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MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

General Revil posted:

More Brunom SRW LPs. You're a beast, but this is highly appreciated, especially with how the GC translation effort just petered out.

Aww, dammit.

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Dr Pepper
Feb 4, 2012

Don't like it? well...

Oh hey L.

After getting tired of K this one is good and fun, if not simple. Plus it fixed the Partner System K introduced.

Also did one of the weirder things in SRW games. There are no Mech Parts in this game, the Squad Bonuses take the place of those.

GimmickMan
Dec 27, 2011

It's good to see you back in the LP business, Brunom. I'm one of the ten people who played L and thought it was one of the more fun titles in the series, seven years ago back when I played it. Knowing the fine details of what happens should be nice!

...By the way, you're missing a ")" after "Luca Angeloni" in his mechanics briefing. :v:

raisamike3
Oct 13, 2012
Oh hey my first SRW LP, I have absolutely nothing to say about this game sadly, I didn't even know SRW had stuff on the DS.
Looking forward to seeing how crazy things get this time

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

And here we are, at the intermission menu. There’s plenty to do here, but since we’re still at the prologue, I’ll save it for later. Of note are the three characters at the upper screen – these are your Top Aces and they get a few bonuses.
While this game hasn’t Ace bonuses like others do, anyone who gets 50+ kills will get +5 to their starting morale. Your top 3rd and 2nd aces will get another +5, while your absolute highest scorer will get +10.
Ozma and Kenichi are currently tied at 17 kills, but since Kenichi has the higher level, he’s our top ace. Michel’s right there, though.

Off we go to another huge prologue.




We open up somewhat close to Earth, at the port of Armory One. Athrun Alex is wondering if Cagalli shouldn’t be switching into that dress she brought.
She figures her suit is more than good enough, though he argues that she needs to act and look appropriate to her position as Orb’s Representative. Not huffing and puffing like an idiot, of course, but at least like someone important.



Soon, she heads into a meeting with Gilbert Durandal, Chairman of the PLANTs’ Supreme Council. He apologizes for the current state of affairs forcing her to come over incognito but, really, it was Cagalli who first suggested the meeting so she won’t complain.
Which brings her to the reason why she’s here: she took a look at the preparations being made for the Minerva’s maiden voyage tomorrow and noticed it was loaded with some undocumented prototype Mobile Suits. Are those anti-Darius weapons? Durandal apologizes to the princess and admits to it (she asks him to drop that princess title – he doesn’t).
The PLANTs, as a member nation of the UN, signed an agreement of full disclosure regarding the development of any weapons made to fight the Darius. Durandal asks her to consider where they’re coming from: humanity, under the UN’s banner, has been constantly fighting the Darius and Mimetic Beasts, and the PLANTs, their armies exhausted after the battle with the Mechabeasts a year ago, have taken leave of the front lines.
Durandal’s also noticed a surge of antagonism towards the PLANTs lately and, thus, he figured it’d be wise for them to start their own, independent, production of anti-Darius weaponry. Cagalli sees that but it doesn’t explain the secrecy. Durandal argues that these are needed political measures and asks what’s worrying her about this.


He cites Orb’s founding principle of nonaggression to all nations and nonintervention in any nation’s conflicts… “Yet, wasn’t it you who proclaimed that Orb engaging in joint military operations with other countries against a common enemy of mankind didn’t run counter to that principle?”
Cagalli fires back that Durandal can’t well speak of cooperation if he can’t keep things transparent; and, in her case, she sees no need for “political measures”. Too much strength beckons nothing but conflict and Durandal’s poorly disguised military expansionism is headed just that way.
Still, Durandal says that strength IS needed as war is a constant in this world. Even if they managed to fully repel the invaders, eventually they’d have another conflict happening – Cagalli should know well that ideals can’t do much without strength to support them. She can’t think of a retort to that.


By Hangar #6, stuff is going down. Stella, Sting and Auel (blue) are blasting the local ZAFT soldiers and getting to work.



Durandal’s still going at it, saying that, in the past, the space colonies were heavily oppressed by Earth. Indeed, the people are very doubtful about the current state of things: quite a few don’t believe that the current peace will last or that the UN is capable of protecting them.
Thus, Durandal saw the need to bolster the PLANTs’ strength as a way to give those people some peace of mind. Still, Alex argues that Blue Cosmos’ anti-PLANTs rhetoric is gaining more and more traction with each day and this isn’t the sort of stuff that’d help; Durandal chuckles at Athrun’s lecturing tone… but he’s just Alex Dino, of course.
Cagalli apologizes for her bodyguard but, regardless, Durandal is willing to make arrangements for the release of the new MS data. This’ll all have to wait, though, as the alarms start blaring – someone’s jacked the prototypes!


It’s the three kids and they begin blasting their way out the colony. Durandal orders a ZAFT soldier to take Cagalli into shelter, request help from the Minerva and recover the stolen units.
Stray fire starts hitting over by Athrun (let’s be serious here) and Cagalli’s escape route, though they do spot a lone MS docked nearby. He calls her aboard as he sure as hell won’t let her die here.
As Athrun steps onto the field in a piddly ZAKU, Auel has a laugh at the lone guy apparently coming to fight them all. Indeed, Sting starts sniping him down and Athrun can’t do jack against them (Cagalli gets a bit scratched up but says it’s nothing). Things are looking really bad.





: What?!
: You bastards… You trying to start another war?! (His name’s Shinn.)

*Shinn charges after Stella!*

https://www.youtube.com/watch?v=NlzE2HgqmXU

: Wh-What’s this thing?!
: The hell, another one?! Intel didn’t say anything about that…!
: Weren’t there supposed to be only three prototypes, Sting?!
: You’re asking me?!
: Haaaaaah!!



: drat it…!

*Beep, beep!*

: Shinn, our orders are to recover them, understood?! They’re the army’s property! (Arthur)
: I know that! Whether we can actually pull it off is the question, though!
: And how the hell did this even happen?! How did they enemy jack the prototypes this easy?!
: We can wonder about that later! Focus on the problem at hand! (Talia)
: They can't leave here or it’ll be all over! Do whatever it takes to capture them before that! (Rey)
: Think you three’re going to walk all over us, huh? Well, think again! You’re not going anywhere! (Lunamaria)
: What’s the status on the three units? Report!
: Chairman, wait! It’s too dangerous for you to stay here – we’re detecting poison gas being released! Please head to the shelter!
: I’ll do no such thing! We still don’t know what’s going on!
: But… Then, please, at least board the Minerva!
: Hrm!



: What the?!
: We’re being attacked from the outside! They’ve hit the port?!
: Sting, those explosions…
: Yeah. Our ride’s here, I think.
: We’re running late; gonna miss our bus if we don’t hurry.
: Stella, we’re pulling out. Don’t want our chauffer getting mad.
: OK…



: Ah!
: Get back here!
: After them!

*Beep, beep!*

: Hold, you needn’t follow.
: What?! Are we just gonna let them run off?!
: The thieves likely have a battleship waiting outside. We’ll launch the Minerva and then pursue them. Return at once, you three.
: And I’ll be accompanying you on this.
: Chairman! I’m sorry, sir, but it is too dangerous – please disembark.
: Talia, this is hardly a situation where I could sit back and await a report.
: But…
: My authority comes with responsibility. I’m coming with you – please.
: …Understood.
: Thank you, Talia.
: (Gil… thank goodness you’re safe.)
: Shinn, Lunamaria, back to the Minerva.
: Roger that!
: Wait up; please let us come with you!
: Huh, who are you two? And you’re not with the army, so why are you in that MS?!
: She is Cagalli Yula Athha, Representative of the United Emirates of Orb. I’m Alex Dino, her assistant…
: Rep. Athha, from Orb…?
: …?! Did you say Athha…?!
: We were in the middle of a meeting with Chairman Durandal when hell broke loose. We couldn’t make it to a shelter, so we borrowed this unit.
: Please help! The Representative is wounded!
: So, what… Orb’s Rep decided to just stick her nose in other people’s battle? What happened to the family’s trademark idealism?
: No, we just took shelter inside this unit! We’ve no intention of fighting…
: Always with an excuse at the ready…! This is why neither the Athhas nor Orb can be trusted!
: Wha…!
: Pipe down, Shinn
: Rrgh…!



: What’s the matter with him…?
: Shinn’s an Orb emigrant. He lost his family during the last war…
: Huh…
: We beg your pardon, Rep. Athha. We’ll see that he’s disciplined later… Come. I’ll escort you into the Minerva.
: …



Cut back to the Quarter, way the hell out in the galaxy’s rim, and Alto’s having a hard time with the flight sim. Sakonji is putting him through the paces and orders the amateur to step outside.
This was Alto’s twenty-fifth crash and Sakonji asks if he’s not taking this seriously because it’s a sim. Of course he’s serious, Alto protests… in which case, should Sakonji assume that THAT is the best he can do? “You pitiful wretch… That’s exactly why others call you ‘princess’!” he yells, immediately triggering Alto. If he doesn’t like others calling him that, then he better grow the hell up into a man.
Sakonji tells Alto to give him twenty five laps around the hangar WITH his heavy-as-hell EX-Gear on. Begrudgingly, Alto starts running, fuming with each step.


Luca and Michel come over, wondering if Sakonji didn’t set the simulator’s difficulty a bit too high – no way Alto would stand a chance against that. As a matter of fact, it was Michel who suggested that, figuring it’d be good to take that arrogant kid down a peg or two.
Moreover, Sakonji also wanted to see the limits of Alto’s skill with the VF-25 – he knows that, were the sim running at the standard difficulty, he wouldn’t have had any problem. Despite it all, the guy’s a drat good pilot.
Either way, Gilliam’s left some big shoes to fill and Sakonji’s determined to get Alto in shape to do exactly that. Ippei doesn’t think Alto’ll be too happy once he realizes they’re intentionally setting him up to fail as an excuse for extra-tough training, but Michel’s sure he’ll understand that that’s how we show that we care!
If anything, Kenichi sees a bit of sense here: one needs actual power to be able to protect what’s dear to them. And the only way to get powerful is by putting in the effort. As he says that, the screaming mad Alto completes his first lap, stomping all over the floor.



And, at that, Kenichi has an idea: “We should go and join in too, Ippei, Michel. It’ll help him and us as well.” The hell? Ippei cries that they just finished their own training regimen... Still, there’s no such thing as putting in TOO much effort into something that’s worth it! Or did Ippei already break under the previous regimen?
Sakonji likes Kenichi’s spirit and commands: him, Ippei and Michel will also run twenty five laps around the hangar! Ippei groans at Kenichi and his big mouth and Michel’s forced to admit that the guy’s got it way worse in terms of team leader. As Sakonji starts yelling at them to quit yacking and starting running, off they go.



Some time later, they’ve finally finished their laps. While Ippei catches his breath, Michel wonders if Kenichi’s always like that and, indeed, he is. That said, Megumi and Hiyoshi admit that the guy’s lead them through hell and back, so they can’t complain.
Luca runs in right then with some news he heard from Nanase: apparently Ranka’s went on the Miss Macross contest. Alto inwardly figures that’s her making good on her previous words, as well as Sheryl’s prediction of chances presenting themselves.
Hiyoshi isn’t familiar with the Idol contest, so Luca explains that it’s something that was created by legendary singer Lynn Minmei herself – a tradition that’s carried on for decades now. So, how did Ranka do? Well, she made it through the qualifiers but, unfortunately, wasn’t crowned the winner.

With that in mind, Luca suggests Alto could give her a call or send her a message or something to cheer her up. This request is coming from Nanase, too, what with big impact Alto made on Ranka. “No, thanks. Why do I need to do any of that?” he sniffs. Regardless, Kenichi’s rather impressed with Ozma for giving Ranka the go-ahead to take part in a big contest like that, though Megumi figures he’d be glad to agree to his sister’s request.
Yeah, about that… Luca says that Ranka might not have told him about it. It’d be pretty bad for her if word of this reached Ozma’s ears, huh?



Which is why they quickly bite their tongues as the guy walks in, asking what they’re discussing about the contest. Ozma isn’t fan, as it turns out – tradition or not, it is so very vulgar and he’s no idea what drives so many girls to take part in it! R-Right, totally…
As everyone exchanges awkward glances, Ozma asks greenie how she’s settling in (well enough). He’s heard that Sakonji wanted to get him in proper flying shape and ready to take to the field ASAP. That’s gone on for a while now, so it’s time to see if he’s ready to become an official SMS member: Alto’s final test will be to face the Pixie Squad in a mock battle.
That’s Klan’s cue to enter the room and she hopes Alto isn’t expecting her to pull her punches simply because he’s friends with Michel and Luca. He easily sees he’s going up against a Zentradi giant – a tough opponent, indeed.



Cut to Nyan-Nyan, there’s cheering all around (except Michel, of course) as Alto’s passed his test! Kenichi had no doubt he’d succeed, though Sakonji tells him to be ready for the merciless training that awaits him now. What, was the training to this point supposed to be merciful? Yes and he suggests Alto go on making jokes while he still can.
A little girl also welcomes Alto aboard, though he wonders who the kid is. Oh, it’s actually Klan – same one from the mock battle. Klan, for some reason, turns into a little girl when she gets micronized to fit in human spaces.
Michel figures it’s some sort of genetic defect as all Zentrans look the same regardless of size. Klan doesn’t appreciate his glibness on the scant few moments where he gets to literally look down on her and moves to whoop his rear end.
As Michel runs off, little girl in pursuit, Luca says the two are actually childhood friends (though, despite appearances, Klan’s a bit older).


Lalamia (red) and Nene are the other two Meltrans who make up the Pixie Squad with Klan, happy to fight with Alto in many battles to come. Ranka and Nagisa walk on over, bringing in the appetizers for the meal. The fried dragon chicken Nagisa serves is looking a bit odd for Alto, though Daijiro points out that a real man will eat whatever’s served without any complaints.
Alto relents and, surprisingly, the weird sauce served with the thing isn’t half bad. One thing both Nagisa and Kenichi noticed is how poised he looks even when eating everyday food – so lady-like. Alto groans that old habits die hard, despite how long he’s stopped playing women characters at the theater.
When Ranka asks, he reports that Ozma isn’t here – he’s gone somewhere with Jeffrey, apparently, due to some urgent summons from the SMS’ owner. His absence might actually be a good thing, as Ranka wants to tell Alto about something she did the other day. The Miss Macross thing? How did Alto find out about that?! Well, Nanase saw Ranka and she told Luca and he told Alto, so the cat’s way out of the bag.
But that’s not what’s important. Ranka tells him that she found the whole thing quite difficult – she was nervous the second she stepped on stage. Maybe this really is too crazy a dream for her…



Alto prods her to remember what he said before, about stuff really being impossible if she starts thinking she’s not good enough. She shouldn’t call it quits just because she failed once – wasn’t she the one who wanted everyone to know who she is?
Ranka immediately perks up at his words (Luca knew Alto really was worried about her) but is a bit curious on the news that he’s joined SMS; isn’t it a very difficult and dangerous job? It is but it is also his chance to make it to the skies. That’s a talk for another time, though, as Nagisa points out that the manager is glaring at them, so they need to get back to work.
Klan and Michel run over, still in their game of cat and mouse, but before Sakonji can take them both to task, they get a call. The SMS crew’s being ordered back to the ship and to get ready to deploy on the double.



Prologue 2 - Galaxy Chase


The Quarter detects a Fold signal up ahead, with a bevy of Vajra warping over. Two lone ships also come in, the Dulfim and Kaitos. They’re calling in mayday, saying they’re from the Macross Galaxy Fleet, which has come under attack and wrecked by the Vajra. They request our help in dealing with the pursuers.
There’s no time, though, as the Vajra home in on the Kaitos and destroy it. The Frontier Fleet’s at our rear, so Jeffrey puts in a call and tells that, after the Dulfim’s rescued, everyone needs to Fold straight out of here. Cathy is appalled, saying he needs presidential permission to Fold but Bobby tells her to shush. She may have been assigned here by the executive branch but that doesn’t meant she gets to drown us in red tape.
Jeffrey says that his top priority is the protection of the Frontier Fleet, so he tells Bobby to get to it. The Quarter flies close enough to the Dulfim and all ships Fold immediately.



Later, we De-Fold safely and Mina confirms that the Frontier Fleet has made it as well. As for the Dulfim, it’s safe and currently being dealt with by the Fleet. But, hey, what’s that over there?
An A-class habitable planet? No, Jeffrey quickly realizes something and asks Mina to confirm our position. They’ve just warped to Earth.
No time to gasp, though, as Monica immediately detects another Fold: the Vajra are coming after us. Jeffrey tells his crew to get ready for battle and sends the SMS Team out to fight.

As the units deploy, Cathy reminds Jeffrey that they’re under orders to gather as much data as possible on the Vajra – and he ought to consider this as an order from the president himself. The best he can tell her is that we’ll keep that in mind.
Ozma hails everyone and says that the NUNS troops will be hanging back to cover the Frontier Fleet, so it’s up to us to deal with these ones (collecting data, if possible). Furthermore, he wants Alto to hang back but, of course, the hotshot is certain he can handle jumping in the fray.
Fair enough, so Ozma tells him to get on his six and stay glued to him. Formation Planet Dance!


Kill everything, don’t lose the Quarter, Ozma, Alto or Luca. Still pretty easy, just keep your guys bunched up inside Ozma or Jeffrey’s command auras for some extra leeway.
And we’ve gotten some new unit, so let’s go over them quickly:



VB-6 König Monster (Canaria Berstein)
Pilot Skills:
Prevail L2
Support Attack L1
Support Defense L1
Spirit Commands:
Invincible
Focus
Mech Features:
Resupply Module – same as Luca’s Repair Module, only it’ll restore the target’s EN and ammo at the expense of 10 morale. Mind you, it cannot be used after moving without a certain skill learned. Grants the squad 10% EN Regen.
Canaria’s Squad Bonus: HP+500, 1000 Barrier, Accuracy +5

Big, bulky artillery unit with two forms: the shuttle, up above, and the actual artillery form with all the big guns. The König Monster’s a pretty dang good squaddie for a Super Robot – especially more ranged-oriented ones. If you want to deploy it as the main unit, I’d say it’ll want to hang by long-range attackers provide support in artillery mode. Otherwise, you’ll likely want to keep it as the shuttle for the flight it provides.



Queadluun-Rhea (Klan Klang)
Pilot Skills:
Shoot Down
Shield Defense
Counter (カウンター) – allows the pilot to attack first when the enemy targets the pilot. Activation % depends on Skill stat difference with enemy.
Prevail L2
Support Attack L1
Support Defense L1
Attack Combo L1
Spirit Commands:
Focus
Alert
Klan’s Squad Bonus: Crit ratio +10, Mobility +5, Exp earned +10%

Eeeh, she’s fine. Good range coverage and stats means you can definitely field her but she’ll likely only ever amount to a squaddie. And even then, she’ll have a lot of competition.


Macross Quarter (Jeffrey Wilder, Bobby Margot)
Pilot Skills:
Shoot Down
Shield Defense
Commander L1
Prevail L3
Support Attack L1
Support Defense L1
Spirit Commands – Jeffrey:
Trust (信頼) – restores 30% HP of the target unit.
Strike
Spirit Commands – Bobby:
Accelerate
Alert
Mech Features:
Gun
Load - A battleship-exclusive ability that allows the ship to load an adjacent unit onto itself during its turn. Loaded units will have their HP and EN restored, at the cost of 10 morale for every turn inside.
Pinpoint Barrier
Jeffrey’s Squad Bonus: HP+500

Macross ships are always great and the Quarter is no exception. Resilient, strong and with a lot range means you can easily have it lead the offensive with our units. It’s large size means its accuracy will take a hit against smaller units but that’s nothing that can’t be fixed with upgrades and Strike.
The Quarter also has another trick which we’ll see later but, really, you’ll want to take good care of it. The plot will often force you to.



With that finally done, we’re going in.










Ozma’ll lead the offensive to get that command aura set up.

Everyone else moves forward.



Enemy Phase!



And Ozma gets swarmed, eating a couple of hits but downing two small Vajras.



Michel’s also a priority target, it seems.














No kills for him, though.



Player Phase!



Now it’s cleanup time, as folks start tearing through all the weakened Vajra. Canaria spots this big one just within range.




: I’ve to help treat the survivors, so this needs to get wrapped up on the double!

https://www.youtube.com/watch?v=AJdARUjk778
And the RNG’s a bit sassy today, as she whiffs an 87% hit. At least Klan was there.



This one’s all on me, though… as I didn’t see that Jeffrey’s hit % was 51% there.




: Don’t let the Vajra head after the Fleet. Fire at will and keep them at bay!
: OK, boss!












Jeffrey: “We’ll show the Vajra the full might of the SMS.”
… Whoops.


Fine. Screw you, then.




: A Zentran can’t well let a bunch of brainless monsters get the better of us!


With some backup from Michel, it’s an easy kill.



Enemy Phase!



And the two surviving Vajras kill themselves against Voltes.

https://www.youtube.com/watch?v=Acfvb1lj9ds
Bam.




No sooner do all enemies go down, Monica detects a much bigger De-Fold signal – it’s a huge Vajra and it starts spawning a bunch more of the little guys. Ozma realizes we’re dealing with something of a mothership type and Luca moves in to collect data on it.
Ozma yells that he’s going too far ahead but Luca’s appalled at the numbers he’s getting: it looks like the big Vajra’s being powered by Fold Reactors. But he doesn’t get to investigate further, as a little Vajra latches onto him.
His Valkyrie gets gobbled up by the big Vajra ship – at least it stands to reason that he’s alive in there. Kenichi and Hiyoshi want to go rescue him immediately, unwilling to lose another friend like Gilliam, but Alto tells them to wait: he’ll do it.

He argues that his VF-25 is a lot more nimble than the Voltes, so it’s better suited for this. Ozma and Kenichi tell him that’s too crazy a stunt for him to pull but Alto’s undaunted: “I can’t just sit back and watch as one of my friends gets kidnapped! And I’ve also had enough of seeing people die!”
Fine, fine, Ozma says that the Voltes will carve a path to the Vajra ship and Alto’ll use that opening to get in there and rescue Luca. Everyone else is to provide support.



These four marked spots are where we need to get Alto to and destroying the Knight-Class Vajra (the ship) is an instant game over.



The new Vajra move right in but failing to do much outside of getting zapped by Alto.



Player Phase!



Let’s go toy with them some and show off Klan’s strongest weapon: the Pixie Formation Attack.

https://www.youtube.com/watch?v=C22EJPWq68Y
After that, Alto, Ozma and Kenichi wreck a weakened bugger.




Take out enough enemies, though, and the ship spawns more. Kenichi isn’t intimidated, willing to take on as many as need be to win this. That said, Ozma tells Alto to hurry as the worse off we’ll be the longer we let this drag on.



Yeah, the Vajra will just keep coming. I don’t know if there’s a limit to the respawns, so you could farm them a bit for some extra cash (though they don’t yield much).



Enemy Phase!


Michel’s decided that he wants to be Top Ace, and goads a bevy of small Vajras to gun for him. That’s four kills.

Fast forward a turn of me getting Alto closer to the ship, with the Vajra failing to do any lasting damage.
I did show the König Monster’s strongest attack, though:

https://www.youtube.com/watch?v=NK_vtRBZORE
Nice.


Player Phase!



Look at this guy, trying to block Alto’s passage.

https://www.youtube.com/watch?v=El5rl8jxFxA
Michel’s so dreamy, you guys.



And we’re in!



: Alright, I’m going in! Hold on, Luca!







: Huh…?
: Something happen?
: No. I thought I pinged something De-Folding but I guess it was nothing.
: OK, now we’ll start setting up for Alto’s escape. All units—

*Beep!*

: We’ve new heat sources on approach!
: drat it, more?!





: Are those NUNS troops? Wait, no, I don’t think so…
: Who’re they working with? They don’t look like Galaxy troops… you don’t think they’re with the Anti-Unification League, do you?
: We’ll try getting in touch with them. Stay on your toes in the meantime, Ozma.
: Roger that, Captain.
: C-Captain, that’s not Bogey One!
: I can see that. Meyrin, have we any data on them?
: None. The ship, the units and their affiliations are unknown!
: And there are these weird bug-looking things, too!
: Could they be Mimetic Beasts?
: No, they are not.
: No data found between those and the Mimetic Beasts. And, just in case, I’ve also compared them to the Mechabeast database and got no results.
: One of their mobile weapons kind of looks like the Combattler…
: It can’t be. The Combattler V is taking part in operations in Japan!
: Despite the similar design, our database search came back negative. That’s not the Combattler.
: So it’s a totally unknown group, huh?
: Some of their units are transformable… and incredibly mobile, while at it.
: Whose country are they from…? Have you anything to say, Chairman?
: I am not all-knowing, Rep. Athha. And, of course, these do not belong to the PLANTs.
: What do we do, Captain? We’re short on time as is…
: Indeed, we are. Our priority is giving chase to Bogey One. Relay this intel to the PLANTs and—
: Captain! Unknown units approaching at high speed!
: What?!





: The Minerva!
: Luna, Rey, cover them!
: Hold on, we’ve another unit incoming!

https://www.youtube.com/watch?v=wq4p-OgJJnw
“No idea who these folks are but I can’t just let the Vajra take ‘em!”



: H-How the hell is he so fast…?!
: This is Cpt. Talia Gladys of the ZAFT battleship Minerva; our thanks for your help.
: LtCmdr. Ozma Lee, flight lead of SMS’ Skull Squadron. We were engaged by the Vajra immediately after we De-Folded.
: By Vajra, you mean those creatures you destroyed?
: Right. As far as we can tell, they’re living weapons.
: Captain, multiple unknown units on approach!



: Not good – they’ve got us surrounded!
: Talia, I don’t think we’ll be able to continue our pursuit for Bogey One.
: Hm. And while I’ve never heard of a group called SMS before, they at least don’t appear hostile. We don’t know how trustworthy they are but, looking at our situation, I believe we’ll need their help to get through this.
: Indeed, to say nothing of that fact that we’ve no idea the fire these embers could cause if ignored. We’ve to adjust our priorities.
: LtCmdr., could you get us in touch with your mothership?
: Alright. Hold on while I relay you.
: This is Jeffrey Wilder, captain of the SMS battleship Macross Quarter. We’re in the middle of a battle, so please make this quick.
: Cpt. Talia Gladys of the ZAFT battleship Minerva. We’ll provide support to your troops.
: Much appreciated, captain. One of our own is being kept inside the enemy ship and we’re executing a rescue operation right now. Be careful not to destroy that ship until they’re out, alright?
: Understood. Shinn, Rey, Lunamaria, did you get all that?
: Aye, aye! Let’s deal with these Mimetic Beast-looking things quick and get back to chasing Bogey One!
: Relay this to all SMS units: the new battleship’s called the Minerva and they’re friendlies! Work with them and repel the Vajra!
: Roger!
: Hurry up and get outta there, Alto. The role of a captured princess doesn’t really suit you…
: First things first: let’s go and get that Vajra ship disabled!

Now we need to get the Knight-Class Vajra under 30% HP. Before that, we’ve more new arrivals:


Force Impulse Gundam (Shinn Asuka)
Pilot Skills:
Sword Cut
Shoot Down
Shield Defense
Support Attack L1
Attack Combo L1
Spirit Commands:
Focus
Fighting Spirit (闘志) – guarantees that the next attack will be a critical hit.
Mech Features:
Sword
Gun
Anti-Beam Shield – triggering a shield defense against beam-type weapons will grant additional damage mitigation.
Variable Phase Shift (VPS) Armor – reduces non-beam damage by 2000.
Shinn’s Squad Bonus: Mobility and Accuracy +5

Shinn’s SEED Destiny’s protagonist (kinda) and is appropriately good all-around. The Impulse packs some nice firepower and is surprisingly resilient with all those defensive features. Unlike in Z1, you can’t switch frames outright but they’re still there in the form of attacks (the Cerberus blasters in particular cover the major weakness of the Force Impuse which was its range).
Shinn’s already good and he’ll only get better as we go along, so he gets an easy recommendation.


Gunner ZAKU Warrior (Lunamaria Hawke)
Pilot Skills:
Sword Cut
Shoot Down
Shield Defense
Prevail L1
Support Attack L1
Support Defense L1
Spirit Commands
Gain
Invincible
Mech Features:
Sword
Gun
Anti-Beam Shield
Luna’s Squad Bonus: Money earned +10%, HP+500, EN+50


Blaze ZAKU Phantom (Rey Za Burrel)
Pilot Skills:
Sword Cut
Shoot Down
Shield Defense
Guard
Prevail L3
Support Attack L1
Support Defense L1
Spirit Commands:
Sense (直感) – grants the effect of Strike and Alert
Focus
Mech Features:
Sword
Gun
Anti-Beam Shield
Rey’s Squad Bonus: Armor +100, EN+50, Crit ratio +10

Can you say squaddies? The ZAKUs are decent enough at this point of the game but they’re already being outclassed by the Valkyries. If you want one of them to lead, Rey is objectively the better pilot as Luna’s a notoriously bad shot (and most of the ZAKU’s weapons are ranged).
Regardless, those squad bonuses are nice.


Minerva (Talia Gladys, Arthur Trine)
Pilot Skills:
Shoot Down
Commander L1
Prevail L2
Support Attack L1
Support Attack L1
Spirit Commands – Talia:
Strike
Accelerate
Spirit Commands – Arthur:
Vigor
Gain
Minerva’s Squad Bonus: Accuracy rate +5, ranged weapon power +100

Another pretty good battleship, though, for whatever reason, it’s lacking its Laminated Armor; so it won’t be quite as bulky as the Quarter. Still, it’s got some good offense going on and its big Tannhäuser cannon comes in both single-target and MAPW flavors.
Availability made Talia one of Doc’s top killers in Z1, so we’ll see if she’ll fly just as nicely over here.



Let’s get to work, then.




: Not once did I expect the Minerva’s first battle to be against foes like these… Keep your heads on a swivel, crew!






Pew, pew.



Ozma’s getting back to the Knight Vajra, weakening whatever’s close.



Let’s have the ZAFT folks hang by their ship, just to be safe.




: This world really can’t free itself from chaos… And, in that case, there’s only one thing for me to do!

https://www.youtube.com/watch?v=1zu0nfcNwow
And here’s Rey’s best attack while we’re at it.



Luna and Shinn’ll handle this one together.




: These things sure don’t look like Mimetic Beasts… Urgh, and I really don’t think it’ll be easy to land a hit on them!







: The Second Stage units get jacked and, right after, these things start showing up… What the hell is going on with this world?!






Alright.


Enemy Phase!


The Voltes is getting a big dinged up but Klan’s nearby.














Klan, support defending: “It’s gunning for you, Voltes V!”
And that’s a cool 6.2k damage on the thing. The other nearby Vajra can’t do much more than explode, while the ones by ZAFT’s corner lose a chunk of their HP.


Player Phase!



Another V Slash comboed into Pixie Formation gets us where we need to be.

Brunom1 fucked around with this message at 15:37 on Dec 19, 2017

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

Inside the Knight-Class Vajra, Alto looks around and eventually finds Luca’s plane all tied up by some tentacle things. He’s out cold inside, so Alto moves in and starts tearing stuff up to set him loose. He gets Luca back just fine but before Alto can wake him up, the ticked-off tentacles go and tie his Valkyrie up; that is, until a mysterious man saves him!
Alto spots the guy’s red Valkyrie – not a model he’s seen before – but his attention is diverted by Ozma getting in touch. He explains that we’re moving to immobilize the ship, so he better use that chance to get out pronto.
Sounds good and, as Luca comes to, they both start flying to the exit.



Outside, the red Valkyrie’s quickly left the area with Alto and Luca emerging from the Knight Vajra right after.
They’re still good to fight and with nothing else for us to worry about, Ozma gives the word to blow the enemy to kingdom come. Talia sees that our rescue operation was a success and gives the same order to Shinn and co.
Durandal’s especially supportive of Rey, who vows to fight to the fullest.

And now to wrap things up, let’s show off some other stuff.



: You goddamned bugs! This is payback for before!

https://www.youtube.com/watch?v=-gtRzRBeNRg
If you kill something on the first Vajra batch with this attack, you get a special convo:

: Skull 4, splash one!
: Wow… his kabuki moves are so ingrained in his head that they show even in his flying!
: Fly like a butterfly, sting like a bee. He’s not bad at all, eh?
: Psh, that dumbass… I told him to look for another target as soon as he finished his attack run.
: He reminds me of a certain someone when he was young.
: Hrm…

https://www.youtube.com/watch?v=jwUZjLIQopI
Here’s the Minerva’s main gun.

https://www.youtube.com/watch?v=4F6xj5eCG9I
Shinn’s Blast Silhouette in action.

And Luca getting revenge:




: I’ve gathered more than enough data – only thing left now is taking them down!

https://www.youtube.com/watch?v=LM-WC4stHak

: Did we get ‘im?!



: No, the enemy ship’s coming back online!
: Captain!
: …What are our odds?
: This thing’s as stupid as they come, right, Lam?
: Right. We’ve run a simulation based on the data compiled by Skull 3 and we’ve the advantage in terms of top speed.
: Mina?
: All sections are ready and good to go.
: Monica?
: Firing pattern and evasion programs are already in place. Leave the navigation to me, sir.
: C-Captain, wait just a minute! What are you up to…?
: Inform the deployed units that the Quarter will now engage the Vajra battleship at close range!
: Close range?!
: You’re actually going with “that”, eh?
: Sorry, but I’m afraid I’ll be bagging this largest of games! Transformation, engage!
: Macross Quarter engaging transformation! Main reactor output rising! Fractal Module System activating!



: Whoa…! The ship really did transform!
: So that’s the Storm Attacker Mode...!
: Bobby, show them how this 400-meter long vessel was still crowned with the Macross name!
: OK, Boss!
: HERE! WE! GOOO!! OOOORYAAAAAA!!

*The Quarter blasts off towards the Knight-Class Vajra!*

: Yaaah!

https://www.youtube.com/watch?v=lo5dOf1d2EE

: How d’ya like that? This is how the SMS does things!
: Regardless, I have some questions over the necessity of such extreme steering of the Quarter… urk…
: (That insane maneuver was just… Oh, god, I’m gonna be sick…!)

*Cathy runs off to find a bag.*

: Oho, guess I blew her away. Ahahahahaa!



That’s all enemies dealt with and Monica isn’t detecting any other De-Fold signals. Luca thanks everyone, especially Alto, for the rescue but he tells him not to worry – no big deal. More important is figuring out who those “ZAFT” guys are.
Jeffrey’s just received some intel over the survey of the area and asks everyone to calm down and listen: it’s looking like the we, and the Frontier Fleet, De-Folded in parallel world. Sounds crazy as all get-out but it’s true; Sakonji explains that despite L.A.I. and Kentarou’s joint research into the matter, whatever accident struck the Solar Falcon before has apparently happened again during our last Fold.
But how are we sure this really is a parallel world? First off, because we can see more stuff floating around space than just the Earth and Moon; moreover, after analysis, our folks have found several differences like, for instance, the fact that there’s no Macross City on this Earth.



So, Kenichi sees, we didn’t transcend time today but, rather, the dimensions themselves. drat. Well, Jeffrey calls everyone back aboard to wait and see what the president decides to do now.
The Coordinators watch as everyone returns, Luna sighing that some words of gratitude would’ve been nice. Inwardly, Rey ponders that, if Durandal’s conjecture is correct, then those living weapons are… we don’t get to know.
Regardless, Talia calls everyone back. Durandal’ll be getting in touch with the newcomers’ leader and then, hopefully, they’ll know who we are.



Later, Durandal informs Talia that another team’s being assigned to chasing Bogey One. While the recovery, or destruction, of the Second Stage units was the Minerva’s top priority, that’s changed – they’ll now be assisting the Frontier Fleet and the Supreme Council has already approved of this.
Howard puts in a call to the ship and, having reviewed the PLANTs proposal, agrees to welcome them aboard and relay intel on the Vajra; in exchange, they’d like the colonies’ consent to remain stationed in their air space while they repair their ships.
Durandal readily agrees, even offering the PLANTs assistance in any way necessary. Howard is very thankful and invites the Minerva into Island 1.



By Howard’s office, he asks Mishima if he thinks these people to be trustworthy. He can’t say for certain yet but does make note of how easily Durandal accepted our outrageous story – could it be that this isn’t the first time people have come here from another world?
If anything, Mishima figures we ought to play nice with them while we try to figure out what’s up and what we’re going to do. And, on the subject, Mishima asks what “that one’s” thoughts on this event are. Howard says he/she is quite curious about the whole thing and wants us to be as proactive in stablishing connections to the PLANTs as can be.
If we can pin down the cause of this phenomenon by cooperating with them, a lot of new possibilities will open up. A NUNS officer calls in, reporting the Minerva’s approach. Howard asks Mishima to welcome them at Island 1’s port, though he asks for a few minutes in order to tighten security around the area.


At his office, Mishima’s gotten in touch with some guy in sunglasses, who’s rather amazed by the Frontier Fleet ending up in another universe. Mishima figures his group didn’t expect this, imagining they would’ve preferred if we, at the very least, hadn’t gotten in touch with another civilization.
Sunglasses says they always knew there was a risk of a transdimensional warp, though it was deemed extremely unlikely. But never mind that now, Mishima asks if Sunglasses was able to grab the data on “that” and he says that they’re already collecting it from the Dulfim. As for Mishima, Sunglasses tells him to go about his usual business. His side is focusing on revising the plan at the moment.
As he signs off, Mishima’s already scheming: “a parallel world, hm…? If we play our cards right, then…”



The situation’s a lot more critical at Ozma’s place, who’s just found out of Ranka entering Miss Macross without running it by him first. To make it worse, those shenanigans got her suspended from her big shot school – and getting her enrolled in there was a whole lot of trouble for Ozma.
Ranka stomps that this is her dream – she really wants to be a singer – and Ozma calls bull: “how the hell could a shy girl like you make it as a singer?!”
That does it. Ranka explodes, calling him an idiot a bunch of times and throwing everything in arms reach. At length, she runs off.



Out in the streets, Ranka’s sending a message to Alto explaining what happened and asking for his advice on how to reconcile her wishes with Ozma’s stubbornness. He doesn’t answer right away but she quickly runs into Michel, Ippei and Megumi.
They’ve heard from Nanase about her suspension and the girl is really worried about her – Ranka figures she’ll need to apologize later. As a matter of fact, Ozma had already gotten in touch with everyone, including Alto… and Michel says he asked the three of them to handle it as he had something else to do. What an insensitive fella.
As Ranka pouts, Megumi asks her to come home as Ozma’s really worried but she outright refuses to do so until he accepts what she wants. Where will she go, then? Anywhere – it doesn’t matter.
Ranka runs off, leaving Michel to sigh that they can’t well let the girl leave like that. Time to chase after.



Alto’s other business is over by Sheryl’s stage, where he was roughed up a bit when folks mistook him for a stalker (Grace hadn’t told the staff about him, see). And he’d gone through all this trouble to come and bring her earring back in person!
Sheryl apologizes but is also grateful. These earrings are a lucky charm and a memento from her mother, someone whose face she can’t even remember anymore. And that’s a secret, mind!
Yeah, yeah, Alto won’t tell anyone. More importantly, he tells Sheryl not to lose hope on the Galaxy Fleet yet – not until we’ve gotten back to our world and confirmed what’s what. Sheryl’s a bit amused at him trying to console her but figures everyone knows the feeling of caring for their hometown. Alto himself has got to have an attachment to this place, no?

Actually, no, he doesn’t particularly care that much for the residential ships. Why? “There’s no sky here,” he says. Sheryl’s not surprised by that answer but Alto says that he IS a pilot, after all. Isn’t he still in school? Yeah but he’s been officially recruited into the SMS, so he’s a fully-fledged pilot now.
“Ooh, look at you, the big bad ace,” Sheryl quips, “But if you’ve just been recruited into the team, wouldn’t that make you just a little nugget?”



As Alto frowns, Sheryl admits that she doesn’t like the Galaxy Fleet either. In fact, lacking any living relatives, living there was about her least favorite thing in the world. But now… Alto tells her to pull herself together as it ain’t like her to look so bummed out.
Now it’s Sheryl’s turn to frown at his attitude, though she quickly composes herself. She’s got one question: since Alto’s joined the SMS, does that mean he’ll be fighting the Vajra? Probably, though who knows what we’ll actually have to fight in another dimension.
In that case, Sheryl wants him to keep the earring – like she said, it’s a lucky charm. Mind, she’s only letting him BORROW it and expects to have it back later. Alto accepts and, with the show starting soon, wishes her good luck out there.



The Minerva crewmates are taking the time to check out Island 1, being especially blown away by the Zentradi Mall and its giant everything. None of this looks CG to Shinn and Luna’s having a hard time believing this to be real.
Luca’s showing the around and having a laugh: “Blown away, are you? Then you ought to try shouting ‘Deculture!’”
De-what now? A Zentradi expression for when they’re shocked or excited about something. Though their language is pretty much unused now, the expression itself still lives on. Sounds good to Meyrin, who cries a hearty Deculture.
Shinn and Luna find it incredible to see both humans and the ginormous Zentrans living side-by-side like it’s no big deal – especially considering how they all but destroyed Earth in the past. Indeed, Luca won’t deny the ravages of the old interstellar conflict but that’s all in the past now.

After a quick round of introductions from everyone, Luna thanks Luca for playing tour guide to them – of course, no thanks are needed. Luca’s doing this both as an apology for not assisting them during the quarantine and because the SMS owner told him to.
Seems the Minerva crew had to undergo both blood tests and sterilization before coming aboard. Can they blame us, though? This is a different dimension, so we had no idea what kind of germs and viruses could exist here.
Meyrin’s fine with that but what annoyed her was getting a reminder of how lacking her figure is compared to her sister’s. Luca lets out an awkward laugh but apologizes for any inconvenience. With that said, they should hurry along as there’s still plenty more to see!


Elsewhere in the mall, Michel’s finally caught up with Ranka and begs her to stop running. He yields! Now how about a small truce, they go and get some ice cream and relax for a bit? Michel swears he knows a good place, so Ranka accepts.
Cut to a bit later and Ranka’s feeling better with her ice cream. Michel’s bought some to the Voltes Team as well, considering it was his captain who got them tangled up in all this. But with that done, he asks Ranka to go home – Ozma’s really worried.
The answer’s still no. Ozma’s always treating her like a child and he kept his pilot gig a secret for who knows how long. So Ranka’s entitled to go and do her own thing, too! Michel says she’s acting like a spoiled kid without an ounce of consideration for Ozma’s feelings.

Moreover, he figures the reason Ranka doesn’t want to go home is that she knows she won’t be able to persuade him to change his mind. She won’t make it in the singing business with that kind of attitude, FYI. Hell, could she even handle singing in front of a bunch of people?
Ranka says she absolutely can, like how she sang for the audience at Miss Macross. That was then, though – could she do it right here, in front of all these mall-goers? Is she capable of placing herself in front of all these people who didn’t come here expressly to see her and sing for them?
The girl falls silent and Megumi chides Michel for his sharp tongue. Still, he figures Ranka needs to realize how childish she’s being; someone lacking commitment shouldn’t speak of being a singer. Ranka perks up right then.

: You’re wrong… I do want as many people as possible to listen to my song…!
: (You shouldn’t call it quits just because you failed once.)
: Alto… here goes…!



: Kimi wa dare to kisu o suru… ♪
: !!
: What a lovely song…
: Yow, who’d have thought the little girl had a voice like that…!
: Hey, do you hear that song? It’s coming from around here…
: Yeah, I think so… and it’s a good one, too. You can feel a whole lotta heart behind those lyrics.
: Huh…? Isn’t that Ranka singing? Michel and the others are there too…
: Whoever she is, her song’s got a lot more feeling than Lacus’ recent work.
: De-Deculture!!

:bravo: :bravo: :bravo:

: Wow… look at how quick she drew a crowd.
: OK, I know when to throw in the towel…
: That’s what’s called natural talent, I guess.

*Later…*

: Alright. I have to admit that you were pretty amazing there.
: Yes, it was beautiful.
: Aw, n-no, that…
: You managed to get us all hooked, too.
: Luca! What’re you doing here?
: I was showing the ZAFT pilots around the Frontier and we wound up hearing Ranka.
: H-Hey. Your singing wasn’t half bad… Actually, it was pretty good.
: Absolutely. It gave me a real nostalgia rush, even.
: Th-Thank you very much!
: Y-y-you there!
: Huh? Me?
: And who exactly are you?
: M-My name is Elmo Kridanik, I’m the head of a talent agency! Young lady, would you please sign up with me? You’re going to be a star!
: Aah?


Back at Ozma’s place, Elmo’s desperately trying to convince the man. He remembers the dreadful Space War I between humans and Zentrandi – something that could’ve been completely avoided had they tried to understand each other with song instead of resorting to violence.
Song is culture, culture is love and, thus, song is love! And Ranka has the capacity of relaying that love to the people, so please let him sign her up!
Megumi and Michel are looking from afar, seeing Ozma’s angry face and realizing a storm is coming. Ozma raises his voice, Elmo immediately flinching… “Take care of my little sister please,” he says. He even bows to Elmo, everyone else gaping in surprise.



Back to Mihoshi Academy, it’s been one week since the Frontier Fleet’s been brought to this world. Things have been relatively calm following a speech from Howard but Luca still doesn’t know what we’re going to do. Michel figures our priority will be to gather intel, though he’s got a bad feeling.
When Alto asks, Luca says info on the Dulfim and its crew are being tagged highly classified, so we’ve no way of knowing what happened to them. Ippei doesn’t like the dreary conversation and asks Nanase how Ranka’s doing. Working pretty hard in preparation for her singing debut, it seems, though she didn’t tell her what exactly that involves.

Nagisa adds that she’s taking some time off from Nyan-Nyan and hasn’t even been answering their calls. Luca does relay a rumor that someone looking like her was spotted singing on the street. Should we go and cheer on the future superstar, Kenichi wonders, but Luca isn’t so sure it was Ranka. For one, the singer was supposedly dressed like a carrot…
Yeah, Ranka wanted to be a big time singer, so no way she’d dress up like that – must’ve been someone else. Either way, Nagisa’s heard that we’ve got a new transfer student coming and Michel’s always ready to give a warm welcome… provided it’s a girl.


And the door opens up, revealing the new student: Ranka!

Brunom1 fucked around with this message at 20:24 on Jan 8, 2018

Inferno-sama
Jun 5, 2015

You touch my burger, and I'll slap you so hard you won't even be able to understand how you fucked up.

Brunom1 posted:

: Indeed, to say nothing of that fact that we’ve no idea the fire these embers could cause if ignored. We’ve to adjust our priorities.
Talia: LtCmdr., could you get us in touch with your mothership?
: Alright. Hold on while I relay you.

Missing a picture of Talia here.

Edit: How many SRW games have "different dimensions" as the reason some series get slammed into each other? I mean, I can get why they'd do it, makes it easier to work around some series, but still.

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

Inferno-sama posted:

Edit: How many SRW games have "different dimensions" as the reason some series get slammed into each other? I mean, I can get why they'd do it, makes it easier to work around some series, but still.

To be fair, Macross F didn't really need it be another dimension. From what I can see thus far, the reason they had to do it here is to justify Iczer-1 and 3 happening at the same time.

Inferno-sama
Jun 5, 2015

You touch my burger, and I'll slap you so hard you won't even be able to understand how you fucked up.

Brunom1 posted:

To be fair, Macross F didn't really need it be another dimension. From what I can see thus far, the reason they had to do it here is to justify Iczer-1 and 3 happening at the same time.

Still though, how many games use that? We've got L, the entire Z series (which is 5 games, 7 if you count special disc and Rengoku-hen) and V. Am I missing any?

AradoBalanga
Jan 3, 2013

IIRC, Klan turning into a small girl when Micronized (or whatever the term is) is due to a genetic disorder. Naturally, something like that is used entirely for pure comedy purposes. Because a serious medical issue that has impacted one's life is totally something to be laughed at and made fun of, right?

Also, Ozma's little fly-over to the Minerva crew can be hilarious depending on where he's located on the map, as he can abuse The Cutscene ZoneTM to fly from one corner of the map all the way across to the Minerva on the opposite side of the map.

Raxivace
Sep 9, 2014

Inferno-sama posted:

Still though, how many games use that? We've got L, the entire Z series (which is 5 games, 7 if you count special disc and Rengoku-hen) and V. Am I missing any?
Doesn't A/A Portable use something like that too?

ImpAtom
May 24, 2007

Inferno-sama posted:

Still though, how many games use that? We've got L, the entire Z series (which is 5 games, 7 if you count special disc and Rengoku-hen) and V. Am I missing any?

A bunch, sometimes because the plot of a lot of series involves other dimension. Anything involving Dunbine for example has Byston Well.

Inferno-sama
Jun 5, 2015

You touch my burger, and I'll slap you so hard you won't even be able to understand how you fucked up.

Raxivace posted:

Doesn't A/A Portable use something like that too?

I'm giving A/A Portable a pass since that's just the originals

ImpAtom posted:

A bunch, sometimes because the plot of a lot of series involves other dimension. Anything involving Dunbine for example has Byston Well.

Okay, I'll grant that

HitTheTargets
Mar 3, 2006

I came here to laugh at you.
Oh my God, of course Athrun tries to be Quattro. I never knew that, but it's so perfect for him.

Raxivace
Sep 9, 2014

HitTheTargets posted:

Oh my God, of course Athrun tries to be Quattro. I never knew that, but it's so perfect for him.
Athrun? You seem to be confused, Alex Dino is the one who wears glasses like Quattro.

Sordas Volantyr
Jan 11, 2015

Now, everybody, walk like a Jekhar.

(God, these running animations are terrible.)

Raxivace posted:

Athrun? You seem to be confused, Alex Dino is the one who wears glasses like Quattro.

They're lovely sunglasses, too: We can still see Athrun's eyes (don't bullshit me, the most important part of a disguise like this is that the only person it fools is the guy wearing it) through them, unlike the pair Char wears through Zeta, which were apparently made out of one-way tinted glass for how effectively it blocks his eyes out.

That said, it's more effort than Athrun went to in SRW Z, where it's just Athrun wearing a loving jacket and turtleneck, and insisting his name is Alex:


YOU'RE NOT FOOLING ANYBODY, BLUE-HAIRED CHAR

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

I really have no idea why Athrun even bothers with the charade in-universe. I mean, in the original Gundam Char wore a mask basically all the time and was using a fake name to begin with so the fact that people don't recognize him when he wears sunglasses isn't that implausible.

In SEED? Athrun was known to be the son of one of the series' major antagonists, never wore a mask of any persuasion, and IIRC was fairly well-known publicly. Hell, just him being around Cagalli would be enough for people who actually knew the guy fairly well to put two and two together. The whole "Alex Dino" thing is so half-assed it's kind of absolutely hilarious.

AradoBalanga
Jan 3, 2013

Dr. Snark posted:

I really have no idea why Athrun even bothers with the charade in-universe. I mean, in the original Gundam Char wore a mask basically all the time and was using a fake name to begin with so the fact that people don't recognize him when he wears sunglasses isn't that implausible.

In SEED? Athrun was known to be the son of one of the series' major antagonists, never wore a mask of any persuasion, and IIRC was fairly well-known publicly. Hell, just him being around Cagalli would be enough for people who actually knew the guy fairly well to put two and two together. The whole "Alex Dino" thing is so half-assed it's kind of absolutely hilarious.
To be fair, SEED had the masked dude role handled by the spectacular Rau Le Creuset, who is one of the best Char clones in the franchise. That said, there is a honest reason for Athrun to wear a disguise/use an alias: his father tried to genocide all life on Earth so the PLANT could rule the Earth sphere. Much like how Char picked up an alias partially to distance himself from his father's ramblings about Newtypes, Athrun is in the same situation after SEED. He's the son of genocidal maniac and using his real name would cause not only problems for himself, but also for ORB because they could easily be accused of harboring a fugitive by the now more ultra hyper evil racist Earth Federation. So yeah, Athrun is kind of in a tough spot and would make for some interesting character exploration. For instance, have a look at how someone deals with the fallout of their father's ramblings, except this person is not a selfish egotistical sociopath, but is instead a more decent and level-headed kind of guy.

Unfortunately, the infamous "Sunrise Second Season" curse crashed into the room and we all know what happened after that.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

AradoBalanga posted:

To be fair, SEED had the masked dude role handled by the spectacular Rau Le Creuset, who is one of the best Char clones in the franchise. That said, there is a honest reason for Athrun to wear a disguise/use an alias: his father tried to genocide all life on Earth so the PLANT could rule the Earth sphere. Much like how Char picked up an alias partially to distance himself from his father's ramblings about Newtypes, Athrun is in the same situation after SEED. He's the son of genocidal maniac and using his real name would cause not only problems for himself, but also for ORB because they could easily be accused of harboring a fugitive by the now more ultra hyper evil racist Earth Federation. So yeah, Athrun is kind of in a tough spot and would make for some interesting character exploration. For instance, have a look at how someone deals with the fallout of their father's ramblings, except this person is not a selfish egotistical sociopath, but is instead a more decent and level-headed kind of guy.

Unfortunately, the infamous "Sunrise Second Season" curse crashed into the room and we all know what happened after that.

See, I get that. I honestly do, and it's a legitimately interesting character idea.

It's just that since the visual aspect of that is so hilariously pathetic in execution it's kind of difficult to take the rest of it seriously.

...I feel like there's a disparaging joke about SEED Destiny that could be made here but I can't think of one, sadly. :v:

ImpAtom
May 24, 2007

Dr. Snark posted:

I really have no idea why Athrun even bothers with the charade in-universe. I mean, in the original Gundam Char wore a mask basically all the time and was using a fake name to begin with so the fact that people don't recognize him when he wears sunglasses isn't that implausible.

In SEED? Athrun was known to be the son of one of the series' major antagonists, never wore a mask of any persuasion, and IIRC was fairly well-known publicly. Hell, just him being around Cagalli would be enough for people who actually knew the guy fairly well to put two and two together. The whole "Alex Dino" thing is so half-assed it's kind of absolutely hilarious.

It's not supposed to be a very good disguise, Athrun just doesn't want to parade around the name of "guy who almost killed everyone on Earth" and says as much. (And of course for full irony they end up running into Zala supporters not long afterwards.)

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

ImpAtom posted:

It's not supposed to be a very good disguise, Athrun just doesn't want to parade around the name of "guy who almost killed everyone on Earth" and says as much. (And of course for full irony they end up running into Zala supporters not long afterwards.)

Okay, real talk: I get what they were going for and the concept behind it is interesting on paper...but the problem is that what I see as a viewer is basically Athrun transparently cosplaying as Quattro and thus I end up focusing less on the legitimate reasons and interesting character ideas behind it and instead I go "lol, look at the lame zeta gundum reference."

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Dr. Snark posted:

Okay, real talk: I get what they were going for and the concept behind it is interesting on paper...but the problem is that what I see as a viewer is basically Athrun transparently cosplaying as Quattro and thus I end up focusing less on the legitimate reasons and interesting character ideas behind it and instead I go "lol, look at the lame zeta gundum reference."

You could say that about a lot of things in SEED Destiny.

Also I find it interesting that apparently Combattler V and Voltes V here happened in entirely different universes. Normally it seems SRW really likes putting them both together, but here their events are not connected at all. It'll be interesting to see their casts meet for the first time and more people point out the obvious similarities between the robots.

GimmickMan
Dec 27, 2011

Inferno-sama posted:

Still though, how many games use that? We've got L, the entire Z series (which is 5 games, 7 if you count special disc and Rengoku-hen) and V. Am I missing any?

It used to be in the background as a minor thing (see: Masoukishin, Dunbine, etc. even back during the classic days) but It's been a major plot device since Z1.

NHO
Jun 25, 2013

They stuck Iczer 3 crew into Frontier fleet.
They stuck Iczer 3 "you five people on a incomplete prototype warship are last people on earth, plus one of you is a battery for alien combat construct girl superweapon" crew into Frontier fleet.
And Iczer is kinda interesting in a way it wipes humanity horribly. This would be hilarious.
Murder dolls and insects and facehuggers with pocket dimensions.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Dr. Snark posted:

Okay, real talk: I get what they were going for and the concept behind it is interesting on paper...but the problem is that what I see as a viewer is basically Athrun transparently cosplaying as Quattro and thus I end up focusing less on the legitimate reasons and interesting character ideas behind it and instead I go "lol, look at the lame zeta gundum reference."
Well, the original basic concept of Destiny was a reimagining of Zeta Gundam in the same way that SEED is a reimagining of the original Mobile Suit Gundam.

Raxivace
Sep 9, 2014

Dr Pepper posted:

Well, the original basic concept of Destiny was a reimagining of Zeta Gundam in the same way that SEED is a reimagining of the original Mobile Suit Gundam.
Imagine if this trend continued and we ended up with Mobile Suit Gundam SEED DD (Double Destiny).

Eeepies
May 29, 2013

Bocchi-chan's... dead.
We'll have to find a new guitarist.
I'm laughing at Shinn's portrait because it just looks so happy, and in my mind Shinn is an angry little kid (like his cut-in).

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

GimmickMan posted:

It used to be in the background as a minor thing (see: Masoukishin, Dunbine, etc. even back during the classic days) but It's been a major plot device since Z1.

I kinda wish they'd use the Masoukishin characters in a crossover SRW again.

Raxivace posted:

Imagine if this trend continued and we ended up with Mobile Suit Gundam SEED DD (Double Destiny).

I'm ready for Shinn's Counterattack.

Arkanumzilong
Sep 10, 2016

Dr Pepper posted:

Well, the original basic concept of Destiny was a reimagining of Zeta Gundam in the same way that SEED is a reimagining of the original Mobile Suit Gundam.

And yet they failed in every way

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Your carrier is actually the giantest robot? Does it, like, lose carrier abilities when it's in that form or something?

AradoBalanga
Jan 3, 2013

Glazius posted:

Your carrier is actually the giantest robot? Does it, like, lose carrier abilities when it's in that form or something?
Nope, you can still dock with the Quarter when it's in Assault Form. The only change between forms are the weapons loadout.

Hunter Noventa
Apr 21, 2010

Glazius posted:

Your carrier is actually the giantest robot? Does it, like, lose carrier abilities when it's in that form or something?

That's why it's always fun when Macross shows up, but Frontier did get pretty overused.

ImpAtom
May 24, 2007

I'm sad we only ever got the Macross 7 twice, because "A Macross piloted by one of the very best pilots to ever exist in a SRW game" was hilarious.

GimmickMan
Dec 27, 2011

I'm glad I played L when it came out and it was the first to do the Frontier storyline with all the focus it gets before it got spammed in future SRWs until I got sick of it.

General Revil
Sep 30, 2014

by Jeffrey of YOSPOS

Brunom1 posted:

: I might need to equip Simon, John and Peter with characterized AIs…

It bugs me to no end that Simon and Peter are both references to the same person.

By the way, are you using Desmume or Medusa as your emulator of choice?

HR12345
Nov 19, 2012
I have to assume by now they've done an SRW game for each letter of the English alphabet.

AradoBalanga
Jan 3, 2013

HR12345 posted:

I have to assume by now they've done an SRW game for each letter of the English alphabet.
They actually have not. There are only 7 games to date that use a single English letter for the title, and most of them have full names that the single letter represents: A(dvance), R(eversal), D(estiny), J(udgment), W (Double, technically a Japanese pun since the DS has two screens and 'W' is used by Japan as a shorthand for the word 'double'), K and this game, L(ink). K is the only one to buck the trend of the letter officially standing for another word.

ImpAtom
May 24, 2007

AradoBalanga posted:

They actually have not. There are only 7 games to date that use a single English letter for the title, and most of them have full names that the single letter represents: A(dvance), R(eversal), D(estiny), J(udgment), W (Double, technically a Japanese pun since the DS has two screens and 'W' is used by Japan as a shorthand for the word 'double'), K and this game, L(ink). K is the only one to buck the trend of the letter officially standing for another word.

You missed V(oyage)!

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

AradoBalanga posted:

They actually have not. There are only 7 games to date that use a single English letter for the title, and most of them have full names that the single letter represents: A(dvance), R(eversal), D(estiny), J(udgment), W (Double, technically a Japanese pun since the DS has two screens and 'W' is used by Japan as a shorthand for the word 'double'), K and this game, L(ink). K is the only one to buck the trend of the letter officially standing for another word.

They don't really need to represent anything, as you said with K. Though, if you're asking, there's F(inal), V(oyage), Z(odiac), X(cross)-Omega plus XO, OE (Operation Extend), EX for E, MX could be for Magnate Ten but it has the M letter, Scramble Commander or Shin could be S, GC could be the G game, Neo could be N, UX and BX for those two letters and Compact for C.

All in all, we can safely say we don't have: H, I, P, Q, T and Y. Depending on how some of the above ones are counted, we may have more.

That said, they could always just nab letters from the Greek alphabet like Alpha! :v:


General Revil posted:

It bugs me to no end that Simon and Peter are both references to the same person.

By the way, are you using Desmume or Medusa as your emulator of choice?

The first one, as it spared me the hassle of setting things up.

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General Revil
Sep 30, 2014

by Jeffrey of YOSPOS
I saw a chart on /m/ on that had the alphabet replaced with SRW titles (except where there wasn't a game for that letter). I've been scouring the internet, but the image eludes me.

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