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Got Pallas Gallot on my first Shattered Throne since the rates changed, and finally got my Wayfarer's seal. Comp is being a bitch, it feels like 90% of games are either facing a really good team that stomps you or being paired up with teammates that aren't done with the Red War campaign yet. I also feel like there's something I'm fundamentally missing about aiming and tactics. A lot of my shots go over the enemy's shoulder without hitting, it seems like I die in less than half a second to enemy fire even from an auto rifle at range, and most of the time when I pop a roaming super I get one kill then can't find anyone else. Any suggestions for how scrubs like me can git gud enough to manage to reach fabled?
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# ? Apr 24, 2019 21:40 |
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# ? Apr 19, 2024 21:58 |
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Well, what weapons are you using typically? What's your resilience? I would run at least 5 resilience, 6 if you can swing it. Keep mobility high, too. Anticipation without hesitation is key. Stick with teammates (but don't be stupid) and watch your radar. Quickly compare what your radar is telling you with the map around you and make a decision if you're going to pop out and make a play or find another angle instead. Anticipate where the other person is and act quickly, but be able to pop back into cover in case they get the drop on you still or are teamshooting. If there's been red on your radar for over a second or two you can count on the other person seeing that, too, and it means you're not getting the drop or advantage. I started forcing myself to slide more lately and it's amazing what that little fraction of a time advantage can do. You're also harder to hit when sliding. Smugglers word, trust, erentil, jade rabbit, wardcliff coil are some of the weapons I've been having success with. But really right now it's all about special ammo. Take whatever green ammo using gun you're good with and put on some scavs/reserves and go to town. And also for the next two weeks if you're not spamming skip grenades or shadestep you're at a disadvantage. I main a titan for pvp and have been fun policing with suppression grenades and it makes a huge dent in the skip grenade spam. You can also throw nonstop shields with grenade juice. A lot of it is map specific, too. Countdown on Meltdown? Does the other team have a sniper? Go inside (and don't jump up on the big wall at B, go wide right). No sniper on other team, or you're a great sniper? Go outside. Don't sit on your super for too long, but try to save it for more of a clutch engagement rather than just getting kills. Like if the charge has been set and they're all alive and it's just you or 1 other teammate, pop the super and turn things around. There's a greater chance you'll find enemies that way too as they're trying to protect the bomb. Of course a super isn't a guaranteed team wipe so if you're not in a good position it might be better to take the round loss and save it for next round. Or if it's survival and it's 0 - 1 in lives, maybe your super will turn it around. Be aware of the enemy's supers. Don't dig your heals into a control point when you know a BB can come in and wipe you out. You're going to encounter teams that are just going to stomp. Not much you can do about that, but you can help the problem of bad teammates/quitters by getting a fireteam together. At around 2600 glory solo queuing went from great to very bad very quickly. Sounds like it's time to team up for you. As far as aiming goes, know your weapons range and try to use it at it's most effective point. Range affects not only damage falloff but also bullet 'magnetism'. High range and using it at the right range will be a lot more forgiving. Aim for the top of the head. Use your radar, move quick/slide around, focus on living longer than getting more kills, teamshoot, be smart about your super. yamdankee fucked around with this message at 12:58 on Apr 25, 2019 |
# ? Apr 25, 2019 12:51 |
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And an extra double cheeseburger, I am very hungry
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# ? Apr 25, 2019 12:57 |
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Is resilience and all or nothing stat in PVP where it's either 6 or 0 ?
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# ? Apr 25, 2019 14:03 |
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Kinda. More resilience always means more damage resistance for things where you may take varying amounts of damage like being on the edges of a grenade or super explosion. But when you hit 6 you now have enough resistance to overcome certain breakpoints- things you could reliably not survive before become reliably survivable, some guns now take an extra shot to kill you, that sort of thing. There's another value up near the top of the scale where they change again but most players would rather have a few points in the other stats than try to hit it.
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# ? Apr 25, 2019 14:08 |
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haveblue posted:Kinda. More resilience always means more damage resistance for things where you may take varying amounts of damage like being on the edges of a grenade or super explosion. But when you hit 6 you now have enough resistance to overcome certain breakpoints- things you could reliably not survive before become reliably survivable, some guns now take an extra shot to kill you, that sort of thing. There's another value up near the top of the scale where they change again but most players would rather have a few points in the other stats than try to hit it. Just due to quirky gear with decent perks I keep accidentally putting together max mobility/recovery min resil sets. Kinda works with my playstyle as I only ever like pulse rifles.
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# ? Apr 25, 2019 14:16 |
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9/1/5 with the Traction invisible +1 mobility is what I run with sidearms to take advantage of the crazy ADS enhancements and aerial advantage for in air with sidearms to delete Lunas idiots. Who needs 5 resil lol
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# ? Apr 25, 2019 14:49 |
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moist turtleneck posted:And an extra double cheeseburger, I am very hungry sir, this is a taco bell
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# ? Apr 25, 2019 15:28 |
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I would like two Double Deckers, please, and a water. Nope, that's it. Thank you. *pulls around*
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# ? Apr 25, 2019 15:35 |
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yamdankee posted:Well, what weapons are you using typically? quote:What's your resilience? I would run at least 5 resilience, 6 if you can swing it. Keep mobility high, too. quote:Anticipation without hesitation is key. Stick with teammates (but don't be stupid) and watch your radar. Quickly compare what your radar is telling you with the map around you and make a decision if you're going to pop out and make a play or find another angle instead. Anticipate where the other person is and act quickly, but be able to pop back into cover in case they get the drop on you still or are teamshooting. If there's been red on your radar for over a second or two you can count on the other person seeing that, too, and it means you're not getting the drop or advantage. I started forcing myself to slide more lately and it's amazing what that little fraction of a time advantage can do. You're also harder to hit when sliding. quote:Smugglers word, trust, erentil, jade rabbit, wardcliff coil are some of the weapons I've been having success with. But really right now it's all about special ammo. Take whatever green ammo using gun you're good with and put on some scavs/reserves and go to town. And also for the next two weeks if you're not spamming skip grenades or shadestep you're at a disadvantage. I main a titan for pvp and have been fun policing with suppression grenades and it makes a huge dent in the skip grenade spam. You can also throw nonstop shields with grenade juice. I can get decent results (~3+ kills) from Spectral Blades, but lol that's Spectral Blades and you get to see where everyone is. I wish Nightstalkers had good grenades. quote:As far as aiming goes, know your weapons range and try to use it at it's most effective point. Range affects not only damage falloff but also bullet 'magnetism'. High range and using it at the right range will be a lot more forgiving. Aim for the top of the head. Is there a guide to when to/not to ADS? How does matchmaking work in comp? Is it by rank, or does everyone just get thrown together? I see people with 17-kill streaks and also people with <100 light running mostly green with a couple blues, and I can't imagine how they ended up in the same pool if it isn't the latter. I'm not even sure how they're at the point in the campaign where you get access to the crucible, or why they chose to go right into comp. Paracelsus fucked around with this message at 17:35 on Apr 25, 2019 |
# ? Apr 25, 2019 17:31 |
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https://www.bungie.net/en/Explore/Detail/News/47793quote:We wanted to give you a preview of some plans we have to balance Luna’s Howl and Not Forgotten in Season of Opulence. After significant amounts of feedback, internal discussion, and playtesting, we’ve decided to adjust how these Hand Cannons work. For some players, these weapons can represent a significant investment of time and the personal improvement needed to acquire them. When tuning, we attempt to take into account the time commitment players make to acquire weapons and balance that against how those weapons affect the different game modes.
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# ? Apr 25, 2019 22:47 |
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lmao loving cowards, leave them as is and just add a Redrix's version anyone can get.
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# ? Apr 25, 2019 23:00 |
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^burtle posted:lmao loving cowards, leave them as is and just add a Redrix's version anyone can get. That’s like the worst manifestation of the “no nerfs just buffs!” cry that’s fundamentally wrong as an absolute. If you have a game breaking outlier you nerf it. It’s served it’s purpose of getting sweatlords back into the pvp side, it can die now
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# ? Apr 25, 2019 23:23 |
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The invitation of the nine bit is funnier IMO Like, you can try imagining hypothetical processes that led them to shipping something like that and none of them make it not look like it was developed by clowns
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# ? Apr 25, 2019 23:27 |
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haveblue posted:The invitation of the nine bit is funnier IMO quote:Denial of the Nine Yeah that's pretty amazing. Seven weeks in and no one noticed this poo poo?
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# ? Apr 25, 2019 23:37 |
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Im so happy about the LH and NF nerf. I can feel the KD doubling.
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# ? Apr 25, 2019 23:39 |
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CheeseFactory posted:Im so happy about the LH and NF nerf. my Knob Diameter is right there with ya I can probably count the number of primary duels that I've lost to a non-LH on one penis
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# ? Apr 25, 2019 23:43 |
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watch them toss in a random public event for a vex construct as their fix. or an adventure that sends you into that one cave where we did the TLW quest and it silently pits you against a bunch of vex for no reason
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# ? Apr 25, 2019 23:46 |
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xzzy posted:watch them toss in a random public event for a vex construct as their fix. Oh jesus christ they're gonna do this now, you bastard. A non-fast travel zone with a every 30 minute timer that sometimes is Cabal Again
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# ? Apr 25, 2019 23:48 |
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GoGoGadgetChris posted:my Knob Diameter is right there with ya I played in an Australian 3s tournament last week. Open rules except for: No Supers. No Duplicate subclasses. No heavy. Most teams were 3x Nf 3x hunter 3x dust rock. Our team had one of each class. A chaperone user. And me on a sidearm/wavesplitter. We won the tournament. The tears were amazing.... ...and its only gonna get better
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# ? Apr 25, 2019 23:49 |
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CheeseFactory posted:I played in an Australian 3s tournament last week. Congrats on beating the other 6 or 9 Australians that still play this game
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# ? Apr 26, 2019 00:09 |
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as a Luna haver I'm pretty happy about any nerf it gets.
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# ? Apr 26, 2019 00:12 |
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[Big chested Kyle ten chest voice] let the past die
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# ? Apr 26, 2019 00:16 |
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The way guns get nerfed in destiny, Bungie should probably just put a durability bar on everything and the weapon's damage declines over time. Just time it so that guns last about 9 months before becoming and bungie never has to balance a gun again!
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# ? Apr 26, 2019 00:23 |
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A Buff Gay Dude posted:Congrats on beating the other 6 or 9 Australians that still play this game Still more than play on xbone But there was 24 teams. Was pretty fun. Especially the no super thing
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# ? Apr 26, 2019 00:25 |
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CheeseFactory posted:Especially the no super thing The way the original D2 devs intended it.
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# ? Apr 26, 2019 00:29 |
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CheeseFactory posted:Still more than play on xbone 24 reversed is 42, adding 0 gets 420, checks out
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# ? Apr 26, 2019 00:55 |
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Bandire posted:Yeah that's pretty amazing. vex in the warden strike are supposed to count but aren’t bc of a bug lmao
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# ? Apr 26, 2019 01:16 |
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Note that's a retcon because when someone pointed out this bug 1.5 weeks ago, bungie literally responded to someone's "just do Warden of Nothing!" with "Warden of Nothing does not take place on the Tangled Shore" lol
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# ? Apr 26, 2019 01:19 |
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Rubellavator posted:The way the original D2 devs intended it. Supers were bad and you never got them back then. Now supers are loving monsters that last forever and can't be killed. Has to be a nice middle ground.
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# ? Apr 26, 2019 01:27 |
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CheeseFactory posted:Has to be a nice middle ground. *stares longingly at destiny 1*
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# ? Apr 26, 2019 01:30 |
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xzzy posted:*stares longingly at destiny 1* Too bad they salted the pvp earth with the last balance tuning lmao
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# ? Apr 26, 2019 02:12 |
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The salt over NF and LH is glorious
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# ? Apr 26, 2019 02:17 |
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Well if I had paid $100 for someone to get me the gun I'd be pretty mad too.
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# ? Apr 26, 2019 02:22 |
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https://twitter.com/A_dmg04/status/1121540121755471874
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# ? Apr 26, 2019 02:25 |
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Huge lols at your 13.37 donation to TV that was on most of his LH/NF video
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# ? Apr 26, 2019 03:02 |
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What was the going rate for NF carry $500.00?? lol
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# ? Apr 26, 2019 03:30 |
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BlindSite posted:What was the going rate for NF carry $500.00?? lol About 200-250 if the buyer already had Howl. It got a lot cheaper with the double glory on wins.
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# ? Apr 26, 2019 03:33 |
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BlindSite posted:What was the going rate for NF carry $500.00?? lol Yeah up to 500 AUD. Makes me smile
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# ? Apr 26, 2019 05:51 |
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# ? Apr 19, 2024 21:58 |
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Smugglers Word is going to be the best drat hand cannon in the game now.
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# ? Apr 26, 2019 16:01 |