The sound of an Atlas alpha striking. My god. Yeah, this is pretty drat good. I'd like to see the ability to free-move the camera during shooting sometimes, because the constant zooming in whilst neat is a bit over-focused for my liking.
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# ¿ Jun 1, 2017 22:51 |
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# ¿ Apr 27, 2024 15:54 |
So I've edited the mechwarrior file to create my own pilot but I can't seem to find a way of getting them to actually populate in the selectable list. Anyone got a suggestion?
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# ¿ Jun 4, 2017 22:11 |
Can someone with the goon pilots/manifest files put 'em on a dropbox or something please?
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# ¿ Jun 8, 2017 03:05 |
Someone remind me, did they say that in the actual game, that pilots will be all random gen from a series of backgrounds etc, or is every single one hand made?
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# ¿ Jun 14, 2017 02:11 |
Great. What about the Argo - was that the actual dropship as well? I'm sure it was mentioned but I can't find the info for the life of me.
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# ¿ Jun 14, 2017 02:16 |
Speculative question : any word on an 'eject' button? I dunno about other folks but I can see situations when I'd want to do so, particularly if a pilot was getting hammered.
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# ¿ Jun 17, 2017 21:54 |
Quick clarifications : Can you edit NPC mechwarriors? I see they've got a backstory, if you change details does that carry over? Are those NPC mechwarriors random on game start or the same each time? Are missions actually random or again, pre-set? e: Another question. I think I remember reading but I could be wrong - was it confirmed that one or two (?) original mechcommander voice actors were on board to voice in this? Jesus, Tuesday can't come quick enough. Iymarra fucked around with this message at 14:08 on Apr 21, 2018 |
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# ¿ Apr 21, 2018 14:03 |
Dekker just took two pilot hits in the very first (non tutorial) mission. Jesus christ.
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# ¿ Apr 24, 2018 20:58 |
Aside from headcaps and sweeping the legs, how do I want to be downing mechs to obtain the most salvage?
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# ¿ Apr 24, 2018 21:56 |
Lead out in cuffs posted:Poptarting is actually a thing, as I found out when I could only hit a bunch of buildings on a plateau when my mechs jumped. How do you actually do / trigger this? I dont see any options barring dfa.
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# ¿ Apr 26, 2018 13:40 |
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# ¿ Apr 27, 2024 15:54 |
Libluini posted:There was this dumb RTS-game for the SNES (and other systems, but I forgot which ones), where you controlled a bunch of soldiers running around shooting everything. Like in real life, the little buggers died to every little bullet blasting their brains out. Or sometimes just rolled around in agony after a gut shot. ...Cannon Fodder? Also yeah, a wall of the departed would be neat. I just restarted yet again. Wondering if taking the 'meet the benefactor' but not doing pirate moon mission will at least spawn a few more 1 skull missions.
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# ¿ Apr 29, 2018 19:05 |