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Working up some Gilded Merchants, the remnants of the ship's logistical division. Had a question, anyone know what the 'C' and 'I' categories in Resources refer to? The others are the first letters of Investment categories, but none start with C or I.
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# ¿ May 19, 2017 23:21 |
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# ¿ Apr 24, 2024 05:52 |
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Mr. Prokosch posted:I think C is companions (allies) and I is Intel (data) and the author couldn't settle on which word he liked better? Those match the kind of resources listed. A is already for arsenal whole there are no D resources. Ah, makes sense.
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# ¿ May 19, 2017 23:49 |
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Subjunctive posted:Does the Discord link work for anyone else? It did for me, but I used it ~12 hours ago
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# ¿ May 20, 2017 00:11 |
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Many like to believe that the End came swiftly, with no warning. But there were some that saw the Mother’s struggle, and stepped forward to help Her. Our forefathers, the wise Logix Techs. They made sure that Mother’s bounty was distributed to all of Her children, despite the faltering of the Timetables and Spreadsheets. But even their heroic efforts could not hold the line when Mother died. We are a mere shadow of the honored Logix, but we keep their memory and their charge. The Way Stations are still manned, and caravans still brave the darkness of the Transit tunnels to move goods and information amongst the towns and families. It is unfortunate that we must charge for our services, but our lives are hard and short, and we must dangle rewards in front of most of our recruits. But still, The Goods Move. In that we have not failed. quote:The Way-Keepers
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# ¿ May 21, 2017 22:28 |
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The Way-Keepers History Everyone, like it or not, has to trade with the Way-Keepers. Take 1-Treaty on all the other Families. The Chivalrous Order of Yosida came to your rescue when a deal went way south. They take 2-Treaty on you. The Black Rice Zaibatsu harbours a small information-brokering network. Take 1-Treaty on this Family for their failure to rein in your rivals. NPCs -The Twi-lan Bandits: A sizable bandit group that haunts the canyons near the In-Green Transit entrance. The previous Mandate of Keepers tried to strike a deal with them and were betrayed. Only the intervention of The Chivalrous Order kept the GreenSeg Way-Stations from being lost. -The Traders of Flesh: A minor mercantile concern centered at In-Blue that deals in organs and flesh-sculpting. They proclaim that all of their merchandise is freely offered, and indeed no-one has discovered otherwise. Granted, those that investigate the matter generally disappear without a trace, but the Traders assure everyone that is a mere coincidence. Leadership The Way-Keepers are lead by the Mandate, a council of honored Keepers nominated and voted for by the council itself. Directives can be raised to the Mandate by any Keeper, give that they can provide suitable resources to the council. Other Keepers can indicate how they feel about the directive by providing their own resources to whichever side they support, and the Mandate takes these resource levels into account when they make their decision. Many believe this is tantamount to open bribery, but Keepers point out that the funds go to the Mandate at large, which are then redistributed as they see fit. No single councilor accepts the resources directly, and to offer such a thing is a serious offense. PoultryGeist fucked around with this message at 23:52 on May 29, 2017 |
# ¿ May 29, 2017 00:17 |
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# ¿ Apr 24, 2024 05:52 |
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Tritium Red-01, Way-Keeper Scavenger BovWaste! First the Mandate has me pooting about Out-Purple for the last quad-cycle trying to dodge the mangle-bots long enough to pry open one of the Dark Vaults, and that was bad enough! Nearly lost my toes to coldnaw! But now they’ve pulled me back, set me up with a bunch of weirdos, and said that its our duty to save everyone! Oh, and to find as many Pax as I can, thank you very much. Bah. Still, better than dying with the rest of my caravan when the Harvesters finally overran the last RedSeg Way-Station I suppose. Tritium is a bit of a wunderkind among the Way-Keepers even at her relatively young age. The sole survivor of the Harvesting of Red-01, she has spent the years finding and emptying caches untouched since the Fall. The Mandate has dropped the problem of the failing enviros in her lap, and promised her a council position if she can bring back a cache of unprimed Pax when she’s done. Looks:Feminine, grimy face, appraising eyes, athletic body Stats: Force 0, Lore +2, Steel +1, Sway 0(+1 from Family) Moves: Scrapheap Ingenuity: When you spend a few hours wiring up and harmonising all the odd junk you carry around with you, you can accomplish great things. Choose a main feature: • Sensors that can detect any trace of __________ • A shield against __________ • Communication from afar. • Destruction of whatever it’s attached to. The GM will choose one downside: • Someone needs to stay with it up to its activation. • It’ll require some potent energy source. • It needs to charge up before it triggers. Bag of Tricks: When you search around in your rucksack for something to help you out, roll +Steel. On a hit you pull something out that’ll definitely help. On a 7-9, choose one: • You're distracted and miss something. • You have to make do with a similar item. • There’s a quirk to using it that’ll need your concentration. Gear: -Outfit 3:ArmorMesh underclothes (1-Armor), VacuuMask (Vacuum life support), KeepWarm insulated clothes (cold weather life support) -StabHard knife (weapon, melee), ShootGood rifle (weapon, ranged) -Vehicle 2: WorkVan air car (Air, Might 1, Chrome 0, Brawn 1, Stunners[ranged, nonlethal]) Backstory:TBD Role: When a group’s relying on you to find a crucial component, mark Agent. Say who else is searching for it. TBD PoultryGeist fucked around with this message at 23:56 on May 29, 2017 |
# ¿ May 29, 2017 23:52 |