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Somebody should figure out the density of that Atlas if we accept the 100T weight. A modern 70 ton MBT is probably the size of it's crotch box. I bet it would float.
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# ¿ May 30, 2017 14:52 |
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# ¿ Apr 24, 2024 09:21 |
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Zaodai posted:Canon Atlases are already lacking enough in density to float, from what people have said about the distribution of 100 tons compared to their physical dimensions. Blowing them up by another 60% or what ever would make it even more hilarious. Wanna see an Atlas floating in a tropical sea, drinking booze out of an apartment building-sized coconut with a circus tent umbrella.
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# ¿ May 30, 2017 17:11 |
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WebDO posted:And so the countdown to giant anime tits companions begins Was gonna say Tetatae incoming, but that too
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# ¿ Jun 1, 2017 23:35 |
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Bolow posted:After dicking around more in skirmish, I feel like Sensor Lock on a scout mech coupled with an LRM boat might be a little too good, especially considering that the commando and jenner have huge sensor ranges. This might be less of an issue in the campaign mode since ammo might not be readily available or easily replenished between missions, but they're pretty brutal in skirmish If you tried this against a human player, what's the counter? Stay in cover and flank the LRM boats?
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# ¿ Jun 2, 2017 21:44 |
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Light mech durability feels about right to me. Unless you get unlucky with where the damage lands, I feel like they can take 2 or 3 good hits before you have to pull back with them and use them cautiously.
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# ¿ Jun 2, 2017 22:52 |
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I played tabletop, and the AI doesn't put up a huge fight - I haven't lost more than 1 mech in a match so far. But aside from being quirky and somewhat easy to exploit, the fact that the AI mostly functions well seems really impressive.
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# ¿ Jun 3, 2017 06:13 |
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The AI seems to know how to drive an Atlas well. I lost 3 of my mechs to one. I was down to my wounded Awesome when the Atlas overheated and shut down, and I killed with with 2 PPCs to the head.
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# ¿ Jun 4, 2017 19:27 |
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Oh hey, 150 new posts in the Battletech thread - I wonder if HBS released an update on the multi-
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# ¿ Jun 5, 2017 22:58 |
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I wonder if PPCs will seem more useful in the campaign since they don't have to rely on ammo.
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# ¿ Jun 6, 2017 16:12 |
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If you read the article, Jordan admits that the goal of the game is to recreate X-Com 1:1.
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# ¿ Jun 24, 2017 15:13 |
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Worst case, MWO is hosed but Battletech is released with an Urbanmech placeholder model for all the mechs?
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# ¿ Jul 31, 2017 06:12 |
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I don't have time to play yet - how's the fury mechanic working out? I like that they flipped it from how morale used to work.
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# ¿ Aug 18, 2017 07:07 |
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I always wanted to see Clan Hell's Horses represented more in the games.
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# ¿ Feb 23, 2018 16:17 |
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Perestroika posted:Another popular example is the AI coding in early versions of Oblivion. They had this huge elaborate system set up, where each NPC had a set of characteristics and needs and would dynamically try to satisfy their needs in line with their characteristics (e.g. an upstanding citizen will always buy food to eat, whereas a criminal might just steal or even murder for it). Kinda like The Sims writ large, if you will. I'm sure one of the reasons it got so far was because it probably was very interesting and satisfying to design, implement, and then see working in motion. However, it ran into two problems: One, all the additional complexity could quickly lead to unpredictable outcomes, like entire towns killing themselves off in some sort of revenge-murder cascade triggered by a harmless theft. And two, all that complexity was largely wasted on the player, who couldn't see the workings behind it. If you see a shopkeeper get up and go grab a bite to eat in the tavern, it doesn't make much difference to you whether he did that because a complex simulation had him decide he'd gotten too hungry and calculate the inn as the cheapest place to get good food, or whether there's just a simple script along the lines of "At time Y, go to place X and perform action Z, then return". The result, as seen by the player, is essentially the same. It can be very easy to get lost in the how a certain thing can be accomplished, while forgetting about the resulting what that the player will actually interact with. This is one of the reasons I thought Star Citizen was such a Also, April 24th
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# ¿ Mar 28, 2018 01:43 |
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Galaga Galaxian posted:The thunderbolt is definitely in the game. Also we're all hoping the MWO mechs not yet included either show up as expansion material and/or modded in by players (someone already whipped up primitive Rifleman and Warhammer mods for the beta). I don't understand why some of the unseen are in and some aren't. Whatever, IANAL.
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# ¿ Apr 2, 2018 00:51 |
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rt4 posted:battlete.cx What is that Atlas doing to its coolant port?
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# ¿ Apr 2, 2018 01:28 |
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Star Man posted:Someone just scoop up the myriad of licenses or whatever it takes to get MechWarrior 2 on Steam or GOG kthx ilu It's too bad there hasn't been a source code release of Mechwarrior 2. It would be a fun game to mod. Also, none of the games since have quite nailed the Bitchin' Betty voice as well.
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# ¿ Apr 10, 2018 05:36 |
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Stop posting about the MWO glory days, you're gonna make me want to reinstall it.
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# ¿ Apr 12, 2018 18:37 |
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Cryengine sucks? Somebody better go tell Chris Roberts
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# ¿ Apr 13, 2018 02:33 |
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If could send a message back in time to myself, I would be so confused by "Hey in like 15 years you can play a multiplayer Mechwarrior game that lets you a pilot a Daishi, Warhammer, Marauder or whatever, but it's not that much fun. Also there's a Mechwarrior 5 coming out that nobody's excited about. P.S. Donald Trump is president e: P.P.S you get a new star wars movie every year" Bubbacub fucked around with this message at 22:13 on Apr 15, 2018 |
# ¿ Apr 15, 2018 22:08 |
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sebmojo posted:I'm guessing isildur will have snuck an Easter egg in there, otherwise I'm revoking the gently caress out of her goon card fyi I hope there's an event where you can choose to not award your mechwarriors their bonus money and instead invest it with a shady businessman named Doobie
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# ¿ Apr 18, 2018 00:00 |
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rt4 posted:Pay their salary in ClanCoin Purestrain ClanCoin
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# ¿ Apr 18, 2018 01:49 |
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The Battletech intro works really well with the Expanse theme music https://www.youtube.com/watch?v=Rg4dx6FNGdU
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# ¿ Apr 18, 2018 04:57 |
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Moonshine Rhyme posted:What's the joke here The only sentient aliens that ever appeared in Battletech are a bunch of birds. The book they appeared in is terrible and widely disregarded, so they obviously became the goon favorite
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# ¿ Apr 24, 2018 20:43 |
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I said come in! posted:lol when was this? knocking over paul's mech.mp4
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# ¿ Apr 24, 2018 20:45 |
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Game good. I played the beta a fair amount and still get a little confused about the UI, so it’s probably a lovely learning curve for anyone new. But the game really tickles that part of my brain that got joy from moving plastic mechs around on a paper hex map, and I don’t want to stop playing.
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# ¿ Apr 25, 2018 15:51 |
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Cowcaster posted:i will say i hate how for both the character portraits and mech customization there is a complete lack of colors which could fall under the descriptions “eye searing” and/or “blindness inducing”. extremely disappointing I like being able to make a bearded lady, but the lack of an obesity slider is disappointing. My pilot "Jabba" looks way too skinny.
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# ¿ Apr 25, 2018 22:11 |
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Had a weird glitch in the Argo mission. I finished with only light damage, but in the debrief screen 3 of my mechs had all their armor gone except for the head.
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# ¿ Apr 26, 2018 05:36 |
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Some weight-limited terrain types like frozen ice or mud that could trap heavy/assault mechs could be cool.
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# ¿ Apr 27, 2018 19:07 |
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ditty bout my clitty posted:It depends, if you push for salvage prepare to meet half a dozen shitcats. If you push for payment, you’ll headcap a thunderbolt and an orion on your third move. Truth
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# ¿ Apr 27, 2018 21:21 |
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Eej posted:https://www.pcgamer.com/battletech-lore/ MY HOME PLANET
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# ¿ Apr 28, 2018 16:28 |
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What's the best way to beat the dropship control tower mission? I feel like I can barely get in range by 15 turns.
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# ¿ Apr 29, 2018 06:54 |
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I tried sprinting for it, but the Hunchback shooting into my back caused some holy hell. I'll give it another shot.
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# ¿ Apr 29, 2018 07:09 |
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mods change my name posted:I just want to see an Urbanmech at some point From the reddit AMA, sounds like they're going to appear more after the patch.
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# ¿ May 1, 2018 23:18 |
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According to the original BT sources, the Stalker actually has regular knees. It looks goofy.
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# ¿ May 2, 2018 00:59 |
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Does anyone else miss gyro and engine crits? It feels a little odd to open up an enemy's CT and not have anything vital to poke at.
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# ¿ May 2, 2018 01:05 |
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The pilots were Xenomorphs with acid blood
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# ¿ May 2, 2018 01:59 |
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Galaga Galaxian posted:Except sometime what the Local Government SWEARS to you is a Heavy Mech turns out to be a Schrek PPC Carrier or Manticore That's actually pretty sneaky of them, they save a lot of C-bills on greedy mercs. Pattonesque posted:90% of the folks who play Mechwarrior Online are Dads, and 90% of those Dads are Tactical Dads who babble incessantly about FLANKING and SUPPRESSIVE FIRE and FOX 2 FOX 2 FOX 2 DANGER CLOSE
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# ¿ May 2, 2018 06:50 |
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Eldragon posted:But that would involve giving insufferable clanners a game where the clans are the protagonists and they can live out their eugenic furry fantasies. I don't think we want that. Make clans AI only. The AI's bad tactics actually match with the lore.
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# ¿ May 2, 2018 22:10 |
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# ¿ Apr 24, 2024 09:21 |
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Renegret posted:I have a 4P. The biggest problem I have is that it tends to get focused really hard and it doesn't have the armor or speed to put up with it. The mech spends a lot of time in repairs, and you have to baby the hunch so it's not rendered worthless. Plus, if the hunch gets blown off, it takes a long time to rebuild all those MLs. It's kinda cool when people post about how to play with a particular mech, and the description is pretty much interchangeable between BT and MWO.
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# ¿ May 4, 2018 17:51 |