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Watcher knights is one of the harder fights in the game for sure. Blast down the first knight with soul before the second one spawns, then race down the second one and you can have him dead or close to dead as the third comes out. From then on play more defensively since you'll be dealing with 2 knights at once.
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# ¿ Dec 5, 2017 18:15 |
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# ¿ Apr 18, 2024 05:12 |
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Internet Kraken posted:The King did not create the first civilization or give literal mind and soul to all the bugs of Hallownest. Its pretty clear that not only are there civilizations outside of Hallownest, but also that other civilizations existed where Hallownest now stands. There are foreign travelers, mention of other lands and kingdoms beyond the borders, and clear indication of precursors to the Pale King's civilization. "...Wyrm's pull bugs into their thrall, Till ages pass and kingdoms fall Caps and shells may fall to dust, But Mr Mushroom readjusts..." Also a tablet in Howling Cliffs indeed states that any bugs who stray too far from Hallownest lose their sentience "Higher beings, these words are for you alone. These blasted plains stretch never-ending. There is no world beyond. Those foolish enough to traverse this void must pay the toll and relinquish the precious mind this kingdom grants" Your Computer posted:
Capri Sun Tzu fucked around with this message at 16:30 on Jan 31, 2018 |
# ¿ Jan 31, 2018 16:27 |
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No Wave posted:What would you see persisting for an NG+? Everything (including monarch wings and shadow dash etc.) so you could have fun breaking the game, or just make it a hard mode?
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# ¿ Jan 31, 2018 17:13 |
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Internet Kraken posted:Addressing that was the entire point of my post. I'm not sure how you missed that but let me make it clear; the idea that bugs weren't sentient before the Pale King came is obviously not true. Because in Hallownest alone you have evidence of the Moth and Void civilizations, both of which predate the arrival of Pale King. Again, the tablets talking about the King granting literal minds to his subjects are either embellishment or referring to a special bond between the King and his retainers.
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# ¿ Jan 31, 2018 20:35 |
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Internet Kraken posted:I think its vague enough that either interpretation could be correct. Its possible that every bug in Hallownest was enthralled by the Radiance before the Pale King banished her. Personally I think that isn't the case, and that the Radiance died from something else. The moth's were worshiping her memory in the dream, but when the Pale King's kingdom rose they abandoned her memory in favor of the King. Her memory, which longed to be remembered forever, lashed out at the Pale King's subjects because of this. What cost to tame our savagery? You gave your all and then gave more. Yet still desires lay unquenched, more dreams remained, your energies spent. Amongst it sprang a dreadful scourge, That forced return our aggressive urge, And turned us back to beasts or husks, Our souls consumed by light above.
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# ¿ Jan 31, 2018 23:00 |
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So It Goes posted:One of the radiance’s dream nail lines refers to you as ancient enemy. This suggests to me there was a direct conflict between the radiance and pale king.
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# ¿ Feb 1, 2018 17:48 |
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Broken Cog posted:Did they buff Flukemarm at some point, because when I played through the game when it first came out, I thought that boss was a bit of a joke. I've seen people complain about it recently though.
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# ¿ Feb 3, 2018 20:57 |
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brain dammej posted:Shadecloak trivializes CG Mk. 2. skasion posted:Crystal Guardian 2 is one of those bosses that is really susceptible to bum rush tactics. Stack up lifeblood health and quick slash and forget about trying to heal, just run him down. My hardest bosses: 1. Radiance 2. Watcher Knights 3. Crystal Guardian 2 4. Soul Master
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# ¿ Feb 5, 2018 16:31 |
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Dancer posted:For what it's worth, that's how I feel about how strong nail damage upgrades can be. And I think a lot more people feel that way about Quick Slash (though not for all bosses, since a lot of them will move/blink away). If you're actively trying to make the game easy, it lets you.
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# ¿ Feb 5, 2018 20:27 |
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Your Computer posted:Or keep it in because being able to facetank is the only way a lot of people are going to be able to get through the game
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# ¿ Feb 5, 2018 21:43 |
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Your Computer posted:Sure, I agree. And it is!
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# ¿ Feb 5, 2018 22:35 |
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Dancer posted:I just happen disagree on a rather fundamental level (which is okay).
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# ¿ Feb 5, 2018 23:48 |
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Philosophies about video game difficulty aside, lifeblood stacking is grossly overpowered compared to the other charm combinations. It seems like a developer oversight, not an intended way to cheese the game.
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# ¿ Feb 6, 2018 00:06 |
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Mymla posted:So? If you don't want to cheese the game, don't stack lifeblood. Why should other people not be allowed to do so just because you don't want to?
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# ¿ Feb 6, 2018 16:19 |
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Levitate posted:e: without spoilers is there anything I really really should do in a first run? e. there is actually one thing I wish I knew because it precludes some optional boss content later on: Dont let Zote die Capri Sun Tzu fucked around with this message at 17:40 on Feb 6, 2018 |
# ¿ Feb 6, 2018 17:16 |
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Hollow knight has a lot of real challenging parts that's for sure. I probably fought soul master like 50 times and don't get me started on Radiance. In my opinion games are more compelling when they are tough and you have no way to skip the tough parts. How other people play games is up to them but I think if you want to stick in an assist mode it should be explicit and not by using some overpowered in-game system that isn't clearly labeled as such. Again, in my opinion.
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# ¿ Feb 6, 2018 17:37 |
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"Organically craft difficulty for themselves" is a way of saying "use strategy." The charm system is great in that it allows you to add some strategic decision making to get through tough bosses or areas. It's a little flawed that one charm combination so far outweighs all the others for all the late-game bosses, is what I'm saying. It's an interesting idea in theory: you trade the ability to heal for more base health but when stacked with other lifeblood charms it gives you so much health that you can stand in place and mash the attack key and race the bosses down. I think having it be so far ahead devalues the strategy part of the game. Sure, I have opinions about difficulty in video games, but this is just a balance discussion.
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# ¿ Feb 12, 2018 16:20 |
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Internet Kraken posted:This is the reason why I dislike it. I hate precision platforming so I had zero fun with it. I would've liked it a lot more if it had some amount of combat mixed in. It suddenly felt like I was playing a different game from the one I'd been loving up until that point.
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# ¿ Feb 19, 2018 23:52 |
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Bleck posted:That's kind of my point, though - while it may or may not have been enjoyable for some people, the fact that is uses a skill that is otherwise not important at all in the rest of the game is a probably-not-good choice as far as game design goes.
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# ¿ Feb 20, 2018 04:59 |
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C-Euro posted:I tried talking to it with the fungal spore charm equipped and it seemed to react to that, except not the first time I spoke to it? I know that each time you speak to it it moves to another location in the world, is there any merit to seeing that sequence all the way through?
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# ¿ Mar 13, 2018 16:11 |
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Awesome, The Hive is one of the coolest zones in the game and it always felt weird that it didn't have a boss. I assume this boss gates access to Hiveblood?
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# ¿ Mar 28, 2018 20:41 |
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Hawgh posted:I hate this Deepnest centipede juggle-jumping bullshit so goddamn much.
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# ¿ Apr 2, 2018 15:05 |
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Dancer posted:Wtf, this new trailer has been out a week, and I wasn't yet aware of it. You disappoint me, thread. Lmao
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# ¿ Apr 10, 2018 18:37 |
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Kalsco posted:Well, knowing that I gave it another shot. Another 6 shots. Got the last ore I needed for my third upgrade.
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# ¿ Apr 12, 2018 14:40 |
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Darox posted:The only thing I could find said that the first fight version is slightly slower when using his hand beam, and looking at past videos suggests the second fight has always been this slow and predictable.
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# ¿ May 1, 2018 14:40 |
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PantsBandit posted:Not to be "that guy" but I didn't have any trouble at all with soul master. Just like every boss, soul master is a lot harder if you fight him early. I fought him as soon as possible and he was a real rough customer. Collector on the other hand I fought after fully upgrading my nail and he just fell over on my second try
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# ¿ Jun 16, 2018 20:06 |
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veni veni veni posted:I went in there with the dark dash and quick focus, so they were pretty much a piece cake all though it took me three tries still. Crystal Guardian 2 is probably the boss I’ve seen the most complaints about in this thread and in surveys he ranks highly as one of the more difficult bosses.
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# ¿ Jul 2, 2018 23:21 |
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Wildtortilla posted:I imagine I'm in the later half of this game. I have kept myself in the dark about everything, but I'm curious - can I lock myself out of any content?
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# ¿ Jul 6, 2018 15:03 |
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Yeah stuff like letting Zote die or banishing the troupe seems like a strange design choice. It's just a 'gotcha, now you dont get to see cool extra stuff' for those who go into the game unspoilered...
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# ¿ Jul 6, 2018 20:42 |
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Cowcaster posted:both of those things have to be done almost completely deliberately for them to happen, the latter especially so. that's not a gotcha at all.
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# ¿ Jul 6, 2018 21:01 |
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Cowcaster posted:the only way for zote to die is if you don't save him from the first bug you find chewing on him in the crossroads. if you saved him from the spiders in the deepnest that's way after when he could have possibly died.
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# ¿ Jul 6, 2018 21:08 |
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So It Goes posted:Go to the spot in deepnest. If he’s there save them. If he’s not you already saved him. Then go to the arena and finish the quest. He isn’t dead unless you literally have a glitch in your file. I'm planning on getting it for the Switch and playing through again so I'll get my chance
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# ¿ Jul 6, 2018 21:18 |
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garthoneeye posted:Did you save his girlfriend? Yep I think that save is just borked. I scoured the wiki trying to find a way to fight grey prince zote but I’ll just have to wait
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# ¿ Jul 7, 2018 19:01 |
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So It Goes posted:I don’t care if people don’t like the white palace compared to the other parts of the game but every now and then you get posts claiming it is badly designed and that is so ludicrous. Like, I play platformers like Celeste and Super Meat Boy and White Palace is clearly well designed platforming. Even if you don’t want that in the game, it’s crazy to assert it isn’t well-made platforming. It also has a crazy amount of shortcuts you can take by pogo bouncing off stuff, which is cool.
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# ¿ Jul 13, 2018 21:48 |
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So It Goes posted:I honestly can’t believe that’s what you took away from my post. Did you misquote me for someone else who was actually making a ‘get gud’ type argument?
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# ¿ Jul 13, 2018 21:57 |
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veni veni veni posted:I can't decide between Celeste, Cuphead, or Ori and the Blind Forest for my next foray into a 2D game.
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# ¿ Jul 13, 2018 22:06 |
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ozymandOS posted:I am pretty disappointed in the gameplay that heads toward the true final ending.
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# ¿ Jul 15, 2018 04:52 |
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No Wave posted:that boss is really hard. Theres not a lot of advice for them, just learn to bounce off of them with jump -> slashing downwards if you're not already. But yeah they're tough. Also there's a hidden room before the fight that will let you drop a chandelier on one of them pre-fight so that you fight one fewer, I would recommend taking advantage of that
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# ¿ Oct 7, 2019 21:02 |
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skasion posted:Hallownest is ruined because everyone is becoming Radiance zombies. The king tried to maintain order by sealing the Radiance away with the HK and the three dreamers, but it didn’t really work (witness the Radiance zombies everywhere) so the king gave up and hid himself and his palace in the dream instead, where he apparently died, insofar as things like him can. We dont know how old hornet is but she was from before the sealing too and seems rather youngish
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# ¿ Oct 7, 2019 21:05 |
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# ¿ Apr 18, 2024 05:12 |
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Plus bugs go through different life stages
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# ¿ Oct 7, 2019 21:20 |