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Ed: nvm I'm dumb
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# ? Apr 28, 2022 12:54 |
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# ? Apr 24, 2024 10:33 |
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Just found an amazing seed: Lundirsholm to Gunnborg is 3 citadels and 2 cities along the same road 2 lumber camps and a gem mine in the southern tail of the loop at least one named item camp north of Halfdansted 7 out of 10 settlements have weaponsmiths oh yeah and the stag house is down south if you like fancy hats DTIRJNZFIF fill ya boots
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# ? Apr 29, 2022 18:37 |
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8 Ball posted:Just found an amazing seed: Nice buildings, however I'm not a fan of the number of ports and their location (arena port though!).
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# ? Apr 29, 2022 22:34 |
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Are there any mods that adjust the leveling scaling? It's kinda weird to constantly encounter teleporting mercenary bands that have 20+ dudes
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# ? Apr 30, 2022 00:44 |
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8 Ball posted:Just found an amazing seed: Thanks for the recommendation! Started a game on it yesterday (Lone Wolf) and it's good fun. Just bought a rather well rolled famed swordlance off one of those many weaponsmiths.
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# ? May 3, 2022 08:05 |
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8 Ball posted:Just found an amazing seed: quotin for my collection. Cheers!
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# ? May 12, 2022 01:09 |
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Am i doing something wrong with my davkul band? Day 65 and i had a whole single one event where i sacrificed a dude. i picked up every cultist i could find, roster is 18 guys of which 10 are cultists and not a single one got converted. Feels kinda like a normal company but with the chance of losing half of it to an event.
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# ? May 12, 2022 22:31 |
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thats RNG Baybee. BB is a pretty brutal game for that sort of thing, and if they do a sequel or spiritual sequel they really need to look at their methods for distributing these kinds of events.
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# ? May 13, 2022 00:08 |
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Absolutly, yes - RNG rolling "bland and boring" isnt really good design.
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# ? May 13, 2022 07:40 |
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Same for the maps tbh
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# ? May 13, 2022 14:34 |
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Yolomon Wayne posted:Am i doing something wrong with my davkul band? There's a like 30 day period or something before the events can start happening, so sacrifices are generally more common than that but also you're gonna waste a lot of time (and by extension money since you need to pay your dudes and feed them the whole time) hanging around towns with taverns when you know it's been 3+ weeks since the last one.
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# ? May 13, 2022 20:00 |
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I dipped into Iron Oath because it was the weekend and I was bored. It uh, kinda sucks. It has all the set up for BB style fun hex fightin, but the battlefields are incredibly small and limited. I've been through four "dungeons" and every fight so far has been in a corridor maybe 7-8 hexes tall, and 15ish wide? There's lots of obstacles/pits/walls etc too, so it's extremely rare you can selectively engage with the enemy with any kind of tactics, you either funnel through the 1 choke point where they are, or wait until they come through it to you. It feels more like HOMM1 in that respect than BB (with more random bushes/tree branches on the field). I get they had to zoom in somewhat, because you can only have 4 guys + NPCs on the field, but it's kind of frustrating. There's skill trees for your characters, some of which improve battlefield mobility or do tricks with positioning, but the field is so constrained that they're frankly useless the majority of the time. E.g. there's a puglist skill where you can back attack someone. Except 90% of the time there's no actual hex behind the enemy free of obstacles/other enemies, so you can't. I have 4 hours of play time, and I feel like I'm still stuck in the tutorial. You can't pick and choose quests in the starter city, and in fact to get paid for the last contract you have to accept the next one. You start out money hosed and have to take the tutorial/main story quests just to survive. In addition, there's a bandit event on the starter city for me which means low/no stock in the marketplace, so I can't even equip my new recruits with the little money I have. There's no quest to clear the bandits either though, and I'm not sure how you do; I think you wander around the roads until you find some (there's no BB "see bad guys chase/get chased" mechanic, it's more like board game "suddenly something happens"). Except I can't waste time/money wandering the roads looking for bandits (if that will even work) because your guys are piling up fatigue/morale loss so your spare time/money is usually spent at the Inn recovering them. I can't even speak to how flexible the contract/city relation/travel system is, because so far the game hasn't let me engage with it. The character system is... strangely bland. There's a lot of work done having guys chime in on narrative parts, based on their class/perk/negtrait set up, but you don't ever really feel connected to them and want to build them up against all odds. I think this is in part from the lack of a background system; you don't take a miner and turn him into 2H front liner, you recruit someone from a class and then... they just advance in that class. A guardian (kind of a paladin) becomes more of a guardian. A pugilist (kind of a cool monk) becomes more of a pugilist. What doesn't help is that the battlefield sprites (which are nicely drawn) are basically the same for each class, and don't reflect equipment/advancement. Your guardian at level 1 with crap armour looks the same as your guardian at level 4 with good armour. Lastly, because of the fatigue/morale system, you're generally cycling mooks in and out of the party so often that you don't get attached to them anyway. You have an OP stormcaller with good perception who can spot traps/secret rooms? Well, you can use him for maybe 2 dungeons at most before you have to switch him out. That leads into the Darkest Dungeon aspect; you advance through dungeons one space at a time. Each move increments a sinister "timer", after 16 moves a global nega trait is applied (traps cause more damage, ambushes more likely, etc.) You can't see that far ahead in each dungeon, unless you Scout, which of course consumes time. So the idea is you're kind of racing a couple of clocks while going through a dungeon: a) the timer and the bad effects it adds b) your own guys health as you get into fights c) your own guys morale/fatigue/equipment durability and d) your dungeon traversing equipment list (tools, health items, morale items, camp supplies, etc). This actually works relatively well, though from limited experience the equipment part is basically a wallet check, e.g. at first you can't afford tools/campfires, but then later you probably can and don't think about it much. There are neat little narrative bits in the dungeons, and I even kind of like the idea as implemented thus far. There's some tension racing the various clock(s), but it all feels relatively slapped together at the moment, and the lack of connection to the characters, and the smallness of the combat field doesn't help. I would say you probably shouldn't check this out if you're looking for more Battle Brothers. The combat fields may open up in future (I just got a quest where you get to fight outside) but it feels like the majority of progress takes place in dungeons, which as said are super constrained. I don't see the character system becoming more compelling, no matter how much interstitial dialogue they add, because the character variety/recruitment system is just not diverse enough to give you that xcom/bb style meta narrative about developing a soldier. I do think the darkest dungeon part kind of has legs and am curious where that goes, but am not sure if I want to engage with the limted combat options to find out. Lastly as said, I have no idea how the contract/cities/relations/events things work, perhaps because I am stupid.
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# ? May 23, 2022 21:42 |
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Scaramouche posted:I would say you probably shouldn't check this out if you're looking for more Battle Brothers. The combat fields may open up in future (I just got a quest where you get to fight outside) but it feels like the majority of progress takes place in dungeons, which as said are super constrained. I don't see the character system becoming more compelling, no matter how much interstitial dialogue they add, because the character variety/recruitment system is just not diverse enough to give you that xcom/bb style meta narrative about developing a soldier. I do think the darkest dungeon part kind of has legs and am curious where that goes, but am not sure if I want to engage with the limted combat options to find out. Lastly as said, I have no idea how the contract/cities/relations/events things work, perhaps because I am stupid. I backed this on kickstarter forever ago. Battlefields do get more open once you get past the ludicrously long and boring tutorial. It does not, however, get more like BB. It definitely is more of a darkest dungeon with hex grid strategy game. That's not necessarily bad, mind you. I like the game; I don't think it's as good as Darkest Dungeon, but it's also not complete. They are planning on adding more classes and a Company Council that is supposed to give you more feel for the characters, as well as another region, ocean travel, and an open post-game, as well as the usual enemies, tilesets, etc. TheAnomaly fucked around with this message at 00:07 on May 24, 2022 |
# ? May 24, 2022 00:04 |
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I think it's a good one to keep an eye on since it's still EA and has a lot of work ahead of it. Drop money on it? Eh, maybe, I've spent money on dumber things
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# ? May 24, 2022 00:10 |
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Yeah the jury's still out for me on it's overall quality, but given the context of the thread thought I'd mention how I felt it related to Battle Brothers. Not all (any?) games can be Battle Brothers, and that's Okay. With that said, the superficial commonalities (recruiting, hex combat, managing a mercenary company, contracts, city management/events, abstracted overworld, etc.) really make me think they wanted to do something Battle Brothers-esque, but if so they missed the mark.
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# ? May 24, 2022 00:44 |
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Scaramouche posted:I dipped into Iron Oath because it was the weekend and I was bored. That was a great write up, thank you.
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# ? May 24, 2022 00:49 |
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Yea I came to the conclusion just reading up on it that It’s not going to be what I’m after. On the other hand there is another game in early access that looks much more promising; though I can’t remember the name off the top of my head and I’m not home at the moment to check. It’s like battle brothers but with a 3D engine.
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# ? May 24, 2022 07:14 |
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The Lord Bude posted:Yea I came to the conclusion just reading up on it that It’s not going to be what I’m after. On the other hand there is another game in early access that looks much more promising; though I can’t remember the name off the top of my head and I’m not home at the moment to check. It’s like battle brothers but with a 3D engine. I think you are talking about Wartales. https://store.steampowered.com/app/1527950/Wartales/ The reviews are getting better, but everyone I know who has personally played this has been left a bit cold. It may just be early access woes though.
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# ? May 24, 2022 14:40 |
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Crazy Ferret posted:I think you are talking about Wartales. Thanks, yes I was. I have a very strong philosophy of never playing a game while it’s in Early access; I’ll wait for it to be properly finished and then see how it is. In the mean time, Battle Brothers is something I keep coming back to, and it is now officially my most played game of all time that isn’t world of warcraft. If only they’d release a damned Mac port so I don’t have to play in a VM.
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# ? May 24, 2022 14:55 |
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I tried the Iron Oath demo and found it really boring and slow slow way too many animations for nothing.
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# ? May 24, 2022 18:15 |
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It's a lot closer to XCOM than BBros but I've been having a good time with the WH40k Daemonhunters: Chaos Gate game that just dropped. It's a solid turn based game that has some interesting twists on the formula to try to lead the player to playing more aggressively and take more risks. Your squad members get three actions (move, shoot, ability in any amount) per turn and get their AP refilled at the end of combat and upon discovering an enemy pod. There's a lot more focus on melee combat and, perhaps most intriguing, there is no to-hit RNG - ranged shots always hit exposed targets, deal half damage to targets in partial cover, and completely miss (but damage the cover) on targets in full cover. Percentage-based rolls only apply to things like status effects and crit chances, and there's a mechanic to stun tough enemies with repeated attacks for guaranteed crits. I booked about 15 hours in the last week and have been really enjoying it so far.
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# ? May 24, 2022 18:23 |
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Crazy Ferret posted:I think you are talking about Wartales. I've played an hour or two and basically every individual element felt 75% of the way to acceptable. It's getting consistent updates though so might be in playing shape in time for winter.
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# ? May 25, 2022 02:32 |
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I'm starting to have this feeling that Battle Brothers is going to be like Myth: the Fallen Lords. An unbelievably good game that's so well balanced it seems like the mechanics and systems are just obvious and you start to think, "why isn't this being copied?" And then nobody ever makes a game like it again.
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# ? May 25, 2022 04:09 |
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I hope against hope that some day we will have BB2.
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# ? May 25, 2022 11:27 |
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Southpaugh posted:I've played an hour or two and basically every individual element felt 75% of the way to acceptable. It's getting consistent updates though so might be in playing shape in time for winter. Yeah Wartales just suffers right now from 'significant mechanics overhauls are just over the horizon' which makes it difficult to invest.
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# ? May 25, 2022 12:26 |
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In my heart of hearts I still hope that someone takes the BB engine and makes a story driven campaign game like Fire Emblem out of it. The game can already be used to produce scenario type battles as the old demo and the tutorial scenarios show. Just need to chain them together and add some story and scripting into the mix. Heck you can even use the unit roster/inventory screen as the intermission screen where you organize stuff between scenarios and the different type of town screens for shoping/hiring.......let me dream okay
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# ? May 25, 2022 12:28 |
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Yeah a scaling / pacing overhaul removing half the chaff battles would be neato tbh.
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# ? May 25, 2022 14:40 |
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make the overworld turn based or something and go full space rangers 2 with text quests and the like. current overworld sucks shiiiiiiiiiiiiit.
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# ? May 25, 2022 16:17 |
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Alchenar posted:Yeah Wartales just suffers right now from 'significant mechanics overhauls are just over the horizon' which makes it difficult to invest. I think it'll scratch the itch in time to come, and the art and presentation looks like it can be built upon.
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# ? May 25, 2022 16:20 |
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Tin Tim posted:In my heart of hearts I still hope that someone takes the BB engine and makes a story driven campaign game like Fire Emblem out of it. The game can already be used to produce scenario type battles as the old demo and the tutorial scenarios show. Just need to chain them together and add some story and scripting into the mix. Heck you can even use the unit roster/inventory screen as the intermission screen where you organize stuff between scenarios and the different type of town screens for shoping/hiring.......let me dream okay Battle Brothers but it's a Myth-Fire Emblem hybrid is my dream.
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# ? May 25, 2022 16:32 |
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Final battle fantasy brothers tactics: the fallen lords
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# ? May 25, 2022 20:46 |
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# ? May 25, 2022 22:58 |
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Has there ever been another game like myth? Early bungie was goddamn amazing.
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# ? May 25, 2022 23:02 |
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Casualty. Casualty. Casualty. loving dwarves and their bombs.
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# ? May 26, 2022 00:42 |
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You should have made way for the dwarf, he told you.
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# ? May 26, 2022 00:49 |
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Molybdenum posted:Casualty. Posts you can hear.
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# ? May 26, 2022 01:03 |
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Eason the Fifth posted:Has there ever been another game like myth? Myth II
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# ? May 26, 2022 07:41 |
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Molybdenum posted:Casualty.
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# ? May 26, 2022 07:42 |
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I played both Myth games with a group of about 20 people on a regular basis, and we did so much chatting that random people would come into a game, sit in the chat for five minutes, then ask, "did you guys pay $50 to chat?" When we held our first in-person get together, with people coming from all over the country for a LAN party, we printed t-shirts with that on the back. I do not believe I will ever play a game as completely satisfying, from the gameplay, story, music and the matchmaking interface. I legitimately made close, personal friends on bungie.net. I used the same name in those games, so if you remember a guy who was very bad in tournament games for Geezers from Hell, it may have been me. Edited to add one anecdote that illustrates the friendship thing. I am from New Orleans, and right after Katrina, satellite images of my neighborhood showed some pretty bad flooding. It looked like my house and my parents' house were both underwater for a month. I was lucky; the water came to within an inch of my house; my parents got 2 feet of water. Before we learned that, though, a bunch of my friends from Myth - who couldn't reach me because I had no internet and I did not know how to text - put together something like $3,500 and sent it to me via paypal. I still choke up thinking about it, because a lot of my friends were younger and didn't have spare cash laying around. I didn't need the money, and when I finally talked to my friends about giving it back they wouldn't let me. With their permission I donated it. Since then, whenever one of us is in trouble, we all rally. Haven't had a Geezerfest in years, but whenever one of them comes to New Orleans, we get together. Also, I went down a rabbit hole while posting and found a game that looks to be heavily influenced by Myth. It's called Nordic Warriors. https://store.steampowered.com/app/1174670/Nordic_Warriors/ Anyone played it? rojay fucked around with this message at 14:56 on May 26, 2022 |
# ? May 26, 2022 14:33 |
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# ? Apr 24, 2024 10:33 |
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Well, hello there
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# ? May 31, 2022 14:57 |