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thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
interested, and given the timezone I might actually be able to play!


Adelaide Obeywan-Closeau, Rogue Trader

The finest breeding. The most expensive finishing schools. A list of illustrious ancestors so long it takes a dedicated cargo servitor to carry the scrolls. Accounts with all the major trading houses in good order. All utterly meaningless on the wrong side of a broken warp portal. A lesser woman might be distraught, or seek to place blame for this unexpected twist of fortune on some unfortunate subordinate. But Adelaide is not a lesser woman. She is a Rogue Trader, empowered by an Imperial Warrant to explore beyond the boundaries of known space and bring systems into compliance. So long as there is reaction mass in the plasma drive and the Navigator can see the Astronomicon, she will not cease from her struggle to become as great as any who have born her family name.

pre:
Career: Rogue Trader
Homeworld: Child of Dynasty
Birthright: In Service to the Throne - Born to Lead (200xp)
Lure of the Void: Chosen by Destiny - Fated for Greatness
Trials and Travails: Darkness - Dark Secret (200xp)
Motivation: Fortune
Lineage: A Proud Tradition - Heir Apparent (100xp)

WS 40
BS 33
S 33
T 36-3-3
Ag 33
Int 40+3
Per 31 
WP 37-5
Fel 43+5+3+6

Wounds:  7
Fate Points: 5
Insanity: 5
Corruption: 

Skills
Command +10
Commerce
Charm 
Common Lore (Imperium)
Evaluate
Literacy +20
Scholastic Lore (Astromancy, Tactica Imperialis) 
Speak Language (High Gothic +10, Low Gothic)

Talents
Air of Authority
Pistol Weapon Training
Melee Weapon Training

Traits:
Dynastic Warrant: 
+3 Ship Points

Honour Amongst One’s Peers: 
+5 bonus to all Fellowship Tests with offcials of the Imperium and members of the Imperial nobility

Unseen Enemy: 
gain the Enemy Talent; the group is this unseen foe.

Exceptional Leader: 
As a free action once per round, grant an ally that he can see and who can hear him +10% to any one test.

Gear: Carrying Capacity 36kg
CC Plasma Pistol 4kg
CC Power Sword 3kg
Micro-bead 
Void suit  
Set of fine clothing 
Xeno-pelt cloak 
best-Craftsmanship enforcer light carapace 7.5kg
Starting Acquisition: Conversion Field

Stats: 10#2d10+25 37 33 40 40 33 30 36 43 33 31

Wounds: 1d5+6 7

fate: 1d10 7=3+1+1

Insanity: 1d10+1d5+1 5

thatbastardken fucked around with this message at 15:00 on Apr 22, 2017

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thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
might as well

quote:

Repulsive-class Grand Cruiser

Speed: 6 Manoeuvrability: +11
Detection: +20 Hull Integrity: 85
Armour: 20 Turret Rating: 3
Space: 90 SP: 69
Weapon Capacity: Port 2, Starboard 2, Prow 1, Dorsal 1
Grand Cruiser: May use Cruiser components
Cursed: -10 Navigation (Warp)
Ancient Grand Cruiser May not add armor components

Blasphemous Tendencies: +15 Navigation (Warp), -5 WP Tests.
Wrested From a Space Hulk: +1 Armor, +1 Speed, +3 Maneuverability

Saturnine Plasma Engine (Common) +95 power -18 Space
Miloslav Warp Drive (Common) -10 Power -12 Space
Warpsbane Hull (Common) -1 Power 0 Space +2 Ship Points
Triple Void Shield (Common) -9 Power -3 Space
Ship Master’s Bridge (Common) -4 Power -3 Space
Clemency Life Sustainer (Common) -5 Power -5 Space
Clan-Kin Quarters (Common) -2 Power -5 Space +1 Ship Point
Deep Void Auger (Common) -7 Power -0 Space +1 Ship Point

Dorsal and Prow Sunhammer Lance Battery (Common) -13 Power -6 Space +2 SP x2
Port and Starboard Sunsear Las-Broadside (Common) -9 Power -6 Space +1 SP x2
Port and Starboard Escort Launch Bay (Common) -1 Power -4 Space -1 SP x2

Barracks -2 Power -4 Space +2 SP
Compartmentalized Cargo Bay -1 Power -5 Space +1 SP
Luxury Passenger Quarters -2 Power -1 Space +2 SP

Empyrean Mantle -5 Power -0 Space +2 SP
Observation Dome -0 Power -1 Space +1 SP
Trophy Room -1 Power -1 Space +1 SP


Ship Points 90/90 (GM Fiat)
Space 00/90
Power 00/95

Traits:

Grand Cruiser: May use Cruiser components
Cursed: -10 Navigation (Warp)
Ancient Grand Cruiser May not add armor components
Blasphemous Tendencies: +15 Navigation (Warp), -5 WP Tests.
Wrested From a Space Hulk: +1 Armor, +1 Speed, +3 Maneuverability
For Hearth and Home!: +5 to defend against Board/Hit&Run, -1 Morale Loss
Haste of the Damned: Half time at warp, encounter every 3 days
Improved Fire Direction: +10 to all ship BS tests
Lifeline: Increase Morale by 1, reduce crew loss to depressurisation by 4
Master Plotting Table: +5 Piloting and Navigation from the bridge
Shield of Faith: +10 Navigation: Warp, roll twice on encounter table.
Storage Area: When working toward a Trade objective, the players earn an additional 100 Achievement Points toward completing that objective.
Soldiers: When working toward a Military objective, the players earn an additional 100 Acheivement Points towards completing that objective.
Reinforcements: If the ship is transporting troops, it gains +20 to all Command Tests involving boarding actions and Hit and Run Actions.
Paying Customers: When working toward a Trade, Criminal, or Creed objective, the players earn an additional 100 Achievement Points towards completing that objective.
Class Division: Decrease Morale permanently by 3.
Past Experiences: When working toward an Exploration, Trade, or Criminal objective, the players earn an additional 50 Achievement Points toward completing that objective.
Engraved Star-charts: When working towards an Exploration objective, the players earn an additional 50 Achievement Points towards completing that objective.
Cure for Claustrophobia: Increase Morale permanently by 1.
Shadow in the Void: When travelling on Silent Running, all Tests to detect this vessel have their Difficulty increased by two degrees. When completing a Criminal objective, the players earn an additional 50 Endeavour Points.

thatbastardken fucked around with this message at 05:24 on Apr 25, 2017

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

Werix posted:

If you want, but I was probably going to save that for the first part of the first session, since going through all the myriad of ship options over forums posts can be tedious. Usually in the past I've just given the players a ship to avoid the headache.


Or ...

kinda had that one lying around

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
10 am on a Thursday works out well for me.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
First Impressions:

Dachshundofdoom as Cedric Wolde, Astropath

One does get rather blase about the presence of astropaths, strange as it must sound to many Imperial citizens. As far as any psyker can be they are considered reliable, trusted with secrets that one would never share outside of one's own mind, practically an extension of ones self that stretches across the void between stars carrying words, images, and thoughts. Wolde is probably unaware how highly he came recommended for this venture, but his selection as Choirmaster was no accident and given our circumstance it has proven a very prudent choice. Should we prove to be stranded for a long time his age may be a problem, but his experience should allow him to train a replacement if necessary.

Professor_curly as Magos-Explorator Varsen 133 "Lee", explorator

The politics of the Priests of Mars are virtually impenetrable, but one gets the distinct impression from Lee that he(?) is something of an orphan within that sect. Which suits one's preferences perfectly, of course. If they wish to be rid of him, his skill and unusually tolerable personality is more than welcome aboard this ship.

JT Jag as Jack Nathanial, arch-militant

Jack's service to House O.C. has been exceptional - diligent and unquestioning, a perfect instrument of murder. One would feel far less comfortable on this voyage without him at my disposal. His manners are abominable, but one must make allowances for the eccentricities of an artist.

Chin up everything sucks as Ivan 'Brand' Skevano, Missionary

Odd man. For a priest he is strangely taciturn on topics other than faith. Remarkable bond with the common crew, though. A useful asset on a dangerous voyage.

Wiegieman as Tacito Coronada, Void Master

Another well recommended professional, fresh from the Navy and perfect for one's needs. Far to skilled to be left to rot in a Battlefleet backwater somewhere.

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thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
9am thursday should be fine

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