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New thread is a great idea, I'm gonna bring over my Cliffnotes History for the 1st Page. BATTLETECH HISTORY A Cliff Notes by Sky Shadowing
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# ¿ May 24, 2017 11:29 |
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# ¿ Apr 19, 2024 12:51 |
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RBA Starblade posted:It's been ages since I played it, this is relevant to Mechwarrior 4, right? I liked Mechcommander too so I'd be pretty interested in this! I'm going to have a lance of lovely urbanmechs. Not directly. Hanse and Melissa's daughter, Katherine Steiner-Davion later changes her name to Katrina Steiner to evoke the people's feel-good nostalgia for her grandmother when she's stealing the FedCom from her brother Victor, He Who Goons Hate. That ties into the Mercs expansion for MW4, where the player has to choose sides in the civil war between Victor and Katrina.
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# ¿ May 24, 2017 15:47 |
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No, the books are pretty clear that nobody could get a lock on Morgan Kell, and in the second duel nobody could get a lock on either of them. Plus, during the battle of Luthien it's hinted that not even the Clans are able to get a lock. They explicitly stated "nothing supernatural" but never stated exactly what.
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# ¿ May 25, 2017 12:05 |
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I'm more wondering about beta closing. But I guess that's becoming more commonplace, isn't it? I'm used to beta being "early access", meaning "the full game, just maybe buggy". I just don't like the perk I paid $20-25 extra dollars for just vanishing. Then the only people playing BattleTech will be the pirates.
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# ¿ May 26, 2017 03:11 |
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I have a feeling it will be around 1 PM EDT/10AM PDT. If not, probably later. Obviously that's when Steam updates but I doubt it will work like that because this isn't a normal release, it's going out to about 25k people, and the keys are all off-Steam.
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# ¿ Jun 1, 2017 01:29 |
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According to the official forums there is a MechLab button on the main menu, sighted by the first video in the wild (it's French). http://community.battletechgame.com/forums/threads/7102
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# ¿ Jun 1, 2017 16:24 |
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You know, I know their goal is to sell copies, but it does piss me off a bit that even with beta, streamers get it before the people who actually paid years ago to support the game even being made. Nothing against the streamer personally, quill is a big strategy guy so he very well could be a backer, but come on.
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# ¿ Jun 1, 2017 18:35 |
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There is a slot of BT Beta on backerkit now. Still says pending but progress. E: unconfirmed reports of keys being distributed. Sky Shadowing fucked around with this message at 20:25 on Jun 1, 2017 |
# ¿ Jun 1, 2017 20:23 |
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Got mine. Downloading!
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# ¿ Jun 1, 2017 20:44 |
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1-0 against the AI, but lost a Kintaro to the enemy. Catapult, Victor, Kintaro, Panther vs Awesome, Commando, Vindicator, something else I can't remember but think Orion.
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# ¿ Jun 1, 2017 23:10 |
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Heads up, ALL the Mech files are JSON, meaning there's a chance we could be able to add variants to the game that aren't currently there, or even aren't included in the full game. I smell possibilities! Messing around with them right now, to add some pilots.
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# ¿ Jun 1, 2017 23:19 |
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Skoll posted:They said from the start that they don't care how people hack up the game, just that why won't add tools to do so. I know that, I just I guess expected things to be more... locked down for the beta. But I can't find portraits to edit to add in custom pilots
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# ¿ Jun 1, 2017 23:33 |
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WebDO posted:And so the countdown to giant anime tits companions begins Well, the models aren't JSON. Just everything about them.
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# ¿ Jun 1, 2017 23:35 |
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Not counting this one in my victory tally, but battle results: 1 Atlas (and 3 Locusts I just moved to the edge of the map and sat there) vs 4 UrbanMechs - Decisive ATLAS Victory.
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# ¿ Jun 1, 2017 23:56 |
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Skoll posted:Tell me when you do, The Son of Goatse will ride again! Think I found them, they're in a file called mwportraits (obviously enough) but I'm not sure how to open it.
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# ¿ Jun 2, 2017 00:01 |
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So some thoughts: Boy, it's fun. I'm really glad I shelled out for beta... but if you're on the fence I don't know if it's worth it. That's an odd combination. Beta's fun. It's got a few quirks. I don't know how many more missions I'm going to play, probably one or two more tonight, a few tomorrow, one or two over the weekend, and occasionally pick it up, then do some goonbrawls when multiplayer is added and play with the MechLab if that ever gets added (they said no but there's a button for it on the main menu, so ) But the game is rather dramatically limited as a '4 Mechs vs 4 Mechs' game. There WILL be more modes for skirmish in full release (they're visible in the files), plus vehicles, and of course the full campaign (which, like XCOM, will be the heart and soul of the game- missions have no tension, so long as you win, you win. Campaign will have you worrying about maintaining them and such, and that will add a lot of tension). In addition beta will 'die' at some point. At this point we don't know if that means only multiplayer will go offline or if the whole drat thing will be taken away (that's what I lean towards, it's 'BattleTech - Backer Beta on Steam, NOT the full product', it doesn't link back to the store page or anything). But you'd basically be paying a $20 premium to play a dramatically limited version of the game that will probably go away in a few months. I'm happy I did, I have 0 regrets, but if you're wondering about it all you need to know is the game is fun as hell, it FEELS good, the 'Mechs really FEEL huge and heavy, and once its balanced it will be great.
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# ¿ Jun 2, 2017 02:29 |
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MadDogMike posted:Got in two matches, having trouble at this point because it's kind of hard for me to work out enemy LOS and blocking fire. Lost the AC20 off my Hunchback to backshots from across the map because the hill I thought I was safely behind wasn't a hill apparently. Think once I can work out how better to play defensively I'll start doing better; right now I'm OK at banging on the enemy but they hit back harder seems like and I can't stop them ganging up because I don't read where to position well. Need more Sprinting/cover usage probably, and maybe set up a 'Mech as bait and put it in Guard stance. Also lost a pristine Jenner to a head shot, so Battletech appears to be Battletech-ing appropriately. Were they missiles? Could have been indirect fire. Otherwise, , but BattleTech. E: You know what's one thing I love? A few people on the official forums are bitching about things that make it 'different from BattleTech'. And I think HBS doesn't care. I've seen too many games get taken over by the turbospergs. Like Elite: Dangerous. "Wahh, I don't like this thing because it's not realistic in this spaceship game." gently caress 'em. HBS, make the best game you can, and gently caress the whiners. So those people who that it's not 'mah daddy's BattleTech' or something can download mods that tweak numbers to make it 'real BattleTech' and the rest of us can not care. Sky Shadowing fucked around with this message at 03:13 on Jun 2, 2017 |
# ¿ Jun 2, 2017 02:55 |
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I haven't lost a match yet, and that's, I think,. mostly fine for the campaign. The AI seems decent, I'm sure I've made some mistakes but by and large it mosty feels like I've out-tacticked it. Tomorrow I'll try a few matches with the AI having a significant advantage (or the best I can with the limited funds... it'd be nice if they added an 'unlimited' toggle so I could set up a Assaultbrawl). The AI, for example, knew exactly how ti use its UrbanMechs in the last match- hold them back and pump AC shots into my Mechs from a distance, and they seem unnaturally canny at hitting my loving center torso. I even made one mistake where I put my Assault's back to them and they immediately took advantage and I got scared I was going to lose my Victor. I was sitting there wondering "what loving lights are these?" then I got in range and saw Urbies and I just started swearing.
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# ¿ Jun 2, 2017 03:55 |
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isildur posted:the thing is, we have turbospergs on staff. we have people who care *deeply* about BT and its lore and its rules. and we've reached where we're at now after trying a lot of different stuff to try to capture the feel of BT while still making a fun computer game. We've had close adherence to the rules, and we've had wild variant rules with silly poo poo going on, and everything in between. And what we're using as our metric is *playing* the things we try, and then i fill an entire whiteboard with feedback and action items, and we try new things and play those. Just in case, I didn't mean to offend if my post offended. I think HBS has done a fantastic job, the game feels great. I've never played tabletop so I can't speak to that. I think you guys absolutely have made the right decision- rigid adherence to the rules does not necessarily a fun game make. And you guys have made a REALLY fun game, and I'm extra anxious to get my hands on the campaign, where I have to make Choices other than "gently caress my pilot getting injured, I can win this match."
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# ¿ Jun 2, 2017 04:12 |
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Editing this post out because there's a far easier way to do it, found later:Sky Shadowing posted:For those who want to create their own MechWarriors (portraits included), there's a far easier way to do so than the guide I posted earlier. Sky Shadowing fucked around with this message at 19:18 on Jun 3, 2017 |
# ¿ Jun 2, 2017 11:55 |
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Just got rekt by the AI, I made my share of errors and they eagerly and violently took advantage. Only scored one kill and it was because I decided to say 'gently caress it' and sent my Catapult into a murderfrenzy with 4 MD Laser shots on their Assault and 2 LRMs on their Shadowhawk (killed it). Shutdown and overheated but the match was lost anyways.
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# ¿ Jun 3, 2017 13:25 |
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For those who want to create their own MechWarriors (portraits included), there's a far easier way to do so than the guide I posted earlier. Linked Here.
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# ¿ Jun 3, 2017 19:17 |
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Innerguard posted:So I've edited the mechwarrior file to create my own pilot but I can't seem to find a way of getting them to actually populate in the selectable list. Anyone got a suggestion? You've gotta go into the VersionManifest.csv file in the StreamingAssets/data folder. Find the other pilots and copy the line. If you've added a custom picture add it here too, find an example picture (i.e. Mockingbird), delete the mwportraits line (just make it blank and leave the comma). I posted a link to a guide earlier that details the exact process from beginning to end.
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# ¿ Jun 4, 2017 22:28 |
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AI needs a little tweaking but this is, after all, literally beta. Not in the "ooh we'll give you BETA access THREE WEEKS in advance so you can get a head start", in the "no this game is still a bit broken and we want legitimate feedback" sense, which is refreshing.
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# ¿ Jun 5, 2017 01:21 |
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Psion posted:This is what I think also. Sending in units unsupported, not piling in when contact is made - each unit tends to be okay in a vacuum but they don't have a good way of working with one another, so it's too easy to string them out and roll them up 4v1 or 4v2 at a time. The AI is literally making me fear UrbanMechs, just because they hang out near the back and every single shot seems to go into my center torso. I feel like they're calling shots every time they fire. It's probably that the lances are putting high-gunnery guys into the UrbanMechs, but good god I understand them now.
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# ¿ Jun 5, 2017 03:28 |
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I like the new thread title too, but could we add (BattleTech) to it? So we don't get idiots looking for a BattleTech thread and not seeing it.
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# ¿ Jun 6, 2017 11:23 |
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Keep in mind that I'm pretty sure in the campaign the AI will offer surrender, and likewise you can surrender as well. They keep their 'Mechs, you complete your contract, but deny yourself the chance for that salvage (but also the chance for them to score lucky hits, and I imagine factions will remember that you didn't massacre their forces). Also, I don't think most missions will be pitched battles, they'll be longer, drawn out objectives, with more forces than 4 Mechs- a selection of vehicles and such included. Also, forgive me if I'm wrong, but isn't the only game to actually take place in 3025 (besides this) maybe MechWarrior 1? 2 and GBL are Clan stories, 2 Mercs starts off a few years before the Clans hit and show the event (with you even getting to poo poo on Phelan Kell by saying "lol you go and stay captured by the Clans I'm gonna escape"), all after keep marching.
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# ¿ Jun 8, 2017 01:33 |
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Looks like we're gonna get some news about release date at E3. Not directly, I mean, just because XCOM 2 is announcing a new expansion and Mitch said during a Q&A that they're not dumb enough to go head-to-head with the current king of tactical turn based strategy.
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# ¿ Jun 9, 2017 14:04 |
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Even if we don't get large urban environments I imagine base assaults will have buildings to blow up.
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# ¿ Jun 9, 2017 16:28 |
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There will apparently be something shown about the campaign soon at the PC Games Show at E3.
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# ¿ Jun 12, 2017 18:14 |
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Cyrano4747 posted:Wonder when the next version of the beta is coming through? I assume they'll be patching and getting feedback on those. They've actually committed to only adding multiplayer at some point. I'd presume there will be a general patch at that time. But it doesn't look like they're putting much into maintaining the beta.
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# ¿ Jun 12, 2017 20:07 |
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Well with XCOM2's expansion and TW:W2 dominating the strategy window from late August to late September I expect release in late October or November.
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# ¿ Jun 12, 2017 20:54 |
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There was a Q&A yesterday and HBS confirmed a patch (not multiplayer) would be coming in the next week or so. So back up whatever mods you've created. Specifically changes in the manifest file.
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# ¿ Jun 15, 2017 23:00 |
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HBS did say that in the full release piloting skill will influence how fast a Mechs becomes unsteady so even if they don't tweak the numbers it will change.
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# ¿ Jun 16, 2017 11:49 |
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Local multiplayer meaning hotseat? I don't know if that's a feature they're planning for. E: If you mean LAN I don't think the Beta has any multiplayer yet, to clarify.
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# ¿ Jun 17, 2017 18:14 |
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Innerguard posted:Speculative question : any word on an 'eject' button? I dunno about other folks but I can see situations when I'd want to do so, particularly if a pilot was getting hammered. It's a hotly requested feature on the official forums and one of the devs gave a really long explanation as to why not on this post here on this page. (warning, official forums) Basically, if they give you that power, they have to explain it, explain what situations you should use it in, animate it, balance around it. Pretty much 'no'.
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# ¿ Jun 17, 2017 22:02 |
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Bubbacub posted:
No, he's saying he wants BattleTech (the video game) to be to BattleTech (the tabletop game) what XCOM (2012) was to X-Com (the original)- a faithful reimagining that wants to stays true to the ideas of the original while still reworking to fit it in a modern world.
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# ¿ Jun 24, 2017 15:19 |
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Psion posted:top in-app purchases include:
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# ¿ Jul 5, 2017 18:33 |
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I was under the impression that as poo poo as PGI was the general consensus was their models are good and they did good by letting HBS use them.
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# ¿ Jul 24, 2017 15:40 |
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# ¿ Apr 19, 2024 12:51 |
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SirFozzie posted:Note: The complaint is dated 5/1/2017. Since then, HBS has done nothing but move forward, so I'm hoping that is a good sign To be fair they moved forward, with none of the disputed Mechs in Beta. All the ones included aren't the targets, so there's no reason not to be included. The only real thing HG could argue about this is that the promise of the "illegal" Mechs being included in the Kickstarter and advertised as being in created demand for the game because obviously those are the only Mechs anyone care about so clearly it would never have succeeded without it so whine whine whine.
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# ¿ Jul 25, 2017 01:14 |