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Man I need to unlock that rocket launcher model already Also nice quad ninja
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# ? May 15, 2017 05:59 |
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# ? Apr 25, 2024 04:53 |
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The best part (or worst if the responsibility happened to fall you) of Clan Arena was when a lopsided round that ends in a 1v3 gets turned around by the underdog turning into a roiding psychotic Batman picking off everyone 1 by 1 while rocketing around at mach 9.
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# ? May 15, 2017 06:54 |
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This game is a disaster in every way possible except how the TDM is pretty fun. Honestly if they managed to turn this around it probably won't happen at release but like a year from now.
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# ? May 15, 2017 07:09 |
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This game is fun.
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# ? May 15, 2017 07:16 |
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Hoepfully it's something that will be different for release, but for a game that encourages quick matches, it takes so drat long to get into a match. The client takes ages to start, then the game itself has to load, then you have to go all the way back to the lobby and do it again.
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# ? May 15, 2017 08:39 |
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Yeah I hate that it takes so drat long for everything. I miss joining a server, and just follow the map rotation.
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# ? May 15, 2017 08:53 |
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Ever since matchmaking took over I've come to expect long waits in FPSs. How do you even get to that sniper platform with the portal?
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# ? May 15, 2017 09:07 |
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Guillermus posted:Yeah I hate that it takes so drat long for everything. I miss joining a server, and just follow the map rotation. The good old days
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# ? May 15, 2017 09:28 |
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Heran Bago posted:How do you even get to that sniper platform with the portal? I showed it to air when were playing on Discord earlier today, actually. There's nothing interesting over there to make it worth the effort because the teleport just goes to the Quad Damage. Maybe you could just wait for Quad to spawn and then go in the teleport to try and telefrag-and-steal or something, but that's about it. Anyway, you have to rocket jump after one or two bunny hops in order to make it to the platform. You can't do it while standing, sadly.
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# ? May 15, 2017 09:30 |
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You can also just use Ranger's special to teleport over there, but again, that's of dubious use unless you just want to spend the entire match futilely railing at folks coming for the Megahealth.
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# ? May 15, 2017 09:47 |
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I'm trying to get my fps as high as possible, and fyi - a friend mentioned that there's currently a known bug where setting everything to low results in long load times
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# ? May 15, 2017 13:31 |
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Poor optimization? In MY beta?!
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# ? May 15, 2017 13:37 |
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The Kins posted:There's a known bug mentioned in the patch notes where the lightning won't render if your target is out of range. Ah. Well there's that, but there's also the fact that the game is a jittery mess this week. Hope they iron out those servers soon.
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# ? May 15, 2017 14:56 |
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air- posted:I'm trying to get my fps as high as possible, and fyi - a friend mentioned that there's currently a known bug where setting everything to low results in long load times I recall reading about this. Something to do with the game taking the map textures and compressing them into low quality, taking a lot of processor time as it does this. Iirc, at least.
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# ? May 15, 2017 15:22 |
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Holy hell this game is laggy today.
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# ? May 15, 2017 19:48 |
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"Why am I playing it? It's got everything I love. Loot crates, abilities, mediocre netcode, and long waiting times"
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# ? May 15, 2017 20:01 |
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air- posted:I'm trying to get my fps as high as possible, and fyi - a friend mentioned that there's currently a known bug where setting everything to low results in long load times I guess that might explain why it's three minutes to load the main menu, and two for the first match load.
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# ? May 15, 2017 20:07 |
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This game badly needs an auto-switch weapon hierarchy ala Unreal Tournament. As far as I can tell it's just on or off when picking up a weapon.
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# ? May 15, 2017 20:37 |
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Yodzilla posted:This game badly needs an auto-switch weapon hierarchy ala Unreal Tournament. As far as I can tell it's just on or off when picking up a weapon. Yeah, I thought autoswitch was a standard feature, but as far as I can tell it was only ever a UT thing?
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# ? May 15, 2017 20:42 |
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Mordja posted:Yeah, I thought autoswitch was a standard feature, but as far as I can tell it was only ever a UT thing? Quake Live also supported this. There were a lot of UI improvements and customization, exlcuding forced models/bright skins, that they did in QL that should be standard.
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# ? May 15, 2017 20:55 |
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I said it before and I'll say it again: hitting a bunch of people with acid as they rush you and then hearing the damage tick on your death screen until they die is the best I need to practice with the rail more. I keep flubbing easy shots. LazyMaybe fucked around with this message at 23:50 on May 15, 2017 |
# ? May 15, 2017 23:43 |
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Playing this game is the equivalent of texting with your ex girlfriend from high school then meeting up and her turning out to be 40 pounds heavier AND THE ROCKETS STILL DONT loving WORK
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# ? May 16, 2017 02:15 |
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Yodzilla posted:This game badly needs an auto-switch weapon hierarchy ala Unreal Tournament. As far as I can tell it's just on or off when picking up a weapon. Not really sure why this would be worth any effort to implement. Can't you just use weapon switch binds?
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# ? May 16, 2017 02:24 |
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getting good at switching with binds quickly is very beneficial for your gameplay anyhow
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# ? May 16, 2017 02:29 |
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Bloodmobile posted:Not really sure why this would be worth any effort to implement. Can't you just use weapon switch binds? Its convenient? The effort to implement is extremely trivial.
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# ? May 16, 2017 02:32 |
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IronicDongz posted:getting good at switching with binds quickly is very beneficial for your gameplay anyhow I've gotten 1 in muscle memory because you can't switch to the gauntlet from the scroll wheel.
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# ? May 16, 2017 02:39 |
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Bloodmobile posted:Not really sure why this would be worth any effort to implement. Can't you just use weapon switch binds? Yeah you can I just thought it was a really nice thing that UT provided. e: in QC chat, I really want to like the roller girl but she has like no health and armor and isn't THAT much fast than most other characters. Her ability kinda sucks too I also think Visor is real lame.
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# ? May 16, 2017 03:32 |
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Сука Блять
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# ? May 16, 2017 03:46 |
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Personally I rebound everything to 1234QWR and I had assumed everybody else did something similar. Highly recommend.
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# ? May 16, 2017 03:53 |
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I have mouse 4 and 5 to lightning and RL, F to shotgun, R to rail.
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# ? May 16, 2017 04:10 |
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Mordja posted:Yeah, I thought autoswitch was a standard feature, but as far as I can tell it was only ever a UT thing? Descent 1 and 2 did this well before all of these "on foot" FPS games. My weapon binds are: 4 = Machine Gun Mousewheel Up = Shotgun Mousewheel Down = Nailgun Space = Lightning Gun V = Rocket Launcher Mouse Thumb Back = Railgun* Mouse Thumb Forward = Gauntlet * This lets you do Rail finishers or doing a last shot before losing sight of target as you run away (or they run away). The way weapon switch works, it is faster to be using any weapon and when you either think that 80 damage will finish someone or if they are about to not be in line of sight, quick switching to rail and firing is super helpful. Switching TO railgun is fast. Switching away from it is slow (after you've fired). Oh, and I jump with RMB and use ESDF for movement. Deal.
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# ? May 16, 2017 05:48 |
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Jumping with RMB is definitely ideal in quake games. Takes less time to depress than spacebar with most keyboards and won't make your hand tired as fast.
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# ? May 16, 2017 07:37 |
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Psht, all these people talkin about rebinds. I don't need any of that! I'm playin with the Steam Controller Beat that, nerds.
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# ? May 16, 2017 07:54 |
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quake champs has autojump anyways, you can just hold down the button to continuously jump
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# ? May 16, 2017 09:08 |
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There'll be an hour long downtime at 10am ET to apply a patch for the LG shaft disappearing.
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# ? May 16, 2017 09:45 |
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Zaphod42 posted:Its convenient? The effort to implement is extremely trivial. and yet, its probably the first thing you should switch off for an arena shooter...
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# ? May 16, 2017 10:41 |
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Why isn't there a grenade launcher?
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# ? May 16, 2017 12:48 |
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Gumbel2Gumbel posted:Why isn't there a grenade launcher? Rapha mentioned that on stream, said it'd make the game feel too spammy. I'd take a plasma gun over the nail gun.
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# ? May 16, 2017 13:22 |
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The Kins posted:There'll be an hour long downtime at 10am ET to apply a patch for the LG shaft disappearing. praise be
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# ? May 16, 2017 15:06 |
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# ? Apr 25, 2024 04:53 |
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air- posted:Rapha mentioned that on stream, said it'd make the game feel too spammy. There are a lot of potentially good angles for grenades on the new maps, shame they removed them. All the guns feel like a step back from either their quake 3 or quakeworld counterparts. The models aren't memorable and take up a lot of screen space, hopefully they'll add in all the missing options from quake live for centering, hiding and gun model opacity. Rockets, delay aside feel like they are slower than the quake 3 ones. The 10 damage bonus to rail on zooming feels out of place. Nails don't have any knock back like they do in quakeworld. The damage doesn't seem as high as plasma so it lacks the threat that this type of gun used to have. Shotgun feels good, so does lg, bug aside. The best part about the game is Sacrifice, I'm a sucker for anything ctf like and I hope when they do classic mode they roll in all the movement types together into a single class that everyone plays as. Combining crouch sliding with quakeworld air control and quake 3 strafe jumping for long stretches with the ability to wall jump sounds more fun than the base game, but I'm a huge movement grog and that's probably not appealing for everyone.
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# ? May 16, 2017 15:59 |