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  • Locked thread
GulagDolls
Jun 4, 2011

its simply insane to imagine someone replacing out after rolling sk, and then their replacement replacing out. cannot happen. impossible

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GulagDolls
Jun 4, 2011

Birdstrike posted:

As you might have guessed I visited KFC on N3 and IllegallySober last night.
Both hadn't finished their supper, which I thought could be due to them using actions and being away from their rooms.

Having said that there was nothing noteworthy about either of their rooms and both of their answers being consistent with what I saw leads me to believe them today.

this possibly means something

GulagDolls
Jun 4, 2011

*gears struggling to turn, weighed down by several thousand cobwebs*

after thinking more i think it doesn't mean anything. pretty sure confident in crow kill


also ernie you posted role pm because a scum was bullying you ;;

GulagDolls
Jun 4, 2011

that said a divine hero should reread the entire game and look for cool claim that we overlooked that nails someone. i wont be doing it due to my reading disease

Referee
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)

I'm going to comment first on both of your cases on each other.

Samfucius posted:

All right, so I think someone with an SK role would mostly vote for whoever. They would want to keep the scum team from winning, but their votes would be pretty capricious. I started by looking for hard left-turns here in opinions and opportunism.

Agreed- this was the thrust of my own thinking, as well.

Samfucius posted:

GulagDolls
Gulag, in his second post after replacing in, sets up the expectation that he will be opportunistic.

Yeah, this is true, although keeping in mind the context I'm willing to cut him just a little slack. This post WAS actually an hour before deadline. The other two posts you quotes here I feel like are worse. I also don't like this post either on a re-read:

GulagDolls posted:

You all should stop talking in circles and start ruthlessly murdering lurkers. Not me though, since I am town.

Samfucius posted:

It initially just seemed lazy, and kinda "oh, that rascally Gulag." At this point it's hard not to see it as setting up the easiest path to voting whoever.
The only case he ever meaningfully engages with (surrounded by a ton of commentary-free votes on vote-leaders or easy targets) is tpink's.
And now he goes all-in on me. No doubt in his mind. But also no reasoning, he just hammers the point over and over.

I'm reminded of one of my first games where at the end, after a game of not really playing, scum-CPig became the pretty-obvious badguy started posting like a madman. Just dug in and went nuts. And the thread bought it, even though it came from nowhere. Just on force of conviction, he pushed his way out of a town win by being bull-headed and lacking a substantive post-history in the thread that anyone could really dig through. Gulag replaced in before IS and still has significantly less posts, which wouldn't mean anything if any of those posts had any meat on them, but they don't.

I honestly cannot see a scenario where Gulag isn't the bad guy here.

I'll leave my vote off for now for purposes of discussion, but I would need a serious revelation to change my mind.

I think I remember reading the game you're referencing of CPig's. And Gulag has pretty well coasted along to get this far and then got real interested. The one thing that jumps out to me about both glenda's posting and Gulag's is throwing votes around with little to back them up and, as you mention, hadn't until right now provided much of a case on you.

Let's look at Gulag's case, on that note:

GulagDolls posted:

the basic gist is that he is posting like someone who is primarily concerned with their own survival, from forming a conclusion and the nworking backwards to make a case on me now, to posting cases throughout the game that stretch logic to its very limits (in a bad way).

100 yrs points out what I mean in the latter here

I'm not really sure how linking this 100 yrs post really proves your point. Unless you're talking about Quandary's post that 100yrs quoted?


GulagDolls posted:

more completely alien cases


https://forums.somethingawful.com/showthread.php?threadid=3816882&userid=167437&perpage=40&pagenumber=3#post472056003


(hgoly crap dude)

sk's don't have to 'force' reads in that they can scumhunt, but this looks to me like someone who is insecure about just....PLAYING MAFIA and has to overextend themselves. like unless sam can produce other games where he acts like this as town, this is enough for me to vote him. there's also little things throughout his post history. he gets upset that i am able to exist in the game without making extended cases.


as i said above, the case he just posted feels like he formed a conclusion first and then worked backwards, and also is reaching, again. why is me saying that it's hard to read 32 pages of mafia 'setting up the easiest path to voting whoever' (as if that requires setting up) and not just..um.. you know. the truth. the only being engaged with tpink thing is pretty much complete bullshit as i talked a lot about tired moritz and a fair bit about kashuno.


the other thing, that i think exonerates both me and IS, is that serial killer is too fun a role. who honestly replaces out after rolling serial killer. no one would. its insane. you almost never get it unless you're me because of the meme and you just get to enjoy the advantages of both being able to post effectively like town and also murder people.

I don't get the same sense of insecurity that you do. I also note that you have less than a page of posts total until we get to Day 7.

Your last point here is gaming the mod and frankly I actually lean the other way on it in that if I had rolled SK and had life poo poo come up I would request a replacement ASAP because I wouldn't want to take such a big part of the game out for everyone else if I was dunked for inactivity or modkilled.

Referee
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)

Also, quoting all of that from multiple pages and previewing my post ten times to make sure I wasn't breaking quote formats makes me appreciate the iPhone Awful App so much more. I may never use a laptop again for mafia. Ugh.

Referee
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)

GulagDolls posted:

its simply insane to imagine someone replacing out after rolling sk, and then their replacement replacing out. cannot happen. impossible

Also, huh? You replaced glenda. There wasn't a replacement before that. What are you even trying to say here?

Referee
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)

I also had briefly considered a theory to explain the two janitored kills on N1 and N3 as a two-man SK team where the queen was also a killer since we've only had a single janitored kill after Hats died but I couldn't find enough pieces to put that together. I guess we will see after the game is over.

Referee
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)

IllegallySober posted:

I also had briefly considered a theory to explain the two janitored kills on N1 and N3 as a two-man SK team where the queen was also a killer since we've only had a single janitored kill after Hats died but I couldn't find enough pieces to put that together. I guess we will see after the game is over.

(I know this probably sounds completely nuts to both of you but hey, it's an Ecco-game. I'm learning to expect the non-sensical)

GulagDolls
Jun 4, 2011

oh probst just changed his username lol

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

GulagDolls posted:

oh probst just changed his username lol

To what? I can't imagine changing mine.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
I haven't changed my mind on gulag. I've reread IS and don't see anything I missed the first time.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
IS, if you're the goddamn SK, good for you.

GulagDolls
Jun 4, 2011

quote:

Gulag has pretty well coasted along to get this far and then got real interested. The one thing that jumps out to me about both glenda's posting and Gulag's is throwing votes around with little to back them up and, as you mention, hadn't until right now provided much of a case on you.

kind of tired of you inbred jackalopes parroting this line for no reason. the spoonsy vote was because he was a claimed 3p. the tpink vote was explained. kfc was unanimously agreed upon, to be evil. i explained why i wanted to vote kashuno and then had IRL stuff come up before I could. wow. what a mysterious voting pattern. there was no case on sam because LITERALLY 24 CYBERHOURS AGO i brought up the idea of not giving out reads on people at mylo ( but still called him bad because w/e i wasnt going to die and if i did it would be obvious why) and there was no case on him before that because I didn't think he was part of the scumteam (he was not)

GulagDolls
Jun 4, 2011

quote:

I don't get the same sense of insecurity that you do.

its the same loving poo poo where kashuno was making a mountain out of nothing all the time dude

Referee
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)

Samfucius posted:

IS, if you're the goddamn SK, good for you.

Like Max brought up, if I were the SK I would have been happy to get Stick dunked two days ago but I un-voted him instead. That said- I appreciate the sentiment, but it isn't me.

Referee
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)

GulagDolls posted:

kind of tired of you inbred jackalopes parroting this line for no reason. the spoonsy vote was because he was a claimed 3p. the tpink vote was explained. kfc was unanimously agreed upon, to be evil. i explained why i wanted to vote kashuno and then had IRL stuff come up before I could. wow. what a mysterious voting pattern. there was no case on sam because LITERALLY 24 CYBERHOURS AGO i brought up the idea of not giving out reads on people at mylo ( but still called him bad because w/e i wasnt going to die and if i did it would be obvious why) and there was no case on him before that because I didn't think he was part of the scumteam (he was not)

Your point about today is fair (although I suspected you were going to want to vote Sam today anyway). But you really haven't seemed interested in doing much scum-hunting for most of the game, to my eyes.

Referee
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)

GulagDolls posted:

i'm willing to yolo since i know who i want to kill (but i wont say who!!(yet!!))

Samfucius posted:

How is this helpful to anyone

GulagDolls posted:

mad that you're gonna lose at the last second

GulagDolls
Jun 4, 2011

quote:

( but still called him bad because w/e i wasnt going to die and if i did it would be obvious why)

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
IS you are still playing honestly, and Gulag isn't. I am very comfortable with this.

##vote gulag

GulagDolls
Jun 4, 2011

IllegallySober posted:

Your point about today is fair (although I suspected you were going to want to vote Sam today anyway). But you really haven't seemed interested in doing much scum-hunting for most of the game, to my eyes.

idk dude. i havent been posting huge cases because its not been necessary. someone claimed 3p. talked about kashuno/TM at length but its spread across several posts and everyone seemed keen to ignore why lynching TM was a bad idea so I just threw my hands up. you should be asking yourself why someone would be posting extremely overwrought and wordy explanations of basic things using words from other languages used incorrectly. even if it were true "not wanting to hunt scum" is a point in the "scum" column not the "sk" column.

GulagDolls
Jun 4, 2011

may god have mercy on your soul

Referee
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)

You know which why I'm leaning. You're dead-set that Sam is the vote but yet you haven't voted him. Why?

GulagDolls
Jun 4, 2011

gl

##vote sam

GulagDolls
Jun 4, 2011

IllegallySober posted:

You know which why I'm leaning. You're dead-set that Sam is the vote but yet you haven't voted him. Why?

wanted to hammer tbh

GulagDolls
Jun 4, 2011

also, i felt less sure than i do now (90 percent or w/e) + no real difference in voting early or not except if i vote with less information i maybe give hammer to sk for no reason

Referee
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)

GulagDolls posted:

ecco: oops watch out for 1 shot lynchproof serial killers lol. they teach you about that in law school

( my ecco impression)

Let's hope not.

First time I've been in this spot. My reads have been good all game. Gulag, if you're town, you played it very strangely. Going with my gut.

##vote Gulag

:redhammer:

:ohdear:

GulagDolls
Jun 4, 2011

quote:

like unless sam can produce other games where he acts like this as town,

i guess this and also everything else was not worthy of a response. simply...dishonest.

EccoRaven
Aug 15, 2004

there is only one hell:
the one we live in now
"I think it's you!" Sober said to Gulag. "You're behind all these murders, all these eviscerations. I can see it in the glint in your eyes! It must be you!" Gulag tried to defend himself, but it was to no avail - soon he had a noose around his neck. Sober smiled at him, confidently. "Any last words?"
But Gulag couldn't speak; he was in shock by what he was seeing. A second after asking the question, Sam had grabbed Sober's hair and slit Sober's throat with a sickle that seemed to glow green in the faint sunlight peeking through the windows of the inn. Sam then kicked Gulag off the balcony, the rope snapping Gulag's neck.
And then, for the first time at the Inn for over a week, there was silence. No sound of rain hitting the roof, nor wind blowing through the cracks in the windows. No coughs, sneezes. No murmurs (twinned or otherwise). Nothing.
Sam, ever the professional, got right to work preparing Sober and Gulag's corpses, gently slicing off skin, delicately removing organs. With a serrated knife that had a magickal crank attached to it Sam cut through bones, filling the lobby with the smell of burnt marrow. He took special interest removing the heart, the tongue, the gallbladder (collecting the bile in a small vial), the brain stem, and an eyeball. Placing each person's parts on top of the corpses, he began to chant, slowly pouring the bile from the vial onto the pile. After a few seconds the spell was completed, and the corpses were now magickally altered to become unrecognizable.
He proceeded to do this with every corpse in the Inn he hadn't already mutilated, except for the Queen's. For the Queen he severed her body in twain and tied her hair around a chandelier so the head and its viscera dangled in the air, dripping congealed blood into a pool underneath her.
Sam then exited through a window, never to be seen again.

===

In truth, the storm had come and gone over a single night. To the rest of Porta Reginae the past week had been like any other: warm, mostly sunny, with a cool, salty breeze blowing from the Morze through the streets and alleys of the city. With no new murders for almost a month, the constables figured Pliny's killer must have fled onto a ship bound for ports unknown.
The Pink & Green Inn, normally bustling with visitors, was locked with all its candles shut, but nobody thought to check inside until urchins reported strange smells to the constables. The officers broke open the lock to the large wooden entrance door... and screamed at the horror inside.
The last entry in the Inn's logbook recorded MT&C Trading Cooperative's shareholders were gathered for an emergency meeting, connecting these kills to Pliny. The specific identities of the dead couldn't be determined, but the log had the names and home addresses of twenty-two people, and there were twenty-two unidentifiable corpses, so the constables made the logical leap and moved on to more important matters: the regicide dangling from the chandelier.
News of the Queen's death spread through the Imperia like wildfire. How did she wind up there in the first place? Where were her guards, her escorts, her aides? How did she die? And why so brutally? Why was she allowed to be recognized, but the rest weren't? These mysteries terrified everyone who heard them.
The constables working the case later learned from their intelligence networks that the Queen's death was deliberate; that an assassin (or even a team of assassins?) lured her away, somehow, from her retinue, and trapped her inside the Inn, where they proceeded to torture and kill her. Then everyone inside the Inn had to be butchered to protect the assassins' identities. The assassins then fled to the east, outside the Imperia's reach, ready to bloody their hands another day. One spy even reported a name for the plot: Aquila, evoking the image of an eagle feasting on the corpse of an Arrentish dragon. And why was it so bloody? "Because it was personal," another spy said. "They's remnants of the Livireen's guys, from before the Liberation. This was their revenge, they wanted to kill her, and make it hurt. Bad."
So the story goes, at least. It was hard to tell which details were confirmed, and which were the embellishments of sensational spies. The constables of Porta Reginae would never find Samfucius's real identity, and as far as they or anyone else knew, he would escape justice forever more.



:s: GulagDolls, Judyta Caeceri, Shareholder (town-aligned vanilla), was executed day 10. :s:

:gibs:
IllegallySober, Gaius, Shareholder (town-aligned vanilla), was endgamed.

:hehe:
Samfucius, Ishtil, Redhand (assassin-aligned janitor), has successfully completed his win condition and won the game for all assassin-aligned players.

All other players have lost.


##destroy

EccoRaven
Aug 15, 2004

there is only one hell:
the one we live in now
The Aquiline Conspiracy


A Game for 24 players


- 5 Conspirators: wins when majority.
--- 1 JOAT (one shot powers: permanent disempower; permanent frame; permanent hated; recruit [if player is vanilla, joins scumteam; if PR, action fails and the target is told the JOAT targeted them at night].)
--- 1 Jailor/Poisoner (jailed targets receive POISONED status the first time they're targeted; lose their vote the second targeting; die on the third. Can be healed by a doctor at any point.)
--- 1 Judas Hitman (can perform a single daykill; MUST be on a scumbuddy. Can be on the recruit.)
--- 2 Goons


- 3 Assassins. Wins EITHER if Beloved Princess is erased, OR only assassins and vanilla are left alive.
--- 1 Rolecop (gets top line, not full PM)
--- 1 Janitor (mops up and learns all night flips until killed, then all flips are revealed publicly. Auto-mops up any Assassin deaths that happen.)
--- 1 Socerer (targets a player at night, turning them invisible. The next day the player cannot post or vote, and is not announced to have died. If targeted again they are excised from the game entirely; if not they rematerialize.)


- 16 town
--- 1 Beloved Princess + Sane cop. Told sane. If killed at night, the following day is v. short. If killed during the day, all town are roleblocked that night. Told assassins are hunting for her. Modified survivor win condition: can win as a survivor if assassins are defeated, but if killed only wins with town. If erased, loses permanently. Vanillas investigated by her become confirmed town masons. Masonry survives even after she's killed (but dissolves if she's erased). One-shot LP that reveals her identity.

--- 1 White Mage (lingering protection can stop recruit and erasure)
--- 1 Weak Tracker (is told if target was out for the night, but not where)
--- 1 Weak Watcher (is told if target was targeted, but not by whom)
--- 1 Visiting Backup (receives flavor for their targets; if one of their targets is a town PR and later dies, they can assume that town PR's power while losing their visiting power)
--- 1 Triplevoter (can give a vote out as a night action; can completely strip themselves of votes if they desire by night 3.)
--- 1 Messenger (can send anonymous PMs at night AND a public anonymous message during the day. Can make it seem like my flavor if they like)
--- 1 Boss (in charge of vanillas below; submits suggestions and is told if they did them or not. Does not know vanilla -> PR mechanic nor alignment)
--- 8 Vanilla (top vanilla at end of day 1 becomes a brutal cop; second becomes a faith healer. Lowest postcount becomes miller if also lowest postcount in game)


===========

Player List:

1) Quandary - Faustus - Saboteur (C&C-aligned JOAT)
2) Spoonsy - Brudny Czapek - Turncoat (C&C-aligned jailor)
3) Uranium Phoenix - Leopold Kuczecyk - Hitman (C&C-aligned judas hitman)
4) KhyrosFinalCut - Magda Kosma - Spy (C&C-aligned goon)
5) Kashuno - Stanisława Kridl - Spy (C&C-aligned goon)

6) TMMadman - Udish - Cloak (assassin-aligned rolecop)
7) Samfucius - Ishtil - Redhand (assassin-aligned janitor)
8) Mithross - Araru - Sorceror (assassin-aligned eraser)

9) The Lord of Hats - Her Imperial Majesty Queen Cornelia the Quiet - Empress of Arrentia, Queen of Mereaux and the Livireen, Pontifex Maxima, First Secretary to the Metzzi Community, Protector of Charnaz and Kirane, Dogess of the Republics of Rubirge and Rossetia, Ard Rigan, Emira Cazanae, and Khanum of the Khivzm Steppes (queen-aligned beloved princess)

10) Somberbrero - Czesława Metella - Healer (town-aligned white mage)
11) merk Tobbs Gnawed - Helena Appolon - Investigator (town-aligned weak tracker)
12) Ernie. - Claudia - Constable (town-aligned weak watcher)
13) Birdstrike - Aia Luria - Maid (town-aligned visitor)
14) Murmur Twin - Izybel Szobetska - Broker (town-aligned triplevoter)
15) tpink - Lucia Tullia - Innkeeper (town-aligned messenger)
16) 100YrsofAttitude - Karol Władysław - Company Whip (town-aligned boss)

17) Moatillata - Bolesław Paulia - Shareholder (town-aligned vanilla)
18) this is a stickup - Karina Petreia - Shareholder (town-aligned vanilla)
19) Pinterest Mom - Antonia Drusa - Shareholder (town-aligned vanilla)
20) wins32767 IllegallySober - Gaius - Shareholder (town-aligned vanilla)
21) its me glenda GulagDolls - Judyta Caeceri - Shareholder (town-aligned vanilla)
22) Tired Moritz - Libianus - Shareholder (town-aligned vanilla)
23) CCKeane - Henryk - Shareholder (town-aligned vanilla)
24) Max - Titia Livia - Shareholder (town-aligned vanilla)

=============

Day 1:
Town fails to execute Hats (HATS REVEAL, DRAMA BEGINS)
Moat becomes brutal cop, and stickup becomes faith healer (from VT postcounts)

Night 1:
Quandary permaframes PMom
Spoonsy jails TMMadman
KFC kills Mithross
TMM rolecops 100yrs (FAILS, jailed! POISONED 1)
Sam janitorkills Murmur
Mithross erases Hats
Hats investigates Tobbs
Somber heals Birdstrike
Tobbs weak tracks Moat
Ernie weak watches Keane
Birdstrike visits Moat
tpink messages 100yrs
100Yrs orders inv. on 100Yrs and prot. on Hats
Moat investigates Keane
stickup faiths PMom


Day 2:
Town executes Quandary

Night 2:
Spoonsy jails TMM again
UP kills Ernie
TMM rolecops Somber
Sam janitorkills 100yrs
Hats investigates 100yrs
Somber heals Ernie
Tobbs weak tracks stickup
Ernie weak watches Tobbs
Birdstrike visits TMM (fails, jailed)
tpink messages Somber
100Yrs orders inv. on Moritz and prot. on Tobbs
Moat investigates wins
stickup faiths Moat


Day 3:
Town executes tpink

Night 3:
Spoonsy jails TMM
KFC kills Keane
TMM rolecops (doesn't matter he's gonna be poopkilled)
Sam janitorkills Moat
Hats investigates UP
Somber heals Hats
Tobbs weak tracks PMom
Ernie weak watches Moat
Bird visits KFC
Moat investigates stickup
stickup faiths Somber


Day 4:
Town executes UP

Night 4:
Spoonsy jails Somber
KFC kills Hats (FAILS, protected from the night before)
Sam janitorkills Tobbs
Hats investigates Spoonsy
Somber heals Tobbs (FAILS: jailed)
Tobbs weak tracks Max
Ernie weak watches Tobbs
Bird visits Sober
stickup faiths Hats


Day 5:
Ernie modkilled, quel dommage

Night 5:
Spoonsy jails Somber
KFC kills Hats
Sam janitorkills Somber (FAILS, jailed)
Hats investigates Moritz (dies)
Somber heals Hats (FAILS, jailed)
Bird visits Sam
stickup faiths Somber (FAILS, jailed)


Day 6:
Town executes Spoonsy

Night 6:
KFC kills Somber
Sam janitorkills Bird
Somber heals PMom
Bird visits stickup
stickup faiths Max


Day 7:
Town executes KFC

Night 7:
Kashuno kills PMom
Sam janitorkills TM
stickup faiths Sam


Day 8:
Town executes Kashuno

Night 8:
Sam janitorkills stick
stickup faiths Max

Day 9:
Town no-hangs

Night 9:
Sam janitorkills Max

Day 10:
Town executes Gulag


GAME OVER

ASSASSIN VICTORY

EccoRaven
Aug 15, 2004

there is only one hell:
the one we live in now
ROLE PMS


Quandary - Faustus - Saboteur (C&C-aligned JOAT)
People have been busting each other up to take what wasn't theirs since time immemorial; probably an hour after the first person said "this thing is not ours but mine." In the olden days someone who wanted more would just hire a couple of thugs who could take the thing right then and there, but now with "order" and "laws" and "jurisprudence" an enterprising robber must be a little more subtle.
That's where you come in. When merchants want stuff from other merchants, and when that stuff is big enough and shiny enough they're willing to murder and mayhem their way to getting it, you're there with a knife and a receipt. You and your team of killers and roughnecks are experts in industrial espionage, whether it's as simple as sneaking into a shop to snatch some goods or as complicated as abducting someone and acquiring their trade secrets (before disposing of them cleanly and quietly). Your latest assignment though is the most dangerous you've ever had. A Dromay trading company - The C&C Consortium - hired your team - the Keen Krew - to murder the corporate officers and directors of a Porta Reginae competitor. Your specific task was to infiltrate the company to learn everything you could about their business practices and secrets, and then, at the start of the shareholder's convention, murder the entire lot of them. It's a risky job to be sure, and there's a chance you or your companions could get arrested or murdered. But they are paying a queen's ransom to get it done, and you're not about to turn that down.

You are a mafioso! You seek to perform a very hostile takeover of Murmur Twins & Co., and as such win when C&C-aligned players form an unassailable dominance over the game, or nothing can stop the same. Your team consists of: Quandary, Spoonsy, Uranium Phoenix, KhyrosFinalCut, and Kashuno. The five of you are confirmed to share the same alignment and may speak freely OOT. You all also have the normal powers of posting and voting in the thread.
You specifically are the leader of this ragtag team of misfits and brutes, having been in the private espionage business for decades. Being in the game for this long, you've acquired a very particular set of skills and spells. You may do each of the following powers once per game, one per night:

- Permanent Disempower (the player permanently loses all "active" night actions)
- Permanent Frame (the player will always, unbeknownst to them, appear "SCUM" to investigations)
- Permanent Hatred (the player will always, unbeknownst to them, take -1 to execute)
- Recruit (target a player for recruitment; if they are VANILLA TOWN they will join your team as a GOON. If they are NOT VANILLA, the action fails and the target will be informed you targeted them during the night, but not what you did)

You are C&C-aligned and you are a Jack Of All Trades.



Spoonsy - Brudny Czapek - Turncoat (C&C-aligned jailor)
Nobody ever notices the janitor. You have worked for Murmur Twins & Co. for decades, seeing people come and go, some famous and some less noteworthy than you, but none of them have ever even given you something as simple as a "hello." You clean their filth, sweep their floors, toss their rubbish, even scrub out their chamberpots, and yet they treat you like scum. Worse than scum - scum get attention, even if it's negative. You could disappear tomorrow into the aether and nobody would miss you.
But then, someone did notice you. He walked towards you, he spoke to you, and he even gave his hand for you to shake. He said his name was "Faustus, just Faustus." He said he'd been watching you, closely, and he noticed how unhappy you were. He sensed, correctly, how unappreciated you felt. "It must be hard," he said, "dusting the floors of the wealthy and powerful, a necessary job, and to still be ignored and hated." He then made you an offer - tell him secrets you overhear from guests, and in exchange Faustus said he'll make you "as rich as Croesus." You didn't know who Croesus was, but that sounds like it's probably a lot, so you happily obliged.
As time went on you learned you were part of a broader network of people spying on the company, but their goal wasn't clear. Then, last night, Faustus asked you if you were in with him "all the way." He continued, "we're about to do something really dangerous and morally grey - I wouldn't ask anything of you against your will, because I respect you. But, if you stick with us for just this final step, you will be handsomely rewarded. Maybe you'll even join our ranks. What do you say?"
You grabbed your master keys for every room in the inn, and a bucket of liquid whatsit you've been collecting in your shed. You're ready - it's time to get noticed.

You are a mafioso! You seek to perform a very hostile takeover of Murmur Twins & Co., and as such win when C&C-aligned players form an unassailable dominance over the game, or nothing can stop the same. Your team consists of: Quandary, Spoonsy, Uranium Phoenix, KhyrosFinalCut, and Kashuno. The five of you are confirmed to share the same alignment and may speak freely OOT. You all also have the normal powers of posting and voting in the thread.
You specifically are the custodian for the company, and, embittered by years of abuse and indifference, you've decided to exact revenge. During the night you may target a player in the game and, with your ring of skeleton keys, unlock their doors and pour a bucket of whatsit all over their floor as they sleep. (The whatsit is a mixture of feces, alchemical cleaning fluids, urine, rotted food slop, and whatever is that brackish goo dripping from a lead pipe in the basement.) Then you will quickly run out the door and lock them in with the putrid concoction as the fumes torment them throughout the night.
With their door locked they won't be able to escape, nor will other players be able to target them as well (i.e. JAILING). Likewise the putrefaction will make them unbelievably sick. The first night they'll get over it in the morning with some fresh air, but the second time you target them they'll be bedridden and lose the ability to vote. The third time you target them, they will become so sick they will surely die. (i.e. a DELAYED POISONER).
Note that this delayed kill can be done in addition to the normal nightkill, however at any stage in the poisoning any doctor protection will heal them, resetting their "count" to zero. Also, because of the poisoning effects, even if your target is vanilla (or otherwise lacks a night action), they will still receive flavor telling them about what you've done to them.
You are a jailor and you are C&C-aligned.



Uranium Phoenix - Leopold Kuczecyk - Hitman (C&C-aligned judas hitman)
Good? Bad? I'm the guy with the knife. You were a soldier in the legions and you marched to the far-flung corners of the Imperia crushing rebels, fighting foreigners, and occasionally burning villages for good measure. It was a hard life, and you were discharged dishonorably after you were caught stealing bread and potatoes from your commander. Now that you're out without citizenship, you realized "killing people for fun" doesn't have a wide range of career options.
You tried to go legitimate, offering yourself as a bodyguard or acting as security for a building, but your dishonorable military record closed every door. You turned to crime, were promptly arrested, and sent to a prison in Kirane where you made a name for yourself as one of the toughest SOBs in the tower. By the time you left you had made a friend, who knew a guy, who knew a guy, who could get you work suited to your unique set of skills and interests.
Thus it was you became part of the Keen Krew, a team of misfits and thugs whose purpose in life is to cause organized murder and mayhem. Your team are regularly hired by local crooks and merchants (and occasionally even a petty noble or two) to rough up competitors, rob stores, abduct persons of interest, and so on. It's better than the legions, and you know what they say - if you do what you love, you never work a day.
For your most recent assignment, your team was hired by C&C Consortium, a Dromay trading firm, to terrorize a rival Porta Reginae business. You infiltrated the company a few months ago, pretending to be a clerk, but now you've started the final phase of the plan - kill everyone here and burn the place down when you're done. C&C don't play. Time to do your mission and get home in one piece.

You are a mafioso! You seek to perform a very hostile takeover of Murmur Twins & Co., and as such win when C&C-aligned players form an unassailable dominance over the game, or nothing can stop the same. Your team consists of: Quandary, Spoonsy, Uranium Phoenix, KhyrosFinalCut, and Kashuno. The five of you are confirmed to share the same alignment and may speak freely OOT. You all also have the normal powers of posting and voting in the thread.
You are also a professional hitman, however you have decided (unwaiveringly) to use your power for maximum deceit. During the day you may type ##kill <player> in the thread. This will kill a player of your choice. HOWEVER, the player you choose MUST be another C&C-aligned player. You may not use this power on anyone else or it will fail. You may only use it one time. You may not use it on yourself.
You are a judas hitman and you are C&C-aligned.



KhyrosFinalCut - Magda Kosma - Spy (C&C-aligned goon)
Kashuno - Stanisława Kridl - Spy (C&C-aligned goon)
The Keen Krew was unofficially founded seven years ago by a team of misfits and thugs who had connections to the world of commerce and trade. When merchants need a rival beat up and frisked, a store robbed, or a secret acquired, the shadiest of them know how to get in touch with you all. And you guys are good at what you do - you accomplish exactly what your clients want without any unnecessary roughness, and do so discreetly without getting caught or attracting the attention of the constables.
Your latest assignment, though, is something else entirely. A Dromay firm - C&C Consortium - hired you to infiltrate their arch-rivals, the Murmur Twins & Co. Trading Cooperative. They wanted to know everything about the Cooperative's business operations, with a special emphasis on their budding relationship with General Quinta, commander of a legion that recently liberated the distant Emirate of Cazan. You're not sure why they care so much, but you're not paid to ask why, and even thinking it could jeopardize your relationship with your client. So you joined the company as a shipping clerk, gathering intelligence, stealing documents, and observing from where their shipments came. Soon it became clear what was going on - Murmur Twins & Co. had conspired with General Quinta to gain preferential access to Cazan's silk fields, secretly including trade delegations with the legion cohort. MT&C was hoping to corner the silk market by completely controlling every worm they could get their hands on (and having the legion destroy every worm they couldn't). It seemed as if the final stage of acquisitions would begin at a shareholder's meeting, whereafter MT&C would publicly announce their new industry and finalize the supply chain.
C&C Consortium contacted you last night. They were pleased with what you had uncovered, but now they needed you to do one more thing: kill every last one of them, destroy all their contracts, and burn the building to the ground. Should be quite a lot of fun, yeah?

You are a mafioso! You seek to perform a very hostile takeover of Murmur Twins & Co., and as such win when C&C-aligned players form an unassailable dominance over the game, or nothing can stop the same. Your team consists of: Quandary, Spoonsy, Uranium Phoenix, KhyrosFinalCut, and Kashuno. The five of you are confirmed to share the same alignment and may speak freely OOT. You all also have the normal powers of posting and voting in the thread.
You have no other exceptional powers or abilities.
You are a goon and you are C&C-aligned.



TMMadman - Udish - Cloak (assassin-aligned rolecop) (FAKE FLAVOR NAME: Antoni)
Samfucius - Ishtil - Redhand (assassin-aligned janitor) (FAKE FLAVOR NAME: Jordana)
Mithross - Araru - Sorceror (assassin-aligned eraser) (FAKE FLAVOR NAME: Tymoteusza)
When peasants conceive of killers, they think of tawdry thugs in dark alleys with daggers as they brutally stab their victims, smearing blood over their rags and footwraps. They think of urchins and paupers, the possessed and the insane, criminals and lowlifes and the desperate who feel they have no other option but murder. It's a very lurid image to be sure, and yes, they exist. But if killing is an art, they are the fingerpaints of mewling children. You, however, are a worker of masterpieces.
You are an assassin, a proper one at that. Your heritage comes from an elite Assassins' Guild which used to enforce the laws of the Livireen with a cloaked dagger before the Arrentish "liberation." Your people fled into exile after that, living in seedy taverns in what could barely be called cities scattered on the eastern coast of the Morze. Each new generation your guild shrinks as funding becomes tighter and tighter. Still, you eke out an existence as well as it can, and you are just as skilled and subtle a killer as the Assassins of old, albeit without the glory and dignity. Your clients are cruel warlords with strange languages and stranger customs still, and their jobs are the kinds that could be done by common bandits ("torch this village" "kill these guys" "burn down this building"), which, while beneath you, well, everyone has bills to pay. All you can do is perform your job with finesse and class and hope your artistry is recognized by someone, somewhere, for the true talent that it is.
Last month your prayers were answered. Your guild, now reduced to only three members, was contacted by a man wearing a dark hood. He had a bizarre accent, one you had never heard even in the most cosmopolitan corners of the Morze, and you never did quite see his face. But he discovered your hideout and approached with a small wagon filled with gold ingots, jade figurines, and polished sapphires. He told the three of you that, if you agreed to kill his target in a very special way - "a way that only your Guild could do" - he would make sure that "my superiors will be to give you a special place in the new order we are making create."
You asked for the target; as soon as he said it, you smiled. Life has a beautiful kind of poetry to it. Your guild is driven into exile, and now you are given the opportunity to redeem yourselves by killing the very person responsible for your misery in the first place.
The stranger wanted you to kill the Empress of Arrentia.
"Not just kill," he said. "We have received hearing you can do something more powerful than killing. Is true? ... Good."
===
Since then you've traced the Queen's movements to an inn in an Arrentish port town. She's hiding here for some reason, and she's obscured her face so you cannot recognize her. To make matters worse, the inn recently went into lockdown, as someone found themselves murdered in an unrelated plot. She's somewhere here, your eternal enemy, and your salvation - you just need to find her.

You are a third party scum. You seek to eliminate the Empress of Arrentia - Queen Cornelia the Quiet - and as such win in one of two ways. You can win EITHER when at least one assassin-aligned player is alive to see Cornelia erased from existence, OR only assassin-aligned players are alive in the game. Your team consists of: TMMadman, Samfucius, and Mithross. The three of you are confirmed to share the same alignment and may communicate freely OOT. You have a joint nightkill that may be performed by one of you three in lieu of other night actions.

ROLECOP:
You specifically specialize in skullduggery and investigations. You have a series of spells that can unmask people to see their true identities. During the night you may target a player in the game and discover their role and alignment; your response will be the top line of their role PM (e.g. if you targeted yourself, you'd receive "TMMadman - Udish - Cloak (assassin-aligned rolecop))." This will be critical to discovering the identity of the Queen, so use your power wisely.
You are a rolecop and you are assassin-aligned.

(ask Mithross if you want to know what the first win condition means)


REDHAND:
You're the team's expert when things get messy - known as a "Redhands" assassin. You specialize in spells that rip up and eviscerate dead bodies, making them unrecognizable. If you perform the nightkill, the kills you make will be obscured, revealing nothing about the dead player. Likewise, if any assassin-aligned players die while you are still alive, their flips will be obscured as well (even if they were executed). However, should you ever die, every flip you've obscured will be revealed instantly.
You are a janitor and you are assassin-aligned.

(note that killing the Queen with this power does not satisfy the first win condition; ask Mithross)


SORCEROR:
To assist you, you're trained in the Guild's most deadly secret: a spell, first written by a guildmaster centuries ago, but never performed as shortly thereafter the Livireen fell and the Guild was exiled. Its knowledge was lost forever, supposedly, but you rediscovered it, and you think you're ready to give it a test. It's a spell that vibrates the magickal energies connected to all things, shaking them until the material substance itself fades away, becoming out of phase with the rest of the world. If given enough power for enough time, the thing could even disappear entirely, its magickal energies consuming it as it is erased from existence itself.
How your client came to know you had this power is unclear, but he wants you to use it on the Empress, and you're happy to oblige.
During the night you may target a player in the game; if successful the player will be made invisible and incorporeal. They will be unable to post or vote in the thread the next day, and no announcement will be made regarding their absence. If you target them again the following night, you will erase them from existence itself - they will be asked to blank out all their previous posts, they will be removed from the OP and excised from my mod doc, and I will maintain until the day I die that they were never a player to begin with. However, if you do NOT target them twice in a row, they will fade back into existence, none the worse for wear, as if nothing had happened to them.
Note that the first phase of erasing will not prevent them from performing night actions, if any, nor will it prevent them from being informed about the results of their actions. They may also be targeted by night actions as well. Since they would still be considered active players, they could even be executed for "lurking" during their invisible day - be careful. The only initial effect is it prevents them from posting or voting in the thread the next day.
You are a sorceror and you are assassin-aligned.




The Lord of Hats - Her Imperial Majesty Queen Cornelia the Quiet - Empress of Arrentia, Queen of Mereaux and the Livireen, Pontifex Maxima, First Secretary to the Metzzi Community, Protector of Charnaz and Kirane, Dogess of the Republics of Rubirge and Rossetia, Ard Rigan, Emira Cazanae, and Khanum of the Khivzm Steppes (queen-aligned beloved princess)
You are the most powerful person in the known world. At the snap of your fingers you could end a life, or have food and drink from exotic locales brought to your table, or have a beautiful masseur carry you to your bed of the finest linens while wearing a silk robe. You could clap your hands and a horse and carriage would be prepared immediately to take you anywhere in the world you would like to go while the toughest, nastiest men and women protect you from even stubbing your toe. Any desire would be given to you, any discomfort soothed.
And yet, for all your power, you sure don't feel
free. Nobody can make you do anything, of course, but you recognize that as Empress, you have certain obligations to your subjects. You must inspect the troops and occasionally tour with them on campaigns. You must visit the universities to understand what latest discoveries the mages have discerned. You must attend concerts and plays to foster the arts. You must negotiate conflicts between your vassals, using your imperial authority to silence potential civil wars. You must pray every day in the Temple of the Blessed, and discuss theology and morality with the sisters. You must deliver bread and vegetables to orphanages and shelters, while attending to the sick and dying in hospitals and clinics. You must bed your queen's consorts to continue your royal line. You must prepare feasts to impress foreign dignitaries while discussing matters of state.
The list goes on and on. You recognize how privileged you are - you never hunger, you never thirst, you never fear for your life or worry if you will have a warm bed in which to sleep. But for the good of the Imperia you must fulfill your duties, and the larger and more diverse the Empire becomes, the more that must be done. It's no wonder people have come to call you "Cornelia the Quiet" - you're so exhausted that you barely have the strength to speak your own mind.
No, you think; the most powerful person in the world is your scheduler. If only you could escape, for a moment, and just live a normal life for a day. What would you do? What would you experience? How free and easy would you be?
An opportunity came when you were visiting a shipyard in Porta Reginae. A sudden storm canceled your plans for the entire day as your retinue retreated to your imperial residence (one of your many imperial residences). You had your moment - nobody needed you, nobody would miss you, and nobody would die if you went on a frolic, just this once.
When your bodyguards weren't looking, you ducked into an alleyway. (You remembered to slip a little note into your handler's pocket so she wouldn't sound alarms throughout the city.) You cast a quick glamor over your face, went to a tailor's shop, purchased an outfit for a well-off merchant (rather than the resplendent gowns of an Empress) and proceeded to walk through your domain, for the first time in your life, unencumbered. Everything seemed so fresh and so new; you even started skipping for a bit. You were truly free.
Unfortunately that storm I mentioned earlier finally began in earnest, and you ran into the closest inn you could find for shelter. Inside there seemed to be some kind of business meeting taking place; people were very angry about something, too. A helpful stranger standing nearby filled you in, "though you should have gotten the memorandum with your schedule." Apparently there were spies inside the company seeking to destroy it from the inside out, and the board of directors, along with the shareholders (you realized this was a shareholder's meeting) are trying to root out the scum in their midsts. How delightful! It's like a real life game of Hangman, the game every child in Arrentia played at least once. You decided to play a round and see how well you did.
Unfortunately you're stuck for more than one round as the storm outside grows worse and worse. You went to get a cup of water; it was after the lunch cleaning but before the supper preparations, so the kitchen was empty and only two candles were lit. The storm outside raged, a heavy summer tempest that occasionally strikes this warmer part of the world. As you stared out the window, sipping your water, lost in thought, you heard a movement behind you. You turned quickly and asked, to the shadows, "who's there?" You heard a rustling, and then a shout - "SAY GOODBYE, PRINCESS." Suddenly a knife flew from the direction of the voice aimed straight for your head. You only just barely managed to duck out of the way in time. You saw a figure leave the kitchen in a rush, and you weren't able to catch up to it before it had made its escape through the labyrinthine halls of this inn. Someone... someone knows you're here, the real you, and they want to kill you. But... your glamor. For them to have recognized you, they must have been following you for hours, from when you were still with your retinue touring the city. And just as you waited for the right moment to escape, so too have they waited for their moment to strike.
To make matters worse the tempest outside still rages; you're trapped here for the night with your would-be assassin. Can you really survive that long as an ordinary person, without guards, without allies, without any support but your own mettle? You've reshuffled your face and changed into a new outfit, but you are still vulnerable. It's only a matter of time before your enemies discover you and make another attempt at your life. It was miraculous that you survived once; could you really survive twice?
So it is resolved. You will survive this ordeal. You will use these shareholders as your pawns; you will make friends among them, you will guide their hunt to include your pursuers, and you will make sure that your attackers are brought to justice before they get the chance to strike again.
That night you prayed to the goddesses, as I do for you now. May Wisdom guide you in your ways. May Love protect you from harm. And may Death mete righteous vengeance upon your foes.
Amen.

You are a queen! You are ostensibly allied with the town, however you have the unique position of also being, secretly, the Empress of Arrentia. You are aware that an assassin (or perhaps a team of assassins [spoiler it's a team]) are out to kill you, and, well, you'll be having none of that. As such you win when one of two conditions are met:
EITHER you survive to the end of the game with all assassin-aligned players eliminated;
OR you are killed but the "town" ultimately wins overall (meaning your assassins did not escape their justice).
As usual, you have the normal powers of posting and voting in the thread freely.
Furthermore, you are also blessed with superior intellect from a lifetime of education from the finest scholars in the land. During the night you may target a player in the game; you will be told their alignment. Your results will be whatever the top line of their role PM says their alignment to be. You are confirmed sane. Additionally, you may gain further benefits depending on whom you target.
Additionally, should you ever be attempted to be executed during the day, you will reveal your identity and non-town alignment to the crowd, saving your life once (but also informing your assassins).
Finally, you know that, if you die, and your identity is fully revealed, everyone in the inn will be so shocked that they will be unable to do much except mourn for your loss. If you die during the night, the following game day will be uncomfortably short. If you die during the day, all town power roles will be roleblocked the following night. (i.e. you are a modified BELOVED PRINCESS).

Got it?

You are a beloved princess and you are queen-aligned.

Good luck.



Somberbrero - Czesława Metella - Healer (town-aligned white mage)
Sometimes you imagine what the world would be like if magick wasn't real. Recently you read a series of fantasy novels that used that as its premise; it's absurd, of course, since everyone knows magick is what keeps matter together in harmony, and a world without magick would be like a cabin built without nails - it simply couldn't exist. But it's an interesting thought experiment.
Luckily we live in a world of magicks, where everyone can do things as basic as shoot tiny sparks from their fingertips, and where healers - professionals trained in using the white magicks of life and vitality - are a dime a dozen. You are one such healer; you travel with the board of directors for the Murmur Twins & Co. Trading Coop., healing every scrapes and bruise they suffer along the way. It's not the most glamorous posting, to be sure, and you were trained for so much more than this. But it's a job, and it pays well, and you get to eat the same meals your bosses eat, which means you've grown quite fat from the decadence.
Things very suddenly got very exciting, though. One of the boardmembers was murdered last night, and the constables have said the killer must have come from someone inside the company. "They will likely strike again," the constable said. "Are you well-stocked? We can provide you with herbs and poultices, in case you come upon someone dying and it's not too late." How kind of them. Indeed, killers are hiding in your midsts, waiting around every corner to strike. You're not going to make it easy for them!

You are a townie! You seek to rid Murmur Twins & Co. from the scum trying to destroy it from within, and as such you win when all scum players are eliminated. You have the normal town powers of posting and voting in the thread.
Additionally, you are trained as a mage from one of the finest white magick schools in the Imperia. You were a solid C student, but you still remember enough of the basics to get by, and with some fresh supplies from the constables you think you could be as good as the greats. During the night you may target a player in the game, and cast a ward of protection around them as they sleep. They will find themselves protected from all harm that comes to them. Furthermore, the ward will last for two nights in a row before finally dissipating. The ward will survive as many nightkills as the player receives, and may even undo other negative status effects; such is its healing power. But the ward will NOT save someone if they are voted to die the next day.
You are a white mage and you are town-aligned.


merk Tobbs Gnawed - Helena Appolon - Investigator (town-aligned weak tracker)
Every now and then someone gets the bright idea of hurting your employer - Murmur Twins & Co. - by stealing goods, laundering money, or otherwise abusing their position and the trust placed in them by the shareholders. That's where you come in. Long ago the board of directors hired you as an independent investigator, acting as a watchdog for any potential malfeasance by employees and to act as a faster response to crimes than the local constabulary. Normally your duties never get more serious than a clerk swiping a few jewels from their stall, or a competitor trying to spy on your company's trade secrets. You certainly never expected you'd someday help investigate a murder.
And yet here you are; last night one of the directors was killed, stabbed in the back with MT&C-branded knives. The directors ordered a company-wide meeting to address people's fears and more easily investigate potential suspects. Unfortunately, a sudden storm has trapped everyone together, including the killer(s). This is the hardest test of your life - and if you fail, it would not just mean your resignation, but potentially even your death itself. You can't let that happen.

You are a townie! You seek to rid Murmur Twins & Co. from the scum trying to destroy it from within, and as such you win when all scum players are eliminated. You have the normal town powers of posting and voting in the thread.
You are also an investigator for the company! Your work mostly focuses around auditing documents and investigating crime scenes rather than skullduggery, but you still can sneak around if need-be. During the night you may stake out someone's room; if they leave their room during the night (i.e. they performed a night action), you will know it. However, you will not know where they went, or what they did.
You are a weak tracker and you are town-aligned.


Ernie. - Claudia - Constable (town-aligned weak watcher)
They say that the law is both a sword and a shield. The sword represents the State as it roots out offenders to Her Majesty's Imperial Code and brings them to justice, like a sword metes out justice to the Empire's foes. The shield, conversely, represents you, the constables - you protect the innocent and the weak from the predations of the strong. The image drilled into your mind at the academy is a centurion standing tall and proud, striking a lion with a sword in her right hand, while guarding a frightened pauper with the shield in her left. It's a truly inspiration image, and even if the Arrentish justice system has its flaws, you could easily imagine it being much worse. Indeed, once new territories join the Imperia and Arrentish law can be established, we find the same thing: crime drops, the common folk begin to feel safe in their homes and on the streets and highways, and order becomes the rule rather than the exception.
You are one of the women in silver, a constable trained by the city of Porta Reginae to enforce the Code and bring criminals to justice. Your latest case is, pardon the cliche, a murder most foul. An officer for a local trading cooperative was killed on company property, almost assuredly by another member of his business. You were attending a company-wide meeting to brief the shareholders and directors on what the constables had discovered examining the body when suddenly a massive storm hit the city. You are trapped... along with whomever (or whomsever) is trying to kill everyone in the business. Now you need to use your wits and your skills to find the killers in your midst and show them what the Queen's justice looks like.

You are a townie! You seek to rid Murmur Twins & Co. from the scum trying to destroy it from within, and as such you win when all scum players are eliminated. You have the normal town powers of posting and voting in the thread.
You are also a trained cop! Unfortunately, on your own and without access to your evidence locker, your investigation support staff, your partner, or any resources at all for that matter, there's little you can actually do to help. During the night you may keep watch over someone's room; if anyone else approaches it during the night, you will know, though you will not be able to tell their identity, let alone what they did. You will instead just be told if anyone targeted your target during the night, and how many did so.
You are a weak watcher and you are town-aligned.


Birdstrike - Aia Luria - Maid (town-aligned visitor)
Housekeeping is an underrated profession. You don't have to clean up people's chamberpots or food - that's for the custodians - and you also don't have to talk to strangers like the clerks and receptionists. Instead all you do is launder sheets, and aside from the occasional burst of blood from a surprise menses or the sticky residue of a night of passion, the job is fairly easy. It's almost enjoyable, even - there's something very calming about folding clean linens over a bed, stretching it flat, tucking it under a mattress, and making a room look tidy and proper. And sure, you'll never have lordly titles or live in a mansion on a hill, you'll never purchase your own home or own a business. You won't even have much gold to give your children upon your passing. But you have something better than that, albeit something insubstantial - you feel satisfied, content with your lot in life, and that's something you can't put a price on.
Like for instance, those merchants with their wallets full of gold, what's so good about that? Some bloke just got himself murdered over it. You could have all the money in the world and it wouldn't change a thing in the end, 'cause dead is dead, and you can't take it with you. The friends of the murdered guy have gathered in the meeting hall of your inn, ready to figure out who is doing the killing, when suddenly a storm traps you in the building with the rest of them. Oh dear. Now you've been roped into their conflict hunting a killer who might hit you by accident. Great. Just great. "Well," you say to yourself, "let's clean out their dirty laundry and see what we can find."

You are a townie! You seek to rid Murmur Twins & Co. from the scum trying to destroy it from within, and as such you win when all scum players are eliminated. You have the normal town powers of posting and voting in the thread.
You are also a maid! You don't live in the inn - you live in a tenement a few streets away from the inn - but now that you're trapped here you'll be staying here for a while. Luckily you have keys to every room in the establishment; during the night you may target a player in the game, using your key to sneak into their room and sleep near them. This action has no effect otherwise - you cannot get accidentally nightkilled in their stead, e.g. - but you must perform it every night.
You are a visitor and you are town-aligned.


Murmur Twin - Izybel Szobetska - Broker (town-aligned triplevoter)
Stocks are a recent introduction in the business world, but they were a gamechanger. A Mereaux company first started the tradition of disaggregated ownership, selling interest in the company and its profits in exchange for capital support while a separate board of directors manages the company's actual affairs. These interested parties - called "shareholders" - invested far more money to the business than the directors could raise by themselves, and it allowed the company to dominate Mereaux trading ports. Its success became well-known in the merchant world and soon every company of any decent size was selling shares in itself to interested buyers (which almost always means other merchants and shopkeepers, though sometimes nobles partake in the unseemly business).
Murmur Twins & Co. Trading Cooperative (MT&C) is one such enterprise.
As people acquired shares from many companies of differing value, they traded them between each other, depending on which direction they believed the market would go. But selling shares from one person to another by a handshake was tedious and inefficient.
This, at long last, is where you come in. You are what is called a "stock broker." People hire you to manage their stocks for them; as a company does well, your clients want you to purchase stocks in that company, and as a company's profits decline, your clients want to salvage their portfolios by selling what they have. You network with a handful of other brokers in this nascent industry to make trading easy and efficient (in exchange for a small commission, of course).
Many of your clients happen to be shareholders for MT&C, but the recent murder of a member of their board of directors sent them into a panic. Is this a harbinger of more mayhem to come? Is the company itself doomed? And most importantly, what is my stock now worth? So you attended a company-wide meeting, hoping to see how the directors responded to this crisis, and whether, in your judgment, the stock was salvageable. Unfortunately, a sudden thunderstorm has trapped everyone in the meeting hall for the night, and it became clear that the person(s) responsible for killing the director were
in the room with you right now. Oh dear. Now you need to use your wits to eliminate the threat these killers pose, and, who knows, maybe if you help MT&C weather this crisis, it'll improve confidence in the company, and make the stock more valuable for later trading!
You are a townie! You seek to rid Murmur Twins & Co. from the scum trying to destroy it from within, and as such you win when all scum players are eliminated. You have the normal town powers of posting and voting in the thread.
You are also a stockbroker; you have in your possession stocks from shareholders who were unable to attend the company-wide meeting because they are out of the country (conveniently exonerating them as suspects). Still, you hold three shares of stock, and represent their interests to the company at large. You may vote up to three times freely during the game day. You may demarcate your votes however you like, as long as it is intelligible (e.g. ##vote1, ##vote2; or even just voting without unvoting for your previous target!).
Additionally, during the night, you may divest yourself of a vote - you may pass your vote onto another player, giving them a permanent double-vote. You may only give out one vote per night, however you can give out as many votes as you have votes (meaning you could, if you like, completely remove your own ability to vote entirely, giving all three of your votes to other people). If a player dies holding one of your extra votes, the votes are lost forever. (This includes you.)
You are a triplevoter and you are town-aligned.



tpink - Lucia Tullia - Innkeeper (town-aligned messenger)
You are the manager of a large inn in the city of Porta Reginae, named the Pink and Green (after you and your husband's favorite colors). It's a simple establishment; it's near the docks so you get a steady stream of visitors, and you have a large meeting hall, so sometimes people in the city rent it out for social and business functions. One such meeting is happening right now, in fact; the members of a local trading company are discussing the murder of one of their directors. Apparently, the constables suspect someone in the company itself is behind the murders, and that they likely won't rest until the company itself is completely destroyed! Oh how dreadful. Thankfully you are just a humble inkeep, with no connection to the company or its rivals in any way, shape or form.
Unfortunately, a sudden storm has trapped everyone in the inn for the night, maybe even for a few days. And if it's true that the company is infested with killers, who's to say they won't come a-stabbing their way for you? Even getting caught in a crossfire would be terrible. And so, begrudgingly, you are ready to roll up your sleeves and see if you can help solve this nonsense so you can get back to running your business in peace. (And maybe in the future vetting future clients before renting them your meeting halls.)

You are a townie! You seek to rid Murmur Twins & Co. from the scum trying to destroy it from within, and as such you win when all scum players are eliminated. You have the normal town powers of posting and voting in the thread.
You are also the owner of the inn, which gives you little influence over the game at large. You are, however, in charge of the daily announcements; you may, during the day, PM me something you would like to say anonymously. I will then post your message, verbatim, and unattributed. You can also slip notes underneath people's doors while they sleep; during the night you may PM me with an anonymous message, and I will deliver that to a player of your choice. Note that you are welcome to format your messages however you like. You can even format them such that they look like official mod statements! The only limit is your creativity.
You are a messenger and you are town-aligned.


100YrsofAttitude - Karol Władysław - Corporate Secretary (town-aligned boss)
For as long as we have lived in a society that owns property - a society that says "this is not ours, but mine" - there has been business. The earliest, proto-businesses were likely crude and rudimentary trades between two unsophisticated actors: "trade you five fish for three apples." Of course, the value of goods fluctuates depending on a myriad of factors beyond anyone's control ("no, I don't like apples"), so after enough time primitive currency developed - small trinkets that suggest a universal value ("then here, take this pearl, which we all agree is worth five fish, OR three apples"). As societies grew larger and economic relationships grew more complicated, currencies followed suit - today even the most backwards corner of the Morze recognizes the value of Arrentish gold, silver, and copper coins, which collectively are worth far more than the metal from which they were smelted because of what they represent.
People also discovered that there was profit to be made providing goods from one person to another; why should an apple farmer have to trade separately with a fisherman, a cobbler, a miller, a baker, and a chandler, just to acquire some fish, shoes, flour, bread, and candles, respectively? Thus the first merchants were born - people who didn't produce any goods themselves, just helped, abstractly, broker trade between other goods-producers (in exchange for a small profit, of course). But being a merchant is a very risky endeavor; making a single poor deal could shatter their entire business and reduce the once proud and wealthy shopkeeper into a penniless pauper. So merchants learned to band together - to use their collective skills, knowledge, networks, and intuitions to prosper, together. Thus the first trading cooperatives were formed.
This is ancient history though. At this point the latest new fad in the business world is a practice known as "selling stock." Many trading cooperatives, in need of capital to purchase more goods, to expand to new locations, to upgrade existing facilities, etc., developed a model whereby interested individuals can purchase a small portion of the company itself. This would then entitle them to a share of the company's profits, while the money they spent "buying in" gets sent to the company's coffers to spend as the directors feel free. These so-called "shareholders" - mostly other merchants or the occasional entrepreneurial noble - don't run the company directly, but if a company does well, they can wind up getting a very hefty return on their investments as the profits are divided among all the owners (directors and shareholders alike). Thus in the past generation the number of companies with shareholders has exploded, and the harried boards of directors need to figure out how to handle this new, strange, concept of shared ownership with differing responsibilities and liabilities.
That's you. You're the Secretary for the Murmur Twins & Co. Trading Coop.; your main job is to address shareholders' concerns, answer their questions, and essentially keep them out of the hair of the directors (who just want to run their companies with their essentially-free money in peace). This is generally pretty easy; MT&C is a well-managed company with steady profits each year, and its shareholders are a peaceful bunch as a result.
However today you're not so lucky. One of the board members was murdered during the night, and the constables briefed you, telling you that the kill likely happened from inside the company itself, and that the killer likely would not rest until the entire company is gutted from the inside out. This is bad news; if the company doesn't address this swiftly and decisively, confidence will erode, shareholders will think their stock is worthless, and (worst of all) they'll proceed to bombard you with their anxieties.
So you called a company-wide meeting between shareholders and directors to discuss what had happened and to restore confidence in MT&C. Unfortunately it backfired, spectacularly - a sudden storm trapped everyone in the same building, and with the murderer on the loose, now even the shareholders are in trouble. Ah geez. Ah gosh, that's. Oh boy. Okay. You need to fix this ASAP; find the evil men hurting your company, and give them what's coming to them!

You are a townie! You seek to rid Murmur Twins & Co. from the scum trying to destroy it from within, and as such you win when all scum players are eliminated. You have the normal town powers of posting and voting in the thread.
You are also the corporate secretary for the cooperative's affairs; you are in charge of scheduling meetings and act as a liaison between the shareholders and the directors. This has given you a deep insight into how the company works and what people can do about it. You are aware, for instance, that the following two power roles are in the game: a type of COP and a type of DOCTOR. During the night (ideally queued up in advance during the day) you can PM me orders for whom you wish that COP and that DOCTOR would target during the night, respectively. I will then pass those orders onto the appropriate players. The players are not obligated to follow your orders, however you will be told whether they complied or not. You will not be told whom they targeted if they targeted someone else.
Note that you are not certain about these player's identities, nor are you certain about their alignment.
You are a boss and you are town-aligned.


Moatillata - Bolesław Paulia - Shareholder (town-aligned vanilla)
this is a stickup - Karina Petreia - Shareholder (town-aligned vanilla)
Pinterest Mom - Antonia Drusa - Shareholder (town-aligned vanilla)
wins32767 IllegallySober - Gaius - Shareholder (town-aligned vanilla)
its me glenda GulagDolls - Judyta Caeceri - Shareholder (town-aligned vanilla)
Tired Moritz - Libianus - Shareholder (town-aligned vanilla)
CCKeane - Henryk - Shareholder (town-aligned vanilla)
Max - Titia Livia - Shareholder (town-aligned vanilla)
<vanilla PM>

Pinterest Mom
Jun 9, 2009

hi,

janitors suck and make games unpleasant

gg

Somberbrero
Feb 14, 2009

ꜱʜʀɪᴍᴘ?
oh boy i have nothing productive to say right now.

congratulations on the win sam.

GulagDolls
Jun 4, 2011

Somberbrero
Feb 14, 2009

ꜱʜʀɪᴍᴘ?
i am really really mad that we dunked scum on days 2, 4, 6, 7, 8, and still lost.

i get that balancing for multiple factions is inherently problematic and that sober made a very very bad choice.

but man.

Somberbrero
Feb 14, 2009

ꜱʜʀɪᴍᴘ?
on a personal note, i very much object to any scum role where they ruin my room with dookie and i think it's hosed up you made me an unwilling participant in your fetish.

100YrsofAttitude
Apr 29, 2013




Fun game ecco. thank you. Would play again.

You're a good bunch of kids. I hope all learned a lesson in this game.

Somberbrero
Feb 14, 2009

ꜱʜʀɪᴍᴘ?
i think ernie cost us this game ultimately. i think me having to claim also did, but that's only because the multiple scumteams thing was never ever clear. also kash was right you should stick to actual deadlines.

birdstrike
Oct 30, 2008

i;m gay
That sure was a game

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EccoRaven
Aug 15, 2004

there is only one hell:
the one we live in now
NOTES:

- This game was a modified version of two previous games; the first escapes me at the moment, but the second was Misery in Madriu, which copied the second scumteam exactly but with a modified win condition.

- The second scum team - the Assassin-aligned players - was the source of the continuing janitor kills; all kills made by Samfucius, as well as all deceased members of the Assassin team, were janitored until Sam died. Unfortunately for the town, Sam never died, making the game much more aggravating than it had to be for the town!

- "Unfortunately for the town" is a great summary for this game in general. The scumteams very rarely cross-killed, and even though the town was good at executing scum during the day, they kept missing the one scum they truly needed to blow the game open. Likewise the town kept claiming their power roles, putting targets on their backs, meaning the endgame was far more vanilla than it might have been otherwise. Birdstrike had the (hidden) ability to act as a backup for flipped town power roles, but he never managed to target a flipped town power before dying. Ernie posting his role PM certainly didn't help, either. One can imagine this setup going a very different direction had a few small things gone in the town's favor earlier on.

- Also, as the assassins are going to point out if I don't: I made a pretty grievous modding mistake!
In my initial notes for the game, the Assassin primary win condition was to erase the Queen player (Hats, whose identity was revealed by the end of day 1, and who, but for Mithross's tragic loss, would have been erased from existence entirely). Barring that, they could still win if they removed everyone in the game except for themselves and vanilla townies.
HOWEVER, in my initial role PMs to the team, I misstated that win condition to "nobody else is alive." I sent them a corrected win condition the following morning.
HOWEVER 2, I forgot all about that correction earlier this week when it became Sam vs. Vanillas. I noticed what I had written in my notes, but I scrolled to their initial role PMs, saw what I had initially written as their win condition, forgot I corrected it, and decided to just let it be since foisting a new win condition to the scum on day 8 is like really bad modding.

I only noticed I had made the correction April 21st just now when clearing out my role PMs.

So, Sam actually won the game earlier this week. Luckily he won the game in this timeline, too, or else there might be some pretty serious sour grapes!! Goodness.



Neat little things:
- Queen Cornelia is the same from my previous game, Baroquen Heart. Had she been erased from existence, she never would have attended the violin recital, and so that game would have retroactively never happened! But she didn't, and so it did. :guitar:

- It hasn't been clear in the Lore so far, but Arrentia proper is divided generally into two separate cultures; the northern culture, which is mostly Polish-themed (which includes the ancient capital of Dromay), and the southern culture, which is mostly Roman and Greek themed (e.g. Porta Reginae). The character names this game reflected that hidden bit of trivia.

- There's more, I'll add it later.


Finally, as is often the case, my games can cause players to feel frustration and anger directed entirely at me, the moderator, either for the setup, for my modding decisions, or for the way I've conducted myself over the course of the game. And I believe it is important for people to express themselves in an open and safe way. So if you have any questions or concerns about this setup, my modding decisions, the things I have posted, how I have posted, etc., please read the following post carefully for instructions on what to do with your feelings:

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