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Maybe the Replicants never finished cleaning up all the Maso and now the androids use it for sick weaponry. There's the Angelic letters floating about all of the special skills after all.
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# ? Jul 2, 2017 15:08 |
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# ? Apr 28, 2024 03:09 |
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Well, we know the Top Boy was quite capable of magic, and at this point we also know that he fought the aliens for an untold time and created copies of himself. That would leave me to believe that magic does still exist. Amusement Park, duh
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# ? Jul 2, 2017 15:32 |
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The Lone Badger posted:You say that androids don't have magic anymore, but I can't help but notice If I remember right, pod programs are magic. They're just magic run through half a dozen layers of technology to make sure it's carefully controlled.
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# ? Jul 2, 2017 18:32 |
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So Half-Coordinated pointed out that constantly dashing makes it look like you're skateboarding, sooooooo he asked for fanart. https://twitter.com/stalkeralker/status/881567564916076544 https://twitter.com/diogo_dornelles/status/881570292774182913 iospace fucked around with this message at 18:53 on Jul 2, 2017 |
# ? Jul 2, 2017 18:38 |
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Mankind's got bigger problems than Maso right now, unless the stuff got to the moon too. Might as well weaponize the crap
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# ? Jul 2, 2017 18:45 |
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iospace posted:So Half-Coordinated pointed out that constantly dashing makes it look like you're skateboarding, sooooooo he asked for fanart. Also consider: would they give YoRHa heelies? Or just wheels in their feet?
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# ? Jul 2, 2017 19:16 |
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There's a lore Q&A around that says the weapon teleporting etc is magic-powered. Anything involving the yellow particle effects, I assume.
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# ? Jul 2, 2017 19:54 |
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iospace posted:So Half-Coordinated pointed out that constantly dashing makes it look like you're skateboarding, sooooooo he asked for fanart. He got to the part Id's at in about an hour. Beat the whole game in less than two, and was entertaining the whole time, plus raised like $50K and spawned a bunch of fanart. T'was a good speedrun.
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# ? Jul 2, 2017 19:57 |
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SatansBestBuddy posted:He got to the part Id's at in about an hour. Beat the whole game in less than two, and was entertaining the whole time, plus raised like $50K and spawned a bunch of fanart. T'was a good speedrun. The whole Route A, you mean.
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# ? Jul 2, 2017 19:59 |
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SatansBestBuddy posted:He got to the part Id's at in about an hour. Beat the whole game in less than two, and was entertaining the whole time, plus raised like $50K and spawned a bunch of fanart. T'was a good speedrun. Indeed. And I don't recall any spoilers for the rest of the game beyond ending A, but correct me if I'm wrong.
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# ? Jul 2, 2017 20:01 |
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Danaru posted:Mankind's got bigger problems than Maso right now, unless the stuff got to the moon too. Might as well weaponize the crap If my reading of the old lore is correct, only the maso from the Giant caused WCS, and all that git cleaned up, while Red's maso is fine and is used to do magic.
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# ? Jul 2, 2017 20:58 |
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iospace posted:Indeed. And I don't recall any spoilers for the rest of the game beyond ending A, but correct me if I'm wrong. I didn't notice any for after Ending A, but... we still haven't gotten to Ending A, so Also they have a 2B plushie as a donation incentive
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# ? Jul 2, 2017 21:31 |
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Episode XLVIII: The King’s Turf Let’s sort out the last of our sidequestin’ for this chapter so we can finally get back to something resembling a plot. It’s a good thing Adam and Eve don’t seem to be the most active of villains or else dicking around doing menial tasks for random androids and machines might seem downright irresponsible of our duo. Music: Pascal To start things out on capping off our loose ends for Route A’s second act, first we’re going to swing by Pascal’s village and hit up the Weapon Trader for the final remaining weapon in the machine lifeform merchants’ inventory. The Forest Kingdom’s weapon of choice is just kind of a mediocre spear. Upgrades net it increased Robot Discounts and max level gives it the Machine Brand/Drakengard weapon power-up system business we’ve seen before. Perhaps its weapon history holds more value... Machine Spear posted:
So this odd little short story about Plato 1728 may become relevant at a future date, way down the line the LP. This character originally appeared in a picture book pack-in for a J-Rock band’s single that was tied into NieR: Automata. The character also appears as a playable character in the DLC’s side story. That was all we needed to do in Pascal’s Village. There’s no further quests lingering there at the moment. Music: Forest Kingdom (Quiet) However, if we head from the Machine Village towards the Forest Zone shortcut, we find a Stubby boy with a quest camped out near the gates leading into the area. Let’s see what they need... ...what’s in there behind locked doors or gates or moats or whatnot and ya wonder what it could be and boy howdy I’d love to find out and see it for m’self don’t ya know? ...Huh. Analysis: The machine lifeform believes there is treasure located in the forest kingdom. Proposal: 2B should investigate. Well, alright then. I guess we’re going on a treasure hunt back in the castle because Boomhauerbot pointed out there was treasure to pillage. Sure, why not? Androids already assassinated their boss baby king. It’s not like we can piss the surviving Forest Kingdom knights off any further than they already have been. So this quest is a little bit obnoxious. Not going to raid the castle a second time after we were just there officially not too long ago. That’s big deal. It’s the treasure we’re seeking itself. Music: Forest Kingdom (Dynamic) Remember our first visit to the castle and this treasure chest above the courtyard that 2B randomly decided was junk she didn’t need? Yeah, that chest and two other hidden ones are components of this sidequest. I don’t know why they spawned those chests early in a maze like 2D castle that is full of hidden alcoves and other chests she’s more than willing to plunder. Just for the record, here’s a complete list of the poo poo piled in 2B’s hammerspace skirt pockets at the moment:
So it’s junk, basically. While lacking in value, it may be connected to the supposed treasure of the forest kingdom. Proposal: It should be confiscated for safekeeping. Now that the quest is initiated, Pod 042 chimes in to tell 2B to stop being a dumbass and take the drat machine part. This conversation plays in its entirety for all three chests. 2B doesn’t come across as the brightest android during this questline... Now about those other chests... Both are found towards the end of the castle trek. The second chest is in a sneaky hidden platform towards the top level of the room, across from the walkway leading to the castle’s top floor. The third and final chest requires a couple of long jumps starting from the platform leading to Masamune the machine blacksmith’s chambers. 9S’s AI is utterly incapable of keeping up with 2B’s sick aerial maneuvers and utterly beefs both jumps, plummeting several floors below. So that’s funny at least. Analysis: Machine lifeform parts can be assembled in some fashion. Processing... Processing... Processing complete. Machine lifeform parts can be assembled into a key. Proposal: Initiate search for a door that matches the key. Now where have we seen a locked door in this castle before...? Could it be that fifty foot door at the back of the area leading to a hitherto unexplored region? Naw... Huh... What do you know? Where do you think the key gets inserted for this massive gate? Just a tiny hole at the bottom? That cannot be a structurally sound lock. Oh well... let’s have a looksee into this treasure chamber we’re compelled to plunder. Music: ENDS Nice backyard. Decidedly not a treasure vault though. Especially if invaders learn the forbidden techniques of not obeying invisible walls of a video game. So what actually is back here, then...? The... king... Protect... the grave... of the king... Intruder... detected... Eliminate intruder! Eliminate intruder! Meet the Gravekeeper, the mid-boss that has been hanging out back here long enough to be completely coated in moss. This Dark Souls enemy looking rear end machine is semi-unique. There are tower shield and spear wielding medium-biped machines wandering out in the forest zone. But this one has an invincible electric shield which is definitely unique to it (thankfully.) It also has about 5x as much HP as any standard medium biped. This thing only has two levels ahead of 2B and the fight still took about three and a half minutes straight of whittling down its huge health pool. Most of the Gravekeeper’s attacks are straightforward stabbing and charging attempts with the spear, the same we’ve seen from any spear wielding medium biped. These are all hugely telegraphed and very easy to evade and punish. The Gravekeeper’s real nasty attack is slamming down its tower shield which results in electricity arcing in all directions in an AOE attack. This can technically be evaded by the window is really weird and spamming dodge isn’t particularly effective. It telegraphs the attack by raising its shield for a moment before doing the slam. So the best course of action is to just book it away from the Gravekeeper’s position and wait for the electricity to disperse. Other than that, it’s just a matter of plinking away at a giant slab of HP. It’s only one enemy and not a very fast one at that. The danger of defeat is minimal, even if those electrical attacks pack a punch. So then, what was this Gravekeeper guarding...? Would you believe it’s a grave...? Crazy, I know? Well... a grave and a machine corpse. Look, the Forest Kingdom knights tried their best. You know how hard it is to dig with just stubby arms and spears? Don’t judge. It reads: “Here lies the king of our forest.” Alert: Storage media found. Digitization and saving complete. Is this the treasure? Indeed it is: A new Archive file. Let’s take a closer look... So this is the first machine in this region to gain self-awareness and the original Forest King. RIP Ernst. Sorry about your child getting skewered by A2. Bummer. In any case, that’s it. That was the treasure. All that’s left to do is book it out of the castle and return to the Boomhauerbot to turn in this quest. Music: Forest Kingdom (Quiet) ...a lot see ‘cause I can’t really talk so good if ya haven’t noticed which maybe ya did and everyone else pretty much won’t talk to me ‘cause of it... Music: Broken Heart (Vocal) ...again for making all them guys extra dead ‘cause they were a bunch of id-jits and who gives two bolts about ‘em and here take this for all yer work I ain’t sure I is OK wit’ yer daggon dark turn here, feller. But I reckon we should thank ya kindly fer the cash and EXP. cause they had it comin’ cause they had it comin’ cause they had it comin’ cause they had it comin’ cause they had it comin’ cause they had it comin’ cause they had it comin’ cause they had it comin’ Y’all, bless his heart but I think this weird talkin’ boy ain’t right... I reckon we’d best mosey on... Right then. Now that we’ve massacred more Forest Kingdom knights on the behest of an angry redneck machine, let’s try doing something more productive with our time. Like returning to the Animal-loving Machine for his last sidequest. Music: Forest Kingdom (Quiet) Let me guess: You need more medicine. NO. EVERYONE HERE IS FINE. BUT, THERE IS A PROBLEM. What’s going on? A PACK OF WILD ANIMALS HAS RECENTLY MIGRATED HERE FROM ELSEWHERE IN THE FOREST. THEY SEEM TO HAVE A STRONG TERRITORIAL INSTINCT. THE HAVE BEEN INJURING SOME OF THE OTHER NEARBY ANIMALS. SADLY, I DO NOT HAVE THE POWER TO STOP THEM... I see where this is going. <Offer to help.> OH! ARE YOU SURE? We can’t just let some pack of animals bully their way in here. Where are they now? THANK YOU! THEY HAVE ADOPTED A CORNER OF THE FOREST AS THEIR LAIR. PLEASE BE CAREFUL... Some rogue troublemaker animals are stepping on this good machine boy’s turf and messing with his furry friends. We cannot have that on watch. Time to go cull the herd. Seems kind of arbitrary, no? We have no right to judge. We’re soldiers that were created to kill. Yeah... For this mission, we’ve got to head back to the southern side of the Forest Zone to an as of yet unseen little portion of the region. There is a small clearing next to the gate leading back to Pascal’s village. It’s now lined with several recently slain boars. That cannot be a good sign... Music: Memories of Dust (Vocal) 2B and 9S done stepped into the wrong neighborhood, motherfuckas. So remember how early on I stressed the dangers of the moose? That extends to boars as well. Though by the time we started seeing boars our androids had gotten strong enough that animals weren’t too much of a threat any longer. Yeah so... that’s not the case when the boars in question are outranking 2B by like 12 levels... And there’s over a half-dozen of ‘em... And they’re all surrounding us and extremely pissed we stepped into their turf. This fight is the closest so far in the LP I’ve come to dying so far. Boy this game could really use some suggested level markers. In addition to the boar horde, we also have the Animal Machine which has our number and does nothing but rush 2B or 9S. Or do sick kick flips in their direction if they linger close to it for too long. So our first order of business here is to kill all these goddamn boars. Being Level 40 to our current Level 28, they can take a beating. But they don’t have remotely as much HP as the Animal Machine. The boars have issues with their ability to turn after charging. So the best way to deal with the herd is to wrangle ‘em all to one side of the area and just carpet bomb them angry hogs. Repeat until bacon is served. There will probably be a few stragglers. But they shouldn’t be too much trouble, other than the still pissed Animal Machine. It’s worth mentioning that this sidequest can be cheesed. This side’s participants are cordoned off to this field. If 2B retreats out towards the gate, the boars and the Animal Machine cannot cross that path and will de-aggro. 2B is free to plink away at enemies safely from there. But that will take roughly forever and a day so meh... The real issue here is the Animal Machine. On its own it isn’t particularly fearsome. Its attacks are mostly the same as that mid-boss quadruped from the courtyard in the first assault on the castle. Only with more charging attacks. The real issue is that it both has a huge amount of HP and is frikkin’ Level 44 to our Level 28. So 2B’s damage output, thanks to the game’s less than great level differences calculations, are around “gently caress all” roughly speaking. This one battle against a machine with moose antlers glued to its head and a bunch of grumpy pigs took a good 12+ minutes of non-stop attacking to claim victory. Again, this game could REALLY use a suggested level marker. There’s still two or three more quests available in this run that we’re absolutely not going to take on as they all involve dealing with Level 45-50+ enemies. All sidequests, might I add, that have been available since we finished the big Engels brawl in the City Ruins and were around Level 14... Music: Forest Kingdom (Quiet) Upon its death, the Animal Machine drops an Archive record. Not sure where it was storing that. Maybe it was in the antlers. Let’s take a look... And this is why you don’t hire an outsider with minimal experience to leadership. Now look what happened to that whole family of boars. They’re all fuckin’ dead! Didn’t even skin them or collect their meat for food. Just bodied. Left them to rot in the sun. Let’s go tell that machine that his animal friends are safe. All that’s left, now that the rival animal gang is disbanded, is to return to the Animal-loving Machine and tell us how well we murdered all those animals. Music: Voice of No Return (Vocal) NOW WE CAN LIVE IN PEACE. HERE, PLEASE TAKE THIS. It is kinda weird/dumb this quest gives us Animal Bait immediately after the quest that makes Animal Bait completely useless. But hey, that Auto-Heal +5 is a darn nice chip and that bucket of EXP ain’t bad either. HMM? WHAT MACHINE? The pack leader was a machine lifeform that seemed to think it was an animal. We couldn’t even communicate with it. A MACHINE-TURNED-ANIMAL... I DO NOT KNOW WHAT COULD HAVE CAUSED THIS. BUT I WONDER... WHAT IS LEFT THAT SEPARATES SUCH A MACHINE FROM BEING CALLED AN ANIMAL? ...... And that concludes the Turf War quest. Look, the Animal-loving Machines just has a preference for animals it knows. Not all of ‘em. It’s fine. Though, our androids have some after action chatter before we conclude. I do not get these guys. ...Yeah. And that concludes our adventures in sidequesting throughout Route A of NieR: Automata. It’s going to be main plot for the most part from here to the first ending. So strap in as NieR: Automata turns its gaze towards the sea... Video: Episode 49 Highlight Reel Forest King Concept Art – 2B looking at the Forest King’s corpse was from the original trailer (before it got the Automata subtitle) and first piece of concept art released for the game. The Dark Id fucked around with this message at 22:14 on Jul 2, 2017 |
# ? Jul 2, 2017 21:32 |
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If I remember right, you don't have to kill the boars. As soon as the machine goes down, you're done. That said... it's not that easy to focus fire.
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# ? Jul 2, 2017 21:40 |
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chiasaur11 posted:If I remember right, you don't have to kill the boars. As soon as the machine goes down, you're done. Yeah, but that involves leaving half a dozen pissed-off piggies who more than likely outlevel you to rampage freely while you're trying to take care of their boss which is easier said than done.
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# ? Jul 2, 2017 21:56 |
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there is one room with like 1 forest tall biped with an electric shield in the castle and it is completely stupid and does nothing but gently caress with enemy data completion
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# ? Jul 2, 2017 22:02 |
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The Dark Id posted:There will probably be a few stranglers. I think you mean stragglers here. Unless those boar are even meaner, and have significantly better grasping abilities, than I thought.
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# ? Jul 2, 2017 22:05 |
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exploded mummy posted:there is one room with like 1 forest tall biped with an electric shield in the castle and it is completely stupid and does nothing but gently caress with enemy data completion If you double jump you can tag it with mirage. Saves a lot of jumping around.
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# ? Jul 2, 2017 22:05 |
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I totally cheesed that machine by standing on the ledge and just shooting it with the pod until it died.
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# ? Jul 2, 2017 22:05 |
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It's totally okay to like some animals and want to kill others, that's what our protags have been doing with the machines this whole time. 'This can technically be evaded but the window is really weird' I wonder if that machine just hacked the horns off the pack leader and attached them to his head?
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# ? Jul 2, 2017 22:30 |
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Man, didn't the commander/Anemone tell us we needed to be protecting those missiles ASAP or something? I wonder if they've gotten into trouble after all this time of Toobs and Nines fiddling around with side quests.
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# ? Jul 2, 2017 22:31 |
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InequalityGodzilla posted:Man, didn't the commander/Anemone tell us we needed to be protecting those missiles ASAP or something? I wonder if they've gotten into trouble after all this time of Toobs and Nines fiddling around with side quests. They were probably stolen by some machine kids looking for money for video games or something like that.
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# ? Jul 2, 2017 22:34 |
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Weird talking bot creeped me out so much after finishing the quest that I just hit Mirage and annihilated him.
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# ? Jul 2, 2017 22:40 |
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Synthbuttrange posted:Weird talking bot creeped me out so much after finishing the quest that I just hit Mirage and annihilated him.
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# ? Jul 2, 2017 23:05 |
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Forgall posted:I'm sure he had it comin' We all have it coming, kid.
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# ? Jul 2, 2017 23:08 |
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My very first response to 'they had it comin' machine was to murder the poo poo out of it. I signed up for treasure, not desecrating a grave and the extra creep factor from it after settled the matter.
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# ? Jul 2, 2017 23:16 |
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I'm just glad I'm not the only one who named him Boomhauerbot.
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# ? Jul 2, 2017 23:21 |
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Consider this a vote for Id to go back and murder the weird talkin bot on account of he has it...well, you know. (though tbf we murdered most of the rest of the forest bots without even the excuse of wanting a treasure well before that...)
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# ? Jul 2, 2017 23:34 |
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e: Wrong thread
wiegieman fucked around with this message at 01:02 on Jul 3, 2017 |
# ? Jul 3, 2017 00:25 |
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Eopia posted:My very first response to 'they had it comin' machine was to murder the poo poo out of it. I signed up for treasure, not desecrating a grave and the extra creep factor from it after settled the matter. Same here.
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# ? Jul 3, 2017 00:29 |
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AirborneNinja posted:Accord took it but dropped it into a sewer. Cut her some slack. You have no idea how hard she's working to clean up after these dipshits.
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# ? Jul 3, 2017 01:32 |
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I feel like, of all the protagonists in this series, Caim was probably the one Accord had to clean up after the most. Literally every outcome besides Ending A led to an End of the World scenario. Even Zero only managed that once, and she had a Watcher living in her goddamn eye.
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# ? Jul 3, 2017 04:24 |
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DanielCross posted:I feel like, of all the protagonists in this series, Caim was probably the one Accord had to clean up after the most. Literally every outcome besides Ending A led to an End of the World scenario. Even Zero only managed that once, and she had a Watcher living in her goddamn eye. And the good ending still lead to Nowe and he still manages to gently caress up hard enough to create a second sky-shattering baby-rain within living memory of the first.
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# ? Jul 3, 2017 04:34 |
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I like to think that Accord took a more proactive approach with Nowe and we just never saw the worldlines she deleted early because he was inevitably going to gently caress them up.
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# ? Jul 3, 2017 04:37 |
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How can you call this a highlight reel when it doesn't include any of Boomhauerbot's dialogue? For shame. (Seriously, I wanna hear it talk.)
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# ? Jul 3, 2017 06:45 |
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FredMSloniker posted:How can you call this a highlight reel when it doesn't include any of Boomhauerbot's dialogue? For shame. (Seriously, I wanna hear it talk.) It's not voiced.
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# ? Jul 3, 2017 07:00 |
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Flapjack Monty posted:It's not voiced.
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# ? Jul 3, 2017 07:01 |
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It's got some nice audio though. https://www.youtube.com/watch?v=XOR7tAMLycQ&t=465s
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# ? Jul 3, 2017 07:04 |
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that stubby lad who you know talks like that is one of my favourite stubby boys
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# ? Jul 3, 2017 07:14 |
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# ? Apr 28, 2024 03:09 |
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ultrafilter posted:I like to think that Accord took a more proactive approach with Nowe and we just never saw the worldlines she deleted early because he was inevitably going to gently caress them up. Somewhere there's a timeline where Accord took five minutes to calmly explain things to each half of Nier and got the gestalt project back on track.
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# ? Jul 3, 2017 09:39 |