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SatansBestBuddy
Sep 26, 2010

by FactsAreUseless

Stephen9001 posted:

Which is why we're beggining to develop AI to solve things for us!

Eh, at the rate we're going, it might be 128 years til we develop something with the intelligence of a baby.

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Nohman
Sep 19, 2007
Never been worse.
I'm gonna laugh if A2 shows up for all of like five minutes in Route C and bugs out again, never to be seen or explain anything.

Tunicate
May 15, 2012

A2 stands for Automata 2, as in she's only going to be present in the sequel

McDragon
Sep 11, 2007

I started really liking the Forest Kingdom goofballs after the flashbacks. You realise they weren't gonna invade Pascal's village because they're just too dang incompetent.

And I really like how the game does them. You're wandering around the forest and suddenly BAM. It's just very jarring and weird and it rules.

Also I am one of the idiots who spent 20 minutes hitting the Lord of the Valley with a big axe with 2B. I had done a lot of exploring and stuff though, so it was either level 3 or 4 at least. And I remembered the attack boost items about a quarter of the way through. Of course, since then I also found out he could have one-shotted me at almost any time.

Andyzero
May 22, 2009

I used to spoil, I'm sorry.
So...if that baby has a consciousness, it's been doing NOTHING but stare at the sky for 128 years. But it has no functions to move or talk. MAYBE it can hear its subjects talk.

And we've established that machines can go crazy.

Supremezero
Apr 28, 2013

hay gurl

McDragon posted:

I started really liking the Forest Kingdom goofballs after the flashbacks. You realise they weren't gonna invade Pascal's village because they're just too dang incompetent.

Don't be absurd.

They're too dumb to figure it out.

Darth TNT
Sep 20, 2013

Supremezero posted:

Don't be absurd.

They're too dumb to figure it out.

So what does that say about Pascale intelligence. He didn't realize that these robots weren't very smart....or organised

Qrr
Aug 14, 2015


Darth TNT posted:

So what does that say about Pascale intelligence. He didn't realize that these robots weren't very smart....or organised

I imagine that he sent in a scout, who got stabbed to death by a group of machines shouting "protect our king". And then he probably ignored them until some convenient androids showed up.

chiasaur11
Oct 22, 2012



Qrr posted:

I imagine that he sent in a scout, who got stabbed to death by a group of machines shouting "protect our king". And then he probably ignored them until some convenient androids showed up.

His village put up a wall and ignored the problem.

As it turns out, that was probably the best option for all concerned.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

The Dark Id posted:





This forest we are stationed in... It is hot. Humid. Unhygienic. A punishing hell for machine lifeforms. None should have to live in such a place.
......
I have decided. I shall make this our kingdom and declare our independence!

"This forest is awful, no one should live here. I know! Let's all live here! :downs:"

Man, these forest machines really are too stupid to live. It's unusual for a Drakeneir game to use second route flashbacks to make you feel better about the genocide you committed in the first route.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Yes murder all stupid people.

Stephen9001
Oct 28, 2013

RatHat posted:

Yes murder all stupid people.

Reminds me of one of Wrex's elevator conversations in Mass Effect, "anyone who fights us is either stupid, or on Saren's payroll. Killing the latter is buisness, kill the former, is a favour to the universe."

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

Cuveball Sliders
Oct 9, 2007

Stephen9001 posted:

Reminds me of one of Wrex's elevator conversations in Mass Effect, "anyone who fights us is either stupid, or on Saren's payroll. Killing the latter is buisness, kill the former, is a favour to the universe."

Then he tries to kill you later if your sweet talking skills aren't high enough

apocalypticCritic
Mar 19, 2014

McFetusBurger posted:

Then he tries to kill you later if your sweet talking skills aren't high enough

Your skills don't even have to be that high if you give a drat about your crew.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
Help him get his family armor back and you don't need persuasive skills, he'll stay with you because you were a bro.

Jagged Jim
Sep 26, 2013

I... I can only look though the window...

Malachite_Dragon posted:

Help him get his family armor back and you don't need persuasive skills, he'll stay with you because you were a sis.

FemShep4lyfe. :colbert:

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

Schwartzcough posted:

"This forest is awful, no one should live here. I know! Let's all live here! :downs:"
There’s no actual reasoning behind anything machines do.

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
I'm doing another Kingdom Hearts Cutscene Stream on Friday starting at 10:00 PM EDT, if that's your kinda scene. It's a prequel game, Birth By Sleep, so it'll definitely be divested of all the convoluted baggage of the entries in the series and be a straightforward, accessible entry into the Kingdom Hearts lore, right? Why, I bet they won't even mention darkness or any Ansem or any of that kinda mess. :suicide:

Stream will be here:

https://www.twitch.tv/neodarkid

You can check out the previous 22 hours worth of cutscene viewing here if you have way too much free time and need to brush up on your lore:
Playlist: I can't believe this is just only a bit past half the total cutscenes in this series.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
I can't believe a game about Disney characters somehow ended up with one of the most convoluted plots ever written.

Andyzero
May 22, 2009

I used to spoil, I'm sorry.

Wipfmetz posted:

There’s no actual reasoning behind anything machines do.

That's actually the theme. The androids and the machines are only doing things because humans did; but exaggerating the absurdity and nihilism by removing all context.

It's Seinfeldian, really. Yoko Taro is basically going "What's the deal with X, why would we want to do this? Because our parents did?"

Just with more death and grim weapon stories.

.....now that I think about it, Seinfeld needed grim weapon stories.

Wonderslug
Apr 3, 2011

You don't say.
Fallen Rib

Andyzero posted:

.....now that I think about it, Seinfeld needed grim weapon stories.

Seinfeld was a grim weapon story.

I mean what other explanation for Kramer could there be?

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Wonderslug posted:

Seinfeld was a grim weapon story.

I mean what other explanation for Kramer could there be?

I'm sorry I wasn't here for the battle, my sword had Kramered it's way out of it's scabbard and blunted itself on the mantlepiece.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Sindai posted:

I can't believe a game about Disney characters somehow ended up with one of the most convoluted plots ever written.

I was going to mention "The Life and Times of Scrooge McDuck" but thinking about it Kingdom Hearts really needs a "The Life and Times of Ansem McDarkness".

Edvarius
Aug 23, 2013

Schwartzcough posted:

"This forest is awful, no one should live here. I know! Let's all live here! :downs:"

Man, these forest machines really are too stupid to live. It's unusual for a Drakeneir game to use second route flashbacks to make you feel better about the genocide you committed in the first route.

Eh, that one actually has real world precedent. The idea goes that if you live in a crappy enough spot nobody will try and take it from you. It's why the Mormons decided to settle in Utah rather than finding a nice place in California.

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]


Episode XCII: Adam and Steve



Our time in the Forest Zone is concluded. All that is left to do is to open that gateway shortcut back to the Machine Village. In order to trigger the next plot beat we need to go through the motions of speaking with everyone necessary to make the Grün fight appear. This begins with speaking to Pascal back in town. So let’s get that done straight away.


Music: Pascal (Vocal)




It’d be faster if you just checked out this highlight reel I cut on the way over here.
...I see.




We do indeed have information about this A2 in our archives. She’s sort of a murder hobo. We all understand she is, to borrow a human expression, mad dangerous. Thankfully, she’s never shown up here. Other than her tendency to stab machine children, we don’t have much information beyond that. My apologies.
I see... All right, thanks.
<sidles over to 2B> Well that was a great big waste of time.
Mhm.
I can still hear you.
Gah... Umm. Oh? What’s that 2B? The Resistance needs us back at the camp? Let’s go!
......






Before we depart and return to the Resistance Camp, it’s worth mentioning that despite the quest to obtain Old World Data being completed, Pascal will still fork over cash for any new relevant intel we’ve acquired. He’s just a nice boy like that.



Anyway, back to the Resistance Camp we go. As soon as 9S sets foot out of the Machine Village, he gets a call from 21O. What’s up, Operator?


Music: Peaceful Sleep (Vocal)




Yeah, yeah. No problems here.
Copy that. I also need to inform you that the Commander offers her personal praise for your recent achievements. As a direct result, we are currently considering boosting production of your model.
Really? I’m happy to hear it! I couldn’t have done it without your support, Operator. You’re always so cool under fire, not to mention beautiful and—
Flattery is unnecessary. Operator 21O out. <disconnects>
I really meant it though... :smith:

9S, please don’t call your Operator Mom beautiful. That’s just weird, you dweeb. But enough chatter. Let’s go check in with Anemone. This time around we don’t have any outstanding sidequests to get canceled out of nowhere. Yes, I’m still annoyed by the Wandering Couple evaporating in Route A because I talked to Anemone before going to the Flooded City early. :argh:



It should be back here to resupply before too long. The Resistance is assisting with the mission... You think you two could help out for a change and provide an escort?
For a change...? We seem to be the only ones ever helping out around here!
Is that so? I can see your sub-mission index is almost completely free of entries.
That’s because we did them ALL already!
Great. Then it should be no problem running a little guard duty for me.
That... tch...
Seriously...?
Deadly serious. There’s a stockpile of missiles down in the Flooded City that needed to be loaded on. The machines are being real jerks lately so we can use the extra help. Anyway, thanks in advance.
Fiiiiiine.




OK. Onward we go to the Flooded City. Remember how last time around this event was kinda the point of no return in Route A? 2B technically was free to run around and explore for a while afterwards even if most sidequests were canceled by that point. In Route B as 9S, this is actually the point of no return. Here on out 9S gets fast tracked to Ending B. Remember, he was out of commission or indisposed for most of Chapters 8 and 9. He then only showed up when we were at the endgame boss rush for Chapter 10.



Without spoiling anything, Route B might diverge significantly content wise for the next couple of chapters. But first, we need to get through the Grün event again. And before we can do that, we need to get past a new scene as soon as we enter the flooded district...



Music: ENDS



I’m glad the view of the machine space program has even crept into the cutscene zone.



But can’t we just transfer all this data over instantly?
Into your head, perhaps. But not to your heart.
Hmm. I guess.
......



Yes?
My name? Eve? This book says it’s a woman’s name. Shouldn’t we be called Cain and Abel or something instead?
Humans wouldn’t change names so easily. Besides, you should be proud of the name Eve.
<puts down book> Huh... Well, if that’s what you think, then I’m fine with it.
Glad to hear it.
......
......
Umm...
Is there something else?
After we’re done reading, can we go out and play? I’m sure it’ll be TONS of fun!
All right. But only after we’re finished.
<sits up> You mean it!? Then I’m gonna try extra hard to finish this!
<lifts up book and starts reading> Extra EXTRA hard!
You do that.




Music: Rays of Light (Vocal)




Well there you go, that’s why they’re Adam and Eve. Adam just picked the first biblical reference he could find in his quest to become the biggest human fanboy in all of machines and immediately hosed it up, then hand waved the error with more poorly understood human factoids.





As in Route A, we need to head to the western side of the Flooded City and smash all of the machines loitering by the missile platforms on the far side of the area. As soon as our androids are done mopping up the last of the machines, we get a call from the Commander.



Commander?
Emergency orders incoming. The carrier ship that was sent to resupply is under attack by a swarm of enemies coming in steady waves flying easily predicted patterns from the top of the screen. I repeat, we have a Steady Heavy Machine Unit Patrol emergency on our hands. I’m sending flight units your way to provide backup. All YoRHa units are ordered to engage the enemy. Good luck. Out. <disconnects>
You see? Total slave driver. Whoo-pch!
Her name is literally the Commander on top of being our leader. It would be strange if she didn’t order people around... It is as though you’re finding new ways to complain.
That’s not... entirely true. Just making observations is all.
Less scanning. More shooting.
Yeah yeah...





Music: The Sound of the End (Instrumental)




2B is a little too excited to jump back into the pilot seat of a Flight Unit. Err... do you need a minute, here...?



So the first half of this event is 100% identical to how it was in Route A. Given all enemies in shmup segments level alongside us, I mean that quite literally. Same enemies. Same formations. They take the same amount of hits. 9S hacking is completely useless since everything dies in a single melee attack or a second or two of concentrated fire.



In retrospect, sailing an aircraft carrier across the Pacific was probably a poor tactical decision considering all our crafts are VTOL flight units stored in a space station. We could really use some help here. Over.
2B! I’m picking up a mid-boss signal incoming.
Terrific...








9S still needs to take on the Goliath Carrier. This ends being a way easier fight (granted it was pretty drat easy the first time) because unlike all of the trash mobs in this section, it does NOT level up alongside 2B and 9S. It’s just buffed to Level 40 for Route B and that’s it.



As such, it goes down extremely quickly. It’s not even worth it to use 9S’s hacking as it’d be slower to do the mini-game than just concentrate fire non-stop.



Of course, nothing can be done to prevent Blue Ridge II from getting Cyber-Jaws’d by Grün. Some things are just immutable, even when you know they’re coming. Tune in next time for 9S’s version of events in which he blows up a tactical nuke in the Kaiju machine’s face without warning any of his allies. It was actually much stupider than just that!






Video: Episode 92 Highlight Reel






Missile Platform Concept Art – The Resistance is really bad about hiding their military outposts and installations. They’re lucky the machines have collectively been having existential crises of late and not really been on the ball.

Darth TNT
Sep 20, 2013
Not Steve and Adam keep reminding me of Bayonetta.

Iretep
Nov 10, 2009
Eve wanted to play with Adam after the fight with 2B. :smith:

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib

quote:

I repeat, we have a Steady Heavy Machine Unit Patrol emergency on our hands.

:golfclap:

Well played, sir.

Kassad
Nov 12, 2005

It's about time.
Adam and Eve does fit those two more than Cain and Abel, honestly. Not a hint of fratricide in their story.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Adam and Eve were created by the machines and given a job - protect the machine's network by placing it into two bodies that could fight back against the androids better than most machines. As they were destroyed the network broke down - Adam and Eve, therefore, aren't gods. They're not men. They are just a pair of WAN servers.

gbuchold
Oct 7, 2007

We feel free because we lack the very language to articulate our unfreedom.
Pillbug

Darth TNT posted:

Not Steve and Adam keep reminding me of Bayonetta.

When he didn't have an English name yet I called Adam "Boyonetta"

Wonderslug
Apr 3, 2011

You don't say.
Fallen Rib

Iretep posted:

Eve wanted to play with Adam after the fight with 2B. :smith:

This is where it becomes super obvious, if it wasn't already, that Eve is actually just a dopey kid who lacks the outside context to realize his brother is kind of a douche and not great at human.


Source, probably?

MysticalMachineGun
Apr 5, 2005

Oh man that shmup reference :allears:

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
That is a stylish table, but it really needs a cinematic montage where it starts out as a tiny end table and then gets longer and longer.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Speaking of that table if you look at the background in the cut scene you can tell where exactly it is in the game world.

Darth TNT
Sep 20, 2013

gbuchold posted:

When he didn't have an English name yet I called Adam "Boyonetta"

I love bad puns, so approve and chuckle. :)

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



TDI I'm still waiting for that Fallout 1 LP :(

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Siegkrow posted:

TDI I'm still waiting for that Fallout 1 LP :(

TDI can't do anything with real consequences. He cannot handle the Fallout :v:

apocalypticCritic
Mar 19, 2014

BioEnchanted posted:

TDI can't do anything with real consequences. He cannot handle the Fallout :v:

Ugghhhh. You're fired.

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The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
:frogsiren: Reminder: If you've got nothing going on this Friday night, you can come hang out as my sanity slowly erodes to a marathon session of Kingdom Hearts cutscenes in half an hour (10:00 PM EDT.) :frogsiren:

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