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JuniperCake
Jan 26, 2013


Metroixer posted:

What do I need to pass the weird black shadowy barriers that I see everywhere? At this point I have gotten the bad ending just for the sake of it and cleared the white palace. I would have figured at this point I would have just stumbled into whatever upgrade/thing I needed. The only places I haven't been to (that I know of) are The Hive and wherever the Coliseum/challenge of fools is, I only know of those since I see people talking about them.

You are missing a very important area. Actually likely two.

There is a huge area all the way down and to the right. There is an item you'll need there. There are a few ways to get there but easiest is probably to use the tram pass at Ancient Basin's tram station.

Then once you do that

One of the items you'll find in this area will let you access a special part of the Ancient Basin. That's where you want to go.

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Metroixer
Apr 25, 2009

maddecent


i can't believe it did not cross my mind that the tram could go both ways. thanks!

edit: lol the trial of the fool is wild

Metroixer fucked around with this message at Dec 2, 2017 around 04:01

Tweak
Jul 28, 2003
Quick! Report this post! For some reason it always works out in your favor!

haha WELP I guess I should have read ahead about what happens in the endings to Grimm Troupe before doing them

Velius
Feb 27, 2001


Iím hardly the first to say it but I have to echo that The White Palace is super dumb. I absolutely love the game, especially the atmosphere and mood, and floating buzzsaws are not remotely consistent with the rest of the game. The least they could do if they wanted to do a meat boy homage thatís not joltingly dissimilar from the rest of the game would be to do something with the dream/nightmare setting of the area. I donít know if they wanted to do a challenge dungeon and ran out of money, but itís definitely the worst part of the game for me, and I like challenge areas.

Entropy238
Oct 21, 2010



Velius posted:

Iím hardly the first to say it but I have to echo that The White Palace is super dumb. I absolutely love the game, especially the atmosphere and mood, and floating buzzsaws are not remotely consistent with the rest of the game. The least they could do if they wanted to do a meat boy homage thatís not joltingly dissimilar from the rest of the game would be to do something with the dream/nightmare setting of the area. I donít know if they wanted to do a challenge dungeon and ran out of money, but itís definitely the worst part of the game for me, and I like challenge areas.

End-game lore-ish spoilers: the traps in the White Palace represent the Pale King trying to hide his guilt over what happened to the Hollow Knight and his failure to deal with the Radiance. His love for the Hollow Knight (shown at the end of the Path of Pain) was his most guarded secret of all, hence the increased difficulty, and was probably the reason it failed to fully contain the Radiance when it was sealed away.

I think it's one of the best places in the game. Love the music too.

fractalairduct
Sep 26, 2015

I, Giorno Giovanna, have a dream!


I like the White Palace, but I think they could have come up with a more thematically appropriate obstacle, to the area and the game as a whole.

Pigbuster
Sep 12, 2010

I AM A GOOD ARTIST AND ALL-AROUND COOL GUY. BLUH BLUH BLUH.

The one thing they shouldíve done is use a more pleasant evolving sound for the traps rather than one thatís so constantly dissonant. I think visually theyíre actually perfect; the brightly shining metal both fits in the dreamlike atmosphere and is also completely unlike the mostly-natural materials of the rest of the game.

Entropy238 posted:

His love for the Hollow Knight (shown at the end of the Path of Pain) was his most guarded secret of all, hence the increased difficulty, and was probably the reason it failed to fully contain the Radiance when it was sealed away.

Oh shiiii I never even made that connection, I was always unsure what the ďflawĒ was.

SirSamVimes
Jul 21, 2008





The White Palace is...

...

good

Ambivalent
Oct 14, 2006



white palace discourse white palace discourse white palace discourse

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Even better, the discourse will begin anew every console release.

No Wave
Sep 18, 2005

Yogg-Saron fan #1


Just finished this. Haven't done some of the optional content (Soul Tyrant, Guardian v2, fool trial, and path of pain) yet.

Really enjoyed it. My favorite boss, by far, was Mantis Lords with the old nail. Once you start predicting the patterns it's so much fun, like Pontiff Sullyvahn phase 2 from DS3. Except way easier ofc.

The other two best ones were Zote and Radiance. You go from getting wrecked to pretty quickly figuring it out. Lost Kin, Watcher Knights, and Failed Champion can eat a dick though.

As a Super Meat Boy super fan, I very much enjoyed the white palace. Knowing that you can absorb soul from the plebs makes it a lot easier.

EDIT: I just finished path of pain and holy crap I lost my mind. One horrendous two and a half hour sitting, HALF of which was on the last room. I do not recommend this.

No Wave fucked around with this message at Dec 5, 2017 around 02:02

OzFactor
Apr 16, 2001


I beat the drat Watcher Knights with Quick Focus + Deep Focus. I've decided that they are the game's Bed of Chaos--there was just so much variance in how the fight went every single time I fought it. Two of them at a time just makes everything too unpredictable. And of course after that I went and fought Grimm and beat him on the first try (of the day, I tried a couple times before).

Capri Sun Tzu
Oct 24, 2017


Watcher knights is one of the harder fights in the game for sure. Blast down the first knight with soul before the second one spawns, then race down the second one and you can have him dead or close to dead as the third comes out. From then on play more defensively since you'll be dealing with 2 knights at once.

No Wave
Sep 18, 2005

Yogg-Saron fan #1


Grimm Nightmare was fun. You can just pump up your health and add +damage if you want to do the fight on easy mode. You still have to like, do the fight, but you can take nine hits or so and he goes down in around ~55 hits.

My problem with his design, both the easier and harder versions, is that there are specific attacks that are really easy to punish/deal damage on (the firebat attack and the flame pillars attack) and others where you can't do anything. I think the radiance was better done because while some attacks are tougher, you can still deal damage during all of them. My winning Grimm fight was mainly due to him doing the firey birds and the flame pillars over and over.

Still another awesome sequence though where the first five times I tried it I thought the game was crazy but then it became very doable.

Internet Kraken
Apr 24, 2010

slightly amused


What's the quickest method to get Jodi's Blessing? I'm doing a fresh run to see the Grimm Troupe content and until I get to those bosses I figured I'd mix it up by cutting out healing.

SirSamVimes
Jul 21, 2008





Get the mantis claw then go up the secret left of where you start the game

Paracelsus
Apr 5, 2009


IIRC you may also want the lantern, although it's not technically required.

Artelier
Jan 23, 2015


Yeah, I found it long before getting the Lantern. It's one of the easier dark places to navigate.

Internet Kraken
Apr 24, 2010

slightly amused


Did one of the updates add more cutscenes/events to the base story of the game? I just got the mothwing cloak and there was a short scene with the dreamers. I don't remember that in my first run at all, but then again I have a pretty poor memory so I wouldn't be surprised if it was always there.

I dont know
Aug 9, 2003
no clue

Internet Kraken posted:

Did one of the updates add more cutscenes/events to the base story of the game? I just got the mothwing cloak and there was a short scene with the dreamers. I don't remember that in my first run at all, but then again I have a pretty poor memory so I wouldn't be surprised if it was always there.

I think that was always there, but I could be wrong.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?


Thatís been there since before the DLCs. They might have changed it around a bit, I donít know.

Pigbuster
Sep 12, 2010

I AM A GOOD ARTIST AND ALL-AROUND COOL GUY. BLUH BLUH BLUH.

Internet Kraken posted:

Did one of the updates add more cutscenes/events to the base story of the game? I just got the mothwing cloak and there was a short scene with the dreamers. I don't remember that in my first run at all, but then again I have a pretty poor memory so I wouldn't be surprised if it was always there.

Always been there. It's easy to forget about because it's so similar to the later bit in Resting Grounds.

Martman
Nov 20, 2006

SEXY... defines my posts and my ride


Whew, just finished getting the Steel Heart achievement (100% completion in Steel Soul), and also picked up Speed Completion. There were a couple of times super far into the run where I got WAAAY too close to dying... pretty sure I would have just uninstalled at that point.

I Said No
May 21, 2007



Martman posted:

Whew, just finished getting the Steel Heart achievement (100% completion in Steel Soul), and also picked up Speed Completion. There were a couple of times super far into the run where I got WAAAY too close to dying... pretty sure I would have just uninstalled at that point.

Which, out of curiosity? For me i'd say Trial of the Fool, Elder Hu, Marmu, and the Watcher Knights.

Internet Kraken
Apr 24, 2010

slightly amused


I drew a picture of Cornifer.



The character designs in this game are pretty fun to draw.

Martman
Nov 20, 2006

SEXY... defines my posts and my ride


I Said No posted:

Which, out of curiosity? For me i'd say Trial of the Fool, Elder Hu, Marmu, and the Watcher Knights.
For me it was completely random and stupid poo poo. I tried to do the Delicate Flower quest before opening the door in Queen's Garden that makes it reasonable. So I went the long way around and got all panicky when the doors closed and I realized there was a multi-mob fight there. I was so frustrated about the quest that I almost let myself die before realizing what I was doing.

And the other was in that long open passage around the entrance of the Ancient Basin. There are a bunch of those flying soldier guys, and I messed up like 3 times in a row, getting hit and also falling onto spikes, so I only had 1 health. So I backed off to safety, breathed a sigh of relief...... and then a lance flew at me from off screen. I may have screamed.


I ended up having no trouble with bosses; I think I just farmed up stuff really well so I was always overpowered for what I was getting into.

Also, Path of Pain and Speed Run 2 completed!

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Yeah, back when I was trying Steel Soul, the things that got me were really dumb as well. I failed twice.One of them was this slightly cramped arena with city-type enemies, heading into Isma's Grove. City enemies, in general, feel most threatening without sufficient preparation. Another one was Watcher Knights because I wasn't taking it "seriously" yet, so I still had Gathering Swarm + Greed equipped, and I was on 6 masks. I got really close to dying to Hornet 2 because I just found out yesterday after 150 hours into this game, and completing Steel Soul + 99% Glass Soul that you can hit those things she leaves hanging in mid-air to get rid of them.

I also almost died in that place heading into Ancient Basin. Lancers are dicks. And I also almost died trying the flower quest because "hey I'm going to be really careful and not get hit at all, I can totally over-charm myself, what could go wrong".

Stuff like Trial of the Fool and Radiance wasn't really an issue because I could practice those on my normal save. And those two more difficult warrior graves might be difficult if they had more health. I just damage-raced.


One thing that amused me is how different the difficulty curve looks on Glass Soul. Top 3 bosses: Watcher Knights are, predictably, a massive pain in the rear end. Nosk is suddenly challenging because he's just so fast and "random" that it's extremely easy to mis-step. Dung Defender took me 30+ tries to beat. The three Dream bosses took less than that (this was pre-DLC). Radiance took less than that.

Speaking of Dream bosses, Soul Tyrant (which I always regarded as fairly easy compared to the other two) suddenly required the most attempts, because that fake-out kept catching me. And Trial of the Conqueror just broke me. I didn't even start up Trial of the Fool as a joke. Just shut down, called it at 99% and moved on.

Martman
Nov 20, 2006

SEXY... defines my posts and my ride


Woop woop, 100% achievement completion. Nightmare King was a super fun way to finish all the game's content.

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Internet Kraken
Apr 24, 2010

slightly amused


Even the first trial in the Colosseum is really hard without double jump and shadow dash. I used to be able to do it without even taking damage but it took me several tries to beat it this time. I imagine a lot of things are gonna seem a lot harder if I intentionally put off getting the shadow dash; I abused the hell out of that in my first run.

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