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Solumin
Jan 11, 2013

ArchRanger posted:

The APFSDS is a straight upgrade and you will almost never want chemical rounds over it, regardless of tank. I'm surprised you haven't had issues with HEAT rounds already in the 40 because it can and will face things that are all but unpennable with HEAT.

In my experience, anything that I couldn't pen with HEAT I probably wasn't going to pen with APFSDS anyway. A hull-down Leo 2A5 is basically impenetrable no matter what I'm firing.

The one exception that I can recall was an AMX-30 B2 BRENUS, of all things. The ERA actually made a difference on the first shot.

I'll stick with the APFSDS though, I just wanted to make sure I wasn't missing something with the HEATFS. Thanks!

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YF-23
Feb 17, 2011

My god, it's full of cat!


Mr Luxury Yacht posted:

Good lord the Mi-4AV is painfully slow. Most maps I can't even get to the battlefield before a plane is up.

Hell I've just had two matches in a row where I can't even get to the front before the battle is basically over. This is just dumb.

You can pick which helipad to spawn on, you don't have to take the one that's by your airfield. Even with a slow helicopter it shouldn't take you that long to get to the battle from the one that's closest.

Punkinhead
Apr 2, 2015

My favorite new feature from this patch is when I try to exit a sim enduring conflict battle and as soon as I exit the game I'm automatically put back into the game, 2-4 times in a row sometimes!

Jesus lol

Mr Luxury Yacht
Apr 16, 2012


YF-23 posted:

You can pick which helipad to spawn on, you don't have to take the one that's by your airfield. Even with a slow helicopter it shouldn't take you that long to get to the battle from the one that's closest.

Yeah I figured this out today. Without selecting it was just automatically putting me at the airfield pad that I'm assuming you'd only use if you have those fancy 8km ATGMs.

Warbadger
Jun 17, 2006

Mr Luxury Yacht posted:

Yeah I figured this out today. Without selecting it was just automatically putting me at the airfield pad that I'm assuming you'd only use if you have those fancy 8km ATGMs.

Even with ATGMs the far heli spawns are pretty drat distant. Always spawn close, you can make distance if you need to.

Also, they need to give the Bradley some decent TOWs. Give it the TOW-2B or something. Bad enough you have to wait so long for the launcher to deploy.

Warbadger fucked around with this message at 06:16 on May 30, 2020

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
The new 1.3 br D2 tank in the French tree plays like an up-armoured M13/40. The Italian 47mm gun feels like it has more stopping power then the French one though.

Mr Luxury Yacht
Apr 16, 2012


I'm having a hell of a lot of issues with M901s camping behind hills at long range with just their turrets exposed. Do APHE shells not trigger hull break? I slammed a couple B-412Ds into the only exposed part (the launcher) and it just disabled the launcher, nothing else. Doesn't seem to be any way to damage the hull when they're just peaking like that. Or do I really have to carry a few HE shells just for that one specific tank?

Warbadger
Jun 17, 2006

Mr Luxury Yacht posted:

I'm having a hell of a lot of issues with M901s camping behind hills at long range with just their turrets exposed. Do APHE shells not trigger hull break? I slammed a couple B-412Ds into the only exposed part (the launcher) and it just disabled the launcher, nothing else. Doesn't seem to be any way to damage the hull when they're just peaking like that. Or do I really have to carry a few HE shells just for that one specific tank?

Shoot up the launcher with your MGs and such, you break that and he can't aim the missile or reload. You might hull break them with HEAT if you have the option - and it's always worth having a few of those around.

Madurai
Jun 26, 2012

After a few trips out with the Pr.56 Spokoinyy (that's "Kotlin"-class to all you other Cold War relics) it seems like a Good Bote.

A four-gun main battery seems like a no-go against the six- and eight-gun top-end DDs, but they're pretty good guns. And that AA battery--four quad 45mm turrets--is def. not loving around.

Danann
Aug 4, 2013

With the Soviet 130mm guns I've taken to using ranging fire mode instead of volley firing them. It works out well because the 130mm shell packs a ton of explosives and it mitigates overkill. It also helps with people trying to be clever by swerving unpredictably since the difference in shell arrival means it's harder to dodge all of the shots.

YF-23
Feb 17, 2011

My god, it's full of cat!


Mr Luxury Yacht posted:

I'm having a hell of a lot of issues with M901s camping behind hills at long range with just their turrets exposed. Do APHE shells not trigger hull break? I slammed a couple B-412Ds into the only exposed part (the launcher) and it just disabled the launcher, nothing else. Doesn't seem to be any way to damage the hull when they're just peaking like that. Or do I really have to carry a few HE shells just for that one specific tank?

There's a few tanks in the game that are like that (Swingfire and RakJpz come to mind). They can use that kind of their to great advantage but that's about the only thing they can really do well. The M901 in particular enters a like 15 second animation to retract/deploy its missile launcher when it's moving/stopping, it cannot do much else.

Punkinhead
Apr 2, 2015

I never hear anyone talk about any American jets being "good", are they all bad/mediocre? I've got like 8 of the lower level ones but I'm so bad with them that there's no telling if it's me or the plane lol. I'm just kind of wondering which of the later jets I should be shooting for.

snail
Sep 25, 2008

CHEESE!

PinheadSlim posted:

I never hear anyone talk about any American jets being "good", are they all bad/mediocre? I've got like 8 of the lower level ones but I'm so bad with them that there's no telling if it's me or the plane lol. I'm just kind of wondering which of the later jets I should be shooting for.

It is a bit rough through the lower jets until the F-100. Maybe the B-57 if that's your play style. I really enjoy the F-4 series. I plodded my way to the F-100 by playing the F3D as a bomb truck and lazy dog fighter.

I haven't flown the F-104 yet, but the F-4 is a joy. It's pretty much the king of the hill. At least in Air RB, it's not a turning fighter, but use the terrain, clouds, learn how to use your radar and gun computer, and it's almost effortless to place 2nd or 3rd, and if you actually pay attention, 1st. You can carry two B-17s worth of bombs, which is good for 2 1/2 bases, and the return trip places you directly behind your opponent to park a few missiles up their tail pipes.

YF-23
Feb 17, 2011

My god, it's full of cat!


PinheadSlim posted:

I never hear anyone talk about any American jets being "good", are they all bad/mediocre? I've got like 8 of the lower level ones but I'm so bad with them that there's no telling if it's me or the plane lol. I'm just kind of wondering which of the later jets I should be shooting for.

The first F-80 is a really good all-rounder that can do basically whatever it needs to at any given time to gain an edge on other 7.0s. The second one maybe not so much because of its battle rating putting it in range of MiG-15s and Sabres, but with the introduction of F-104s on 9.7 there's a good chance 8.7 will depopulate enough that uptiers to it won't be as frequent. F-84G is in a similar place, though its major advantage is being fast, so uptiers can be somewhat of a feast-or-famine situation for it since engine power is the main vector of improvement as you get higher in jets. Sabres are good and like the F-80 serve as all-rounders; you can take them in the middle of a furball and be able to do whatever it is you need to to get an upper hand reasonably well. The A is a bit lacking in engine power, though I'm not familiar enough with it to be able to tell you how much of a difference it makes. The naval jets are a bit mediocre and it'll require you to get familiar with them to get mileage out of them. They're not bad, but in my experience they tend to fight against superior machines. Again, here's hoping 8.7 thins out a bit.

As far as what to shoot for goes, that's a tough question because the matchmaker on the top tier is a constant work-in-progress. The Phantoms are good, but apparently the Mirage dominates 10.3 on the current patch? So it's hard to say right now. And again, Starfighters currently dominate 9.7 and ruin the matchmaker for every other jet that can be uptiered to them, which is probably only going to last for one or two patches before something else gets introduced or BRs change or the way matchmaking works gets tinkered around with.

My suggestion is to take the F-80A into a few matches. Use minimum fuel (its engine starts overheating after 6-8 minutes of flight anyway and the lower weight makes a good difference) and just go in at low-medium altitude and start dogfighting. It's one of the jets I had the most fun in.

Punkinhead
Apr 2, 2015

What a coincidence, using the F3D to bomb bases in sim EC is exactly how I've been getting all my jets. And literally the only two jets I have spaded are the F3D and the F80. I've been dumping all my RP into the F4C and I'm only about 100k RP away from it, so a few hours of bombing in a near empty server with the F3D.

Glad to know it wasn't all a waste and I'm very excited to be getting a jet that can unlock so much ordnance lol

Dr.Radical
Apr 3, 2011

snail posted:

learn how to use your radar and gun computer

Can you elaborate on the gun computer part of this? Like it gives you a lead that tells you where to aim at a moving target or what?

snail
Sep 25, 2008

CHEESE!

Dr.Radical posted:

Can you elaborate on the gun computer part of this? Like it gives you a lead that tells you where to aim at a moving target or what?

Yup, a lead indicator. There are plenty of tutorials on YouTube on people showing how to use the radar and ballistics computer, I have my mode switch and radar on a keyboard macro button, and it helps with odd lead angles. Spend some time in the test flight with dumb AI aircraft, you'll figure it out quick enough.

It's not perfect, and not all aircraft have them, but when you're closing in at 1,300 km/h on someone else doing the same, it helps with the spray and a little less pray.

Unoriginality
Jan 1, 2008

PinheadSlim posted:

I never hear anyone talk about any American jets being "good", are they all bad/mediocre? I've got like 8 of the lower level ones but I'm so bad with them that there's no telling if it's me or the plane lol. I'm just kind of wondering which of the later jets I should be shooting for.

Both F84s are excellent, the problem with the F80 is that it isn't an F84.

GrossMurpel
Apr 8, 2011

Unoriginality posted:

Both F84s are excellent, the problem with the F80 is that it isn't an F84.

I dunno man, the F84G's only advantage in a fight is that it goes fast and it has pretty good acceleration, but it fights against Sabres now.

Punkinhead
Apr 2, 2015

I did it, the F4C is finally mine. Now to spade it... :smith:


Unoriginality posted:

Both F84s are excellent, the problem with the F80 is that it isn't an F84.

I was really excited to unlock these planes, but the thing is I fly Sim. In AB and RB you might get uptiered and fight 9.0 jets. In Simulator I have to bring it to a battle that accepts 8.0 alllll the way up to 10.3 and that almost always ends in tragedy.

But hey at least the repair costs are incredibly low lol. It costs less to repair a fully spaded F84G in sim than it does to repair a completely stock one in RB.

Nfcknblvbl
Jul 15, 2002

PinheadSlim posted:

I did it, the F4C is finally mine. Now to spade it... :smith:

Unlock the bombs first, and spam-queue air RB matches on bombing runs. You'll have stinger missiles in no time. After that, it's your choice what to do to spade it.

Unoriginality
Jan 1, 2008

PinheadSlim posted:

I was really excited to unlock these planes, but the thing is I fly Sim. In AB and RB you might get uptiered and fight 9.0 jets. In Simulator I have to bring it to a battle that accepts 8.0 alllll the way up to 10.3 and that almost always ends in tragedy.

I debated about putting a caveat in about my knowledge largely being AB based. Apparently I should've put a really loving big disclaimer in re sim, because lol. I wouldn't even waste my time in anything without either flares or radar missiles in sim jets, if that's the MM pool. Sabres aren't a big problem in an F84G because they're mostly monkeys who throw all their energy away doing dumb poo poo, and you're better at altitude for the most part. There's no point playing in the RB 9.7-8.7 range right now though unless you're in an F104, F100, Su7, or maybe a Scimitar.

Michaellaneous
Oct 30, 2013

Gotta be honest, with how little I get uptiered (read: never) in the Starfighter, it feels a bit like cheating. What is any jet supposed to do against a lawndart that can go supersonic at will and brap them out of the sky?

YF-23
Feb 17, 2011

My god, it's full of cat!


Michaellaneous posted:

Gotta be honest, with how little I get uptiered (read: never) in the Starfighter, it feels a bit like cheating. What is any jet supposed to do against a lawndart that can go supersonic at will and brap them out of the sky?

AFAIK 10.0-10.3 is its own ecosystem so unless you are squadding you should never get uptiered from 9.7. In other words, 9.7 is a top tier of its own.

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?

YF-23 posted:

AFAIK 10.0-10.3 is its own ecosystem so unless you are squadding you should never get uptiered from 9.7. In other words, 9.7 is a top tier of its own.

They removed the barrier shortly after the update so this is no longer the case.

Blistex
Oct 30, 2003

Macho Business
Donkey Wrestler

GrossMurpel posted:

I dunno man, the F84G's only advantage in a fight is that it goes fast and it has pretty good acceleration, but it fights against Sabres now.

The F84G is supposed to be played like a chicken in a bar brawl. Hang back, wait for someone to make a mistake and leave themself open. Rush in, give them a suckerpunch, then rush out before someone notices you and stomps your rear end.

Tibbeh
Apr 5, 2010

Shanakin posted:

They removed the barrier shortly after the update so this is no longer the case.

I dunno, I've been flying the F-104A literally all day and I haven't been put in a single uptier once

Punkinhead
Apr 2, 2015

Found out the ballistic computer does exactly jack poo poo when flying the F4C in simulator lol. Although it's really cool getting the AB bomb indicator in RB!

Warbadger
Jun 17, 2006

My inferior Soviet ballistic computers only do rockets and guns for ground only, no radar locked target lead indicator.

Mr Luxury Yacht
Apr 16, 2012


Man, Soviet 8.3 has got a lot more enjoyable since they moved the XYZ-70s to 9.3. To the point that I'm finding it tough to get placed in matches sometimes. I've been stuck in the queue for ages with like, 72 players at my tier waiting for the Soviets and 5-8 waiting in every other nation.

I still don't see much of a point to the T-55A though, especially with the premium one that's better in every way at the same BR now. The T-62 feels more mobile, has a lower profile, and a better gun. I guess it's lacking the 12.7 and APHE but the best weapon against helicopters at 8.3 is an APFSDS round anyway so, I don't exactly miss it.

They could probably just remove the APFSDS round and drop it to 8.0. It's basically just a T-54 51 with a stabilizer anyway.

Zipline
May 9, 2013
Is there an up-to-date list of decals and loot you can get from Youtubers and Twitch etc? Looking to start tricking out my vehicles. Only ones I know so far are an anime girl from some Youtuber, Phly Daily's logo, and PewDiePie apparently.

Fauxtool
Oct 21, 2008

by Jeffrey of YOSPOS

Zipline posted:

Is there an up-to-date list of decals and loot you can get from Youtubers and Twitch etc? Looking to start tricking out my vehicles. Only ones I know so far are an anime girl from some Youtuber, Phly Daily's logo, and PewDiePie apparently.

napalmratte

GrossMurpel
Apr 8, 2011

Blistex posted:

The F84G is supposed to be played like a chicken in a bar brawl. Hang back, wait for someone to make a mistake and leave themself open. Rush in, give them a suckerpunch, then rush out before someone notices you and stomps your rear end.

That works in downtier or if you have a jet that goes 1000+ yourself. If you come in at max speed, any Sabres or G91s will laugh at you and catch you.

GrossMurpel fucked around with this message at 08:30 on Jun 5, 2020

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?

Tibbeh posted:

I dunno, I've been flying the F-104A literally all day and I haven't been put in a single uptier once

Yeah I started playing some 9.7 and haven't encountered anything higher so I probably misread or something.

PinheadSlim posted:

Found out the ballistic computer does exactly jack poo poo when flying the F4C in simulator lol. Although it's really cool getting the AB bomb indicator in RB!

You can actually use it to level bomb and stuff but you don't get any visual indicators which makes it a pain in the rear end. Also it has different binds.

https://www.youtube.com/watch?v=H3zfv88ofiU

Blistex
Oct 30, 2003

Macho Business
Donkey Wrestler

GrossMurpel posted:

That works in downtier or if you have a jet that goes 1000+ yourself. If you come in at max speed, any Sabres or G91s will laugh at you and catch you.

It's not a perfect tactic, but it's sort of worked for me. Wait until a jet on the periphery of the battle has just finished a dogfight with your teamate (he's low and slow), dive, do a pass, then exit the battle asap.

Solumin
Jan 11, 2013

Blistex posted:

It's not a perfect tactic, but it's sort of worked for me. Wait until a jet on the periphery of the battle has just finished a dogfight with your teamate (he's low and slow), dive, do a pass, then exit the battle asap.

This is usually what "support planes" do, yeah? It feels like every plane I end up playing is best used this way. So which jets are better are dogfighting?

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
The quintessential support plane is a plane that has no redeeming qualities besides a lot of guns, so the only thing they do is "finish off" your kill. This term was coined by some idiot pub defending a bad plane in chat.

Every plane is best used to BnZ. Some planes are better at it and others can pull out the turnfighting card when they have to.
You shouldn't set out to 'dogfight', it's just your last resort when your better options fail.

Teeter
Jul 21, 2005

Hey guys! I'm having a good time, what about you?

Solumin posted:

This is usually what "support planes" do, yeah? It feels like every plane I end up playing is best used this way. So which jets are better are dogfighting?

https://steamcommunity.com/sharedfiles/filedetails/?id=396081897

This goon-made guide to planes has you covered.

Steam Guide posted:

Core Fighters
Core Fighters are either turn fighters or boom and zoomers. They do most of the fighting and stay useful through an entire match. Example: Mustang, Bf109, Windrunner.

Support Fighters
Support Fighters are there to partner with other fighters and are pretty bad on their own. Their huge amount of guns force planes into risky maneuvers that leave them at the core fighter's mercy. Example: 190s, P47.

Offside Planes
Offside Planes are those that are supposed to climb to the stratosphere before engaging, making it so the other team has to relegate people to deal with these players, who trade early game excitement for mid game advantage. Example: Komet.

Clearer Planes
Clearer Planes are those that farm bots before engaging the enemy team, getting much needed cash into their accounts to be able to pay for their repairs. The sky is their "jungle", so they tend to be called junglers. Example: Me 410B6R3 with 4x 25mm.

Bait Planes
Bait Planes, also colloquially known as "bombers", tend to bait the enemy team into lower altitudes as to allow the Core and Support fighters to engage at an advantage, while buying time for the Offside and Clearer planes. Example: B17.

Pusher Planes

Pusher Planes, which sometimes may fulfill the Bait role, clear the enemy ground forces. Since WT matches literally live and die on ground support, Pusher planes are vital and you should leave a match where at least half your team aren't Pusher Planes. Example: IL2.

Ironically, the XP-55 isn't a pusher plane by role.

Biplanes
Biplanes have the best turn rate in the game, hence most veteran players tend to avoid engaging them unless it's on fire or out of ammo, since biplanes are pretty much invincible the moment they start to turn. Engage with a 4-to-1 advantage, or stay clear. It's recommended to always have one biplane in your team no matter the tier, since they represent a powerful area denial effect. Seriously don't engage a biplane unless you are a biplane or you have a biplane teammate Example: Chaika, Chun-Li.

YF-23
Feb 17, 2011

My god, it's full of cat!



God, that's super outdated and half-reads like it's about arcade rather than rb.

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Solumin
Jan 11, 2013
It's pretty helpful though!

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