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Man I love Game World dueling, what a fun addition to BTA
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# ? May 16, 2022 19:42 |
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# ? Apr 25, 2024 10:50 |
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So I tried the 3062 mod and it's unplayably slow to load anything? Does it have massive performance issues or something. I'm not using a potato PC. SSD, 16gb of RAM and a 2060Super card.
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# ? May 20, 2022 20:44 |
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BTA pushes an already poorly designed engine to 150%, there's gonna be crashes and memory leaks galore. A good rule of thumb is restart the game every 2 missions and always restart after going into the mechlab--it has unique textures and files and a guaranteed crippling memory leak.
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# ? May 20, 2022 21:10 |
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Yeaaaahhhhh. I was more curious than invested in playing it. Think I'll hard pass and uninstall it.
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# ? May 20, 2022 21:31 |
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Arghy posted:BTA pushes an already poorly designed engine to 150%, there's gonna be crashes and memory leaks galore. A good rule of thumb is restart the game every 2 missions and always restart after going into the mechlab--it has unique textures and files and a guaranteed crippling memory leak. Hmm. Roger Tech is recommended to restart every two or three missions, and it will slow down horribly after mechlab access - but I found that clearing a few hundred hoarded mech/vehicle parts mitigated that somewhat. (Reloaded the save and kept going with All The poo poo, because OCD Hoarder means "I finally got the last part needed to reassemble this trash 40-ton vehicle I first encounter five weeks into my career!". ) However, if I avoid the mechlab I can generally run 3-4 missions (lagging horribly by the end) without crashing. <shrug> *Real* missions, not just solo/duo duels or Solaris boom'n'zoom CTF recoveries. It's almost like piling a massive amount of extra units/components/new mechanics on the original four-year-old-game built on a lovely version of Unity might cause... issues.
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# ? May 20, 2022 22:31 |
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Yeah at best it takes me usually 2 hours to play 2 missions then i take a break from it haha. If anything this just shows we need a proper loving mechcommander 3 on a robust engine--imagine if BT was made from the ground up to count for mods. Let's be honest though even vanilla was pretty drat bad, they didn't have the biggest budget but they did a decent job.
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# ? May 21, 2022 00:13 |
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I'm gonna have to post my hardware specs when I get home, but when I have the time to kick back and play on weekends, I can get six hours or so before a crash or it gets sluggy enough for me to save and quit. I got bitched at once by a dev, because I played for so long that my logs were too big to attach to a ticket in Discord. (Not even a real bug, it was something weird that maybe shouldn't have happened.)
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# ? May 21, 2022 00:28 |
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Lots of parts and stuff is responsible for a good chunk of slowdown, especially if you have a whole bunch of variant mech salvage.
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# ? May 21, 2022 00:51 |
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The base game has pretty long loading times for missions in itself
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# ? May 21, 2022 01:21 |
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I want a Battletech 2 very badly lol
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# ? May 21, 2022 02:04 |
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I'd pay full price for game to be recompiled with the latest stable Unreal Engine.
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# ? May 21, 2022 07:41 |
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alex314 posted:I'd pay full price for game to be recompiled with the latest stable Unreal Engine. plus +$10
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# ? May 21, 2022 19:16 |
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RBA Starblade posted:I want a Battletech 2 very badly lol Harebrained Scheme's last update on their website was in 2020 and I don't think they've announced a new game since Battletech. If they're doing anything at all (much less BT2), they're being extremely quiet about it.
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# ? May 22, 2022 02:25 |
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They were working on something for Paradox, but it wasn't BattleTech 2. I don't think there were any specifics mentioned, just that they had something in mind. Here's hoping for Crimson Skies?
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# ? May 22, 2022 02:34 |
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PoptartsNinja posted:They were working on something for Paradox, but it wasn't BattleTech 2. I want Renegade Legion.
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# ? May 24, 2022 15:50 |
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PoptartsNinja posted:They were working on something for Paradox, but it wasn't BattleTech 2. HBS is working on a World of Darkness RPG. alex314 posted:I'd pay full price for game to be recompiled with the latest stable Unreal Engine. Kind of sad that they went with Unity for the game, because it is not very well optimized. Even with a super high end PC, the stuttering when streaming assets is almost unbearable. Even after using community fixes.
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# ? May 25, 2022 09:24 |
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I got some Gnome clanner battle armor out of an ambush convoy crate It's better than some IC light mechs lmao
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# ? May 25, 2022 21:47 |
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Yeah, Battle Armor in BTA is actually pretty nasty offensively. You just have to baby them a bit since they draw fire like no one's business, and until you have some really good pilots with plenty of +defense bonuses as well as the Squirrely Bastard/Armor Block affinity, they really struggle to survive.
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# ? May 25, 2022 22:52 |
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Rorahusky posted:Yeah, Battle Armor in BTA is actually pretty nasty offensively. You just have to baby them a bit since they draw fire like no one's business, and until you have some really good pilots with plenty of +defense bonuses as well as the Squirrely Bastard/Armor Block affinity, they really struggle to survive. Reminds me to ask, other than rookies as bodies what do I want to toss in BA? What perks apply?
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# ? May 25, 2022 23:13 |
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RBA Starblade posted:I got some Gnome clanner battle armor out of an ambush convoy crate salamanders are insane too, but I haven’t found parts to repair them since the first time they took fire heh
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# ? May 26, 2022 00:38 |
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RBA Starblade posted:Reminds me to ask, other than rookies as bodies what do I want to toss in BA? What perks apply? All perks that effect 'Mechs also effect Battle Armor, though some like Stone Cold are kind of pointless since Battle Armor doesn't gain heat. That said, I usually like to go down the Piloting and Tactics path for BA, as each has its own bonuses that help out a lot with them. Piloting gets you Phantom for an extra +2 evasion pips for 2 turns, Invisible Target for +2 defense and immunity to having pips stripped by sensor locks or probes, and Lightfoot, which allows BA to navigate minefields with no risk. Tactics meanwhile gives you Sensor Lock/Target Prediction (Sensor Lock gives you something to do when you aren't in range of enemies, while Target Prediction lets your BA give the entire company +2 to their accuracy and can be used while mounted on a vehicle), Knife Fighter (+33% on Support Weapon short and medium range brackets and +10% damage with support weapons), and Eagle Eye (+25% sensor, sight range, and long/max range brackets, and an extra +2.5 bonus on Called Shots). Piloting gives you survivability, while Tactics gives you utility and extra offense, basically. Guts used to also be useful for BA until the recent Damage Reduction changes, and Gunnery perks I find are pointless on BA because they don't deal enough damage to take advantage of Battlelord, the 2nd tier abilities are all kind of meh at best, and Stone Cold is utterly useless.
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# ? May 26, 2022 00:59 |
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Thanks for the advice! I'll focus on tactics first then piloting I think. Mines especially are a nuisancequote:UPDATED MECHANIC: Battle Armor squads mounted inside of a unit now come with some debuffs. If they can shoot out of the unit (such as with the Dakota or Unnsvin VTOLs), their attacks are now penalized fairly strongly. Any unit carrying BA now is affected by a significant slowdown as it turns out hauling around tons and tons of dudes in suits is heavy, who knew? Rip my minelayer vtol Also I guess there's scaling difficulty that affects AI hit rates I won't turn on lol Also tbh I don't know why I'd ever use the Mechbuster fighter with an AC10 instead of the default with 2 LLs, missiles, and some MLs. I love that you can buy one-off gladiator contracts to call in some random weirdo tournament fighter though lol e: Oh it's a typo, it's an AC20 lmao RBA Starblade fucked around with this message at 16:32 on May 26, 2022 |
# ? May 26, 2022 15:46 |
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Roger Tech update - THE SAVEBREAK HAS LANDED (Changelog with working links here.)(Updated launcher required, as well.) quote:Changelog for Roguetech - Mechattan Project 1.0 I'm 86 days travel from the "Gliding" flashpoint up in Clan Country, so I won't be updating immediately. Ygolonac fucked around with this message at 04:08 on May 27, 2022 |
# ? May 27, 2022 04:06 |
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Lol I got a hero Fire Moth and hero Trebuchet from being a good gladiator with my almost immortal Crab and almost immortal Stinger LAM The Moth has 200 armor and will never go out because a kick in the shin will blow it up and 9 evasion still gets my LAM shot regularly lmao
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# ? May 27, 2022 19:04 |
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RBA Starblade posted:Lol I got a hero Fire Moth and hero Trebuchet from being a good gladiator with my almost immortal Crab and almost immortal Stinger LAM Fire moths are bullshit glass cannons. Crazy high movement, and have like 8 clan small lasers. Perfect for sprinting around the back of your mech, and blowing out the XL engine. Yeah, they’ll die next turn - but you’re out a mech without even a chance to squash them.
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# ? May 27, 2022 19:09 |
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Dalaram posted:Fire moths are bullshit glass cannons. Crazy high movement, and have like 8 clan small lasers. Perfect for sprinting around the back of your mech, and blowing out the XL engine. Yeah, they’ll die next turn - but you’re out a mech without even a chance to squash them. I'll probably keep using it in duo light fights for exactly that reason come to think of it lol Also I got a quad-legged mech with a UAC20. Things are getting silly now It even has a lil tail
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# ? May 27, 2022 21:03 |
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LAM's are amazing but they'll die to artillery fire and lucky hits but thats why you only use the pheonixhawk LAM because it's 45 tons with like 11 evasion the entire time.
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# ? May 27, 2022 22:35 |
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Arghy posted:LAM's are amazing but they'll die to artillery fire and lucky hits but thats why you only use the pheonixhawk LAM because it's 45 tons with like 11 evasion the entire time. I mercifully have not run into a single artillery piece in this campaign My first three died to the bastards lmao
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# ? May 27, 2022 22:43 |
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Ygolonac posted:Roger Tech update - THE SAVEBREAK HAS LANDED Wow this is a huge set of changes. I might have to reinstall to try it out.
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# ? Jun 1, 2022 16:07 |
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LOL, made a smartass comment in the RT discord and MR_TEX messaged me. And I have yet to actually start a new career post-savebreak. Just plain exhaustion, mostly, plus I really need to look at the startup gear - I'm thinking I might go for the one that gives an AWACS VTOL for the sensors/EW buffs early on. (Hell, I never even *encountered* those in my second career (as the first one lasted five missions ) until... April? or so.
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# ? Jun 1, 2022 20:39 |
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I just started a new campaign and picked up a King Crab before Weldry.
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# ? Jun 23, 2022 16:06 |
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I keep wanting to come back but I've played the main campaign so many times that only an overhaul mod gets me going anymore. what hurts is even with a pretty dece gaming machine I still get crashes plz hairbrained schemes update the engine at least. I know it's not going to make you money but I want it so bad
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# ? Jun 23, 2022 16:42 |
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For BTA players - bloodydoves has posted a 3-Year-Anniversary patch.bloodydoves posted:v14.0 (aka the "It's My Anniversary... But I Got You A Present!" release) has been released to the installer. This is a decently content rich patch (thanks to precisely 1 thing), so strap in for it! Let's go:
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# ? Jun 24, 2022 19:33 |
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Time to restart again, again. I wish there was a start that was a little later in the timeline just to move things around a bit, with some heavier starting gear too.
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# ? Jun 24, 2022 19:42 |
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Thinking of giving the base game another go, I never played the 3rd DLC. When I last played, Bulwark was basically mandatory on everyone and loading up on MLs and SRMs was generally the best way to build, has that changed much? (I know that everyone seems to be playing overhaul mods but hopefully someone remembers what the base game even looks like)
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# ? Jun 28, 2022 18:48 |
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No, Bulwark is still mandatory. There are new weapons that can be more efficient than SRMs though.
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# ? Jun 28, 2022 18:51 |
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McGavin posted:No, Bulwark is still mandatory. There are new weapons that can be more efficient than SRMs though. Yeah, Bulwark is so OP that the overhaul mods removed it. Definitely use it if you're playing the base game.
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# ? Jun 28, 2022 19:19 |
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That's a shame, I was hoping they'd rebalanced things by now. I don't suppose there are any decent balance mods that don't massively expand the game? I actually quite like the relatively limited scope of the base game and the big overhaul mods are pretty intimidating, especially as I have zero knowledge of the lore - even BEX (which someone was describing as conservative last page) adds like 1000 mechs.
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# ? Jun 28, 2022 21:55 |
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I mean, all the big mods are packages of piecemeal mods, so you can go shopping for the ones that suit your fancy.
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# ? Jun 29, 2022 02:33 |
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# ? Apr 25, 2024 10:50 |
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McGavin posted:No, Bulwark is still mandatory. There are new weapons that can be more efficient than SRMs though. SRM builds are still fun, especially if you have Wulfbanes as a pilot.
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# ? Jun 29, 2022 02:55 |