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jyrque
Sep 4, 2011

Gravy Boat 2k
Light projectiles can also be destroyed by attacks while the dark red ones must be dodged.

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Saagonsa
Dec 29, 2012

jyrque posted:

Light projectiles can also be destroyed by attacks while the dark red ones must be dodged.

Not true. All projectiles can be destroyed by melee, although light ones can be destroyed by ranged as well.

jyrque
Sep 4, 2011

Gravy Boat 2k

Saagonsa posted:

Not true. All projectiles can be destroyed by melee, although light ones can be destroyed by ranged as well.

Guess I never tried out heavy attacking the dark projectiles because it's faster to just dodge them. Light projectiles are easy enough to spam light attack against.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

jyrque posted:

Guess I never tried out heavy attacking the dark projectiles because it's faster to just dodge them. Light projectiles are easy enough to spam light attack against.

It's any melee attack, not just heavies.

chiasaur11
Oct 22, 2012



Tarezax posted:

It's any melee attack, not just heavies.

Including the shockwave.

Shockwave is very, very good.

jyrque
Sep 4, 2011

Gravy Boat 2k
Huh. Now I'm confused as to why I thought melee attacks wouldn't destroy all projectiles.

MiddleOne
Feb 17, 2011

jyrque posted:

Huh. Now I'm confused as to why I thought melee attacks wouldn't destroy all projectiles.

Did they destroy black orbs in the original Nier? I'm asking because I myself was also vary about them to begin with when playing this game for no apparent reason.

jyrque
Sep 4, 2011

Gravy Boat 2k

MiddleOne posted:

Did they destroy black orbs in the original Nier? I'm asking because I myself was also vary about them to begin with when playing this game for no apparent reason.

Maybe but it's been a while.

Anyway dodging in this game is so overpowered I'd rather just kick some robutt than some billion lethal orbs

Qrr
Aug 14, 2015


Sentient Data posted:

Since the thread recently took another trip to the amusement park, I just wanted to say that seeing the number of player corpses in the courtyard made me legitimately sad. The reward text spelled it out as clear as day - the amusement park is a mirror, and the fact that so many people would fight them made me seriously :smith:

Funny how such a simple death mechanic that was probably just thrown in as an afterthought could end up having an emotional impact


It's interesting but also inherently somewhat spoilery. For example, people are very unlikely to die to any of the machines that TDI is encountering in the amusement park courtyard - they are very weak.

There are some rooms in the game with quite a few corpses, and guessing why before you get there can be entertaining.

Cirina
Feb 15, 2013

Operation complete.

Sentient Data posted:

Since the thread recently took another trip to the amusement park, I just wanted to say that seeing the number of player corpses in the courtyard made me legitimately sad. The reward text spelled it out as clear as day - the amusement park is a mirror, and the fact that so many people would fight them made me seriously :smith:

Funny how such a simple death mechanic that was probably just thrown in as an afterthought could end up having an emotional impact



Vvv: the text apparently took a trip to an adjustment park without my noticing

If the Amusement Park machines didn't want me to kill them then they shouldn't have had Unit Data entries.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


I actually did kill the Angry Machine who was handing out a Stamp whilst going on about all androids should die or whatever. He's the only one though and mostly because he seemed like he was dangerous to leave alive, he made me feel unwanted.

Kurtofan
Feb 16, 2011

hon hon hon
Just an innocuous medical company





Geemer
Nov 4, 2010



Qrr posted:

It's interesting but also inherently somewhat spoilery. For example, people are very unlikely to die to any of the machines that TDI is encountering in the amusement park courtyard - they are very weak.

There are some rooms in the game with quite a few corpses, and guessing why before you get there can be entertaining.

Those guys shooting the balloons will switch to live Orbs in an instant and gently caress your poo poo up if you try fighting them the first time you enter the amusement park.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

MiddleOne posted:

Did they destroy black orbs in the original Nier? I'm asking because I myself was also vary about them to begin with when playing this game for no apparent reason.

Yep. In the original Dark Blast destroyed light orbs while melee destroyed any and all orbs (it was even a mechanic to restore MP)

apocalypticCritic
Mar 19, 2014

Kurtofan posted:

Just an innocuous medical company

-Cut out images to save space-

An innocuous company that is going to get sued into oblivion by Capcom.

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

apocalypticCritic posted:

An innocuous company that is going to get sued into oblivion by Capcom.

ok Vietnamese IP law expert

Elkyrie
Mar 18, 2014
Yay, it's :yokotaro: time :neckbeard:

The Dark Id posted:




Shopping Complex Concept Art – Strangely, I don’t think we ever fight a Goliath Biped in the mall. Or really much of anything ever. That might have been one of the only fights in the entire game to take place there.

Funny thing, I've had both a Goliath or some Medium Bipeds guarding the entrance to the mall. Sometimes I got nothing, like you! I thought it was randomised to throw different options at you.

dalthorn
Apr 23, 2016

Elkyrie posted:

Yay, it's :yokotaro: time :neckbeard:


Funny thing, I've had both a Goliath or some Medium Bipeds guarding the entrance to the mall. Sometimes I got nothing, like you! I thought it was randomised to throw different options at you.

My first death in he game was while exploring and finding a Goliath there who was level 20+ something, the level marker didn't pop up until after he was mid punch.

Insertnamehere31
Jan 23, 2012

This could be the most one-sided fight since 1973 when Ali faced an eighty-foot tall mechanical Joe Frazier. My memory isn't what it used to be, but I think the entire Earth was destroyed.

dalthorn posted:

My first death in he game was while exploring and finding a Goliath there who was level 20+ something, the level marker didn't pop up until after he was mid punch.

I just started the game yesterday and I was wandering around looking for the entrance to the desert. I came to the bridge and figured I would go check it out, but then 9S' pod basically said that if I go there I'd get turbo-wrecked. I was too busy looking at the scenery to notice a goliath just kinda hanging out next to the entrance. Needless to say I turned right the hell back around.

Squidtentacle
Jul 25, 2016

InequalityGodzilla posted:

When I first heard that line I was really excited because I was hoping there'd be like, a machine Godzilla and you'd have to fight it, but alas. No Godzilla :smith:

You might want to look around a little more.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Aw poo poo, even more sidequests I've missed! And I already was in the Forest Kingdom. Welp, time to go back and do some more menial tasks before continuing with the story!

Luckily I love this poo poo, or I wouldn't play RPGs. :v:

pulsor93
Mar 3, 2015

Ryushikaze posted:

Hamlet, duh.


I got to meet her recently. She is a giant turbo nerd, and I guarantee she was unquestionably loving this poo poo.
So, she's indeed reading this thread? If so, hi Kira! I'm the guy who complained to you on twitter about for once being glad about getting a Magikarp... only to realize it needed 400 goddamn candies to evolve.

Kurtofan posted:

Just an innocuous medical company






Well, we're screwed.
...but what does this have to do with Taro's madness?

Random Hajile
Aug 25, 2003

pulsor93 posted:

...but what does this have to do with Taro's madness?
Albert Wesker is currently a box that shoots things for 2B.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
And we've just re-met Emil, who lived in an umbrellesque manor in the original Nier. We also saw a few zombie clown machine lifeforms in some basement.
Works for me!

pulsor93
Mar 3, 2015

Random Hajile posted:

Albert Wesker is currently a box that shoots things for 2B.
...right. Brain fart on my part. Carry on.

Ryushikaze
Mar 5, 2013

pulsor93 posted:

So, she's indeed reading this thread? If so, hi Kira! I'm the guy who complained to you on twitter about for once being glad about getting a Magikarp... only to realize it needed 400 goddamn candies to evolve.

I didn't think to ask her if she was reading the thread, so I can't speak to that. I wouldn't be SURPRISED if she was, or that she'd start reading if someone pointed these LPs out to her.

Pyre of Word Salsa
Apr 25, 2017

I pray for a color palette that will not come.

Wipfmetz posted:

And we've just re-met Emil, who lived in an umbrellesque manor in the original Nier. We also saw a few zombie clown machine lifeforms in some basement.
Works for me!

Even in the far future of 11,900 something A.D., the pharmaceutical conspiracy runs deep. And just like the denizens of the Resident Evil universe, nobody knows what zombies are (as far as we know).

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
Episode XXXVII: Deadly Alliance



Welcome to the Forest Zone, home of the most obnoxious area to transverse in the entire game. A Bethesda game would blush at the amount of arbitrary invisible walls on what by all means appears to be some rocks we should be able to climb or tree roots that are only a half foot too tall to mantle over.

But we’ll get into traveling grievances later. We’ve got other issues. Chiefly, it seems our androids are trespassing...


New Music: Forest Kingdom (Quiet)




Aim for the enemy androids! Now fight for your king!
For the kiiiiiing!
Here they come... Better keep your guard up!
I’m aware of how to fight. You just be careful.
I will, 2B!



...OK, 9S. I know these guys have a king and all. But are you seeing this right now? Are they doing Viking/knight cosplay out here?



Yep... Yep, they most certain are doing just that. I hate to be the poor machine to have pulled the short cyber-straw and was reconfigured into being a robot horse mount. In any case, meet the Forest Kingdom knights.

Remember how the Pascal’s Village weapons merchant was selling a Machine Spear we’d yet to see alongside the abundant Sword and Axe models? Yeah, that’s because the Forest Kingdom machines had the monopoly on all the machine spears. Indeed, that’s the weapon of choice for almost the entirety of enemies in this area.



Spear wielding machines have a fairly limited moveset. There’s only so much that can be done with a spear. I mean there is a stab. A charging stab. And a multi-stab combo. That is kind of it. Likewise, the mounted machine captain can charge with its err... steed and well. That’s kinda it as well!

The thing that makes the Forest Kingdom bots dangerous is they work as a team and always come in concentrated numbers. When together, they’ll all charge at once in a group that can easily combo 2B if she gets caught... except for the part where we have the chip that prevents stun-locking and that tactic is completely ineffective since she’s invincible for 2 seconds after taking a hit. That aside, after a charge attempt, the knightbots will then change tactics to surround the androids and overtake them by sheer numbers.





The thing about being bunched in a tightly packed formation the Forest Kingdom machines hadn’t considered is that such a configuration makes them perfect fodder for the Mirage Pod Program. I know I’ve built up Mirage as being really good. But in this area it’s especially an “I don’t feel like dealing with this group, everyone dies now” button. Plus, annihilating a massive clusterfuck of machines all at once like that is just satisfying, ya know?



They were talking about a king, right? I saw what looked to be a castle further in. Maybe we should take a look.



A castle, huh? I’d say the machines were really going full hog with this kingdom thing. But then it occurs to me that the previous batshit crazy machine lifeform we dealt with was also holed up in a castle. Albeit more of the Magic Kingdom and less Dark Souls variety.





Before we go too far into the area, we ought to establish a base of operations. Just to the north of the Forest Zone’s entrance is a small alcove with machines defending their king against the tyranny of vending machine capitalism. I dunno, androids... I feel like the vending machine camouflage isn’t exactly working out here. At least in the desert there was the excuse of it being ruins of an ancient civilization. A lush forest untouched in centuries by man with a Coke machine is a wee bit more out of place.



Let’s get our bearings while we’re here. The Forest Zone is runner up to the Desert Zone in largest singular region in the game. Though give me sliding across the desert any day. I kind of hate traveling through the Forest Zone. It doesn’t help the overworld map is more useless than normal as they felt the need to render gigantic trees as part of the wildly uneven terrain.



Our ultimate goal in this region lies far to the south in uncharted territory. So heading in that direction and seeing what’s up is as good a path as any.



Don’t let any intruders get in!
We must protect our king!
Protect our king!



Just to the south of the Access Point we find a waterfall and accompanying stream. If you haven’t noticed, this area is lousy with moose and boars. To the point where we need to be careful fighting and not accidentally pissing off one of ‘em, lest we get blindsided by a pissed moose charge while taking on machines.

But enough of that, it’s been a while since we’ve taken a load off and gotten in some good fishing and just enjoyed nature. Unfortunately, it seems my Iron Pipe RNG curse is still active as hell if I caught anything but duplicates. Plus...



Loyal knights! Give your lives for the king of our forest!
For the king of our forest!



Yeah, yeah guys. Just a sec. I think this is a new catch...



Hmm... how this thing was living in an ankle deep stream is beyond me. But I like the part about selling it at a decent mark-up.



Get lost you dinguses. We’re not even attempting to assassinate your king yet. He’s all the way on the other side of the area. Can’t a couple of androids fish in peace without being harassed by tin can LARPers? Sheesh!





If we follow the waterfall stream further south, we come to quite the obstacle in our way. Turns out the entire Forest Kingdom is divided by a huge canyon with a river running through it. I don’t think we’re going to be able to double jump and air dash our way across this gap.



From here we can get a look at the castle we’re fixing to investigate. Why is there a gigantic intact European-style castle a few miles outside the clearly Japanese city ruins? Good question! Hell if I know! Maybe it was another cultural exchange with Drakengard’s Japanese city ruins of Notspain in a medieval fantasy region.



Still had no luck fishing here either. Four bites. Three carps and a rusty gas canister. I’ve been cursed by some RNG Djinn recently and it blows. There actually is a path below this waterfall leading to the canyon’s bottom and a few points of interest. Unfortunately, that’s also home of a sidequest that is WAY out of our current level of capabilities. So we’ll leave that be for now.





Instead, we’ll head back north the way we came towards the waterfall and Access Point. But slightly to the left is a small cavern with a treasure chest and another Lunar Tear growing. Still nothing to be done with Yonah’s favorite flower. But the chest...



Boy it’s been a while since we just found a weapon hanging around out in the wild. Let’s take a closer look...



The Dragoon’s Lance is another of the Spear set of weapons. It’s a pretty decent spear at that. Though, I don’t think there are any bad spears in the game. Its first upgrade adds Endurance Up, a passive increase to 2B’s defense stat while the weapon is equipped. Maximum upgrading grants Dragon Wings, which improves the damage of all aerial attacks. That’s somewhat less useful given most combat is at ground level.

Dragoon’s Lance appeared in the original NieR. It was the very last weapon unlocked in the game (assuming the player was diligently collecting every possible one as soon as they were available.) Dragoon’s Lance also appeared in the original Drakengard as Knight’s Vow and was one of the very first few weapons unlocked.

Let’s see its storied past...

Dragoon’s Lance posted:



“I had a dream. A dream about the day we met. He was small. He was insignificant. He was weak. Yet he hated the world just as I did."

“I decided to aid him, and he did the same for me. Thus was our friendship born."

“It wasn't perfect, of course. Mistakes were made along the way. Still, we remained friends."

“The blue wind that caresses these grasslands has a pleasing scent. I bring my cheek to his and he twitches, almost as if tickled. Then I spread my wings and let him ride me into the skies above."

Mistakes were made along the way. Like agreeing to appear in Drakengard 2... But in the end, their unbreakable lust for murder made them the best of buddies. Rest in peace, Caim and Angelus. I hope wherever you are, you’ve found a way to continue your reckless killstreaks. :unsmith:



Let’s get back on track. We need to find a way across that chasm and our only options like to the east. By the way, I’d like you to take a look at the bottom right of the screen, above the mini-map. We picked up an Eagle Egg. It’s a common drop in this zone. It’s one of the only easy materials to grind out for upgrading one of the Pods. In the original NieR, Eagle Eggs were an upgrade component that spawned in exactly one spot the entire game (outside DLC) and were the most aggravating grind. The fact that they just grow on trees now, quite literally, is some beyond the grave Cavia trolling...

That bullshit aside, in a clearing to the east we find...



We must protect our king and kingdom!
We will protect them!
We must show our foes what we royal knights are made of!
We will show them!

Quite the fervor for this king in the ol’ Forest Kingdom. Sorry guys, we’re coming through. To investigate because umm... err... Well, this place sounds weird and we’ve got nothing better to do really.


New Music: Forest Kingdom (Dynamic)




You have lived your whole life for this singular moment! For the FOOOOOORRREST KIIIIIING!
The Forest King!
What is with these guys..
Don't listen to what they're saying, 2B.



Stubby Knights come in two varieties: those with helmets and those without. How do they differ from regular Stubby boys? Well, some of them are wearing helmets and some aren’t. They don’t get spears because they’re too tiny and it’d get stuck in the ground with the way they hop. So they employ the same exact patented flailing arms and head-butting techniques of every other Stubby out there. Just with some protective headgear!





Mirage is such a satisfying attack. By the way, remember earlier when we got the Gravity Pod Program and I said there was the bug where the game crashed if it was used in very large groups. And how groups of that size were rare? Yeah. They haven’t fixed that bug. I tried it out of curiosity and the game crashed. Gravity is a trash tier Pod Program.



Continuing westward, we find a red point of interest has appeared to the central northern part of the plateau. There’s not technically a sidequest up there. At least not a formally denoted one. But it is a point of interest we’re going to want to explore now in order to unlock a future set of quests once the Forest Kingdom story arc is concluded. But first...



Ready... Aim... Thrust!
*stab pole*
Okay, next! Put your back into it!

I just like the idea of machines going through training regimen. I’m going to guess they cannot actually improve their efficiency or strength through training regiments. But darn it, they’re gonna try!





There are medium-biped spear guys among the Forest Kingdom knights. Much like the rest of ‘em, their attacks are thrusting stabs or combination stabs. The biggest thing about the medium-bipeds is their spear thrust lunge has RIDICULOUS range and seems to have semi-homing on 2B. Or the hitbox for it is far larger than the animation. Regardless, 2B needs to be dodging immediately if she is near a flashing eyed large spear boy.



Dealing with more knights, we can continue to the north to investigate that point of interest. That is, if we can manage to clamber over the correct tree trunks that aren’t invisible walls. That mini-map might say there’s a large open space there but only a narrow chunk of it isn’t constrained by invisible walls and nature denying 2B stomping all over it.



Beyond the trees we come to a pleasant clearing and a small house with a corral...? Hmm. Upon closer inspection, we find...



STAY AWAY FROM THEM!



Okay, now wha—Wait, what!?



Aww Christ! The machines and the boars have teamed up and formed a deadly alliance. This war has just taken a dark turn against the androids. We need to sort out this machine immediately. If it teaches others boar mounting or, god help us all, drifting? The machine lifeforms will annihilate the androids and humanity.



For this battle, we’ve got to take on a Level 30 extremely aggressive small-biped machine and a hostile Level 30 boar. That’s a decent clip above our level but nothing too bad. Especially since 9S was kind enough to immediate draw the ire of the boar and get owned repeatedly to give us breathing room to take on the cloaked machine.





As long as we can keep these two separated, this fight isn’t too taxing. This angry machine’s cloak gives it no tactical advantages. It still just wildly stabs at 2B with the occasional lunge. But it does have a significant amount of armor, especially when taking into consideration its 8 Level advantage over our android.



With that in mind, it’s actually way easier to ignore the cloaked machine and tag in with 9S double-teaming the boar. There is the fact that, if it gets motivated, the boar can chew through a quarter to a third of 2B’s total HP if it gets in a good hit. But Ganon here has very poor armor and is easily stun locked if both androids keep up the pressure. Might seem like a dick move for a couple of war machines to start pounding the poo poo out of a boar that happens to have befriended a hostile machine, instead of dealing with the machine itself. But there’s a reason for our actions!



SPARE THEIR LIVES!

If the boar and its significantly lower HP goes down to 33% or below the battle ends with the machine lifeform pleading for us to chill out with our animal cruelty. Alright, if you’re going to chill out as well fine. We’re not dicks. Usually.



Fine. We’ll spare your critters.
AHH... THANK YOU...
So why do you have all these animals here anyway?


Music: Voice of No Return (Vocal)




I DO NOT REMEMBER THE REASON. THE CREATURE TOOK A LIKING TO ME. SHE FOLLOWED ME WHEREVER I WENT. WE PLAYED TOGETHER WHENEVER WE COULD. SHE WAS... WARM. SHE MADE ME HAPPY.
Interesting.
NOW, IF I FIND A CREATURE THAT IS WEAK OR INJURED, I BRING THEM HERE. I WATCH OVER THEM UNTIL THEY ARE HEALTHY AGAIN. THANK YOU FOR SPARING THEM. PLEASE VISIT US AGAIN. WE WOULD WELCOME YOU ANYTIME.
We’ll see.



Despite this not technically being a sidequest (it has no entry in our logbook and doesn’t count towards total completion) we do get a healthy quest reward. We’re about set on Animal Bait for some time, I’d say.



And thus 2B and 9S befriend the forest’s machine guardian/veterinarian by beating the poo poo out of its pet pig. Eh. I’ve seen friendships started on stranger grounds before. Lemme tell you about the time a guy became friends with a talking book by stabbing it so much it got partial amnesia.



Tune in next time when our exploration of the Forest Zone continues with more ultranationalist knights defending their kingdom’s sovereignty. And more pressingly, a precise platforming challenge in a game that absolutely does not have the fine-tuned platforming controls for that to be a good idea. As NieR: Automata continues into the woods...






Video: Episode 37 Highlight Reel





Forest Zone Concept Art – 9S current status: incredibly goddamn lost.

The Dark Id fucked around with this message at 22:17 on Jun 8, 2017

Fabulousvillain
May 2, 2015
That fight against the Boar/Farmbot took a while for me, but from looking at the screenshots I can tell I was almost 10 levels lower DarkId here when I did this in my playthrough. How the gently caress did that happen :psyduck:? I did every side quest I could by the time I got here.

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING
It cannot be overstated how much this area loving sucks to traverse.

Hidingo Kojimba
Mar 29, 2010

It may be invisible wall and clipping hell, but you've got to admit the area looks drat fine.

The Dark Id posted:

Ready... Aim... Thrust!
*stab pole*
Okay, next! Put your back into it!

I just like the idea of machines going through training regiments. I’m going to guess they cannot actually improve their efficiency or strength through training regiments. But darn it, they’re gonna try!

I think you mean regimen?

I mean they are a regiment of robot knights that are doing training, but from the context it sounds like you're talking about the training itself rather than the group.

InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.
Think I just shot both of them to submission when I hit this part. Also fine-tune platforming.... I think I've seen worse later on but we'll get to that when we get there.

In other Yoko Taro news:

Apparently Yoko Taro's phone game SINoAlice is out proper in Japan but it's been up for only 6 hours or so. From the time it went down to now, it's been going under maintenance and it hasn't let up at all. Reminds me of a certain popular phone game that had the same start over there.

Qrr
Aug 14, 2015


I really don't remember that many invisible walls in this area. Odd.

I do love the dialogue from the locals, though. You have lived your whole life for this singular moment!

Oh, and what happens if you choose not to spare the animals? I never tried.

Begemot
Oct 14, 2012

The One True Oden

InfinityComplex posted:

Think I just shot both of them to submission when I hit this part. Also fine-tune platforming.... I think I've seen worse later on but we'll get to that when we get there.


The part later on is more of a puzzle, like figuring out how to get the maximum possible horizontal movement using all your moves. The one in the forest is serial jumps that all require more precision than the game really gives you. It sucks.

The forest is my favorite area in this game, it's got such a great atmosphere and killing those big mobs of enemies never gets old. It didn't seem that hard to get around in, except for having to go around the waterfall to get to the terminal.

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost
Hammer owns for getting those groups of machines in one go.

Hunt11
Jul 24, 2013

Grimey Drawer
There is a better skill for dealing with the mobs but ID has yet to pick it up.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Qrr posted:

I do love the dialogue from the locals, though. You have lived your whole life for this singular moment!


Yeah everyone really needs to watch the highlight video to hear it. They go incredibly ham, like 110%.

lets hang out
Jan 10, 2015

It's easy to miss but the leader bots immediately find a corner to hide in after rallying the troops to attack you.

Qrr posted:

Oh, and what happens if you choose not to spare the animals? I never tried.

He asks again, and again, and again, forever.

GOI
Aug 26, 2015
Caim and Angelus are most likely in hell taking over the place and getting some proper armour for Angelus since she clearly needs some.


Also I love these knights please say we will be getting lots more of them

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SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Forest Zone is a favorite of mine either. I did notice _some_ invisible walls, but not any more than other areas...but that perception might have been caused by my confusion with the YorHa Deserter quest (:argh:)

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