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FreeKillB
May 13, 2009
My experience is that cities tend to be the right places to sell (and the right places to buy are places you're at friendly relations with). Beyond that I think that the only edge you can get is through modifiers like 'ambushed trade routes' . The amount of money you get from the arbitrage tends not to be enough, but it's mindless enough that it's often worth picking goods up.

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FreeKillB
May 13, 2009

GlyphGryph posted:

So doing my "archer heavy" game, would like some opinions
I assume you aren't playing a game where Undead Apocalypse is a possibility, lol.

FreeKillB
May 13, 2009

lalaland posted:



day 3 of my new campaign

gdamn did i choose the right banner for this

Oh hey a flee button.

FreeKillB
May 13, 2009
I got an early 2-skull mission with some ancient auxiliaries and two necrosavants. It was bad in the sense that two of my guys died but good in the sense that I got two khopesh drops. It's pretty baller for a 1-handed sword, I think it's better than the noble sword much of the time due to its superior damage versus armor and its bleed damage.

I do agree that it takes experience to properly gauge contracts via the skull system, since the difficulty generally seems to vary by contract type and how deep in the campaign you are in addition to the skull count. If you're careful about what you fight (and use appropriate gear for fights, eg no spears or archers vs the ancient dead) at some point you will rapidly gain gear from fighting bandit raiders. Eventually it will feel like you're in a victory spiral, until you get skullfucked by biting off more than you can chew.

The big thing is that you have to hoof it quite a bit to get contracts before you can work for nobles, especially if you're on a difficulty where you need to be picky. In my experience once you can get contracts from a noble house you generally won't need to walk far to find work.

FreeKillB
May 13, 2009
^^^^^^: I actually like caravan/courier missions in the right situation. Sometimes I've exhausted the nearby contracts and need to walk somewhere else anyway. Also, later on I sometimes want to do something cushy so my wounded guys can recover and repair poo poo. GlyphGryph said in the previous thread that renown doesn't actually make contracts harder according to the devs, although my understanding is that it does increase your pay.

Yeah I would be very careful about what contracts I will take until my guys are beefy enough to be better than a skeleton (i'm assuming ancient auxiliary, the legionaries aren't that much worse except for the massed attacks of the polearm guys).

I did notice that the early game was substantially more forgiving in Beginner (while not trivial when I was first playing the game).

In the very early days, the consensus is to use massed spears since many enemies will just run up into your spearwall and die. Bandit Thugs sometimes have judgement, but Direwolves, Nachzehrers, and Wiedergangers tend to be pretty single-minded. (Orc young are also happy to run right into your spears, but you don't want to fight warriors or berserkers probably.)

e: I just left a review on Steam, this game has clearly been worth the time and money I've put into it and the game is only 1% away from 'Overwhelmingly Positive' reviews. I do hope the release goes well, since the devs are cool and they clearly want to be able to support and expand the game further.

FreeKillB fucked around with this message at 04:04 on Mar 25, 2017

FreeKillB
May 13, 2009

Gammymajams posted:

Right, I'm going to abandon that game and restart. How do you prevent contract difficulty escalating out of control? Is it all to do with renown? So try to only do contracts that are going to provide gear (i.e. combat contracts) in order to keep your gear ahead of the renown level of your company?

From the official forums:

developer posted:

Renown scales contract payments and unlocks new contract types, but has no bearing on contract difficulty other than that.

My guess is that the contracts get harder over time is due to the world-state advancing, so if you are paranoid about not getting outleveled, then the focus should be on maximizing value per game-day, rather than per unit of renown. My picks for good early contracts:

-thieves stole my MacGuffin!: bandits are easy, rewarding foes to fight early on (up until they start having marksmen murdering your poo poo, but poachers aren't that bad).
-missing villagers/terrorized: Dire wolves are also pretty easy to fight (occasionally you get bandits and WOLF ARMOR HELL YEAH), and the pelts are worth a little bit extra.
-Graveyard: both graverobbers and wiedergangers are pretty easy to fight.

FreeKillB
May 13, 2009

Nordick posted:

Yeah it is absolutely okay and expected to just leg it and screw the contract if it's too much.

Should probably put that on the newbie advice section, bolded with a :siren: or two. :v:

I would also add a statement emphasizing that there's no shame in starting a campaign on Beginner until you have a better feel for the mechanics. This is especially true since one of the differences with Veteran is that the first few days are quite a bit more dangerous (in my experience).

FreeKillB fucked around with this message at 16:48 on Mar 25, 2017

FreeKillB
May 13, 2009
Skeletons have a resistance to arrows/bolts and spears, if I recall correctly.

Other than that, the only analogue to damage types is how different kinds of weapons have different % damage to armor and % damage ignoring armor.

FreeKillB
May 13, 2009
I would be shocked if it did not apply to future investments.

FreeKillB
May 13, 2009
The newer XCOMs only fudge numbers in the player's favor on lower difficulties, in XCOM Enemy Unknown/Enemy Within the dice rolls were fair on Classic and Impossible.

FreeKillB
May 13, 2009
My understanding is that faction standings eventually decay to neutral, but it could take a long time. You're probably screwed for quite a while.

FreeKillB
May 13, 2009
I just went around doing noble missions for a while, and it just sort of ended at an arbitrary point. There's an abstract 'war score' similar to CK2 and my guess is that the conflict ends when it goes high enough. I had the 'Defeat the greenskin invasion' ambition at the time which gave me a rough indication of the war's status 'Undecided', 'Slightly Winning', etc.

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FreeKillB
May 13, 2009

Pornographic Memory posted:

yeah gamers are giant embarassing babies.

Gotta love the one word 1,000+ hour thumbs down reviews, clearly this person did not get their money's worth.

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