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John Charity Spring
Nov 4, 2009

SCREEEEE
I've managed to beat all three of the late game crises now and I think the one I liked most was the noble house war. Partly because they just kind of fizzle out eventually and this fizzling seems most appropriate for the noble war rather than the apocalyptic undead/greenskin invasions.

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John Charity Spring
Nov 4, 2009

SCREEEEE

Kibbles n Shits posted:

Is there any trick to trading beyond purchasing goods where they have the related production buildings and selling them elsewhere? I bought a bunch of wood at a place with like 3 woodcutter camps and sold them halfway across the map to a place with a bowyer but the amount of money I gained didn't feel worth it.

The biggest trick is to do it in particular with higher-value trade goods. If you buy cheap wood for 160 and sell it for 200 (above the usual price) you're not making much, even if you have 3-5 units of it. But if you buy 400-crown dyes for 350 and sell them for 600 it's more of a noticeable payday.

John Charity Spring
Nov 4, 2009

SCREEEEE

Night10194 posted:

At the same time, if you buy wood for 160 and sell it for 200, you still probably made a day's pay that you wouldn't have otherwise, so it's still worthwhile.

Oh sure, I still do it. But it's the high-value ones I keep an eye out for.

John Charity Spring
Nov 4, 2009

SCREEEEE

Night10194 posted:

I got a Bowyer with 52 base ranged and 3 talent stars, but he's insecure and can never be Confident in battle.

Dude could be the greatest archer of the age but he's crippled with self doubt. Still definitely worth keeping, obviously.

I've got an archer like that and as long as I rally him at the start of the battle he just murders everything.

John Charity Spring
Nov 4, 2009

SCREEEEE

dogstile posted:

All insecure does is make it impossible for the dude to get the confident modifier. Rally won't help

Oh, I was thinking of Dastard, the one that makes them start at wavering.

John Charity Spring
Nov 4, 2009

SCREEEEE

KyloWinter posted:

Tell me the interactions between the stats and weapons and how to build dudes with talents. I'm kinda just doing pathfinder for ranged dudes and colossus for dudes with stars on hp currently

Fatigue is really important for anyone in the main line but much less so if you're using polearms. Quick hands is a useful one for flexibility on anyone, as is pathfinder actually. You should aim for Underdog and Reach Advantage on any two-handed weapon users.

John Charity Spring
Nov 4, 2009

SCREEEEE

ShootaBoy posted:

Do beta saves work in the full release or am I gonna have to bid an early farewell the Forgotten Kings?

They work just fine, luckily.

John Charity Spring
Nov 4, 2009

SCREEEEE

RabidWeasel posted:

I just want to shout out to the cocky trait gently caress you because I had 2 otherwise amazing recruits early on in my current game who ended up being way shittier than they would have been. One of them is still one of my best tanks in spite of it. This is secretly one of the most annoying traits in the game and I don't even remember having any fun events associated with it.

I had an event fire where a cocky brother decided to armwrestle a strong one and someone got called a oval office and the cocky one lost and got some light wounds while the strong one got a mood boost, I think. So there's at least one event associated with it.

John Charity Spring
Nov 4, 2009

SCREEEEE

marshmallow creep posted:

So I guess you can't get ancient legionnaire armor like you can their helmets? Because I let a man die so I could dagger a skeleton and it didn't drop.

You can get it, but it's basically not worth it (unlike the helmets, which have some utility). Roughly equivalent to mail shirts (basic or otherwise, so between 100-130 armour) but with a higher fatigue cost.

John Charity Spring
Nov 4, 2009

SCREEEEE
It's hard to quantify how much Battleforged does (could use some details in the combat log for that) but I do think I've noticed it making my guys a lot more durable in heavy armour.

I'd also like it if the little dodge marker that tells you how much defence bonus you're getting appeared on your characters when out of combat, too, now that they've changed it to be constant rather than an 'until you get hit' bonus.

John Charity Spring
Nov 4, 2009

SCREEEEE

Nordick posted:

Oh yeah, named daggers might be worth a buy but basically anything else will be ludicrously loving expensive.

Still often worth buying if you can afford it, and if the famed item is meaningfully better than the standard.

Also in my current game (up to day 210, second crisis underway) it's been one of the only ways I've found famed armour. Helmets, shields, and weapons dropped all over the place but armour has only ever popped up in shops.

John Charity Spring
Nov 4, 2009

SCREEEEE

Hieronymous Alloy posted:

You can have a SECOND crisis?

The crises keep happening forever if you keep playing. I think it actually says this when you start a campaign, when you're picking which crisis you want - if you choose any of them it says that a random crisis will be picked after that first one is dealt with.

You get downtime between crises so it's not the equivalent of a boss rush.

John Charity Spring
Nov 4, 2009

SCREEEEE

Hieronymous Alloy posted:

do towns get burned down and gone with noble crisis, or is that just greenskins/undead?

Towns change hands but don't get destroyed. The noble war crisis is the kindest for the game world in that respect - only outlying buildings get ruined and those get rebuilt over time, whereas destroyed towns are gone forever (RIP 3 border towns in my campaign, razed by greenskins).

John Charity Spring
Nov 4, 2009

SCREEEEE

marshmallow creep posted:

Okay, I've got the tailor, I've got ten stacks of direwolf hides, what does it take for this direwolf hide armor event to proc?

I suppose what I'm really asking is: Does the game only check for events randomly day to day, and if your roll says "no event" it doesn't matter that you have all the possibles in place? Or does it constantly scan for events and when it sees the right triggers it procs the event?

Not sure of the exact mechanics but it's closer to the former than the latter. You're not guaranteed to get an event happen when the conditions are met; just got to wait and see.

John Charity Spring
Nov 4, 2009

SCREEEEE
If he came with a bunch of free level-ups then he might still be worthwhile, even with 61 base melee skill and only 1 star. Could still luck into a good number there.

John Charity Spring
Nov 4, 2009

SCREEEEE

stopgap1 posted:

I have trouble figuring out how to build weapon masters, any tips.

Any time I've hired a swordmaster I've gone for investing in their HP and fatigue a bit to bring them up to scratch and then boosting their already-high melee skill, initiative, and melee defence. For flavour reasons (as well as effectiveness) I do aim to make them duellists eventually, but until they're able to survive that way I also give them a shield for survivability.

John Charity Spring
Nov 4, 2009

SCREEEEE

scaterry posted:

I still dont get how to fight orcs well. My front line collapses with the stuns even with spearwall up.

Don't rely on spearwall too much for it. If you're against orc young or berserkers, hurt them with archers on the approach - you can often take out one or two before they make contact, and their lack of armour (or if they have any, weak armour) makes them vulnerable once they've engaged too. Their resolve is a weak point so if you focus fire one or two and kill them you'll often get the others to waver.

The stuns are often unavoidable, so the key is making sure that you can either take the hits or dodge them even while stunned - this means shields, melee defence up, and decent armour. If Orc Warriors are in the mix don't bother using archers against them as it's almost entirely a waste of time unless you get very lucky on a helmetless one or something. Try to break their armour or just outnumber them and whale on them. Their two weak points are their fatigue - which will quickly max out, especially if they're using shield wall each turn - and their resolve, which is higher than orc young but still something you can capitalise on. If they bash through your main line you can be in trouble; it's a priority to get footwork on polearm users and archers for this reason, so they can dance out of the way of orc warriors who break your shield wall. And oh yeah, shattering their armour with hammers is helpful if you can do it. Or just use good armour piercing/armour-damaging weaponry generally.

John Charity Spring
Nov 4, 2009

SCREEEEE

scaterry posted:

Is there a way to see the enemy fatigue? or are you just rough guesstimates, similar to morale?

You can't see the exact numbers, just an estimate. But it shows you how full the bar is and Orc Warriors tend to hit 'exhausted' after 3-4 rounds of combat. If you can outlast them, you're set.

John Charity Spring
Nov 4, 2009

SCREEEEE
The best moment I've had in the entire game was a big noble war battle where the lines were grinding against each other and my greatsword user, an adventurous noble called Sir Winrich, was unable to reach the front line because of the press - until the footman in front of him got cut down, then he stepped forward, swung his sword and killed two, then split and killed another 2, and the enemy line wavered and broke. Couldn't help picturing how this would be, a hulking knight stepping forward and showing how it's done. Pure cinema except on a top-down 2D turn-based presentation.

John Charity Spring
Nov 4, 2009

SCREEEEE
I've only ever got the direwolf hide armour, not the mail armour, but if it hasn't changed it's around 100 armour. I've still got use for that on some brothers so I'm still using it.

John Charity Spring
Nov 4, 2009

SCREEEEE
You want good armour for your men. Those mail shirts you're getting off raiders won't cut it for much longer; you want to proof them against the fights you're having. You should also consider getting a few reserve brothers on the go, and this will give you the opportunity to replace the mediocre guys too.

When you say it's starting to pinch their fatigue, what kind of number are we talking about? 50-60 is acceptable for survivability's sake.

John Charity Spring
Nov 4, 2009

SCREEEEE
You'll be asked to pick another ambition within a few days to a week. It's the same timer as the downtime you get between ambitions normally.

The morale hit isn't great but if your company is vaguely happy it won't hurt you too badly.

John Charity Spring
Nov 4, 2009

SCREEEEE

Wallet posted:

In my latest run I've gotten the Noble War event for the first time. When it started, I helped one of the houses take a single town from another one, but after that I couldn't find a single war-related contract for a good ten days. One or two have finally popped up, but now the house I helped the first time is at war with the third house, instead, for some reason. I'm not sure if that is normal or not? Either way, since I've already pissed off one house, I'm not sure I want to piss of a second one. Can anyone confirm that houses will stop wanting to murder you after the war ends within some reasonable amount of time?

The noble war is a 3-way free for all - each house is at war with the others, but you won't be hostile to them unless you accept contracts against them.

When the war ends all relations get reset to peace, although certainly not friendly.

John Charity Spring
Nov 4, 2009

SCREEEEE

marshmallow creep posted:

Zweihanders are new to me, introduced in the noble war, but they're a pretty cool enemy. I think you can get their helmets if you're lucky and I want them to show up in the shops pretty badly because I need more, and after that showing I think they're too serious a threat to use the dagger gangbang strategy on.

Now Sergeants, on the other hand, are super annoying. Did they put all their points into defense? While to be fair my guys have kind of gotten screwed in the rolls for their attack stats so most are in the 70s, I can't get a hit chance above 30% on a Sergeant, and then they have Nimble to boot!

You can get their helmets, confirmed. They're swanky-looking and pretty good for second-liners. 150 armour, -1 vision, so about equivalent to those padded flat top helmets, but much more stylish.

John Charity Spring
Nov 4, 2009

SCREEEEE

Night10194 posted:

What's their hat look like?

They're feathered caps with metal helmets underneath, just visible. Hence the armour rating in spite of having a fancy feathered hat on top.

John Charity Spring
Nov 4, 2009

SCREEEEE

marshmallow creep posted:

Yeah but I think you have to get very lucky and make sure your the one who lands the killing blow in them while their hat is still intact, and I have only seen them show up in late noble war fights where there are so many swords swinging it's a crapshoot.

Is their armor unique too? It just looks like a mail hauberk.

I've seen them in a couple different armours and yeah, as far as I can tell it's just a mail hauberk or rough equivalent.

John Charity Spring
Nov 4, 2009

SCREEEEE

Coolguye posted:

huh, did that change? last time i tried to put a quiver of bolts in my bag it just went 'lol, no'

that's awesome though

If it was a change then it changed over a year ago, because I've been giving extra ammo to my archers since I started playing.

John Charity Spring
Nov 4, 2009

SCREEEEE

marshmallow creep posted:

I think you have to kill at least one caravan or patrol? They do not give you enough time for that quest. It would be 1000 times better without a time limit.

You don't have to kill any caravans or patrols. I think you do have to burn down the locations, but the other part is optional and the time limit isn't 'do it then return', but instead once the five days are up you get prompted to return. There's no time limit on returning, unlike patrol contracts.

John Charity Spring
Nov 4, 2009

SCREEEEE

Party Plane Jones posted:

It's most likely your reputation for how good you are at contracts. If you fail a lot of them, you get a poo poo one, if you toss 900 heads at contract issuers during the patrols you probably get a better one.

It's not. I had my company's reputation go down to 'Notorious' and then 'Merciless' after a couple of caravan escort betrayals and a peasant murdering contract.

John Charity Spring
Nov 4, 2009

SCREEEEE
I go back and forth but currently I get Pathfinder on everyone I can. It just makes life so much easier.

John Charity Spring
Nov 4, 2009

SCREEEEE

Snatch Duster posted:

Warscythes are a polearm. You give it to xbow and bow users. The front line still uses warhammers and great swords.

If you're fighting a lot of ancient dead, it can be fun to give the warscythe to a frontliner and let beat on the enemy's pike legionaries over the tops of their front rank of shield legionaries.

John Charity Spring
Nov 4, 2009

SCREEEEE
There are no 'bosses' for any of the crises.

John Charity Spring
Nov 4, 2009

SCREEEEE

Captain Gordon posted:

So whats the counter? Nets? Retreat button?

Bunch up - the standard 2-line formation doesn't work against them, 3 lines is better - and try to focus one down at a time. They'll often try to teleport to the weakest brother unless the open hex to teleport to is surrounded by 4 men so you can arrange in a kind of star formation, which helps a bit. Against three of them though, at a time when your best armour is basic mail shirts or equivalent (which it sounds like it was) I'd expect to lose at least a few men taking them down.

John Charity Spring
Nov 4, 2009

SCREEEEE

Slim Jim Pickens posted:

Has anybody beaten one of those full 28-men companies of noble soldiers before? I know the guy on youtube with the lvl60 party has, but I'm wondering if conventional vl 11 bros can do it?

I did it out of necessity during the noble war (it was against 26 men) and lost 1 brother but won. Most of my men were level 10-11, the one who died was level 8 I think; he didn't die for being underlevelled but just because I positioned him badly and he got focused down before I could get him out of the front line.

It's pretty much the same principle as fighting slightly smaller groups of noble troops, you just need to be confident you can outlast them (fatigue and armour are the main concerns).

John Charity Spring
Nov 4, 2009

SCREEEEE

fspades posted:

Who should I kill to end the greenskin invasion and how do I find him? I already killed an orc warlord.

Just keep doing contracts related to it and killing greenskin bands as you run into them. There isn't a 'final boss' of any kind.

John Charity Spring
Nov 4, 2009

SCREEEEE

Tias posted:

Ragequit for the first time in a while. I got the event where bounty hunters show up to mug you for the head of a bandit leader you just killed, and man are they the bullshittiest bull to ever poo poo it's way onto my monitor :negative:

How the gently caress is an injured early mid-game company that hasn't yet gotten to 20 brothers supposed to take on 9 men with mail, nets and NIMBLE + loving BULLSHIT OVERWHELM while injured and with broken armor? gently caress this poo poo.

I mean, in that situation you just say 'okay take the head sure' because you know you're not going to be able to face them.

John Charity Spring
Nov 4, 2009

SCREEEEE
It depends how lucky you get. Mercenaries have a very wide range of potential armour and weaponry - you could score mostly padded leather enemies or ones all tricked out in high-end armour.

John Charity Spring
Nov 4, 2009

SCREEEEE
My current company's rep is up to 'Kind', I think because I've never taken any of the 'bad' contracts like massacring peasants to convince them they need noble house protection, and because I've always taken the good choices in events on this run. I haven't noticed much difference in the kind of contracts I get offered though.

John Charity Spring
Nov 4, 2009

SCREEEEE

Hieronymous Alloy posted:

"Overhype" is actually a pretty decent seed,good bros, the archer has eagle eye and iron lung, axe guy has Huge

edit: I had forgotten that I actually named my last group the "Levellers"

'Levellers' is a great name for a company using the headless king banner. I've had some runs with that.

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John Charity Spring
Nov 4, 2009

SCREEEEE

Covski posted:

So I learned that if you go up against alps in forests with an early-mid game company, you simply just die. Those fuckers can kite you around for ages.

One thing I'm not really liking about the alp is how there's no visual indication of the area of effect on their sleep attack, making it unnecessarily frustrating to figure out how to fight them.

I faced my first alp group in a forest, 7 of them against my day-30-ish 12, and I managed not to lose anyone but it was a close run thing. Terrifying to deal with. All that saved me was that I had pathfinder on a couple brothers.

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