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poe meater
Feb 17, 2011


After 190 hours, I finally hit warrior. God bless...

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Jack Trades
Nov 30, 2010



"In this moment, I am euphoric. Not because of any phony god's blessing. But because, I am enlightened by my superior intelligence."
- Me



Does anyone know where I can read about various get up options and "long run" moves in detail?
Particularly the latter, because I can't find poo poo online about various "long run" moves and how exactly they work and their frame data, etc.

MrJacobs
Sep 15, 2008


Jack Trades posted:

Does anyone know where I can read about various get up options and "long run" moves in detail?
Particularly the latter, because I can't find poo poo online about various "long run" moves and how exactly they work and their frame data, etc.

pres forward 3 times a significant distance from your opponent, then press a button during the sprint animation. thats how they work.

Jack Trades
Nov 30, 2010



"In this moment, I am euphoric. Not because of any phony god's blessing. But because, I am enlightened by my superior intelligence."
- Me



MrJacobs posted:

pres forward 3 times a significant distance from your opponent, then press a button during the sprint animation. thats how they work.

What's the input on the running armored tackle?
What's the frame data on block on the armored tackle?
How do you do the running slide?
How does teching and reversing the running tackle grab works?

Ixiggle
Apr 28, 2009


Jack Trades posted:

Does anyone know where I can read about various get up options and "long run" moves in detail?
Particularly the latter, because I can't find poo poo online about various "long run" moves and how exactly they work and their frame data, etc.

Your available options from run are based on how many steps you've taken. Tackle and shoulder are automatic after # of steps, d3 will do the slide.

For getup options, you can tech on hitting the floor with 1 or 3. learn the rest of them by putting yourself on the floor in training mode and experimenting with buttons. I think mid getup kick is -11 and low getup kick is -13?

mango sentinel
Jan 5, 2001

IN
THE
FIIIIIIIIRE!!!!!!!! : : : : )


Jack Trades posted:

What's the input on the running armored tackle?
What's the frame data on block on the armored tackle?
How do you do the running slide?
How does teching and reversing the running tackle grab works?

Taking more than 4 steps after starting a run automatically converts the tackle into the shoulder charge
Don't block. Sidestep it.
Running 3 or 4 I can't remember
1+2 when they first touch you to deflect, 1+2 when you hit the ground to reversal. If you also guess and block correctly (1 or 2) when they start punching or on the fourth punch you will end early, this does not apply to certain attack series or if you're BT. To escape the Arm Bar it's 1+2 mash 1, for the leg lock it's 1+2 mash 2.

Jack Trades
Nov 30, 2010



"In this moment, I am euphoric. Not because of any phony god's blessing. But because, I am enlightened by my superior intelligence."
- Me



mango sentinel posted:

Taking more than 4 steps after starting a run automatically converts the tackle into the shoulder charge
Don't block. Sidestep it.
Running 3 or 4 I can't remember
1+2 when they first touch you to deflect, 1+2 when you hit the ground to reversal. If you also guess and block correctly (1 or 2) when they start punching or on the fourth punch you will end early, this does not apply to certain attack series or if you're BT. To escape the Arm Bar it's 1+2 mash 1, for the leg lock it's 1+2 mash 2.

Thanks.
Is armored tackle + or - on block though? I want to know for when they block mine.

CharlestonJew
Jul 7, 2011

Your next post will be "im gay"


Illegal Hen

It's + IIRC but you can lab it out in training mode if you want to be sure

plz dont pull out
Sep 14, 2011




Hit my first hundred wins online with Josie today. Course I'm only sitting at Mentor right now so it doesn't mean much, but it's better than I've ever done in a fighting game beforehand so I'm pretty happy about it.

mysterious loyall X
Jul 8, 2003




Jack Trades posted:

Thanks.
Is armored tackle + or - on block though? I want to know for when they block mine.

armored tackle and the running crosschop (running + 1+2 after running 4 steps like for the slide] are both like +5 ish. the running 4 slide is minus but idr how much.

there's a video with all the getup kick frame data in the description or you can watch all 8 minutes

https://www.youtube.com/watch?v=FkLNgpVsGwY

Kobold Sex Tape
Feb 17, 2011



i made the recording dummy run fullscreen and do the armor tackle into various moves and the only thing slow enough to get interrupted by jab was a slowly input blazing kick so i think it's actually super duper plus on block. lee's 1+2 is like 21 frame startup and jab was getting counterhit by it.

mysterious loyall X
Jul 8, 2003




Kobold Sex Tape posted:

i made the recording dummy run fullscreen and do the armor tackle into various moves and the only thing slow enough to get interrupted by jab was a slowly input blazing kick so i think it's actually super duper plus on block. lee's 1+2 is like 21 frame startup and jab was getting counterhit by it.

wowzers

Jack Trades
Nov 30, 2010



"In this moment, I am euphoric. Not because of any phony god's blessing. But because, I am enlightened by my superior intelligence."
- Me



mysterious loyall X posted:

armored tackle and the running crosschop (running + 1+2 after running 4 steps like for the slide] are both like +5 ish. the running 4 slide is minus but idr how much.

there's a video with all the getup kick frame data in the description or you can watch all 8 minutes

https://www.youtube.com/watch?v=FkLNgpVsGwY

Kobold Sex Tape posted:

i made the recording dummy run fullscreen and do the armor tackle into various moves and the only thing slow enough to get interrupted by jab was a slowly input blazing kick so i think it's actually super duper plus on block. lee's 1+2 is like 21 frame startup and jab was getting counterhit by it.

Good poo poo. Thanks bunches.

Jack Trades
Nov 30, 2010



"In this moment, I am euphoric. Not because of any phony god's blessing. But because, I am enlightened by my superior intelligence."
- Me



Exactly what kinds of moves can you low-parry?
I thought that you could only parry lows but recently I noticed that I could low parry Akuma's special mid hitting FC 1 and FC 2.

sharrrk
Feb 13, 2012



all lows and special mids can both be low parried with a few exceptions

Jack Trades
Nov 30, 2010



"In this moment, I am euphoric. Not because of any phony god's blessing. But because, I am enlightened by my superior intelligence."
- Me



sharrrk posted:

all lows and special mids can both be low parried with a few exceptions

It's not possible to low parry standing special mids, is it? Like Akuma/Geese standing 2.

mysterious loyall X
Jul 8, 2003




Jack Trades posted:

It's not possible to low parry standing special mids, is it? Like Akuma/Geese standing 2.

yes there are weird edge cases like that. akuma's and eliza's dps and akuma's tatsumaki are also special mids and also can't be low parried. i think noctis's fc2 which is a Real Low might be unparryable too but idr. he swipes with his sword

sharrrk
Feb 13, 2012



fireballs also can't be low parried for obvious reasons, even when they do them right in your face. and yeah i dont believe any of noctis's weapons can be parried at all except maybe by geese? i could be wrong on that one though

Jack Trades
Nov 30, 2010



"In this moment, I am euphoric. Not because of any phony god's blessing. But because, I am enlightened by my superior intelligence."
- Me



Is there any trick to being able to do WR moves from 1 backdash range or do I just have to be faster?
I can do Claudio's WR2 from about 2 backdashes away consistently without any problems but no matter how much I practice I just can't make it come out from any closer ranges.

Ixiggle
Apr 28, 2009


Jack Trades posted:

Is there any trick to being able to do WR moves from 1 backdash range or do I just have to be faster?
I can do Claudio's WR2 from about 2 backdashes away consistently without any problems but no matter how much I practice I just can't make it come out from any closer ranges.

Many people find it easier to imagine the input as f, ff instead of a triplet f,f,f. You can do it from any range but you only enter WR state for a frame(or two?) when you are point blank so the button must be input precisely.

tgijsola
Apr 27, 2008

orange


From point blank (and probably from range 1 if you're not super fast) it's a just-frame. You need to hit the '2' on the frame after the last 'f'. Get TekkenBot and put it in the mode where it shows you each frame's input then get it to look like this

Jack Trades
Nov 30, 2010



"In this moment, I am euphoric. Not because of any phony god's blessing. But because, I am enlightened by my superior intelligence."
- Me



tgijsola posted:

From point blank (and probably from range 1 if you're not super fast) it's a just-frame. You need to hit the '2' on the frame after the last 'f'. Get TekkenBot and put it in the mode where it shows you each frame's input then get it to look like this



Thanks for the explanation.
I'll give it a shot but my execution skills has always been lacking so I'll probably just stick to using WR2 from ranges 2 and farther.

Jack Trades
Nov 30, 2010



"In this moment, I am euphoric. Not because of any phony god's blessing. But because, I am enlightened by my superior intelligence."
- Me



Something just clicked in my head not so long ago and I finally managed to use kbd effectively in a middle of a match.
I managed to do two quick backdashes to just barely move away from a twin pistons and the do a full launch whiff punish to end the round and it felt SO loving good to do.

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Uncle Kitchener
Nov 18, 2009

BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS


That should be a habbit, tbh.

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