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Anybody know how to extract audio files from the .hdi file of a PC-98 game? I've looked around some and save for some not very helpful posts on random forums made in the early 2000s, I can't seem to find any way of accomplishing this. It's for a homebrew game from the 90s, so no warez btw.
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# ? May 28, 2017 13:43 |
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# ? Apr 20, 2024 01:24 |
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Tried VLC? You'll probably need some sort of ancient magic library. More info on the game would be helpful, knowing the engine/development platform helps alot with decoding
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# ? May 29, 2017 04:29 |
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BlueBlazer posted:Tried VLC? You'll probably need some sort of ancient magic library. VLC doesn't appear to work. The game is the homebrew game by the cult Aum Shinrikyo. quote:Here's a link to the .hdi file on Mega. You can use this emulator to run it (Harddisk → SASI #0 → Open and then point to the file. Then select Emulate → Reset). I can play it, but I have no idea how to extract all the soundclips it contains.
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# ? May 29, 2017 04:55 |
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Loop back cable and record?
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# ? May 29, 2017 17:39 |
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thebigcow posted:Loop back cable and record? Yeah, my backup idea was just to play the game and record directly from my sound card but I was hoping for a more optimal way of getting the files. Oh well.
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# ? May 29, 2017 17:55 |
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Try the guys at vgmrips.net. I'd think they'd know what to do.
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# ? May 30, 2017 21:09 |
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http://hp.vector.co.jp/authors/VA013937/editdisk/index_e.html This Disk Explorer utility can get us one step closer by actually being able to see the files in the image. It looks like everything is still in a .DAT though. Edit: You might be poo poo out of luck for *sounds* as it seems it works more like a MIDI and creates the sounds on the fly during runtime based on samples in the sound chip. Music should exist somewhere. I don't know any Japanese so digging through the files and references is extra fuckin' fun! What is the actual name of this game anyway? Edit:Edit: Guessing its Kamiku from the executable in the disk image. Laranzu fucked around with this message at 00:28 on May 31, 2017 |
# ? May 31, 2017 00:06 |
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Honestly after looking at it, cutting the music out with a hex editor might be harder than just hitting "play" and running it through loopback.
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# ? May 31, 2017 00:52 |
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Have you seen these pages? http://snesmusic.org/hoot/v2/ http://hoot.joshw.info/ lots of pc98 music in there, otherwise I guess this forum might be able to help: https://www.hcs64.com/mboard/forum.php?showthreads kamikuishikimura monogatari is the name? e: found something saying 001A00 is the hex to look for to extract .m files but I did that on a bunch of files and when playing it was just a bunch of corrupt sounding garbage, so hm. Also found https://github.com/suzukiplan/PMD-extractor but looking at the source it goes for the same hex but nevertheless I'll try compiling it in the morning, just because I like compiling stuff and this game seems really fascinating luncheon meat fucked around with this message at 15:46 on May 31, 2017 |
# ? May 31, 2017 09:38 |
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# ? Apr 20, 2024 01:24 |
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Thanks so much everyone for weighing in. I don't even know if the music is MIDI, as it sounds like looped snippets of recordings (which might still be MIDI?)luncheon meat posted:e: found something saying 001A00 is the hex to look for to extract .m files but I did that on a bunch of files and when playing it was just a bunch of corrupt sounding garbage, so hm. Also found https://github.com/suzukiplan/PMD-extractor but looking at the source it goes for the same hex but nevertheless I'll try compiling it in the morning, just because I like compiling stuff and this game seems really fascinating I really appreciate all the info, thank you.
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# ? Jun 1, 2017 05:53 |