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Tyrannosaurus
Apr 12, 2006
Taking damage: 1d100 14 Still kicking!


Cannonade

Young-mi let loose an excited, defiant warcry as the goons opened fire. And she had good reason to be so confident: their blasts danced off her armor harmlessly. Only one even managed to leave mark. A small black scorch across her shoulder. Nothing.

It was only when she heard the low wheeze behind her that she realized not everyone made it through the first round quite so unscathed. In this form, she had a 360 degree view all around her and a sensor quickly brought full attention to the severity of Janice's injury in high quality imaging.

"Ah, poo poo," Young-mi muttered. She quickly backpedaled and positioned herself between the Amazing Arc Welder and any future incoming fire. "Come on, Arc," she growled. "Ain't you played Call of Duty before? Stay behind me!"

Her display lit up the four new figures. Dull red for the henchmen. Bright red for the super. Young-mi's guns went up.

Initiative: 1d10+46 47

"Ayo, we got a badass," she announced to the team. "Who wants to gently caress with him? Primordio?" Her aim kicked off the bright red and back to the previously wounded power-armor goons. "Suppressing fire."



Aiming at the most wounded power armor guy until he's done with the fight or I'm out of bullets. I'd progress to the second most wounded if the former happens before the latter.
Actions: 8#1d20 7 2 11 11 1 2 14 5
Damage: 8#1d10+5 9 12 13 14 14 12 8 8




Action 1
1) Hit -- 9 dmg! 2) Hit -- 12 dmg!
Action 2
1) Hit -- 13 dmg! 2) Hit 14 dmg!
Action 3
1) Hit -- CRIT 2) Hit -- 12 dmg!
Action 4
1) Hit -- 8 dmg! 2) Hit -- 8 dmg!

HP: 77/78
Power: 86/101
Natural Combat Defense Active: -2 to be hit

Tyrannosaurus fucked around with this message at 06:23 on Apr 8, 2017

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IPlayVideoGames
Nov 28, 2004

I unironically like Anders as a character.
Michael
100 vs 2 - super awake
Init 18


The grazing shot blasts a leaf off of Michael's twisting form, but he hardly noitces. He's too focused on the three additional antagonists joining the fight. More specifically, their beautiful armor. He can see the spectacular display of every bit of energy running through the power armor - how it routes, where it splits, where it sources from. He starts to back further away from the criminals, and his allies, reaching a safe distance. The sudden heat distortion from his body blowing out lethal amounts of radiation makes his from seem to wave and shimmer.

"Agent Montuak. There's a flaw in your armor," the alien calls out, reaching outwards to the cluster of armored men to begin to siphon power from their subsystems. "Allies, there are about 10 more of them inside the building. I'll try to keep watch for them if they come our way," he announces.

---
First action at 18 is to move safely away from everyone and raise the temperature of the area 20 feet around him to 150 degrees and to gain Flame Defense.
Second action at 3 is Control Electricity to try to drain the power armor suits - I rolled a special attack on each enemy in the area for the electricity drain - Montuak is last. All hit. Second attack vs everyone to confirm - All hit. It crit the first guy but not sure if that matters on something like this.

Active defenses:
Willpower
Flame Defense
Sense of Balance (-2 TN to hit)
Sense of Awareness (No flanking)

HP: 48/50
Power: 49/66

IPlayVideoGames fucked around with this message at 07:29 on Apr 8, 2017

Werewhale
Aug 10, 2013
Solomon Slade a.k.a. PRIMORDIO
Initiative: 1d10+14 20 Two actions!



The laser bounces harmlessly off the ape monster's fiery form. (All damage soaked by Invulnerability)

It turns to the new arrival and replies to his introduction by screaming "PRIMORDIO!" and beating its chest. Then it shoots towards him like a rocket, claws first. PRIMORDIO's tactical acumen is pretty shallow.

Hand-to-Hand target number: 2(base)+2(claws)+3(animal reflexes)+1(accuracy)-3(level)+5(power) =10

Claw attacks vs. 10: 2#1d20 2 1 A hit and a crit!

Claw damage: 1d12+5 12 for the hit and 17 for the crit, total 29 damage.

Current Hit Points: 27/27(Invulnerability 10hp/round, regeneration 3hp/round)
Current Power: 40/70 (58 - 3(Monstrous Form)-5(APS Fire)-10(attacks))
Flame Powers defense active! Unarmed enemy attackers take 4d6 damage on contact!
Monstrous Form active! -3 to target number to hit!

L0cke17
Nov 29, 2013

Oskar

Unconsciousness Checks Unconsciousness: 2#1d100 24 40

The Horatio both continue hiding in cover and peppering the minions with blasts.

Initiative: 2#1d10+14 21 24 Both get 2 Actions

Primus:

Attacks
Attack: 2#1d20 1 11 Crit and a hit
Max damage (14) and Damage: 2d6+2 12 damage

55/63 power remaining
14/18 HP Remaining
Secundus:

Attacks
Attack: 2#1d20 3 18 2 hits (the second barely)
Damage: 2#2d6+2 6 8 damage

55/63 power remaining
13/18 HP Remaining

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
One of the power armored henchmen is forced back by a withering hail of gunfire from Cannonade, one bullet lodging itself firmly in his shoulder. His armor has taken massive damage, though its systems still appear mostly operational. The henchman next to him, his armor still mostly intact, has a few plates blown off by force bolts from The Horatio. Agent Montauk is able to shrug off the brunt of PRIMORDIO's attacks, but when Janice opens fire, no pun intended, he's forced onto his back foot. His command is clear. "Wipe 'em out!" Once again, the villains launch a barrage of energy weaponry, this time joined by the laser rifles carried by the Intercrime rank-and-file. The power blasts from the armored henchmen mostly strike true, though one whooshes past Janice's head harmlessly, but only Michael is hit by laser fire, fired in three-round bursts.

Agent Montauk, however, varies his attack strategy. It's all The Horatio can do to avoid the explosion from the micromissile he launches from his shoulder, while Michael finds himself entangled in a high-tensile net. Arc Welder is hit with a ray that leaves her feeling tired and weak, and Cannonade is chilled by a blast of freezing energy that leaves chunks of ice behind, slightly weighing her down.

(The powered armor guys send 9 damage at each of the Horatio, 18 at Cannonade, 1 at PRIMORDIO, and 8 at Michael. Michael takes 8, 6, and 4 from the burst-fire laser rifle. The Horatio were missed with an explosive area attack, Michael has been hit by an improved net gun and must make a Strength save on d20 at -3 to escape, one attempt per turn, Janice loses 17 Power from a devitalization beam, and Cannonade takes 14 damage from a freeze ray, any damage that isn't rolled with results in ice forming at a rate of 100 lbs. per point, and if the total weight of accumulated ice exceeds your carrying capacity, you're basically stuck in a block of ice and unable to move at all. Montauk is at 45 with three actions, the power armor guys at 24, and the normal guys at 16.)

Tyrannosaurus
Apr 12, 2006
Damage: 1d100 46 Still kicking!


Cannonade

"Ah, poo poo."

Young-mi quickly turned, dropped to a knee, and covered the Amazing Arc Welder with her body. Her armor shuddered and rocked but ultimately held solid even under the increased barrage. Which was good. But less damage would be better. How though...

Another blistering wave of shots danced across her back. "loving poo poo," she growled. A klaxon suddenly screeched inside her helmet. It was a warning of fast developing ice across multiple panels but goddamn it was super irritating. Visual diagnostics flashed before her eyes. Young-mi snorted and shook her head. "poo poo poo poo poo poo."

She redirected power to her exhausted ports and then flexed and ice shattered into a cloud all around her. And it was actually kind of beautiful it it's own way. The ice floating slowly in the air reflecting light into a thousand tiny prisms. Poetic. Calming. She appreciated the vision but, most importantly, she enjoyed the fact that the drat klaxon went quiet in her head.

Young-mi stood up slowly. With a soft purr like from a great big robot kitten, her mechanical forearms shifted and panels opened up and lights turned on and her two gun hands became even gunnier hands. An extra barrel. A rotating firing display. An ammo belt. And all kinds of other stuff that looked totally sweet I swear to god. Just take my word for it it looked loving rad as hell. Badass. Just super, super cool stuff. It was awesome. Anyway, Young-mi pointed them slowly at the six goons. She moved her sights from one to other to the other. It was time to take the normies out of the fight.

"Alright, you mother fuckers!" she yelled. "Guns on the loving ground and I ain't loving playing! I wanna see guns down and hands up or so help me god I'm going to start shooting off dicks!"

She waited about half a second for compliance. And then her gun hands started to whirl.

Initiative: 1d10+46 54 Four actions!

Action 1
Burst Fire Dick Shots: 12#1d20 13 5 10 19 11 6 2 11 4 2 15...
Summary:
6 hits
Action 1: Burst Damage 1/2: 2#1d10+5 14 11
Action 1: Burst Damage 2/2: 2#1d10 8 7

updated damage roll: 2#1d10 2 4
Summary: 38 damage, 1 shot goes wild

Action 2
Burst Fire Dick Shots pt 2: 12#1d20 10 11 8 19 7 9 7 6 13 7 5...
Summary: 6 hits
Burst Damage 1/2: 2#1d10+5 11 14
Burst Damage 2/2: 3#1d10 2 2 3

updated damage roll: 1d10 7
Summary: 31 damage, 2 shots go wild

Action 3
Burst Fire Dick Shots pt 3: 12#1d20 15 5 14 6 2 17 17 13 10 2 1...
Summary: 6 hits
Burst Damage 1/2: 2#1d10+5 13 13
Burst Damage 2/2: 3#1d10 8 5 6
Crit: 10

Summary: 47 damage, 0 shots go wild

Action 4
Just regular burst shooting: 6#1d20 12 17 3 19 2 9
Summary: 6 hits
Burst Damage 1/2: 2#1d10+5 12 9
Burst Damage 2/2: 3#1d10 4 9 1

updated damage roll: 1d10 8
Summary: 36 damage, 1 shot goes wild


I'll start shooting at Agent Montauk as soon as they throw down their guns.


HP: 59/78
Power: 75/101
Robot Body Defense Active
Natural Combat Defense Active: -2 to be hit

Tyrannosaurus fucked around with this message at 04:23 on Apr 17, 2017

Werewhale
Aug 10, 2013
Solomon Slade a.k.a. PRIMORDIO
Initiative: 1d10+14 20 Two actions! Rolled the same as last time.



PRIMORDIO didn't even notice the glancing hit across his shoulder(Invulnerability). All he perceived is the enemy in front of him, taunting him by not falling to his onslaught. He was dimly aware that maybe he should switch up his tactics, but he wanted to beat this guy into the ground with his hands. So PRIMORDIO lets out another inhuman roar, and tears at Montauk, but his blows were more fury than finesse, and the Intercriminal knew just how to evade his predictable attacks. A glimmer of fear sparked in the back of PRIMORDIO's mind as he started to feel the onset of exhaustion, with little to show for his efforts. He was going to have to start getting clever.

Hand-to-Hand target number: 2(base)+2(claws)+3(animal reflexes)+1(accuracy)-3(level)+5(power) =10

Claw attacks vs. 10: 2#1d20 18 12 Two misses!:argh:

Current Hit Points: 27/27(Invulnerability 10hp/round, regeneration 3hp/round)
Current Power: 28/70 (40 - 3(Monstrous Form)-5(APS Fire)-10(attacks))
Flame Powers defense active! Unarmed enemy attackers take 4d6 damage on contact!
Monstrous Form active! -3 to target number to hit!

L0cke17
Nov 29, 2013

Oskar

Unconsciousness Checks Unconsciousness: 2#1d100 78 21

Both will roll with damage, reducing damage by 5.

Now quite angry Primus takes the time to scream many obscenities at the enemy. Forgetting to shoot as often as Secundus does.

Initiative: 2#1d10+14 15 19 Primus gets 1 action, Secunds gets 2

Primus:

Attacks
Attack: 2#1d20 1 11 Crit and a hit Crit!
Max damage (14)

48/63 power remaining
10/18 HP Remaining
Secundus:

Attacks
Attack: 2#1d20 3 6 2 hits
Damage: 2#2d6+2 12 8 damage

46/63 power remaining
9/18 HP Remaining

L0cke17 fucked around with this message at 21:54 on Apr 22, 2017

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

The Amazing Arc Welder

Whatever the beam it was they just shot, it's sapped Janice's energy, as has the earlier blow -- under normal circumstances, she'd probably be thinking about going to fight another day. These aren't normal circumstances, though. She's part of a team now, and the objective is real, not just a training dummy or a random street criminal...

Plus, she has to admit, she's pissed off. Maybe her team doesn't deserve to be taken seriously yet on paper, but she'll be damned if she's going to let Agent Montauk walk away thinking he's had a grand day out. Screw this guy. Screw his goons. Screw Intercrime.

The limiters are on the fritz anyway, so... maybe it's just time to take the limiters off.

Janice launches into the air as she allows her power to erupt, transforming herself into a vaguely humanoid shape of glowing white-hot energy, almost painful to look at and exuding heat. "We'll give you the chance to surrender. Otherwise... well, you'll see." The arms of the figure reach out, and a bolt of white-hot plasma, completely unrestrained by any technology or effort, lances out at Agent Montauk. Hopefully he won't die, but, well, he's got that nice power armor, right? He'll probably live to regret this.

Initiative: 1d10+15 19 Two actions, as usual.

Action 1: Transform into Plasma Form, for 7 power/round. Start hovering, because screw spending an action to not hover.

Action 2: Full-power Plasma Shot at Montauk (TN 15): 1d20 2
Full-power Plasma Shot Damage: 1d6*10+7 57

Boom.

Plasma Form active! Defenses are the better of Flame Power or Power Burst, among other things.
HP: 13/33
Power: 58/88

IPlayVideoGames
Nov 28, 2004

I unironically like Anders as a character.
Michael
Saves vs unconscious
Init 24


All of Michael's fancy pyrotechnics are put to a halt when he is pummeled with laser fire and then drops rather inelegantly to the ground in a struggling heap as he's taken by a net.

"They got me!" he shouts, vines trying to wriggle out of the various net holes, which just manage to get him more stuck. He forces himself to lay still for a moment and retract, before lifting the net off of him and rising back to his 'feet'. The retaliatory cold beam just barely misses Montauk's head.


At 24 init - Escape the net. Called shot on Agent's head misses. Shot doesn't go wild.

At 9 init - Restart flame defense w/control radiation

Active defenses:
Willpower
Flame Defense
Sense of Balance (-2 TN to hit)
Sense of Awareness (No flanking)

HP: 30/50
Power: 39/66

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
Cannonade continues shredding the enemy power armors, all three now sport sizable openings, and she can hear low-power warnings beeping within them. The Horatio get lucky, and each knock out one of the goons with laser rifles, getting clean shots past the light combat vests they're wearing. Janice's shot sends Montauk slamming into the wall of the mint, and when he recovers, his arms look a little sluggish, and he mutters something about his strength enhancers being out of commission. She also begins floating several inches off the ground, her form now practically weightless. This is a fortunate side-effect of her powers, as she's not melting the asphalt.

The rest of the team was less successful, but Agent Montauk's goons, looking much worse for wear, charge into the fray, throwing punches, rather than using their dwindling power reserves on their energy weapons. One of them is foolish enough to attempt to punch Janice, who, naturally, moves to help the thug's fists connect. He pulls back bare arms, the surrounding armor destroyed, and runs back towards the fallen Intercrime soldiers in order to retrieve one of their weapons, given that all of his offense systems were stored in his suit's arms. Another of the power armor troopers tries attacking PRIMORDIO, and is similarly burned, though the damage is less severe, leaving much of the armor intact. This one changes targets and attempts to strike Cannonade, his fist glancing off her metallic form. The third tries to rush Michael, but his suit's internal Geiger counter warns him off, and he instead tries the Horatio. He attempts to strike both at once, but his poor timing on one of the two swings ruins what would have been a devastating blow. Deciding to play it more conservatively, he makes another attempt, attacking only one of The Horatio, but the moment has passed, and this attack also fails to find purchase. The next burst of fire from the remaining grunt goes wide, failing to hit anyone, and he follows it with an even less accurate one.

Agent Montauk, seemingly having had enough, tries really opening up, but the results are less than ideal for him. The Horatio, now prepared for it, both dodge out of the way of the micromissile fired from the power armor's other shoulder, and Montauk's freeze ray evaporates before it can reach Janice. However, his energy cannon hits its mark, mildly injuring PRIMORDIO. Putting his hand up to his ear, Montauk starts calling for backup from inside the mint. "The rest of you idiots, get out here, these guys are actually putting up a fight!"

(PRIMORDIO takes 8 damage past his Invulnerability, and still regenerates three HP per round. Everyone else takes no damage because the bad guys are having a pretty bad round. Janice's plasma body dealt 40 damage to one enemy power armor, and PRIMORDIO did 20 points of burning to another. Montauk is again on 45 with three actions, the power armor guys are on 16, and the normal guy is on 12. Reinforcements could show up at any moment, there are at least nine more guys inside according to Michael's recon, though they're all regular goons.)

Werewhale
Aug 10, 2013
Save vs. Unconscious(8 damage): 1d100 82 Not knocked out!

Solomon Slade a.k.a. PRIMORDIO
Initiative: 1d10+14 19 Two actions!



PRIMORDIO doubles over from the energy blast and instinctively takes to the air, settling in a hover twenty feet in the air. He had finally gotten hurt, though the gash across his chest was already closing. He would not be able to keep this up for much longer, so he settles into more conservative tactics. Montauk was calling for backup. PRIMORDIO could at least make it difficult for them. The monstrous ape clenches a huge fist and raises it. A bright wall of flame erupts at the hole to the mint. Any goons inside would have to suffer some burns if they wanted to come out(4d6 damage to pass through the wall). With his other hand, PRIMORDIO summons a ball of fire and throws it at the goon that foolishly hit him.

Flame Powers Target Number: 15(base)+3(animal reflexes)+1(accuracy) =19

Fireball attack vs. 19: 1d20 6 Hit!

Fireball damage: 3d6+1 19 :flame:

Current Hit Points: 22/27(Invulnerability 10hp/round, regeneration 3hp/round)
Current Power: 15/70 (28 - 3(Monstrous Form)-5(APS Fire)-3(firewall)-2(fireball))
Flame Powers defense active! Unarmed enemy attackers take 4d6 damage on contact!
Monstrous Form active and airborne! -4 total to target number to hit!

IPlayVideoGames
Nov 28, 2004

I unironically like Anders as a character.
Michael
Init 19

"More are com...you got it," Michael starts to warn, before reassessing the situation. Everyone is doing their thing, and seemingly pretty well. "Agent Montauk, I'm pretty sure you know we have to take you in," he calls out. "But I have to say, good job with the whole garlic thing. I've never taken a hit before. Not really my scene. But I know a few people that..." Maybe a few more shots will help. The Traxian takes another few moments to line this one up, zeroing in on Montauk's head again.

At 19 Init - Called Cold Beam to Montauk's head hits. Called shot confirms. 6 damage, 12% vs unconscious.

At 4 init - Maintain Flame Defense.

Active defenses:
Willpower
Flame Defense
Sense of Balance (-2 TN to hit)
Sense of Awareness (No flanking)

HP: 30/50
Power: 29/66

IPlayVideoGames fucked around with this message at 04:46 on Apr 20, 2017

L0cke17
Nov 29, 2013

Oskar

Hoping to get Agent Montauk down before his reinforcements arrive so he can strike a pose on Montauks unconscious armor-clad body as the goons rush out, the Horatio switch to the big bad.

Initiative: 2#1d10+14 18 18 Primus gets 2 actions, Secunds gets 2

Attacks:
Attack: 4#1d20 18 13 11 7
Damages:
Damage: 3#2d6+2 8 6 8

Primus:

Miss, and hit! 8 damage!

44/63 power remaining
10/18 HP Remaining
Secundus:

Hit and hit! 6 Damage and 8 damage!


42/63 power remaining
9/18 HP Remaining

Tyrannosaurus
Apr 12, 2006

Cannonade

Young-Mi paused.

"Really?" She looked around. "This motherfucker tried to punch me. You guys see that?" She pointed at him in disbelief. "You all saw that right? Man. That was dumb as hell." She shook her head.

Initiative: 1d10+46 55 Four actions!

Action 1
Kick a motherfucker's knee out: 4#1d20 4 6 3 10
Summary: 2 hits
Leg Damage: 2#1d10+9 16 18
Summary: 34 damage


"Nuh-uh. Stay down."

She stepped over the goon, lowered her gunhands towards him, and fired from pointblank. At some point the goon is going to run out of armor.

Action2
Burst Fire: 2#1d20 15 7
Summary: 6 hits
Burst Fire Damage: 2#1d10+2 7 10
Burst Fire Damage: 4#1d10-2 4 6 0 8
Summary 35 damage, 1 wild shot


"You done yet?"

Action 3
Burst Fire: 2#1d20 6 20
Summary: 3 hits, 3 misses
Burst Fire Damage: 1d10+2 11
Burst Fire Damage: 2#1d10-2 3 6
Summary: 20 damage


Action 4
Burst Fire: 2#1d20 8 16
Summary: 6 hits
Burst Fire Damage: 2#1d10+2 12 4
Burst Fire Damage: 4#1d10-2 0 6 8 2
Summary 32 damage, 1 wildshot


"Are you done yet?"



HP: 59/78
Power: 66/101
Robot Body Defense Active
Natural Combat Defense Active: -2 to be hit

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

The Amazing Arc Welder

More reinforcements? Well, if they're regular goons, Janice might be hesitant to deal with them... but Montauk and his team are still heavily-armored enough, and enough of a threat, that she doesn't feel any need to hold back, especially when she gets a look at Montauk's weapons. Still a threat. Still worth knocking down a peg, or a few. She hovers just a touch higher, concentrating on taking aim... She can't keep this up much longer, she knows, but maybe she can at least get Montauk down and make the goons reconsider.

Initiative: 1d10+15 24 Two actions!

Action 1 (Tick 24): Full-power Plasma Shot at Montauk (TN 15): 1d20 3
Full-power Plasma Shot Damage: 1d6*10+7 67

Action 2 (Tick 9): More plasma at Montauk (full power, TN 15): 1d20 16
Miss!

Plasma Form active! Defenses are the better of Flame Power or Power Burst, among other things.
HP: 13/33
Power: 47/88

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
PRIMORDIO sends a bolt of flame straight into one of the damaged power armors, pained screaming ensues, until some kind of internal fire suppression system kicks in. However, the damage is done, and the goon collapses with a loud clank. Another hits the ground after a powerful kick from Cannonade, his leg bent at a stomach-churning angle, blood beginning to drip through gaps in the armor. Rather than stand over his severely injured body and reduce it to so much hamburger with heavy weapons fire, she focuses on the last remaining power armor soldier. Enough gunfire finds its way into the holes in his armor that he, too, drops. Her final burst takes out the remaining henchman, leaving Agent Montauk alone. Clearly angered by the team's persistence, as well as the latest chunk of his armor plating vaporized by Janice, Montauk sweeps his freeze ray across the wall of fire created by PRIMORDIO, extinguishing it, but wasting his time in the process. He fires a pair of grenades from tubes under his suit's arms, one landing in the middle of the street, failing to harm anyone (though clearly aimed at Arc Welder), but the other explodes right in Cannonade's face. Fortunately, her metallic form isn't harmed by shrapnel, leaving just the concussive force and burns to deal with. Another half-dozen Intercrime thugs file out of the mint, however, weapons ready.

(Cannonade has 12 damage to deal with by rolling/invulnerability. Montauk is at 46 with four actions, and his buddies are at 19 with two.)

IPlayVideoGames
Nov 28, 2004

I unironically like Anders as a character.
Michael
Init 21

Staying back, Michael starts lashing about his thorny vines at the reinforcements, not quite hitting anyone but probably making some pretty loud cracking noises.

At 21 int - H2H one of the unarmored people. Misses - 16 vs tn 7

At 6 int - h2h one of the unarmored people. Misses- 16 vs tn 7

Active defenses:
Willpower
Sense of Balance (-2 TN to hit)
Sense of Awareness (No flanking)

HP: 30/50
Power: 25/66

Werewhale
Aug 10, 2013
Solomon Slade a.k.a. PRIMORDIO
Initiative: 1d10+14 19 Two actions!



PRIMORDIO roars in frustration. That bastard was still up! And he got his friends to join! Clawing at him went poorly last time, and would be even worse now that he was so tired. Instead, PRIMORDIO lands among the new arrivals and lashes out angrily, but only manages to make a lot of noise.

Hand-to-Hand Target Number: 5(base vs. Default)+3(animal reflexes)+1(accuracy) =9

Claw attacks vs. 9: 2#1d20 18 17 Nope

Current Hit Points: 25/27(Invulnerability 10hp/round, regeneration 3hp/round)
Current Power: 7/70 (15 - 3(Monstrous Form)-5(APS Fire))
Flame Powers defense active! Unarmed enemy attackers take 4d6 damage on contact!
Monstrous Form active! -3 to target number to hit!

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

The Amazing Arc Welder

"It's still not too late to surrender."

Janice lets the full effect of her voice in her plasma form -- not quite deeper, but more strangely resonant, and coming from no obvious source -- come to bear. She doesn't really believe that, at this point, Montauk is going to give up, but there's a vague hope, and it's right to make the offer, isn't it? Maybe the goons'll notice too. She can't focus her fire in them in good conscience, but that doesn't mean they won't see this. She aims at Montauk again, hoping she's close to cooking through that armor!

... She'd better be. Even through the haze of power that the plasma form provided, she could tell she couldn't keep this up much longer.

Initiative: 1d10+15 21 Two actions!

Tick 21: Full-power Plasma Shot at Montauk (TN 15): 1d20 4
Full-power Plasma Shot Damage: 1d6*10+7 27

Tick 6: Full-power Plasma Shot at Montauk (TN 15): 1d20 18
Miss!

Plasma Form active! Defenses are the better of Flame Power or Power Burst, among other things.
HP: 13/33
Power: 36/88

Antivehicular fucked around with this message at 05:09 on May 6, 2017

Tyrannosaurus
Apr 12, 2006
Damage: 1d100 79 Still kicking!
Initiative: 1d10+46 53 Four actions!



Cannonade

Young-Mi stepped through the grenade smoke and thumped a gunhand against her chest. The metallic clang echoed off the nearby buildings.

"C'mon," she called out to Montauk, "let's cut the bullshit and do this poo poo old school toe-to-toe. Unless you're scared."

On the back of her suit, four panels flared open. There was a roar and burst of fire and then she was rocketing towards Montauk. She was going to beat that rear end. And she was going to let him know it, too.

"I'm going to embarrass you in front of all your little friends," she taunted.

quote:

Action 1
Melee: 2#1d20 5 8
Damage: 2#1d10+9 17 16
Action 2
Melee pt II: 2#1d20 12 13
Damage pt II: 2#1d10+9 13 10
Action 3
Melee pt III: 2#1d20 7 8
Damage pt III: 2#1d10+9 16 15
Action 4
Melee pt IV (Headhunting): 4#1d20 19 17 11 3
Damage pt IV (Headhunting): 1d10+9 15

Total Damage: 102

For being in such a clunky looking armored body, Young-Mi's attacks were... surprisingly graceful. A testament, no doubt, to her old life. She rained down a variety of blows-- punches, elbows, knees. The only time she missed was when she got fancy. She threw a wide-swinging haymaker that Montauk easily ducked out of.

He didn't quite duck the follow up, though.

She let the momentum of her punch carry her body forward, pivoted on a single foot, and then twirled into a spinning heelkick.


HP: 57/78
Power: 61/101
Robot Body Defense Active
Natural Combat Defense Active: -2 to be hit

L0cke17
Nov 29, 2013

Oskar

The Horatio split up across the street and rain bolts down on the new mooks.

Initiative: 2#1d10+14 18 22 Primus gets 2 actions, Secunds gets 2

Attacks:
Attack: 4#1d20 7 19 4 16
Damages:
Damage: 3#2d6+2 7 11 11
Primus:

Hit and Miss! 7 damage!

40/63 power remaining
10/18 HP Remaining
Secundus:

Hit and hit! 11 and 11 damage


38/63 power remaining
9/18 HP Remaining

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
Montauk's net gun is blown clean off by Janice's shot, exposing part of his arm as more and more of his armor is stripped away by incoming attacks. That small hole proves to be all it takes for Cannonade, who manages to get past Montauk's armor with nearly every blow, and while he proves skilled at rolling with the punches, there are just too many. As he falls to a knee, losing consciousness, he manages to say, "Rookie mistake, newbie. Always seek to take out many weak targets rather than a single hard target. To wit:" He makes a hand signal at he falls flat, and the soldiers raise their weapons, not a one of them aiming at the highly-durable Cannonade. Force bolts strike two of them, causing one of them to fall from the pair shot by Oskar's duplicate. However, in return, a storm of laser fire surrounds the pair, singled out by the Intercrime soldiers as the weakest link, defensively, and rapidly proving Montauk's point as they're both laid out almost immediately. The remaining three goons finally emerge from the mint, and join the fray. One of the five waiting for them calls over his shoulder, "The commander called it, we're pinched, focus fire on the pencilnecks, leave 'em something to remember us by!"

(Both Horatios have been downed by an overwhelming hail of gunfire. They're both fine, long-term, but they won't be joining the last round or two of the fight. There are now eight Intercrime goons, with 19 initiative and orders to aim at the least durable characters first until they've all been knocked out. At this point you have a good enough idea of how much punishment they can take that I can say plainly that they've each got 10 HP, and one's taken some damage already.)

IPlayVideoGames
Nov 28, 2004

I unironically like Anders as a character.
Michael
Init 25

He didn't know either Oskar very well, but they are a part of his crew, and you always take care of your crew. Because in space they are all you tend to have.

Michael steps up to the fallen goon with the exposed wiring in his power armor, pressing the mass of his lower body against the live wiring. "I'll try to not kill any of you," he promises, whipping around his appendages again at the goons. "But you shouldn't have hurt them."

At 25 and 10 Int - H2H a different unarmored person. Miss, crit

Crit does 40

Active defenses:
Willpower
Sense of Balance (-2 TN to hit)
Sense of Awareness (No flanking)
Lightning Control Defense

HP: 30/50
Power: 18/66

IPlayVideoGames fucked around with this message at 23:00 on May 2, 2017

Werewhale
Aug 10, 2013
Solomon Slade a.k.a. PRIMORDIO
Initiative: 1d10+14 24 Two actions!



PRIMORDIO weakly beats his chest and makes a small "whooo" sound as Montauk finally falls. He stalks towards the nearest goon, taking a deep breath that seems to suck in the flames that were making up his form, leaving the monstrous shape of a red demon-ape that exhales a brilliant plume of fiery death...

Action 1: Fire breath
Flame Powers Target Number: 15(base vs. Default)+3(animal reflexes)+1(accuracy) =19
Fire breath vs. 19: 1d20 20

... only to find the targeted goon had smartly stepped well away. PRIMORDIO growls, dimly aware that something was burning happily where he was aiming, but too annoyed to care right now. He tries beating the goon instead, but his wild, exhausted, swing only grazes.

Hand-to-Hand Target Number: 5(base vs. Default)+3(animal reflexes)+1(accuracy) =9

Claw attack vs. 9: 1d20 3
Claw damage: 1d12+5 6

Current Hit Points: 27/27(Invulnerability 10hp/round, regeneration 3hp/round)
Current Power: 3/70 (7 - 3(Monstrous Form)-1(Fire breath))
Monstrous Form active! -3 to target number to hit!

L0cke17
Nov 29, 2013

Oskar

*Incomprehensible groaning*

Tyrannosaurus
Apr 12, 2006
http://orokos.com/roll/513339: 1d10+46 47Four actions!


Cannonade

Young-Mi pokes Montauk in the forehead and topples him over.

"Yeeaaaah boiiiiiii!" she yells, stepping over his body. "That's how you do it! Ungh! gently caress around and catch these gunhands! Try me!"

As she celebrates, the Horatio goes down.

"Oh, gently caress. I forgot about you guys. poo poo."

She drops her arms into firing position.

quote:

Action 1
Action 1: 2#1d20 20 13
Action 1: 1#1d10+5 13
Action 2
Action 2: 2#1d20 13 10
Action 2: 2#1d10+5 13 12
Action 3
Action 3: 2#1d20 17 18
No hits :(
Action 4
Action 4: 2#1d20 2 11
Action 4: 2#1d10+5 13 7


Total: 58 damage

HP: 57/78
Power: 56/101
Robot Body Defense Active
Natural Combat Defense Active: -2 to be hit

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

The Amazing Arc Welder

Why wouldn't these idiots just stand down already? Professionalism, Janet guessed. Oh, well -- she'd just have to help with the cleanup, however reticent she was for it. She focused, feeling herself narrow her eyes in a way that surely wasn't reflected in reality (did she even have eyes in this form?), then fired a few small bursts of low-intensity plasma fire to try and dissuade the goons from continuing this fight.

Fighting unarmored guys didn't feel good, but they'd made their choice, and they had to get Oskar out of there. Better this end now.

Initiative: 1d10+15 16 Yeah, minimum two-action init!

Tick 16: Low-power plasma shot burst at 4 goons (shots, then attack roll): 1d6 3 1d20 1
3 shots, so 3 goons, with a crit for 31 damage per!

Tick 1: Cleanup: low-power plasma shot burst at goons still up (shots, then attack roll): 1d6 1 1d20 9
One shot at a remaining goon, and a hit on 9 vs. TN 18:
Goon cleanup plasma bolt damage: 4d6+7 23

Plasma Form active! Defenses are the better of Flame Power or Power Burst, among other things.
HP: 13/33
Power: 25/88

Antivehicular fucked around with this message at 10:06 on May 10, 2017

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
In a wave of plama bolts and bullets, with a pair of electrified vines for good measure, the remaining Intercrime henchmen fall. One is launched back into the wall of the mint by Michael's vine attack, collapsing in a heap as steam rises from his body. As police and paramedics arrive, both the severely burned thug and the Horatio are confirmed to still be alive, though the former will need a skin graft, not that anyone seems to mind. The Horatio both regain consciousness right around the time the news crews show up, and the medics clear them to give interviews, if they choose to do so.

The Horatio find themselves in the spotlight, cameras and microphones shoved in their faces as they're asked to explain who these new heroes defending the city are. There are also questions about the Horatio themselves. Are they twins, or do they have powers similar to Multi-Dude? Do they live separate lives or do they try to make like the Olsen Twins on Full House? Overall, the questions are simplistic and lend themselves to pithy soundbites, anything with a deeper message might be seen as committing the cardinal sin of making television news viewers think about stuff.

Several other news outlets are on the scene, and settle for talking to the rest of the crew. Cannonade is briefly interviewed by USA Today, the reporter looking for some basic info to share with the public. The more sensational while still sounding professional, the better. Print media hasn't been very successful lately, so anything that can generate a powerful headline without looking like a tabloid is ideal.

Solomon Slade, having returned to human form, is met by a local NPR correspondent looking for comments. Fortunately, NPR is primarily interested in the plain facts, so he's under no pressure to be creative or entertaining, a potentially difficult prospect in his condition.

Janice gets accosted by someone claiming to write for Vox Media, looking for some information he can put online, to hopefully get the scoop on other websites. While the audience for online content skews pretty young, Janice is familiar enough with the denizens of the internet to know that a woman expressing herself there can be a risky proposition.

Michael, avoided by the other journalists, is tapped on the shoulder by an exceptionally greasy-looking human by the name of Maxie Landau, claiming to work for a periodical known as the National Enquirer, which even Michael is aware is one of America's most famous tabloids. He immediately asks Michael if there's any truth to the rumor that he's a spaceman instead of, as The Man claims, some sort of mutant. Revealing the extent to which extraterrestrials have integrated into Earth society would violate Michael's parole, but as one Earth-savvy acquaintance of his once told him, "If you want to cover up your activities on Earth, report them to a tabloid."

(This is your chance to write a statement and possibly earn an extra Charisma check. Also, start thinking of what you want to do with your level-up bonus because by my calculations you're all level 2 now.)

IPlayVideoGames
Nov 28, 2004

I unironically like Anders as a character.
Michael

With the threat ended, Michael takes the opportunity to relax a little, making it a point to stop leaking radiation. With his civic service in mind, he even starts absorbing as much of the background radiation as he can - both caused by him and from anything else that may have left a mark in the past.

And so when Maxie taps him on his shoulder equivilent, he's a bit distracted. "Sorry, I'm trying to clean up the radiation. There's probably a bunch left from - oh. You aren't one of my crew."

He fumbles in one of his crevices to fish out the giant novelty sunglasses and puts them back on over his eye.

"Uh, there is no truth to that rumor. To say I am a spaceman is ridiculous. There is definitely no multi-species community in space of warring empires nor social unrest and rebel uprisings so there's not any reason to worry. Plus, it'd be far enough away that it's very unlikely that the conflict would spill into this sector - that being our home, mine and yours, Earth planet."

His translator implant takes another moment to process.

"You have a fine publication."

Repressing radiation and using control radiation to absorb it from the environment.

IPlayVideoGames fucked around with this message at 21:30 on May 7, 2017

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

The Amazing Arc Welder

After returning to human form, Janice took a moment to compose herself, even reflexively smoothing a chunk of hair away from her face more or less needlessly. Talking to the press? She knew this was a thing that they did, but she hadn't really prepared. What do you say to these people to keep them off your case? Especially for her... oh, Lord. Well, keep it clean and basic, she figured. Just don't put your foot in your mouth and don't engage if they freak out about it.

"Today," she began, "a criminal team led by an Agent of Intercrime attacked the Philadelphia Mint. Several of their number possessed advanced power armor, and they clearly did not expect meaningful resistance to their brazen daylight robbery -- expectations that my team shattered. Defending Philadelphia is our duty, but it's also our honor and our privilege, and I hope we've demonstrated today that the activities of Intercrime will not be tolerated in our city."

L0cke17
Nov 29, 2013

EclecticTastes posted:



The Horatio find themselves in the spotlight, cameras and microphones shoved in their faces as they're asked to explain who these new heroes defending the city are. There are also questions about the Horatio themselves. Are they twins, or do they have powers similar to Multi-Dude? Do they live separate lives or do they try to make like the Olsen Twins on Full House? Overall, the questions are simplistic and lend themselves to pithy soundbites, anything with a deeper message might be seen as committing the cardinal sin of making television news viewers think about stuff.



(This is your chance to write a statement and possibly earn an extra Charisma check. Also, start thinking of what you want to do with your level-up bonus because by my calculations you're all level 2 now.)

Taking this one opportunity to do something on command (as hes below half health), Primus sucks Secundus into himself to recuperate while on camera discussing his powers. He decides to ham it up a bit and blast some scraps of rubble for the camera. This is the first time he's gotten to show off, and he somewhat likes it!

phoneposting because of busy work. sorry for the brevity.

Werewhale
Aug 10, 2013
Solomon Slade a.k.a. PRIMORDIO

Solomon bends over and puts his hands on his knees and catches his breath, skin glistening and steaming with sweat. "Bad guys," he wheezes at the correspondent. "We kicked their asses. -huff!- No problem. At all. No sweat."

He retches.

"We're pretty badass."

Tyrannosaurus
Apr 12, 2006

Cannonade

Who reads USA Today anymore really? She didn't think her mom even read USA Today. drat. She looked around. There wasn't anybody remotely cool trying to do an interviews. No rappers-turned journalists. No Vice News. No one. Young-mi sighed. Fortunately, her helmet hid her disappointment.

"Philadelphia is safe," she said. She threw up deuces with both hands. Regular hands that is. Not gunhands. ""Cuz Philly's got its own team now! Legit OG 215 squad wassup!"

She snapped her fingers and pointed double finger guns at the reporter. And then backed away.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
And with a single offhand comment, the new superhero team was officially dubbed "Legit OG 215 Squad". Captain Callahan was snickering through most of the debriefing that evening, as news was still playing on the squad room's television declaring their name with as straight a face as the reporters could manage. Noticeably absent from all the reports was Oskar's interview. There was an audible groan of disappointment when he absorbed his duplicate before he could be interviewed in stereo, and the footage of him doing so is all that remained. Even when he was delivering his statement, it was obvious the new crews were regretting choosing him, but the others had already been cornered by other journalists, and were no longer available.

Michael finds himself unexpectedly popular in the days following the incident, his appearance on the cover of the National Enquirer prompting nationwide curiosity about the perfectly normal man with very unusual superpowers. Naturally, the claims that he was a dangerously radioactive alien from space were dismissed out of hand.

Much less popular in the immediate aftermath is Janice, whose use of the word "privilege" in her interview led to the comment section underneath being extremely colorful. A number of threads sprang up on Reddit in the following days discussing Janice, the contents of which are illegal in some parts of Europe. However, this immediately led to her popularity among sane people skyrocketing. Sometimes it pays to make the right enemies.

Solomon's interview was quick and to the point, and he was able to answer questions in a satisfactory manner. The resultant piece wasn't anything remarkable, however.

Cannonade's front page feature was the best-selling issue of USA Today of the last five years, simply because it was vaguely interesting. Some of the commentary online cast her as a sort of punk rock rebel figure, while others contended it was all a manufactured put-on, like Avril Lavigne. The former group won out, however, pointing out that there was no motivation to fake the affect.

All in all, the group manages to get through their first outing, and are able to slip into a routine of dealing with minor superpowered crime throughout the city of brotherly love. This affords them plenty of time to work on their own projects, at least until something major happens.

(Okay, everyone gets a Charisma check, Janice gets a second Charisma check from accidentally setting off the fedoralords, as does Cannonade for being interesting yet inoffensive in a paper known for being boring and inoffensive. Everyone also gets enough experience to reach Level 2, decide on what you want from that. And now it's downtime, everyone can make some choices on what they want to spend their time on. Janice may wish to spend some time with some of the eggheads at the local CHESS branch, to figure out what's up with her powers. This will all take place over a quick set of vignettes, leading into your first actual case.)

IPlayVideoGames
Nov 28, 2004

I unironically like Anders as a character.
Michael

Michael still doesn't quite know what to do with his free time on Earth. So a good bit of time is spent sitting in front of the TV he bought, spread out on a couch in the team's base, absorbing Earth culture through whatever happens to be on at any given time.

This unfortunately becomes boring fairly rapidly. And so out of lack of ideas of anything else to do, and the requirements of his parole, Michael eventually is found sitting in the waiting room of the closest CHESS office, carefully filling out both a complaint form to his parole officer about being insufficiently equipped by the city before being sent into combat with criminals, and an equipment acquisition request with CHESS for a portable mini dark matter reactor. They have them on Earth, right? It doesn't hurt to ask, he supposes.

After another moment of thought, he adds in "Will work for dark matter".

Will offer to do work for Chess in exchange for tech help
Charisma goes up

IPlayVideoGames fucked around with this message at 16:32 on May 25, 2017

Werewhale
Aug 10, 2013
Solomon Slade a.k.a. PRIMORDIO

Charisma increase(>14): 1d20 9 Nope!

Solomon returns home to debrief Vivian. His lack of endurance troubles him, but he supposes he can just pace himself better. Nevertheless, he finds himself ordered into a grueling endurance training regime, running long distances every morning and punching bags until his arms are about to fall off. Testing him in his monster form in an abandoned rail station shows that improvements to his human physique is accompanied by parallel changes to his monster form("Interesting," Vivian mumbles, jotting down some numbers on a pad as an exhausted red ape-monster, hooked up to a heart monitor, does burpees in front of her.)

+1 to Endurance as my level-up bonus

Between crime-fighting gigs, Solomon spends time trying to get a grip on his part-time job teaching biology he no longer understands to the students of Overbrook High School. Now unable to rely on his natural talent, he does his best to replace it with hard work, re-learning the course material during home sessions that feel just as grueling as his morning exercises. During this time he has the idea to get some more practical experience. When he's in his ape form, he can get brutal and dangerous. A smart man would endeavor to combat this through improved self-control or behavioral therapy. But Solomon has a Master's degree. He's going to develop a chemical that forces him out of his monster form. Then he's going to give it to someone he trusts with the instructions to shoot or spray him with it if he goes out of control, neatly foisting on someone else responsibility for his actions with no chance of it coming back to bite him.

Going over Vivian's notes, he theorizes that his transfiguration relies upon a metahormone called cryptoadrenaline, which bind to the Mateev-Sims transmembranic cell receptor protein, which in turn causes the mitochondria to have a metaphysical "seizure," the full nature of which, like how it seems to break the second law of thermodynamics, is not fully understood. Even in his flame form, the basic cellular structure is still there, so if a molecule can be synthesized which binds with the MSTM receptors in place of the cryptoadrenaline, that would forcefully end the mitochondriac seizure, returning the cell to its normal state, which then causes a cascade effect in nearby cells, forcing all of them into normal state, until the whole body it returned to its original physical state. All he needed now was to synthesize a huge metaphysical molecule that binds to the right cell receptor and does exactly what he wants. Without killing him.

Invent Retromutatine vs. 33: 1d100 59

Solomon fails, wasting a lot of time pursuing a dead end, gaining nothing but a headache and breaking his favourite bunsen burner. It was a Christmas gift.

Downtime actions: Focusing on day job and personal life, and trying failing to Invent a Gizmo that can be used to cancel and suppress alternate forms.

Tyrannosaurus
Apr 12, 2006

Cannonade

Charisma (>8): 1d20 20
Charisma (>9): 1d20 16

Young-mi's logged on and her jaw dropped. Overnight, her social media had blown. The. gently caress. Up. She got excited. Very excited. Because an overnight jump of a hundred thousand followers was exactly the kind of poo poo a kid dreamed of-- way more so than even gaining superpowers.

But then she got disappointed. Very disappointed. Because it was all on Cannonade's page. Not her own. And having a super popular super identity that had to remain super secret wasn't exactly something you could use to lord over dickhead classmates and former friends.

"Lame."

Nevertheless, she retweeted a couple of sweet hero memes she was tagged in, drafted a quick something something, hashtagged a couple hilarious things, posted, and then logged off. She flipped open her communicator and texted who is assumed was mission dispatch. She didn't know. She didn't particularly care.

Is there anything to do right now?

She needed to burn off some stream. What the gently caress was the point of being popular if no one could appreciate it?

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

The Amazing Arc Welder

Charisma check (>10): 1d20 5
Charisma check (>10): 1d20 10

Taking +1 Agility at level 2 in the vain hope of maybe getting some more actions, sometime.


There was a little buzz on Twitter, but not much -- honestly, though, Janice is just have glad to have dodged the potential bullets of talking to Vox. Besides, building reputation can come later. There's something substantially more pressing on her mind. Her powers malfunctioned in that last fight, powers that she needed to have very carefully under control; it wasn't fatal that time, but who knows what could happen next time? She didn't want burnt mooks on her conscience if she could help it.

Janice calls to make an appointment with CHESS labs, discussing her problems briefly and asking for an evaluation. If anyone's going to take this seriously, it's CHESS.

Let's spend Downtime to investigate what the hell happened in that last fight! Let me know if I should be making rolls here.

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EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
Michael

When he turns in his form, the desk clerk just raises an eyebrow. "You do know supers can just ask, right? The forms are for CHESS employees. Might save you some time on your next visit. Wait here." The clerk leaves the room through a door in the back, returning shortly. "Yeah, we get this kinda request a lot, and no, you're not getting alien tech. Good news is, we have protocol for these things, and we can hook you up with a third-gen Sassanid model Baghdad Battery. Might not be as good as the original Phoenician batteries, but it should last you a while if you use it wisely." Michael, lacking knowledge of Earth history, is unaware of the advanced technology common in the south Mediterranean region two-thousand years ago, but also has little, meaning no, leverage to negotiate. The clerk, however, hasn't finished speaking. "We can hook you up if, that is, you help us clear a case we're dealing with. You're familiar with Greeblox, right?" Michael is most certainly familiar with the notorious smuggler and two-bit con artist, Greeblox. "We picked the guy up on possession of stoobies and forbicks, with intent to distribute. But, our contacts with the Galactic Alliance want his supplier. Good thing the galaxy's a big place, he probably doesn't know you got caught. So, you get him to tell you who he's been buying from, and the battery's yours. Deal?"


Solomon

Solomon finds that after a good night's sleep, the mixture he'd left on his workbench had managed to turn itself into a functional chemical, apparently the reaction just took a lot longer than estimated. Between the cost of materials and the time needed to make it, he can't keep too much on his person at a time, but it should be enough to make sure he doesn't get too out of control. It might even work on other superbeings with alternate forms.

(After that fantastic explanation you wrote, I decided to double your Invention Chance for this one, meaning you succeeded handily. You now have a chemical that reverts chemically-induced alternate body forms and prevents their use for thirty minutes. You can have four doses available before you gotta get back to the lab and synthesize more.)

Young-mi

As Young-mi was brooding over her alter ego's greater popularity, she suddenly gets a text message.

pre:
Yo itz Ally im in Philly wanna hang out?
Allison Wainwright. Young-Mi used to hang out with her, back when she was busy trying to throw her life away following the death of her father. Ally was probably the worst of the bad influences, between the booze and the cocaine. And now she wanted to hang out, which usually meant waking up four days later and five-hundred miles from where they started, with no clue of what occurred in the meantime. But, she wanted to hang out with Young-mi, not Cannonade.

(Welcome to your subplot, if(subject=girls) then want.acquire("fun").)

Janice

The CHESS lab technicians were quick to get Janice in, and were soon putting her through a number of tests. They were considerate enough of her condition not to bill her for the equipment she ended up melting into slag in the process as her powers flared up. Eventually, one of them, a Doctor Melbourne, sat her down with some results. "So, after the battery of tests we conducted, we have some good news and some bad news. The good news is, we know what the problem is. The bad news is, your body is generating plasma too quickly, which is why it's been going off at random, it's a build-up in your other form forcing its way into normal space. Now, the team has come up with two proposals you could pursue. First, we could work on finding a way to simply slow down the rate at which your other body generates plasma, to balance you out. However, this would require a lot more testing, as well as experimentation that could have unpredictable effects on your abilities. The other option is trying to simply control it, mind over matter and all that. You'd need to train, a lot, but by the end of it, you would, theoretically, be able to handle the excess plasma through sheer force of will. There's no guarantee it will work, but if it does, it's likely you'll also have finer control over your powers, in general. You could always try them both, and pick whichever one works for you. You don't have to decide now, you'll be on file, just drop us a line when you'd like to try something."

Oskar

Due to a family emergency out on the west coast, Oskar hopped a Greyhound out of Newark, but said he'd probably be back as soon as everything was cleared up.

EclecticTastes fucked around with this message at 00:03 on Jun 22, 2017

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