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I'm pretty sure, being a Yoko Taro game, it's safely assumed that there are multiple endings gotten via multiple playthroughs. You can unclench a little, folks.
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# ? May 24, 2017 02:51 |
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# ? Apr 27, 2024 17:14 |
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Malachite_Dragon posted:I'm pretty sure, being a Yoko Taro game, it's safely assumed that there are multiple endings gotten via multiple playthroughs. You can unclench a little, folks. Unclenching is prohibited.
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# ? May 24, 2017 03:06 |
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chiasaur11 posted:Unclenching is prohibited. Speaking someone who just got through playthrough C earlier today, Yeah. Yeah, unclenching is prohibited because whooo boy.
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# ? May 24, 2017 03:14 |
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Malachite_Dragon posted:I'm pretty sure, being a Yoko Taro game, it's safely assumed that there are multiple endings gotten via multiple playthroughs. You can unclench a little, folks. We can safely assume that, but someone brand new to the series might not realize the NG+ aspect of the game. Multiple ending however are explained way back in the second update so. I don't know, everyone clench and unclench at your leisure. Hell do some kegels if you want.
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# ? May 24, 2017 03:20 |
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Man, I was preoccupied for one week, and now I'm forever 10-20 pages behind. Its so hard to keep up after falling behind.
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# ? May 24, 2017 04:16 |
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I was only talking about the calling it a straight up loop bit it seems like enough of a spoiler to be worth...not spoiling? But gently caress me I guess vv
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# ? May 24, 2017 04:16 |
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chiasaur11 posted:Unclenching is prohibited. This cannot continue.
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# ? May 24, 2017 04:24 |
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chiasaur11 posted:Unclenching is prohibited. This. poo poo. Cannot. Continue.
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# ? May 24, 2017 04:28 |
Is it really that hard to just not talk about plot events the LP hasn't covered yet?
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# ? May 24, 2017 04:31 |
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Ursine Catastrophe posted:I was only talking about the calling it a straight up loop bit it seems like enough of a spoiler to be worth...not spoiling? But gently caress me I guess vv I came to that conclusion after I replied initially and changed it, but eh oh well. What's happened happened, sorry to anyone. Nuebot posted:Is it really that hard to just not talk about plot events the LP hasn't covered yet? Apparently yes? Didn't think of that as a plot event and have apologized. Not A Gay Name fucked around with this message at 04:38 on May 24, 2017 |
# ? May 24, 2017 04:36 |
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Stephen9001 posted:So he draws the line at invoking (murderous) tragedy involving his family? It appears he has some limits after all. you can't force that poo poo you gotta let it happen organically
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# ? May 24, 2017 05:49 |
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Not A Gay Name posted:We can safely assume that, but someone brand new to the series might not realize the NG+ aspect of the game. Multiple ending however are explained way back in the second update so. I don't know, everyone clench and unclench at your leisure. Hell do some kegels if you want. Accord: *running full speed away from the timeline* NOW WOULD BE A GOOD TIME TO CLENCH
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# ? May 24, 2017 05:50 |
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Chokes McGee posted:Accord: *running full speed away from the timeline* NOW WOULD BE A GOOD TIME TO CLENCH Clench not the watchers.
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# ? May 24, 2017 06:05 |
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Morbi posted:I think this thread could use just a bit of lightening up after that questline. 9S' half poo poo-eating, half-worried grin is what makes this. He knows he's comitting a sin but at the same time he can't stop himself.
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# ? May 24, 2017 06:55 |
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# ? May 24, 2017 07:51 |
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KamikazePotato posted:9S' half poo poo-eating, half-worried grin is what makes this. He knows he's comitting a sin but at the same time he can't stop himself. 9S may be a top-of-the-line model, but his sense of self preservation is clearly somewhat... lacking.
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# ? May 24, 2017 07:56 |
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chiasaur11 posted:9S may be a top-of-the-line model, but his sense of self preservation is clearly somewhat... lacking. So far half of the time we've seen him go on a mission to Earth, it ended with him exploding without a recent backup. I think a sense of self preservation would kind of get in the way of his job. On the other hand, so far 2B has exploded and, in addition, destroyed the bunker, pulled out her own brain, and eaten the deadliest fish. Oh and deserted. So really, relatively speaking 9S is doing pretty well.
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# ? May 24, 2017 08:30 |
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I'm reading the thread for the Drakengard LP and you mention a screaming baby a few times, so I did the math and thought this child was the kid you mentioned as playing the game in this thread. Dunno what it says about me or you that I believed you'd watch a 7/8 year old play a Yoko Taro game.
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# ? May 24, 2017 08:40 |
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Exposing your children to Drakengard builds character.
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# ? May 24, 2017 10:54 |
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Share not your toys with the Watchers.
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# ? May 24, 2017 10:59 |
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Morbi posted:Exposing your children to Drakengard builds character. "Ya see what happens to all the kids in that game you're playing? That'll happen to you... ...If that room isn't cleaned by the time I get home, mister."
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# ? May 24, 2017 14:03 |
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Malachite_Dragon posted:Share not your toys with the Watchers. Send not the Watchers to bed.
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# ? May 24, 2017 15:33 |
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Episode XXXI: Family Matters Alright, 9S. What do you say we ditch these Resistance clowns and their really low resolution texture box and go see who’s up with Pascal and his machines for a while. Those guys seemed alright. Music: Rays of Light (Quiet) We could teleport straight into the Machine Village. But I dunno. I feel like two heavily armed androids stepping out of a random vending machine might be slightly startling to a bunch of machines. Also, as we approach the village an odd scene plays out... *angrily hopping away* No! Get away from me, dummy! ...... What was all that about? No idea. OK... Err... Mother Machine, is it? Wait... do you have a lipstick mouth and eyebrows painted on...? And is that tattered cloth supposed to be... an apron? Err. Okay... I see the Quest marker above your head. I’ll indulge your... whatever this is... Oh, this is so embarrassing! But if you must know, I was arguing with my child. You don’t say. That boy just refuses to listen to me, and now he’s gone and run off to who knows where! This is terribly forward of me, but would you mind finding him and bringing him home? I’d go myself, but I’d never survive out there on my own. We’ll see what we can do. Heh. Look at you, you big softie. Please bring my child home. Please! Fine... FINE! We’ll do one more sidequest and sort out this Family Squabble. Checking out the map, it seems the machine child managed to hop his way all the way to the City Ruins central area. Indeed, he’s right next to the building we fought the second group of classified intel chip carrying machines in the previous sidequest. Small world. Literally. Let’s start heading in that direction. It’s surprising to see them form familial units like that. I wonder if they’ll let us examine their brain circuits if we bring the kid home. Your scientific curiosity is getting out of hand, 9S. Joking! I’m joking! ...Mostly. 9S, we just finished a mission which involved some guy messing with another robot’s brains to Frankenstein ‘em into a weird fake sibling and it creeped out everyone involved. Also they all died. So maybe cool it with suggestions of brain circuitry screwin’ about. Lest 2B rip her OS Chip out of her head again... Anyway, as we approach the suggested mission area, we hear... Careful, 2B. I’m picking up hostiles. Music: Rays of Light (Vocal) That doesn’t sound great. Androids to the rescue! Or making everything worse! It’s been kind of a toss-up so far! This dude seems like he’s in a pickle. A single Small Biped is attempting to beat up on the robot child. Hey, dickweed! This sector is androids bullying machines. There ain’t no machine on machine hate crimes permitted. You know the rules! Now pay the murder price. Alright. Problem solved. Now let’s see about... this ADORABLE little dude. Aww. He’s got overalls and a happy smile painted on. What’s the score, little guy? Nnngh... *sniff* We should leave before more enemies arrive. No! I’m not going back! I’m NEVER going back! Come on, kid. Don’t be unreasonable. Any ideas, 2B? I’ve never dealt with a snot-nosed machine before. You got me. I’m on it! So this quest is a bit different from a few we’ve encountered or I’ve mentioned. This one is best off taken as early as possible. The enemies in NieR: Automata increase in strength with story progression, with a light bit of residual level scaling to the player in spots. Right now most of the City Ruin’s machine lifeforms are within Level 10-20, which is safely within our current range. So that’s fine. These first ones here are fixed Level 8-10 boys since they’re specifically spawned for the initial part of this quest. Not a problem. My little brother broke a plate once and she blamed ME for it! My big brother punched me, but somehow it was MY fault! It’s not fair! I hate my mommy! I HATE her! But to the issue with enemy levels, you might have noticed there was a health bar over the Child Machine’s head. That ain’t just for show. This is an escort mission. And all machines in the area will prioritize being a dick to the Child Machine. Seems normal machines and Pascal’s folks have beef. The Child Machine is fixed at Level 10 permanently. He’s got a ton of HP, despite the lower level, but you can see where issues might arise if there’s a 10+ level gap of machines attacking. It’s also worth mentioning, there is VERY MUCH friendly fire possible on our escort subject. Which is another issue of doing this quest later in the game with a beefier 2B. We have got to be mindful with how we deal with bullying machines. ESPECIALLY, in regards to Pod Programs. I might have seen someone stream this and try a charged Mirage right next to the Child Machine. That boy is now loving DEAD! And yes, you can fail this quest. The Child Machine blows the gently caress up. 9S basically goes “Oh GEEZ. Aww FRICK! Aww HECK!” and then you’ve got to go back to the Machine Mother and inform her that her son is now scrap metal. And she just starts sobbing. The end. You gigantic incompetent piece of poo poo. It is possible to retry the quest... in another playthrough, much later. Or you can just reload now and try to avoid gaining the Child Killer perk for the remainder of time. Are you finished? ...... Your mother is worried about you. She sent us here to find you. So quit with the whining and let us take you home already. ...’Kay. *sniff* So as I mentioned, this is an escort mission. And Stubby machines aren’t the swiftest of boys on the block, even at full speed hopping. And we do need to go all the way back to where this quest began over on the shortcut to Pascal’s village. Hey, mister? Was Mommy really worried about me? She sure was. So let’s go home and have you apologize, all right? ...... Once we get to the end of the next street over, the Child Machine is ambushed by bullying Buzzsaw and Gunner Stubbies. Here on out the enemies are whatever average story gate level the game is currently at (read: Level 15+) Everyone will target the Child Machine over 2B or 9S, so it’s important to take out all the close by machines before finishing off the further stragglers. You may notice I’ve mentioned some active quests but haven’t initiated them yet, even if that seems like it would save time in the long run. Yeah, maybe that is the case. But that can also lead to huge conflicts that will royally screw up the flow of other quests. For instance, if we’d initiated the second part of the quest to repair Engels then started Family Squabble... whoops! There’s a Goliath Biped hanging out in the field near the tower now! Good luck getting our Stubby boy past that intact! There’s also a quest over by the Amusement Park entrance that spawns a bunch of Level 35-50 machines by the underpass leading back towards the Resistance Camp. One of them gets interested in seeing what the ruckus is over here and... well, you can see the issue. That aside, we do have a horde of flying gunner machines wanting to headshot our poorly little buddy. 2B and 9S gotta be dumping non-stop to deal with these jerks efficiently. Although, now’s a good time to be mindful of the auto lock-on. It absolutely will lock onto the Child Machine at close ranges occasionally and Pod 042 is designed only to murder machines. Ain’t no recognized IFF coming out of no machine, cute overalls paint job or not. The biggest challenge of this escort mission is this duo guarding the shortcut back to the Machine Village. Two Medium Bipeds, one a sword wielding guy. The other is an advanced gunner. The sword machine isn’t too much of a threat since it’ll get easily distracted by 9S or 2B attacking it. The gunner though... ...Yeah. That guy can be a real problem. As in, if he can get a good bead on ‘em, he can send that child to The Shadow Realm in short order. Thankfully, gunners are NOT the most accurate of machines and the Stubbies have small hitboxes. Regardless, it’s best to sort out those idiots in short order. C’mon, you guys are adult machines. What are you doing trying to beat up a Stubby? That’s just crass behavior. You got what you deserve. As soon as we finish up with the last two machines, we just need to follow Child Machine to the edge of the forest where his mother is waiting for him. Thank you so much for bringing him home. ...... Selfish child! How dare you make me worry like that! Um, hey... no need to get all angry about this. New Music: Treasured Times M-Mommy? Mommy, no! Don’t cry! Do you have any idea how worried I was? I’m sorry, Mommy! Please don’t cry! *sniff* I’m sorry too, my darling. I shouldn’t have said that. *sniff* Oh, Mommy... Go on, honey. Get yourself home. I have to thank these nice people for helping you. Later, little guy. I never imagined how hard it would be to disconnect from the network. We’re constantly misunderstanding each other. Still, on those rare occasions where we connect, it makes me so very happy. I can see that. Thank you again for bringing him home. This isn’t much, but I’d very much like you to have it. A Deadly Heal +3 is a pretty nice chip, considering we’ve only encountered the base level. Also, that’s a nice chunk of G for our troubles. True. But it also seems kind of fun. And that concludes the Family Squabble quest. Well, that was sweet. I think we could use something nice after the last handful of quests being... well, you saw them. I can't believe we just prevented child murder in a Yoko Taro game. Maybe this is gonna be a big paradigm shift in his attitude towards children killing... Tune in next time when we finally make it back to Pascal’s Machine Village and maybe meet some of the other goofball machines hanging out in their weird Ewok tree village. Video: Episode 31 Highlight Reel Machine Hand Concept Art – We learned machines can fist pump. But can they fist bump? The Dark Id fucked around with this message at 16:16 on May 26, 2017 |
# ? May 24, 2017 18:04 |
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you know how the stolen chip quest had a bunch of red guys on top of various roofs? the escort path runs right past one of those groups, and they will jump down to kill the child. even better, it is the group with the red gunner. so yeah, i failed that quest and hadn't saved for a while beforehand.
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# ? May 24, 2017 18:14 |
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That was the first quest to really get me to go, "These guys aren't that different..."
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# ? May 24, 2017 18:41 |
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That was adorable. I really love how a number of the robots in this game are all painted up to be something else.
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# ? May 24, 2017 18:52 |
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I find it hilarious how, in isolation, 9S is all 'Machines are tricksy and evil monsters that feed on Android flesh! Murder them all, rip and tear!' But when a Machine with a endearingly rubbish paint-job asks him to perform some menial task, he's absolutely enthused to be able to lend a helping hand to a neighbor. Dude's denying his better nature to be a soldier.
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# ? May 24, 2017 19:13 |
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Let's just add another mark to the "We're totally the bad guys here, aren't we?" tally before we set off on our way.
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# ? May 24, 2017 19:26 |
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The Dark Id posted:I can't believe we just prevented child murder in a Yoko Taro game. Maybe this is gonna be a big paradigm shift in his attitude towards children killing Ha
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# ? May 24, 2017 19:29 |
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Wow you can straight up fail this quest? They don't just respawn another adorable robot kid? Rude.
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# ? May 24, 2017 19:35 |
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Is this the first time anyone has mentioned "the network"?
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# ? May 24, 2017 19:40 |
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The Dark Id posted:And that concludes the Family Squabble quest. Well, that was sweet. I think we could use something nice after the last handful of quests being... well, you saw them. I can't believe we just prevented child murder in a Yoko Taro game. Maybe this is gonna be a big paradigm shift in his attitude towards children killing... ...they're all dead, aren't they?
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# ? May 24, 2017 19:42 |
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Ratoslov posted:Dude's denying his better nature to be a soldier. Now watch him get his memories back and it turns out he's Robo-Hitler and I'll feel bad for sticking up for him.
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# ? May 24, 2017 19:56 |
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I'm really scared for Pascal's village now
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# ? May 24, 2017 20:18 |
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Leraika posted:I'm really scared for Pascal's village now It's Pascal's, we should wager that it'll survive.
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# ? May 24, 2017 20:29 |
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GunnerJ posted:Is this the first time anyone has mentioned "the network"? Yup, sure that will never ever come again.
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# ? May 24, 2017 20:33 |
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What's disorienting about this scene to me is that it seems like everyone knows what it is. 9S and 2B both talk about it like they learned a new facet of something they already understood. I got the impression that 9S could somehow tell that these machines were different and this is why he was willing to humor them rather than going all "Machines don't have souls, just waste them."
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# ? May 24, 2017 20:37 |
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GunnerJ posted:I got the impression that 9S could somehow tell that these machines were different and this is why he was willing to humor them Their eyes are glowing green instead of red. You've got about a 50/50 shot that they're either friendly or radioactive.
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# ? May 24, 2017 20:40 |
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Leraika posted:I'm really scared for Pascal's village now No way we don't get orders to raze that village to the ground and salt the earth for good measure. I said it before, I'll say it again: Pascal is totally going to be a boss later on.
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# ? May 24, 2017 20:48 |
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# ? Apr 27, 2024 17:14 |
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I had a big bug on this escort quest. I did the dumb thing that Id said don't do, and started a bunch of quests all at once, so I was trying to take out that group of elite machines on the rooftop for the yorha chip quest, while the kid was nearby. Didn't go near him so the initial wave of enemies didn't spawn and he was fine, but I kept dying to the elites (I was playing on hard, don't judge OK?). Respawn, corpse run, die, repeat. Eventually I took out the elites, then decided to help the kid.... and the initial wave of enemies, before you talk to him, never ended. They just kept coming and coming and eventually wore him down. I don't think that they were actually infinite, I think there was a set amount, equal to a wave for every time I died and respawned to the elites, the game storing up a bunch of "spawn wave" triggers or something. I mean I don't know that's the case, but I think that's what happened.
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# ? May 24, 2017 20:48 |