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Dominicius posted:CONTROVERSIAL OPINION ITP Lol
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# ? Mar 24, 2017 18:52 |
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# ? Apr 25, 2024 19:58 |
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Update on the last page. Also the update can pretty much be called. Everything goes wrong but we beat Skarsnik in the rematch.
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# ? Mar 24, 2017 18:54 |
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MonsterEnvy posted:Update on the last page. Agreed. I just hate how a single loss in higher difficulties leads to positions that are incredibly difficult to recover from, and more often than not it's just better to restart rather than fight from a losing position. Hang in there Mukip
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# ? Mar 24, 2017 18:58 |
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Still I can't help but laugh at Louen accepting aid in his war, then making peace the next turn leaving Mudkip to deal with it.
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# ? Mar 24, 2017 19:01 |
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Attila would be great if it didn't run like dogshit, the WRE campaign is a great survival horror experience.
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# ? Mar 24, 2017 19:08 |
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This campaign is turning into a survival horror experience...
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# ? Mar 24, 2017 19:08 |
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Mukip posted:This campaign is turning into a survival horror experience... yeah it's a great read, you're doing well Let's see how the Emperor pulls this one off.
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# ? Mar 24, 2017 19:29 |
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Side note on Durthu and Orion, the leaders of the two factions of the Wood Elves. Orion, King of the Wood Elves, has been their king for millenia and also less than a year. (Long story; abandoned elf colonists flee to magic murder forest, their chief wizard and her bodyguard cut a deal with magic murder forest, she is their eternal wizard queen, he dies every winter and gets reborn every spring to go out and lead the Wild Hunt on a merry chase to gently caress some dudes up.) Of the faction leaders in the game as of now, Orion is effortlessly the second oldest. In all their diplomatic dialogues, Durthu calls Orion "child." Durthu is the eldest of the incarnate spirits of Athel Loran. And his goal, after countless ages of warfare, is nothing less than the annihilation of all the animals-that-talk, who have one by one stripped all his kin from him whether through weakness or treachery. Sure, Orion is an ally now against Chaos. But Durthu has seen this before. There will come the day that the animals' idiot desires lead to Orion coming with fire and axes. And on that day, the forest must be prepared to devour them whole. That said, as a tree, Durthu is prepared to take the long view on things, and while it is a certainty that Orion and his pack of mayflies will turn on them- maybe not this millenium, maybe not for another couple dozen, but it will happen- Durthu was the one convinced by Orion's sorceress-queen that the mammal-vermin might be temporarily useful as a tool to handle the other mammal-vermin.
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# ? Mar 24, 2017 19:32 |
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Mukip posted:This campaign is turning into a survival horror experience... Oh god, Vlad's coming for you, isn't he?
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# ? Mar 24, 2017 19:36 |
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Yvonmukluk posted:Oh god, Vlad's coming for you, isn't he? man it would be nice to have ranged weapons about now
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# ? Mar 24, 2017 19:38 |
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Mukip posted:This campaign is turning into a survival horror experience... Every DLC has made the Empires life a little harder, its great comparing how the campaign goes now to how it tended to play out at launch.
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# ? Mar 24, 2017 19:54 |
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Morbidmind posted:Every DLC has made the Empires life a little harder, its great comparing how the campaign goes now to how it tended to play out at launch.
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# ? Mar 24, 2017 20:05 |
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I am still amazedMorbidmind posted:Every DLC has made the Empires life a little harder, its great comparing how the campaign goes now to how it tended to play out at launch. Man, with this in mind what is the newbie campaign?
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# ? Mar 24, 2017 20:36 |
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Herr Tog posted:I am still amazed Dwarfs. I think it even was in Vanilla, since it was listed as an 'Easy' challenge to the Empire's 'Normal'. I mean, you do have to worry about Grimgor being on your flank, but if you can smother the Greenskins (as in, the faction 'Greenskins', not all Greenskins everywhere) in the crib before they get rolling you can more or less build up and confederate at your leisure. Granted that does mean you have to somehow beat Grimgor first.
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# ? Mar 24, 2017 20:50 |
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The solution to Grimgor, like all Lords, is to bring AP and swamp him with it.
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# ? Mar 24, 2017 21:02 |
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Yvonmukluk posted:Dwarfs. I think it even was in Vanilla, since it was listed as an 'Easy' challenge to the Empire's 'Normal'. Vampires is way easier than Dwarfs. You're relatively isolated and can consolidate Sylvania pretty quickly, you have a corruption aura that fucks up enemies trying to invade you, you have significant buffers from Beastment/Bretonnia/Wood Elves/Chaos and Vampires in general are just ridiculously powerful. Mannfred, Vlad or Isabella can almost solo armies on their own from the start. It also helps you usually don't have to worry about the Empire because they're getting gangfucked by everyone else as evidenced here. And you aren't inherently at war with the Greenskins or Dwarfs. Zore fucked around with this message at 21:08 on Mar 24, 2017 |
# ? Mar 24, 2017 21:06 |
Dwarves are easy as poo poo, as a complete newbie to the series I won my first ever game as them with very little trouble. Your only real enemy is the orcs for the first half of the game and you have a massive advantage vs them in combat with dwarves heavy armor and artillery, you can basically take all the time in the world squeezing the life out of them and confederating your nearby dwarfbuddies, then you'll own the entire east half of the map and have more money than god to make a bunch of armies, deal with chaos, and do whatever you want.
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# ? Mar 24, 2017 21:13 |
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wiegieman posted:The solution to Grimgor, like all Lords, is to bring AP and swamp him with it. The solution to Grimgor, is to bring two units of miners that you vanguard to kill that loving doom diver before it hits triple gold vet.
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# ? Mar 24, 2017 21:37 |
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Indecisive posted:Dwarves are easy as poo poo, as a complete newbie to the series I won my first ever game as them with very little trouble. Your only real enemy is the orcs for the first half of the game and you have a massive advantage vs them in combat with dwarves heavy armor and artillery, you can basically take all the time in the world squeezing the life out of them and confederating your nearby dwarfbuddies, then you'll own the entire east half of the map and have more money than god to make a bunch of armies, deal with chaos, and do whatever you want. thank you for this strat
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# ? Mar 24, 2017 22:26 |
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Ze Pollack posted:That said, as a tree, Durthu is prepared to take the long view on things, and while it is a certainty that Orion and his pack of mayflies will turn on them- maybe not this millenium, maybe not for another couple dozen, but it will happen- Durthu was the one convinced by Orion's sorceress-queen that the mammal-vermin might be temporarily useful as a tool to handle the other mammal-vermin. Also, Durthu is the more congenial and diplomatic of the two notable tree spirit leaders the developers could have chosen.
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# ? Mar 25, 2017 00:42 |
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This is the grimdarkest of LP starts
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# ? Mar 25, 2017 01:18 |
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Man, legendary is brutal on your army. I've tried a couple empire starts on normal, but find it pretty tough after a few VC play throughs. Having to change play style to take morale into account is tough, instead of just throwing more bones/flesh into the grinder. With VC, depending on how horrible the battle is, you might wind up with more/better units coming out of a tough/huge fight.
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# ? Mar 25, 2017 01:58 |
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That's the Skarsniest Skarsnik has ever been. Jesus. But hey, you won't have to fight Bretonnia for Marienburg! ZearothK fucked around with this message at 03:05 on Mar 25, 2017 |
# ? Mar 25, 2017 03:02 |
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Have you considered narrating your videos, maybe over a replay? Even having played the game, it's kinda hard to follow what your strategy is and what's happening during the battle when you're constantly zooming around trying to get cool shots.
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# ? Mar 25, 2017 03:30 |
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I might just do that less and stay more zoomed out once the action starts. The Battles are going start getting larger and more involved as we leave the early game and start fielding more diverse armies so there'll be a lot more unit micro to do. I'm not particularly satisfied with the Skarsnik battle recording but I don't want to do narration.
Mukip fucked around with this message at 09:21 on Mar 25, 2017 |
# ? Mar 25, 2017 09:08 |
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I though the action shots were pretty cool. I never have time enjoying the view when playing myself, too stressful.
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# ? Mar 25, 2017 09:46 |
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Time for an early Saturday update. There may be one later today, too. Turn 11 The sergeants tech was researched this turn so now all of our infantry start with +2 veterancy. Veterancy adds +1 melee attack, melee defence and morale to a unit's stats, per rank. It also makes missile units more accurate and reload faster. This will give our soldiers a slight edge against other imperial factions (morale aside) but the bonus is only applied to newly-recruited units so it will take a while for this to start having an effect. I next begin researching "state troop standards" for the much-needed flat bonus of +5 morale to all of our infantry. Legendary difficulty imposes a -5 morale penalty on the player's troops so we really need that to get back on the level. A unit of swordsmen for example has 60 morale in normal difficulty, but only 55 on legendary (whereas the AI's swordsmen get 65 morale), which leads to troops routing notably sooner than usual. This is a serious disadvantage I aim to address. Although the goblin menace has receded, beastmen have arisen to take their place. The beastmen are a faction of mishappen half-men who despise the civilizations they can never be part of, instead infesting the vast forests of The Empire. They craft nothing themselves and take everything they need through raiding and pillaging. But what are they doing so close to Grunburg? Perhaps they are overconfident as a result of Reikland's many woes. But we aren't so weak that we can't respond to this relatively small raiding force right outside the town gates. On the other hand, the Marienburger army marches on Altdorf which is probably the ideal scenario here; Altdorf has a powerful garrison and I'm sure we'd win that fight handily with the reinforcements from Grunburg. Even a modest force is quite capable of dealing with these raiders. The Minotaurs pose a problem because they are infantry-chewing meat grinders, but I intend to limit their impact by focus-firing them down with the Free Companies early on in the battle. Karl Franz will have to deal with Khazrak the One Eye personally. Kazrak is the nemesis of Boris Todbringer so we'll get some chops with Middenland for winning this battle. https://www.youtube.com/watch?v=18Rc-Yfvuaw The beastmen put up a stronger fight than I expected, but we were never going to lose this one. There's lots of factions that hate the Beastmen so our standings have risen with them for this victory. The remnants of the beastmen force flee south into Wissenland. Our pursuit must end here to avoid a diplomatic incident from trespassing. AI Turn 11 Unfortunately, in the following turn von Korden's army turns around and lays siege to Grunburg instead of Altdorf. I was kinda banking on him continuing with his previous course of action. This battle is winnable but as you seen he has a lot of troops and this will be super tough. The main issue (as discussed) is that his troops are somewhat superior on legendary difficulty and he has more of them than Karl Franz does. Plus, Karl hasn't fully recovered from his duel with Khazrak. Our advantage lies in lots of missile infantry. https://www.youtube.com/watch?v=jy1pvvbHsMM Gosh, what a bloodbath. Karl is down for the count once again while Nicholas perished in combat with Von Korden. It was touch-and-go at the end but good micromanagement of missile units allowed us to pull through. This truly was a pyrrhic victory. Turn 12 --- Now there's no chance at all that the secessionist army of Hanz Zintler can be beaten. It is decided that a new army will be raised at Altdorf, where there's less risk of it being destroyed before it's ready. Grunburg is no longer viable and must be abandoned, despite our earlier infrastructure investments. Meanwhile, the remaining forces under General Holz will engage in a delaying action to buy time for the new army to be raised. After some thought, Holz moves the army up north placing it between the Zintler's army and Altdorf. If Zintler sacks Grunburg then the troops can be marged into one force at Altdorf, whereas if he attacks Holz army then it can retreat to the safety of the Altdorf garrison and possible lead to a more favourable encounter. It's desperate stuff but there's not much else to be done. I haven't forgiven Count Leibewitz for stabbing Stirland in the back, but beggars can't be choosers. Since the beastmen are tresspassing his lands, he hates them even more than normal and he's quite happy that I gave them a good thrashing earlier. It turns out he doesn't like the gobbos or rebels either, so I throw him some gold in an effort to have him side with us in the war. It works and Leiberwitz declares for Karl Franz in the civil war. But if he's taken inspiration from Sigmar then maybe stop helping the vampires?? In any event, the secessionists now have a second front to worry about. AI Turn 12 Zintler's secessionist army attacks Holz' the following turn, sparing Grunburg for now. Hozl retreats... but unfortunately he strays from the reinforcement range of Altdorf leaving his small force totally helpless. Who promoted this guy? Probably Franz since he previously got wrecked by Skarsnik in a similar manner.Unfortunate but we were prepared for this outcome. Army recrutment at Altdorf is already well underway.
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# ? Mar 25, 2017 10:40 |
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Beating Skarsnik this early is good news, but now you have to fight Khazrak and his minotaurs. e: beaten like Khazrak's army e2: Have you considered using the match play-back function for your videos so you can zoom in etc without having to give orders at the same time? NoNotTheMindProbe fucked around with this message at 10:44 on Mar 25, 2017 |
# ? Mar 25, 2017 10:41 |
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I've thought about recording replays. My only concern with that is people might find it even more confusing since you don't get to see movement orders and travel lines being shown. But it would certainly allow me to focus on doing one thing at a time. I've already played the battles for the next LP post (just waiting to do the editing after I get home from work later), but after that I think I'll try recording videos at a higher bitrate from replays to see how it turns out.
Mukip fucked around with this message at 10:50 on Mar 25, 2017 |
# ? Mar 25, 2017 10:47 |
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It's funny how the flagellants yell out flatulence when selected
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# ? Mar 25, 2017 12:53 |
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This campaign is just off to a deliciously bad start, really looking forward to see how a skilled player can muscle through the setbacks. Just watching the battles is kinda frustrating to me, when the player units are losing what should be even fights. (Arty crew taking 50% health on a unit of pistoleers? Come on)
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# ? Mar 25, 2017 13:17 |
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Artillery crews are surprisingly sturdy. I had enemies break through or circumvent my infantry several times to get to them and most of the time they held on long enough for me to send relief.
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# ? Mar 25, 2017 13:24 |
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That final battle was amazingly done, good show. Also re: video chat, I really appreciate attempts to get Skarsnik's unique death animation to the detriment of managing your troops. I find it really easy to read the battles in your videos and I appreciate seeing the commands as they happen, but I also have north of 200 hours in this game, using a replay could work for a more cinematic and organized video, even if it would double the time it'd take to do the video part of the LP and we'd lose the orders. Though I believe the movement lines do show up when you hold space during replays.
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# ? Mar 25, 2017 13:32 |
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If it were not for its enormous economic value, I'd burn the city of Marienburg to the ground in every single game.
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# ? Mar 25, 2017 13:40 |
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The videos really, really, really need narration or something. As it stands I have no idea what's happening or why. Sometimes your guys are far away from a battle and not doing anything? Sometimes they stop fighting someone to go fight someone else far away? I can't follow things at all. I'd like to be able to know what your plan is and how you're adapting it as the battle progresses, instead of just watching a bunch of tiny pixel men running into each other and yelling about Sigmar. It would also be nice to have a screenshot of the results screen posted, too. You can hide the image with spoiler tags, so that the result of the battle would still be hidden.
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# ? Mar 25, 2017 16:24 |
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I think it'd be best if you used replays, and did narration by voice or text in some way. I'd rather you focus on the battle than getting nice shots of individual units, but that's just me.
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# ? Mar 25, 2017 16:26 |
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Man that last battle couldn't have been any closer than it was. I honestly didn't think you'd be able to close it out, well done. I don't really find the battles at all difficult to follow but I've also been playing the game since release. it would probably help to at least do an overview of like the UI and crap for people who are new to the game, since it isn't obvious that you can do stuff like track various units HP, Leadership, and Ammunition at a glance without knowing what the bars are for.
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# ? Mar 25, 2017 16:35 |
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I'd definitely appreciate some kind of narration for battles that are really close like that last one. I know the basic mechanics of TW games but haven't played Warhammer enough to know what units are good against each other.
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# ? Mar 25, 2017 18:05 |
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You don't really notice when you are playing (so distracted by various things) but I've been re-watching some of these videos and they certainly love their Sigmar.
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# ? Mar 25, 2017 18:32 |
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# ? Apr 25, 2024 19:58 |
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Okay, I've been thinking about the battle recordings because I'm not happy with them. I have 1000 hours in this game and what seems obvious to me might be mystifying to the uninitiated. So I will start doing narrations of the battles after the next update (I already played the battles for that turn) and they may be narrated replays, not decided yet. Only trouble with that is it takes more time, but I can just play less turns per update in that case I suppose.
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# ? Mar 25, 2017 18:39 |