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The blonde girl has the least stupid looking sprite, and Protean Froakie, name Lucifinia for the edge
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# ¿ May 29, 2017 16:46 |
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# ¿ Apr 27, 2024 21:38 |
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Gyra_Solune posted:I do think there's no problem with the principle of changing shiny sprites, if only because half of the actual ones are barely even different colors. It's not even a gen 1 thing (though that does have prime examples like how I'm pretty sure Persian and Dewgong are completely unchanged), I remember getting a shiny Beartic and I don't think that one's any different. And lot of the shinies are an awful puke-green color, I get some of it was GSC palette limitations, but come on.
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# ¿ May 29, 2017 19:51 |
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the Tepig's look bad and Squirtle's too jokey, but other than the over-reliance of black, the shinies actually do look not bad.
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# ¿ May 29, 2017 20:16 |
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SirPhoebos posted:How much would Gamefreaks have had to take out to put those safeguards in? it's extremely hard to say, as it depends on what Game Freak would consider priority and what actually takes up space.
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# ¿ Jun 2, 2017 21:59 |
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The power plant and the game corner would also be up on the chopping block, or they'd have to reduce the amount of pokemon
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# ¿ Jun 3, 2017 21:41 |
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Solumin posted:But then there's things like Focus Energy cutting your crit chance instead of increasing it. That's just oversight. no different from the infamous Saw Glitch from FFL
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# ¿ Jun 4, 2017 01:37 |
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I gave up Berserk anime way before that point - where they made everything Guts' sword hit have the sound of a man slamming a skillet against a metal pipe - other swords, trees, bisecting human bodies - CLANG CLANG CLANG Susumu Hirasawa's music deserves better than 2016/2017 Berserk Anime
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# ¿ Jun 12, 2017 23:24 |
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Orange Fluffy Sheep posted:To add, the store right before Matador has a force-nulling magatama and at level 18, you can fuse Megami Uzume who nulls force and has Media to vastly increase your action economy. If you're having trouble fighting him you can grind your way into an easier win. as mentioned by Matador, not only do you learn the press turn is important, but stat-changing moves are key to the MegaTen gameplan - in most JRPGs, if you're not doing direct damage or healing, you're wasting a turn, but in MegaTen, it's the difference between taking 100 damage an taking 23 damage Robindaybird fucked around with this message at 21:03 on Jun 15, 2017 |
# ¿ Jun 15, 2017 20:57 |
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BioEnchanted posted:Yeah, I've noticed that Megaten games do have early spikes, then the chill out for a bit afterwards. Shadow Yukiko in Persona 4 was really hard, and she's only the third dungeon, and the first complete one. Says something in Golden they actually reduced Shadow Yukiko's difficulty by giving her a weakness to ice, taking away a few buff/debuff spells (Matarunda and Mind Charge are kind of nuts for how early in the game she has it) and gives a warning for Burn to Ashes, but in turn they bump up her HP.
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# ¿ Jun 16, 2017 16:02 |
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Orange Fluffy Sheep posted:Also usually the hit rates are atrocious. pretty much - with the exception of MP-draining, and bio/poison, status moves in FF just do not hit consistently enough to make it worth the attempt when you can blow the Boss' HP down by 20% or more in the same turn. Granted, Kuja's immunity to silence makes sense from a gameplay standpoint - he's a Mage, if you shut down his ability to cast spells, you essentially completely nullified him as a threat until you either beat him, or he hits his 'I cast Flare Star and win this fight' cap depending on what point of the game you're fighting him.
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# ¿ Jun 16, 2017 19:53 |
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The Mist Terrain is a mess, way too many variables and fiddly bits, and the 'two magnitudes and double KO' is a hilarious idea, but there's a reason why Gamefreak ever did anything like that.
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# ¿ Jun 19, 2017 15:53 |
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I like the bit of depth to him added in HGSS where if you tried to sneak in using a Rocket costume, he gets mad - calling the protag weak for using an underhand tactic and rip the costume off.
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# ¿ Jun 27, 2017 21:43 |
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Yeah, the X and Y friends were pretty much there, and despite your main rival being the serious competitor, even without using the hilariously OP EXP Share, he was little more than a speedbump and barely has any role in the storyline. Like Hau doesn't have the plot importance Lillie has, but he still somewhat keeps up, and one of the first that twigs onto the fact that Lillie's mom is kind of messed up before we fully see how much of a narcissistic headcase she is.
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# ¿ Jun 27, 2017 22:11 |
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Lance of Llanwyln posted:
I agree - actually, lot the Team Skull grunts would've been perfect for a more mature Silver to talk out of a criminal life given how many are pretty much despondent teenagers/young adults that felt like they hit a wall and gave up. Lillie would be cute for running a Pokemon daycare or accessory/grooming shop.
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# ¿ Jun 27, 2017 22:32 |
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the Orb of Zot posted:There's also the contrast with Lusamine, who goes too far in the other direction and shows what happens when you prioritize Pokemon over everything else. Lusamine is interesting in that she prioritize pokemon only as an extension of herself, she has zero qualms freezing pokemon that no longer serve her purpose to keep them in their most beautiful state - and she has pokemon generally considered pretty, this also extends to how she treats her children, once they stopped acting according to how she wants them to, she rejects them. She really has the hallmarks of a narcissistic parent - honestly, Lillie and her brother have behaviors of emotionally abused children, and I wouldn't be surprised until her brother ran away that Lillie was the golden child and her brother the unfavorite so Lusamine can torment to feed her ego. tl;dr Lusamine is basically Mother Gothel in a Pokemon game
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# ¿ Jun 28, 2017 00:42 |
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Commander Keene posted:I've never played FF11 (I don't play MMOs, and especially not ones that I'm required to pay a subscription fee for), so I don't know who or what Absolute Virtue is. Basically Absolute Virtue was a superboss that's bullshit hard and anytime someone figured out a way to beat it, Square bans the players and change the boss's code to make that method no longer applicable. Granted, one method was using stack overflow errors, but more or less it's a boss Square would not allow anyone to beat.
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# ¿ Jul 3, 2017 22:42 |
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though the third could go on strict healing duty - honestly as flawed as .hack's MMO premise is, it's still miles better than SAO's "Monsters don't respawn when killed" and hell everything is miles better than SAO
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# ¿ Jul 9, 2017 02:06 |
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Reminds me of some fantasy MMO that was being shilled on Imgur for a while - considers a 10+ year development cycle to be positive point, and include features such as in-game aging - including death from old age, characters persisting even when players logged off, maps only being available after someone goes out ad survey - and the most hilarious - that all 'law enforcement' in game will not be done by admins or employees but players.
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# ¿ Jul 9, 2017 03:22 |
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Ratoslov posted:That sounds like it'd go Lord of the Flies in literally seconds. Yeah, that's something everyone who isn't literally shilling the game or apparently are the same dumbasses who backed Star Citizen had pointed out: You cannot trust an online community of any size to self-regulate without it going to hell.
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# ¿ Jul 9, 2017 05:24 |
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# ¿ Apr 27, 2024 21:38 |
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Onmi posted:I mean 11 year old me didn't struggle with the game, there are some tough fights, but I never struggled and I never used the card-code system. Sounds like Tie's just bad. I'm going to have to agree, it sounds like Tie's just really bad, because while I remember some fights being rough as I never had the cards, but yeah - the only way the game would seem completely unfair is if he never read the manual or go through the tutorial, because I admit if you just go in the game blind and expect it to play like a normal YGO game, it will be rough. Like compare to some of the other YGO games, it's really not that unfair. Robindaybird fucked around with this message at 18:02 on Jul 31, 2017 |
# ¿ Jul 31, 2017 17:53 |