OP good excited to shoot a stompy robert
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# ¿ May 24, 2017 15:31 |
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# ¿ Apr 19, 2024 02:28 |
Yeah, plus I'm gonna be really fuckin bad at launch so it'll be cool to pretend I'm good for a bit before I get clowned on by real people
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# ¿ May 26, 2017 02:07 |
Skoll posted:http://community.battletechgame.com/forums/threads/6944/comments/136406 The beta won't have advanced video options There's a significant difference there.
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# ¿ May 26, 2017 19:53 |
its me im the calm one 3 days
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# ¿ May 29, 2017 13:58 |
https://www.youtube.com/watch?v=-qkf0fLU2Ao one more day nerds
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# ¿ May 31, 2017 14:10 |
Omar_Comin posted:The more our XCOM obsessed friend posts about "Harebrained totally ripped off XCOM", the more I'm reminded of this: I don't understand this loss edit re: jump jetting behind people: I mean, the amount that I end up just *walking* behind people and blasting the bejeezus out of their rear armour is a little ridiculous. It feels like once you get in melee range in MP it's just gonna become reverse-leapfrog, where each mech takes turns walking behind the other one and alphaing
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# ¿ Jun 5, 2017 20:57 |
AAAAA! Real Muenster posted:I dont understand why Assaults have so much worse sensor range. Or spotting range - arent most of them taller and more stable platforms? all the extra electronics involved with Big Honkin' Guns and Thick Goddamn Armour interferes with the delicate sensor telemetry lights have Less Of All That and so are better equipped to have sensitive sensor equipment so basically, Gwaihir posted:"Balance" or "Giving Lights a reason to exist" typically.
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# ¿ Jun 6, 2017 20:05 |
Phrosphor posted:
now mod in a sound effect so that every time you lurm the "woosh" is replaced with "fox two fox two fox two fox two"
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# ¿ Jun 7, 2017 14:24 |
Holy fuckin' poo poo the Medium Support lance is mean as hell. Went Medium Battle vs it and got my rear end stomped.
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# ¿ Jun 9, 2017 22:44 |
ZenVulgarity posted:What's so different about this game mechanically over xcom or shadowrun actually I think upon close inspection you'll find that this game is actually xcom and there is no difference im excited for my psi commando
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# ¿ Jun 14, 2017 16:15 |
Alchenar posted:It seems to me that 'unsteady' should be less of a 'warning - you can be knocked over!' state and more of a debuff in itself that reduces accuracy and has the additional risk of terrible critical falling over. I mean, technically it makes you unable to sprint as well, so there's that I guess
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# ¿ Jun 16, 2017 13:15 |
How many goony references did you manage to jam in? why do you think that's enough and why aren't there more?
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# ¿ Oct 6, 2017 14:58 |
Alchenar posted:"Have you encountered the mercenary gang hanging out in the bar at the edge of town? I tell you, those goons are up to something awful!" Nalin posted:If you walk up to them they just squawk at you a bunch. isildur if this doesn't make it into the game I swear to god I will write a strongly worded email of complaint
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# ¿ Nov 20, 2017 20:17 |
Nalin posted:We need a Commando with flame throwers. Callsign: The Wizard. mod lurms so that one time in a thousand the launch sound includes the VA saying "fox two fox two fox two fox two"
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# ¿ Nov 21, 2017 20:26 |
im hype to shot a robit
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# ¿ Mar 22, 2018 20:41 |
stream good i would like to battletech now please
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# ¿ Mar 30, 2018 04:38 |
isildur posted:You don't want to know how much time has already been spent on that specific phrase and its historical roots. Seriously. 😨 That's where you're wrong, kiddo
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# ¿ Apr 1, 2018 01:11 |
Hello goons, I am Dumb/Stupid/Bad and cannot figure out this whole Building a Not Garbage Mech thing. I've been going almost exclusively with stock loadouts, which has been helping, and sometimes I read an idea in the thread e.g. make the shithawk a puncher/srmer, make the cent a srmer and do that and it works out okay but I am absolute rear end at looking at a mech and saying "hmm yes this mech needs exactly one extra ton of armour in the butt, a laser in the knee and an AC/2 in the head to be Optimal" please teach me what to look for so that when I get a mech with way more hardpoints and less tonnage than I know what to do with, I know when it wants autocannons/lasers/max armour/et cetera
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# ¿ May 28, 2018 16:50 |
Awesome advice, thanks folks. I've been burning out a bit on this game because of the aforementioned badness, plus a tendency to gently caress up my angles and get my robits exposed to literally every LRM20 on the map plus some PPCs for spice. I've also been leaving stock armour values and using armour autobalance, which sounds like it is maybe not the greatest idea. I'll give things another shake tonight and see what I can make happen.
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# ¿ May 28, 2018 18:11 |
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# ¿ Apr 19, 2024 02:28 |
Sandwich Anarchist posted:To be fair, he did say he was having trouble building good mechs, and keeping them stock is technically a solution to that problem. you're not wrong let me tell you about my 1xPPC, 1xML, 1xLRM10(15?) cent that's below max armour by somewhere between 1.5-2 tons
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# ¿ May 28, 2018 19:21 |