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Killbot
Jun 19, 2003

You know, you kids really ought to stop getting involved with this stuff.

Alis Varuna
Lieutenant

Contribution Rank: 6
Duty (Counter Intelligence): 0
Morality: 72
Current Conflict: 0


Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.

XP expenditure:

code:
120 XP character creation, 435 XP gained thus far
Session 26 XP Gain                        [+15]
Reflect (Improved) (Shien Expert)         [-15]
Session 27 XP Gain                        [+15]
Misdirect (Range upgrade)                 [ -5]
Misdirect (Duration upgrade)              [ -5]
Session 28 XP Gain                        [+15]
Stealth 2 (Skill)                         [-10]
Discipline 2 (Skill)                      [-10]
Character sheet

Adbot
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tokenbrownguy
Apr 1, 2010



code:
Session 1 XP Gain                     [+10]
Coercion 2 (Skill)                   [-10]
Session 2 XP Gain                     [+10]
Session 3 XP Gain                     [+10]
Session 4 XP Gain                     [+15]
Session 5 XP Gain                     [+15]
Agitator Specialization               [-30]
Deception 1 (Skill)                    [-5]
Cool 1 (Skill)                        [-10]
Streetwise 1 (Skill)                  [-5]
Session 6 XP Gain                     [+15]
Streetwise 2 (Skill)                   [-10]
Knowledge (Underground)(Skill)        [-5]
Session 7 XP Gain                     [+15]
Melee 3 (Skill)                          [-15]
Frenzied Attack (Talent)              [-5]
Session 7 XP Gain                     [+15]
Session 8 XP Gain                     [+15]
Intimidating (Talent) Rank 1            [-5]
Intimidating (Talent) Rank 2            [-10]
Session 9 XP Gain                     [+15]
Toughened (Talent) Rank 1                  [-10]
Session 10 XP Gain                     [+20]
Lethal Blows Rank 1                  [-15]
Negotiation 1 (Skill)                   [-5]
Session 11 XP Gain                  [+15]
Charm 1 (Skill)                         [-10]
Session 12 XP Gain                [+15]
Resilience (Talent)                  [-15]
Session 13 XP Gain                [+15]
Feral Strength (Talent) Rank 1      [-20]
Session 14 XP Gain                [+20]
Natural Brawler                     [-20]
Session 15 XP Gain                [+15]
Session 16 XP Gain                [+15]
Defensive Stance                    [-25]
Session 17 XP Gain                [+15]
Session 18 XP Gain                [+30]
Dedication: Brawn (Talent)      [-25]
Session 19 XP Gain                [+15]
Last One Standing Sig. Ability  [-30]
Session 20 XP Gain                [+15]
Session 21 XP Gain                [+40]
Last One Standing Add Boost         [-10]
Last One Standing Increase Effect   [-15]
Last One Standing Increase Effect   [-15]
Last One Standing Destiny         [-15]
Last One Standing Add Boost         [-10]
Session 22 XP Gain                [+15]
Last One Reduce Difficulty       [-15]
Session 23 XP Gain                [+15]
Session 24 XP Gain                [+15]
Discipline 1 (Skill)                         [-5]
Discipline 2 (Skill)                         [-10]
Feral Strength (Talent) Rank 2      [-5]
Feral Strength (Talent) Rank 3      [-10]
Session 25 XP Gain                [+15]
Knowledge (Underworld) 2 Skill   [-10]
Deception 2 (Skill)         [-10]
Session 26 XP Gain                [+15]
Nobody's Fool (Talent) Rank 1    [-5]
Street Smarts (Talent) Rank 1     [-10]
Session 27 XP Gain                [+15]
Plausible Deniability (Talent) Rank 1    [-15]
Session 27 XP Gain                [+15]
15 XP Remaining:
Duty (Sabotage) 0
Duty (Base) 5
Obligation (O'Teti) 0
Credits 1600

Azhais
Feb 5, 2007


Cybernetic Crumb

link to previous xp

code:
Session 27 XP              [+15]
Barrage 2 (Heavy)          [-20]
Session 28 XP              [+15]
Brace 2 (Heavy)            [-20]
Session 29 XP              [+15]
Burly 3 (Heavy)            [-25]
Current XP                 [010]
Sergeant First Class Gank

Starting Credits: 341
Booze: -20
Ending Credits: 321

Killbot
Jun 19, 2003

You know, you kids really ought to stop getting involved with this stuff.

Alis Varuna
Lieutenant

Contribution Rank: 6
Duty (Counter Intelligence): 0
Morality: 72
Current Conflict: 0


Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.

XP expenditure:

code:
120 XP character creation, 435 XP gained thus far
Session 26 XP Gain                        [+15]
Reflect (Improved) (Shien Expert)         [-15]
Session 27 XP Gain                        [+15]
Misdirect (Range upgrade)                 [ -5]
Misdirect (Duration upgrade)              [ -5]
Session 28 XP Gain                        [+15]
Stealth 2 (Skill)                         [-10]
Discipline 2 (Skill)                      [-10]
Session 29 XP Gain                        [+15]
Misdirect (Control: Appearance)           [-10]
Character sheet

Killbot fucked around with this message at Mar 11, 2018 around 00:36

FuriousAngle
May 14, 2006

See your face upon the clean water. How dirty! Come! Wash your face!



Zep Rowsdower, 555xp Consular Basic

Zep Rowsdower, 555xp Consular Full

code:
Total XP: 600xp (480 earned)
Session 29 XP gain:			+15xp					
Banked XP:				[40xp]
New Total XP:				[55xp]

Current Contribution Rank:		[6]

Current Morality:			[87]
Conflict Gained:			[+1]
New Confict:				3
Conflict Roll:				4 (-3 for Conflict)
New Morality:				88

Critical Injuries:			None


Starting Credits:			1,035 Credits
Purchases:				None
New Credits:				1,035 Credits



Pulling the gun on the ISB Agent wasn't too difficult. Zep was already frustrated with his shaky grip of the Force, but he certainly wouldn't have been upset had he been forced to kill an Imperial agent like that. He didn't like forming an alliance with an enemy of the rebellion, but if he played his cards right he could either strengthen the cover of the rebel spy or even better- help capture another ISB agent for questioning.

Still, he had to be careful. This one looked much more resourceful than Keeth, and his run-in with Keeth hadn't been the highlight of his career in the Alliance.

Azhais
Feb 5, 2007


Cybernetic Crumb

link to previous xp

code:
Session 27 XP              [+15]
Barrage 2 (Heavy)          [-20]
Session 28 XP              [+15]
Brace 2 (Heavy)            [-20]
Session 29 XP              [+15]
Burly 3 (Heavy)            [-25]
Session 30 XP              [+20]
Current XP                 [020]
Sergeant First Class Gank

Starting Credits: 321

Azhais fucked around with this message at Mar 11, 2018 around 18:56

Darius099
Dec 18, 2005

Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.



Contribution Rank: 6
Duty (Resource Acquisition): 0
Duty (Space Superiority): 0
Duty (Rebel Base): 0

Gunnis believes that the Rebellion will never succeed without capital ships, fleet technologies, and the equipment and personnel necessary to make them work. He thinks that he can identify and arrange for the theft of assets that the Rebellion can claim for use. He also believes with more experience he can design and arrange for construction of ships that will aid the cause.

Total XP: 615
Available XP: 10

XP Log

code:
Session 1 XP Gain                          [+10]
Perception 1 (Skill)                       [-5]
Rapid Reaction Talent (Commodore)          [-5]
Session 2 XP Gain                          [+10]
Command Talent (Commodore)                 [-5]
Session 3 XP Gain                          [+10]
Discipline 1 (Skill)                       [-5]
Leadership 2 (Skill)                       [-10]
Session 4 XP Gain                          [+15]
Known Schematic Talent (Commodore)         [-10]
Session 5 XP Gain                          [+15]
Session 6 XP Gain		           [+15]
Commander - Tactician Specialization       [-30]
Commanding Presence Talent (Tactician)     [-5]
Confidence Talent (Tactician)              [-10]
Ranged [Heavy] 1 (Skill)                   [-5]
Session 7 XP Gain                          [+15]
Toughened Talent (Tactician)               [-15]
Session 8 XP Gain                          [+15]
Session 9 XP Gain                          [+15]
Commanding Presence Talent (Tactician)     [-20]
Session 10 XP Gain                         [+15]
Mission 2 XP Bonus                         [+5]
Field Commander Talent (Tactician)         [-20]
Session 11 XP Gain                         [+15]
Improved Field Commander Talent (Tactician)[-25]
Session 12 XP Gain                         [+15]
Body Guard Talent (Tactician)              [-15]
Session 13 XP Gain                         [+15]
Body Guard Talent (Tactician)              [-15]
Session 14 XP Gain                         [+15]
Mission 3 XP Bonus                         [+5]
Negotiation 1 (Skill)                      [-10]
Session 15 XP Gain                         [+15]
Side Step Talent (Tactician)               [-20]
Session 16 XP Gain                         [+15]
Session 17 XP Gain                         [+15]
Dedicated Talent (Tactician)               [-25]
Session 18 XP Gain                         [+15]
Mission 4 XP Bonus                         [+10]
Mission 4 XP Bonus (SQ)                    [+5]
Leadership 3 (Skill)                       [-15]
Session 19 XP Gain                         [+15]
Mechanics 3 (Skill)                        [-15]
Warfare 2 (Skill)                          [-10]
Session 20 XP Gain                         [+15]
Education 2 (Skill)                        [-10]
Toughened Talent (Mechanic)                [-5]
Session 21 XP Gain                         [+15]
Mission 5 XP Bonus                         [+15]
Mission 5 XP Bonus (SQ)                    [+10]
Toughened Talent (Tactician)               [-5]
Fine Tuning Talent (Mechanic)              [-5]
Gearhead Talent (Mechanic)                 [-10]
Bad Motivator Talent (Mechanic)            [-15]
Session 22 XP Gain                         [+15]
Fine Tuning Talent (Mechanic)              [-20]
Session 23 XP Gain                         [+15]
Session 24 XP Gain                         [+15]
Dedicated Talent (Engineer)                [-25]
Session 25 XP Gain                         [+15]
Mission 6 XP Bonus                         [+15]
Mechanics 4 (Skill)                        [-20]
Discipline 2 (Skill)                       [-10]
Session 26 XP Gain                         [+15]
Grit Talent (Commodore)                    [-10]
Session 27 XP Gain                         [+15]
Rapid Reaction Talent (Commodore)          [-15]
Session 28 XP Gain                         [+15]
Grit Talent (Commodore)                    [-20]
Session 29 XP Gain                         [+15]
Session 30 XP Gain                         [+15]
Sub-Mission XP Bonus                       [+5]
Dedication Talent (Commodore)              [-25]
Character Sheet

Gunnis' Droids

Commodore Talent Tree / Mechanic Talent Tree / Tactician Talent Tree

Character Dossier

Character Background

Group Ships

---

In which a train heist sort of goes right somehow?

Darius099 fucked around with this message at Mar 11, 2018 around 19:10

tokenbrownguy
Apr 1, 2010



code:
Session 1 XP Gain                     [+10]
Coercion 2 (Skill)                   [-10]
Session 2 XP Gain                     [+10]
Session 3 XP Gain                     [+10]
Session 4 XP Gain                     [+15]
Session 5 XP Gain                     [+15]
Agitator Specialization               [-30]
Deception 1 (Skill)                    [-5]
Cool 1 (Skill)                        [-10]
Streetwise 1 (Skill)                  [-5]
Session 6 XP Gain                     [+15]
Streetwise 2 (Skill)                   [-10]
Knowledge (Underground)(Skill)        [-5]
Session 7 XP Gain                     [+15]
Melee 3 (Skill)                          [-15]
Frenzied Attack (Talent)              [-5]
Session 7 XP Gain                     [+15]
Session 8 XP Gain                     [+15]
Intimidating (Talent) Rank 1            [-5]
Intimidating (Talent) Rank 2            [-10]
Session 9 XP Gain                     [+15]
Toughened (Talent) Rank 1                  [-10]
Session 10 XP Gain                     [+20]
Lethal Blows Rank 1                  [-15]
Negotiation 1 (Skill)                   [-5]
Session 11 XP Gain                  [+15]
Charm 1 (Skill)                         [-10]
Session 12 XP Gain                [+15]
Resilience (Talent)                  [-15]
Session 13 XP Gain                [+15]
Feral Strength (Talent) Rank 1      [-20]
Session 14 XP Gain                [+20]
Natural Brawler                     [-20]
Session 15 XP Gain                [+15]
Session 16 XP Gain                [+15]
Defensive Stance                    [-25]
Session 17 XP Gain                [+15]
Session 18 XP Gain                [+30]
Dedication: Brawn (Talent)      [-25]
Session 19 XP Gain                [+15]
Last One Standing Sig. Ability  [-30]
Session 20 XP Gain                [+15]
Session 21 XP Gain                [+40]
Last One Standing Add Boost         [-10]
Last One Standing Increase Effect   [-15]
Last One Standing Increase Effect   [-15]
Last One Standing Destiny         [-15]
Last One Standing Add Boost         [-10]
Session 22 XP Gain                [+15]
Last One Reduce Difficulty       [-15]
Session 23 XP Gain                [+15]
Session 24 XP Gain                [+15]
Discipline 1 (Skill)                         [-5]
Discipline 2 (Skill)                         [-10]
Feral Strength (Talent) Rank 2      [-5]
Feral Strength (Talent) Rank 3      [-10]
Session 25 XP Gain                [+15]
Knowledge (Underworld) 2 Skill   [-10]
Deception 2 (Skill)         [-10]
Session 26 XP Gain                [+15]
Nobody's Fool (Talent) Rank 1    [-5]
Street Smarts (Talent) Rank 1     [-10]
Session 27 XP Gain                [+15]
Plausible Deniability (Talent) Rank 1    [-15]
Session 28 XP Gain                [+15]
Session 29?                             [+10]
Session 30 XP Gain                              [+20]
Nobody's Fool (Talent) Rank 2    [-20]
Dedication 2                           [-25]
0 XP Remaining:
Duty (Sabotage) 0
Duty (Base) 5
Obligation (O'Teti) 0
Credits 1600

Drone
Aug 22, 2003

How can you have a yellow alert in Spacedock?


Milestone for future tracking

You all should now have 500 total gained XP for the campaign, and today was Session 30.

Killbot
Jun 19, 2003

You know, you kids really ought to stop getting involved with this stuff.

Alis Varuna
Lieutenant

Contribution Rank: 6
Duty (Counter Intelligence): 0
Morality: 81
Current Conflict: 0


Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.

XP expenditure:

code:
120 XP character creation, 435 XP gained thus far
Session 26 XP Gain                        [+15]
Reflect (Improved) (Shien Expert)         [-15]
Session 27 XP Gain                        [+15]
Misdirect (Range upgrade)                 [ -5]
Misdirect (Duration upgrade)              [ -5]
Session 28 XP Gain                        [+15]
Stealth 2 (Skill)                         [-10]
Discipline 2 (Skill)                      [-10]
Session 29 XP Gain                        [+15]
Misdirect (Control: Appearance)           [-10]
Session 30 XP Gain                        [+20]
Move (Strength upgrade)                   [-10]
Move (Range upgrade)                      [ -5]
Move (Control: Hurl)                      [-10]
Character sheet

The mission ended with a bang, as usual. Pity the hutt mausoleum, but Alis preferred destruction of property to the alternatives. She could have killed the ISB agent, but chose to honor the request of the Rebel operative to bring no harm to her husband. Unfortunately, this "Black Mamba" may have been lying about her handler, "Fitbot". Alis' thoughts turn grim as she considers the ramifications. In the meantime, while she waits to hear back from Aurek Thesh, Alis begins her search for the Bith scientist in earnest.

The mission was assassination. Alis ponders if saber wounds would be too obvious.

Within her saber's modified handle, the kyber crystal pulses crimson.

Within her mind, something whispers.

Killbot fucked around with this message at Mar 11, 2018 around 23:46

FuriousAngle
May 14, 2006

See your face upon the clean water. How dirty! Come! Wash your face!



Zep Rowsdower, 555xp Consular Basic

Zep Rowsdower, 555xp Consular Full

code:
Total XP: 600xp (480 earned)
Session 30 XP gain:			+15xp			
Bonus XP:				+5xp		
Banked XP:				[55xp]
New Total XP:				[75xp]

Current Contribution Rank:		[6]

Current Morality:			[88]
Confict:				0 (He's a goodboy)


Critical Injuries:			None (He's a healthyboy)


Starting Credits:			1,035 Credits
Purchases:				None
New Credits:				1,035 Credits



It seems the poison and the medicine have finally stopped wreaking havoc on Zep's control of the Force. Getting into a cockpit again seems to be all it took to get him back on track.

He's still waiting to ponder on the things he's learned until he's already decompressed and been debriefed on the mission.

FuriousAngle
May 14, 2006

See your face upon the clean water. How dirty! Come! Wash your face!

Official Junk for the Intermission Missions:


Character Creation:
-Go nuts. So long as it's in a core or splatbook you can do it.
-After character creation, you get +150xp and a bonus 5000credits. Again, go nuts.
-If you're Force Sensitive at all, you get the base ability of Suppress for free. You have to have evaded Alis and Zep's notice somehow. You could have shown up at Temple Base while they were off-world on their most recent mission, but I like giving you Suppress for free in these dangerous times.
-I recommend posting the characters here when you get the chance so we don't end up with 6 sharpshooters (which might be fine).
-These missions will be more combat-based, so keep that in mind. There is also a good chance for some space combat.


Ships:
-Here are the options for the ship. Remember, this will be a part of the Rebel Base fleet, so I want you guys to choose stuff you'll want rather than me just GIVING you something embarrassing.
-I chose the ships that would make the most sense for hauling scrap and debris back to the base, so pretty much only higher capacity freighters are listed.
-TWO FREE ATTACHMENTS!!!
-If there are more than one pilot the extra pilots will get one of the Z-95 Headhunters to pilot.
-Also note: I'm cribbing a lot all of this stuff from Darius' earlier post.

HT-2200 Medium Freighter






Space Master Medium Transport






YZ-775 medium transport



Drone
Aug 22, 2003

How can you have a yellow alert in Spacedock?


Voting Spacemaster or the HT-2200 for the ship (in that order). Those things are the perfect level of "big, clunky, and cheap/ubiquitous enough to be common in the Rebellion".

I'm going back-and-forth on character concept for an intermission character. Tentatively leaning toward a stabthief type, or maybe a combat medic. Background-wise, maybe one of the old ex-Imperial workers who were at Temple Base when it still belonged to Sienar, or maaaybe one of the dark elves chuds Train God-worshipping natives who happens to stumble across the base.

Drone fucked around with this message at Mar 15, 2018 around 13:37

Azhais
Feb 5, 2007


Cybernetic Crumb

Voting Space Master cause it's the Master of Space, and what's not to love.

I've written up a Drall Outlaw Tech/Analyst. My only combat usefulness is going to be handing out advantage to everyone, so enjoy your crits/autofires/strain.

FuriousAngle
May 14, 2006

See your face upon the clean water. How dirty! Come! Wash your face!

So it looks like so far the intermissions crew consists of a non-combat analyst (Azhais), a shootguy (Darius), and a stabthief or medic (Drone).

Two votes for Spacemaster, one for a YZ-775, and one for an HT-2200 (as a secondary vote).

FuriousAngle
May 14, 2006

See your face upon the clean water. How dirty! Come! Wash your face!



Zep Rowsdower, 555xp Consular Basic

Zep Rowsdower, 555xp Consular Full

code:
Total XP: 635xp (515 earned)
Session 31 XP gain:			+15xp				
Banked XP:				[75xp]
New Total XP:				[90xp]

Current Contribution Rank:		[6]

Current Morality:			[88]
Confict:				1 (He's a goodboy)


Critical Injuries:			None (He's a healthyboy)


Starting Credits:			1,035 Credits
Purchases:				Booze -15cr
New Credits:				1,020 Credits



Zep is proud of Alis for effectively using the Force to infiltrate the Down Phoenixes, but at the same time he can't help but feel disappointed he hasn't been able to be a teacher for her. Deciding it's no longer in his hands, the former padawan just accepts that she's on her own now, and any consequences of that (good or bad) are all on her.

He just hopes she doesn't end up falling to the dark side because of his willingness to let her determine her own destiny with no help from him.

Killbot
Jun 19, 2003

You know, you kids really ought to stop getting involved with this stuff.

Alis Varuna
Lieutenant

Contribution Rank: 6
Duty (Counter Intelligence): 0
Morality: 81
Current Conflict: 0


Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.

XP expenditure:

code:
120 XP character creation, 435 XP gained thus far
Session 26 XP Gain                        [+15]
Reflect (Improved) (Shien Expert)         [-15]
Session 27 XP Gain                        [+15]
Misdirect (Range upgrade)                 [ -5]
Misdirect (Duration upgrade)              [ -5]
Session 28 XP Gain                        [+15]
Stealth 2 (Skill)                         [-10]
Discipline 2 (Skill)                      [-10]
Session 29 XP Gain                        [+15]
Misdirect (Control: Appearance)           [-10]
Session 30 XP Gain                        [+20]
Move (Strength upgrade)                   [-10]
Move (Range upgrade)                      [ -5]
Move (Control: Hurl)                      [-10]
Session 31 XP Gain                        [+15]
Sense (Strength upgrade)                  [-10]
Move (Control: Pull)                      [ -5]
Character sheet

Killbot fucked around with this message at Mar 25, 2018 around 18:25

Azhais
Feb 5, 2007


Cybernetic Crumb

link to previous xp

code:
Session 27 XP              [+15]
Barrage 2 (Heavy)          [-20]
Session 28 XP              [+15]
Brace 2 (Heavy)            [-20]
Session 29 XP              [+15]
Burly 3 (Heavy)            [-25]
Session 30 XP              [+20]
Replaced Heavy with Gunner [-20]
Session 31 XP              [+15]
Spare Clip (Gunner)        [-10]
Current XP                 [005]
Between 30 and 31 the character was rewritten tearing out Soldier: Heavy and replacing it with Ace: Gunner since Heavy is boring.

Sergeant First Class Gank

Starting Credits: 321

Azhais fucked around with this message at Apr 1, 2018 around 18:42

Darius099
Dec 18, 2005

Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.



Contribution Rank: 6
Duty (Resource Acquisition): 0
Duty (Space Superiority): 0
Duty (Rebel Base): 0

Gunnis believes that the Rebellion will never succeed without capital ships, fleet technologies, and the equipment and personnel necessary to make them work. He thinks that he can identify and arrange for the theft of assets that the Rebellion can claim for use. He also believes with more experience he can design and arrange for construction of ships that will aid the cause.

Total XP: 630
Available XP: 25

XP Log

code:
Session 1 XP Gain                          [+10]
Perception 1 (Skill)                       [-5]
Rapid Reaction Talent (Commodore)          [-5]
Session 2 XP Gain                          [+10]
Command Talent (Commodore)                 [-5]
Session 3 XP Gain                          [+10]
Discipline 1 (Skill)                       [-5]
Leadership 2 (Skill)                       [-10]
Session 4 XP Gain                          [+15]
Known Schematic Talent (Commodore)         [-10]
Session 5 XP Gain                          [+15]
Session 6 XP Gain		           [+15]
Commander - Tactician Specialization       [-30]
Commanding Presence Talent (Tactician)     [-5]
Confidence Talent (Tactician)              [-10]
Ranged [Heavy] 1 (Skill)                   [-5]
Session 7 XP Gain                          [+15]
Toughened Talent (Tactician)               [-15]
Session 8 XP Gain                          [+15]
Session 9 XP Gain                          [+15]
Commanding Presence Talent (Tactician)     [-20]
Session 10 XP Gain                         [+15]
Mission 2 XP Bonus                         [+5]
Field Commander Talent (Tactician)         [-20]
Session 11 XP Gain                         [+15]
Improved Field Commander Talent (Tactician)[-25]
Session 12 XP Gain                         [+15]
Body Guard Talent (Tactician)              [-15]
Session 13 XP Gain                         [+15]
Body Guard Talent (Tactician)              [-15]
Session 14 XP Gain                         [+15]
Mission 3 XP Bonus                         [+5]
Negotiation 1 (Skill)                      [-10]
Session 15 XP Gain                         [+15]
Side Step Talent (Tactician)               [-20]
Session 16 XP Gain                         [+15]
Session 17 XP Gain                         [+15]
Dedicated Talent (Tactician)               [-25]
Session 18 XP Gain                         [+15]
Mission 4 XP Bonus                         [+10]
Mission 4 XP Bonus (SQ)                    [+5]
Leadership 3 (Skill)                       [-15]
Session 19 XP Gain                         [+15]
Mechanics 3 (Skill)                        [-15]
Warfare 2 (Skill)                          [-10]
Session 20 XP Gain                         [+15]
Education 2 (Skill)                        [-10]
Toughened Talent (Mechanic)                [-5]
Session 21 XP Gain                         [+15]
Mission 5 XP Bonus                         [+15]
Mission 5 XP Bonus (SQ)                    [+10]
Toughened Talent (Tactician)               [-5]
Fine Tuning Talent (Mechanic)              [-5]
Gearhead Talent (Mechanic)                 [-10]
Bad Motivator Talent (Mechanic)            [-15]
Session 22 XP Gain                         [+15]
Fine Tuning Talent (Mechanic)              [-20]
Session 23 XP Gain                         [+15]
Session 24 XP Gain                         [+15]
Dedicated Talent (Engineer)                [-25]
Session 25 XP Gain                         [+15]
Mission 6 XP Bonus                         [+15]
Mechanics 4 (Skill)                        [-20]
Discipline 2 (Skill)                       [-10]
Session 26 XP Gain                         [+15]
Grit Talent (Commodore)                    [-10]
Session 27 XP Gain                         [+15]
Rapid Reaction Talent (Commodore)          [-15]
Session 28 XP Gain                         [+15]
Grit Talent (Commodore)                    [-20]
Session 29 XP Gain                         [+15]
Session 30 XP Gain                         [+15]
Sub-Mission XP Bonus                       [+5]
Dedication Talent (Commodore)              [-25]
Session 31 XP Gain                         [+15]
Character Sheet

Gunnis' Droids

Gunnis Bishop's Talent Trees

Character Dossier

Character Background

Group Ships

---

More crime in the name of covering for an intelligence leak. Hopefully no innocents get truly hurt in the name of operational security. The sight of that freighter crashing into the surface of Nar Shadda will stick with Gunnis for a long time.

tokenbrownguy
Apr 1, 2010



code:
Session 1 XP Gain                     [+10]
Coercion 2 (Skill)                   [-10]
Session 2 XP Gain                     [+10]
Session 3 XP Gain                     [+10]
Session 4 XP Gain                     [+15]
Session 5 XP Gain                     [+15]
Agitator Specialization               [-30]
Deception 1 (Skill)                    [-5]
Cool 1 (Skill)                        [-10]
Streetwise 1 (Skill)                  [-5]
Session 6 XP Gain                     [+15]
Streetwise 2 (Skill)                   [-10]
Knowledge (Underground)(Skill)        [-5]
Session 7 XP Gain                     [+15]
Melee 3 (Skill)                          [-15]
Frenzied Attack (Talent)              [-5]
Session 7 XP Gain                     [+15]
Session 8 XP Gain                     [+15]
Intimidating (Talent) Rank 1            [-5]
Intimidating (Talent) Rank 2            [-10]
Session 9 XP Gain                     [+15]
Toughened (Talent) Rank 1                  [-10]
Session 10 XP Gain                     [+20]
Lethal Blows Rank 1                  [-15]
Negotiation 1 (Skill)                   [-5]
Session 11 XP Gain                  [+15]
Charm 1 (Skill)                         [-10]
Session 12 XP Gain                [+15]
Resilience (Talent)                  [-15]
Session 13 XP Gain                [+15]
Feral Strength (Talent) Rank 1      [-20]
Session 14 XP Gain                [+20]
Natural Brawler                     [-20]
Session 15 XP Gain                [+15]
Session 16 XP Gain                [+15]
Defensive Stance                    [-25]
Session 17 XP Gain                [+15]
Session 18 XP Gain                [+30]
Dedication: Brawn (Talent)      [-25]
Session 19 XP Gain                [+15]
Last One Standing Sig. Ability  [-30]
Session 20 XP Gain                [+15]
Session 21 XP Gain                [+40]
Last One Standing Add Boost         [-10]
Last One Standing Increase Effect   [-15]
Last One Standing Increase Effect   [-15]
Last One Standing Destiny         [-15]
Last One Standing Add Boost         [-10]
Session 22 XP Gain                [+15]
Last One Reduce Difficulty       [-15]
Session 23 XP Gain                [+15]
Session 24 XP Gain                [+15]
Discipline 1 (Skill)                         [-5]
Discipline 2 (Skill)                         [-10]
Feral Strength (Talent) Rank 2      [-5]
Feral Strength (Talent) Rank 3      [-10]
Session 25 XP Gain                [+15]
Knowledge (Underworld) 2 Skill   [-10]
Deception 2 (Skill)         [-10]
Session 26 XP Gain                [+15]
Nobody's Fool (Talent) Rank 1    [-5]
Street Smarts (Talent) Rank 1     [-10]
Session 27 XP Gain                [+15]
Plausible Deniability (Talent) Rank 1    [-15]
Session 28 XP Gain                [+15]
Session 29?                             [+10]
Session 30 XP Gain                              [+20]
Nobody's Fool (Talent) Rank 2    [-20]
Dedication 2                           [-25]
Session 31 XP Gain              [+15]
Brawl 3 (Skill)                        [-15]                      
0 XP Remaining:
Duty (Sabotage) 0
Duty (Base) 5
Obligation (O'Teti) 0
Credits 1600

Drone
Aug 22, 2003

How can you have a yellow alert in Spacedock?


Today's sesh XP gains:

+15xp for normal session
+5xp for successful completion of side mission (kill Udo the Bith scientist)
+5xp for successful completion of bonus objective (bring Yondra the head of Grooza the Hutt)
+15xp as a special end-of-mission bonus, since this story arc was loooong

Killbot
Jun 19, 2003

You know, you kids really ought to stop getting involved with this stuff.

Emperor's throne room music plays

Alis Varuna
First Lieutenant

Contribution Rank: 7
Duty (Counter Intelligence): 0
Morality: 77
Current Conflict: 0


Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.

XP expenditure:

code:
120 XP character creation, 435 XP gained thus far
Session 26 XP Gain                        [+15]
Reflect (Improved) (Shien Expert)         [-15]
Session 27 XP Gain                        [+15]
Misdirect (Range upgrade)                 [ -5]
Misdirect (Duration upgrade)              [ -5]
Session 28 XP Gain                        [+15]
Stealth 2 (Skill)                         [-10]
Discipline 2 (Skill)                      [-10]
Session 29 XP Gain                        [+15]
Misdirect (Control: Appearance)           [-10]
Session 30 XP Gain                        [+20]
Move (Strength upgrade)                   [-10]
Move (Range upgrade)                      [ -5]
Move (Control: Hurl)                      [-10]
Session 31 XP Gain                        [+15]
Sense (Strength upgrade)                  [-10]
Move (Control: Pull)                      [ -5]
Session 32 XP Gain                        [+40]
Enhance (Basic Power, Mentor Discount)    [ -5]
Enhance (Control: Force Leap Horizontal)  [-10]
Enhance (Control: Force Leap Vertical)    [-10]
Enhance (Range)                           [-10]
Alis had a lot to figure out. It all seemed so simple to do, and the Force was calling to her to do it. It promised her something she wanted: answers. Purpose. Power. But in the end, she only had doubts, and she scared the kriff out of the team doing what she did. They probably thought she was crazy after that. She didn't hang around the scene long enough to make sure.

However, a mission was still a mission. Could things have gone any other way, she wondered. She ran through the scenarios: disappearing the Bith on her own onboard the Sunrise would have merely aroused suspicion during the voyage back to Yondra. Intercepting him back at Grooza's outpost while being escorted by Zep was out of the question. It had to happen on the ship, it had to happen quickly, and it had to happen for a legitimate reason known to the team. They had to know that his fate was a result of his crimes against sapient life.

The method? She wasn't great with a blaster. It was either by saber or the Force. She chose the latter, because no one, not even her own team, and certainly not the Bith, would see it coming. In the moment it felt electrifying, as if the energy of the entire cosmos was at her fingertips. As if she knew her place in the galaxy. But now she just felt the all too familiar cold. And she wasn't feeling any more aware of her destiny, if she even had one.

"I'm sorry, Zep," she whispered to herself as she contemplated these things in her room aboard the Sunrise. Her helmet sat on the computer chair. She was sitting on the floor, arms around knees, next to the suit of Nubian power armor she was tinkering with from time to time. Maybe she should ask Gunnis for help with that?

If he's even willing to help, she thought. Then Zep's words to her rang through her mind.

"You disgust me."

She gave a small, bitter laugh. "Yeah, I disgust me too." Maybe in the past she would have felt more remorseful, even if it was a direct mission from Alliance Intelligence. After experiencing life as a Rebel agent, with an assortment of high-profile missions under her belt, it didn't seem to matter as much.

Her retort was therefore simple. "But this is war," she said to herself. She felt a little conviction from that, enough to get up from off the floor and start thinking about the way ahead.

She wanted to get in touch with Aurek Thesh to inform him about the completion of the mission, and maybe request that she didn't get wetwork from this point on. It would only create problems if she did.

She'll ask Captain Gunnis to explain the circumstances of her mission to the rest of the crew in private.

She had the other Bith to deal with. It was only a matter of time before he would get suspicious. She certainly didn't want him accusing the team of anything to Yondra. But he wasn't a mission target, so he would live, at least.

And, she needed a way to figure out how to control the Force. Maybe "that lady" would know. She decided it would be best to avoid Zep for now. At least not before she got things together a little better.



CR rewards:
Biofeedback regulator implant (from last CR reward)
Implanted Cyberjack (R6, 3,750) + Cyborg/Droid Interface (R6, 600) + Surge Override Switch (R6, 1,000) (this CR reward)

Character sheet

Killbot fucked around with this message at Apr 10, 2018 around 04:21

Azhais
Feb 5, 2007


Cybernetic Crumb

link to previous xp

code:
Session 27 XP              [+15]
Barrage 2 (Heavy)          [-20]
Session 28 XP              [+15]
Brace 2 (Heavy)            [-20]
Session 29 XP              [+15]
Burly 3 (Heavy)            [-25]
Session 30 XP              [+20]
Replaced Heavy with Gunner [-20]
Session 31 XP              [+15]
Spare Clip (Gunner)        [-10]
Session 32 XP              [+40]
Cyber Tech (Spec)          [-40]
Cyberneticist (Cyber Tech) [ -5]
Current XP                 [005]
Screw it I'm doing it! Tech priest ahoy! Grabbing the Cyber Tech spec.

Sergeant First Class Gank, CR7

Starting Credits: 321
Paycheck: 3500
Ship Fund: -500
Extra parts for cybernetic construction: -500
Ending Credits: 2821

CR reward: 7000 credits worth of cybernetics parts for construction

5/4 edit: Updated credits to reflect extra downtime
5/5 edit: Cybernetics were constructed. 1 arm 1 leg, leaving 1250 in supplies remaining for next time.

Azhais fucked around with this message at May 5, 2018 around 18:17

FuriousAngle
May 14, 2006

See your face upon the clean water. How dirty! Come! Wash your face!



Zep Rowsdower, 675xp Consular Basic

Zep Rowsdower, 675xp Consular Full

code:
Total XP: 675xp (555 earned)
Session 32 XP gain:			15+xp		
Bonus XP:				+15xp
Mission XP:				+10xp		
Banked XP:				[90xp]
Force Move - Range:			-5xp
Force Move - Strength:			-10xp
Force Move - Control/Hurl:		-10xp
Encouraging Words:			-10xp
Nobody's Fool:				-10xp
Grit:					-10xp
Skilled Teacher:			-15xp
Master Instructor:			-15xp
Grit:					-20xp
Skilled Teacher:			-25xp
New Banked XP:				[0xp]


Current Contribution Rank:		[6]

Current Morality:			[88]
Current Confict:			1 (He WAS a goodboy)
Conflict Gain:				+3 (He was a badboy... He made two gamorreans fight 
           				and then kiss.)
Morality Roll: 				4 (-4) = 0 Net
New Morality:				[88]

Critical Injuries:			None (He's a healthyboy)


Starting Credits:			1,020 Credits


Edited. I changed my xp expenditure to focus on more teaching elements.



Zep has been making up for lost time with his usage of the Force. First he used the Force to hold of Ralthra to prevent him from falling to his death, then he inspired mistrust in two Gamorrean guards fight and then made them kiss to make up. He felt a little conflict his dealing with the gamorreans because of inflicting emotional abuse, but he felt good about things at the end of the day. He'd bolstered their friendship!

More upsetting is Alis' execution of the scientist they had in custody. That kind of reckless Force use is the reason people like Hrakk fear Jedi. But even more troubling is the lack of conflict he felt within her. She didn't hesitate- meaning she'd been prepared to do it for some time.

He's extremely disappointed.

FuriousAngle fucked around with this message at Apr 8, 2018 around 02:31

Darius099
Dec 18, 2005

Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.

And now for my B-Team character:

Specialist Vash Akrezc
Rodian



Born into poverty and crime on the surface of Rodia, Vash had few friends, being considered stupid among other Rodian children because of a speech defect he had as a child. By his teens, his parents were gone so often, with his father being an exceptionally poor enforcer for a small time crime family. He was on his own by 12, and constantly dodging slavers as he stole and begged to stay alive. During one particularly bad encounter, while fleeing from slavers, he found himself cornered in a loading bay. Desperate to escape, he pulled a small maintenance cover off of a shuttle, and managed to crawl inside. Tearing and clawing his way free into the interior, he had successfully avoided capture, but was unaware that the unmanned cargo shuttle would soon be departing. After the initial shock at the fact that it had taken off, Vash began to tear at wires and press buttons in an attempt to stop the shuttle. Unwittingly, he had knocked the shuttle off course, a fact he soon would regret as it crashed into SVV-4047 - a massive and ancient space station, long abandoned in orbit of Rodia's moons.

Crawling from the wreckage, Vash quickly found that the interior of the 4047 was very much alive, a thriving ecosystem of unusual plant, animal, and semi-sentient life having flourished in the absence of most sentients. With time, he would find there were some other higher life forms on the station, in the form of a variety of gangs and a group of pirates who operated out of one of the hangar decks. Alone, and without so much as a knife to start, Vash was only able to survive by lurking in the shadows, stealing and salvaging what he could. After what seemed like a lifetime, but was only a few years, Vash came across another, one who had also known poor fortune in crashing into the station, but who would help him leave behind the life of desperation he had grown up in.

Character Sheet
Talent Trees

Vash is distant and focused. He is most often a loner and is slow to trust others. He can be very blunt and has been prone to make threats to those who seem a threat to him, or to his material wealth. He is very stealthy.

He is often strange and has a variety of unusual habits. It seems that he respects the tenets of the Alliance more out of convenience than commitment.

He is usually seen in Alliance fatigues and carrying a minimal amount of gear in his small packs. When on a mission he wears combat armor with a helmet, painted for the environment and with a variety of pieces appropriate to the terrain attached everywhere, and carries a customized blaster rifle designed for long range fire.

Drone
Aug 22, 2003

How can you have a yellow alert in Spacedock?


My interlude character:

Volunteer Pradus-penorr
Thanium Train Folk (Near-Human)
Soldier (Medic)



It is told in the Holy Guidebook that God and his Conductors keep a record of us all, influencing our Itinerary as we make our way through the tunnels of life.

And so the Elders decreed, after ingesting the holy herbs and communing with the spirit of the Train God itself, that the path of Pradus of the Penorr Tribe was outside the underground warrens of his people. A young hunter with a strong aptitude for medicine, Pradus was sent out from the warrens on a mission to seek out the recently-encountered offworlders who had aided the Train Folk against the forces of darkness. In return for their aid, Pradus was offered as a gift and cultural ambassador to the strange offworlders.

Arriving at the warren called "Temple Base" alone, Pradus-penorr offered his services to the outsiders, calling themselves "the Alliance." His skill in the medicinal arts was unquestionable, and the strange offworlders found themselves somewhat surprised that the medical practices of the Train Folk were not so primitive as once thought. Pradus's skill with his ancient compound bow, handed down through the generations, was also quite convincing -- so much so that Gunnis Bishop saw fit to give it a few modernizing upgrades, with Pradus's permission.

Now Pradus's mission is simple: serve the Train Folk by serving the Alliance; learn more about these strange outsiders and their ways; and fulfill the Itinerary created for him by the Train God and his holy Conductors.

Character Sheet

Pradus is something of a stranger in a strange land, and often seems very naive about the outside world when compared to others. His Basic isn't fantastic and he occasionally stumbles over words or uses strange terminology for things. Overall he is a pious worshipper of the Train God, but he has an open mind to other religious traditions. He is non-judgmental when faced with diversity, and carries no prejudice towards people from different backgrounds/creeds/races/etc. He is extremely dedicated to his holy task, even though his loyalty to the ideals of the Rebellion is debatable, given his tribal background. He is, however, loyal to the Rebellion itself, and specifically to the crew of the Sunrise, as they saved his people from certain destruction at the dark hands of the Sith monster living below the city. In matters relating to medicine and combat, he is a consummate professional, though he maintains his own rituals when it comes to practicing both.

Drone fucked around with this message at Apr 8, 2018 around 15:50

Darius099
Dec 18, 2005

Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.

Temple Base - Medical Section

Vash floated in the tank. He had tried to climb out once already, but found his limbs too weak.

Figures moved outside, usually not coming close enough for any detail, but they had often enough for Vash to know he was back in the hands of the humans whose rebellion he worked for.

Thoughts tended to become disassociated when floating in the tank. He was having a hard time focusing on anything. Memories kept intruding on conscious thought. He kept seeing the insides of the vents again and again. He couldn't tell anymore when they were from. Was this the first time? Was this the false time? Was this the real time?

He continued to tap his fingers against the glass in a rhythm, it was one that he could never get out of his head now. A little jingle for a drink he had never heard of, that likely hadn't been produced in a thousand years. The broken vending machine played it out over and over in the hallway outside his bolthole on B-deck.

What a strange experience it had been to hear that tune every day for years on end, and then to finally taste Zorbatt, the champala-lime spritz with a twist that you have to drink to understand. The first day he heard the song again, he broke open the vending machine and dragged the entire contents into the vent.

He leaned forward, trying instinctively to rest his head against the glass, but again being stopped by the mask and tubes attached to his face. Instead, he hung forward from it, his fingers in front of him tapping the theme yet again.

It would be good to get out soon. Vash hoped that the others had collected his stockpile in engineering. He wanted his share.

Darius099
Dec 18, 2005

Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.



Contribution Rank: 7
Duty (Resource Acquisition): 0
Duty (Space Superiority): 0
Duty (Rebel Base): 0

Gunnis believes that the Rebellion will never succeed without capital ships, fleet technologies, and the equipment and personnel necessary to make them work. He thinks that he can identify and arrange for the theft of assets that the Rebellion can claim for use. He also believes with more experience he can design and arrange for construction of ships that will aid the cause.

Total XP: 670
Available XP: 25

XP Log

code:
Session 1 XP Gain                          [+10]
Perception 1 (Skill)                       [-5]
Rapid Reaction Talent (Commodore)          [-5]
Session 2 XP Gain                          [+10]
Command Talent (Commodore)                 [-5]
Session 3 XP Gain                          [+10]
Discipline 1 (Skill)                       [-5]
Leadership 2 (Skill)                       [-10]
Session 4 XP Gain                          [+15]
Known Schematic Talent (Commodore)         [-10]
Session 5 XP Gain                          [+15]
Session 6 XP Gain		           [+15]
Commander - Tactician Specialization       [-30]
Commanding Presence Talent (Tactician)     [-5]
Confidence Talent (Tactician)              [-10]
Ranged [Heavy] 1 (Skill)                   [-5]
Session 7 XP Gain                          [+15]
Toughened Talent (Tactician)               [-15]
Session 8 XP Gain                          [+15]
Session 9 XP Gain                          [+15]
Commanding Presence Talent (Tactician)     [-20]
Session 10 XP Gain                         [+15]
Mission 2 XP Bonus                         [+5]
Field Commander Talent (Tactician)         [-20]
Session 11 XP Gain                         [+15]
Improved Field Commander Talent (Tactician)[-25]
Session 12 XP Gain                         [+15]
Body Guard Talent (Tactician)              [-15]
Session 13 XP Gain                         [+15]
Body Guard Talent (Tactician)              [-15]
Session 14 XP Gain                         [+15]
Mission 3 XP Bonus                         [+5]
Negotiation 1 (Skill)                      [-10]
Session 15 XP Gain                         [+15]
Side Step Talent (Tactician)               [-20]
Session 16 XP Gain                         [+15]
Session 17 XP Gain                         [+15]
Dedicated Talent (Tactician)               [-25]
Session 18 XP Gain                         [+15]
Mission 4 XP Bonus                         [+10]
Mission 4 XP Bonus (SQ)                    [+5]
Leadership 3 (Skill)                       [-15]
Session 19 XP Gain                         [+15]
Mechanics 3 (Skill)                        [-15]
Warfare 2 (Skill)                          [-10]
Session 20 XP Gain                         [+15]
Education 2 (Skill)                        [-10]
Toughened Talent (Mechanic)                [-5]
Session 21 XP Gain                         [+15]
Mission 5 XP Bonus                         [+15]
Mission 5 XP Bonus (SQ)                    [+10]
Toughened Talent (Tactician)               [-5]
Fine Tuning Talent (Mechanic)              [-5]
Gearhead Talent (Mechanic)                 [-10]
Bad Motivator Talent (Mechanic)            [-15]
Session 22 XP Gain                         [+15]
Fine Tuning Talent (Mechanic)              [-20]
Session 23 XP Gain                         [+15]
Session 24 XP Gain                         [+15]
Dedicated Talent (Engineer)                [-25]
Session 25 XP Gain                         [+15]
Mission 6 XP Bonus                         [+15]
Mechanics 4 (Skill)                        [-20]
Discipline 2 (Skill)                       [-10]
Session 26 XP Gain                         [+15]
Grit Talent (Commodore)                    [-10]
Session 27 XP Gain                         [+15]
Rapid Reaction Talent (Commodore)          [-15]
Session 28 XP Gain                         [+15]
Grit Talent (Commodore)                    [-20]
Session 29 XP Gain                         [+15]
Session 30 XP Gain                         [+15]
Sub-Mission XP Bonus                       [+5]
Dedication Talent (Commodore)              [-25]
Session 31 XP Gain                         [+15]
Session 32 XP Gain                         [+15]
Sub-Mission XP Bonus                       [+5]
Sub-Mission XP Bonus                       [+5]
Mission 6 XP Bonus                         [+15]
Engineer - Shipwright Specialization       [-50]
Creative Design Talent (Shipwright)        [-5]
Eye for Detail Talent (Shipwright)         [-5]
Dockyard Expertise Talent (Shipwright)     [-5]
Character Sheet

Gunnis' Droids

Gunnis Bishop's Talent Trees

Character Dossier

Character Background

Group Ships

---

Another frantic mission, this one fraught with mistakes. Gunnis wondered for another moment if he was doing the right thing, but knew when he looked around at the diversity of Rebellion that there was no other way to topple the Empire.

Sometimes you simply had to work with what you had.

Darius099 fucked around with this message at May 5, 2018 around 17:43

tokenbrownguy
Apr 1, 2010



code:
Session 1 XP Gain                     [+10]
Coercion 2 (Skill)                   [-10]
Session 2 XP Gain                     [+10]
Session 3 XP Gain                     [+10]
Session 4 XP Gain                     [+15]
Session 5 XP Gain                     [+15]
Agitator Specialization               [-30]
Deception 1 (Skill)                    [-5]
Cool 1 (Skill)                        [-10]
Streetwise 1 (Skill)                  [-5]
Session 6 XP Gain                     [+15]
Streetwise 2 (Skill)                   [-10]
Knowledge (Underground)(Skill)        [-5]
Session 7 XP Gain                     [+15]
Melee 3 (Skill)                          [-15]
Frenzied Attack (Talent)              [-5]
Session 7 XP Gain                     [+15]
Session 8 XP Gain                     [+15]
Intimidating (Talent) Rank 1            [-5]
Intimidating (Talent) Rank 2            [-10]
Session 9 XP Gain                     [+15]
Toughened (Talent) Rank 1                  [-10]
Session 10 XP Gain                     [+20]
Lethal Blows Rank 1                  [-15]
Negotiation 1 (Skill)                   [-5]
Session 11 XP Gain                  [+15]
Charm 1 (Skill)                         [-10]
Session 12 XP Gain                [+15]
Resilience (Talent)                  [-15]
Session 13 XP Gain                [+15]
Feral Strength (Talent) Rank 1      [-20]
Session 14 XP Gain                [+20]
Natural Brawler                     [-20]
Session 15 XP Gain                [+15]
Session 16 XP Gain                [+15]
Defensive Stance                    [-25]
Session 17 XP Gain                [+15]
Session 18 XP Gain                [+30]
Dedication: Brawn (Talent)      [-25]
Session 19 XP Gain                [+15]
Last One Standing Sig. Ability  [-30]
Session 20 XP Gain                [+15]
Session 21 XP Gain                [+40]
Last One Standing Add Boost         [-10]
Last One Standing Increase Effect   [-15]
Last One Standing Increase Effect   [-15]
Last One Standing Destiny         [-15]
Last One Standing Add Boost         [-10]
Session 22 XP Gain                [+15]
Last One Reduce Difficulty       [-15]
Session 23 XP Gain                [+15]
Session 24 XP Gain                [+15]
Discipline 1 (Skill)                         [-5]
Discipline 2 (Skill)                         [-10]
Feral Strength (Talent) Rank 2      [-5]
Feral Strength (Talent) Rank 3      [-10]
Session 25 XP Gain                [+15]
Knowledge (Underworld) 2 Skill   [-10]
Deception 2 (Skill)         [-10]
Session 26 XP Gain                [+15]
Nobody's Fool (Talent) Rank 1    [-5]
Street Smarts (Talent) Rank 1     [-10]
Session 27 XP Gain                [+15]
Plausible Deniability (Talent) Rank 1    [-15]
Session 28 XP Gain                [+15]
Session 29?                             [+10]
Session 30 XP Gain                              [+20]
Nobody's Fool (Talent) Rank 2    [-20]
Dedication 2                           [-25]
Session 31 XP Gain              [+15]
Brawl 3 (Skill)                        [-15] 
Session 32 XP Gain             [+40]
Melee 4 (Skill)                          [-20]
Coercion 3 (Skill)                     [-15]
5 XP Remaining:
Duty (Sabotage) 0
Duty (Base) 5
Obligation (O'Teti) 0
Credits 3500

tokenbrownguy fucked around with this message at May 6, 2018 around 15:27

Darius099
Dec 18, 2005

Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.



Contribution Rank: 7
Duty (Resource Acquisition): 0
Duty (Space Superiority): 0
Duty (Rebel Base): 0

Gunnis believes that the Rebellion will never succeed without capital ships, fleet technologies, and the equipment and personnel necessary to make them work. He thinks that he can identify and arrange for the theft of assets that the Rebellion can claim for use. He also believes with more experience he can design and arrange for construction of ships that will aid the cause.

Total XP: 685
Available XP: 0

XP Log

code:
Session 1 XP Gain                          [+10]
Perception 1 (Skill)                       [-5]
Rapid Reaction Talent (Commodore)          [-5]
Session 2 XP Gain                          [+10]
Command Talent (Commodore)                 [-5]
Session 3 XP Gain                          [+10]
Discipline 1 (Skill)                       [-5]
Leadership 2 (Skill)                       [-10]
Session 4 XP Gain                          [+15]
Known Schematic Talent (Commodore)         [-10]
Session 5 XP Gain                          [+15]
Session 6 XP Gain		           [+15]
Commander - Tactician Specialization       [-30]
Commanding Presence Talent (Tactician)     [-5]
Confidence Talent (Tactician)              [-10]
Ranged [Heavy] 1 (Skill)                   [-5]
Session 7 XP Gain                          [+15]
Toughened Talent (Tactician)               [-15]
Session 8 XP Gain                          [+15]
Session 9 XP Gain                          [+15]
Commanding Presence Talent (Tactician)     [-20]
Session 10 XP Gain                         [+15]
Mission 2 XP Bonus                         [+5]
Field Commander Talent (Tactician)         [-20]
Session 11 XP Gain                         [+15]
Improved Field Commander Talent (Tactician)[-25]
Session 12 XP Gain                         [+15]
Body Guard Talent (Tactician)              [-15]
Session 13 XP Gain                         [+15]
Body Guard Talent (Tactician)              [-15]
Session 14 XP Gain                         [+15]
Mission 3 XP Bonus                         [+5]
Negotiation 1 (Skill)                      [-10]
Session 15 XP Gain                         [+15]
Side Step Talent (Tactician)               [-20]
Session 16 XP Gain                         [+15]
Session 17 XP Gain                         [+15]
Dedicated Talent (Tactician)               [-25]
Session 18 XP Gain                         [+15]
Mission 4 XP Bonus                         [+10]
Mission 4 XP Bonus (SQ)                    [+5]
Leadership 3 (Skill)                       [-15]
Session 19 XP Gain                         [+15]
Mechanics 3 (Skill)                        [-15]
Warfare 2 (Skill)                          [-10]
Session 20 XP Gain                         [+15]
Education 2 (Skill)                        [-10]
Toughened Talent (Mechanic)                [-5]
Session 21 XP Gain                         [+15]
Mission 5 XP Bonus                         [+15]
Mission 5 XP Bonus (SQ)                    [+10]
Toughened Talent (Tactician)               [-5]
Fine Tuning Talent (Mechanic)              [-5]
Gearhead Talent (Mechanic)                 [-10]
Bad Motivator Talent (Mechanic)            [-15]
Session 22 XP Gain                         [+15]
Fine Tuning Talent (Mechanic)              [-20]
Session 23 XP Gain                         [+15]
Session 24 XP Gain                         [+15]
Dedicated Talent (Engineer)                [-25]
Session 25 XP Gain                         [+15]
Mission 6 XP Bonus                         [+15]
Mechanics 4 (Skill)                        [-20]
Discipline 2 (Skill)                       [-10]
Session 26 XP Gain                         [+15]
Grit Talent (Commodore)                    [-10]
Session 27 XP Gain                         [+15]
Rapid Reaction Talent (Commodore)          [-15]
Session 28 XP Gain                         [+15]
Grit Talent (Commodore)                    [-20]
Session 29 XP Gain                         [+15]
Session 30 XP Gain                         [+15]
Sub-Mission XP Bonus                       [+5]
Dedication Talent (Commodore)              [-25]
Session 31 XP Gain                         [+15]
Session 32 XP Gain                         [+15]
Sub-Mission XP Bonus                       [+5]
Sub-Mission XP Bonus                       [+5]
Mission 6 XP Bonus                         [+15]
Engineer - Shipwright Specialization       [-50]
Creative Design Talent (Shipwright)        [-5]
Eye for Detail Talent (Shipwright)         [-5]
Dockyard Expertise Talent (Shipwright)     [-5]
Session 33 XP Gain                         [+15]
Debilitating Shot Talent (Shipwright)      [-10]
Gunnery 1 (Skill)                          [-5]
Character Sheet

Gunnis' Droids

Gunnis Bishop's Talent Trees

Character Dossier

Character Background

Group Ships

---

The right place at the right time. Gunnis had never given much thought to whether or not the force really guided things in the universe, but it became hard to ignore the coincidence when you ran across Jedi artifacts on a random distress signal...

Darius099 fucked around with this message at May 6, 2018 around 18:09

FuriousAngle
May 14, 2006

See your face upon the clean water. How dirty! Come! Wash your face!



Zep Rowsdower, 675xp Consular Basic

Zep Rowsdower, 675xp Consular Full

code:
Total XP: 690xp (570 earned)
Session 33 XP gain:			+15xp		
New Banked XP:				[15xp]


Current Contribution Rank:		[6]
CR Boost from previous mission:		[+1]
CR Reward:				Rarity 9 backlog

Current Morality:			[88]
Previous Conflict: 			0
Conflict Gain:				+1 (He was a badboy... He used the dark side to throw a wrench.)
Current Confict:			1 (He WAS a goodboy)

Critical Injuries:			None (He's a healthyboy)


Starting Credits:			1,020 Credits
Previous Pay:				3,500 Credits
Donated to Ship funds:			-500
Built FitBot 2.0:			-600
Integrated Scanner for FB-20		-100
New Balance: 				3,320 Credits



Zep spent some of his down-time building Fitbot 2.0, essentially a Gonk droid with a sleek chassis and an integrated scanner/pedometer to make sure his exercise is optimized.

Now, with the discovery of a Jedi holocron he feels reinvigorated. He used his lightsaber to defend the last surviving member of a besieged freighter. He used the Force to hit a guy in the head with a wrench! He... he feels like a Jedi for the first time in almost two decades.

FuriousAngle fucked around with this message at May 6, 2018 around 18:33

Killbot
Jun 19, 2003

You know, you kids really ought to stop getting involved with this stuff.

Alis Varuna
First Lieutenant

Contribution Rank: 7
Duty (Counter Intelligence): 0
Morality: 77
Current Conflict: 0


Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.

XP expenditure:

code:
120 XP character creation, 435 XP gained thus far
Session 26 XP Gain                        [+15]
Reflect (Improved) (Shien Expert)         [-15]
Session 27 XP Gain                        [+15]
Misdirect (Range upgrade)                 [ -5]
Misdirect (Duration upgrade)              [ -5]
Session 28 XP Gain                        [+15]
Stealth 2 (Skill)                         [-10]
Discipline 2 (Skill)                      [-10]
Session 29 XP Gain                        [+15]
Misdirect (Control: Appearance)           [-10]
Session 30 XP Gain                        [+20]
Move (Strength upgrade)                   [-10]
Move (Range upgrade)                      [ -5]
Move (Control: Hurl)                      [-10]
Session 31 XP Gain                        [+15]
Sense (Strength upgrade)                  [-10]
Move (Control: Pull)                      [ -5]
Session 32 XP Gain                        [+40]
Enhance (Basic Power, Mentor Discount)    [ -5]
Enhance (Control: Force Leap Horizontal)  [-10]
Enhance (Control: Force Leap Vertical)    [-10]
Enhance (Range)                           [-10]
Session 33 XP Gain                        [+15]
Lore 2 (Skill)                            [-10]
Enhance (Control: Force Leap Maneuver)    [-10]
Time to find this artifact. Zep makes it sounds like it's really important. Could it even be...

Character sheet

Killbot fucked around with this message at May 11, 2018 around 01:15

Azhais
Feb 5, 2007


Cybernetic Crumb

link to previous xp

code:
Session 27 XP              [+15]
Barrage 2 (Heavy)          [-20]
Session 28 XP              [+15]
Brace 2 (Heavy)            [-20]
Session 29 XP              [+15]
Burly 3 (Heavy)            [-25]
Session 30 XP              [+20]
Replaced Heavy with Gunner [-20]
Session 31 XP              [+15]
Spare Clip (Gunner)        [-10]
Session 32 XP              [+40]
Cyber Tech (Spec)          [-40]
Cyberneticist (Cyber Tech) [ -5]
Session 31 XP              [+15]
Engineered Redundancies    [ -5]
Toughened (Cyber Tech)     [ -5]
Discipline 1               [ -5]
Expert Tracker (TB)        [ -5]
Current XP                 [000]
Sergeant First Class Gank, CR7

Starting Credits: 2821
Spare cybernetics parts: 1250
Purchased misc survival gear to round out my set of things we never use:
Fusion Lantern
Fire Paste x20
Scout 5 Field Goggles
Canteen x4
Breath Mask
FlashFire Camp Stove
And a few bits of extra gear:
Neural Recorder cybernetic
Extra reload of Model 38 detonator rounds
AG/L Mk. III Targeting Goggles (pretty much live on the Sunrise for the gunner to use)
Stimpack x13 (16 total now)
Camo Paint x3 (4 total now)
Camo Netting x1 (4 total now)
Ending Credits: 213

Azhais fucked around with this message at May 8, 2018 around 18:05

tokenbrownguy
Apr 1, 2010



code:
Session 1 XP Gain                     [+10]
Coercion 2 (Skill)                   [-10]
Session 2 XP Gain                     [+10]
Session 3 XP Gain                     [+10]
Session 4 XP Gain                     [+15]
Session 5 XP Gain                     [+15]
Agitator Specialization               [-30]
Deception 1 (Skill)                    [-5]
Cool 1 (Skill)                        [-10]
Streetwise 1 (Skill)                  [-5]
Session 6 XP Gain                     [+15]
Streetwise 2 (Skill)                   [-10]
Knowledge (Underground)(Skill)        [-5]
Session 7 XP Gain                     [+15]
Melee 3 (Skill)                          [-15]
Frenzied Attack (Talent)              [-5]
Session 7 XP Gain                     [+15]
Session 8 XP Gain                     [+15]
Intimidating (Talent) Rank 1            [-5]
Intimidating (Talent) Rank 2            [-10]
Session 9 XP Gain                     [+15]
Toughened (Talent) Rank 1                  [-10]
Session 10 XP Gain                     [+20]
Lethal Blows Rank 1                  [-15]
Negotiation 1 (Skill)                   [-5]
Session 11 XP Gain                  [+15]
Charm 1 (Skill)                         [-10]
Session 12 XP Gain                [+15]
Resilience (Talent)                  [-15]
Session 13 XP Gain                [+15]
Feral Strength (Talent) Rank 1      [-20]
Session 14 XP Gain                [+20]
Natural Brawler                     [-20]
Session 15 XP Gain                [+15]
Session 16 XP Gain                [+15]
Defensive Stance                    [-25]
Session 17 XP Gain                [+15]
Session 18 XP Gain                [+30]
Dedication: Brawn (Talent)      [-25]
Session 19 XP Gain                [+15]
Last One Standing Sig. Ability  [-30]
Session 20 XP Gain                [+15]
Session 21 XP Gain                [+40]
Last One Standing Add Boost         [-10]
Last One Standing Increase Effect   [-15]
Last One Standing Increase Effect   [-15]
Last One Standing Destiny         [-15]
Last One Standing Add Boost         [-10]
Session 22 XP Gain                [+15]
Last One Reduce Difficulty       [-15]
Session 23 XP Gain                [+15]
Session 24 XP Gain                [+15]
Discipline 1 (Skill)                         [-5]
Discipline 2 (Skill)                         [-10]
Feral Strength (Talent) Rank 2      [-5]
Feral Strength (Talent) Rank 3      [-10]
Session 25 XP Gain                [+15]
Knowledge (Underworld) 2 Skill   [-10]
Deception 2 (Skill)         [-10]
Session 26 XP Gain                [+15]
Nobody's Fool (Talent) Rank 1    [-5]
Street Smarts (Talent) Rank 1     [-10]
Session 27 XP Gain                [+15]
Plausible Deniability (Talent) Rank 1    [-15]
Session 28 XP Gain                [+15]
Session 29?                             [+10]
Session 30 XP Gain                              [+20]
Nobody's Fool (Talent) Rank 2    [-20]
Dedication 2                           [-25]
Session 31 XP Gain              [+15]
Brawl 3 (Skill)                        [-15] 
Session 32 XP Gain             [+40]
Melee 4 (Skill)                          [-20]
Coercion 3 (Skill)                     [-15]
Session 33 XP Gain                [+15]
Stealth 1 (Skill)                          [-10]
Perception 1 (Skill)                          [-10]
0 XP Remaining:
Duty (Sabotage) 0
Duty (Base) 5
Obligation (O'Teti) 0
Credits 3500

Killbot
Jun 19, 2003

You know, you kids really ought to stop getting involved with this stuff.

murderdeathkill

Alis Varuna
First Lieutenant

Contribution Rank: 7
Duty (Counter Intelligence): 0
Morality: 70
Current Conflict: 0


Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.

XP expenditure:

code:
120 XP character creation, 435 XP gained thus far
Session 26 XP Gain                        [+15]
Reflect (Improved) (Shien Expert)         [-15]
Session 27 XP Gain                        [+15]
Misdirect (Range upgrade)                 [ -5]
Misdirect (Duration upgrade)              [ -5]
Session 28 XP Gain                        [+15]
Stealth 2 (Skill)                         [-10]
Discipline 2 (Skill)                      [-10]
Session 29 XP Gain                        [+15]
Misdirect (Control: Appearance)           [-10]
Session 30 XP Gain                        [+20]
Move (Strength upgrade)                   [-10]
Move (Range upgrade)                      [ -5]
Move (Control: Hurl)                      [-10]
Session 31 XP Gain                        [+15]
Sense (Strength upgrade)                  [-10]
Move (Control: Pull)                      [ -5]
Session 32 XP Gain                        [+40]
Enhance (Basic Power, Mentor Discount)    [ -5]
Enhance (Control: Force Leap Horizontal)  [-10]
Enhance (Control: Force Leap Vertical)    [-10]
Enhance (Range)                           [-10]
Session 33 XP Gain                        [+15]
Lore 2 (Skill)                            [-10]
Enhance (Control: Force Leap Maneuver)    [-10]
Session 34 XP Gain                        [+20]
Counterstrike (Shien Expert)              [-15]
Character sheet

FuriousAngle
May 14, 2006

See your face upon the clean water. How dirty! Come! Wash your face!



Zep Rowsdower, 675xp Consular Basic

Zep Rowsdower, 675xp Consular Full

code:
Total XP: 710xp (590 earned)
Session 34 XP gain:			+20xp		
Previously Banked XP:			15xp
Foresee Strength 			-5xp
Force Rating				-25xp
Banked XP:				5xp


Current Contribution Rank:		[6]
CR Reward:				Rarity 9 backlog

Current Morality:			[88]
Previous Conflict: 			0
Conflict Gain:				+1 (He was a badboy... He used the dark side to throw a wrench.)
Current Confict:			1 (He WAS a goodboy)

Critical Injuries:			None (He's a healthyboy)


Starting Balance: 			3,320 Credits



While other people were doing other things, Zep was meditating to try and remember just how much he could about his days as a Jedi in training. Hopefully he has a vision that can help his allies out.

Darius099
Dec 18, 2005

Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.



Contribution Rank: 7
Duty (Resource Acquisition): 0
Duty (Space Superiority): 0
Duty (Rebel Base): 0

Gunnis believes that the Rebellion will never succeed without capital ships, fleet technologies, and the equipment and personnel necessary to make them work. He thinks that he can identify and arrange for the theft of assets that the Rebellion can claim for use. He also believes with more experience he can design and arrange for construction of ships that will aid the cause.

Total XP: 705
Available XP: 10

XP Log

code:
Session 1 XP Gain                          [+10]
Perception 1 (Skill)                       [-5]
Rapid Reaction Talent (Commodore)          [-5]
Session 2 XP Gain                          [+10]
Command Talent (Commodore)                 [-5]
Session 3 XP Gain                          [+10]
Discipline 1 (Skill)                       [-5]
Leadership 2 (Skill)                       [-10]
Session 4 XP Gain                          [+15]
Known Schematic Talent (Commodore)         [-10]
Session 5 XP Gain                          [+15]
Session 6 XP Gain		           [+15]
Commander - Tactician Specialization       [-30]
Commanding Presence Talent (Tactician)     [-5]
Confidence Talent (Tactician)              [-10]
Ranged [Heavy] 1 (Skill)                   [-5]
Session 7 XP Gain                          [+15]
Toughened Talent (Tactician)               [-15]
Session 8 XP Gain                          [+15]
Session 9 XP Gain                          [+15]
Commanding Presence Talent (Tactician)     [-20]
Session 10 XP Gain                         [+15]
Mission 2 XP Bonus                         [+5]
Field Commander Talent (Tactician)         [-20]
Session 11 XP Gain                         [+15]
Improved Field Commander Talent (Tactician)[-25]
Session 12 XP Gain                         [+15]
Body Guard Talent (Tactician)              [-15]
Session 13 XP Gain                         [+15]
Body Guard Talent (Tactician)              [-15]
Session 14 XP Gain                         [+15]
Mission 3 XP Bonus                         [+5]
Negotiation 1 (Skill)                      [-10]
Session 15 XP Gain                         [+15]
Side Step Talent (Tactician)               [-20]
Session 16 XP Gain                         [+15]
Session 17 XP Gain                         [+15]
Dedicated Talent (Tactician)               [-25]
Session 18 XP Gain                         [+15]
Mission 4 XP Bonus                         [+10]
Mission 4 XP Bonus (SQ)                    [+5]
Leadership 3 (Skill)                       [-15]
Session 19 XP Gain                         [+15]
Mechanics 3 (Skill)                        [-15]
Warfare 2 (Skill)                          [-10]
Session 20 XP Gain                         [+15]
Education 2 (Skill)                        [-10]
Toughened Talent (Mechanic)                [-5]
Session 21 XP Gain                         [+15]
Mission 5 XP Bonus                         [+15]
Mission 5 XP Bonus (SQ)                    [+10]
Toughened Talent (Tactician)               [-5]
Fine Tuning Talent (Mechanic)              [-5]
Gearhead Talent (Mechanic)                 [-10]
Bad Motivator Talent (Mechanic)            [-15]
Session 22 XP Gain                         [+15]
Fine Tuning Talent (Mechanic)              [-20]
Session 23 XP Gain                         [+15]
Session 24 XP Gain                         [+15]
Dedicated Talent (Engineer)                [-25]
Session 25 XP Gain                         [+15]
Mission 6 XP Bonus                         [+15]
Mechanics 4 (Skill)                        [-20]
Discipline 2 (Skill)                       [-10]
Session 26 XP Gain                         [+15]
Grit Talent (Commodore)                    [-10]
Session 27 XP Gain                         [+15]
Rapid Reaction Talent (Commodore)          [-15]
Session 28 XP Gain                         [+15]
Grit Talent (Commodore)                    [-20]
Session 29 XP Gain                         [+15]
Session 30 XP Gain                         [+15]
Sub-Mission XP Bonus                       [+5]
Dedication Talent (Commodore)              [-25]
Session 31 XP Gain                         [+15]
Session 32 XP Gain                         [+15]
Sub-Mission XP Bonus                       [+5]
Sub-Mission XP Bonus                       [+5]
Mission 6 XP Bonus                         [+15]
Engineer - Shipwright Specialization       [-50]
Creative Design Talent (Shipwright)        [-5]
Eye for Detail Talent (Shipwright)         [-5]
Dockyard Expertise Talent (Shipwright)     [-5]
Session 33 XP Gain                         [+15]
Debilitating Shot Talent (Shipwright)      [-10]
Gunnery 1 (Skill)                          [-5]
Session 34 XP Gain                         [+15]
Sub-Mission XP Bonus                       [+5]
Eye for Detail Talent (Shipwright)         [-10]
Character Sheet

Gunnis' Droids

Gunnis Bishop's Talent Trees

Character Dossier

Character Background

Group Ships

---

This poor freighter pilot, ambushed by pirates, tortured, beaten... and worst of all... he has to captain a G9 Rigger.

Darius099
Dec 18, 2005

Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.



Contribution Rank: 7
Duty (Resource Acquisition): 0
Duty (Space Superiority): 0
Duty (Rebel Base): 0

Gunnis believes that the Rebellion will never succeed without capital ships, fleet technologies, and the equipment and personnel necessary to make them work. He thinks that he can identify and arrange for the theft of assets that the Rebellion can claim for use. He also believes with more experience he can design and arrange for construction of ships that will aid the cause.

Total XP: 735
Available XP: 10

XP Log

code:
Session 1 XP Gain                          [+10]
Perception 1 (Skill)                       [-5]
Rapid Reaction Talent (Commodore)          [-5]
Session 2 XP Gain                          [+10]
Command Talent (Commodore)                 [-5]
Session 3 XP Gain                          [+10]
Discipline 1 (Skill)                       [-5]
Leadership 2 (Skill)                       [-10]
Session 4 XP Gain                          [+15]
Known Schematic Talent (Commodore)         [-10]
Session 5 XP Gain                          [+15]
Session 6 XP Gain		           [+15]
Commander - Tactician Specialization       [-30]
Commanding Presence Talent (Tactician)     [-5]
Confidence Talent (Tactician)              [-10]
Ranged [Heavy] 1 (Skill)                   [-5]
Session 7 XP Gain                          [+15]
Toughened Talent (Tactician)               [-15]
Session 8 XP Gain                          [+15]
Session 9 XP Gain                          [+15]
Commanding Presence Talent (Tactician)     [-20]
Session 10 XP Gain                         [+15]
Mission 2 XP Bonus                         [+5]
Field Commander Talent (Tactician)         [-20]
Session 11 XP Gain                         [+15]
Improved Field Commander Talent (Tactician)[-25]
Session 12 XP Gain                         [+15]
Body Guard Talent (Tactician)              [-15]
Session 13 XP Gain                         [+15]
Body Guard Talent (Tactician)              [-15]
Session 14 XP Gain                         [+15]
Mission 3 XP Bonus                         [+5]
Negotiation 1 (Skill)                      [-10]
Session 15 XP Gain                         [+15]
Side Step Talent (Tactician)               [-20]
Session 16 XP Gain                         [+15]
Session 17 XP Gain                         [+15]
Dedicated Talent (Tactician)               [-25]
Session 18 XP Gain                         [+15]
Mission 4 XP Bonus                         [+10]
Mission 4 XP Bonus (SQ)                    [+5]
Leadership 3 (Skill)                       [-15]
Session 19 XP Gain                         [+15]
Mechanics 3 (Skill)                        [-15]
Warfare 2 (Skill)                          [-10]
Session 20 XP Gain                         [+15]
Education 2 (Skill)                        [-10]
Toughened Talent (Mechanic)                [-5]
Session 21 XP Gain                         [+15]
Mission 5 XP Bonus                         [+15]
Mission 5 XP Bonus (SQ)                    [+10]
Toughened Talent (Tactician)               [-5]
Fine Tuning Talent (Mechanic)              [-5]
Gearhead Talent (Mechanic)                 [-10]
Bad Motivator Talent (Mechanic)            [-15]
Session 22 XP Gain                         [+15]
Fine Tuning Talent (Mechanic)              [-20]
Session 23 XP Gain                         [+15]
Session 24 XP Gain                         [+15]
Dedicated Talent (Engineer)                [-25]
Session 25 XP Gain                         [+15]
Mission 6 XP Bonus                         [+15]
Mechanics 4 (Skill)                        [-20]
Discipline 2 (Skill)                       [-10]
Session 26 XP Gain                         [+15]
Grit Talent (Commodore)                    [-10]
Session 27 XP Gain                         [+15]
Rapid Reaction Talent (Commodore)          [-15]
Session 28 XP Gain                         [+15]
Grit Talent (Commodore)                    [-20]
Session 29 XP Gain                         [+15]
Session 30 XP Gain                         [+15]
Sub-Mission XP Bonus                       [+5]
Dedication Talent (Commodore)              [-25]
Session 31 XP Gain                         [+15]
Session 32 XP Gain                         [+15]
Sub-Mission XP Bonus                       [+5]
Sub-Mission XP Bonus                       [+5]
Mission 6 XP Bonus                         [+15]
Engineer - Shipwright Specialization       [-50]
Creative Design Talent (Shipwright)        [-5]
Eye for Detail Talent (Shipwright)         [-5]
Dockyard Expertise Talent (Shipwright)     [-5]
Session 33 XP Gain                         [+15]
Debilitating Shot Talent (Shipwright)      [-10]
Gunnery 1 (Skill)                          [-5]
Session 34 XP Gain                         [+15]
Sub-Mission XP Bonus                       [+5]
Eye for Detail Talent (Shipwright)         [-10]
Session 35 XP Gain                         [+15]
Smart Handling Talent (Shipwright)         [-15]
Session 36 XP Gain                         [+15]
Dockyard Expertise Talent (Shipwright)     [-15]
Character Sheet

Gunnis' Droids

Gunnis Bishop's Talent Trees

Character Dossier

Character Background

Group Ships

---

Posing as geologists to track down a possible lead on a Jedi. With any luck, the cover won't be tested too much. Gunnis doesn't remember much about geo-strata layers from his planetary sciences courses...

Darius099 fucked around with this message at Jun 10, 2018 around 18:07

FuriousAngle
May 14, 2006

See your face upon the clean water. How dirty! Come! Wash your face!



Zep Rowsdower, 675xp Consular Basic

Zep Rowsdower, 675xp Consular Full

code:
Total XP: 710xp (590 earned)
Session 35 XP gain:			+15xp		
Previously Banked XP:			5xp
Parry Rank				-5xp
Lightsaber Skill Rank	2		-10xp
Banked XP:				5xp




Current Contribution Rank:		[6]
CR Reward:				Rarity 9 backlog

Current Morality:			[88]
Previous Conflict: 			0
Conflict Gain:				+2 (He was a badboy... He used the dark side to determine more details about his Force vision.)
Current Confict:			2 (He's starting to be a bit of a badboy)

Critical Injuries:			None (He's a healthyboy)


Starting Balance: 			3,320 Credits
Antivenom:				-100 Credits



Heading to the planet of Arbooine, Zep and the others discovered the wonders of the Bird-Rock genre. He was slashed up by a venomous bearsloth and his body was wracked by horrible poison.

He's already unlocked the next level of Force sensitivity, but it's taking some time for him to fully actualize it.

He has, however, been practicing with his lightsaber, so he'll be more ready for the next melee fight he finds himself in.

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ADBOT LOVES YOU

Azhais
Feb 5, 2007


Cybernetic Crumb

link to previous xp

code:
Session 27 XP              [+15]
Barrage 2 (Heavy)          [-20]
Session 28 XP              [+15]
Brace 2 (Heavy)            [-20]
Session 29 XP              [+15]
Burly 3 (Heavy)            [-25]
Session 30 XP              [+20]
Replaced Heavy with Gunner [-20]
Session 31 XP              [+15]
Spare Clip (Gunner)        [-10]
Session 32 XP              [+40]
Cyber Tech (Spec)          [-40]
Cyberneticist (Cyber Tech) [ -5]
Session 31 XP              [+15]
Engineered Redundancies    [ -5]
Toughened (Cyber Tech)     [ -5]
Discipline 1               [ -5]
Expert Tracker (TB)        [ -5]
Session 32 XP              [+20]
Session 33 XP              [+15]
Signature: Athletics       [-10]
Signature: Reduced Cost    [-15]
Signature: Increased Sig   [-15]
Current XP                 [000]
Sergeant First Class Gank, CR7

Starting Credits: 213
Spare cybernetics parts: 1250

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