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Never mind this. I'll ask isildur first.
Kraven Moorhed fucked around with this message at 03:25 on Jun 3, 2017 |
# ¿ Jun 3, 2017 03:17 |
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# ¿ Apr 26, 2024 07:45 |
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Sooooo I did a thing: .jsons are fun!
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# ¿ Jun 3, 2017 03:59 |
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Zaodai posted:Purple Atlas Stalker! Is that color some kind of error, or intentionally that you could select the color? I think it's related to the "impostor material" listing? Though I'd have chosen nuclear purple regardless.
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# ¿ Jun 3, 2017 04:05 |
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isildur posted:(turn on the firestarter and you can see how loving op it is) Four flamers and two machine guns, all of which you can use as part of a melee attack? This is a terrifying metal baby.
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# ¿ Jun 3, 2017 04:33 |
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Cyrano4747 posted:With evade maybe just throw in the towel and put a giant loving red "E" over the top of evading mechs, I dunno. To me, evading just kinda feels like a mismatch with how turns play out. When you think about the game as an abstraction of simultaneous conflict, it's conceptually sound ... but since the game's representation is so concrete, it's not as easy to make that connection as it is with TT. It's intuitive for something like receiving overwatch fire in XCOM where you see the misses happen as they move and you can attribute them to "hey, this guy's moving evasively." When a mech is standing still and evading, though, it just looks like the other pilot fell over one too many times and can't shoot for poo poo. If there were some idle animation that would convey the act of being evasive, it'd be easier to make that connection immediately. But that's a pain in the rear end. Maybe it could get reflavored? Something about minimizing your mech's profile, or some form of light ECM going on.
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# ¿ Jun 3, 2017 16:57 |
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isildur posted:Salvage is also Not Easy: I've been trying to get this Wolverine WVR-6K built for days, but every place I look has only one part, and it's for a -6R. Because some rear end in a top hat (me) decided that a Kurita variant should be really uncommon in the rimward Periphery. So I'm stuck just taking missions and hoping I spot another one on the field so I can salvage it for the final bit I need. This went from X-COM with giant robots to Gundam Breaker with giant ro--er, walking tanks. Get out of my head.
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# ¿ Feb 17, 2018 03:17 |
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Taintrunner posted:There’s a Gundam brand Mechassault-style game coming out later this year, too. ...wait, what? What's it called? Edit: vvvv Holy poo poo that VO is intense. Game looks good, too. Thanks Kraven Moorhed fucked around with this message at 02:09 on Mar 1, 2018 |
# ¿ Mar 1, 2018 01:57 |
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Tired of seeing the same old tips on those leisurely load screens? Do I have the fix for you! Less Useful Tips is a dumb, dumb mod that edits a bunch of the gameplay tips you see during loading screens (for Skyrim fans, it's kinda like our loveable goon-made Uncle Sheogorath). Calling it a mod is a bit of a stretch considering it's literally just a single .txt, but hey, I figure if I'm taking the time to shove some dad jokes into Battletech I might as well share my pain with others.
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# ¿ May 16, 2018 04:02 |
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Sandwich Anarchist posted:loving rad looking utility: This is really, really useful and the derived ratios are a godsend. Time to fine-tune this poo poo.
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# ¿ May 18, 2018 23:41 |
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I feel like the Locura is a bigger game-changer than the map or the Argo. Sure, having a map of castles nets you an absurd amount of free SLDF poo poo, but when you're a giant telecom monopoly with an established MO of utterly shutting down insubordinates, you'd be pretty interested in being able to just turn off their communications AND their jumpships.
Kraven Moorhed fucked around with this message at 12:47 on Jun 5, 2018 |
# ¿ Jun 5, 2018 12:45 |
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To be fair, XCOM/2 pods are quite different. XCOM pods get a free move to position themselves if you activate them during your turn. That means they get into advantageous positions immediately, and since turns aren't interleaved you can easily screw yourself by triggering a pod by accident while moving your dudes up. And we're talking about a game where most basic enemies can kill a guy in 1-2 shots. Triggering one isn't just "hey, we know where the enemy is" -- it's "did the game decide to gently caress me?" It's also far more game-y in XCOM -- in Battletech, other pods will rush you once you first make contact (they're calling in your position). In XCOM? As far as I know, the other pods just enter a hostile state and keep doing what they're doing, so the game doesn't actually change that much. You're still playing hide-the-pod no matter how many fights you have. So basically, XCOM pods stick out more because they're very discrete encounters. I think that's more what he's on about.
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# ¿ Jun 18, 2018 18:27 |
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PoptartsNinja posted:Quickscell (or sometimes even Quikscell). I'm thinking you should try to alternate spellings as often as possible. Quickscell: Building the today of tomorrow, yesterday Quickscell: Never obsolete
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# ¿ Jun 20, 2018 12:58 |
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Phrosphor posted:These suggestions are great, what I am looking for is a snappy one liner that you would use in an advert Quickscell. Just Move. It's a poop joke Quickscell: A world apart quikscell -- > the sum of its parts (Dropping "the" does fun stuff, as does dropping the space after the dash to kill any lingering subtlety.) Quickscell: Never the Less PoptartsNinja posted:"Building the yesterday of tomorrow, today" amuses me more since you could also say it "building the today of today, today" True, but that's a tad overt. As dumb as they can be, branding and slogans get agonized over. Kraven Moorhed fucked around with this message at 00:21 on Jun 21, 2018 |
# ¿ Jun 21, 2018 00:12 |
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# ¿ Apr 26, 2024 07:45 |
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GotLag posted:"Darius, please remind our mechwarriors that engineering is off-limits. I just caught one of them skinny-dipping in the primary coolant tank." The new coolant-flushing ability makes a lot more sense now.
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# ¿ Sep 12, 2018 17:05 |