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Relentless
Sep 22, 2007

It's a perfect day for some mayhem!



Ryzzxx

Easy, brother. I am Ryzzxx of the Undertree Hive. We mean you no harm.

pre:
Insectoid Criminal Knight (Shielder) Adventurer

Speed 6

Essentials
Tier Die     2d6                              HP          12/12
Initiative   2d6 - 1                             Resistance  3/3
Saves 2d6 + 0  (hard) / 2d6 + 2 (easy)  Reserve     9/9
Refresh Pool 0
Roll Bonus +2

Virtues and Flaws
Virtues Protective, Determined, Loyal
Flaws Overconfidant, Kleptomaniac, Lacking Forethought
Virtue Track [_][_][_]
Flaw Track [_][_][_]

Species/Background/Class Features
All Knight Powers have the Bodyguard Feature: Powers with this tag can be used to respond to attacks made against other characters. To use this feature, a character must be adjacent to the target of the attack.

Influences
Inventory 2 Contact 1 Research 1

Weapon
Light Melee Weapon One-Handed Melee | Reach 1 | Range 0 | Damage 1

Armour
Heavy Armour | Response -1 | Resistance 2
Shield | Response 0 | Resistance 1
Steadfast Heavy Armour | All forced movement effects imposed on you are reduced to 0 unless you choose otherwise.

Skill Equipment
Grit and Toughness | Physical | Slums | Skill Potency 1   (*equipped*)


Combat Powers
Basic Combat Manoeuver - Melee/Ranged (Versatile) - Force Score [Any + 0] Damage 1W
Queen's Leap | Move up to your speed. At any point during the move, you may leap up to three squares, bypassing terrain (and adversaries) underfoot. This does not extend your movement range.
False Step | Melee | Force +2 | Damage 1W | Immediate: Move an enemy one square before attacking. Does not trigger a Reprisal.
Valorous Stand Melee | Force +1 | Damage 2W | Your foe loses an Edge on all engagements not involving you until the end of its next turn.
Frantic Shielding Melee Interrupt |  Force +3 | Damage 2W |  Immediate: If you have an unspent action this turn, you may use it to move up to your speed before using your bodyguard class feature.
Righteous Saviour Melee Counter | Force +1 | Damage 2W | Immediate: If you have an unspent action this turn, you may use it to move up to your speed before engaging with your target,
so long as that target has engaged with one of your allies this turn. If this attack is successful, your target is stunned.
Overwhelming Gauntlet Melee Interrupt | Force +2 | Damage 2W | Adversary is knocked Prone.



Non-Combat Powers
Tenacious - (Versatile) - Force Score [Any + 0] Skill Potency 1S [used]
When A Plan Comes Together | Force + 0 | Skill Potency 1S | If the total Force Score of this Skill Contest is even, do not discard Research or Inventory spent to boost your total.
Preparation Pays | Force +2 | Skill Potency 1S | You may spend the Research and Inventory Influences of one ally as if they were your own. Used Influences are deducted from your ally's totals.
Knight's Pride Force +1 | Skill Potency 1S | If this skill contest is Physical, you have an Edge.

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Relentless
Sep 22, 2007

It's a perfect day for some mayhem!



Ryzzxx


Huh? What? Why?

Start in B6.

Tier Die 2d6 7


pre:
Insectoid Criminal Knight (Shielder) Adventurer

Essentials
Tier Die     2d6                              HP          12/12
Initiative   2d6 - 1                             Resistance  3/3
Saves 2d6 + 0  (hard) / 2d6 + 2 (easy)  Reserve     9/9
Refresh Pool 0
Roll Bonus +2 Speed 6


Combat Powers
Basic Combat Manoeuver - Melee/Ranged (Versatile) - Force Score [Any + 0] Damage 1W
Queen's Leap | Move up to your speed. At any point during the move, you may leap up to three squares, bypassing terrain (and adversaries) underfoot.
This does not extend your movement range.
False Step | Melee | Force +2 | Damage 1W | Immediate: Move an enemy one square before attacking. Does not trigger a Reprisal.
Valorous Stand Melee | Force +1 | Damage 2W | Your foe loses an Edge on all engagements not involving you until the end of its next turn.
Frantic Shielding Melee Interrupt |  Force +3 | Damage 2W |  Immediate: If you have an unspent action this turn,
you may use it to move up to your speed before using your bodyguard class feature.
Righteous Saviour Melee Counter | Force +1 | Damage 2W | Immediate: If you have an unspent action this turn,
you may use it to move up to your speed before engaging with your target,
so long as that target has engaged with one of your allies this turn. If this attack is successful, your target is stunned.
Overwhelming Gauntlet Melee Interrupt | Force +2 | Damage 2W | Adversary is knocked Prone.

Relentless fucked around with this message at 05:31 on Jun 25, 2017

Relentless
Sep 22, 2007

It's a perfect day for some mayhem!



Ryzzxx

Tier Dice 2d6 = 7+2 Bonus = 9

Move from B6 to C9 with Queen's Leap, jumping through the window.

Attack the Halberdier with Valorous Stand, 9+1=10.

Halberdier counters with Parry, Force 11.

I Interrupt with Frantic Shielding, 9+3=12.


pre:
Insectoid Criminal Knight (Shielder) Adventurer

Essentials
Tier Die     2d6                              HP          12/12
Initiative   2d6 - 1                             Resistance  3/3
Saves 2d6 + 0  (hard) / 2d6 + 2 (easy)  Reserve     9/9
Refresh Pool 0
Roll Bonus +2 Speed 6


Combat Powers
Basic Combat Manoeuver - Melee/Ranged (Versatile) - Force Score [Any + 0] Damage 1W
Used Queen's Leap | Move up to your speed. At any point during the move, you may leap up to three squares, bypassing terrain (and adversaries) underfoot.
This does not extend your movement range.
False Step | Melee | Force +2 | Damage 1W | Immediate: Move an enemy one square before attacking. Does not trigger a Reprisal.
Used Valorous Stand Melee | Force +1 | Damage 2W | Your foe loses an Edge on all engagements not involving you until the end of its next turn.
Used Frantic Shielding Melee Interrupt |  Force +3 | Damage 2W |  Immediate: If you have an unspent action this turn,
you may use it to move up to your speed before using your bodyguard class feature.
Righteous Saviour Melee Counter | Force +1 | Damage 2W | Immediate: If you have an unspent action this turn,
you may use it to move up to your speed before engaging with your target,
so long as that target has engaged with one of your allies this turn. If this attack is successful, your target is stunned.
Used Overwhelming Gauntlet Melee Interrupt | Force +2 | Damage 2W | Adversary is knocked Prone.

Relentless fucked around with this message at 02:20 on Jul 4, 2017

Relentless
Sep 22, 2007

It's a perfect day for some mayhem!



Ryzzxx

Tier Dice 2d6 = 11+2 Bonus = 13

Refresh Overwhelming Gauntlet.

Move from E13 to J8.

Use Overwhelming Gauntlet for 13+2=15.



pre:
Insectoid Criminal Knight (Shielder) Adventurer

Essentials
Tier Die     2d6                              HP          12/12
Initiative   2d6 - 1                             Resistance  3/3
Saves 2d6 + 0  (hard) / 2d6 + 2 (easy)  Reserve     9/9
Refresh Pool 0
Roll Bonus +2 Speed 6


Combat Powers
Basic Combat Manoeuver - Melee/Ranged (Versatile) - Force Score [Any + 0] Damage 1W
Used Queen's Leap | Move up to your speed. At any point during the move, you may leap up to three squares, bypassing terrain (and adversaries) underfoot.
This does not extend your movement range.
False Step | Melee | Force +2 | Damage 1W | Immediate: Move an enemy one square before attacking. Does not trigger a Reprisal.
Used Valorous Stand Melee | Force +1 | Damage 2W | Your foe loses an Edge on all engagements not involving you until the end of its next turn.
Used Frantic Shielding Melee Interrupt |  Force +3 | Damage 2W |  Immediate: If you have an unspent action this turn,
you may use it to move up to your speed before using your bodyguard class feature.
Righteous Saviour Melee Counter | Force +1 | Damage 2W | Immediate: If you have an unspent action this turn,
you may use it to move up to your speed before engaging with your target,
so long as that target has engaged with one of your allies this turn. If this attack is successful, your target is stunned.
Used Overwhelming Gauntlet Melee Interrupt | Force +2 | Damage 2W | Adversary is knocked Prone.

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