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MiddleOne
Feb 17, 2011

FredMSloniker posted:

One of these days, someone's going to put out a game that spoils itself. Like, not even 'here's a bunch of largely context-less cutscene bits' or 'in seven days, the world will end'. Straight up 'this is the plot of the game, take this multiple-choice quiz to prove you read and remembered it, once you pass you can play the game'. Or, slightly more realistically, have the game be narrated by one of the characters after the fact and have them say stuff like 'at the time we had no idea that the orphan was a shapeshifting assassin' or 'nice looking, isn't she? We've been married for five years now.' Just completely gut any possibility of surprise at a plot point.

So the John Dies at the End of video games?

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FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

MiddleOne posted:

So the John Dies at the End of video games?

I haven't read that book, so I can't really answer that. I can say I mean less 'the Titanic sinks' and more 'you have to read the Wikipedia article on "Titanic" before you can watch the movie'.

Hemingway To Go!
Nov 10, 2008

im stupider then dog shit, i dont give a shit, and i dont give a fuck, and i will never shut the fuck up, and i'll always Respect my enemys.
- ernest hemingway

The Dark Id posted:

I'm busy the early part of this week. But I'll leave you all with a powerful secret technique to mull over in the mean time. Rub the touch pad on PS4 or shake the mouse while in neutral stance on PC.

https://www.youtube.com/watch?v=NTeExtkRhzA

But can you pet the moose

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

FredMSloniker posted:

One of these days, someone's going to put out a game that spoils itself. Like, not even 'here's a bunch of largely context-less cutscene bits' or 'in seven days, the world will end'. Straight up 'this is the plot of the game, take this multiple-choice quiz to prove you read and remembered it, once you pass you can play the game'. Or, slightly more realistically, have the game be narrated by one of the characters after the fact and have them say stuff like 'at the time we had no idea that the orphan was a shapeshifting assassin' or 'nice looking, isn't she? We've been married for five years now.' Just completely gut any possibility of surprise at a plot point.

I'm pretty sure at least one game has started you at the end boss then the rest of the game was just you playing a flash back up to that point then you killed the real last boss.

Technically metal gear solid 5 was already spoiled because we know exactly what happens to every character in the game except Quiet. Even then you kind of have to know what happens to Quiet if she doesn't ever show up in the series again.

NGDBSS
Dec 30, 2009






FredMSloniker posted:

One of these days, someone's going to put out a game that spoils itself. Like, not even 'here's a bunch of largely context-less cutscene bits' or 'in seven days, the world will end'. Straight up 'this is the plot of the game, take this multiple-choice quiz to prove you read and remembered it, once you pass you can play the game'. Or, slightly more realistically, have the game be narrated by one of the characters after the fact and have them say stuff like 'at the time we had no idea that the orphan was a shapeshifting assassin' or 'nice looking, isn't she? We've been married for five years now.' Just completely gut any possibility of surprise at a plot point.
Next time I get to run a tabletop game with my Sunday group, I should try this sort of thing with the rest of the players. Undoubtedly it'll be weird as all hell, but I doubt they'd complain much compared to the bizarre stunts I've already pulled.

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
Episode X: Fishing Lore



2B #5. Good to have you with us! 2B #4 was a real idiot. Pulled out her own OS brain chip in the middle of the Resistance Camp yard. Just crumpled in a dead heap like a ragdoll. 9S is still kinda freaked out about that one. So just play it cool talking to him...



Speaking of talking to 9S, we can speak with him at any time to alter his combat behavior. At no point is anything besides Balanced necessary and some are downright detrimental.

Balanced – 9S will jump in messing up dudes as soon as 2B initiates combat. He’ll use all tools at his disposal appropriate to his range.
Close-range – 9S will only use melee attacks on all enemies. Or more likely, run around like an idiot chasing enemies or futilely trying to swipe at flying enemies bunny hopping around like a moron.
Long-range – 9S will run away and dump with his Pod on whatever enemy 2B is targeting. This actually isn’t too bad. But he’ll do that when appropriate on Balanced so...
Aggressive – 9S has NO chill and will immediately shoot at and draw aggro of everything in the tristate region even if they aren’t paying the first bit of attention to the androids. Works like Balanced otherwise. Real dumb except in a few specific instances (read: escort mission.)
Cautious – 9S will hang back and only engage with an enemy after 2B has already been wailing on for a while. Full Tails sidekick mode.
Passive – 9S is taking a YoRHa union mandated break and ain’t doing dick unless something attacks him. In which case he’s just going to fall back to light up another smoke and loiter about.

We’ll be keeping this Balanced unless otherwise noted. But enough about that. Let’s head out into the field and get crackin’ with those sidequests.



Now that we’re out in the field, we’re reminded that we should probably check into those access terminals while we’re out in the field if we want more than the one save point. We’ll get right on that, overbearing tutorial prompt.


New Music: Rays of Light (Medium)
(There’s like a half dozen variants of this track and they’re all increasingly good.)



Oh yeah. It was quite the city, 9S. You should have seen it at its height. Massive skyscrapers dotting the land, tall towers with dragons impaled on them, the whole thing covered in magic salt. It was a real spectacle!

2B’s radio beeps and 6O pops into frame.



This is 2B. Nothing to report.
Good to hear. Say, how’s the weather on Earth today? Good?
It’s fine. Does that question have anything to do with our operation?
Not really! I just figured it might feel nice to have some good weather.
Feeling nice has no bearing on completing missions.
Hee hee! That is SO like you, 2B. Anyway, talk to you later!

Yeah, yeah. That’s real nice, 6O. But there’s a more pressing matter...

:siren: HOLD B: START FISHING :siren:



Yes, fishing has returned in NieR: Automata. Kinda... Personally, knowledge of that before the game’s release might have made my skin crawl. That goddamn trolling fisherman and his dozen sidequests... I’m glad he’s dead... But I digress. Fishing is back in the sequel but it is entirely a non-factor. There are no sidequests involving fishing. No main plot quests either. Indeed, there is zero prompt or reason to ever engage with fishing in this game and seeing it completion. There’s just one achievement/trophy tied to it but it’s not too much trouble.





Mostly because the fishing mini-game has been boiled down to basically nothing. If there is a body of water at least ankle deep, 2B can start fishing in it by holding B/O. This extremely shallow stream is perfectly within acceptable fishing parameters. Fishing is now performed by summoning a hologram chair to chill out on, having 2B point in a direction in the water and Pod 042 hurling itself to that position to commence its fishing runtime program.



The actual details of fishing are as follows: the Pod will float in the water. If he suddenly bobs underwater, we’ve got to press A/X.



Pod 042 will then proceed to catch the fish. Or... whatever the hell this is... But, that’s it! That’s all there is to fishing. Hang out, enjoy the music, press the action button when the Pod moves. Done. No mashing the button to reel the fish in or positioning 2B’s body the appropriate direction. No chatty books scarin’ ‘em away. No upgrading poles or lures or whatever the hell it was, I’ve blocked all of that from my memory and drank away the parts I couldn’t. No advanced level docks next to amateur docks to trip up dumbass game reviewers. That’s it! That’s all there is to fishing!

Is that extremely simple and barely a mini-game? Yep! Do I care? gently caress no. Fishing was MISERABLE in the original game. And if we’re being real, just about ANY game fishing is usually mediocre to actively bad. No, this is not an invitation to list counter arguments of supposedly good fishing mini-games. You’re broken in the brain and in denial just like those idiots who thought Blitzball was a good mini-game.



Catching our first fish (yes it was a fish and I caught two seemingly but not actually identical versions of it) will unlock the Fishing Encyclopedia in the Intel Menu. The achievement for fishing requires 20 different fish to be caught. FISH to be caught. It’s also possible to catch assorted trash during fishing as well. But that’s another story...

Now while fish don’t have any sidequest benefit and are entirely an optional part of the game. They DO occasionally have a mess of world building fluff.



For instance, the notion that androids considered weaponizing tiny fish to screw up machine lifeform circuitry but were shot down by Android PETA lobbyists.



Also, that the machine lifeforms are not just limited to trashcan bots and assorted giant cybernetic monstrosities. They’d also been screwing up the environment by introducing robotic fish into Earth’s ecosystem.



Yes, there’s machine fish out there and they do count in the 20 for the achievement. And BOY is there a lot of lore dumping on some of ‘em...



The third Finding Nemo film will be entirely about coping with the cyber-fish invasion and will be a gritty war drama which eventually leads to the Cars universe in which mankind has fled to the moon and only sentient machines reign. I’ve got this whole 90 minute YouTube video you can consult for this theory and more.



There is one final functionality to caught fish: they’re all vendor trash and the best source of income early in the game. Zone out, put on a podcast, go fishing for an hour and you’ll never want for funds for the entirety of the first playthrough of the game.



But enough about that, let’s get down to business. Our first sidequest takes us back to the open field we first encountered when arriving in the city ruins. All we have to do is bust up a trio of machine lifeforms rolling around -- two small boys and a single bigun’. We could just run over there and smash ‘em. But...



Fuckin’ bushes!



But... we did buy that Satchel soaked in moose mess or however it functions. Moose will no longer take off running immediately. They can still randomly decide they’re into androids and gore 2B. That’s where the second step comes in...





Let’s just toss down some tasty animal... cubes... for our moose friend and let one of them chow down. And just like that, as soon as it starts feasting on some cubes, it is now fully tamed!



Subjugation Complete. We are now the Moose Master. It’s time to retake earth.



Did you know moose have MAD ups? It’s true. A moose has a ten foot vertical leap. Under the tutelage of the wise androids, a moose can reach its full potential and easily bound atop a speeding bus if it so desired.



But the thing we really want a moose for is its charge which, at all points in the game, will be an extremely powerful technique that will one-shot most smaller enemies and do considerable damage to larger boys with basically no penalties because NOTHING stops a moose’s charge other than releasing the charge button or casting it down a deep enough chasm to kill it. Remember, beasts such as moose are the only enemy that levels up alongside our player character. They’re always deadly when available.



After our brutal moose based assassinations, all we have to do is run around and scoop up the remains for the Supply Trader’s Request. They’re all guaranteed drops. As stated early, sidequests are thankfully not at the whims of RNG. Just upgrading junk if you’re a masochist. And even with sidequests involving material collections, it’s not mandatory to go kill these particular enemies. If 2B has scooped up the necessary junk (since all that junk is already common drops for enemies in the area) she can just instantly turn it all in. Which I appreciate.



Man, these chores are a real pain in the butt, huh?
The Resistance is a valuable ally to YoRHa. By helping them, we also help ourselves. So no, I don’t think they’re a pain.
Yeah, yeah...



Remember how the Strange Resistance Woman mentioned save terminals were disguised as old vending machines? Well, either these machines have a bag of Doritos jammed up in there and have lost their collective poo poo. Or more likely, this is one of those aforementioned terminals.





We’ve just got to clear out those machines and we’re left with a really ratty looking rusted vending machine with a single bag of 10,000 year old Doritos, a couple things of sour cream and onion chips, and probably like... mediocre no-name brand cookies in the blue bag.





The actual purpose of activating these terminals is to basically expand our cell phone save data coverage in the city area. Everything within the white circles on the map is capable of quick saving the game at any time, even in the middle of battle.





There’s another terminal a few blocks ahead we can grab while touring the area to expand coverage further. There’s yet another one at the edge of the city we’ll get another time. Really, other than a dead zone hole in the central part of the city and near the transition zones to other areas (which all have a save terminal just as you enter the area) we’ve got fairly comprehensive coverage when traveling through the central hub of the game. Which makes the “aww shucks I forgot to save ever and lost progress” whining ring even more hollow than usual because we’ll be passing through this area literally a hundred times by the game’s end. You’re just a negligent dumbass if that happens.







The second side quest in this area takes us back past the Resistance Camp, following the stream down the ruined street until we reach a rather large tree leading into an open, somewhat less damp field.


New Music: Rays of Light (Battle)




This is the place that weapons trader was talking about... Uh oh. I’m picking up hostile machine lifeforms.



Unlike the earlier encounter when we had the noble moose’s aid, the bots here are a wee bit more fearsome and are ready to rumble with sick cyber-battle axes. I feel like the giant gently caress-off axe is an underutilized armament in rumbles.





Axe Bots attack exactly how you’d expect. It’s all giant overhead lunging swings and wide sweeps with big wind-ups. So much as the slightest thought of hitting evade will cause 2B to effortlessly dodge any of these hits. But they can do a decent amount of damage if such measures fail.



These fellows, being Level 6 as opposed to the 1-3 we’d been facing, are stouter stuff than earlier enemies. But offensive tactics haven’t changed a lot. Pod laser blasts still sends machine lifeforms rocketing on their rear end, regardless of battle axe.



One nice thing about 9S’s AI is he will actually draw aggro with his attacks rather than be just a minor nuisance the AI ignores. There were AI partners in the original NIER and they may as well have not existed for as little notice any of the Shades took of them usually. The ally AI is just good enough in this so you’ll notice they are, in fact, contributing to battles a bit without outright stealing kills. It’s decent stuff!





There are three axe wielding machine lifeforms in all. Though none of them drop the desired materials for this sidequest. When given “yo I need 5 sheep pelts” type quests, the game will either spawn enemies with guaranteed drops for what we need or spawn guaranteed drops guarded by hostile machines. The latter is just slightly more irritating because it means circling the target area finding the spawn points.



Earlier I mentioned the body collection mechanic. I’ll show it off on our side later when there’s enemies worthy of 2B potentially taking a dirt nap against. But here’s the side we’ll mostly be seeing: other player’s corpses. Someone named “Forteces” died here during this side quest and here’s what’s left of their version of 2B. We can interact with their corpse here and there’s a couple options available.



If we click on the corpse, we’re given a couple options along with the android’s death epitaph. Death messages are something we can customize. I’ll need to show that off later. It is a... robust list of permutations. Honestly, I think this might be a default one. Lazy jerk.

Death message aside, we have two options: Retrieve and Repair. There’s actually a third option only on PS4 and I have no idea why it’s disabled on PC “Pray”. The options do the following:

Retrieve – 2B temporarily gains 3 random effects based on the chips the player had equipped when they died. Plus more or less a full heal and a small handful of money. It’s a minute or so long buff. It’s PROBABLY what you’re going to be doing most of the time with player corpses since you can get some REALLY GOOD, well above your pay grade level buffs out of them.
Repair – The dead player’s corpse is converted into a ghoulish revenant AI partner that will assist in battle for a few minutes using whatever weapon the player died with. This can be fairly useful if combat is certain (the AI is really bad at following 2B across long distances and doesn’t teleport like 9S will.)
Pray (PS4 Only) – The other player will receive free healing and a random item next time they retrieve a corpse. No idea why it doesn’t exist on PC. Apparently they just folded the Retrieve/Pray options together on that platform (you always get healing as opposed to only getting it if someone Prays first.)





In this instance, since the battle is already concluded, I’ll retrieve the corpse. Which in this case nets 2B Melee Defense (take a punch better) Overclock (turn Perfect Evade into literally Bayonetta Witch Time with time slowdown) and Max HP (guess...)



See on the HUD’s top left under the life bars next to 2B’s current level there’s a little computer chip icon? As long as that’s on the HUD, 2B retains her temporary buff. I wish there was an actual timer attached to it but hey... I guess it’s better than nothing.

2B collects the four Complex Gadgets...



Plant life has claimed most of the central area... Big plants, too.
Report: Records show that vegetation has grown to an abnormal size since the departure of humans.
Hmm. Wonder if there are any huge boars and such too?



9S PLEASE! We’ve just come to grips with the moose menace. We cannot tackle the boar barons this same day... But what we can do is head back to camp as we’re done with our sidequests.





One kind of lovely thing with the level design of NieR: Automata is it is kinda lousy with unlikely invisible walls. Early on there are just streets with Resistance built barriers built. You see this half-assed barbed wire fence? Totally impregnable. That clearly open clearing in the wall? Invisible wall. Meh...




Music: Peaceful Sleep




Whatever. It’s a bummer. But it’s not hard to make our way back to the camp. At this point, we may as well turn in all our quests.



Now I can start upgrading and crafting items for you.
I imagine you can spare a few of these supplies to fix your leg?
Yeaaaaah... no.
Why don’t you tell us what’s really going on.
See, it’s my left leg that’s all busted up. And my left leg is the one that’s fully original. I’ve repaired this ol’ body of mine a hundred times over during this war. I’ve swapped parts in and out so many times I can’t even keep track. But this leg? This left leg? It’s never been touched. So if I go and replace that, what happens? I mean, would I even be ME anymore? Or would I just...
......
Anyway, it’s my own problem. Didn’t mean to trouble you with it. I should be getting more inventory soon, so swing by when you can.





And so we complete our first sidequest with the Supply Trader of Theseus. Unlike the first NIER, most all sidequest have OK rewards. There’s no Life in the Sands where you devote two hours of your life to getting a total loving third of the reward we just got. You MOTHERFUCKERS, CAVIA! :argh:



Completed quests also get an outro blurb in the menu status screen. I’ll not be consulting those in the future. We’ll get MOST of the gist of a quest’s end rather bluntly here on out. But here’s just an example of the text.





Upon talking to the merchant in question, he now sells Plug-in Chips. We’ll go ahead and take a Max HP UP chip as an example for this system. This eats up 11 Chip Slots total, as you can see for 5% more HP. We’ve got 9 slots left to work with in the future without altering anything... We’ll see how that turns out down the line...

In the meantime, let’s check out the other merchant and his sidequest...



Well, how do you like that? Looks like I’m back in business!
Good to hear!
You know it! I make these weapons to keep my friends safe, after all. Although sometimes I wonder... What if my weapons are just making my friends die all the faster?
......
Ah, never mind. Forget I said anything. Anyway, come back in a little while, all right? I should have some new gear for you then.



Occasionally, sidequests in this game are “Reported” instead of “Completed.” Usually, this means we need to piss off out of the area to trigger the next leg of the quest. But in some cases, like this one... It just means we need to talk to the dude again...



I wanted to say thanks for helping me get things up and running again, so I whipped up some upgrade materials.



Some crystals, dead endangered animal skins, and literal garbage... Plus 5,000 G. Thanks, I suppose?





Completing this side quest does unlock the first Weapon Trader merchant and the ability to upgrade weapons. And it just so happens the side quest’s payout is exactly the materials we need to boost Virtuous Contract to Level 2! Which has an upgrade that ain’t at all anything to sneeze at overall...



On that note, beyond Amber, a common drop everywhere in the City Ruins I’d picked up just dicking around, everything else is not even touched upon in upgrade materials...



Beyond that, the weapon merchant now sells three blades... Beastbane...



Ancient Overlord...



And Beastlord... We can afford one of these with our current war funds...



Beastlord IS the one that was featured in most promotional materials and concept art for 2B in NieR Automata. Who am I to reject that? Fine... Let’s go with that one... After all, it is a returning weapon from NIER 1. Indeed, it was Papa Nier’s concept art/first upgrade sword as well... It’s weapon story back in 2010 was...

Beastlord posted:

Once upon a time there were three brothers in a kingdom. The eldest of the three was the ruling king of the country. The king was very cruel and feared by everyone.

The king chose a sacrifice from the people every day and executed them. Today he decapitated a mother in front of her family. The mother’s head rolled about three times, and fell beside her killed son’s head. Oh my, how unfortunate. The king saw that and laughed a disgusting laugh. “Gehehe…”

One day, the king became sick. It was a disease that made his body rot while he was still alive. Dragging his rotting body along, the king continued his executions. His advisors did not defy him, and continued executions day after day after day after day.

Finally the king rotted and died while giving off a very disgusting smell the king rotted and died but the advisors continued the executions in front of the king and killed them every day the rotten king and the rotten advisors and the rotten people and the rottenrottenyour



But that’s ancient history. This incarnation of the big-rear end sword now tops out with...



Well, that sure took a turn towards the end... Tame end of Weapon Histories ends here...



Hey, so where do you get these older weapon models from?
Oh, the lady who owns the place sends ‘em over every once in a while. Her name’s Accord, and she’s the proprietor of this here business. I just tend to customers and keep all the repair devices humming. I only see her every few years, to be honest. She mostly just uses delivery drones to drop things off. I don’t know where she gets this stuff, but most if it’s in pretty good condition! Say, if you ever happen to run into her, say hello for me, all right?



MOTHERFUCKIN’...



WAIT A GODDAMN MINUTE, CHIEF! ACCORD? The Accord from Drakengard 3? That Accord? Let’s back up here a minute...



Accord was a character from Drakengard 3. She was a really weird fourth wall breaking apparent time traveler librarian type girl that had apparently read that game’s entire script and got to be really annoyed the characters in it kept loving up and having bad endings. In the end, she sacrificed herself for... another goddamn Rhythm Battle end game to settle things in Drakengard 3’s weird rear end multi-verse timelines.



Also, she was a loving android. One of many, tasked with fixing the hosed timelines of the Drakengard universe. Which was a really big non-sequitur until you realized Drakengard 3’s final ending was a backdoor callout to a NIER sequel. So... NONE of that matters in this game. There is a character in Drakengard 3. She had had a big interest in fixing timelines but primarily she dug weapons from Yoko Taro’s past games and is reselling them in the new ones in a weird meta thing.

Don’t worry about it. Accord never actually appears in this game. She’s just referenced a few times as a weird blatant Drakengard 3 reference. The Time Traveling/Inter-Dimensional Androids of that game are not a factor in this game’s plot. Who the gently caress knows what that’s about overall...



In any case, that’s a wrap for the first of dumb sidequest in NieR: Automata and the first of our big oversized weapon cache. Tune in next time in which... actually, it’s more early game sidequests and then everything gets REALLY hosed... Stay tuned...






Video: Episode 10 Highlight Reel


BONUS: Secret Technique. Do not share. Classified!

The Dark Id fucked around with this message at 19:04 on May 7, 2017

Josuke Higashikata
Mar 7, 2013


9S won't do anything in any circumstance on Passive, including defend himself if hit by an attack. Enemies won't acknowledge him at all either so it's just for playing without the AI mucking in at all

Rirse
May 7, 2006

by R. Guyovich
Yeah when I played the game and saw him mention Accord I just went 'what?' too. Surprise she not physically appearing in a game about machines when the last game revealed she was a machine as well.

DeafNote
Jun 4, 2014

Only Happy When It Rains
Cant expect Accord's briefcase to help you out more than One time

jyrque
Sep 4, 2011

Gravy Boat 2k
I uh never played Drakengard 3 so that sure is an interesting fact! Actually I should get around to reading the LP. :v:

Other players' bodies is pretty much the what corpse system amounts to. It's always funny to see a load of corpses next to a difficult part, each with their own message. It adds a feeling of community. Plus if you're having trouble with bosses, there's bound to be plenty of corpses around useful for healing yourself. I didn't find the plug-in bonuses themselves that useful as the effects are so random and short-lasting so I usually repaired myself another mute buddy. Repaired buddies also do one from a variety of Dark Souls style gestures when getting up which is a nice touch.

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING

The Dark Id posted:

Remember, beasts such as moose are the only enemy that levels up alongside our player character. They’re always deadly when available.


[...]

You see this half-assed barbed wire fence? Totally impregnable. That clearly open clearing in the wall? Invisible wall. Meh...
Two corrections you only learn if you're a crazy person.
A) the mooks in shooter stages also level up with you*.
B) you can jump over that fence in your screenshot, it's a one-way passage but it's passable. I used it as a shortcut back all the time.

* Maybe? I'm not sure if it's a "only if your idiot rear end hits level 99" thing. But the first scene after my turbo-grinding, all the minis were Lv99 and then the boss was level 10.

Bad Seafood
Dec 10, 2010


If you must blink, do it now.
The fishing minigame is the other thing I'm convinced is a huge joke at the expense of that one guy.

And yeah, chalk me up for someone else who immediately recognized and bought the Beastlord and pretty much used it for the rest of the game.

really queer Christmas
Apr 22, 2014

END ME SCOOB posted:

B) you can jump over that fence in your screenshot, it's a one-way passage but it's passable. I used it as a shortcut back all the time.

Was going to post this as well. You have to double jump over the middle part and you just barely fit through. I only figured it out because I was stubborn.:v:

apocalypticCritic
Mar 19, 2014

The Dark Id posted:

and Max HP (guess...)

Oooh! Umm.... Oh, don't tell me.... I know this.... I know.... OH! That's right. It lowers the recharge time on your pod attacks! :pseudo:

darealkooky
Sep 15, 2011

You sayin' I like dubs?!?
As far as I'm concerned the body system is justified by being able to summon your own previous body to help you take out the guy that did you in the first time.

jyrque
Sep 4, 2011

Gravy Boat 2k
There are a few spots like that in the game. Doing an upwards attack (jump then immediately light/heavy attack depending on weapon) gives you the initial air and then you can double jump.

Shardix
Sep 14, 2011

The end! No moral.
The plomp as the pod hits the water while fishing is a strangely satisfying sound.

NHO
Jun 25, 2013

The chip icon starts urgently blinking when buff is close to running out. It doesn't help - you are too busy to look at it any length of time.

Also, I want that hard light stool. It's nifty.

You haven't petted the pod. Even after it caught you a fish. You sing praises for it's ability to shoot and dump hueg laserbeams, but you don't pet it.

apocalypticCritic
Mar 19, 2014

NHO posted:

You haven't petted the pod. Even after it caught you a fish. You sing praises for it's ability to shoot and dump hueg laserbeams, but you don't pet it.

Yooou missed a post.

The Dark Id posted:

I'm busy the early part of this week. But I'll leave you all with a powerful secret technique to mull over in the mean time. Rub the touch pad on PS4 or shake the mouse while in neutral stance on PC.

https://www.youtube.com/watch?v=NTeExtkRhzA

I got you, though.

Bugblatter
Aug 4, 2003

Rirse posted:

Yeah when I played the game and saw him mention Accord I just went 'what?' too. Surprise she not physically appearing in a game about machines when the last game revealed she was a machine as well.

I kind of took Accord owning the weapons shop to be a silly explanation for weapons from other games appearing. She just picked them up while dimension hopping!

NHO
Jun 25, 2013

apocalypticCritic posted:

I got you, though.

No, I haven't recognized TDI. It was just around avatar switch. So I felt that it's spoiler and continued to wait for actual TDI Pod Petting.

Silly me. Sorry.

MythosDragon
Jan 3, 2016

I didn't even notice those guys had axes. I took a boar to that fight and proceeded to Drift through their HP bar with surprising grace I have yet to manage to replicate. I did 2 drifts and murdered all 3 perfectly somehow, Now I miss by an entire barnyard when I try to drift into anything.


Also you didnt show off that it takes like 5 minutes to find the last complex gadget.

Qrr
Aug 14, 2015


I kind of like the Supply Trader of Theseus. Though the whole "am I still really me" thing isn't very relevant to 2B, since she can hop in the save point at the resistance base and get her personality transferred to a different body in the space base. I guess the black boxes can do their stuff even without exploding.

is that good
Apr 14, 2012

The Dark Id posted:

if we’re being real, just about ANY game fishing is usually mediocre to actively bad. No, this is not an invitation to list counter arguments of supposedly good fishing

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

NGDBSS posted:

Next time I get to run a tabletop game with my Sunday group, I should try this sort of thing with the rest of the players. Undoubtedly it'll be weird as all hell, but I doubt they'd complain much compared to the bizarre stunts I've already pulled.

If you do, give us a trip report, because I'm not sure how that'd work, especially in a tabletop system with lots of crunch. (I have some ideas, but you're the one with an actual gaming group.)

Dabir
Nov 10, 2012

These sidequests can definitely gently caress up with their guaranteed drops from time to time. I spent like an hour running around killing things over and over trying to get a small gear, getting pretty fuckin mad about it, and googling showed I wasn't the only one.

Fredrik1
Jan 22, 2005

Gopherslayer
:rock:
Fallen Rib

Dabir posted:

These sidequests can definitely gently caress up with their guaranteed drops from time to time. I spent like an hour running around killing things over and over trying to get a small gear, getting pretty fuckin mad about it, and googling showed I wasn't the only one.

Yeah, this happened to me too, I thought it was going to be a fixed pickup and not a drop so I spent like an hour looking for it before I went to the internet.

MysticalMachineGun
Apr 5, 2005

That fishing almost looks relaxing, which makes it better than 99% of other fishing minigames

Cryohazard
Feb 5, 2010

Qrr posted:

Though the whole "am I still really me" thing isn't very relevant to 2B, since she can hop in the save point at the resistance base and get her personality transferred to a different body in the space base.

You can take her pause in that scene two ways, either she doesn't understand where the gently caress he's coming from, or she does and it shakes her, considering how YoRHa work.

Josuke Higashikata
Mar 7, 2013


Square are re-printing Nier 1 on PS3 to celebrate Automata coming out, so no better time than to do Life in the Sands for yourself.
https://store.eu.square-enix.com/uk/product/441818/nier-ps3

Not sure if this link will auto re-direct to your region

Elkyrie
Mar 18, 2014

The Dark Id posted:

And if we’re being real, just about ANY game fishing is usually mediocre to actively bad.

I don't know, Dark Cloud 2 had-

The Dark Id posted:

You’re broken in the brain and in denial just like those idiots who thought Blitzball was a good mini-game.

Oh, you got me twice in one sentence :smith:

Also, I do want to genuinely apologize for being part of the Dumb Idiot Spoiler Squad earlier. Gonna refrain from posting until you get further in.

Soysaucebeast
Mar 4, 2008




Josuke Higashikata posted:

Square are re-printing Nier 1 on PS3 to celebrate Automata coming out, so no better time than to do Life in the Sands for yourself.
https://store.eu.square-enix.com/uk/product/441818/nier-ps3

Not sure if this link will auto re-direct to your region

I'm hoping they rerelease for PS4 or PC. I sold my PS3 a while ago, but Automata has really got me jonesing to play the original again.

Tax Refund
Apr 15, 2011

The IRS gave me a refund. I spent it on this SA account. What was I thinking?!

NGDBSS posted:

Next time I get to run a tabletop game with my Sunday group, I should try this sort of thing with the rest of the players. Undoubtedly it'll be weird as all hell, but I doubt they'd complain much compared to the bizarre stunts I've already pulled.

Have you ever heard of an RPG system called Inspectres? I got a copy at Gencon once, but I think it got lost in one of my moves so I can't look up who published it. Small operation, I think. It's a system for playing a Ghostbusters-inspired game: you're a team that goes around hunting down supernatural occurrences and dealing with them for people.

Inspectres had a mechanic called "the confessional chair" — you're encouraged to use a real chair, preferably a comfortable armchair, for this — where any player could go sit in the chair and do a documentary-style "What we didn't know at the time was..." bit, and the GM them works that into the game. The example in the book was a GM throwing a haunted broom at the players. One of them grabs a fire axe off the wall and chops the broom in two, and another player practically throws herself into the chair: "The funny thing is, Bill was the only one of us who hadn't seen The Sorceror's Apprentice, so I think he was the only one who wasn't expecting what happens next." GM: "Thank you, I was hoping someone would pick up on that." (The system is pretty player-driven-plot anyway, so this fits right in.)

U-DO Burger
Nov 12, 2007




My brain may be broken, but I think the fishing mini-game in Breath of Fire III was fun

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
So can 9S actually die or get crippled or is there any reason not to just tell him to mess up enemies as soon as you're in a battle? Also it's a shame Accord doesn't show up.

MechanicalTomPetty
Oct 30, 2011

Runnin' down a dream
That never would come to me
I fished all of like once and completely ignored the fishing encyclopedia. Clearly that was a mistake. :stare:

loving android PETA and robo-fish, only in a Yoko Taro game folks!

Also while I wont say the fishing minigame in Deadly Premonition was any good it was certainly, uh, memorable.

PurpleXVI posted:

So can 9S actually die or get crippled or is there any reason not to just tell him to mess up enemies as soon as you're in a battle? Also it's a shame Accord doesn't show up.

Pretty sure he's invincible, I think the worst that can happen is he gets knocked off a cliff or something in which case he'll just respawn in a second or two.

sniper4625
Sep 26, 2009

Loyal to the hEnd
Your AI companion is invulnerable, and will teleport to your position after a bit if they get left behind/miss a platforming jump or whatnot. It's pretty handy, even though there's not actually an in-game list of what those behaviors do! (Thanks TDI!)

Speedball
Apr 15, 2008

Fishing is really easy, and one of the best ways to make money. It's very improved from the last game.

macfam
Dec 22, 2012

Speedball posted:

Fishing is really easy, and one of the best ways to make money. It's very improved from the last game.

I don't recall it being as hard to catch the rare fish in Nier as it is in Automata, but to be fair I could have blocked those memories out just like The Dark Id.

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Zereth
Jul 9, 2003



macfam posted:

I don't recall it being as hard to catch the rare fish in Nier as it is in Automata, but to be fair I could have blocked those memories out just like The Dark Id.
You needed bait in Nier No Subtitle, sometimes it had to be fish you'd previously caught to use as bait for bigger fish.

Pod 042 doesn't need anything as bait other than maybe holograms or something.

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