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This is a cool thread, will definitely be watching. I never got Super Pro at this game but I'm always glad to see a top-tier performance.
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# ¿ Apr 27, 2017 03:54 |
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# ¿ Apr 27, 2024 03:19 |
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Are the Silicoids likely to deploy those Inertial Stabilizers they have? Because wouldn't that make your ship design miss even more?
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# ¿ May 5, 2017 00:54 |
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Thotimx posted:The environmental damage was significant; Arietis is down to 5M citizens with a max of 10: 17M were killed by the death spores. How exactly does this work? Does it add a bunch of pollution to the planet you have to cleanup at whatever your tech rate is? Or does it actually decrease the max population and require re-terraforming?
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# ¿ May 19, 2017 16:46 |
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Cythereal posted:Eh. For all the good MOO did for the genre, it also introduced something I hate: ship designers, and it's nigh impossible to find a space 4X that doesn't have one. I know. This is the second Master of Orion-related thread I've seen you complain about it in this week. You must have hated Mr. Potato head as a child.
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# ¿ Jun 7, 2017 16:38 |
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GuavaMoment posted:Do some math to figure out how many bio drops are needed from this one ship to kill everyone on a planet. The answer is usually 'one'. What's the math exactly? I don't know how bioweapons work in this weird old game.
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# ¿ Jul 24, 2017 16:44 |
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GuavaMoment posted:One unit of Death Spores, Doom Virus and Bio Terminators kill 1,2 and 3 population units respectively per attack. Bio Toxin Antidote and Universal Antidote reduce those numbers by 1 and 2 respectively. For example, to kill a 100 population planet you'll need 34 bio-terminators if they have no protection, 50 if they have the first bio-antidote, or 100 if they have universal antidote (which they almost always do). IIRC you can cram like 30-40 bio-terminators on a large ship at around this tech level, so you'd probably need 3 ships to kill this 100 population planet in one attack. That's incredible. So I guess the anti-missile defenses are because you're guaranteed to eat at least one volley of planetary missiles (maybe more from defending ships) on your approach to the planet? Does the AI ever develop ships fast enough to close on you with beams during their one action?
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# ¿ Jul 24, 2017 17:04 |
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# ¿ Apr 27, 2024 03:19 |
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Looks like you got hit by the Guava strategy.
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# ¿ Dec 15, 2017 20:50 |