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They can make weather be completely unit interactive and remove the need for clear skies. Something like a single foglet spawns fog on your row only, when there are 3 or more foglets on your row, spawn a fog for one turn on opponent's row. Meaning they can use other means/units to kill one of the foglets to clear the fog from their side. Similar for your side buffing, when you have 2-3x of a specific unit on your side, protect all other units on the row from the weather. Many more interactive possibilities instead of cast weather, cast clear skies, cast weather, spawn that one specific weather removing unit, spawn weather...
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# ¿ May 26, 2017 19:44 |
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# ¿ Mar 28, 2024 15:32 |
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Electronico6 posted:But I'm pretty sure Nilfgaard was designed in part with the concept of mill deck from day one, it's just that CDPR thought people would go with bigger decks, and not the 25 cookie cutter. They're still providing 0 incentives to ever build decks larger than the absolute minimum of 25 cards. I was hoping that would be one of the big changes from closed beta to open beta. They need some specific card synergies that incentivize that or go with HS system of forcing deck builds from powerful cards (like Reno). I.E. a gold that triggers its effect only if you have at least 35 cards in your deck or more etc. Or have different deck build rules. Something like a deck at 30 cards gets additional silver slot. A deck at 35 gets an additional gold slot. Rad Russian fucked around with this message at 19:01 on Jun 1, 2017 |
# ¿ Jun 1, 2017 18:57 |
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Goal is variety. I want to see viable decks from 25 to 40 cards. Will make the game more interesting. There's been nothing outside of that gimmick Nilfgaard deck that ran a whopping +2/3 cards over minimum. I assume they'll just tackle this later since they have larger balance issues to worry about.
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# ¿ Jun 1, 2017 20:25 |