|
Section Z posted:Make the Focus/Fury bar a name entry field alongside when you name your commander and company. For a second I thought you typed MAXIMUM HITLER The choice for evil companies?
|
# ¿ Aug 25, 2017 21:14 |
|
|
# ¿ Apr 25, 2024 23:59 |
|
A fair warning for those of you who haven't pre-ordered the game yet: GOG has a sweet deal running right the gently caress now where you get Shadowrun Returns for free if you pre-order Battletech. This of course means you can play one sweet game while you're waiting for the second one to release. Since Steam doesn't have that deal, your should decide accordingly.
|
# ¿ Apr 6, 2018 19:53 |
|
AAAAA! Real Muenster posted:I never realized that they were actually going to call it Transverse....I thought that was a joke. Understandable. After all, PGI itself is a giant joke.
|
# ¿ Apr 14, 2018 16:27 |
|
AAAAA! Real Muenster posted:It looked tedious and no different than older MW games to me. If it is the same demo (where the guy is driving an unofficial Shadowhawk) they had unlimited ammo and there were tons of poo poo targets to poo poo at and it really didn't Indore much confidence for me because imagine trying to blow up dozens of helicopters, tanks, and turrets in something with really limited ammo... Ah yes, this reminds me of how PGI suddenly decided to invalidate all my playing time, and I just stopped. (When the old skills were planted over to the new skill tree, you actually had to pay with your in-game money to get your own old skills back. Since I don't play much, and am incredibly lovely if I do play, I never had much money and got super-hosed over by this. After spending all my money on getting like 1/3rd of my skills back, I was like "nope" and just stopped playing.)
|
# ¿ Apr 15, 2018 07:12 |
|
sebmojo posted:I think you can transfer them for free (historical sp?), but it's a slightly Byzantine system I could recover some of them like this, but I also paid tons of money. I think at one step of the conversion process, you always had to pay something. Really though, I don't actually remember all the stupid steps I had to do to get skills back. I stopped caring at some point last year.
|
# ¿ Apr 15, 2018 07:24 |
|
Dramicus posted:You clicked the wrong button. Every mech that you had skills on had free skill points granted in your favor and you just need to confirm transferring them. It's free. Could be, could be you're wrong. I'm not logging in just to confirm this, see my last post.
|
# ¿ Apr 15, 2018 08:48 |
|
The Battletech Universe always makes me wonder what would happen if mankind makes contact with an alien civilization who didn't waste all their resources on giant robots and killing each other. It would probably not be pretty.
|
# ¿ Apr 19, 2018 20:28 |
|
wiegieman posted:They'd be exterminated or enslaved by one of the aggressive, expansionist powers of humanity. Ha ha what? Are you on drugs? If a faction of humanity tries that to a comparable civilization, it would be so hosed. We would be exterminated then, if we're unlucky enough. Maybe they would show mercy though and just destroy most of our industrial capacity, so it would just be Tuesday for most of the Battletech Universe.
|
# ¿ Apr 20, 2018 05:10 |
|
Aramoro posted:I'd be well up for this but being a Eurogoon makes it really hard to get good times to do matches in my experience. I'll keep an eye on it and see how many Euro's signup, might be do able. I've joined up, so there's at least two Eurogoons now! Fake edit: Ha ha, the game comes out just when I reach my workplace. I will suffer on Tuesday.
|
# ¿ Apr 23, 2018 20:03 |
|
You know, getting unspecified errors when trying to connect to my Paradox-account I can take. But I really wish I wouldn't need to re-type email and password again and again! Anyway, I guess this doesn't bode well for multiplayer with goons. At least the campaign works!
|
# ¿ Apr 24, 2018 21:11 |
|
JoeCL posted:I had 3 crashes trying to get through the first mission so lets just say results may very. The game definitely feels like it could have used a couple extra weeks for some polishing. Well, now I feel bad for being lucky! Apart from the weird connection error to my Paradox-account, everything else went well so far (being now in the 2nd mission without trouble). I'm kind of surprised, I can even alt-tab out to post on Something Awful! (When I tried doing this with Stellaris, I learned to never do this when the game is loading, as it caused an instant crash Battletech seems to be a bit more robustly programmed. )
|
# ¿ Apr 24, 2018 21:38 |
|
SpaceDrake posted:So a few interesting modding notes so far: Having a pilot from the Draconis Combine is all the anime I'll ever need in BattleTech
|
# ¿ Apr 24, 2018 21:50 |
|
Report from the first two missions: Yoko Ricol (callsign: YoRi) is of to a good start. First I park her mech directly in front of a bunch of "harmless" vehicles. Cue a huge cloud of missiles coming from those striker-tanks. After surviving this, I then follow up with accidentally parking her mech right next to our first real enemies, with the back towards them. Both times I get through this without getting hit a single time. Then we punch that Wolverine to death. I love this game! And luckily I can now save and quit, because it's almost midnight and I have to go to work tomorrow! (Well, poo poo)
|
# ¿ Apr 24, 2018 22:47 |
|
The new game made me read up on the first Battletech novels again. I totally forgot the bird-things weren't the first aliens in the setting! In Sword and the Dagger, Ardan Sortek gets himself tied up in a swamp by weird swamp aliens. Afterwards, those weirdos are never mentioned again.
|
# ¿ Apr 25, 2018 18:25 |
|
Tried out skirmish-mode for the first time. My first battle ended with my last mech and the AI's last mech punching each other, since all our weapons were exploded at the time. Luckily my mech was slightly heavier, so the punching ended in my favor. After losing only 3 out of 4 mechs, I can only conclude that I'm awesome!
|
# ¿ Apr 25, 2018 20:22 |
|
Hoboskins posted:Just curious what the game is like bug wise I am getting really mixed messages. Although, it seems like newer rigs are having the most issues? Not always, I bought my PC brand-new last year and I had none of the problems other people encountered. Looks more like the issue is luck based.
|
# ¿ Apr 26, 2018 09:01 |
|
PoptartsNinja posted:Look for the road or the landing pad. That's what I noticed in my first escort mission. Was a bit surprised when the convoy just raced away from me, but luckily there was a lake south of their route and I already smelt a rat, so I had half my lance use their jump jets to hop across the lake and cut their way. For some reason I absolutely wasn't surprised to see all 100% of the enemy appearing just from the other side of the extraction zone. Thanks to my intuition, I had a Panther and a Vindicator ready to deal with them. Blew up some tanks and a mech real good with PPC-sniping, then the rest of my lance showed up after the action was basically over. Still, if I hadn't jumped across the lake to get in front of my convoy, the opposition would have been able to just stroll into the extraction zone and wreak havoc. I feel for the player who just walks behind his convoy without a care in the world. In the very next mission I fought this kind of battle from the other side and wouldn't you know it, the AI also waddled quite far behind the convoy they were supposed to destroy. The main convoy truck raced even faster away from his protection then my guys before! If it weren't for the loving five Strikers following the main vehicle, that mission would have been super-easy.
|
# ¿ Apr 28, 2018 20:19 |
|
OK, gently caress this. No more escorts or ambushes for me. Just failed a mission because I spawned so far from the convoy I was supposed to kill, I couldn't even reach them before they had already passed me by. This was ridiculous, I had mechs jumping and running as fast as they could, even ignoring the enemy mechs lighting up my rearsides, and I could get barely get two out of for convoy vehicles. And as soon as those (red, of course) vehicles even touched their extraction zone, the fission was immediately mailed. Final report: Two enemy mechs destroyed, 50% of the enemy convoy destroyed, got less than half the money needed to patch up my mechs. And two of my pilots are out of commission for a month. But I have to give it to this game, seeing the enemy convoy racing at twice the speed of my medium mechs being red made me giggle. There's also something inherently hilarious at seeing a Centurion and a Panther running haplessly behind red racing cars while a Firestarter is lighting their asses on fire.
|
# ¿ Apr 28, 2018 20:49 |
|
The Saddest Robot posted:Quick trip report, vehicles were still going ridiculously fast on roads (even with my modification, galleons were going 360 meters/turn on roads) A Battletech turn is supposed to be 10 seconds, right? That would mean those tanks are traveling at roughly 198 km/hour. Speedy little buggers.
|
# ¿ Apr 28, 2018 21:48 |
|
NmareBfly posted:re: convoys being too fast, that does bring to mind another idea for making lights useful -- not just drop weight, but some sort of speed floor. 'This is urgent but we can only drop you X distance away because of anti-air fire so all mechs must be capable of Z speed to go on this mission.' And then the mission throws heavies at you and all your lights get one-shotted Joking aside, something similar would have happened in that convoy-mission I failed at: There were just enough enemy mechs to gently caress over a light lance trying to get past them, so you had this weird situation were very fast lights could have intercepted the convoy, but would have then not have had enough firepower to get through the thick armor on those APCs. Also the enemy mechs would have shot all of them in the back anyway
|
# ¿ Apr 28, 2018 22:13 |
|
Ravenfood posted:Yeah, I just grabbed a Quickdraw and a Centurion from the moon story mission and am staring at them wondering what to do with them, to be honest. Sticking Glitch and her multi-target skill in the Shadowhawk helped immensely in the early game and I lucked out and got a Panther from salvage earlier too. The moon mission gave me a Centurion and another Shadow Hawk. I left my Hawks basically as stock versions, just slowly upgrading their weapons to better versions but the Centurion got some special treatment: A 10LRM++-battery, 2 medium lasers and a AC5 and all the armor in the world. That thing may not be that impressing people with its firepower, but I'm using it as a mobile ram to just soak up fire and smash fools apart. Simple, but glorious.
|
# ¿ Apr 28, 2018 23:29 |
|
Eej posted:Don't all vehicles have like... 7 internal hitpoints? Yeah, as soon as their armor is breached, vehicles live on borrowed time. Makes them extremely vulnerable to mech melee, too. Countless times walking up and stomping on tanks had the same effect as two mechs spending their turns unloading all their weapons on them.
|
# ¿ Apr 29, 2018 10:51 |
|
Goddamnit! I just had a nearly pristine Trebuchet in my sights, and in my mind I was already allocating the + and ++ LRM15s in my storage to it. And how does this particular battle end? With my lance blasting the poor thing apart trying to hit the last remaining leg. Now I have a bunch of smoldering cables and metal scraps in storage.
|
# ¿ Apr 29, 2018 18:13 |
|
theDOWmustflow posted:I think the average player is not going to understand the bugged armor capacity at the moment. I sure didn't, and I was confused why my Battletech mechs couldn't carry as many weapons and other equipment compared to in MWO. I always max armor and don't even look at the numbers. I didn't even notice the bug! I always make a plan of what weapons to fit, and just fill in the armor afterwards. If it weren't for this thread, I probably would have noticed this bug only after reading about it being fixed in the patch notes
|
# ¿ Apr 29, 2018 18:29 |
|
PoptartsNinja posted:A "who died, and to what 'Mech, and were they avenged [attacking 'Mech later destroyed]" wall would be neat. There was this dumb RTS-game for the SNES (and other systems, but I forgot which ones), where you controlled a bunch of soldiers running around shooting everything. Like in real life, the little buggers died to every little bullet blasting their brains out. Or sometimes just rolled around in agony after a gut shot. Anyway, between missions there was this recruiting line where you could get replacements from and most of that screen was made up by a huge cemetery. Every time you lost a soldier, you got a tiny grave to commemorate them. Soldiers who got promotions got more impressive graves, of course. I feel like a little private cemetery wouldn't be too out of place for our merc company. It would be awesome if we could put in little quips for their grave stones, like "Here lies Dekker, smashed flat by a Dragon's fist"
|
# ¿ Apr 29, 2018 19:02 |
|
Iymarra posted:...Cannon Fodder? Yes! For some reason, that game was not immediately indexed by out authorities, so I could waste many hours of my life slowly slaughtering my way through. Apparently our inspection authority either didn't look past the cutesy tiny men look, or never tested it at all. Which wouldn't surprise me, Germany's approach to this poo poo is like 100% incompetence (at one point a politician in Bavaria tried to get Sim City banned).
|
# ¿ Apr 29, 2018 19:27 |
|
Peven Stan posted:This game is so loving slow it reminds me of jane's fleet command, where you can read a book before anything important happens while looking for russian akulas I feel like I'm lucky here, I played so many agonizingly slow tactics games over the years, Battletech's pace is blindingly fast for me
|
# ¿ Apr 29, 2018 19:54 |
|
Mandatory Assembly posted:If I want to inflict BattleTech fiction on myself because this game is occupying my every waking thought, what are the least terrible novels to get? Bonus points for a similar period in the timeline as the game. -Decision at Thunder Rift -Mercenary's Star -The Price of Glory -The Sword and the Dagger The first three are a trilogy, so you should read them in order!
|
# ¿ Apr 30, 2018 08:33 |
|
Unzip and Attack posted:HAHAHAHAHA just had an assassination mission come down to the last 2 mechs, my main guy and the target. I get the better of him, blow one of his legs off, then "we just received word the target is escaping" a red "exit" zone appears right next to him, he walks into it (maybe 2 spaces away) and vanishes, mission failed (and 3 pilots dead) The trick to this kind of thing is to stay close to your starting point and just waste time with seeking good defensive positions, then waste some more time methodically dismantling everything except your target. This way, your target has to run all the way back from your starting point when it finally shows up, notices the battle is now 4:1 and goes "nope".
|
# ¿ Apr 30, 2018 08:40 |
|
Synthbuttrange posted:Malinger all you want! The only thing you miss out on are the things the story mission unlocks like more bays, upgrades etc! If you overdo it, It looks a bit silly, though. I've wasted almost half a year now and I'm planning to do the second story mission in a month or two. The way this is going, the princess will take her throne like less then a year before the Clans are coming.
|
# ¿ Apr 30, 2018 09:20 |
|
Hieronymous Alloy posted:Jesus christ dude Yeah, that's why I stopped putzing around now that my lightest mech is a Panther (the other five being a Centurion, two Shadow Hawks, a Vindicator and my old Blackjack) and slowly started to work towards getting the Argo. Repair times are agonizing now that I've always some crap to modify or battledamage on my mediums to repair. As soon as I have the Argo though I plan on visiting every single system on the very edge of the map. Cruising at the very edge of human space sounds awesome, and I foresee making tons of money by selling all those light garbage mech the game will throw at me in the space boonies. Zigmidge posted:The prison mission definitely does not need that much preparation. I rushed for it and handled it with a 2/3 light/medium team comp. The trick to it and every mission, because the AI is worse than in civilization games, is to chokepoint or fall back to string them out. The ai will forever march forwards on your position not taking anything into consideration. Since every build has varying speeds, they'll eventually string out. And they all will. LRM boats, PPC carriers, Large Laser mediums. They all want to get in your face which means they'll all gladly walk through any chokepoints or obvious ambush positions. Once you're able to engage mechs one at a time the difficulty and risks plummet. The AI makes me feel nostalgic for Red Alert and Red Alert II. I spend so much time just piling up defense in the AI's way and just wait until they've splattered all their forces against them. Also considering how the game is balanced, smarter AI would mean the game would also need to give you more money and poo poo to compensate your higher combat losses. Right now it works, so I kind of have fun with luring the AI into obvious traps.
|
# ¿ Apr 30, 2018 16:23 |
|
A.o.D. posted:I really wish this game had the Phoenix Hawk. All those support hard points would make it great fir rushing in and hitting with a super hard melee attack, and its speed and jumping ability would make it very hard to pin down. There's nothing in the game that occupies the same niche currently. Same here, just with loving all of my favorite mechs: I'd wish for nothing else but a lance of Marauder, Warhammer, Archer plus one random slot for whatever mech of the day I want. Curse you, Harmony Gold!
|
# ¿ Apr 30, 2018 17:44 |
|
Taear posted:I find LRMs really lovely in single player. Probably because I like to just run in with everyone, hanging back just doesn't suit me at all. I keep removing them altogether from any mech that I get. And yet, he wonders why he has trouble sometimes.
|
# ¿ Apr 30, 2018 17:51 |
|
Taear posted:That was the only level I had trouble. Don't worry, I was just joking. The game just rolls for the real difficulty level and the real difficulty of a mission can randomly range between -1,5 up to +1,5 skulls. So sometimes a 4 skull mission is actually a 2,5, but sometimes a 3,5 skull mission is secretly a 5! This means reloading if the RNG fucks you over extra-hard. Yeah, it's kind of dumb. Just roll with it until HBS patches this up with the other bizarre poo poo, like the super-fast vehicles or reinforcements immediately dropping at mission start.
|
# ¿ Apr 30, 2018 18:15 |
|
CommieGIR posted:Good idea, and didn't know that. LRM carriers are ten times worse. Especially if the first mech you run across in a mission is a tactician, who then proceeds to sensor lock Glitch. That loving carrier blasted her poor Vindicator three times in a row. She survived. Then a Panther walked up and blasted the tiny rest of her CT apart, executioner style. Didn't even get to eject her. Since this is clearly bullshit, I just reloaded my save from the beginning of this mission.
|
# ¿ Apr 30, 2018 20:01 |
|
Eej posted:Weisman recent reiterated the reasoning for battlemechs to basically be like interstellar communication is expensive and not readily available except to the richest of factions so a lot of it bogs down into space feudalism with lords ruling over clustered systems. The battlemech in this situation becomes a flexible all terrain weapon that a lord can dispatch to any planet or moon as needed. The implication being that on the battlefield the tank is still king but mechs can climb mountains and fly over rivers that tanks can't. Besides, a single mech surprising a tank company can just stomp them all. A single tank surprising a mech company is just fodder, even if it is something evil like a LRM-carrier.
|
# ¿ Apr 30, 2018 20:11 |
|
I just finished a bio sample retrieval mission for House Liao. Then I remembered something and looked up when The Sword and the Dagger is happening. 3025! So did I just help Liao clone Hanse? Would be funny if the super secret sample was Hanse's tissue and the story of that entire novel is only possible thanks to us, random mercenaries from the periphery. Also that mission threw so many Locusts (plus some mediums for good measure) at me, selling their salvage nearly doubled my money. After reloading and storming right towards the LRM-carrier and deleting it from the universe with extreme prejudice, of course. I'd rather dance with a swarm of Locusts then getting terrorized by missile swarms, thank you very much!
|
# ¿ May 1, 2018 00:54 |
|
feedmegin posted:Btw um from that interview with Battletech's creator a few pages back, uh - I guess this is what you get when trying to explain thousands of years of Roman history in under 3 sentences.
|
# ¿ May 1, 2018 11:44 |
|
Malek Deneith posted:To be honest I find AC10s hard to justify. You pay 4 tons and 5 heat to get 15 damage (actually 10 in my case since I've got +5 dam AC5s but nothing special in AC10 department) and 10 stability damage for each, and then have to add another ton of ammo to make sure it won't run out. By comparison those three SRM4s deal 32 damage and 12 stability each (48 damage and 20 stab for the ++, 40 damage for +). Kind of a bad trade. Are you sure? I think my AC10 (+ version, but still) makes regularly 60 damage, not 15
|
# ¿ May 1, 2018 13:16 |
|
|
# ¿ Apr 25, 2024 23:59 |
|
Jarmak posted:It's 15 more than a AC5 So it's 60, thanks for confirming Edit: Also, I completely misinterpreted what Malek was going on about, yikes
|
# ¿ May 1, 2018 13:29 |