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Waffle House posted:No Madcat. 0/10
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# ¿ May 25, 2017 10:19 |
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# ¿ Apr 26, 2024 21:20 |
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The more our XCOM obsessed friend posts about "Harebrained totally ripped off XCOM", the more I'm reminded of this: Because as you all know, Penny Arcade totally ripped off Ctrl-Alt-Del.
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# ¿ Jun 5, 2017 20:46 |
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Ham Sandwiches posted:which is best illustrated by a Penny Arcade 40k strip?? "I don't see how a cartoon about a guy bitching about something that came out before something else is totally ripping off the thing that came after is relevant to my bitching about Battletech ripping off XCOM with 4 member units. And gameplay based on turns. And random results based upon player actions. And covfefe."
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# ¿ Jun 5, 2017 21:19 |
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Skoll posted:Dawn of War series Excuse me sir, but Dawn of War ripped off StarCraft.
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# ¿ Jun 5, 2017 21:48 |
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Phrosphor posted:I think most pilots would choose death over becoming one of the Dispossessed.
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# ¿ Jun 8, 2017 00:49 |
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Skoll posted:I'm siding with Zaodai here. I used to run my own MegaMek merc campaign just so I can side with who I want, go where I want, etc. Allow me to hop on this Dropship as well. If I'm going to play the part of a mercenary, usually the main motivation is money. Nobility and such is great and all when you want to be the plucky hero, but at the end of the day, whoever is willing to pay more gets the contract. Sure, everyone thinks that siding with the Rebels might make for a more heroic story, but the option to join the Empire would be just as interesting. For examples of how to portray and tell the story of a true "conflicted" mercenary company, look at The Black Company novels, or the film The Dogs of War. MilkmanLuke posted:Give me a Capellan mechanic or peasant who watched his village get stomped by crusading Fed Sun forces. Omar_Comin fucked around with this message at 22:10 on Jan 11, 2018 |
# ¿ Jan 11, 2018 22:05 |
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Harebrained Schemes’ Battletech: The Unseen are the original Original SixMozi posted:I'm pretty sure it must have started when somebody just happened to have an octopus to throw, then later figured out the arms thing. Omar_Comin fucked around with this message at 20:20 on Jan 25, 2018 |
# ¿ Jan 25, 2018 20:17 |
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AAAAA! Real Muenster posted:They are going to announce today that the game will release tomorrow. I would love a Netflix Cloverfield twist, and have the game launch directly after the livestream ends.
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# ¿ Feb 14, 2018 16:48 |
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Zaodai posted:The question is, if PGI had a time machine would you still have any faith that there would be a timeline where they don't gently caress up game design? Never forget: quote:PGI are setting new standards in train wrecks that us mere mortals didn't even know were possible within the laws of physics. It's like the world's biggest train in the universe filled with smaller trains, and those trains carrying cargos of various gauges of toy trains crashing at 500kph plus right through the largest factory in the world that makes both real, toy, and imaginary trains of all shapes and sizes located right next to the world's most dangerous and poorly maintained hybrid explosive factory/nuclear power station/bioweapons research storage facility on top of a volcano. PGI literally couldn't be any worse at customer relations unless they started fatally shooting customers at random.
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# ¿ Mar 8, 2018 04:16 |
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Zaodai posted:As a counterpoint, I offer you this managerial training film from the 80's:
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# ¿ Mar 18, 2018 00:34 |
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Zaodai posted:It's okay Isildur. If we don't like the game, we'll just burn obscenities into your lawn in 50 foot high letters, as is tradition. (were here)
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# ¿ Mar 27, 2018 00:26 |
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Rygar201 posted:MWO was actually K19 I would not be surprised at all if PGI managed to give all their players cancer.
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# ¿ Apr 12, 2018 01:27 |
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AAAAA! Real Muenster posted:If the reason they stopped him isnt "He was awful and made the game look bad" then I dont know what to say. At the very least I learned to avoid his stream, and to recognize that anyone who suggests watching his streams for other games is a loving idiot, also to be avoided.
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# ¿ Apr 12, 2018 23:20 |
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Radio Free Kobold posted:Do I even want to know what Transverse is? Mentioning it on the official forums, even asking the question "What was Transverse?" is a guaranteed instant permaban.
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# ¿ Apr 14, 2018 12:04 |
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Agrajag posted:youre playing battletech right now? HOW? I'm playing Battletech right now though, for real. If you made a backup of the game files before the Steam update wiped everything, you can still play.
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# ¿ Apr 15, 2018 02:57 |
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Dramicus posted:Is it not possible to change engines? I guess it would make the different chassis have more specific roles if it isn't possible to change engine sizes/go XL. There is no functionality in the HBS Mech Lab to support engine changes. I'm not even sure you can alter it manually in the mech json files.
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# ¿ Apr 17, 2018 20:51 |
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Ciaphas posted:Anyone have any recommended viewing of the game and its gameplay? I gather there was a press demo recently or something? Odd has also started playing as well, but some of the events in this playthrough make it a cautionary tale as well as a preview/first look.
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# ¿ Apr 18, 2018 09:02 |
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sebmojo posted:Like what? I'd say at the very least, "Don't take that last story mission 'Mech loadout into that story mission when it's your turn."
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# ¿ Apr 18, 2018 09:46 |
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Iymarra posted:Quick clarifications : Not in game, but you can edit their .json files quote:I see they've got a backstory, if you change details does that carry over? See above quote:Are those NPC mechwarriors random on game start or the same each time? Your starting lance is static, but you will find both static (Backers) and randomly generated Pilots at Hiring Halls. quote:Are missions actually random or again, pre-set? Story missions are pre-set, but the entire rest of the game is generated. quote:e: Another question. I think I remember reading but I could be wrong - was it confirmed that one or two (?) original mechcommander voice actors were on board to voice in this? No idea, but one of the actors from The Expanse does VO work.
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# ¿ Apr 21, 2018 15:53 |
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Cowcaster posted:sorry guys, i just got the news, game is canceled and harebrained schemes is refocusing all development resources on their new match-3 mobile game using battletech mechs I would unironically pay cash money for a BattleTech mobile game that was similar to Star Wars Galaxy of Heroes/Marvel Strike Force. I am a consumer whore.
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# ¿ Apr 23, 2018 19:22 |
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HBS BattleTech: He, She, They
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# ¿ Apr 23, 2018 22:14 |
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Re: No Borderless Window There are 2 options to get this function working: 1) Use the Borderless Gaming program https://github.com/Codeusa/Borderless-Gaming/releases/tag/9.5.4 2) Use -popupwindow as a Launch Option for Battletech in Steam
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# ¿ Apr 25, 2018 00:15 |
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Nostalgia4Infinity posted:no sorry "jarring" is one of those overused goonisms that needs to be taken out back and shot no sorry "taken out back and shot" is one of those jarring goonisms that needs to be eat a loving dick Meanwhile, I think that the time investment for the prologue/tutorial until you can actually make a manual save might be a bit much. It can clock in around 2 hours for some people, so I hope that a skip option is viable. Omar_Comin fucked around with this message at 01:56 on Apr 25, 2018 |
# ¿ Apr 25, 2018 01:53 |
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chesnok posted:Mary Sue princess story instead of political intrigue we were used to in novels/sourcebooks doesn't help either. Seriously laughing at the amount of Mary Sues that are present in novels/sourcebooks.
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# ¿ Apr 25, 2018 15:35 |
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Here is a "What the hell do I do with my FAMILY HEIRLOOM" build that is working out really well for me:
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# ¿ Apr 25, 2018 20:02 |
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The_Angry_Turtle posted:Shooting the generator is a Good Idea but there is no reason to go around the mountain because its not an impediment to the guns you're trying to avoid. Its faster and less damaging to sprint up the road to shoot it instead of taking the scenic route. Here. Two things to notice for all of the goons in the well struggling with the Miner Mission. 1) The first mission objective is to destroy the generator to eliminate the turrets. How you are missing this is part of a larger problem. 2) This person in the video below kills the turrets in Round 2 without taking any damage at all. "It's faster and less damaging blah blah", gently caress outta here. https://www.youtube.com/watch?v=r9fvmmq2oWA
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# ¿ May 2, 2018 20:20 |
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Sandwich Anarchist posted:How the gently caress do I install BTML? https://github.com/Mpstark/ModTek/wiki/The-Drop-Dead-Simple-Guide-to-Installing-BTML-&-ModTek-&-ModTek-mods
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# ¿ May 21, 2018 01:16 |
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Sandwich Anarchist posted:The problem was that I downloaded the source code.
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# ¿ May 21, 2018 01:42 |
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PoptartsNinja posted:It wouldn't, since the goal is to become the First Lord of a new Star League. I look forward to replacing Karling with Kerensky as the bloodline I must eradicate.
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# ¿ Jun 6, 2018 00:14 |
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Obligatory PGI post: PGI are setting new standards in train wrecks that us mere mortals didn't even know were possible within the laws of physics. It's like the world's biggest train in the universe filled with smaller trains, and those trains carrying cargos of various gauges of toy trains crashing at 500kph plus right through the largest factory in the world that makes both real, toy, and imaginary trains of all shapes and sizes located right next to the world's most dangerous and poorly maintained hybrid explosive factory/nuclear power station/bioweapons research storage facility on top of a volcano. PGI literally couldn't be any worse at customer relations unless they started fatally shooting customers at random.
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# ¿ Sep 14, 2018 17:50 |
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Phrosphor posted:Jaime Wolf learning Japanese just to insult Takashi in public is still one of the best things that ever happened in the early storyline. Omar_Comin fucked around with this message at 02:26 on Oct 11, 2018 |
# ¿ Oct 11, 2018 02:24 |
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I think you're right, it's been a few years since I read the books and I plowed through the 60+ list in short order so it's probably all blended together in my memory at this point.
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# ¿ Oct 11, 2018 02:57 |
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spacetoaster posted:I'm sure a good writer could come up with a decent storyline. You might be thinking of Joanna of Clan Jade Falcon, who didn't earn a bloodname, but got lines in the Remembrance for killing Natasha Kerensky. She was in the Falcon Guards who were considered dezgra because of the Battle of Twycross where they were wiped out by
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# ¿ Nov 21, 2018 04:23 |
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spacetoaster posted:Yeah! That's her! Horse was the freebirth in those novels, when Aiden Pryde was going through the sibko training using the name "Jorge".
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# ¿ Nov 21, 2018 05:22 |
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Beer4TheBeerGod posted:gently caress. ESCORT. MISSIONS.
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# ¿ Dec 1, 2018 04:24 |
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Galaga Galaxian posted:(Wish it said how much the mechwarrior XP reduction was) Normal = 400xp Slow = 200xp Very Slow = 100xp From the DifficultySettings.json Fat Samurai posted:Speaking of which, is there any mod/json edit that disables the countdown in the campaign?
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# ¿ Dec 21, 2018 00:46 |
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Sadistic posted:I cannot seem to get mods to run anymore and I'm hoping someone smarter than me knows what this means and how to fix it. Make sure you have the latest versions of ModTek and BTML and rerun the BattleTechModLoaderInjector.exe
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# ¿ Dec 29, 2018 12:56 |
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Sadistic posted:I used the ones linked to this https://github.com/Mpstark/ModTek/wiki/The-Drop-Dead-Simple-Guide-to-Installing-BTML-&-ModTek-&-ModTek-mods and no luck. I'm re-installing BT after purging all the files that were left in the folder to see if that helps. Mpstark has gone missing. Those are far from being the latest versions, sorry friend. Try these links instead: ModTek https://github.com/janxious/ModTek/releases BTML https://github.com/janxious/BattleTechModLoader/releases/tag/v0.6.4
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# ¿ Dec 31, 2018 07:50 |
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Cardiac posted:Also, is there a point with the Trebuchet or Wolverine? It's heat neutral so I can jump and shoot/sensor lock if I need to, or unload into rear armor if the chance is there, and never need to back off or stop moving. Gets Init 4 from a Master Tac pilot, has 1000 armor so it can take a hit or two without worry. Still looking for Rangefinder+++ and SRM6+++, but they will turn up somewhere.
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# ¿ Jan 4, 2019 01:50 |
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# ¿ Apr 26, 2024 21:20 |
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Takuan posted:A long time ago in this thread, someone posted a list of changes they made to things like visibility ranges, line-of-sight, and evasion. Does anybody have a list of those changes, or know roughly what date they were posted so I can try to find them myself? Was it this post from Sandwich Anarchist? Sandwich Anarchist posted:After a day of playing with the tweaks I did, I am very happy with what it's done to my game; light mechs are actually starting to show some usability. Here is what I did: https://forums.somethingawful.com/showthread.php?threadid=3821533&pagenumber=318&perpage=40#post483957862
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# ¿ Jan 22, 2019 19:44 |