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What’s the maximum number achievable for the “humans rescued” tally?
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# ¿ Jun 12, 2019 17:22 |
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# ¿ Apr 23, 2024 23:16 |
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Stabbey_the_Clown posted:I got the achievement for 5 escapes in one run. I sill have the story objectives for the Volunteer, the Janitor, and Yu to complete. Yeah, I got 18. It just threw me for a loop because that number isn’t easy to find on the internet, but the possible ceiling for humans killed is much higher. I really loved this game. I guess if I want to see more immersive sims I should start buying them on release. Deus Ex:HR and Prey both deserve narrative follow ups, but I doubt we will get them.
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# ¿ Jun 12, 2019 21:05 |
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Deathloop: Ecks vs. Sever
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# ¿ Jun 13, 2019 18:05 |
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Is there an achievement for researching every enemy? Is there a particular place to scan the apex typhon?
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# ¿ Jun 14, 2019 16:50 |
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I wish I had beelined the wrench, then stealth skills because of how much I just love playing as a melee machine. You really have to max those out for it to become a viable playstyle, otherwise it’s crucial to use all of the weapons at your disposal.
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# ¿ Jun 21, 2019 16:06 |
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Why does the game call you out at the end for killing Typhon during the crisis when both endings feature you killing all of the Typhon on Talos I?
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# ¿ Jun 21, 2019 16:54 |
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WaltherFeng posted:Goo platforming is very fun and suprisingly effective. I wish there’d been a few more soft tutorial sections to help players understand the goo mechanics. I spent a long time trying to make goo mounds to reach stuff, only to realize you cannot stack goo, just place it on floors and walls. Edit: cannot El_Elegante fucked around with this message at 17:16 on Jun 27, 2019 |
# ¿ Jun 27, 2019 15:51 |
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Have you not experimented with that? This game is a buffet where you should try everything.
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# ¿ Jul 5, 2019 20:18 |
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YeahWhatevah posted:Allow me to interrupt this slapfight and say - game good. Prey’s failure to be a breakout hit has way more to do with the publisher’s choice of name and limited marketing than the game itself. I hope its reputation as a standout of the genre continues to grow.
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# ¿ Jul 20, 2019 17:04 |
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I thought the turrets deactivated on level load?
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# ¿ Aug 5, 2019 22:50 |
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I’m finally tackling Mooncrash. Is there a failure state here? Is there any reason to hoard the simulation credits, or to splurge on a bunch of neuromods? Can I manually reset the simulation when a character dies? Edit: If it’s better to figure this out through trial and error for a better experience I’ll take that as an answer.
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# ¿ Oct 23, 2019 15:44 |
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Mooncrash was a lot of fun. I’d really like to see another game in this franchise!!!
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# ¿ Oct 25, 2019 21:15 |
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Yeah, I got burned by that a couple of times on PC. Your assessment of the rest of it is spot on-I would never roll with so many Typhon powers.
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# ¿ Oct 27, 2019 14:28 |
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BigglesSWE posted:You did. This game is a phenomenal showcase of what good, driven developers can do with a meaningless IP. They didn’t have an IP when they made the game. They named this baby after it was a pipelined product with a clear design direction.
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# ¿ Oct 28, 2019 17:28 |
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Yoshimo posted:You better be posting in the wrong drat thread settle down, Beavis
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# ¿ Nov 6, 2019 00:30 |
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It’s a randomized rogue-like that doesn’t further the main game’s plot. That put me off of playing it for a long time, but I really enjoyed Mooncrash.
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# ¿ Dec 9, 2019 23:28 |
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The next installment of the Halo franchise has also been subtitled infinite. I hope this is the start of a trend.
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# ¿ Dec 10, 2019 13:50 |
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I enjoyed taking on the freakishly buff man with no genitals.
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# ¿ Dec 10, 2019 16:38 |
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Mankind Divided is good and fun, I hope you get a chance to experience it.
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# ¿ Dec 10, 2019 18:15 |
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Basic Chunnel posted:It was the Billy Idol of immersive sim. Was it an immersive sim? Not by any true metric, but it was good and it sang cool songs about sex, and the traits it selectively inherited from its Authentic Immersive Sim forebears ended up proliferating wildly among games that were even less Authentic Immersive Sim from that point forward. It's easy to not give it credit as the greatest Pop Immersive Sim of the 80's, perhaps of all time, but that doesn't change the fact. Why are there copies of the style section all over the place? Do you have a dog? A little chow or something?
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# ¿ Dec 11, 2019 01:36 |
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I’m thinking it would have been a lot like Jurassic Park: Trespasser where they couldn’t actually get the dinos to switch routines from fight to gently caress to feed so they just left it set at fight.
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# ¿ Dec 11, 2019 04:13 |
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oh
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# ¿ Dec 11, 2019 04:22 |
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How balanced/multi-pronged is the game?
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# ¿ May 27, 2020 23:36 |
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Yeah, hopefully that bit where he was killed with a single shotgun hit is representative of the gameplay. Looks like they have a great visual style going here.
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# ¿ Jun 12, 2020 04:48 |
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I’m certainly glad I got around to playing Mooncrash. Thank you Prey thread.
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# ¿ Jun 13, 2020 05:22 |
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Nea posted:Is there a deathloop thread right now or is this it? I'm so goddamn excited for that game. All the ideas they had in mooncrash being used in a much bigger and cooler way. The protagonists, the aesthetic, the actually-fighting-is-good-now-and-not-something-to-be-avoided, all of this poo poo has me incredibly hyped up. Make an OP but just put it here instead
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# ¿ Jun 30, 2020 01:02 |
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DLC is standalone, don’t enable survival options on your first playthrough because the game is not designed around it (they were dummied out of the base game some point before it finished, pretty well designed in the DLC, then added back to the base game as an afterthought).
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# ¿ Jul 14, 2020 18:12 |
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hell yeah
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# ¿ Jul 14, 2020 18:31 |
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No one said those things, though
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# ¿ Jul 15, 2020 19:21 |
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itry posted:How do you like the recycling grenades very carefully
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# ¿ Jul 19, 2020 12:55 |
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Good, I keep telling myself to make the Games thread for it but then putting it off
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# ¿ Aug 18, 2020 16:31 |
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The more I think about a Prey sequel, the more I’d want it to focus on people like Morgan who have become unholy ubermenschen thanks to voraciously consuming the Typhon, who are probably even less concerned with preserving humanity than ordinary baseline Typhon.
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# ¿ Oct 3, 2020 15:26 |
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# ¿ Apr 23, 2024 23:16 |
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Basic Chunnel posted:Prey is better than DE Who cares?
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# ¿ Feb 25, 2021 00:22 |