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Anita Dickinme posted:Geth coming to Andromeda as the Quarian ark. "Any reason why you stuck 10,000 of us inside you to go to another galaxy?" "There was a hole..." Rick_Hunter fucked around with this message at 21:45 on May 7, 2017 |
# ¿ May 7, 2017 21:42 |
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# ¿ Apr 18, 2024 01:34 |
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moot the hopple posted:The one power I miss is Warp. I guess Lance is pretty much it's stand-in now but I liked hooking a slow moving bowling ball that'd knock enemies around like pins. Warp was the people's primer/detonator. No way it's coming back.
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# ¿ May 7, 2017 23:53 |
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Houdini posted:The Sweeper is really good now... Good as in functional? Because as 'good' as the Vindicator was in ME3 burst fire weapons are always a little lacking.
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# ¿ May 12, 2017 22:07 |
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It's mostly a bunch of multiplayer bug fixes and balance changes along with the demanded feature of slamming that hot anagaran rear end with dude Ryder.
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# ¿ Jun 6, 2017 22:43 |
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Two Finger posted:Are the balance changes listed anywhere? http://blog.bioware.com/2017/06/06/mass-effect-andromeda-patch-1-08-notes/ Bioware posted:
More QoL improvements and bug fixes than 'balance changes'. Rick_Hunter fucked around with this message at 14:15 on Jun 7, 2017 |
# ¿ Jun 6, 2017 23:02 |
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Zigmidge posted:And your idea of balance changes are? moist turtleneck posted:Being able to gently caress jaal Duh. Now both Ryders get to ride.
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# ¿ Jun 7, 2017 06:50 |
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Dick Trauma posted:I made the mistake of bringing Peebee along with me when I wanted Cora for the beginning of the Asari ark search. Those two were at it like cats and dogs the whole time! Peebee and Jaal were a much more entertaining pairing, especially when she was checking to see if he was faking being asleep. I ran an adept with Throw/Singularity/Energy Drain and maxed out Tech Support as soon as I could. I would prime with singularity, hit with energy drain to proc a biotic explosion and tech support heals, then hit with throw for a tech explosion. Rinse, repeat. For weapons I ran a Sandstorm/Sweeper as an MMR, a Ghost with a vintage heat sink for rapid fire, Piranha for close range, and a Black Widow with a bio converter for long range. The problem with crafting is that you won't get enough resources between levels without doing strike team missions and even then you're only going to get enough for 2 specializations. You won't really have enough to make multiple sets like a full Angaran set and a full Kett set. I can't recall exactly what I used but I think it was a Heleus helmet and armor, N7 arms and legs. Bank on making new gear every 10 levels starting at x1 levels.
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# ¿ Dec 11, 2017 20:34 |
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# ¿ Apr 18, 2024 01:34 |
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Dick Trauma posted:I've been using the suggestion to set people on fire for anti-armor, overload them for anti-shield and then shield drain to blow them all up. It's been working okay even with how wacky combat can get compared to the original games. I expect Peebee will always occupy one slot for biotic goodness and then someone like Vetra for additional offense. I haven't been happy with Cora/Drack running off to get themselves killed, and the others don't feel like they add anything in particular. I used to be a sucker for Zaeed and Concussive Shot but companions are inconsistent on when they use their powers. If you have Drack you really just let him do his thing. Make sure he has all of his health regen talents. It's great watching a non-Wrex murder train run around even if he yolos into your scope. https://i.imgur.com/M7HYp6I.gifv Rick_Hunter fucked around with this message at 21:16 on Dec 11, 2017 |
# ¿ Dec 11, 2017 21:14 |