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Hexenritter
May 20, 2001


:yarr:3

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Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

paragon1 posted:

We're gonna be sky pirates.

And regular pirates too I guess.

And I'm sure there's some illegally downloaded software on the base.

#threekindsofpirates

"Did you know there are three kind of pirates? Those who steal ships, those who steal trucks, and those who steal software. And him? He was a true pirate. Arr."

RandomPauI
Nov 24, 2006


Grimey Drawer
Sure, we want to go for a piracy trifecta, but you know what would be really awesome? Stealing a reusable spaceship from orbit.

Yooper
Apr 30, 2012




Arsenal AD has tasked the Hired Goons with "acquiring" a pair of Google designed and built super computing barges. We have a narrow window of opportunity before they are moved to the confluence of the Danube and Danube Black Sea Canal. Once the barges are positioned there it will be extraordinarily difficult to extract them without serious losses. The facility at the confluence is already in place, including well protected SA-17 Grizzly Batteries. (4, possibly 6) Work on this facility continues as it appears to be a central ROMARM R&D facility.



#1 : The location of both barges. They are currently moored in about 20 meters of water in a specially dredged section of the harbor. An oil derrick just departed and is likely off shore.

#2 : Constanta Iron Ore Port Area. Lots of equipment. The massive magnetic ore piles may wreak havoc with localized weapons systems. In addition it will be difficult to identify vessels in the port itself due to the presence of iron ore dust in the air.

#3 : Constanta Fuel Storage. Tank farm. Big one. Bunker oil. Fuel oil. #4 Kerosene. You get the idea. Destroying this can be used to divert any ground response from the locals. (Or if you find another interesting point including bridges, power plants, etc.)

#4 : Black Sea - Danube Lock. This lock is the point of no return. If those barges manage to get that far then it's mission failure. Luckily they are big. Massive. And the tugs driving them are fueling up right now. On the downside we don't know exactly which tugs it is as there is tugs loving everywhere.

#5 : Civilian Area : Avoid collateral damage if possible.


Click here for the full 1185x669 image

#1 : Tug location. See above.

#2 : Canal Lock. See above.

#3 : Aeroportul Mihail Kogulniceanu Our first air threat is likely to come up here. 3dP Mig-21's and, if the rumors can be believed, ROMARM 3dP acquired MIG-29 Fulcrum A. These aircraft will launch at first radar sniff of any unknown or military aircraft. Expect to be intercepted as ROMARM has access to both its own radar network and the Romanian government network. Arsenal does not want Romanian Government Assets destroyed.

#4 : ROAF 86th Air Base & ROMARM Test Facility : Secondary threats will vector out from here. This will include both Mig-21's and MIG-29's, but also a myriad of 3dP Mig-27's. . Some of these are likely to carry ordnance to strike naval assets.

#5 : Confluence zone. Here be SAM's. SA-17 Grizzly's to be exact along with a plethora of MANPAD's, AAA, and other naughty nasties. Localized SAM's are possible nearer to Constanta but will not be modern systems but relics from when ROMARM was worried about infiltration from Russian industrial agents.

Our goal is to cut the barges loose, overpower whatever teams are there, get them rigged up to two Arsenal provided barges, and get them out of the harbor.

(OOC : Provide cover while two barges enter the harbor. Protect for 30 minutes. Escort out to an offshore zone for ~2 hours)



The barges are not to be damaged. If we cannot acquire the barge we are to evac our assets. Civilian damage is to be minimized.

FOB's are authorized throughout Bulgaria.

NAVAL Threat. ROMARM has assets through the coast but most are escorting supply freighters in the Mediterranean. However we could run into aging coastal patrol boats or there is a slight possibility of a Skjold.

Friendly Naval Assets may be pre-positioned 15 miles off shore. ROE requires positive ID of hostiles before firing.

Feel free to ask questions.

Back to you Hired Goons!

Remember! Assets used in this mission will not be available for the Schmohz ball bearing truck strike.

koolkevz666
Aug 22, 2015
Yooper is it possible to destroy the lock in such a way that it would be physically impossible for them to move the barges through it?

Yooper
Apr 30, 2012


koolkevz666 posted:

Yooper is it possible to destroy the lock in such a way that it would be physically impossible for them to move the barges through it?

Negative. It's a Romanian Government asset.

Also the SA-17's are this : http://cmano-db.com/facility/1913/

All that's necessary is preventing air, and naval, units from interfering with the acquisition.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Yooper, I have two quick questions:

1) Is it possible to get a "quick and dirty" mission briefing on the Schmohz mission? That'll help us determine how to allocate our assets, rather than assigning them blindly.

2) Actions that don't cause permanent damage or otherwise blow up national assets are okay, right? For example, can we task DT5 with taking all the catering trucks, luggage cars, employee shuttles, fire trucks, etc., at Aeroportul Mihail Kogulniceanu and parking them on the runway to interfere with intercept operations?

Yooper
Apr 30, 2012


Davin Valkri posted:

Yooper, I have two quick questions:

1) Is it possible to get a "quick and dirty" mission briefing on the Schmohz mission? That'll help us determine how to allocate our assets, rather than assigning them blindly.

2) Actions that don't cause permanent damage or otherwise blow up national assets are okay, right? For example, can we task DT5 with taking all the catering trucks, luggage cars, employee shuttles, fire trucks, etc., at Aeroportul Mihail Kogulniceanu and parking them on the runway to interfere with intercept operations?



1. Sure. Blow up a Timken Bearing Truck while it's on a highway in a particular area. Also be sure that a very specific truck carrying hops is near by. Other PMC's may, if they detect our assets, sortie out for an attack of opportunity.

2. Sure. Go wild.

The mission details, like a huge SAM loadout, isn't to be destroyed but to constrain the mission. Literally keep the air clear, kill a bad boat if you see it, and let the Karel Doormans cut the barges loose. TBH this is to prevent mission creep and a 97 pronged, multi altitude, 24 hour, fast reload, diet, lite, Miller, mission.

Nick Esasky
Nov 10, 2009
NM this

Dr. Kyle Farnsworth
Apr 23, 2004

Yooper posted:



The mission details, like a huge SAM loadout, isn't to be destroyed but to constrain the mission. Literally keep the air clear, kill a bad boat if you see it, and let the Karel Doormans cut the barges loose. TBH this is to prevent mission creep and a 97 pronged, multi altitude, 24 hour, fast reload, diet, lite, Miller, mission.


*crumpling up a map*

Constanta's a pretty gorgeous place, looking at pictures. It would be a shame to screw it up too much.

Assuming I'm looking at the map right, it's about 500 miles from home base to Constanta, so we probably want to find a FOB to work from since we'll need loiter time.

Edit: And I may have one. Former military base now not being used for much but still a "certified airfield" so we won't be landing our fine fighters on Cletarivichus the Slack Jawed Yokel's runway. Balchik Airfield.

I think these are our kinda folks.

Dr. Kyle Farnsworth fucked around with this message at 04:13 on Dec 7, 2017

Kilonum
Sep 30, 2002

You know where you are? You're in the suburbs, baby. You're gonna drive.

paragon1 posted:

We're gonna be sky pirates.

And regular pirates too I guess.

And I'm sure there's some illegally downloaded software on the base.

#threekindsofpirates


Dr. Snark posted:

"Did you know there are three kind of pirates? Those who steal ships, those who steal trucks, and those who steal software. And him? He was a true pirate. Arr."

For those that don't get these references, go play Ace Combat Zero

Paingod556
Nov 8, 2011

Not a problem, sir

Kilonum posted:

For those that don't get these references, go play Ace Combat Zero

Also applies to anyone who does get the references

Just play it, regardless

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Honestly given all of the other Ace Combat references we've been throwing around I'd be disappointed if there were in fact people who haven't at least seen gameplay of Ace Combat.

Anta
Mar 5, 2007

What a nice day for a gassing
Quick terrain analysis: It's flat, yo





Overview of the area with SA-17 range and our naval deployment zone drawn in. SA-17 max range in red, and we need to deploy east of the green line.

Weissritter
Jun 14, 2012

Dr. Snark posted:

Honestly given all of the other Ace Combat references we've been throwing around I'd be disappointed if there were in fact people who haven't at least seen gameplay of Ace Combat.

If nothing else, people should listen to the soundtrack. I think the Big Three tracks are Zero, The Unsung War and Megalith.

Dr. Kyle Farnsworth
Apr 23, 2004



Since I got excited to do my first one and this is more fun than studying for Finals.

Op Plan: You Are A Pirate

FOB will be Balchik Airfield since nobody has objected.



Operation Roberts
Green Arrow

2x IAI Kfir C.10
A/A: Derby

Proceed towards Constanta at a sufficiently obvious altitude with every sensor turned on. Make a ruckus. When picked up and interceptors launch, break towards Bucharest on an attack profile.

Make the bastard chase you. He will follow. But he won't know what to make of your blinker signal that says you are about to turn right. This is to let him know you're pulling off for a proper place to talk. It will take him a moment to realize that he's about to make a 180 degree turn at speed, but you will be ready for it. Brace for the g's, and fast heel-toe work.

Try not to get shot down. Try to get intercepted and herded off. Make them burn fuel and drag them out of position. If fired upon, full afterburner away towards safe airspace.

Pretend to be an American idiot out for a joyride. They love that.

Once chased off, proceed to the tanker to refuel, if possible, and join the CAP over Constanta. Be less obvious this time.


Operation Sparrow
White Arrow
1x MARJATA
3x Karel Doormans

Team Boatte, this is your time to shine. Tokyo Bay Fortress to monitor transmissions a safe distance off and relay any useful information (this means you, Grey Hunter). The Karl Doormans to proceed towards the coast at good speed to steal the barges. Fire when fired upon. Take all you can, give nothing back.

Doormans may engage ground targets in self-defense and as needed but should focus on conserving surface to surface assets for any potential naval interference. TLDR: If you need to shore bombard a MANPADS team, do it, but don't waste a Harpoon on Victor Shoulderfireovich.

Operation Morgan

Purple Arrow
1x Saab S100B
1x KC-135R
1x EA-6B
1x BR.1150 Atlantique in the Exocet loadout
1x MQ-9b Reaper

Should launch first and be on their way into their final positions before the fighters get there.

These are our support assets. Remember, Ukraine is right there, which means Russia is right there no matter what they say. They'd love to piss in our Cheerios and blame the Ukrainians. You're to loiter offshore out of SAM range. The Atlantique can fling an Exocet or two at any seaborne nasties. The reaper is to head towards the port and hang out. See Parrot Flight, below.

Operation Barbossa
8x JAS 39F Gripen NG in Max Intercept loadout
4x Mig-21 Bison in A/A Adder loadout.
2x Mig-27Ks in Anti-Radiation loadout
2x Saudi Tornados in Brimstone loadout

Follow the purple arrow at low level. Once offshore from Constanta, turn towards the city and proceed on a regular attack profile along the white arrow. Stay above 15,000 feet. If detected over the sea, assume a regular attack profile. See detailed instructions below.



Standing Order: Do not get pulled into the range of the big nasty inland SAMs. Suppress local elements and stay the hell away from the big boys.

Stagger so arrival order over target is:

Cannon Flight--Purple Arrow
2x Mig-27Ks
When the radars light up, knock em down. Don't get shot down. Only attack local installations, don't go chasing radar-falls, stick to the seaport that we're used to.

Hotshot Flight--Red Arrow
2x Saudi Tornados
If the MiGs miss, contribute towards the Guided Missile Fund For The Destruction of SAM Batteries, then light up the Fuel Storage. Once the fuel storage is burning, secondary targets are any SAM batteries or MANPADs still active. Tertiary targets are any ground forces or naval forces moving to interfere.

Revenge Flight--Aqua Line
6x JAS 39F Gripens
Shoot down anyone that needs to be shot down, squawk for help if you need backup.

Rihanna Flight--Green Circle
2x A/A Bisons
Provide air cover for the barges and our naval assets. Be their umbrella-ella-ella. Authorized to break off direct cover if Revenge Flight is pressed or outnumbered.

Mainsail Flight--Yellow Line
2x JAS 39F Gripens
2x A/A Bisons
You're the goalkeeper CAP if the other CAPs need relief. You're also to monitor our support assets and head that way if any enemy fighters head that way.

Parrot Flight--Point 1
1xMQ-9B reaper to hang around point 1 on the map or otherwise safely out of harm's way as much as possible and monitor targets and identify friendlies, neutrals, and hostiles as conditions permit.

Dr. Kyle Farnsworth fucked around with this message at 03:43 on Dec 9, 2017

bibliosabreur
Oct 21, 2017
Doesn't look bad at all for a first mission plan, Farnsworth. :) There are a few issues that were identified in the Discord channel:
  • We need at least six Gripens up with full Meteors. With two airbases scrambling the very dangerous Bisons and rather less dangerous MiG-29 1984s, we're looking at serious enemy air cover, so we'd best be in Not loving Around mode where CAP is involved. That means a near-full lineup of Gripens (minus what's needed to provide radar cover on the Schmohz mission), plus our shiny new F-15 Deagle/Akefs in maximum Sparrow mode.
  • We stay out of the SA-17 Circle of Death, except maybe nipping through the very edges. That's enough SAMs that we simply don't have the assets to blow through them. While they probably will not be able to engage ordnance that zips through the edge of their engagement envelope, aircraft are a different matter. If any aircraft are within the Circle of Death and they get SAM targeted, they GTFO, no questions asked, and hopefully get out of range before the missile finds them.
  • Watergeuzen essentially recreating the Medway raid are going to be a crucial part of any plan; on that we're agreed.
  • The biggest probable naval threat is that Skjold. As I understand the briefing, it may or may not show up--but if it does, it immediately becomes a very important target. NSMs are some very tricky missiles to kill, even with three Doormans' overlapping Sea Sparrow coverage. Our S100B, Atlantique, and one Reaper will all be searching for it.
  • There is the strong possibility of Cold War SAMs near Constanta, meaning that we'll probably have to enforce altitude floors again, and keep a stock of ALARMs and other missiles on hand to deal with any of them.

Since we can't blind our enemy's radars (a whole loving battalion of SA-17s and their Chair Back radars), nor can we effectively bomb their airbases, we're in for what we've been trying to avoid--a straight slugging match. Mass and long-range missilery will be paramount here.

sebmojo
Oct 23, 2010


Legit Cyberpunk









quote:

Make the bastard chase you. He will follow. But he won't know what to make of your blinker signal that says you are about to turn right. This is to let him know you're pulling off for a proper place to talk. It will take him a moment to realize that he's about to make a 180 degree turn at speed, but you will be ready for it. Brace for the g's, and fast heel-toe work.
:clint: nice

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"

Operation Pegleg

We're going to roll in, smash some heads, steal those barges. Anyone who tries to stand in our way will end up in a lifeboat or a parachute.

I've left behind some toys on this operation (Bisons, a Reaper, the AMX, the Floggers, a Tornado, two Nighthawks, and two Gripens), this will give our next mission planners plenty of options.

This is going to be a daylight operation, we need to be able to spot the Skjold and any other surface targets. Vampires don't like daylight.

To summarize, this operation has four parts: Sabotage, Sweep, Smash, Steal.

When we Sabotage, we deploy Diamond Team 5 in-country. They have two tasks: gather intel about enemy dispositions and try to sabotage enemy forces. For example, putting timed limpet mines on the Skjolds, killing radar crews, putting caltrops on runways, etc.

When we Sweep, we send in the fighters, the strikers, and their eyes to clear out the gunboats and shoot down the OPFOR's CAP.

When we Smash, we send in bombers to blow up the tank farms and destroy any QRF that might try to stop us getting the barges. The Doorman's barrel in to help give us any support they can. Diamond Team 5 spots and lases potential targets.

When we Steal, we send in the boarding teams, covering them with our air and naval assets until they can get clear. DT5 extracts on board one of the Dutch helos or drives out of the AO.

In more detail:
Execution

Rules for the operation.
1. Hard Deck: 15,000 foot hard deck. DO NOT FLY LOWER THAN THIS, UNLESS NECESSARY TO MAKE AN ATTACK.
2. EMCOM (for sea and air units): *Before Phase SWEEP: OECM = ON, Radars = ON *once Phase SWEEP triggers: OECM = ON, Radars = ON
3. ROE: Return fire if fired upon + fire on all ROMARM assets on sight.
4. No-Fly Zones: See marked area around Buk batteries.
5. Weapons Release Authorization: Meteor WRA: 1 per target, If the first Meteor fails, another may be fired. Sparrow WRA: 2 per target. LGB: 1 per target. Brimstone: 3 per target.
6. Tanking: Ensure all aircraft have 80% fuel before triggering phase SWEEP. Only refuel when 15% of fuel remains.
7. All aircraft: RTB when "Shotgun" (Fighters: BVR missiles gone, Strike Aircraft: Air-to-surface weapons gone).
8. If our CAP is dead/absent/etc and enemy fighters are airborne: all strike and support aircraft fall back.
9. In the Mission Editor, make sure that the "do not pursue targets outside of patrol areas" checkbox is checked for all strike, SEAD, and CAP aircraft.

Phase 0: Flight Path



Phase 1: SABOTAGE
Diamond Team 5 deploys in Constanta. Their primary target is the Skjold and the attack boats. Their secondary targets are any hostile corp SAMs and radar sites. Tertiary targets are any QRF or ground troops.

-Lucy gets her hands on an ATGM or an RPG and blows up as many confirmed hostile surface and ground targets.
-Yolanda finds a good sniper hide with a Barrett. When the op kicks off, put rounds into the weapons, comms, radars of any attack boats in range. -Bonus points for hitting enemy QRF, SAM, radars, etc.
-Chana kills or incapacitates the Skjold and attack boat crews.
-Aiko hacks the communications systems in the area and tries to crash them/jam them.
-Oks plants limpet mines on the ships in the harbor, timed to go off when the SWEEP phase of the operation begins.

All aircraft and ships head to assembly areas at the Line of Departure.
EMCON: Radar OFF. OECM OFF.
Fly at min altitude (200 ft ASL)

Before moving to next phase, make sure all aircraft have appx. 80% fuel.


Phase 2: SWEEP
-All aircraft climb to assigned altitude (15,000-20,000 feet AGL)
-EMCON change: Radar ON. OECM ON.
-Gripen BARCAP ("Blackbeard") and Eagle SIDECAP ("Bonny") move to patrol areas.
-Prowler ("Windmill") moves to jamming support point.
-Tornado SEAD ("Black Pearl") moves in to destroy hostile SAMs and radars.
-Reaper ("MEAT"), Atlantique ("Whale"), three NH90s ("Flying Dutchman 1, Flying Dutchman 2, Flying Dutchman 3") begin search and destroy operations to locate Skjold and any other hostile forces. Destroy with own weapons or spot targets for other air/surface assets.
-Karel Doormans begin moving to Anchor Point at flank speed. Engage any enemy surface or air targets spotted.
-Tokyo Bay Fortress holds at Spy Point and gathers ELINT.


Phase 3: SMASH
-CAP holds position.
-Nighthawk Strike ("Fancy") hits the Constanta Fuel Storage tank farm to create a distraction.
-Tornado Strike ("Royal Fortune") destroy any land or surface elements trying to stop us taking the barges.
-Karel Doormans hold at Anchor Point to provide SAM support and naval gunfire support as needed.

Phase 4: STEAL
-CAP holds position.
-Strike aircraft patrol over Constanta and cover, engage any hostile targets.
-Boarding parties move in, board barges and get them heading out to sea.
-Karel Doormans hold at Anchor Point.
-Once barges cross Line of Departure, Karel Doormans escort them to safety. All aircraft RTB.

Aircraft:
CAP Elements
Blackbeard Flight
AIRCRAFT: Six JAS 39F Gripen NG with 4 Meteor, Medium Intercept

Bonny Flight
AIRCRAFT: Eight F-15D Eagle Akef with A/A Heavy (Loadout #12158)

Support Elements
MEAT
AIRCRAFT: MQ-9B Reaper with Brimstone Dual-Mode and GBU-49 Paveway II (Loadout #18445)

Whale
AIRCRAFT: Atlantique 2 with Exocets (Loadout #21749)

Windmill
AIRCRAFT: EA-6B Prowler with five Jammer Pods

Big Pig
AIRCRAFT: KC-135R Stratotanker

Maverick:
AIRCRAFT: VC.10 K4 tanker

I-SPY
AIRCRAFT: S 100B Argus AEW&C

Flying Dutchman
AIRCRAFT: three NH90 NFH helicopters

SEAD Element
Black Pearl Flight
AIRCRAFT: Two Tornado IDS with 5 ALARM, Short-Range (Loadout #19529)

Strike Elements
Fancy Flight
AIRCRAFT: Two F-117C Nighthawks with two Paveway IV

Royal Fortune Flight
AIRCRAFT: Four Tornado IDS with 9 Brimstones and Damocles LDP Pod (Loadout #19526)

Galley Flight
AIRCRAFT: Two Kfir C.10 with 2 SPICE bombs.

Naval Elements
Sea Beggars
VESSELS: Three Karel Doormans

Tokyo Bay Fortress
VESSEL: Marjata

Bacarruda fucked around with this message at 09:56 on Dec 9, 2017

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"
e: ignore

RandomPauI
Nov 24, 2006


Grimey Drawer
What would happen if we dropped fake navy mines in front of the tugs and the gates?

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"

RandomPauI posted:

What would happen if we dropped fake navy mines in front of the tugs and the gates?

There are air-dropped mines in the DB. We could see if some PMC is willing to let be a subcontractor and drop some for us.

https://wiki.baloogancampaign.com/index.php/DataWeapon?ID=2086

Dr. Kyle Farnsworth
Apr 23, 2004

Yeah, I was torn on the division of the fighters because I wanted to leave enough to have a decent CAP since this is going to be a straight up fight, but I also needed to leave some fighters in to cover for the second mission. I'll take a look and revise the numbers when I'm blowing off studying this evening. :patriot:

I also (obviously) like the standoff munitions but I'm wondering if those giant piles of iron and iron dust are going to bite us in the rear end if we try to hang back and throw cruise missiles around.

Edit: I lied, studying is for nerds.

You Are A Pirate has been updated.

-Changed the loadout on the Kfirs to the A/A Derby loadout
-Changed the order for the Kfirs to ask them to hit the tanker, then join the chaos, once they get chased off.
-Switched the attack Gripens to go full A/A and adjusted their orders.
-Added Parrot Flight for a Reaper since we'll need eyes on

Outstanding questions

*Assuming I was looking at the right aircraft in the database, the Mig-27s can carry the ZAB-500 incendiary cluster bombs. I could retask them to napalm the fuel dump for a big ba-da-boom but there's no standoff range on those. :getin:

Then re-task the Tornados to shoot Brimstones at anything that presents itself.

*I'm all for throwing more Gripens at a situation but that's going to leave our next mission with only 2 Gripens and 6 Bison to be their CAP. I could allocate another pair of Bison to Barbossa, leaving the next group with 4 Gripens and 4 Bison while giving us a little more air cover. Or we could just make them deal with it. :v:

Dr. Kyle Farnsworth fucked around with this message at 18:19 on Dec 7, 2017

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
The air threat in this mission is massive. If anything, I would encourage mission planners to devote all eight Gripens to it, and also to consider having Bison available for the initial engagement to cut down on potential losses to more important planes. Something like 4 Bison / 4 Akef can handle the Precision Strike mission.

Dr. Kyle Farnsworth
Apr 23, 2004

Added the full flight of Gripens and 2 Bisons to YAAP. Also specified the right loadout for the Gripens.

I'd also forgotten about the Akef, but tbf they're not in the roster in the OP yet. :v:

Nick Esasky
Nov 10, 2009
TBH, given the on-station times required here (i'm calling it about 3 hours between getting the Doormans in, boarding, and exfiling), i think we'd be best off running all the Gripens and Akefs for CAP and leave the Bisons to handle whatever it is we throw at the truck thing. Also, i don't see a strong reason to be saving Gripens and Eagles for that op, we have other things that can do that job just fine.

Anta
Mar 5, 2007

What a nice day for a gassing

TheDemon posted:

The air threat in this mission is massive. If anything, I would encourage mission planners to devote all eight Gripens to it, and also to consider having Bison available for the initial engagement to cut down on potential losses to more important planes. Something like 4 Bison / 4 Akef can handle the Precision Strike mission.

We won't have the Saab on the other mission, so it might be a good idea to leave a pair of Gripens to provide radar on that mission. As well as being the bigger brother to stamp down on any excessive shenanigans from other PMCs.

Nick Esasky
Nov 10, 2009
Yooper:

Whereabouts is this truck strike? Is it somewhere that our Ground Master radar can cover?

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Also is DT5 like the planes in that it can only be committed to one operation? That also came up in the discord channel.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

Nick Esasky posted:

TBH, given the on-station times required here (i'm calling it about 3 hours between getting the Doormans in, boarding, and exfiling), i think we'd be best off running all the Gripens and Akefs for CAP and leave the Bisons to handle whatever it is we throw at the truck thing. Also, i don't see a strong reason to be saving Gripens and Eagles for that op, we have other things that can do that job just fine.

There will be an initial engagement - we won't need the entire on-station time because if they're trickling planes into us over the course of three hours, they lose by default. Bisons are fine for that, more than fine, and they'll help protect our far more expensive Akefs through the riskiest part of the air combat.


Anta posted:

We won't have the Saab on the other mission, so it might be a good idea to leave a pair of Gripens to provide radar on that mission. As well as being the bigger brother to stamp down on any excessive shenanigans from other PMCs.

Losing twelve meteors is something of a gamble. We have to run Akefs radar hot anyway. I could see one Gripen as budget AEW I suppose. But there's far more at risk in the boat op than in precision strike.

Also the attack from other PMCs will be an "attack of opportunity", so it may well be possible to Nighthawk the thing without even being detected. Wish we had the mission parameters.

Anta
Mar 5, 2007

What a nice day for a gassing
I was looking at the mission area, and I noticed the enemy has done something really dastardly: they've emplaced decoys to disrupt our Brimstones!


There's this institute or something with Zoo in the name, I'm certain that if our Brimstones get too close they will lock on to it, sparing enemy ground units.


I'm not sure if the zoo-seeking warhead on the Brimstone extends to their aquatic counterpart, but they put this aquarium right on the coast next to the port, in among the civilian buildings in town. We need to be really careful when shooting near it, it might draw our Brimstones away and have us hit civilians!


This dolphinarium is cleverly placed in the northern part of the town, no doubt in order to draw us away from our objective. If we can resist the magical draw and stay on the mission we will have done well!

Yooper
Apr 30, 2012


Nick Esasky posted:

Yooper:

Whereabouts is this truck strike? Is it somewhere that our Ground Master radar can cover?

Zagreb. Or at least that surrounding area.


Davin Valkri posted:

Also is DT5 like the planes in that it can only be committed to one operation? That also came up in the discord channel.

They can be yes. Some things are just too good to not take advantage of.

Dr. Kyle Farnsworth
Apr 23, 2004

You guys need to quit thinking small. Dolphins routinely work on naval operations. If we free the dolphins, they could work for us.



And might I remind you that you've wanted a dedicated ground contingent? Well, I have photographic evidence of apes as groundpounders.



We play our cards right, we could have soldiers and seals.

Dr. Kyle Farnsworth fucked around with this message at 23:25 on Dec 7, 2017

Yooper
Apr 30, 2012


DT5 is in Constanta. They're scouting the place out, taking some shots, and rigging up some explosives.



Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

It's good that our ground components really get what we want out of a ground component.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
So we had a bit more talk in discord, and it seems that that's fluff. What it means is that DT5 is on the ground and ready for the pre-mission phases.

For my part, given our employer's restrictions, there's only two things I can think of that they could do.

1) Drive around near the coast and the city, and count and mark (don't attack, just count and mark!) any surface to surface defenses. That way we can do fancy plotting in or out if we have to.

2) Drive around near both airbases and count (again, only count!) the number of aircraft our enemies can bring against us. I imagine our tactics will change if they have four flights at Aeroportul Mihail Kogulniceanu and one at the ROMARM Test Facility, instead of vice versa.

What do you all think?

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Reasonable ideas, except there's a 99.999999% guarantee that DT5 will still blow up whatever it is they were supposed to "reconnoiter."

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

Dr. Snark posted:

Reasonable ideas, except there's a 99.999999% guarantee that DT5 will still blow up whatever it is they were supposed to "reconnoiter."

They were able to locate the MANPADS and count airplanes last time without incident.

bibliosabreur
Oct 21, 2017
If the idea of a Skjold hunt is out, I support these ideas, with airfield recon taking higher priority (unless it turns out there's a battery of dug-in mortars or something). We're all more or less agreed that the enemy air threat is the main factor, so we need information as soon as we can.

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Dr. Kyle Farnsworth
Apr 23, 2004

Some of the scripting in this can go wonky in the best ways. I was flying one of the advanced tutorial missions with the British striking Uganda and a script fired and set all neutrals to hostile, so my carefully coordinated strike against Entebbe became a goonrush of my Phantoms bombing random airfields in Kenya. Ironically, the escorts made it to Entebbe, but not the ground strike aircraft. And aside from the whole "not bombing the main target" thing, it went pretty well. :v:

Dr. Kyle Farnsworth fucked around with this message at 05:06 on Dec 8, 2017

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