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buglord posted:I'm I gimping myself with going pure arcade light tanks? Its a lot of fun right now but I hear it starts getting terrible once I hit the US Chaffee. Arcade is decent for the first couple tiers but yeah try RB around the Chaffee/Sherman. It will be hard at first since you have to be a lot more aware of the game but the first time you flank 6 tanks and they have no idea what killed them will change your perspective. Also get the F6F unlocked in AB planes and bring that too.
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# ? Jun 4, 2017 05:37 |
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# ? Apr 26, 2024 15:22 |
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Mazz posted:Arcade is decent for the first couple tiers but yeah try RB around the Chaffee/Sherman. It will be hard at first since you have to be a lot more aware of the game but the first time you flank 6 tanks and they have no idea what killed them will change your perspective. Speaking of flaking tanks that don't see you: I deep flanked nearly up to the enemy spawn and sat there for a minute waiting for someone to drive by before I noticed this dope who sat outside his own team's spawn and waited for someone to drive by. I felt pretty dumb for not seeing him sooner, but not as dumb as this guy likely did when I put a 6pdr slug through his ammo rack. Also, 1,000% agree on the F6F. That thing is THE perfect plane for CARB with its hilarious amount of .50 BMG's and the ability to carry two Tiny Tims into combat.
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# ? Jun 4, 2017 08:13 |
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Alkydere posted:Speaking of flaking tanks that don't see you: The F6F is the best starting point but the P-47s carry more rockets and bombs and essentially unlimited .50 ammo. When you get to 6.0, the AD-2 is excellent, mainly because it sits on the attacker spawn so it doesn't double the cost of your second spawn like doubling up on real fighters does. I know I mention it a lot but seriously the M36 into the wall of P-47/AD-2 is peak CARB.
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# ? Jun 4, 2017 09:12 |
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BBJoey posted:if by "some" you mean the g.50 and c.200, yeah, they're not fantastic Currently stuck in G.50/C.200 purgatory. Using every research boost I get from the daily login just to make the pain go away.
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# ? Jun 4, 2017 13:05 |
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I think the G.50 Serie 7 is actually good but you should be extremely close before opening fire
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# ? Jun 4, 2017 13:07 |
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Do Gaijin ever follow up on complaints? I got teamkilled at the beginning of the round by some Swedish player, I asked him why and his only response was "GET REKD!"
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# ? Jun 4, 2017 14:10 |
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Alkydere posted:Speaking of flaking tanks that don't see you: The tiny tim seems useless now, the blast radius is much worse. I prefer the smaller rockets these days, you don't need to be much more precise and you can kill six tanks per flight.
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# ? Jun 4, 2017 15:24 |
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Sad King Billy posted:Do Gaijin ever follow up on complaints? Team killing is a respected game mechanic. It only becomes publishable if done excessively.
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# ? Jun 4, 2017 21:00 |
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Sad King Billy posted:Do Gaijin ever follow up on complaints? jesus christ
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# ? Jun 4, 2017 23:54 |
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Got a 75% off on the commie M4A2. Is it any fun in action? Because the ASU-57 gives me T3 fun, as much fun as possible in tanks.
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# ? Jun 5, 2017 00:13 |
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It was ok way back in the day but I haven't used it in ages
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# ? Jun 5, 2017 01:51 |
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Sad King Billy posted:Do Gaijin ever follow up on complaints? Today I TK'd some fascist douche in RB air battles; he challenged me to a 1v1 and I just ignored him. The only time Gaijin follows up on a complaint is if you reference the NKVD or Ukraine. Edit: free hubcaps posted:can someone find me the cave diver warning sign regarding playing planes and not tanks? I feel like it should be in the thread somewhere if not in the op BadOptics fucked around with this message at 05:35 on Jun 5, 2017 |
# ? Jun 5, 2017 05:32 |
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McSpanky posted:Currently stuck in G.50/C.200 purgatory. Using every research boost I get from the daily login just to make the pain go away. That's maybe 20 matches to unlock the 202, if you get bad games and don't have premium? Not exactly purgatory. Plus you definitely have the Cr.42, so you have a premium option.
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# ? Jun 5, 2017 08:59 |
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Unreal_One posted:That's maybe 20 matches to unlock the 202, if you get bad games and don't have premium? Not exactly purgatory. Plus you definitely have the Cr.42, so you have a premium option. Yeah it wasn't as bad as I thought, I kept running Italy near the end of my sessions and doing dumb lazy poo poo like chasing bombers and lawnmowing out of boredom. Macchi can still eat a rotten cannolo though.
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# ? Jun 5, 2017 09:47 |
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The C.200 is still not bad if flown correctly
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# ? Jun 5, 2017 10:05 |
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The g.50 and c.200 are perfectly serviceable planes but they really have no strengths. They're jacks of all trades like Yaks, but where Yaks have a pretty high standard of performance compared to their peers, the early Italian monoplanes are decidedly average.
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# ? Jun 5, 2017 11:14 |
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Which soviet planes are still fun and good? I mostly played with my premium chika, cannon 1-60, and cannon chika in 2.0-3.0 games. I found the 2.7 mig 3 to be a pretty good interceptor, but don't know what else to grind.
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# ? Jun 5, 2017 18:30 |
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BULBASAUR posted:Which soviet planes are still fun and good? The La-5FN and Yak-3/-3P are good.
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# ? Jun 5, 2017 18:33 |
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All Yaks are really good, but they lack in speed until the Yak-3. The La-5s are great all-rounders, the first I-185 having three nose cannons makes it a beast at its tier. IL-2s are ok attackers and can take a beating (though for gunners they have just one .50 which is eh), but are very slow and don't generally carry big payloads.
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# ? Jun 5, 2017 18:56 |
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BULBASAUR posted:Which soviet planes are still fun and good? Cannon chiaka is 4.0 now, just as slow and fragile as before.
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# ? Jun 5, 2017 20:16 |
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If you're still after gifs for the OP that aren't actually War Thunder but tangentially related there are always these. https://gfycat.com/SpottedHollowEmu.webm https://gfycat.com/OrangeConsiderateFrenchbulldog.webm https://gfycat.com/FlakySerpentineGrouper.webm https://gfycat.com/PolishedVigilantAgama.webm From here: https://www.youtube.com/watch?v=Jv1ZN8c4_Gs
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# ? Jun 5, 2017 20:31 |
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Jack Forge posted:Cannon chiaka is 4.0 now, just as slow and fragile as before. Still just as fun, but it's a shame it's a 4.0 and not like a 3.8
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# ? Jun 5, 2017 21:29 |
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BULBASAUR posted:Which soviet planes are still fun and good? idk if you're only asking about fighters but the ar-2 is probably my favorite dive bomber in game right now, especially with the recent changes to bombs. free hubcaps fucked around with this message at 00:01 on Jun 6, 2017 |
# ? Jun 5, 2017 23:55 |
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Thanks for the suggestions. I'll check out the Tier 3 Yaks and the Ar-2 for my lower tier games. What do you folks use for ammo and convergence distance for the 7mm and 12mm soviet guns? I used stealth before, but am having more luck with universal for the smaller guns and armored/ground for the bigger guns.
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# ? Jun 6, 2017 18:28 |
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I use 300m as my convergence for all mg caliber guns. Anything further out than that and the drop off in effectiveness is noticeable.
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# ? Jun 7, 2017 04:08 |
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NoNotTheMindProbe posted:I use 300m as my convergence for all mg caliber guns. Anything further out than that and the drop off in effectiveness is noticeable. I play AB basically exclusively and 600m feels pretty good on .50 BMG weapons to me. Other MGs with dinkier rounds and lower muzzle velocity need to be dialed in some, sure, but FREEDOM BULLETS are good with .6 km
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# ? Jun 7, 2017 06:39 |
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Normally I'd say that you should always, universally, Get Closer, but in arcade the flight models are wonky enough that enemy movements can be hard to follow at 300m. If you're playing realistic though, 300-500m is the ideal distance for putting your guns on target. For ammo, the general rule is that if you want to kill planes, the more HE or incendiary rounds you have in your ammo belts the better (especially early-war since planes there tend to be made of wood and fabric and can catch fires relatively easy). There's gonna be a few planes here and there that have a decent amount of armour though (such as the IL-2), and those can usually withstand explosive shells pretty well. I'm still not sure I'd recommend AP for them though. I think I've seen pilot kills more frequently with US .50 AP belts than with universal ones, but that might be confirmation bias, and if you're flying Russian you don't really have access to that kind of firerate anyway.
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# ? Jun 7, 2017 11:49 |
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Since I both play AB near-exclusively and am real bad at leading even with the indicator on, I use tracer ammo if it's API-T and if nothing else, spewing orange lasers everywhere from the 8 .50s on a P-47 looks hella awesome. I miss the coal red tracers on Italian .50s though.
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# ? Jun 7, 2017 12:24 |
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YF-23 posted:Normally I'd say that you should always, universally, Get Closer, but in arcade the flight models are wonky enough that enemy movements can be hard to follow at 300m. If you're playing realistic though, 300-500m is the ideal distance for putting your guns on target. apparently ap on 50 cal and below is the new hotness, because it goes through the plane and doesn't lose much energy, so you tear wings super easy
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# ? Jun 7, 2017 13:22 |
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Edit: Never mind, figured it out.
Chacmool fucked around with this message at 13:58 on Jun 7, 2017 |
# ? Jun 7, 2017 13:53 |
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Most US belts are like AP/AP-I/AP-I/I anyway and you really don't see any variance except for tracer and ball, which you can mostly avoid. Once you get the hang of them stealth belts are the best though since with .50s you won't alert them you're shooting until it's way too late. I also find stealth to be the best for actually seeing your target marker when you make contact which makes your aim better overall, with tracers you tend to stare at the shots themselves which isn't always useful for knowing where to aim before you actually shoot. Mazz fucked around with this message at 18:28 on Jun 7, 2017 |
# ? Jun 7, 2017 18:26 |
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They've made extensive changes to American freedom belts. Most early (seemingly anything before 1945), get belts that are, at best 50% api. It's the late belts that get pure API-T.
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# ? Jun 8, 2017 22:47 |
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Mazz posted:Most US belts are like AP/AP-I/AP-I/I anyway and you really don't see any variance except for tracer and ball, which you can mostly avoid. Once you get the hang of them stealth belts are the best though since with .50s you won't alert them you're shooting until it's way too late. I think it really depends personally. I'm not a skygod and can't instantly figure out exactly where to fire my bullets so tracers help immensely. Especially since they increased the changes incendiary rounds will start fires on planes months ago. There's also something immensely fun about watching a plane with 6/8 freedom dispensers create a giant sheet of flame. That being said, I fully agree that if you can swing stealth it becomes a whole different ballgame. If you know about where your shots will land people are so much easier to kill when they're flying fat and happy with no realization the air suddenly is full of death until they lose a wing. Whatever belts you chose though, the ultimate key is situational awareness. Don't be the 109 who follows a Russian Bomber in CARB in full tunnel-vision mode only to find Spits and Hurricanes swooping at you from three different directions. Saw that the other day and it was the funniest poo poo to watch the 109 panic. Always be regularly checking your surroundings. If you ever get a moment, even in a furball, make a quick glance at your tail.
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# ? Jun 8, 2017 23:09 |
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I wish the look behind command was faster. it takes so long for the camera to turn around it's rarely worth it to press
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# ? Jun 8, 2017 23:25 |
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Psycho Society posted:I wish the look behind command was faster. it takes so long for the camera to turn around it's rarely worth it to press Mouse look ftw. You can adjust the speed of the look camera too.
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# ? Jun 8, 2017 23:38 |
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Good good the P.108B serie 2 is a big piece of crap. The derp gun doesn't kill pills, sluggishness makes bloopping bombers difficult.
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# ? Jun 9, 2017 07:10 |
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Todays Ship test was rather encouraging. The Destroyers are actually pretty fun to play, with still fairly good mobility (with a LOT of speed, actually) and good armament. The ability to now put out fires and fix hull breaches and the likes manually, as we are doing in Tanks, makes things much MUCH better. Aiming i'm not too fond of (No manual vertical targeting, it's done for you, and the lead somewhat takes your speed and direction into account, which is weird to me). AI controlled secondary armament isn't really that effective. Map size increased and feels much better now. Still needs a few more icebergs and what not for PTs to hide behind and ambush DDs. Hull break mechanic is applied and can be annoying for PT boats. The simplified damage model is somewhat disappointing as well. Looking forward to tomorrow and hopefully some new changes/boats. They only provided Russia and UK with a DD each, with the British ships guns having a VERY nice rate of fire and copious amounts of ammo. Still some bugs that were easily spotted (Audio bugs, Torps through icebergs, AP rounds not penning below water line, etc.).
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# ? Jun 11, 2017 02:37 |
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I really want to know what dude in the Soviet Union was like 'Our jets? We should equip them with as little ammunition as possible and also make the 23mms really low velocity.'
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# ? Jun 11, 2017 05:35 |
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Was probably thought that they would be used defensively, over friendly AA, not in some cartoon plane videogame 60 years later.
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# ? Jun 11, 2017 05:58 |
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# ? Apr 26, 2024 15:22 |
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I figured it was mostly 'You're not going to have long firing passes in a jet so we need to make the individual rounds count', which they really do if you can score a hit. They're just kinda frustrating to get used to.
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# ? Jun 11, 2017 06:09 |