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Probably for them specifically, despite being pretty decent at single player FPS games I universally just get splattered all over the walls repeatedly whenever I touch a multi-player mode, so I've just stopped trying. I'm probably not alone in that.
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# ¿ Jul 5, 2020 20:22 |
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# ¿ Apr 25, 2024 15:59 |
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GlyphGryph posted:Some games who implement the "simple" solution also manage to do so in a way that is so bad there are actually egregious balance issues at pretty much every level, especially the hard ones, because lots of devs somehow either make the higher difficulties result in things being easier somehow past the first ten minutes, or confuse "hard" with "tedious" and the harder difficulties just make things more boring instead of harder. I like the way Control does it, which is "one well-tuned difficulty level that's a little on the hard side, plus a zillion options that can be individually used to make it easier", ranging from small boosts to "you don't take damage anymore". Arcsech fucked around with this message at 20:55 on Sep 23, 2021 |
# ¿ Sep 23, 2021 20:52 |
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infraboy posted:I wish the inventory was just a little bigger or at least let me use some Neuromods to make it so. You get a “mule operator” you can summon that basically functions as extra inventory, and carries over to other characters in the same “run”. I didn’t realize this and ended up playing a noticeably more difficult game than was intended.
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# ¿ Sep 15, 2022 18:34 |