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Archus
Jul 16, 2017

Weeble posted:

I didn't find this next boss all that bad... maybe cause I was loaded up on Offensive Heal chips?

Offensive Heal is just the best.

Its really slow and annoying as hell since I don't have Laser pods and only use lvl. 2 machine gun all time. And this comes from a person that does last dojo robot as 9S without hacking

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Chokes McGee
Aug 7, 2008

This is Urotsuki.

exploded mummy posted:

more of a mixture of Kaine and Zero

:e caim.txt
:%s/Empire/machines/g
:w A2.txt
:q

iospace
Jan 19, 2038


Chokes McGee posted:

:e caim.txt
:%s/Empire/machines/g
:w A2.txt
:q

Using the one true editor. Nice.

Malah
May 18, 2015

To hell with that alien structure bursting out of the ground! What we really need to know is whether A2 can wear the hair bow or not.

The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!
She can, but between her look and her attitude she probably pulls off Kainé's Lunar Tear better.

Zoe
Jan 19, 2007
Hair Elf
I love the Pod/A2 dynamic but I also have this low level dread upon the realization of the absolute worst thing the game could make you do while playing A2 would be.

And it's only increased by knowing that Yoko Taro's capacity for cruelty likely far exceeds my imagination. What we get will likely be even worse than the obvious absolute worst thing.

McDragon
Sep 11, 2007

Oh good, A2 is starting to show why she is the best character in this game. well, my fave anyway.

Arkanumzilong
Sep 10, 2016

RareAcumen posted:

One day ID should just post one part of an LP and watch everyone wink-wink their way through the entire game, since everyone's so helpful in this subforum.

I'm sorry
People where activelly discussing how lovely the boss is and I considered that detail relevant
But I legitimately could not mention it without alluding to upcoming stuff
I did not mean to go, as you put it, wink-wink, but to just mention that the shittyness everyone is talking about may be by design.

Malah
May 18, 2015

I just finished reading the Drakengard 3 LP, so I'm not even bothering to make expectations. Whatever's coming at the end of Mr. Yoko Taro's Wild Ride is inconceivable without stronger :birddrugs: than I'm down for. (Hey! You, in the back, with your squinty eye and bent arm? I can see the wink and nudge coming :smugissar: )

The Sandman posted:

She can, but between her look and her attitude she probably pulls off Kainé's Lunar Tear better.
:psyduck: I didn't even think about that. Give me Zero's sword and I'll immediately clean out this game's store page on Steam.

Zereth
Jul 9, 2003



Arkanumzilong posted:

But I legitimately could not mention it without alluding to upcoming stuff
Then maybe you shouldn't post about it.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
Hold your hate-jizz in for literally one more update and we can scream all we want about how lovely this boss is and why, christ

A Spherical Sponge
Nov 28, 2010

Zereth posted:

Then maybe you shouldn't post about it.

I sort of feel this sort of hostile response is unnecessary. From his earlier post I literally have no idea what he's referring to, but simply mentioning that he feels that some particular aspect of the lovely boss design is relevant story wise without even mention what aspect it is, or how it's relevant to the story, when everyone else is already talking about how lovely the boss design is, doesn't seem like a 'wink-wink-nudge-nudge' sort of self indulgent spoilering behaviour. There's no need to be so antagonistic imo.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Nobody talks about what happened, only about what's coming up next. Clearly he should post updates backwards, that'll sort it right out.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
I already know that this next boss is bad because it looks like a bigger version of the drill snakes and those guys have been shown to be dicks of the highest order.

GeneralYeti
Jul 22, 2012

Look at this smug broken asshole.
I love that the Pod is just making GBS threads all over A2 and deliberately being as obnoxious as possible. I didn't think the Pods could hold grudges, but here we are.

AirborneNinja
Jul 27, 2009

EponymousMrYar posted:

I already know that this next boss is bad because it looks like a bigger version of the drill snakes and those guys have been shown to be dicks of the highest order.

It also looks dumb. It just a bunch of So-Shi/Boku-Shi stuck together with buck teeth and t-rex arms.

darealkooky
Sep 15, 2011

You sayin' I like dubs?!?

Josuke Higashikata posted:

This is a real spoiler for all games in existence:

If any part of a game is really poo poo and bad, it's not by choice or a thematic decision, it's because they couldn't make it better and anything to handwave it is excuse making and nonsense.

you're saying this in a thread for a game series that had the main characters actively discuss how boring and counterproductive doing the sidequests was

Miserable Maid
Apr 22, 2010

:minnie: Cat Army :minnie:

GeneralYeti posted:

I love that the Pod is just making GBS threads all over A2 and deliberately being as obnoxious as possible. I didn't think the Pods could hold grudges, but here we are.

Not enough love for Pod. He does not wanna deal with her attitude.

Zoe
Jan 19, 2007
Hair Elf
I think the Pods are gonna have to fight each other and that makes me sadder than A2 and 9S fighting each other.

Also I've been bracing myself for the player as A2 being forced to wipe out Pascal's village while the machines all cry and beg for mercy and there will be eight times the usual amount of child machines around for some reason because of course this is going to happen, it's practically a foregone conclusion.

InequalityGodzilla
May 31, 2012

Zoe posted:

I think the Pods are gonna have to fight each other and that makes me sadder than A2 and 9S fighting each other.

Also I've been bracing myself for the player as A2 being forced to wipe out Pascal's village while the machines all cry and beg for mercy and there will be eight times the usual amount of child machines around for some reason because of course this is going to happen, it's practically a foregone conclusion.

Nah, Pascal's village already got its poo poo wrecked when all the machines were going berserk. They'll probably be fine for the rest of the game.

Narrator: They were not fine.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


That does raise an interesting question, though. A2's been down on earth for a while, hates machines, and is at least occasionally operating near the machine village. How does it still exist?

McDragon
Sep 11, 2007

she's not very observant

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

ultrafilter posted:

That does raise an interesting question, though. A2's been down on earth for a while, hates machines, and is at least occasionally operating near the machine village. How does it still exist?

The village isn't aggressive so she probably never thought to go there. Every time she gets near there some other machine attacks her and distracts her

U-DO Burger
Nov 12, 2007




ultrafilter posted:

That does raise an interesting question, though. A2's been down on earth for a while, hates machines, and is at least occasionally operating near the machine village. How does it still exist?

She just slept for two weeks despite taking no real damage. She lazy as gently caress

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

U-DO Burger posted:

She just slept for two weeks despite taking no real damage. She lazy as gently caress

I'm liking this interpretation of her.

Iretep
Nov 10, 2009

U-DO Burger posted:

She just slept for two weeks despite taking no real damage. She lazy as gently caress

this would also explain why she hates yorha. she hates working!

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
Episode CVII: Hegel



Meet Hegel -- the worst designed boss in this entire game by a country mile! Hegel is keeping in line with the philosopher naming theme, this time being named after the late 1700s/early 1800s German philosopher Georg Wilhelm Friedrich Hegel. Not sure who at Platinum loving hated Hegel’s bullshit so much they crafted this garbage heap and stuck his name on it. But here we are...


New Music: Emil [Despair]
(Hey it’s the only good part of this garbage fight. Listen to it.)



Proposal: Destroy the enemy machine.
Yeah, that’s REAL helpful!



There’s a number of reasons why this boss fight is complete shite. One of the primary reasons is that it has an entire phase in which it floats well out of A2’s reach and just spams endless exploding energy orbs while flying in an erratic pattern across the sky. Given that 95% of our combat abilities are geared towards ground, or at most within jumping distance, enemies... this proves to be a bit of an issue right off the bat.



Our only recourse here is to mostly just spam Pod fire. Gatling is nearly worthless since its damage falls off at range and Hegel moves quickly enough that it can whiff. Laser is mildly better since it has a much more generous hitbox, even if its damage falls off at range as well, it'll still hit more consistently. Missile is actually the best bet since it will lock on and hit all segments of Hegel without much need for A2 to keep locked on and have the camera go bonkers if Hegel decides to dart overhead.



Beyond that, only two Pod Programs are any use here. Laser will do some decent damage charged to Level 3. The actual dark horse useful ability here is the otherwise completely worthless Wire Program. Wire can be spammed infinitely since it has no cooldown time and fling A2 up to Hegel’s level to hit it directly with physical attacks. The trouble is you have to remember Wire exists as an ability while just getting back into the groove of remembering how to play the battles like a character action game and not hacking the planet. So good luck thinking to use Wire.





Eventually, the segments of Hegel will detach, revealing its parts are all just Boku-Shi/So-Shi similar machines linked together. Unlike the spider-bots from before, Hegel’s segments remain in sphere form at all times. And BOY do they use it to be annoying shits! Notice, there’s no real pattern to where they’ve landed. That’s because the arena is just the entire massive western desert and they can land wherever the hell they please.



First of all, it turns out giant metallic spheres have no problem zooming across the desert sands at high speeds in attempts to ram A2. They don’t have any tells for when they’re going to do this. They just will suddenly decide they’re gonna start cruising and A2 better get out of the way. And even if they did have a tell, it’s real easy not to see one in A2’s blind spot and have one barrel into her from off screen. It’s just about impossible to not be surrounded by Hegel’s parts given how wide a range they scatter and the fact they move twice as fast as A2 when relocating. So that’s fun!



Hegel’s parts are all capable of performing a concentrated optic laser blast at A2 whenever they feel like it. This does have a visible charge up time so A2 can react and get out of the way... assuming they’re looking in A2’s direction when charging the beam. Their eye can be focusing on the ground two feet ahead of them for the laser charging phase and then will turn towards A2 when actually firing. Also they can firing their laser beam from off-screen. And through each other. So that’s fun!





If the Hegel segments aren’t trying to ram A2 or laser blast her to death, they can instead spam a huge turret of energy orbs at will. Again, they do this from off-screen. And through each other. And multiple Hegel bits can do this at the same time from different directions while other segments are firing their lasers or trying to ram A2 creating a complete clusterfuck both gameplay wise and visually. So that’s fun!



Time to bust out B-Mode.
Alert: The use of B-Mode to increase nuclear fusion output carries unacceptable levels of risk. Any offensive boost is offset by lowered defense and increased maintenance costs. The feature was removed from newer models for this reason.
Guess it’s too bad I’m not a newer model.



In addition to this being a terrible fight, PlatinumGames, in their frankly embarrassing at this point inability to provide tutorials in any sort of adept way ever (if at all), decided now was a good time to throw in a tutorial for a gameplay feature unique to A2. Instead of having a self-destruct feature like 2B and 9S, the older model A2 instead has a Berserker Mode released by the same method. This is quite literally the single worst possible fight to introduce this mechanic.



Hegel will eventually reform into an aerial unit and resume its bombardment of the desert. It switches between modes of attack roughly 60-90 seconds or so. I’m only noting this now because it’s almost guaranteed the B-Mode tutorial prompt will pop up as soon as Hegel is returning to its aerial phase and it’s completely useless if it’s popped then. So that’s fun!





Berserker Mode is activated the same way as the newer YoRHa members’ self-destruct sequence. It also has the same 2-second charge up time before it’s released. Only instead of exploding, possibly taking out a space station early as a result, A2 will...





...go into beast berserk mode. While in B-Mode, A2 gets a sweet looking red shadow after-effect when she moves. Her damage output (physical only) and speed are doubled. Conversely, A2 also takes double damage and her health drains rapidly. This can be offset by chugging energy drinks or having the Offensive Heal plug-in chip equipped (restore health by doing damage to enemies.)



Failing those two methods, A2’s B-Mode lasts for all of about 15 seconds maybe. Tops. Berserker Mode only exits when A2 is at 1 HP, at which time she’ll be reduced to limping around like the dying 2B for 5-10 seconds. Berserk Mode can be stacked with Taunts and plug-in chip configurations to mitigate the health drain and maximize damage output.



The thing is beyond getting the achievement for killing 50 enemies in B-Mode by just going hog once in the infinite enemy spawning area where Adam and Eve were born, I never found Berserker Mode to be remotely necessary or useful. Doubly so in this fight where the targets can just dash out of A2’s range or smack her from off-screen while her health is already draining and she takes double damage from B-Mode or any number of enemies can one-shot her from all directions as soon as she’s at critical health after existing Berserker Mode. It’s a REALLY bad fight to introduce this not particularly great mechanic.



Older attacker models such as the YoRHa A2 are not equipped with ranged weaponry. Proposal: Unit A2 should take advantage of her support Pod, which is equipped with helpful long-range attack features.
Don’t patronize me.



If all the other poo poo Hegel could spam from all directions wasn’t enough, once the machines get down a bit in health they can also begin bouncing around to create shockwaves. As before, more than one can do this at the same time, from different directions and off-screen while other segments are still pumping out energy orb spam and laser blasts at the same time. You can even throw in one trying to ram A2 from her blind spot for some extra fun.



Some people have argued this fight is intentionally a pain in the rear end clusterfuck to show A2 is in over her head and make her desperate enough to use the dangerous B-Mode. Those people can shut the gently caress up with their nonsense to excuse just outright bad boss design. They’re wrong and it’s a dumb argument.



2B’s death march was intentionally no fun to play on purpose because it was literally a major character limping along slowly dying. There was a point to that. It was intentional. That said, the part where you can fall into the wrong spot and get your poo poo kicked in by enemies with no recourse for several minutes? That was just bad game design. They could have just made it so you couldn’t fall in there or have Pod issue a warning to avoid it. But they didn’t and as a result it’s potentially the shittiest part of the game for a lot of people for the wrong reasons. The part where you can get knocked into that hole leading to the alien mothership and it’s literally impossible to get up the ladder again is atrocious game design. It’s possible for a game you like a lot to have just lovely parts to it! This is one of those parts!





Getting back on track, each Hegel segment has its own HP. Once that’s depleted, it will gain an impenetrable shield. This doesn’t actually take the segment out of the fight though. It will still attack A2 with energy orbs or laser beams until the next aerial phase, at which point it will scram to the edge of the arena and stop attacking. So that’s fun!





That’s about all there is for the Hegel fight. It’s just at best really tedious and at worst actively annoying as poo poo. Once we finally deplete the HP of all segments of the worst boss in NieR: Automata...





It’s one of those bosses that just no sells the battle we had against it. That’s always fun. Especially when it’s an awful battle to boot!



Music: ENDS



Escape recommended.



Gaaah! Argh!



Nah. A2 is just gonna stand there like a dope and tank it. What’s the worst that can happen?





The EMP attack appears to have caused hacking damage to unit A2’s memory modules.
Oh, so this is my memory area. But why are YOU here?
Support units are required to monitor our targets’ internal systems in case of breakdown.
<sigh> Next time ask me before you go poking around in my head.





We might not be playing as the Hackerman anymore, but that doesn’t mean we’re free from hacking space. The only route through his hacking area is continuing north. Here, we run into a barrier and a brief set of defense models and a core. Destroying the core and continuing northward results in...



Nnngh...
I... am a... desert test unit... Created... <static> wipe out mankind...
What’s all this about?
The hacking has caused the enemy’s memories to merge with your own.


New Music: Blissful Death (Quiet)






So we’ve got some machine memories gumming up A2’s memories. It’s probably fine. As long as we keep clearing out defense modules and cores, we should have that sorted in no time.



Normally, you’d be called... <static> but we’ll be calling you 2B for the... <static> Continue to observe the situation, and dispatch... <static> if necessary. <static>
This is a fragment of unit 2B’s memory data. It is an order she received from the YoRHa Commander when she was still alive.



2B did say she was leaving her memories with A2 before giving her the Virtuous Contract sword. That’s a thing you can do. There was a whole sidequest about it way back in Route A. What did you think all those world building sidequests were just throwaway filler? Anyway, I’m sure this will never be an issue... Let’s just keep destroying hacking cores until we’re out of the nerd zone.



<static> ...not right, Number Two. We’re all here... <static> chose to be here... Thank you... <static> ...giving meaning to my life...
Enough!
Memory data recognized as belonging to YoRHa unit A2 herself.
Shut up and get out of my head already!



Look, let’s just finish smashing hacking cores and continue on out of here. I’m sure A2 has her reasons why she’s a filthy murder hobo. It’s not our place to pry.



As we reach the northern limit of this hacking space, we find something unusual hanging out here...



Mama...

Music: ENDS



Welp. We found where Hegel was hanging out in hacking space.



Mama...



Mama...







Rest in piss, Hegel. I hope your machine mama is dead too.



Worn out from this nerdy hacking assignment, A2 drops to knee to catch her breath. But she’s not given much of a chance to rest before...



You and I... are the same.



We have no one to help us.



We can only cry and scream—





Just shut up...



And that concludes A2’s first chapter. We bickered with Pod a bunch, killed a really annoying machine hanging out in literally the middle of nowhere and might be haunted by 2B’s memory ghost. Not the most productive of days... Tune in next time in which we check in on what 9S has been up to in the last half month as NieR: Automata continues!






Video: Episode 107 Highlight Reel
(You should probably watch this.)





Commander Portrait – Hegel is such a lovely boss it doesn’t even have any concept art. Have the Commander and her gigantic boobs instead.

The Dark Id fucked around with this message at 17:32 on Oct 29, 2017

Dabir
Nov 10, 2012

I've not really seen anyone trying to make an excuse for Hegel, but the theory behind introducing b-mode here is that A2 doesn't know what's good for her. Pod gives good advice, while following A2's first instinct will probably get you killed.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
Berserker Mode is downright gamebreaking when combined with Offensive Heal, Deadly Heal and Shockwave chips. But it steamrolls through stuff so hard it's not really necessary outside optional content.

But it does look really cool!

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Yep I tried out B-mode during this tutorial, almost killed myself, and then never touched it again. For a lot of the later boss fights you have to be on the defensive anyway.

Josuke Higashikata
Mar 7, 2013


Hegel loving SUCKS.
If I didn't know better, I'd say it was the ghost of cavia except NieR 1's bosses are pretty good actually so you can't even blame it on that. It's a pretty rare swing and a miss for Platinum making a boss battle, which is usually their forte.



B-Mode is the specific circumstance in which A2's flash at the end of her dash does a lot of damage, but it's largely useless even within the context of B-Mode being largely useless. You don't need help to annihilate things in this game, the levelling mechanic does that for you.

TheGreatEvilKing
Mar 28, 2016





Oh, good, I'm not the only person who found B-Mode worse than useless.

Get wailed on for 10s while draining my own health? I'll pass.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
B-mode is extremely useful if whatever you're fighting is going to oneshot you anyways, because getting "killed" while in B-mode always leaves you at 1 HP, so you can at least stumble around and get a chance to survive before whatever it is hits you again and actually kills you.

Jetamo
Nov 8, 2012

alright.

alright, mate.
Real morons spam healing items while in berserker mode, like me.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
B-Mode is also the only thing that lets you deal more than 1 damage per hit if you’re underleveled enough to hit that zone of nothing taking any damage anymore

DeafNote
Jun 4, 2014

Only Happy When It Rains
I was just lucky that I was slightly overleveled at that point (I think)
and could flail my way through the fight while barely being able to track which ball I was hitting or not

megane
Jun 20, 2008



It's like they sat down to build a boss fight specifically tailored to make B-Mode (and, frankly, A2 in general) seem as useless as possible. A highly-mobile, multi-part boss which spams long-range attacks at you and has lengthy sections where you can't hit it from the ground, used as the tutorial for a pure melee character's temporary single-target-burst-damage mode that punishes you if you don't spend its window smashing things. :psyduck:

What they should have done is give us a big, slow, tank of a boss which has a defensive mode that makes it highly resistant to damage, but staggers when you hit it enough and then takes high damage briefly. B-Mode would be great in a fight like that.

Absum
May 28, 2013

I don't remember getting that tutorial.... I thought it was just some random lore lol.


e: Actually maybe I did see the tutorial in the menu sometime and try it out without enemies around? But if so it clearly didn't leave much of an impression.

Absum fucked around with this message at 21:51 on Oct 28, 2017

Know Such Peace
Dec 30, 2008

The Dark ID posted:

Berserker Mode only exits when A2 is at 1 HP, at which time she’ll be reduced to limping around like the dying 2B for 5-10 seconds.
Hegel feels incredibly undercooked after the perfectly-executed introduction to Route C. The developers probably should have scrapped the fight entirely. At best, he should have been an optional boss like those three bullshit bosses from the Dark Souls 2 DLC.

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darealkooky
Sep 15, 2011

You sayin' I like dubs?!?
the actual problem with this boss is that its one of the few that isn't scripted as gently caress, which leads me to believe that whoever was making the bosses in this game just sucked at their job in general but was really good at making it seem like they don't via flashy phase changes/interactive cutscenes that operate under invisible timers.

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