|
There is One True King of the Earworms in this game and when you hear it, you will understand.
|
# ? May 20, 2017 21:17 |
|
|
# ? Apr 28, 2024 16:04 |
|
McDragon posted:There is One True King of the Earworms in this game and when you hear it, you will understand. Is it the end credits song again? I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
|
# ? May 20, 2017 22:36 |
|
"Emil / Sacrifice" is the true king.
|
# ? May 20, 2017 22:57 |
|
All this music talk made me buy the soundtrack. At least one of the titles seems like a pretty major spoiler. But, worth it! It's all so good.
|
# ? May 21, 2017 00:22 |
|
Zoe posted:All this music talk made me buy the soundtrack. I wanted to buy the soundtrack but the download isn't available in my country.
|
# ? May 21, 2017 00:48 |
Fredrik1 posted:I wanted to buy the soundtrack but the download isn't available in my country. Buy the physical one and have it shipped to you. That's what I did.
|
|
# ? May 21, 2017 01:40 |
|
Nice find!
|
# ? May 21, 2017 02:31 |
|
Blitzed through all 89ish pages today, thanks to not realizing TDI had already started this up. I'm definitely looking forward to seeing the rest of the game given that patented TDI touch, and the shenanigans that will ensue. On a sidenote, could Jackass be TDI's spirit android?
|
# ? May 21, 2017 03:17 |
|
The Dark Id posted:Heavy attack is again the “DESTORY EVERYTHING” orb. The Dark Id posted:Melee Defense/Attack is a 30 second buff to those stats. It’s rare worth using those. The Dark Id posted:If you don’t know what a black box is, it’s a system in which you can put junk into it. The Dark Id posted:Also, he might have killed the dude that key to the entirety of this plan and the back-up plan was uhh...? The Dark Id posted:I like to think they play that sizzle real of world events once a month The Dark Id posted:This is all a lot easier method than having to battle a Doom Boar by hanging out on a rock for ten minutes lobbing magic during a side quest. The Dark Id posted:It’s actually the intergalactic version of the Disney corporation using eminent The Dark Id posted:That cannot be comfortable having a buzzsaw attached to your waste
|
# ? May 21, 2017 03:54 |
|
Wait, have the androids and/or machines been using contractions? If there is anything I've learned from scifi it is pay attention to the contractions.
|
# ? May 21, 2017 05:30 |
|
LordAba posted:Wait, have the androids and/or machines been using contractions? If there is anything I've learned from scifi it is pay attention to the contractions. They've'nt.
|
# ? May 21, 2017 05:38 |
|
eit: whoops wrong thread
|
# ? May 21, 2017 06:03 |
|
Really Pants posted:They've'nt.
|
# ? May 21, 2017 06:07 |
|
McDragon posted:There is One True King of the Earworms in this game and when you hear it, you will understand. It was War & War for me. I marched around work for a few days with that one stuck in my head.
|
# ? May 21, 2017 07:45 |
|
Really Pants posted:They've'nt. Eh? 2B and 9S used several just last update. Don't, I'm, there's... all the hits, all the big ones, all the good ones. Hell, Jackass used whatcha and talkin'. I mean, unless the contraction style you're using is pretty non-standard and you meant "Yes, the characters in this game use contradictions on many occasions", the androids contradict you pretty hard.
|
# ? May 21, 2017 08:54 |
|
honestly the Nier song that was in my head the most was 'Cold Steel Coffin' and for now 'Grandma Destruction' from this game
|
# ? May 21, 2017 08:59 |
|
Maxwell Adams posted:It was War & War for me. I marched around work for a few days with that one stuck in my head. I think the upside of Nier Automata's earworms is that there is no single one. Instead, about half of the soundtrack is earworms. So you get variety stuck in your head.
|
# ? May 21, 2017 08:59 |
|
Xander77 posted:That actually sounds like something you might find in a Yoko Taro game. But I imagine it's supposed to be "Destroy"? ...I'm not bitter, no.
|
# ? May 21, 2017 09:57 |
|
If you dig the music, I bet there's a fair chance you're digging Emi Evans' voice too; she performed most of the vocals and wrote all of the lyrics for the first NieR; and features very prominently in Automata as well. She's part of a duo called Freesscape, which you can look up on iTunes (or youtube if you're that sort of person). I bought their "Now is the point at which I touch eternity" album a couple weeks ago and found it much to my liking! (Of course you probably ought not to expect it to be strictly more Nier music. It occasionally has a similar groove but it is its own thing.)
FrankZP fucked around with this message at 10:07 on May 21, 2017 |
# ? May 21, 2017 10:05 |
|
chiasaur11 posted:Eh? Fl'n.
|
# ? May 21, 2017 12:15 |
|
It's very un-Nier but I'm a big fan of the battle theme for Disco Sephiroth and bro on the alien ship. Okabe's Tekken roots def show there
|
# ? May 21, 2017 12:25 |
|
Nina posted:It's very un-Nier but I'm a big fan of the battle theme for Disco Sephiroth and bro on the alien ship. Okabe's Tekken roots def show there You could almost say it's alien.
|
# ? May 21, 2017 12:30 |
|
Emi Evans also sang the credits music for Dark Souls and Dark Souls 2, which I only noticed recently. Not that there's any lyrics to them.
|
# ? May 21, 2017 16:53 |
|
Emi Evans is legitimately my favorite vocalist I've ever heard. I've bought a couple of her band soundtracks and she does a great job there too.DeafNote posted:honestly the Nier song that was in my head the most was 'Cold Steel Coffin' Cold Steel Coffin is a fantastic piece would have been the highlight of another game's OST. By Nier 1 standards it probably isn't even in the Top 5 songs from that game.
|
# ? May 21, 2017 17:38 |
|
KamikazePotato posted:Emi Evans is legitimately my favorite vocalist I've ever heard. I've bought a couple of her band soundtracks and she does a great job there too. https://www.youtube.com/watch?v=LkmGhUyhWec is so good By virtue of it being Emi Evans' band singing, there's a chance that YT will pull in N:A videos to put in your sidebar so while the video is entirely spoiler free, use the usual YT caution.
|
# ? May 21, 2017 18:47 |
|
The Sandman posted:Buy the physical one and have it shipped to you. That's what I did. Yeah, but I don't have space for even more stuff I'll never use in my apartment.
|
# ? May 21, 2017 18:48 |
|
Really Pants posted:Fl'n. Y'all'd've noticed that iffin' you were paying attention.
|
# ? May 21, 2017 19:01 |
|
Sorry, can't hear all y'all over the sound of The Shadowlord.
|
# ? May 21, 2017 20:52 |
|
Josuke Higashikata posted:https://www.youtube.com/watch?v=LkmGhUyhWec is so good
|
# ? May 21, 2017 22:29 |
|
Wipfmetz posted:Took me a few tries to stop parsing this as "Yoko Taro will do stuff in your sidebar"
|
# ? May 21, 2017 22:31 |
|
Wipfmetz posted:Took me a few tries to stop parsing this as "Yoko Taro will do stuff in your sidebar" Every single Nier: Automata spoiler that youtube has ever shown everyone was personally arranged by Yoko Taro. He's the actual person who arranges the "related videos" section. And he's also every youtube commentor who posted spoilers about the game. It was tough, but some things are worth putting the effort in.
|
# ? May 21, 2017 23:04 |
|
I'm finally back in town and able to play along (ahead) with the LP. And I know I'm a little late to replying to the last update, but I am not someone who missed the Machine Examination. I am however a person that never triggered it by walking on top of that building rubble. I just stood directly below his head wondering why there was a marker and wiggled back and forth and shot at him and a prompt to press "O" popped up for me. Standing on the rubble is far far loving easier though to get that prompt. Now back to my bourbon barreling towards ending B. E: I'm out of bourbon and beer. 3 loving shots. :/ Not A Gay Name fucked around with this message at 02:27 on May 22, 2017 |
# ? May 22, 2017 02:02 |
|
One of the great things about the Nier: Automata OST is that there are callbacks to the original game in the soundtrack as well. It's not just great remixes like Grandma: Destruction. For example, Alien Manifestation (the track that plays for the prologue) has Dispossession from the first game woven into it. So like the game itself, the soundtrack can give the player a new perspective on a world they already knew.
|
# ? May 22, 2017 04:21 |
|
Iolite posted:One of the great things about the Nier: Automata OST is that there are callbacks to the original game in the soundtrack as well. It's not just great remixes like Grandma: Destruction. For example, Alien Manifestation (the track that plays for the prologue) has Dispossession from the first game woven into it. So like the game itself, the soundtrack can give the player a new perspective on a world they already knew. Huh, I hadn't realized that. Any other subtle callbacks like that one on tracks we've heard so far?
|
# ? May 22, 2017 10:00 |
|
Qrr posted:Huh, I hadn't realized that. Any other subtle callbacks like that one on tracks we've heard so far? There's a bunch. Behind spoiler tags in case people are sensitive about this, even though we've already heard the song a bunch of times: City Ruins has subtle ties to Ashes of Dreams, for instance.
|
# ? May 22, 2017 13:18 |
|
I love the little bits of the tracks that make me go "hey this is familiar" Some songs feel like outright sequels. Okabe is incredibly talented at weaving the two soundtracks together
|
# ? May 22, 2017 15:01 |
|
Apart from the songs already mentioned my favorite throwback would be Hills of Radiant Winds. That song is just one amazing grade SSS+ overworld theme.
|
# ? May 22, 2017 15:27 |
|
Episode XXX: Welcome to the Family, Son Music: Rays of Light (Quiet) There’s one last sidequest in the City Ruins that is actually doable at this point in the game before we move on to go visiting Pascal again. There’s one back in the Resistance Camp that requires visiting an inaccessible area. Another one is over by the sewer leading to the Amusement Park that I think might straight up be an error for existing this early in the game because it involves an escort mission against a horde of Level 50 dudes. And one is a race that is just a complete fucker until we can augment 2B’s speed some more. The aforementioned doable quest is initiated on a rooftop just north of the overpass leading to the Factory Ruins. Here we find a member of the Resistance hanging out in a barren storeroom. Let’s see what he needs from our top of the line android duo. Hmm... Look, I know this is a bit out of the blue, but can you help me? I’ve got something of an emergency on my hands. It seems that some machine lifeforms have stolen several plug-in chips containing classified data. If they realize what they have, we’re going to be in big trouble. You have to help me get ‘em back! <Lend a hand.> Thanks. I have to track down a total of three plug-in chips. I’ll go ahead and send you the signal codes so you can track them. They’re all located somewhere in this city, so hopefully it won’t take too long. So begins “Retrieve the Confidential Intel” mission. Tracking down three chips by trashing some machines. That sounds within our wheelhouse. Marking approximate location on map. What a helpful Pod. We’ve got two of ‘em on nearby rooftops a couple blocks down and one in the world’s most popular ruined building in the city. Let’s get crackin’! Music: Rays of Light (Medium) All the machines during this mission are Enhanced (red and black painted) versions of earlier machine lifeforms. The first mission hotspot, just the north of where the quest giver is hanging out, features Enhanced versions of small and medium flyers. They’ve gotten more zealous with their orb spamming but otherwise are a flat stat upgrade of what we’ve already seen. Trashing all of these machines will automatically add the first Plug-in Chip to 2B’s pockets or... wherever she is storing these garbage bags full of loose chips and assorted garbage materials. The second mission hotspot is on a rooftop just southeast of Jackass’s Desert Camp pathway. It takes some rooftop parkour to transverse to this location. But hey, that’s what double jumps are for! It is likely in the possession of a machine lifeform. Up in this mission zone we’ve got two Enhanced Axemen. We already saw them in the crater ambush mission from a couple updates ago. They’re no big deal. Slightly more worrying is the Enhanced Medium Biped Gunner. Instead of simply a steady stream of energy orbs, it is instead a shotgun scattershot. Which can be a problem. More pressingly... They’ve got a charge-up shot doom laser that inflicts a massive amount of damage and can stunlock 2B into an early grave if she eats it in the face at a bad spot. It’s a good idea to avoid streams of plasma energy in general. Both in video games and real life. A trio of trashed Enhanced machine lifeforms later and the second of three chips slides into our inventory. Let’s head on out to the third and final loca— Oh? This chip is a model used exclusively by YoRHa units. There is no reason for a non-YoRHa android to possess it. A YoRHa-only chip? Well, I mean... it’s not like the machine lifeforms should be holding onto those chips anyway. We’d best gather the last of ‘em. We can sort out the chain of possession afterwards. Anyway, the final chip is located on the ground floor of that building we fought Engels... and the YoRHa betrayers and landed on a few times. In here we find a whole mess of Enhanced versions of the electric-shield wielding Stubbies. We already saw the best way to deal with these guys back during Jackass’s trials and the answer to this situation is unleashing Mirage and quickly mopping up any machines not outright destroyed immediately by the Mirage’s activation. As soon as the final Stubby is sent to the scrapyard, the third and final chip flies from its corpse and straight into 2B’s hands. All in a day’s work! That’s a timely broadcast. Let’s see what the Commander wants this time. Hopefully no further covert assassinations under the guise of desertion. That’d be great... This unit was in possession of several plug-in chips that contain classified information. I need you to seek out whatever intel you can regarding their current whereabouts and status. Roger. *disconnects* Chips with classified data, is it? Hmm... That does sound kinda familiar, doesn’t it? Ya know, let’s take a quick look at those chips we’ve been gathering. I mean chips drop all the time from machines. It could just be a coinci— Hmm... No, looking at it closely now... Yeah, I see the fine print. Right on the bottom here. Containing classified information. That’s a bit troubling. Let’s head back to that guy who gave us the quest and see what the deal is here... We are given the option to refuse this request and it does yield additional dialogue as well as making 2B not quite seem like a total idiot. So... <Refuse.> Huh? Why not? You don’t actually suspect me of something, do you? Come on! I need those chips! <Refuse.> Before I give you the chips, I need you to answer a question. Do you know anything about a missing YoRHa unit in the area? ...No. You sure? Look, just forget about the chips. See ya. Alright, don’t be like that, ya weirdo. Unfortunately, there is no alternate resolution here. If we want to remove this sidequest from our bucket list, we’ve got to go ahead with this. Speaking to him again... What? Do you feel like giving me those plug-in chips now? <Hand over the chips.> Thank you. Oh, and I know this isn’t much, but please take it. Well, that’s actually pretty generous. Some of those materials are fairly rare at this point and that G/EXP bonus doesn’t hurt. But that’s not all! The shady Resistance member also forks over a new Pod Program – A140: Gravity. Gravity well... it plops down a vortex that sucks up all enemies to it center for several seconds. They can still attack there and it does no damage when the gravity well dissipates so... Yeah, Gravity sucks rear end. I suppose you could use it to suck up enemies and have an easier time following up with another Pod Program. Or you could just use two offensive Programs. Or a Level 2 singular one. Oh yeah, this Pod Program can also crash the game if it sucks in more than ten enemies at once. It’s very rare for there to be that many enemies at once that can be hit with Gravity. But the possibility exists and they still haven’t patched that yet! So that’s cool. Your... family, huh? I really don’t like the sound of that. Please don’t be doing weird sex things to that missing YoRHa unit, dude? That would fall very much under “NOT COOL!” Anyway, this mission is only listed as Reported, not Completed. Which means there is a follow-up at a later date. Though unlike the missing Resistance member quest or others like it, there’s no automatic notification. Instead, a new quest marker quietly appears over by the Desert Housing complex. So let’s head out there. Music: Memories of Dust (Vocal) It’s been a while since we’ve last traveled out here. Fun fact: It’s possible to backtrack to where we fought What we do need to do is head to the southernmost apartment building ruins on the outskirts of the Desert Housing. Here, we find whatshisface from earlier. Let’s see how he’s getting along with those chips... Er, I suppose you noticed those chips were YoRHa, huh? Well, there’s a reason for that. Let me introduce you to the new addition to my family. New Music: The Color of Depression I always wanted family, you know? Or at least I was pretty sure I did. Seeing all the machines living together in the same area was starting to make me... lonely. So I went out and stole a broken-down YoRHa body. I’m hoping I can repair it and use it to kick off my very own family. H-H-H-Hello? Unbelievable... I know it isn’t right, but I don’t care. I need someone I can live with. Someone I can protect. You won’t tell anyone, will you? P-P-P-Pleeee...ase... ...... WELP! Nothing about this feels comfortable. Let’s uhh... let’s just back up slowly and get out of here. And then IMMEDIATELY tell Command there’s some sinister business going on out in the desert. Again. As soon as we head back to the Resistance Camp an e-mail comes in from Command. Let’s see what that’s all about. Maybe Pod 042 called the YoRHa equivalent of child protective services. ...Oh. Uhh. Mission complete...? Well, the name of the mission was “Retrieve the Confidential Intel” and it technically was retrieved in the end so. Yeah... Go team...? Really. That’s it. That’s all. They both died off-screen to machines. Or aced by YoRHa not wanting state secrets to be known by some weird hillbilly android. Who knows! The end! Hmm... how about next time we go visit Pascal and his folks. They seem like a happier lot. Remember waving that white flag? That was fun. Video: Episode 30 Highlight Reel City Ruins Concept Art – It’s gonna tip over any day now... The Dark Id fucked around with this message at 16:17 on May 26, 2017 |
# ? May 22, 2017 20:55 |
|
The Dark Id posted:
|
# ? May 22, 2017 21:06 |
|
|
# ? Apr 28, 2024 16:04 |
|
Good thing there's the ellipses at the end to confirm that they were definitely killed by machines. Sure would be awkward to think we couldn't always trust command and the council of humanity. Because we obviously can. Glory to mankind.
|
# ? May 22, 2017 21:07 |