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The Google Translate app lets you download languages to use offline, can we have someone do that for Chinese in case there's no data service in the mountains of Tibet?
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# ? Apr 14, 2017 21:04 |
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# ? Apr 25, 2024 01:08 |
We could also use mirrors reflecting light, flashlights, or laser pointers to do Morse code signals.
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# ? Apr 14, 2017 21:04 |
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chitoryu12 posted:We could also use mirrors reflecting light, flashlights, or laser pointers to do Morse code signals. Well, my problem with this is we'd have to be able to see outside too, where as we could hear gunshots inside the building. Otherwise we could just use signal flares or something even where it's just one thing to let us know "hey, they surrendered."
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# ? Apr 14, 2017 21:08 |
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If you give me protocols for communicating with the enemy and with the rest of the force I'll use them in the mission.
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# ? Apr 14, 2017 21:08 |
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I know voting is closed but it is clear we are already going full Metal Gear here. In other words we need to steal all of their poo poo that we can carry even rations packs and cigarette cartons leave nothing hand sized behind. In by chance we capture/knock out the enemy soldiers don't forget to sling them over your shoulder and carry them out a quick talk with the boss and we have new recruits. On a more serious note, good luck for the first mission selected Goons.
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# ? Apr 14, 2017 21:10 |
Maybe we could hold a vote? Flare Blinking light Morse code Gunshot code Screaming yourself hoarse
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# ? Apr 14, 2017 21:10 |
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Blood curdling screaming may force surrender.
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# ? Apr 14, 2017 21:12 |
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chitoryu12 posted:Maybe we could hold a vote? Is there a place in the courtyard where the strike team can see the overwatch team? We might be able to leave a guy outside to send and receive light-transmitted morse code. That'd have less ambiguity than gunshot code, but leaves them more open to being attacked when they're caught off by themselves.
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# ? Apr 14, 2017 21:13 |
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Zaodai posted:Actually, we can do this super-old timey until we find a Radio Shack. Can we set up pre-defined signals between the overwatch team and the strike teams? You know, shoot-> pause -> shoot shoot would mean they've surrendered or something? Wouldn't convey a TON of information, but at least we could get signals for pre-defined events. I should think the point we march a bunch of tied-up PLAAN guys out and make them sit against a wall with one of two of our guys as guard serves as a pretty good signal that some of them surrendered. We've laid the plan under the assumption of no communication, so for the most part we can make do without it.
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# ? Apr 14, 2017 21:13 |
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koolkevz666 posted:I know voting is closed but it is clear we are already going full Metal Gear here. In other words we need to steal all of their poo poo that we can carry even rations packs and cigarette cartons leave nothing hand sized behind. In by chance we capture/knock out the enemy soldiers don't forget to sling them over your shoulder and carry them out a quick talk with the boss and we have new recruits. So what you're saying is this will be a fairly accurate representation of our forces SOP?
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# ? Apr 14, 2017 21:23 |
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LatwPIAT posted:I should think the point we march a bunch of tied-up PLAAN guys out and make them sit against a wall with one of two of our guys as guard serves as a pretty good signal that some of them surrendered. We've laid the plan under the assumption of no communication, so for the most part we can make do without it. If you say so. But I'm not the guy going in the room to take their surrender.
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# ? Apr 14, 2017 21:27 |
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Jimmy4400nav posted:So what you're saying is this will be a fairly accurate representation of our forces SOP? Let's just say I may be trying to get some modifications made to the flyboy's AWACs plane and/or any cargo planes they pick up. Also that video is always a delight to watch.
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# ? Apr 14, 2017 21:32 |
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Bacarruda posted:OPERATION CIRCUIT BREAKER Weapons and Load: Team A Equip: RED Popete: 1x M60; 1x Belt; 1x Harness; 1x Bipod; 1x Clothing = 43.8 LBS Actuary: 1 M16A2; 1x Harness; 2x Magazine; 1x Magazine Pouch; 2x M60 Belt; 1x Clothing = 29.3 LBS ORANGE Dwayne "The Dwayne" Dwayne: 1x M16A2; 1x Harness; 2x Mag Pouch; 3x Magazine; 1x Clothing = 12.9 LBS Potato: 1x M16A2; 1x Harness; 2x Mag Pouch; 3x Magazine; 1x Clothing = 12.9 LBS Team B Equip: BLUE Tesla Cola: 1x M16A2; 1x Harness; 2x Mag Pouch; 3x Magazine; 1x Clothing; 2x M67 FRAG = 14.7 LBS Snake Doctor: 1x M16A2; 1x Harness; 2x Mag Pouch; 3x Magazine; 1x Clothing; 2x M67 FRAG = 14.7 LBS Spanky: 1x M16A2; 1x Harness; 2x Mag Pouch; 3x Magazine; 1x Clothing; 2x M67 FRAG = 14.7 LBS Dread: 1x M16A2; 1x Harness; 2x Mag Pouch; 3x Magazine; 1x Clothing; 2x M67 FRAG; 1 WP Grenade = 16.6 LBS GREEN Grimace Howlington III: 1x M16A2; 1x Harness; 2x Mag Pouch; 3x Magazine; 1x Clothing; 2x M67 FRAG = 14.7 LBS Steve: 1x M16A2; 1x Harness; 2x Mag Pouch; 3x Magazine; 1x Clothing; 2x M67 FRAG = 14.7 LBS Count :1x M16A2; 1x Harness; 2x Mag Pouch; 3x Magazine; 1x Clothing; 2x M67 FRAG = 14.7 LBS Simpson McFish: 1x M16A2; 1x Harness; 2x Mag Pouch; 3x Magazine; 1x Clothing; 2x M67 FRAG; 1 WP Grenade = 16.6 LBS 0130 THURSDAY HALF MOON MODERATE WIND INITIAL POSITIONS I'm gonna move in broad strokes, then when things start happening I'll do play-by-play Phase 1 Movement Phase 2 Movement Phase 3 Movement Phase 4 Movement Enemy contact! We spot 2 Guards by the main entrance, and 2 Unarmed Technicians talking to eachother in the parking lot. Because of the wind, and conversation, we are not heard as we run up to the entrance. In the darkness, they do not see us. We, however, see them just fine. We are going to slow down as to decrease our chance of discovery until we get some sign that overwatch has been set up, its taking quite some time with that heavy M60. Phase 5 We remain unheard and unspotted. BLUE section takes up proper firing positions, yet does not train their guns on the enemy just yet. Still waiting on Team A. if they don't start shooting soon, Team B will go ahead and begin the attack. Phase 6 Team B keeps readying their weapons, and have not been heard or spotted. They've completely stopped moving and are simply aiming their weapons, becoming deadlier with each passing second. Team A continues towards their positions. Its only a matter of time before combat begins, the chances of being spotted are now against us at the compound. Phase 7 - Impulse 1 One of the guards sees us and immediately shouts, alerting everyone around! Those inside do not hear the shout, however. Will Hired Goons succeed? Will they fail? Which Mercenaries will make it out alive, and which ones will die? What carnage will unfold? Tune in tomorrow morning to find out! It is an immense workload to actually work out the combat. I'm doing it right now but by time I'm done it'll be too late, I'll type it all up tomorrow morning as soon as I wake up. Having to keep track of 12 mercs + + a secret number of PLAAF guys is making me lose my mind. Need to refill my SAN overnight. Phi230 fucked around with this message at 02:31 on Apr 15, 2017 |
# ? Apr 15, 2017 02:29 |
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I think your number 1 obligation is to not burn out. If you need to take things slowly to actually churn out an update in this system, so be it. Also way to go goonsquad for managing to get so close in the first place.
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# ? Apr 15, 2017 02:57 |
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If I were a betting man I'd say if you gave Grimace Howlington III the M60 we'd have overwatch by now!
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# ? Apr 15, 2017 03:23 |
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Green Intern posted:I think your number 1 obligation is to not burn out. If you need to take things slowly to actually churn out an update in this system, so be it. We were saved by the fact that its pitch black and windy. Those two guys talking also did a great job at muffling the sound.
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# ? Apr 15, 2017 03:25 |
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Not to bad so far. If the total number of men stationed is accurate then we just caught over half their compliment out in the open.
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# ? Apr 15, 2017 03:32 |
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We probably should have just shot them once we were all in position and were aiming. We need to get a little hand cart or something to move that M60 around on. Mission is going to be done by the time it is set up.
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# ? Apr 15, 2017 03:33 |
Ikasuhito posted:Not to bad so far. If the total number of men stationed is accurate then we just caught over half their compliment out in the open. "If"
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# ? Apr 15, 2017 03:35 |
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Zaodai posted:We probably should have just shot them once we were all in position and were aiming. We need to get a little hand cart or something to move that M60 around on. Mission is going to be done by the time it is set up.
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# ? Apr 15, 2017 04:18 |
I am slow as hell.
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# ? Apr 15, 2017 04:22 |
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chitoryu12 posted:Maybe we could hold a vote? The assault team should wear bright red shirts so overwatch can identify them. Communication can be by obscene hand gestures. Snake is going to solo this mission while everybody else dies dramatically around him.
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# ? Apr 15, 2017 04:26 |
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No radios and no binocs, y'all are going to all die. Go team goon!
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# ? Apr 15, 2017 04:41 |
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In case it hadn't sunk in to everyone yet, Phi had to utilize the sound and hearing rules at every phase of the approach to find out when the troops would be detected by the crunch of their footsteps.
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# ? Apr 15, 2017 04:53 |
Phi please don't die doing this LP, do you really want pass away at your desk calculating how many Goons die when one of us inevitable botches pulling a grenade from their vest? It's OK to walk away when you're ahead.
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# ? Apr 15, 2017 04:59 |
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I haven't played this system, but I have played some created with a similar philosophy. The accomplishment became running the system correctly, rather than anything the characters were trying to do.
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# ? Apr 15, 2017 05:04 |
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For all that we're a bunch of US Army dropouts stuck doing mercenary ops in the rear end end of nowhere with outdated equipment, I have confidence that we'll manage this fairly well. BLUE Team have caught the PLAAF guards in an ambush, which and from what I can tell BLUE should easily have twice the accuracy of the guards. The opening shots will probably be made at 3-4 times the accuracy, with hit accuracies in the 81-99% range at the lowest. Things will drop off sharply after that, but the opening volleys should be devastating to the PLAAF. e: And Phi, if you need help actually running things, I volunteer. Playing is fun and all, but running this is also a blast! LatwPIAT fucked around with this message at 10:59 on Apr 15, 2017 |
# ? Apr 15, 2017 10:57 |
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Remember to check the cars for Kill Frenzies.
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# ? Apr 15, 2017 12:11 |
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AND WE'RE BACK (accidentally pressed submit, editing the whole update now as you probably read this) Phase 7 - Impulse 1 Continued Team A continues moving Forward. Hears Gunshots. TEAM B ENGAGING HOSTILES code:
Technician 2 spends 1 CA turning 60 degrees; facing Northeast. Snake Doctor Awarded 1 kill. Tesla Cola Awarded .5 Kill. Spanky Awarded .5 kill. Spanky and Tesla Cola both fire one shot at the North most guard. He is struck in the foot first, the bullet passes straight through the foot and breaks all the bones in its path. The Guard passes out, and then is struck in the chest by Snake Doctor's round. The round passes through the rib and lung before lodging in the back ribs. The guard slips deeper into unconsciousness and bleeds on the ground heavily. Snake Doctor fires a single shot at the Southern guard, he is struck in the right leg and passes out. Phase 7 - Impulse 2 TEAM A continues movement towards their objectives. TEAM B splits into BLUE and GREEN. BLUE TEAM does nothing. Green Team begins movement towards base entrance. Phase 7 - Impulse 3 Popete is slow. Team Green continues moving. Tech 1 advances 1 hex. Tech 2 advances 1 hex. Phase 7 - Impulse 4 Potato moves forward 1 hex. Grimace spends 1 CA selecting 3 Round Burst. Grimace Engages Technician 1! code:
All the personnel inside the building have long been alerted by the sounds of gunfire. Phase 7 Ends. Phase 8 - Impulse 1 Team A continues movement, Actuary spots lone guard moving North! Actuary assumes a firing stance. Technician 1 and 2 quickly Surrender. Spanky moving to corral surrenders. Rest of Blue Team positions themselves to cover the Green Team's movement toward doorway. Phase 8 - Impulse 2 Actuary begins aiming at guard moving north. Popete and Orange team continue movement. Team Blue continues overwatch, Spanky moves. Team Green moves toward the door. Phase 8 - Impulse 3 Movement continues on all fronts, Blue Team continues prepping for overwatch, Actuary aims, Popete and ORANGE move. Phase 8 - Impulse 4 Movement and aiming continue. Phase 8 ends. Phase 9 - Impulse 1 Popete goes prone and begins deploying his bipod, which takes 8 actions. Basically he won't be ready to fire for another 2 phases. Actuary continues aiming at Guard moving north. Green Team has almost reached breaching point, and will begin stacking on the door. They will open the door then allow Blue Team to waste anybody in the next room, since they've been aiming this whole time. Phase 9 - Impulse 2 More of the same. Phase 9 - Impulse 3 GREEN Moves, Blue Aims, Popete fiddles with a bipod. Phase 9 - Impulse 4 I'm switching back to phase-by-phase updates because that's better. Team A finally set up overwatch, but Popete is fiddling with that Bipod for another whole phase. Team Green is just about stacked up and ready to enter. Blue Team is pretty much ready to kill anything that moves once the door opens. After the antechamber is clear, green will move in and blue will follow. Phase 10 On Impulse 3, Actuary is feeling ready enough to take a shot at the guard that has been moving for a while now. Actuary Engaging Hostile! code:
Urist McActuary fires rifle The bullet pierces the guard! Rips the flesh and tears the liver! The part sails away in an arc! Actuary just killed a man. Actuary Awarded 1 Kill. TEAM GREEN moves into final stacking positions. As this happens, Grimace hears a guard running in the next room on impulse 3 and 4. Phase 10 ends. It seems fairly evident now that Commander Snake's intel was off. Phase 11 That guard is getting increasingly close! All of Team Green can hear him now. Instead of breaching we are going to go ahead and let him open the door. The NorthWest corner is quiet for now, Popete deployed the bipod and entered into a firing stance. Overwatch M60 is finally established! Impulse 2 The suspense is now palpable as Team Green can hear the enemy on the other side of the doorway! The entirety of Green Team flips their fire selectors to 3 Round Burst, which the enemy does not hear thankfully. Team A is dormant for now. Impulse 3 Open the door! Get on the floor! Everybody walk the MURDERRRRRR Blue Team Engaging Enemy! Green Team Engaging Enemy! code:
Impulse 4 Green team enters the building, Spanky finally arrives to police up the prisoners. Phase 12 Green Team moves into position to breach the first room. Phase 13 Grimace, having no CQB training, spends 2 CA to kick open the door. PLAAF tech fires at Grimace Howlington! code:
Grimace Howlington III uses his last CA to make a snapshot 3 round burst at the PLAAF Tech. code:
The rest of Green Team will take this lesson not to expose oneself in front of a doorway, and will conduct the room clearing smarter. On Impulse 3, McFish successfully performs first aid. Grimace moves into the first aid column for CTP and RR. He is now at 76% of recovery after 25 days. His Damage Total has been reduced by 8, improving this further. Grimace's final medical statistic is 79% of recovery after 25 days. Final movement for Phase 13. Phase 14 Steve moves to a stacked position while Count arms a grenade. It is now live and will detonate at Impulse 4, Phase 16 Phase 15 Count cooks the grenade for the phase. Team Blue has moved into the building and will hold position until the grenade goes off. Phase 16 On Impulse 2 Steve opens the door. Count blindfire tosses the grenade around the corner at the highlighted hex. Neither is exposed to gunfire to the THREE PLAAF techs trained on the door. code:
The grenade lands in the hex above, and before the Techs can even react... Impulse 4 The grenade explodes inside a room! code:
And just as the blast goes off, over the installation's intercom, the Base Officer offers surrender in plain, yet heavily accented English. The battle is over, time to allow the survivors to tend to their wounded, round up captures, destroy the RADAR equipment, and loot and pillage. CASUALTIES AND LOSSES BLUFOR: 1x WIA - Grimace Howlington - Right Knee Injury. He succeeds his Recovery Roll. He will return to active duty in 43 days. 1x M67 Frag Grenade 2x M19A1 WP (demolition) 18x 5.56 NATO FMJ OPFOR: 1x Officer - Captured. En Route back to base for interrogation and possible prisoner transfer/ransom. 2x Guard - Captured. En Route back to base for possible conversion. 3x Guard - KIA. 1x Guard - WIA. Survived recovery roll. Sent to Lhasa Hospital in personal vehicle. 2x Technicians - Captured. En Route to base for interrogation and possible conversion for comms team. 4x Technicians - KIA. 1 Dead Instantly, 3 succumb to their explosive wounds. 5x CAPTURED 7x KIA 1x WIA All loot thrown into captured hatchback vehicle. Will require thorough inspection and inventory. We also now have a hatchback vehicle. Phi230 fucked around with this message at 03:00 on Apr 16, 2017 |
# ? Apr 15, 2017 18:12 |
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Can't bear the suspense, edit faster
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# ? Apr 15, 2017 18:15 |
It probably doesn't help that my max speed is 1 less than everyone else.
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# ? Apr 15, 2017 19:06 |
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Taking shots at 0% chance to hit. I'm off to a rollicking good start. At least the techs surrendered. [EDIT] And yeah, seems like we picked basically the worst person possible to give the M60 to for this.
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# ? Apr 15, 2017 19:59 |
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Zaodai posted:Taking shots at 0% chance to hit. I'm off to a rollicking good start. At least the techs surrendered. Come on now, I have every confidence that Popete will have that m60 set up in time to watch the air strike.
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# ? Apr 15, 2017 20:08 |
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chitoryu12 posted:"If" "If" looks to be right. Guess thats what we get for trusting some guy Kurt Russel kidnapped to give us accurate Intel.
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# ? Apr 15, 2017 20:10 |
Cathode Raymond posted:Come on now, I have every confidence that Popete will have that m60 set up in time to watch the air strike. I'm gonna fire that thing no matter what, I don't care if everyone is dead.
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# ? Apr 15, 2017 20:44 |
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Zaodai posted:And yeah, seems like we picked basically the worst person possible to give the M60 to for this. Popete is not the right person to get the Pig quickly into position, but for an overwatch mission, the M60's firepower and accuracy helps offset Popete's otherwise low stats, and he's the second-most qualified merc we have in Team A. It was Popete or The Dwayne on the M60, and I figured that The Dwayne would be better as a more mobile element, taking advantage of his +2 AGL. (Also, due to Phoenix Command being edited by drunken llamas, I think Phi has counted the weight of the bipod twice. The M60 in the rules already has the weight of the bipod included.) LatwPIAT fucked around with this message at 21:04 on Apr 15, 2017 |
# ? Apr 15, 2017 20:48 |
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Nice job, goonsquad.
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# ? Apr 15, 2017 20:54 |
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I tgink I'll start doing phase by phase again. Impulse by impulse seems way too slow. Its taken me like 5 hours to do 20 seconds of game time that way lmao
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# ? Apr 15, 2017 20:56 |
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Phi230 posted:I tgink I'll start doing phase by phase again. Impulse by impulse seems way too slow. Its taken me like 5 hours to do 20 seconds of game time that way lmao Jesus Christ
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# ? Apr 15, 2017 21:36 |
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# ? Apr 25, 2024 01:08 |
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Game working as intended.
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# ? Apr 15, 2017 21:38 |