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So just to clarify, how exactly is converting meteorite powder to scraps going to work? So when the patch comes out, you craft legendaries that were nerfed, convert them to premium, and mill for the full 1600 scraps, effectively trading 400 meteorite powder for 800 scraps, correct? Do you have to craft then convert the legendaries before the patch? Also, there a list of what legendaries that are being nerfed/what this will work for?
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# ¿ Jun 9, 2017 17:38 |
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# ¿ Apr 28, 2024 00:37 |
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Sultan Tarquin posted:So can I still craft a rag na rog and then mill the premium to double my scrap? Or is it only ones crafted before the patch? As far as I can tell, you can still craft and mill the premium now.
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# ¿ Jun 13, 2017 15:50 |
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Lester Shy posted:Hell yeah, got Rag Nar Roog as my level 20 reward. I guess I should mill it within the next five days regardless, but is it still good enough to run post-nerf? Unfortunately I don't have enough powder to transmute it. It's not bad at earlier levels and is a pretty decent card to run that synergizes with a lot of decks, but it did get a pretty major nerf. I'd probably mill it, there are usually other, better legendaries you can and should slot in instead.
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# ¿ Jun 14, 2017 07:35 |
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honestly I've been finding that my skellige axemen deck works wonders, at least at lower ranks and levels. Control scoia'tiel shits all over it of course, but against every other matchup it's pretty great. Foglets and Crones? Sweet! More targets for my stammelfords, more buffs for my axemen. Deck, for reference: Thinking of ditching the roach for a silver weather, which honestly will usually give me way more than 4 value. Not sure how much the milling is worth - the deck isn't overly dependent on drawing any specific cards, not with operator to clone an axeman and two Freyas to use on axemen or bears. Other than that, the Wild Boar plus Mork combo is just ugly. Use Crach to summon Morkvarg, put Wild Boar between Mork and Crach, and you've just completely nullified all potential downsides of the Boar while generating a huge amount of value in rounds two and three. This is, of course, less useful if you don't draw Wild Boar, but it's generally speaking a really great card to have in longer rounds. I find you really, really want to play deep for round 1, pass round 2 to gain card advantage. The deck stumbles a bit in round 3 due to the fact that there are generally fewer minions to ping with your damage. YennCon, Hjalmar, and the Shieldmaidens combine fairly well for that though. I know Swim recommends Yennefer for his version of this deck, but honestly I rarely find it's giving me any more value than a Stammellfords does, it doesn't synergize as well with bears, and I usually have a fair few minions on my side of the board too.
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# ¿ Jun 14, 2017 20:01 |
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Minrad posted:lmao okay this succ deck is legit e: http://www.gwentdb.com/decks/21369-top-1-lifecoach-jj-consume-monster-updated It's pretty grand and the succubus is a bitch and a goddamn half, but this deck gets shut down super hard by my axemen skellige deck. Lots of monsters means lots of bears targets means lots of buffed axemen.
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# ¿ Jun 15, 2017 05:35 |
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Minrad posted:You don't run into problems against the succubus? Between renew and go'els it's pretty consistent about turning up twice I literally just unlocked ranked recently so I've mostly been playing against folks who don't have it Played a bunch of Gwent in the closed beta, but only installed the open beta a few days back when my gaming laptop died and this is the only addicting game that runs on my spare laptop.
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# ¿ Jun 15, 2017 05:46 |
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dipwood posted:That Skellige panda deck is too good. I'm basically on autopilot and climbed several ranks. 100% chance it's getting nerfed.
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# ¿ Jun 17, 2017 06:09 |
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The real answer is just to shuffle the deck after you finish mulliganing. You set aside cards you've blacklisted, once you're done mulliganing, put them back in the deck and shuffle. E: though that wouldn't really work with Nekker warriors and such, because those cards do have to stay at the bottom of the deck. Still, you could just preserve their position and shuffle the rest around.
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# ¿ Jun 17, 2017 19:08 |
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You can still right click cards in your hand, but it is insanely annoying no doubt.
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# ¿ Jun 20, 2017 19:18 |
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Darke GBF posted:I've been wondering if a higher minimum number of bronze cards per deck might be a good change for the game. Not a terrible idea, honestly. I'd be interested to see how a 30 card minimum game might work. Probably easiest to just straight up require 20 bronze cards rather than 15, but you could add 3 bronze and 2 silver, I suppose.
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# ¿ Jun 27, 2017 02:41 |
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Relentlessboredomm posted:Larger minimum deck size would be interesting but a lot of decks would just massively stack spells/weather Well that hardly works, they'd be a zero point play. Honestly, bust them to five strength. It opens up a ton of removal options, and bears weren't overpowered by any means at 4.
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# ¿ Jun 27, 2017 04:30 |
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I'm definitely liking the look of NR and NG after this. SK and Monsters took a big (albeit deserved) hit. Which is fine by my books. I like being able to shake up my deck every once in awhile.
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# ¿ Jul 3, 2017 21:07 |
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dennyk posted:Sure, ain't my deck though: this is a loving fantastic deck. Haven't played for a month, but hopped back in and played 10 matches with this. I won 9 of them and shot from like 2150 MMR to 2600. The one game I lost was a Nilfgaard mirror match and I drew three Imperial Golems and three Alba Pikemen in my opening hand. I'm not a huge fan of the consume archetype, honestly. I don't particularly enjoy playing it, and I played it a lot in the Closed Beta.
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# ¿ Aug 10, 2017 05:36 |
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Class Warcraft posted:Some fuckhead must have streamed a Dagon deck using Wild Hunt Hounds because I've just faced the same deck 5 times in a row. Actually caused my third defeat with a discard cerys deck too. I'd probably have better luck with some dagon variation, but honestly that deck is so non-interactive and looks dreadfully loving boring. At least discard you're juggling a bunch of different things to synchronize. Dagon monsters decks seem to me, having not played monsters since the CB, like you're just slamming down a shitton of bodies and weathers down. There's not nearly as much excitement.
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# ¿ Aug 24, 2017 07:38 |
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# ¿ Apr 28, 2024 00:37 |
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Subvisual Haze posted:Seems like pretty reasonable changes. Poor Kambi though, back to being unplayable. I know a lot of people hate Kambi and all it represents, but eating it with a bear didn't seem that overpowered: it required pretty specific cards to pull off, still left you at a slight point disadvantage after the board reset and could be stopped with a lock. Am I missing something? It's only a 1 point increase in total power for Kambi+Hemdall, and killing a unit on the other side of the board is, if anything, even easier. Especially if you have a savage bear out.
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# ¿ Sep 5, 2017 18:08 |