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8-Bit Scholar posted:GOD DAMMIT Gotta say I'm finding some of the mechanics a little obtuse also. Cards that I expect to draw or play another card just do nothing and I can't figure out why, I had to go google what weather does because there doesn't seem to be anything in the UI that tells me, cards that 'buff a unit to their left' and then seem to buff the whole row, stuff like that. Nothing that won't go away with more play time and not being a complete beginner, but if I didn't already know the Witcher world, play Gwent in Witcher 3, and be curious about this new CCG, not sure I'd be persisting.
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# ¿ May 28, 2017 02:16 |
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# ¿ Apr 17, 2024 20:35 |
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Right at this moment the problems No Wave are talking about are much less severe in Hearthstone, which itself didn't run into massive problems like this until around the release of its second expansion. That's as good a baseline as any for online CCGs, let's not pretend the only answer is "get out".No Wave posted:The game's already total cancer again because every single deck you face in every game mode is a top-level netdeck or the closest approximation of it. It was fun for about a week but it's already the same four decks (dwarves, nilfgaard, eredin weather, morkvarg skellige) over and over, if you're lucky, maybe control scoiatel or queensguard. This is going to continue to be a sticking point with this game. Maybe it's worse because the variance in this game is very low by card game standards so sleazing out a win with a suboptimal deck is less common. (Getting 5 out of my 6 muster cards in my opening hand, a 3% chance, happened 5/7 games today so that's not helping matters). I'd guess any problems are probably being magnified by beta being populated by mostly tryhards who are looking to gain a ground floor advantage in a new game and are actively connected to resources that rapidly distribute information and consolidate the meta though. I'd expect this to change at least at lower ranks when (if?) the game gets an influx of casual players.
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# ¿ May 31, 2017 02:33 |
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The Gorp posted:When MTG came out there were completely useless cards and things like Ancestral Recall. When MtG came out the internet didn't exist, and that's probably the real reason that you get stale metas in competitive games. You could probably also go a long way towards fixing it by removing all rewards for winning, leaving winning as its own reward, instead of incentivizing efficiency and optimization. Messes with the business model though.
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# ¿ May 31, 2017 13:16 |
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Does "heal" with no qualifier heal to base strength, boosted strength, or something else?
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# ¿ Jun 2, 2017 02:24 |
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You mean you aren't playing Gwent 5 hours a day?
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# ¿ Jun 10, 2017 05:14 |
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Pretty much your own fault for having other things to do during the day besides play video games.
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# ¿ Jun 18, 2017 02:18 |
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Kawabata posted:reminder that this is still an open beta Is this to say "the game is still new and not released, people who have never seen any cards are gonna be slow" or "the game is currently full of serious players trying to get in on ground floor, it'll be worse when it releases"?
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# ¿ Jun 19, 2017 06:59 |
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RatHat posted:Why would you play a card game on PC with a controller...? A couch, big TV, and nice living room are all good reasons. PCs are really good consoles.
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# ¿ Jun 20, 2017 09:52 |
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I'd rather the counter to weather be decks and archetypes that are naturally strong against weather (or buffed to be strong against weather) get stronger in the metagame when it's weather heavy, rather than giving every deck hard counters that let them position how they like and ignore weather.
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# ¿ Jun 23, 2017 01:28 |
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Subvisual Haze posted:The game would probably benefit from a larger user base in addition to the obvious balance concerns. Or maybe even more expensive cards/milling, loathe as I am to suggest that. You pretty quickly seem to hit a point where everyone has a perfectly copied meta deck from gwentdb or whatever Lifecoach last streamed. Not sure how they could promote better diversity, but everyone running the same 5 decks competitively is incredibly dull. A great way to do this is to just remove rewards. Make the point of the game fun and enjoyment, instead of incremental power gains, and you remove most of the incentive for net-decking. Gwent has doubled down on incentives for net-decking by packing so much of its reward structure into things that reward wins/time played or pure rank. Alternatively, a different (mutually exclusive) reward track that doesn't punish you for not playing optimal decks might do a similar thing.
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# ¿ Jul 1, 2017 03:51 |
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Best patch change:quote:The black bar obscuring vision "enemy is choosing a card" is removed. Turin Turambar posted:The good thing is that with this design philosophy, we are going to have a 'new' game every month! hampig fucked around with this message at 00:51 on Jul 4, 2017 |
# ¿ Jul 4, 2017 00:42 |
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Why Blizzard doesn't like to change cards: Exhibit A. If you are gonna make big changes though, beta seems like a good time to do it.
hampig fucked around with this message at 07:10 on Jul 4, 2017 |
# ¿ Jul 4, 2017 07:07 |
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Went back to play TW3 expansions, played the Skellige deck and recognised a lot of the cards from first week of open beta and now I've got a hankering for more gwent. Is there anywhere to get a good rundown of deck archetypes and how things like tempo and card advantage play out in this game? Even basic stuff like how do you actually secure wins? I'm guessing you don't have "finishers" as such but I'm guessing it's more like finishing combos that your opponent can't answer? This is hard to figure out with just the starter decks. Also it seems to be taking a very long time to make even one gold card, and I need 4 to make fun decks, any tips beyond do my daily? I also like the idea of ST agile and NG spy/reveal since there's fun stuff to do besides making lots of points, is it a bad idea to use my limited ore on these decks for a beginner? hampig fucked around with this message at 08:41 on Sep 14, 2017 |
# ¿ Sep 14, 2017 08:22 |
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# ¿ Apr 17, 2024 20:35 |
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Electronico6 posted:But regardless more of these card games should have their lead designers talk trash to reddit fools. They'll figure out sooner or later like other devs that what people really want to hear is "we are listening to you, thanks for your valuable game design advice, you're special", not actual developer insights where they might be wrong.
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# ¿ Sep 23, 2017 11:37 |