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  • Locked thread
SatansBestBuddy
Sep 26, 2010

by FactsAreUseless

Ratoslov posted:

Yeah, microspoilers time: If there's anything that lets you interpret this chart meaningfully later in the game, I sure didn't see it.



There are several ways to interpret some meaning from it. The [y] / [n] stuff is probably "on mission" or "planetside" or something to that effect, since 2B is [y] while down on the ground while 9S is [n] while holed up in the bunker. From that, then the first column would probably be something like "time spent active" or "time spent on current mission", since both 1S and 9S, both [n]'s, have really low numbers, meaning they've only been on the bunker for a bit, while the rest have pretty high numbers, meaning they've been down on the ground active for a lot longer.

Course I have no idea what they all have in common that could be answered with 0040, and leaving the last column blank is odd, but what's really odd is that the lost units have that added to their titles rather than any of the column's, so we know it's not a note line or anything, it's just an unfilled box.

But yeah it literally doesn't matter so whatever.

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FishOnAPiano
Oct 9, 2012
https://twitter.com/TkmemoCom/status/913986175135707136

https://twitter.com/TkmemoCom/status/914435717073444864

:3:

Necrothatcher
Mar 26, 2005




Finally caught up with this LP (and have just finished Route B in my game).

Right now this game feels its mainly about suicide. Whether it's the various robots self destructing after their sidequest is complete, jumping off buildings, hurling themselves into canyons, mass suicides into molten metal or just the fact that suicide is what saves the day in the intro and you have a suicide button ready to go at any time.

Can't work out if the game is pro or anti-suicide though. I guess if the world is as hosed as it appears to be and everyone's locked in a pointless unchanging forever war (literally a single day that never ends) then what's the point in carrying on?

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
I don't think it's really spoilers to say that the game is more about existentialism. We've already seen the references to Sartre and Beauvoir. The machines are struggling to find the meaning of life, and many of them decide the whole thing is pointless and end it all.

Darth TNT
Sep 20, 2013

Tarezax posted:

I don't think it's really spoilers to say that the game is more about existentialism. We've already seen the references to Sartre and Beauvoir. The machines are struggling to find the meaning of life, and many of them decide the whole thing is pointless and end it all.

A perfectly logical conclusion.

yeah actually they will
Aug 18, 2012

Tarezax posted:

I don't think it's really spoilers to say that the game is more about existentialism. We've already seen the references to Sartre and Beauvoir. The machines are struggling to find the meaning of life, and many of them decide the whole thing is pointless and end it all.

Yeah and one of the main characters is literally named "to be"

Albu-quirky Guy
Nov 8, 2005

Still stuck in the Land of Entrapment
Interesting that Route B is actually 9S' story then, since he's not 2B...

witchcore ricepunk
Jul 6, 2003

The Golden Witch
Who Solved the Epitaph


A Probability of 1/2,578,917
Makes sense if you consider them in binary terms: 2B or not 2B

Valiantman
Jun 25, 2011

Ways to circumvent the Compact #6: Find a dreaming god and affect his dreams so that they become reality. Hey, it's not like it's you who's affecting the world. Blame the other guy for irresponsibly falling asleep.

yeah actually they will posted:

Yeah and one of the main characters is literally named "to be"

drat.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!
Can't wait for the surprise twist to be that humanity really is on the moon, they're very concerned about the status of the war, and they're not a bunch of assholes.

FeyerbrandX
Oct 9, 2012

Its been lost in translation for 10000 years. they aren't on the moon. The commander has said she's mooned them. It was a lot clearer than when they said humanity was on the pressed hams.

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
Episode XCVI: Gated Access



I always forget our protagonists are technically named YoRHa Number 9 Type-S and YoRHa Number 2 Type-B. That’s a mouthful. Anyway, let’s get back to assisting 2B with whatever jam she’s managed to get herself into while we were snooping around classified records.



These comms are all messed up... Guess I’ll have to break in to the other side and take control.



Boy that digitized topographical map from a low isometric angle is beyond useless. But given the progression of events in Route A, right about now 2B and Pascal should be propositioned to become as gods via the local Abandoned Factory dwelling death cult.




Music: Wretched Weaponry (Quiet Instrumental)




Welcome back to hacking space. It’s not just for hacking anymore. Mostly... Since 2B is deep underground and the YoRHa cell tower reception is spotty at best, 9S needs to manually make his way into the factory to aid his partner.



Advancing to the northwest brings us to this tiny digital boy and a node to access him. Well, it’s not like we’ve got any other options, so...




New Music: Wretched Weaponry (Medium Instrumental)




Hey, remember those piles of dead machines that either passed on joining the death cult or were early adopters to divinity through death? One of those springs into action due to now being controlled by our boy 9S.



Now I just have to unlock the door where 2B is...



Judging by the dead cultists and the living ones either praying to their corpses or panicking as to why this is happening, I’m going to hazard a guess that Robo-Pope Kierkegaard has already bought the farm and we’re in the middle of 2B and Pascal booking it out of the facility. As soon as we approach the only open door out of this room, we find...



I should hack it and take control of it now while it’s not suspecting anything.





Alright, 9S. You’re the boss. A Level 1 Stubby probably isn’t going to get far if any of the zealots are busy helping their fellow machines reach godhood through death. So let’s hop into an upgrade.





OK. We’re a Level 4 torch wielding cultist. All they possess attack wise is a wide swipe with their torch and a leaping overhead slam. It’s not great, but it’s better than flailing with stubby arms. Let’s get moving!


New Music: Wretched Weaponry (Dynamic Instrumental)






Unfortunately, the convey belts in the factory are still active and our cultist machine ain’t no Sonic the Hedgehog for running speed, so we do to be careful in avoiding being squished. Unlike 2B’s experience here in which getting crushed would instantly kill her, forcing a body retrieval from a checkpoint, 9S is remote controlling this body. It’s entirely expendable and replicable. Should 9S’s controlled machine die here, he’ll just respawn as a Stubby from that machine pile. So that’s nice.





You first, pal. Unlike the rest of the game, there’s no level scaling for enemies here. Everyone in this event is Level 1-10. It’s like they themselves couldn’t get the balancing issues to work out and just went “gently caress it!” by resetting everyone to base levels.



There is little in the way of resistance from hostile machines in the first stretch of catwalks. That is, until we reach the second central strut. There’s a big ruckus coming from within and it doesn’t sound good.


Music: Wretched Weaponry (Vocal)




Stop!
We shall become gods!
What are you thinking!? Have your circuits failed you!?
We shall become gods! We shall become gods! We shall become gods!
What happened to all of you?
Gods! Gods! Gods!



There’s a bit of infighting going on in here between the machines down with the murder/suicide pact and those that enjoy continued living. The allied machines transcend the leveling restrictions by all being Level 15 and thus pretty able to survive this encounter. But heck, we can help them out while we’re in the neighborhood.



There’s no reward for helping out the machines having a crisis of fate, unlike in Route A. But hey, it’s a nice thing to do. So... good luck getting out of here, guys! Try not to not get in the way of the female android going on a tear through the factory. And uhh... maybe avoid evacuating to the City Ruins. One of your bosses might be fixing to have a meltdown you don’t wanna be around for... Just a thought.



A few still look usable. Better send these coordinates to the Bunker, just in case.



Any time 9S remarks on a pile of dead machines he comes upon it means a respawn checkpoint has been created. So if 9S’s hacked machine body is destroyed, a new Stubby will pop up here with a conveniently placed neutral upgrade nearby to hack and take over. Hey... nice axe you’ve got there, pal...







Hell yeah, boy! Dual-wielding up in this joint. Step right up for the fast track to divinity on the business end of this axes. Two for one sale on godhood!





Past a few hostile machines and a couple instant-death drops, we come upon another machine corpse pile checkpoint and a bunch more upset cultists. Talking to them all yields the same dialogue 2B got back in Route A. So we’ll just skip past that.



Up ahead we’ve got another conveyor belt. This one is moving at a much steadier clip than the previous one. But that’s OK. There’s another upgraded body to continue 9S’s reenactment of Shiny Entertainment’s Messiah. This one is sporting an Astaroth caliber big rear end axe. But more importantly...





He doesn’t have any legs! Dude is just a sphere that floats. No legs means no fighting against the momentum of the conveyor belt. 9S can just drift on past while ignoring everyone’s least favorite platforming trope next to ice levels.



Our time with the sphere-shaped axe lad is short since at the bottom of this strut is an upgrade to a small gunner. Axes are fine and all but ranged weaponry will always be better. Plus, still no interference from the conveyor belt.







Whatever, robot. 9S has died twice in this game and this dweeb certainly isn’t anything approaching a divine being. Unless he’s the God of Being Dunked On – a lesser known deity in certain eastern religions.



The end of this path also marks the end of the silly conveyor belt business. With it comes a medium biped gunner. There’s never been a better time to upgrade to a Mega Man Robot Master rear end machine than now.









If you’ll remember this cool shot of the zoomed out scope of the factory from Route A, you’ll know we’re just about to where 2B and Pascal emerged from meeting the robot pope and linked up with 9S. Weird, I remember 9S having a much less impressive machine in 2B’s perspective. You better not turn into an unreliable narrator, kid.





All right. If I can hack this elevator and get it running, I can get 2B and everyone else out of here!





It’s the very most basic hacking mini-game configuration to unlock the elevator. After the shut-in kid’s antics, this mess is child’s play to the master of unlocking here. As soon as the door’s lock is destroyed, the elevator activates and out pops...



Whoa, whoa, whoa, whoa, whoa! 2B! It’s me! 9S!
...9S!?
I hacked into this machine from the Bunker. I’m controlling it! I’m gonna break into this factory’s systems and get you outta here!
Appreciated.
<short circuits and deactivates>








Music: Wretched Weaponry (Chiptune)




In case you couldn’t tell the factory was stupidly large, here’s a nice overhead shot of a portion of its layout from digital space.



We’re done with all the robot body jacking. The remainder of our adventures in the cult factory will be conducted in cyberspace. Remember, 9S was busy hacking open gates so 2B and Pascal could escape the factory.







Up ahead is a gate lock node. As soon as 9S’s avatar approaches it, a small swarm of defender programs activate alongside a core. Just like regular hacking mini-games, 9S just needs to destroy the defenders to unlock the core’s shield and then take that out as well. No problem.



As soon as the core is shattered, a hacking node appears in front of the lock. 9S just needs to access that and...



There we go. First door unlocked! 2B! Keep going straight!
Will do.





All the gate locks are in sequence to the northeastern path. However, as we could see from that brief overhead shot of the factory layout, there’s several side paths here. It’s worth checking these out since they all contain Intel Documents that can only be accessed during this sequence. Let’s see what we’ve got...



All the reports located on this server are about Project Gestalt. That first part is talking about the Rhythm Game Ending E from Drakengard. To this day, I still shake my head a bit remembering that was the canon ending that started off this spin-off series.



The second part, “maso”, is the magic element that from Drakengard’s universe that proliferated into Nier’s previously non-magical dimension. Turns out introducing magic to a non-magic world is a REALLY bad thing and the root of most problems. While humans could science up some safe uses harnessed from maso (which probably eventually went on to be the basis of Pod Programs and other magic-esque junk pulled in this game) ultimately they needed to flush out all of the magical element back where it came from into Drakengard’s dimension. Or... some other poor sap’s parallel universe. Who cares! Not our problem once it’s gone!



I personally like to believe there’s just a succession of dimensions loving over parallel dimensions by pumping magic garbage into them to clean up their own problem. It’s not like Drakengard’s universe was the source of all the magical woes. It had a modern day era looking city filled with dragons, a pan-dimensional parasitic god flower and assorted magical poo poo drop into it one day in the mid-800s and was identical to our world up until that point (the Drakengard timeline begins year 1 with the birth of Jesus Christ.)



But, enough speculation on the source of magic being some bullshit. We’ve got some gates to hack and 2B can’t busy herself forever slaughtering cannon fodder cultists.



The second gate adds defends with the armored front. This is easily counter-acted by the ancient human taught technique of dumping fire non-stop while circle strafing the enemy. A classic tactic.



Door two disabled. The door’s open! Keep moving!
All right.



Further ahead we’ve got a branching path with damage blocks bouncing back and forth in the crossroad. As mentioned, the gates are all to the northeast. So let’s see what’s happening northwest first.



We’ve got a couple stationary armored attacks lazily shooting invulnerable energy shots. Dealing with them, we’ve got another multiple choice option of directions. Let’s try southwest...



More rotating gatling attacks. Still not a problem. The trail continues again to the northwest. Here we find...



Ergh... Hey guys... Whatcha looking at here...? That’s not... creepy at all. Mind if we take a look? Of course not. You’re just a bunch of 1s and 0s. What are you going to do?



Turns out people weren’t immediately thrilled with the idea of using extra-dimensional magic to rip out people’s souls to store away while the magic junk turning people into monsters was vacuumed up for a couple generations. The numbers for amount of time it would take to clean up magic killing/monster transforming energy and humans all dying from it didn’t add up in humanity's favor, which is why they were resorting to this.

I wonder if the PR department tasked here’s chief job was to put a nice spin on the part about people’s souls being turned into bizarre shadow monsters filled with puzzling huge amounts of blood.





Doubling back the other way we came and going north down a long, ridged path brings us to the third and final Project Gestalt document present in this area. And indeed, the penultimate Intel item found in Route B of the game.



Replicants were the basically bio-android/clones of people that had the whole soul ripping out business done to them. They were originally tasked with basic programming in cleaning up all the bad magical energy until the world was safe from humanity to come back. And then the Gestalt/Shades/Human Souls were supposed to get shoved in their cloned meat puppet bodies and everything would be cool. Except the part where they eventually became sapient and started getting into conflict with the shades/their souls and that went poorly.

The Replicants were originally created each generation... somehow... by Android overseers. Not sure what happened to the surviving Replicants after the events of the original NieR. The ones in Japan, at least, almost certainly went extinct within a generation since Papa Nier and Emil murdered the resident Replicants creators, the original Devola and Popola. And considering there’s no mention of them outside of these reports, I’m guessing they’re no longer a thing. I mean, why would you keep making a bio-android clone of some 30-something salaryman from the early 21st century when you could just have a rad murder android instead?





Anyway, let’s get back on task. The final gate is barred by the defenses of several stationary turret defenders with highly erratic patterns. Same deal. Destroy them all and then the core.



In case you’re wondering what happens if 9S’s avatar is destroyed he... just immediately respawns at the beginning of this attack phase. It doesn’t even reset the enemies. There’s literally no death penalty. This is basically a big glorified cutscene in the hacking realm.



It’s open. Exit route secured!
Thanks!



Said machine is drawing electrical power from the factory itself. Proposal: infiltrate the factory’s mainframe and shut off the power.
9S? That Goliath we just encountered—
I got it! I’ve been keeping an eye on you. I’m gonna shut off power to the factory now!
Do it!





Of course, 9S cannot directly participate in taking on So-Shi with 2B. That was a solo encounter. Instead of that, the climax of 9S’s Chapter 9 is taking on a MASSIVE amount of defender units in one of the biggest hacking arenas in the game. There are around three dozen standard enemy units blasting orange (destroyable) energy orbs all gunning for 9S.





Alongside them are a dozen turret enemies forming a wide circle around the arena. These have slowly rotating patterns firing in four directions. These orbs are unbreakable and must be avoided. I found it best to gun for these first since they’re the biggest nuisance.





Once over half of the core defender units are destroyed, the trio of cores in the center of the arena get real ticked off by 9S’s antics and begin sweeping the room with a bullet hell of energy orbs. This continues until they’re all destroyed. It’s best to stay on the orange side of the room sweepers, since those can at least been destroyed in a pinch.





You’ve got this, 9S. Especially since you’re effectively immortal since you’ll just instantly respawn at the start of the room if you fail. It’d frankly be embarrassing if you died here. Plus, there hasn’t been a single save point this entire update. So, that’d be downright lovely if you could actually fail here after 40 minutes of this factory run.



2B! I just shut down the electrical grid!




Music: Wretched Weaponry (Vocal)








While we don’t get to directly participate in that boss fight, we still at least get to see 2B have fun being a dork being too cool to look at explosions caused by her Hanzo Masamune Steel.



That pretty much concluded 2B’s part of Chapter 9. It was just a small jog the rest of the way out of the facility and parting ways with Pascal. However, 9S still has a bit more to go, as we’ll see next time. But before we depart, we of course need a random additional storybook scene. Unlike the rest of them, where it was out of context and a heavy filter on 9S’s voice. This time it’s just him speaking. Also he forgot to queue up the storybook for most of it. Hmm...

Music: ENDS




































After a long period of battles and adventures, the prophet spoke.



O grant me the mercy of the land!



O grant me the joy of the heavens!



Release me from my yoke of iron! Thus shall our souls be saved.



Forever and ever. Forever and ever.






Video: Episode 96 Highlight Reel






Cultists Concept Art – We must have run past the purple paint and ceremonial robes production facilities.



Kierkegaard Concept Art – White smoke for the new robo-pope! Oh wait... that’s just a bunch of machines committing suicide in a smelter vat. False alarm!

The Dark Id fucked around with this message at 20:48 on Oct 11, 2017

Namnesor
Jun 29, 2005

Dante's allowance - $100
The last string of updates are some of my favorite parts of the game, when they start expanding on what the hacking "minigame" can represent.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

The Dark Id posted:

Whatever, robot. 9S has died twice in this game and this dweeb certainly isn’t anything approaching a divine being. Unless he’s the God of Being Dunked On – a lesser known deity in certain eastern religions.



Ding!

chiasaur11
Oct 22, 2012




6? Not that many, especially for someone who keeps trying to suggest people call him by his nickname.

Good work Nines! Way to be somewhat less of a pathetic dweeb than people expect.

really queer Christmas
Apr 22, 2014

The very end of A route till copied city route B is probably the lowest point of the game. There's some cool side quests and interesting stories to find along the way, but the main story is pretty generic for the end to A, and is just repeating the plot beats for B.

Coughing Hobo posted:

The last string of updates are some of my favorite parts of the game, when they start expanding on what the hacking "minigame" can represent.

:agreed: the things they are able to do with it is incredible.

chiasaur11
Oct 22, 2012



really queer Christmas posted:

The very end of A route till copied city route B is probably the lowest point of the game. There's some cool side quests and interesting stories to find along the way, but the main story is pretty generic for the end to A, and is just repeating the plot beats for B.

I'd say that the opening mission redo with 9S is pretty good, especially going in blind. It's just it's followed by a lot of repetition.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

chiasaur11 posted:

6? Not that many, especially for someone who keeps trying to suggest people call him by his nickname.

Good work Nines! Way to be somewhat less of a pathetic dweeb than people expect.

He got owned in the prologue, owned by his own missile, owned in the epilogue, and I'm assuming there's been at least one "shut the gently caress up 9S" own each from 2B/21O/Pascal but I can't be assed to go back and check how many exactly :colbert:

If I was going by strict Abridged rules him flying his wingsuit into the boss would probably count too, but I put too much effort into this as it is

YOTC
Nov 18, 2005
Damn stupid newbie
I sure was glad I hacked duel ax robot in this segment. His moveset is great.

Zagglezig
Oct 16, 2012
I was more focused on the suicide part of the machine cult the first time, but seeing things again I now wonder what the machines imagine gods to be like. I imagine it would vary as much as their societies do.


The Dark Id posted:

However, as could see from that brief overhead shot of the factory layout

didn’t add up in humanity favor

Not sure what to the surviving Replicants after the events of the original NieR.

This basically a big glorified cutscene in the hacking realm.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Huh. Well, if they're just souls on the moon that explains why they don't need a lot of supplies.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


YOTC posted:

I sure was glad I hacked duel ax robot in this segment. His moveset is great.

Based on my own experience the Dual Axe Robot is flat out the best Robot in the game to play as, the blendtech walking spin shreds everything it walks into.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!
Okay, okay... so the host body replicants all died off because Papa Nier goofed. So the shades found some way to implant themselves into the machine lifeforms, hence why the machines all have a boner for imitating human behavior (or as well as the shades remembered human behavior after millenia of being without real human bodies). So the Androids fighting for humanity have been killing off humanity. This is pure spitballing speculation.

Ubiquitous_
Nov 20, 2013

by Reene
I wonder if Yoko Taro is gonna check out Blade Runner 2049.

Chokes McGee
Aug 7, 2008

This is Urotsuki.

Schwartzcough posted:

Okay, okay... so the host body replicants all died off because Papa Nier goofed. So the shades found some way to implant themselves into the machine lifeforms, hence why the machines all have a boner for imitating human behavior (or as well as the shades remembered human behavior after millenia of being without real human bodies). So the Androids fighting for humanity have been killing off humanity. This is pure spitballing speculation.

Meanwhile...

:devil::v: Hey. Hey boss. Hey. Hey

:cthulhu: No. No, gently caress you. Not again.

:devil: Look, I know you're still sore about that Grotesquiries thing...

:cthulhu: They were cannibal babies, Bob. Cannibal space babies. That's not what I meant when I said "outside the box thinking."

:v: ...and I know you're still mad about the flower...

:cthulhu: It was a daisy! A daisy you put into someone's eye! How was that supposed to end the world?!

:v: ...but I think we've got something this time.

:devil: It's a really good one, too.

:cthulhu: It goddamn better be, or I'm Leaving Not the Watchers' rear end Unkicked. All right, fine. Let's hear what you've got.

:v: Check this out. What if androids... but more so?

:cthulhu: You loving guys.

DeafNote
Jun 4, 2014

Only Happy When It Rains

Ubiquitous_ posted:

I wonder if Yoko Taro is gonna check out Blade Runner 2049.

2017 is the year of the machine lifeform apparently
(Okay GITS barely counts, but still)

amigolupus
Aug 25, 2017

The Dark Id posted:

I personally like to believe there’s just a succession of dimensions loving over parallel dimensions by pumping magic garbage into them to clean up their own problem. It’s not like Drakengard’s universe was the source of all the magical woes. It had a modern day era looking city filled with dragons, a pan-dimensional parasitic god flower and assorted magical poo poo drop into it one day in the mid-800s and was identical to our world up until that point (the Drakengard timeline begins year 1 with the birth of Jesus Christ.)

So does that make Jesus part of The Watchers? :v:

Will we get Drakengard 0 where Mary Magdalene has to kill the 11 Disciples with the help of Judas?

Mycroft Holmes
Mar 26, 2010

by Azathoth

amigolupus posted:

So does that make Jesus part of The Watchers? :v:

Will we get Drakengard 0 where Mary Magdalene has to kill the 11 Disciples with the help of Judas?

to fit with drakengaurd we'd play as judas attempting to save jesus only to get him crucified.

Chokes McGee
Aug 7, 2008

This is Urotsuki.

Mycroft Holmes posted:

to fit with drakengaurd we'd play as judas attempting to save jesus only to get him crucified.

Ending F: attempt to help crucify Jesus, he escapes, turns out he triggers an apocalypse of face-eating muffins as a result

Cryohazard
Feb 5, 2010
We really need Hitlersaurus Christ in here to top this off.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
That robo-pope has a lovely nutsack for all the world to see in those concept drawings. :v:

Aeolius
Jul 16, 2003

Simon Templeman Fanclub

yeah actually they will posted:

Yeah and one of the main characters is literally named "to be"

witchcore ricepunk posted:

Makes sense if you consider them in binary terms: 2B or not 2B

Or even just considering "9S" on its own terms (with some linguistic network-hopping):

Nein = No (German)
Esse = Being/Existence (Latin) — cf. English "Essence," Italian "Essere" (literally "to be"), etc.

Aeolius fucked around with this message at 15:37 on Oct 10, 2017

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

Aeolius posted:

Or even just considering "9S" on its own terms (with some linguistic network-hopping):

Nein = No (German)
Esse = Being/Existence (Latin) — cf. English "Essence," Italian "Essere" (literally "to be"), etc.

Get simpler. 'Nine Esse' sounds like a slightly slurred pronunciation of 'nihilist'.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Aeolius posted:

Or even just considering "9S" on its own terms (with some linguistic network-hopping):

Nein = No (German)
Esse = Being/Existence (Latin) — cf. English "Essence," Italian "Essere" (literally "to be"), etc.

"Non est" (latin) or "Nein ist" (kinda broken german) both make sense.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Chokes McGee posted:

turns out he triggers an apocalypse of face-eating muffins as a result

They are risen!

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

Ratoslov posted:

Get simpler. 'Nine Esse' sounds like a slightly slurred pronunciation of 'nihilist'.

Or Nietschze


Which is probably why he looks down on Pascal

:v:

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal

Bruceski posted:

They are risen!

Aw gently caress that wasn't yeast that was Watchers powder!

Aeolius
Jul 16, 2003

Simon Templeman Fanclub

Gutter Owl posted:

"Non est" (latin)

quote:

9S: "Hey, 2B? People who know me well usually call me “Nones,” sooo..."
2B: "..."
9S: "What's wrong? You're more Terce than usual today."
Adam, calling from a cave offscreen: "You're thinking about how much you want to Sext 2B, aren't you?!"

But yeah, you're probably right that straight Latin suffices; upon further inspection, esse was infinitive already, so "non esse" seems to be the most direct rendition of "not to be."

ManlyGrunting
May 29, 2014
Come to think of it, his main weapons and shmup fliers are black while 2B's are white. Wonder what the significance of that is? :ohdear:

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Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

I guess if we're going with Latin, then A2 is 'Et tu?'

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