|
Hearth Stonewall New Force Score is 4. yay. Oh wait Advantage! 2d8 and the dice gods love me now, for some reason since I got a 13 such a huge swing. Random recovery is 2 so Armoured Challenge. pre:Essentials Tier Die 2d6 HP 15/15 Initiative 2d6 - 1 Resistance 2/3 Saving Throw 2d6 + 0 (hard) / 2d6 + 3 (easy) Reserve 12/12 Refresh Pool 0 Combat Powers Name Range Force Dmg Eff Bonus U Stone Song | G2 0 (may treat difficult terrain as normal) [_] Attack A Right Cudgeling | Melee | Any + 1 | 1W (target is stunned until the end of its next turn) [X] Armoured Challenge | Melee | S + 1 | 2W | W (foe cannot use move until end of its next turn) [_] Knight BAttack 2 | Melee | S + 1 | 2W | P (Immediate, may spend move to target if engaged with ally, target is stunned if attack is successful) [_] Counter Barrier of Steel | Melee | S + 3 | 2W | W (if used in response to AoE, all behind me are unaffected) [X] Interrupt Knight BInterrupt 2 | Melee | S + 2 | 2W | P (Adversary is knocked prone) [X] Ryuujin fucked around with this message at 21:33 on Jun 5, 2017 |
# ? Jun 3, 2017 06:16 |
|
|
# ? Apr 19, 2024 09:16 |
|
The Sargent angrily charges, forcing his way through the razorgrass, leaving him covered with a multitude of oozing cuts. Sargent moves to E6. Sargent suffers one damage! The Sargent attacks Autumn with Gutting Slice, FS 5 + 4 = 9. Autumn counters with Rogue TCounter1, FS 2 + 4 + 3 = 9. The Sargent interrupts her attack with Ruinous Smash, FS 5 + 7 = 12. Autumn suffers 2 damage. Autumn is up! Combat Block posted:Sargent [image to come] slap me and kiss me fucked around with this message at 18:32 on Jun 5, 2017 |
# ? Jun 5, 2017 15:43 |
|
Round 4: Force Score: 2d6 (1+1) = 2 Autumn Somerset Deftly side-stepping the lunging stab, Autumn unfortunately spins directly into a backhanded pommel smash. She uses the momentum to turn and run. Tcounter1 gets Interrupted; net result, Autumn takes 2 damage, then double-moves to i-14 ------- pre:Autumn Somerset Fey Merchant Rogue (Trapper) Adventurer Attributes Str: 0 Frt: 1 Prs: 1 Rsp: 4 Wit: 0 Speed: 6 Essentials Tier Die 2d6 HP P.d0t fucked around with this message at 07:20 on Jun 6, 2017 |
# ? Jun 5, 2017 18:52 |
|
Endral Goldshadow Initiative: 2d6+1 8 Force Score: 2d6 4 refresh: 1d2 1 = Draw the LIne Here Endral grimaces as Autumn takes a worrying blow, and lays into the Sergeant as he recovers from his swing. Draw the Line Here = 4 + 4 + 1 = 9. pre:HP 8/10 Resistance 0/1 Refresh Pool 0 Reserve 8/8 Name Range Force Dmg Eff Bonus U BCM (RV) | Melee | Any + 0 | 1W | [_] Shadows Take You (move) | Z1 R5 | | | (teleport enemy I struck to shadow zone) [_] False Step (I) | Melee | Any + 2 | 1W | (move enemy 1sq before attacking. no reprisal) [_] Draw the Line Here | Melee, Z2 | P + 1 | 1W | S (ally moving to adv gains +2 spd on next move [X] Drive Them Before Us (C) | Melee, Z5 | P + 3 | 1W | W (1 ally gains Knockback 1 on next Combat Power) [X] Oracle BInterrupt 1 (I) | Melee, Z3 | P + 2 | 1W | F (if win eng., ally in Z gains Edge) [_] By My Example | Melee | P + 1 | 1W | F (1 ally gains Adv. on next turn) [_]
|
# ? Jun 5, 2017 19:16 |
|
Hearth Stonewall Hearth moves up to the sergeant raising a mighty stony fist and goes about rocking his world, in a quite literal way, preventing him from moving away from Hearth anytime soon. Move to D5. Use Armoured Challenge on the Sergeant, Force 13+S 3+1 gives total Force of 17. For 2W damage and my foe cannot use a move action on his next turn. Wit roll would be 3 lower if we were still doing that, but I don't think we are and I think it would have passed either way. pre:Essentials Tier Die 2d6 HP 15/15 Initiative 2d6 - 1 Resistance 2/3 Saving Throw 2d6 + 0 (hard) / 2d6 + 3 (easy) Reserve 12/12 Refresh Pool 0 Combat Powers Name Range Force Dmg Eff Bonus U Stone Song | G2 0 (may treat difficult terrain as normal) [_] Attack A Right Cudgeling | Melee | Any + 1 | 1W (target is stunned until the end of its next turn) [X] Armoured Challenge | Melee | S + 1 | 2W | W (foe cannot use move until end of its next turn) [X] Knight BAttack 2 | Melee | S + 1 | 2W | P (Immediate, may spend move to target if engaged with ally, target is stunned if attack is successful) [_] Counter Barrier of Steel | Melee | S + 3 | 2W | W (if used in response to AoE, all behind me are unaffected) [X] Interrupt Knight BInterrupt 2 | Melee | S + 2 | 2W | P (Adversary is knocked prone) [X]
|
# ? Jun 5, 2017 22:21 |
|
With Hearth's tremendous blow, the Sargent slumps to the ground, defeated. Combat has finished! - Refresh all exhausted powers - Reset your resistance - Top up HP from Reserve
|
# ? Jun 5, 2017 22:36 |
|
updated to 005 Autumn Somerset With a laboured cough, Autumn can be seen holding her side as she spits up a mouthful of blood. A meek whimper escapes her as she shambles back over to the rest of the group. ------- pre:Autumn Somerset Fey Determined Peddler Rogue (Trapper) Adventurer Essentials Roll Bonus: + 2 Tier Die 2d6 HP P.d0t fucked around with this message at 21:11 on Jun 9, 2017 |
# ? Jun 6, 2017 07:29 |
|
Here rests an interlude, where everyone gets to update their characters to the Playtest 005 rules
|
# ? Jun 7, 2017 20:29 |
|
Your inspection of the campground reveals two captured prisoners, an Insectoid and a Fey. Welcome Plutonis and Relentless
|
# ? Jun 9, 2017 17:41 |
|
Azil Azran "G'day! I'd like some help getting out of here if you please!" Azil shakes his head, trying to point at the bindings wrapping his arms and legs together. "This is a terrible place to run a caravan. isn't it?."
|
# ? Jun 9, 2017 20:44 |
|
Autumn Somerset Hobbling over to the captives, Autumn works to untie the other Fey, proffering, "they didn't seem to keen to take us prisoner; what makes you so special?"
|
# ? Jun 10, 2017 08:02 |
|
Endral Goldshadow "Special or not, we should get them freed and to safety. Our attackers might not have been travelling alone." Updated character sheet Subjunctive's Character Sheet pre:Endral Goldshadow Echthroi Criminal Oracle (Inspiration) Adventurer Speed: 6 Essentials Roll Bonus 2 Tier Die 2d6 (+ 2) Initiative 2d6 + 2 Saving Throw 2d6 + 0 (hard) / 2d6 + 4 (easy) HP 10/10 Resistance 1/1 Refresh Pool 0 Reserve 6/8 Virtues and Flaws Virtues: Always a fair deal, Never leave a man behind, Tithing Flaws: Acquisitive, Quick to judge, Sucker for a pretty face Virtue Track [_][_][_] Flaw Track [_][_][_] Species/Background/Class Features When using an Oracle Power, adjacent non-dying ally can move 1 per tier from Rsv to HP Influences: Contact 1 Inventory 2 Research 1 Weapon Name Type Dmg Rch Rng E Light Melee Weapon | One-handed, Melee | 1 | 1 | 0 (*) Shield (resist 1) | One-handed, Melee | 1 | 1 | 0 (*) Armour Name Resp Res E Light Armour | 0 | 1 (*) This is Pretty Light: Once per round, while engaged with an enemy you may change your position to another free space adjacent to that enemy as a free action. Skill Equipment Name Type Circumstances Pot E Grit and Toughness | Physical | Slums | 1 (*) Combat Powers Name Range Force Dmg Bonus U BCM (RV) | Melee | +0 | 1W | [_] Shadows Take You (move) | Z1 R5 | | | (teleport enemy I struck to shadow zone) [X] False Step | Melee | +2 | 1W | (move enemy 1sq before attacking. no reprisal) [X] Onward, Heroes | Melee | +1 | 1W | (one ally gains Advantage on next turn) [X] Fury of the Righteous (C) | Melee, Z5 | +3 | 1W | (if win eng., ally in Z gains Adv) [X] Draw the Line Here | Melee, Z2 | +1 | 1W | (ally moving to adv gains +2 spd on next move [_] By My Example (I) | Melee | +2 | 1W | (if win eng., ally in Z gains Edge) [X] Non-Combat Powers Name Force Dmg Bonus U Tenacious (RV) | +0 | 1S [_] When a Plan Comes Together | +0 | 1S (if force score is even, don't discard R/I used to boost) [_] Preparation Pays | +2 | 1S (can spend R/I of ally as if my own) [_] The Mob Listens | +2 | 1S (if skill contest is social, have Edge) [_]
|
# ? Jun 12, 2017 17:42 |
|
Captives rescued, you and your new comrades press on to the village, captured Sargent in tow. It is not longer before the precarious palisade, timbers pitted and rotting, appears amongst the trees. You have arrived at the refuge village of Chael Hollow, scant few survivors of a once-mighty caravan. Detail resolves as you draw nearer. Between the foreboding trees you can make out a few stone buildings that tower over the wall. Their construction brings you hope; only a talented Formian could shape the stone this far from the stonemasons and supplies of the gate of Thrones. Your hopes for comfortable quarters recede with each passing moment. The stone is not new, nor is it sturdy. Large cracks traverse the buildings, resembling the shattering of an egg. Moss and vines run wild across the damaged walls, and not one of the structures has an intact roof. You are greeted at the gate by Xvkr'll, the Burgomeister, and several nervous members of the town militia, each outfitted with little more than stout hats and sharpened spears. Movement above catches your eye, and as you cast your gaze upward, you spy several more militia perched atop the palisade. Xvkr'll's voice echoes through your minds as the Insectoid addresses the lot of you. “Declare yourselves, strangers. How have you come to us so soon after the opening of the Passage?” slap me and kiss me fucked around with this message at 03:56 on Jun 13, 2017 |
# ? Jun 13, 2017 01:18 |
|
Autumn Somerset "In short? Necessity is the mother of invention. We didn't have much choice but to move really fast."
|
# ? Jun 13, 2017 07:11 |
|
Azil Azran "Who knows, maybe the brigands wanted to cook the two of us later." Azil quips to Autumn.
|
# ? Jun 13, 2017 15:17 |
|
Ryzzxx Easy, brother. I am Ryzzxx of the Undertree Hive. We mean you no harm. pre:Insectoid Criminal Knight (Shielder) Adventurer Speed 6 Essentials Tier Die 2d6 HP 12/12 Initiative 2d6 - 1 Resistance 3/3 Saves 2d6 + 0 (hard) / 2d6 + 2 (easy) Reserve 9/9 Refresh Pool 0 Roll Bonus +2 Virtues and Flaws Virtues Protective, Determined, Loyal Flaws Overconfidant, Kleptomaniac, Lacking Forethought Virtue Track [_][_][_] Flaw Track [_][_][_] Species/Background/Class Features All Knight Powers have the Bodyguard Feature: Powers with this tag can be used to respond to attacks made against other characters. To use this feature, a character must be adjacent to the target of the attack. Influences Inventory 2 Contact 1 Research 1 Weapon Light Melee Weapon One-Handed Melee | Reach 1 | Range 0 | Damage 1 Armour Heavy Armour | Response -1 | Resistance 2 Shield | Response 0 | Resistance 1 Steadfast Heavy Armour | All forced movement effects imposed on you are reduced to 0 unless you choose otherwise. Skill Equipment Grit and Toughness | Physical | Slums | Skill Potency 1 (*equipped*) Combat Powers Basic Combat Manoeuver - Melee/Ranged (Versatile) - Force Score [Any + 0] Damage 1W Queen's Leap | Move up to your speed. At any point during the move, you may leap up to three squares, bypassing terrain (and adversaries) underfoot. This does not extend your movement range. False Step | Melee | Force +2 | Damage 1W | Immediate: Move an enemy one square before attacking. Does not trigger a Reprisal. Valorous Stand Melee | Force +1 | Damage 2W | Your foe loses an Edge on all engagements not involving you until the end of its next turn. Frantic Shielding Melee Interrupt | Force +3 | Damage 2W | Immediate: If you have an unspent action this turn, you may use it to move up to your speed before using your bodyguard class feature. Righteous Saviour Melee Counter | Force +1 | Damage 2W | Immediate: If you have an unspent action this turn, you may use it to move up to your speed before engaging with your target, so long as that target has engaged with one of your allies this turn. If this attack is successful, your target is stunned. Overwhelming Gauntlet Melee Interrupt | Force +2 | Damage 2W | Adversary is knocked Prone. Non-Combat Powers Tenacious - (Versatile) - Force Score [Any + 0] Skill Potency 1S [used] When A Plan Comes Together | Force + 0 | Skill Potency 1S | If the total Force Score of this Skill Contest is even, do not discard Research or Inventory spent to boost your total. Preparation Pays | Force +2 | Skill Potency 1S | You may spend the Research and Inventory Influences of one ally as if they were your own. Used Influences are deducted from your ally's totals. Knight's Pride Force +1 | Skill Potency 1S | If this skill contest is Physical, you have an Edge.
|
# ? Jun 14, 2017 05:29 |
|
Xvkr'll regards the lot of you with an unblinking gaze. Seconds tick past, and the anxious guards fidget nervously. Finally, the Insectoid stands aside, waving back the militia. "I have never known one from the Undertree Hive to lie, and you do not bear the markings of the Brigands which plague our place. You are welcome, guests." The palisade's dilapidated gate swings wide, and you are granted entry to Chael Hollow. To characterize the village before you as ramshackle would be generous. Xvkr'll leads you inside, and points to one of the few buildings that appears to be in good repair. "You may rest there. I would speak to you tonight about your arrival."
|
# ? Jun 16, 2017 20:00 |
|
blah blah blah, a bunch of stuff happens Artist Credit: Mike Schley -http://www.mikeschley.com/ You're all in the kitchen when you hear the noise. The soft clank of metal on metal, the hushed footsteps, and the heavy breathing of anxious soldiers. You're about to be attacked by person or persons unknown. Let me know where in the Kitchen you'd like to start. I'll also need a Tier Die roll from each of you for the first round. Desperation is currently Composed. We're using the Initiative Stack mechanic from 005, so discuss amongst yourselves how you'd like to proceed with your bid.
|
# ? Jun 22, 2017 16:04 |
|
Azil Azran "That's kind of unexpected, isn't it? Oh well, I'm not letting anyone take me again by surprise!" Will start at I-5. Tier Die: 2d6 6 pre:Essentials Tier Die 2d6 HP 6/6 Initiative 2d6 + 0 Resistance 1/1 Saving Throw 2d6 + 0 (hard) / 2d6 + 2 (easy) Reserve 5/5 Refresh Pool 0 Roll Bonus +2 Virtues and Flaws Virtues Quick-Witted, Kind, Stylish Flaws Untrustworthy, Lazy, Flirty Virtue Track [_][_][_] Flaw Track [_][_][_] Species/Background/Class Features > 1 > When using a Hedge Wizard power, create a zone of difficult terrain (Zone 1) at Range 5 that lasts until EOTN. Influences Contact 1 Inventory 3 Research 0 Weapon Talisman (1H), Damage 1 Reach 1 Range 10 Armour Light Armour Response 0 Resistance 1 Skill Equipment Prodigiuous Research | Knowledge | Deep Wood | 1 Combat Powers Leaf's Whisper (FA) | 5 Range | - | 0 Damage | At beginning of combat, surprise one enemy. Deft Negotiation (C) | Melee | +3 Force | 1W | May move one square, not subject to reprisal. Thus Calms The World | Range 4 Zone 2 | +1 Force | 1W | Difficult Terrain in zone does not hinder allies until EOTN. Darkness Reigns | Melee Zone 1 | +1 Force | 1W | Combatants on Zone are blinded until EOTN. Wall of Thorns | Range 5 Gout 2 | +1 Force | 1W | Path of the Gout becomes difficult until EOTN. Rippling Grass (C) | Range 5 Zone 2 | + 3 Force | 1W | Response, One adversary in Zone is knocked prone. Non-Combat Powers Trading Fortune | +1 Force | 1S Potency | For every 1 Inventory spent, provide +1 to ally on a contest Wise Investment (C) | +1 Force | 1S Potency | May trade 2 Inventory for 1 Contact influence. Wisdom of the Sky (C) | +2 Force | 1S Potency | If skill contest is Research, gain Edge.
|
# ? Jun 22, 2017 17:01 |
|
Hearth Stonewall "Really? Such a waste of life." Start in J7. Tier Die 2d6 4 pre:Essentials Tier Die 2d6 HP 15/15 Initiative 2d6 - 1 Resistance 3/3 Saving Throw 2d6 + 0 (hard) / 2d6 + 3 (easy) Reserve 12/12 Refresh Pool 0 Combat Powers Name Range Force Dmg Eff Bonus U Stone Song | G2 0 (may treat difficult terrain as normal) [_] Attack A Right Cudgeling | Melee | Any + 1 | 1W (target is stunned until the end of its next turn) [_] Armoured Challenge | Melee | S + 1 | 2W | (foe cannot use move until end of its next turn) [_] Righteous Saviour | Melee | S + 1 | 2W | (Immediate, may spend move to target if engaged with ally, target is stunned if attack is successful) [_] Counter Barrier of Steel | Melee | S + 3 | 2W | (if used in response to AoE, all behind me are unaffected) [_] Interrupt Overwhelming Gauntlet | Melee | S + 2 | 2W | (Adversary is knocked prone) [_] Ryuujin fucked around with this message at 19:39 on Jun 25, 2017 |
# ? Jun 22, 2017 19:41 |
|
Ryzzxx Huh? What? Why? Start in B6. Tier Die 2d6 7 pre:Insectoid Criminal Knight (Shielder) Adventurer Essentials Tier Die 2d6 HP 12/12 Initiative 2d6 - 1 Resistance 3/3 Saves 2d6 + 0 (hard) / 2d6 + 2 (easy) Reserve 9/9 Refresh Pool 0 Roll Bonus +2 Speed 6 Combat Powers Basic Combat Manoeuver - Melee/Ranged (Versatile) - Force Score [Any + 0] Damage 1W Queen's Leap | Move up to your speed. At any point during the move, you may leap up to three squares, bypassing terrain (and adversaries) underfoot. This does not extend your movement range. False Step | Melee | Force +2 | Damage 1W | Immediate: Move an enemy one square before attacking. Does not trigger a Reprisal. Valorous Stand Melee | Force +1 | Damage 2W | Your foe loses an Edge on all engagements not involving you until the end of its next turn. Frantic Shielding Melee Interrupt | Force +3 | Damage 2W | Immediate: If you have an unspent action this turn, you may use it to move up to your speed before using your bodyguard class feature. Righteous Saviour Melee Counter | Force +1 | Damage 2W | Immediate: If you have an unspent action this turn, you may use it to move up to your speed before engaging with your target, so long as that target has engaged with one of your allies this turn. If this attack is successful, your target is stunned. Overwhelming Gauntlet Melee Interrupt | Force +2 | Damage 2W | Adversary is knocked Prone. Relentless fucked around with this message at 05:31 on Jun 25, 2017 |
# ? Jun 23, 2017 04:59 |
|
start me in Autumn Somerset "What was that noise??" Slinking back beside the fireplace, Autumn readies for the worst. Tier (unmodified): 2d6 [2, 2] = 4 ------- pre:Autumn Somerset Fey Determined Peddler Rogue (Trapper) Adventurer Essentials Roll Bonus: + 2 Tier Die 2d6 HP 8/8 Initiative + 2 Resistance 1/1 Saving Throw 2d6 + 0 (hard) / 2d6 + 2 (easy) Reserve 0/6 Refresh Pool 0 Species/Background/Class Features >Fey: Speed: 6 >Rogue: (Edge while engaging an opponent: exhaust a power to use an Interrupt power in place of an attack power) (light weapon: exhaust a third combat power of any type to inflict its damage (but not effect) on top of the Interrupt) Weapon Name Type Dmg Rch Rng E Light Missile Weapon | One-handed, Ranged | 1 | 1 | 5 (*) Light Melee Weapon | One-handed, Melee | 1 | 1 | 0 (*) >Competency: Nimble and Quick (No reprisal from movement if you haven't attacked adjacent adversary) Combat Powers Name Range Force Dmg Eff Bonus U (a) Jarring Hook | Ranged | + 1 | 1W | (move target 2 spaces) [_] (c) Stealthy Escape | Melee | + 3 | 1W | (move 2 space after engagement without reprisal) [_] (c) Hidden Blade | M/R | + 3 | 1W | (after engagement, [TH] within range, free action) [_] (a) Devious Snare | Ranged Z1 | + 1 | 1W + 1 | [Trap] (Knockback 1, prone on hard save) [_] (free) Leaf's Whisper | Ranged 5 | - | - | (imposes Surprised on one adversary, start of encounter) [_] (c) Deft Negotiation | Melee | + 3 | 1W | (move 1 square after engagement, without reprisal) [_] *Tenacious Heroism | M/R | + 0 | 1W | [Renew] [_] P.d0t fucked around with this message at 07:13 on Jun 25, 2017 |
# ? Jun 23, 2017 07:15 |
|
Endral Goldshadow "Careful, we're not alone." Starting in F-7, which is actually in the kitchen. Tier Dice: 2d6 10 pre:Saving Throw 2d6 + 0 (hard) / 2d6 + 4 (easy) HP 10/10 Resistance 1/1 Refresh Pool 0 Reserve 6/8 Combat Powers Name Range Force Dmg Bonus U BCM (RV) | Melee | +0 | 1W | [_] Shadows Take You (move) | Z1 R5 | | | (teleport enemy I struck to shadow zone) [_] False Step | Melee | +2 | 1W | (move enemy 1sq before attacking. no reprisal) [_] Onward, Heroes | Melee | +1 | 1W | (one ally gains Advantage on next turn) [_] Fury of the Righteous (C) | Melee, Z5 | +3 | 1W | (if win eng., ally in Z gains Adv) [_] Draw the Line Here | Melee, Z2 | +1 | 1W | (ally moving to adv gains +2 spd on next move [_] By My Example (I) | Melee | +2 | 1W | (if win eng., ally in Z gains Edge) [_] Non-Combat Powers Name Force Dmg Bonus U Tenacious (RV) | +0 | 1S [_] When a Plan Comes Together | +0 | 1S (if force score is even, don't discard R/I used to boost) [_] Preparation Pays | +2 | 1S (can spend R/I of ally as if my own) [_] The Mob Listens | +2 | 1S (if skill contest is social, have Edge) [_]
|
# ? Jun 23, 2017 20:57 |
|
They're outside, and close. You can hear them. Too organized to be the brigands you fought earlier. "Come out!" you hear them cry, "Come out and talk, we don't want to have to hurt you." Peering through the roughly hewed timbers of the cottage, you can see weapons drawn and muscles tensed, ready for battle. You know their words to be lies. Slap Me and Kiss Me's Guide to the Denizens of the Deep Wood: Militia Protection in the Deep Wood falls to the unorganized, undisciplined militias that each refuge village is able to independently muster. There is neither common training regimen nor leadership, and each community does the best that it is able to manage. Militias are generally rowdy, poorly trained, and boisterous. They can be as corrupt and dangerous as the brigands and criminals they purport to stand against. Belonging to a militia imparts status and prestige; though the typical militia is no larger than two dozen individuals, there is no shortage of volunteers who are eager to prove their mettle and reap the rewards of service. Answering to the local Burgomeister, it is not uncommon for a militia to be employed to further personal power rather than defend the village. Habitat A militia is mustered within a refuge village, and it is rare that one ventures far afield. Tactic (All Militia): Form the line ??? Strategy (When Militia is the most numerous adversary type): Redouble ??? Map Features*: They're at the windows! A combatant may move through any window as though it was difficult terrain. Combatants adjacent to a window or door may attack adversaries on the other side. Desperation is Composed: Gaining Edge provides +1 to Tier Dice rolls. Orokos posted:http://orokos.com/roll/528789 Initiative
|
# ? Jun 26, 2017 03:18 |
|
Hearth Stonewall Hearth shakes his head, leaves the kitchen and moves close to the doorway, ready to protect the others from the rather hostile militia. "Good day. Perhaps you would like to come in for a spot of tea, sit down and have a civilized discussion? Like civilized people? No? I must admit coming up to us and demanding we come out and talk is rather odd. Kind of hostile, like you are an uncivilized mob rather than an upstanding citizen and part of a legitimate militia." Move to G7. Talk. Recover A Righteous Saviour. pre:Essentials Tier Die 2d6 HP 15/15 Initiative 2d6 - 1 Resistance 3/3 Saving Throw 2d6 + 0 (hard) / 2d6 + 3 (easy) Reserve 12/12 Refresh Pool 0 Combat Powers Name Range Force Dmg Eff Bonus U Stone Song | G2 0 (may treat difficult terrain as normal) [_] Attack A Right Cudgeling | Melee | Any + 1 | 1W (target is stunned until the end of its next turn) [_] Armoured Challenge | Melee | S + 1 | 2W | (foe cannot use move until end of its next turn) [_] Righteous Saviour | Melee | S + 1 | 2W | (Immediate, may spend move to target if engaged with ally, target is stunned if attack is successful) [_] Counter Barrier of Steel | Melee | S + 3 | 2W | (if used in response to AoE, all behind me are unaffected) [_] Interrupt Overwhelming Gauntlet | Melee | S + 2 | 2W | (Adversary is knocked prone) [_] Ryuujin fucked around with this message at 20:59 on Jun 26, 2017 |
# ? Jun 26, 2017 03:53 |
|
Archer A moves to I10, and unleashes a volley of arrows through the window, targeting Hearth and Azil with a Force Score of 5+2 = 7. Hearth counters with Barrier of Steel. Force Score 7. Using the Shieldwall Competency, Hearth rerolls the Tier Dice. New score is 7 (http://orokos.com/roll/529003), but any engagement using this Force Score deals zero damage. New total Force Score is 10, which defeats the Archer. Barrier of Steel's effect (if used in response to AoE, all behind me are unaffected) means that Azil does not need to defend against the Archer's attack, despite being initially targeted. Initiative
slap me and kiss me fucked around with this message at 21:08 on Jun 26, 2017 |
# ? Jun 26, 2017 20:51 |
|
Round 1: Tier (unmodified): 2d6 [2, 2] = 4 Autumn Somerset He had heard stories of the enchanting beauty of the Fey, but until this day, the non-descript Footman had never laid eyes upon one. It was a surreal sight to behold, Autumn's image seemingly shimmering through the dilapidated window. "...no wait, that's just glass breaking," he thought, the telltale tinkling sound of shattered pieces hitting the floor, as the arrow pierced his throat. And just like that, she was gone. Alas, what might have been. P.d0t posted:Free Action: Leaf's Whisper on enemy @ C8 -> he is Surprised; his Tier Dice = 0, get rekt ------- pre:Autumn Somerset Fey Determined Peddler Rogue (Trapper) Adventurer Essentials Tier Die 2d6 HP 8/8 Roll Bonus: + 2 Resistance 1/1 Saving Throw 2d6 + 0 (hard) / 2d6 + 2 (easy) Reserve 0/6 Refresh Pool 0 Species/Background/Class Features >Fey: Speed: 6 >Rogue: (Edge while engaging an opponent: exhaust a power to use an Interrupt power in place of an attack power) (light weapon: exhaust a third combat power of any type to inflict its damage (but not effect) on top of the Interrupt) Weapon Name Type Dmg Rch Rng E Light Missile Weapon | One-handed, Ranged | 1 | 1 | 5 (*) Light Melee Weapon | One-handed, Melee | 1 | 1 | 0 (*) >Competency: Nimble and Quick (No reprisal from movement if you haven't attacked adjacent adversary) Combat Powers Name Range Force Dmg Eff Bonus U (a) Jarring Hook | Ranged | + 1 | 1W | (move target 2 spaces) [_] (c) Stealthy Escape | Melee | + 3 | 1W | (move 2 space after engagement without reprisal) [_] (c) Hidden Blade | M/R | + 3 | 1W | (after engagement, [TH] within range, free action) [_] (a) Devious Snare | Ranged Z1 | + 1 | 1W + 1 | [Trap] (Knockback 1, prone on hard save) [_] (free) Leaf's Whisper | Ranged 5 | - | - | (imposes Surprised on one adversary, start of encounter) [X] (c) Deft Negotiation | Melee | + 3 | 1W | (move 1 square after engagement, without reprisal) [X] *Tenacious Heroism | M/R | + 0 | 1W | [Renew] [X] P.d0t fucked around with this message at 16:27 on Jun 27, 2017 |
# ? Jun 27, 2017 15:34 |
|
Archer B jumps through the front window, sending glass shards exploding across the floor, moving from G12 to K7. Archer B unleashes an Archer Volley to pepper Zone 1 around G6 with missiles. Hearth and Azil are attacked, Force Score 5 + 2 = 7... Initiative
|
# ? Jun 27, 2017 20:40 |
|
Hearth Stonewall Against the first archer Hearth used a barrier of steel to cut down every arrow going for him and Azil. But against the second archer all he could do was knock down the arrow coming for him with a rather basic strike, leaving Azil sadly to fend themself. Countered with Shieldwall reroll the Archer A with Barrier of Steel which also protected Azil. Countered Archer B, using same Shieldwall reroll, with a basic attack. pre:Essentials Tier Die 2d6 HP 15/15 Initiative 2d6 - 1 Resistance 3/3 Saving Throw 2d6 + 0 (hard) / 2d6 + 3 (easy) Reserve 12/12 Refresh Pool 0 Combat Powers Name Range Force Dmg Eff Bonus U Stone Song | G2 0 (may treat difficult terrain as normal) [_] Attack A Right Cudgeling | Melee | Any + 1 | 1W (target is stunned until the end of its next turn) [_] Armoured Challenge | Melee | S + 1 | 2W | (foe cannot use move until end of its next turn) [_] Righteous Saviour | Melee | S + 1 | 2W | (Immediate, may spend move to target if engaged with ally, target is stunned if attack is successful) [_] Counter Barrier of Steel | Melee | S + 3 | 2W | (if used in response to AoE, all behind me are unaffected) [X] Interrupt Overwhelming Gauntlet | Melee | S + 2 | 2W | (Adversary is knocked prone) [_] Ryuujin fucked around with this message at 00:09 on Jun 28, 2017 |
# ? Jun 28, 2017 00:07 |
|
Azil Azran Tier Die: 6 Before the archer can properly shoot him, Azil mutters a spell and a small whirlwind forms under his feet, knocking him down! The Fey then hurries forward. "Thank you kindly, big stone fellow! Ah, there seem to be a few miscreants outside. Well, I guess I better get rid of them." He gives a quick wave of his hand, and several thorny bushes envelop the archer outside, constricting him alongside the footman accompanying him. pre:Counter: Using Rippling Grass to counter the archer! [6+3=9] Action 1: Moving to I-5 Action 2: Casting Wall of Thorns[6+1=7] at I-10, damage 1. Assuming it murks the archer and footguard? pre:Essentials Tier Die 2d6 HP 6/6 Initiative 2d6 + 0 Resistance 1/1 Saving Throw 2d6 + 0 (hard) / 2d6 + 2 (easy) Reserve 5/5 Refresh Pool 0 Roll Bonus +2 Virtues and Flaws Virtues Quick-Witted, Kind, Stylish Flaws Untrustworthy, Lazy, Flirty Virtue Track [_][_][_] Flaw Track [_][_][_] Species/Background/Class Features > 1 > When using a Hedge Wizard power, create a zone of difficult terrain (Zone 1) at Range 5 that lasts until EOTN. Influences Contact 1 Inventory 3 Research 0 Weapon Talisman (1H), Damage 1 Reach 1 Range 10 Armour Light Armour Response 0 Resistance 1 Skill Equipment Prodigiuous Research | Knowledge | Deep Wood | 1 Combat Powers [ ]Leaf's Whisper (FA) | 5 Range | - | 0 Damage | At beginning of combat, surprise one enemy. [ ]Deft Negotiation (C) | Melee | +3 Force | 1W | May move one square, not subject to reprisal. [ ]Thus Calms The World | Range 4 Zone 2 | +1 Force | 1W | Difficult Terrain in zone does not hinder allies until EOTN. [ ]Darkness Reigns | Melee Zone 1 | +1 Force | 1W | Combatants on Zone are blinded until EOTN. [x]Wall of Thorns | Range 5 Gout 2 | +1 Force | 1W | Path of the Gout becomes difficult until EOTN. [x]Rippling Grass (C) | Range 5 Zone 2 | + 3 Force | 1W | Response, One adversary in Zone is knocked prone. Non-Combat Powers [ ]Trading Fortune | +1 Force | 1S Potency | For every 1 Inventory spent, provide +1 to ally on a contest [ ]Wise Investment (C) | +1 Force | 1S Potency | May trade 2 Inventory for 1 Contact influence. [ ]Wisdom of the Sky (C) | +2 Force | 1S Potency | If skill contest is Research, gain Edge. Plutonis fucked around with this message at 03:53 on Jun 28, 2017 |
# ? Jun 28, 2017 03:33 |
|
The footguard falls to the ground, writhing in agony. He'll not bother you again. An updated map. Initiative
|
# ? Jun 28, 2017 04:25 |
|
Endral Goldshadow Tier Dice: 2d6 10 "Over here, good sir." Endral reaches forward and grabs the footguard by his shield. Yanking him towards the space exposed by the broken window, Endral lands a solid blow against the unbalanced foe while retreating behind cover. Advance to E-7, False Step on gentleman in D-8 to move him in front of broken window at E-8, then hit for 10+2=12 This is Pretty Light to retreat back to F-7 for cover from whomever might be foiled by that cover. pre:HP 10/10 Resistance 1/1 Refresh Pool 0 Reserve 6/8 Combat Powers Name Range Force Dmg Bonus U BCM (RV) | Melee | +0 | 1W | [_] Shadows Take You (move) | Z1 R5 | | | (teleport enemy I struck to shadow zone) [_] False Step | Melee | +2 | 1W | (move enemy 1sq before attacking. no reprisal) [X] Onward, Heroes | Melee | +1 | 1W | (one ally gains Advantage on next turn) [X] Fury of the Righteous (C) | Melee, Z5 | +3 | 1W | (if win eng., ally in Z gains Adv) [_] Draw the Line Here | Melee, Z2 | +1 | 1W | (ally moving to adv gains +2 spd on next move [_] By My Example (I) | Melee | +2 | 1W | (if win eng., ally in Z gains Edge) [_]
|
# ? Jul 2, 2017 15:35 |
|
The footguard, surprised by the ferocity of the unexpected attack, brings his weapon to bear too late, and Endral's assault knocks him to the floor in a bleeding heap. Initiative
|
# ? Jul 3, 2017 17:30 |
|
Ryzzxx Tier Dice 2d6 = 7+2 Bonus = 9 Move from B6 to C9 with Queen's Leap, jumping through the window. Attack the Halberdier with Valorous Stand, 9+1=10. Halberdier counters with Parry, Force 11. I Interrupt with Frantic Shielding, 9+3=12. pre:Insectoid Criminal Knight (Shielder) Adventurer Essentials Tier Die 2d6 HP 12/12 Initiative 2d6 - 1 Resistance 3/3 Saves 2d6 + 0 (hard) / 2d6 + 2 (easy) Reserve 9/9 Refresh Pool 0 Roll Bonus +2 Speed 6 Combat Powers Basic Combat Manoeuver - Melee/Ranged (Versatile) - Force Score [Any + 0] Damage 1W Used Queen's Leap | Move up to your speed. At any point during the move, you may leap up to three squares, bypassing terrain (and adversaries) underfoot. This does not extend your movement range. False Step | Melee | Force +2 | Damage 1W | Immediate: Move an enemy one square before attacking. Does not trigger a Reprisal. Used Valorous Stand Melee | Force +1 | Damage 2W | Your foe loses an Edge on all engagements not involving you until the end of its next turn. Used Frantic Shielding Melee Interrupt | Force +3 | Damage 2W | Immediate: If you have an unspent action this turn, you may use it to move up to your speed before using your bodyguard class feature. Righteous Saviour Melee Counter | Force +1 | Damage 2W | Immediate: If you have an unspent action this turn, you may use it to move up to your speed before engaging with your target, so long as that target has engaged with one of your allies this turn. If this attack is successful, your target is stunned. Used Overwhelming Gauntlet Melee Interrupt | Force +2 | Damage 2W | Adversary is knocked Prone. Relentless fucked around with this message at 02:20 on Jul 4, 2017 |
# ? Jul 4, 2017 01:51 |
|
Reeling from the mighty blows of Ryzzxx, the Halberdier momentarily falters, but quickly composes himself and renews the attack. Halberdier uses Halberd Thrust against Ryzzxx, Force Score 7 + 2 = 9. Ryzzxx counters with Righteous Saviour, Force Score 10. The Halberdier doesn't have a valid interrupt and suffers two damage. The Halberdier attacks again, using Halberd Rush, Force Score 7 + 2 = 9. Ryzzxx doesn't have any more defence, taking the hit, suffering one damage, and is knocked back to B8. The Footguard in F9 moves to E8 and attacks Endral with Nervous Prod, FS = 3. Endral counters with Tenacious Heroism Desperation Composed: Gaining Edge provides +1 to Tier Dice rolls. Initiative
Round Two Begins Orokos posted:http://orokos.com/roll/531374 Desperation Anxious: Gaining Edge provides +2 to Tier Dice rolls. Initiative
Hearth is up! slap me and kiss me fucked around with this message at 17:19 on Jul 6, 2017 |
# ? Jul 6, 2017 13:15 |
|
Hearth Stonewall Hearth moves in on the archer in the room with him, feeling that the archers are rather dangerous to the party, and he goes about giving the archer a right cudgeling. Or at least tries to. Refresh basic attack. Refresh one random power, but since Barrier of Steel is only one expended it will be that. Tier Die 8 Move to J7. Use A Right Cudgeling against Archer B. FS = 8 TD + 2 RB + 1 from power +2 Edge from archer being prone = 13 Total. 1W damage and target is stunned until the end of its next turn. pre:Essentials Tier Die 2d6 HP 15/15 Initiative 2d6 - 1 Resistance 3/3 Saving Throw 2d6 + 0 (hard) / 2d6 + 3 (easy) Reserve 12/12 Refresh Pool 0 Combat Powers Name Range Force Dmg Eff Bonus U Stone Song | G2 0 (may treat difficult terrain as normal) [_] Attack A Right Cudgeling | Melee | 2 + 1 | 1W (target is stunned until the end of its next turn) [X] Armoured Challenge | Melee | 2 + 1 | 2W | (foe cannot use move until end of its next turn) [_] Righteous Saviour | Melee | 2 + 1 | 2W | (Immediate, may spend move to target if engaged with ally, target is stunned if attack is successful) [_] Counter Barrier of Steel | Melee | 2 + 3 | 2W | (if used in response to AoE, all behind me are unaffected) [_] Interrupt Overwhelming Gauntlet | Melee | 2 + 2 | 2W | (Adversary is knocked prone) [_] Ryuujin fucked around with this message at 18:58 on Jul 6, 2017 |
# ? Jul 6, 2017 18:53 |
|
Archer A moves to F3 and launches an Archer Volley on A7. Desperation kicks this up to Zone 2, so it effects both Autumn and Ryzzxx. Force Score = 7 + 2 = 9. Autumn uses her Stealthy Escape counter, FS = 9. She takes one damage, and scoots back to space A8. Ryzzxx uses Righteous Saviour, a counter with an immediate effect that lets the Myrmeke move his speed before engaging. Force Score of 11 + 1 (power) + 2 (roll bonus) = 14. Archer A is unable to interrupt the counter and suffers the damage. Additionally, Archer A is stunned until the end of its next turn, as per the power's effect. Desperation Anxious: Gaining Edge provides +2 to Tier Dice rolls. Autumn is up now Initiative
slap me and kiss me fucked around with this message at 14:49 on Jul 7, 2017 |
# ? Jul 6, 2017 19:08 |
|
Round 2: Tier (unmodified): 2d6 [6, 6] = 12 Refresh: Leaf's Whisper or Deft Negotiation: 1d2 = 2, Deft Negotiation Autumn Somerset Jarring Hook (+1) on the Halberdier, pushing to E12 HIdden Blade (+3) on the Halberdier -> grants a basic attack, so if he's still alive, I'll shoot him again, if not i'll shoot Archer A ------- pre:Autumn Somerset Fey Determined Peddler Rogue (Trapper) Adventurer Essentials Tier Die 2d6 HP 7/8 Roll Bonus: + 2 Resistance 1/1 Saving Throw 2d6 + 0 (hard) / 2d6 + 2 (easy) Reserve 0/6 Refresh Pool 0 Species/Background/Class Features >Fey: Speed: 6 >Rogue: (Edge while engaging an opponent: exhaust a power to use an Interrupt power in place of an attack power) (light weapon: exhaust a third combat power of any type to inflict its damage (but not effect) on top of the Interrupt) Weapon Name Type Dmg Rch Rng E Light Missile Weapon | One-handed, Ranged | 1 | 1 | 5 (*) Light Melee Weapon | One-handed, Melee | 1 | 1 | 0 (*) >Competency: Nimble and Quick (No reprisal from movement if you haven't attacked adjacent adversary) Combat Powers Name Range Force Dmg Eff Bonus U (a) Jarring Hook | Ranged | + 1 | 1W | (move target 2 spaces) [X] (c) Stealthy Escape | Melee | + 3 | 1W | (move 2 space after engagement without reprisal) [X] (c) Hidden Blade | M/R | + 3 | 1W | (after engagement, [TH] within range, free action) [X] (a) Devious Snare | Ranged Z1 | + 1 | 1W + 1 | [Trap] (Knockback 1, prone on hard save) [_] (free) Leaf's Whisper | Ranged 5 | - | - | (imposes Surprised on one adversary, start of encounter) [X] (c) Deft Negotiation | Melee | + 3 | 1W | (move 1 square after engagement, without reprisal) [_] *Tenacious Heroism | M/R | + 0 | 1W | [Renew] [X] P.d0t fucked around with this message at 19:15 on Jul 9, 2017 |
# ? Jul 7, 2017 19:23 |
|
Autumn handily dispatches the Halberdier, and deals a devastating strike to Archer A, who staggers under the blows. Archer B uses an action to stand, and then attacks Hearth with Archer Melee. FS = 7. Hearth counters with Tenacious Heroism, FS = 8 + 2 = 10. Archer B suffers one damage! Azil is up! Desperation Anxious: Gaining Edge provides +2 to Tier Dice rolls. Initiative
slap me and kiss me fucked around with this message at 00:57 on Jul 10, 2017 |
# ? Jul 9, 2017 18:14 |
|
|
# ? Apr 19, 2024 09:16 |
|
Azil Azran Tier Die: 2d6 2 pre:Action 1: Moving to I-6 Action 2: Casting Thus Calms The World [2+1=3] at L-6 pre:Essentials Tier Die 2d6 HP 6/6 Initiative 2d6 + 0 Resistance 1/1 Saving Throw 2d6 + 0 (hard) / 2d6 + 2 (easy) Reserve 5/5 Refresh Pool 0 Roll Bonus +2 Virtues and Flaws Virtues Quick-Witted, Kind, Stylish Flaws Untrustworthy, Lazy, Flirty Virtue Track [_][_][_] Flaw Track [_][_][_] Species/Background/Class Features > 1 > When using a Hedge Wizard power, create a zone of difficult terrain (Zone 1) at Range 5 that lasts until EOTN. Influences Contact 1 Inventory 3 Research 0 Weapon Talisman (1H), Damage 1 Reach 1 Range 10 Armour Light Armour Response 0 Resistance 1 Skill Equipment Prodigiuous Research | Knowledge | Deep Wood | 1 Combat Powers Leaf's Whisper (FA) | 5 Range | - | 0 Damage | At beginning of combat, surprise one enemy. Deft Negotiation (C) | Melee | +3 Force | 1W | May move one square, not subject to reprisal. Thus Calms The World | Range 4 Zone 2 | +1 Force | 1W | Difficult Terrain in zone does not hinder allies until EOTN. Darkness Reigns | Melee Zone 1 | +1 Force | 1W | Combatants on Zone are blinded until EOTN. Wall of Thorns | Range 5 Gout 2 | +1 Force | 1W | Path of the Gout becomes difficult until EOTN. Rippling Grass (C) | Range 5 Zone 2 | + 3 Force | 1W | Response, One adversary in Zone is knocked prone. Non-Combat Powers Trading Fortune | +1 Force | 1S Potency | For every 1 Inventory spent, provide +1 to ally on a contest Wise Investment (C) | +1 Force | 1S Potency | May trade 2 Inventory for 1 Contact influence. Wisdom of the Sky (C) | +2 Force | 1S Potency | If skill contest is Research, gain Edge.
|
# ? Jul 10, 2017 03:30 |