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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





It all started as a tool to help a man named Steve. Steve had a dream, a dream where he could play a tabletop space strategy game called StarFire on his computer. Steve was no ordinary mortal, so Steve wrote a game using Visual Basic 6 that has all of the design aesthetics of a second rate accounting software. But by god, did he fulfill his dream.

That game is Aurora. And while it looks like poo poo, it is the thing star dreams are made of.


... So what the gently caress is Aurora actually.

Aurora is what's known as a 'Space 4X', at its simplest level a kind of Civilisation game in space where you start on Earth or another planet and have to go out, explore, pacify and colonise the galaxy. What sets Aurora apart is its utterly insane depth and focus on what can only be described as 'logistical issues'. For those familiar with the term 'grognard game' its basically one of those in space.

The game 'map' is divided into solar systems projected onto a 2D plane like so:

Everything is rendered using minimal graphics and symbols like Command: Modern air-naval operations or Rule the waves (see screenshot below) and it has also been described as a kind of Dwarf Fortress in space due to the insane depth (and its free too). Everything from star/planet formation to commanders getting sick to crucial components on your spacecraft failing from wear and tear to untrained crews panicking and loving up poo poo is modelled. You also get to research and design your own space-boats in a similar way to Rule the Waves. Probably the closest 'mainstream' game is Distant worlds.

Aurora unfotunately looks a bit like this:


Ships and missiles etc move 'inertialessley' i.e. they scoot around between planets with max speeds like boats on the sea rather than using proper newtonian mechanics (thank god).

If that shot above didnt scare you off perhaps you prefer...

Designing missiles for your missile space-boats.

However Aurora's real charm is in its ability to generate interesting stories. The idea behind this LP is a much more combat focused game as the solar systems delicate balance of power breaks down and it all degenerates into war. Fear not I will do my best to insulate Goons from Aurora's complexites and absolutely no experience is needed to participate in the LP.

...Ultrabindu made a thing feat. our most prolific posters. Uh, you should watch it.



For those not familiar with Aurora I direct you to our very own BGreman's remarkable Coldest War LP. I can't stress enough how much anyone new to this with any interest needs to go read it right now (sadly it seems some of the early images are missing).

-------------------------------------------------------

Onto the LP!


Welcome to the 'War of the Worlds'

The short version is, you are here:


More specifically, here:



Wait, how did we get here? A short history.

Things progressed about the same until the mid 1990's. At this point the discovery of Trans-Newtonian elements (or TNE's) with properties defying those accepted by pre-TN science upended things in almost unimaginable way. Ten years later the world was changing rapidly as single nations formed EU-like blocs to remain competitive, corporate entities with important transnewtonian patents and technologies were acquiring untold amounts of power and independence and the fledgling UN space program placed the first colonists on Mars and Luna.

Absolute poverty was down, life expectancy was hitting the 120's and everything seemed to be looking up as the seemingly unlimited ability of these new technologies allowed advance after advance but real power and wealth concentrated into the hands of ever fewer. As the frontiers of the solar system opened up with settlements reaching out to the gas giants and the numberless, lawless tumbling rocks of the asteriod belt the underpriveliged of Earth, denied may of the rights and opporunities of their luckier compatriots powered an enormous migration drive and by the current year of 2052 almost a sixth of humanity, over two billion people live offworld.

Even as the Earth underwent her troubled and sometimes bloody final stages of unification into a single (largely unaccountable) political entity her children began to splinter away. Mars became officially 'self governing' in 2018 but as with all of humanities colonies real power lay with Earth. However as a generation of Martians grew up who could not remember the open blue skies of Terra the separatist movement grew.



In 2029 a series of routine railgun launched 'resource deliveries' from Mars to earth suddenly ignited incredibly overpowered Nuclear drives and skimmed Earth's atmosphere at nearly 1% of the speed of light. The electromagnetic pulse from the resulting fireballs and explosions knocked out a good portion of Europe's power grid and killed tens of thousands as aircraft fell from the sky and the resulting blackouts disrupted essential services but the strike was clearly not targeted to cause massive civillian casualties and dumped most of its energy over Siberia and the arctic.



At the same time Mars declared the formation of a colonial Federation and complete independence. The UN navy, at the time little more than a solar system police force had no real ability to respond or even protect the Earth from further attacks. All either side could threaten the other with was destruction of their civillian populations so eventually a bitter peace with Mars gaining its independence but Earth controlling the rest of the system. Similar smaller movements on various scattered colonies were put down brutally, notably over 20,000 died when UN forces broke the strike lines and retook the ports of Ceres.

For over twenty years both sides have been engaging in a slow arms race and low level ecomnomic skirmishing but are unable to push the matter due to the stockpiles of interplanetary missiles they have both developed. Across this time period with Earth ever-focused on the inner system the power of the massive megacorporations in the outer planets grew and grew. They built their own shipyards and 'commerce patrols' but the almost immeasurable wealth flowing from the Sorium harvesting operations in the atmospheres of Jupiter and Saturn which provides the fuel for space travel meant the inner planets looked the other way as long the the Spice Sorium continued to flow.



In 2046 the newly formed Interstellar Inc. simply announced it would no longer honor voting shares held by Earth-based individuals or entities and would use the money it was saving from no longer paying taxes to buy out those options as long as its territorial integrity was respected. After months of skirmishing between the UN navy and the Interstellar Corporate Commerce Protection Arm (definitely not a fleet) the UN (now United Terra or UT) fleet was forced to withdraw after the halted flow of fuel from the gas giants threatened economic collapse and no feasible way was found to retake the ciritical harvesting/refining fleets without their destruction. Holding the critical refining operations hostage allowed the Interstellar Corporates (IC) to have enough breathing room to use their hoarded technology to develop a smaller but very capable defense fleet.

This brings us to now, the year is 2052 and the Solar system is boiling over as tensions rise between the three major factions. Small independent settlements are being squeezed and many are resorting to piracy other and other less savory means of supporting themselves and everyone waits in dread for the spark that will ignite catastophe.


------------------------------------------------------


Goon participation and LP format.

I have spent more time than is sane or healthy developing the Sol system in Aurora to represent the scenario above.

The LP will be divided into two parts.

-Firstly, political votes by the thread between combat (ships can take weeks to get around the solar system at max speed especially as we are playing at a low tech level) which influence operations and the direction our faction will move politically.

-Secondly, combat simmed out in the Aurora scenario I have built. Goons will give orders on what they want to achieve and how and I will mash a bunch of ships together and see what happens.

You can sign up to be an naval officer by posting in the thread bolded or adding yourself to the spreadsheet (please indicate what sort of ship you wish to captain if you care and a preferred name) and you will be inserted into the game and will appear in the LP. Consider it space-dwarfing.


The system is divided roughly like so:




There are three factions to choose from in the (probable) upcoming conflict. The first political choice is which faction so please vote in the thread.

The current positions of the planets are as follows (they will orbit as the game progresses). The light blue tailed dots are comets, un-named ones are asteroids and the named bodies are planets/moons. The circles are the orbital paths of planets.






United Terra


"Service guarantees citizenship"

Terra is the rightful heir to the Solar System and the Galaxy. Her wayward children must be brought back into line and humanities resources bent towards the single task of claiming the stars.


Earth, heaving home to almost 10 billion and the cradle of humanity. Accounting for over 80% of humanities population and 65% of its GDP Earth remains the Titan of the solar system and fields a vast fleet of large, rugged and dependable warships backed up by enormous number of long range missile silos and the unassailable fortress of the Earth-Luna system. Ruled over by the United Terran government ('successor' to the United Nations) she lays claim to the majority of the asteroid belt, Jupiters leading trojans and Venus and Mercury. Her fleet must deploy to protect all these assets and is generally considered more conservatively designed than those of Mars or the Corporates but any technical inferiority is more than made up by larger vessels and superior numbers. For the United Terran Feet the question is not whether she could best either of her foes but whether she could best them both while maintaining the safety of Terra and the loyal colonies.

+ Largest fleet by far including strong fighter wings
+ Rugged and tough ship designs
+ Enormous Earth-Luna fortifications and interplanetary missile silos
+ Largest shipyard and economic capability
-/+ Lack of exotic/advanced tech may be mitigated by whatever is found on Pluto (if it can be held!)
- Probaby slower less efficient ships on average (same tech level)
- Large number of colonies to cover
- Internal unrest


Martian Colonial Federation


"From dust to life"

We are the Sons and Daughters of Mars. Our purpose is clear and our destiny manifest. Now is our time, we will remake the desert into our new Eden and woe to any that stand in our way."


Over eight hundred million now call Mars home and the average life expectancy exceeds 150 years. The Martians are a fiercely patriotic people largely drawn from the global south but large contingents exist from old anglosphere colonial countries such as Canada, Australia and New Zealand. She boasts a fine fleet of warships and a strong defence grid around Mars herself. Traditionally her external territories are limited to outposts on some inner system asteroids, a section of the belt and Jupiters trailing Trojans. Recently however she laid claim to the Neptunian system and installed a large cloud-scooping fuel harvesting operation threatening the Corporates grip on the Sorium trade. Her warships operate much closer to theoretical design tolerances than Earth warships giving them greater speed and power for the same mass and her materials science and electronic warfare capabilities are somewhat more advanced but this comes at the cost of greater fragility and often lower overall firepower. Mars Fleet must protect Mars and her precious terraforming infrastructure in orbit and on the ground as well as trying to maintain a grip on Neptune to allow the flow of fuel to Mars.

+ Faster and more capable ships ton for ton than Earth.
+ Better Electronic warfare capabilities and Armor
+ Good stockpile of interplanetary missiles and okay Martian defense grid
+/- Fanatics
- Smaller fleet and Neptune is a very long way away
- More fragile ships, prone to explosions
- Mars surface/orbital infrastructure is extremely vulnerable and beyond priceless


Interstellar Corporation


"Tomorrow is here"

With major colonies on the Jovian moons of Ganymede and Callisto, Saturns moon of Titan and smaller settlements on various comets and Uranus's moon of Titania the IC is dispersed throughout the outer solar system. The founders are almost exactly what one would imagine. Cabals of Libertarians, Tech-bro's, Transhumanists, Space-Communists and other riffraff who made it good and decided to move out where the government couldn't reach them. Their stranglehold on the Sorium trade has made them obscenely rich and funded advanced research into exotic technologies as well as many electronic improvements which then get applied to their fleet with incredibly short iteration times. They also have a large number of creative ship designs and a focus on specialised ships. However not everything new and shiny is necessarily better and their fleet is outnumbered by both their opponents and dispersed throughout three major settlements, one of which is a long long way from the other two. The IC needs to maintain its grip on the Sorium trade and ideally not fight a full scale war (how do you sell fuel to your enemies, should you even do that?). To further disrupt the balance of power IC explorers claim to have recently discovered what appears to be a Xenoarcheological site on 'Terran owned' Pluto and the various interests are scrambling to tilt this to their advantage. However the IC leaks like a sieve and it is likely the inners have picked up on this already even if they may not quite believe it yet.


+ Exotic tech and advanced electronics/sensors
+ Creative ship designs
+ Economic power, others will be loathe to disrupt the flow of Sorium
+/- Specialised ships
- Arrogance and piss poor intel/spying abilities
- Poor strategic position
-- Smallest fleet


Get out there and Vote for a side! Voting is now closed so please have an image of the radical Martian fleet doing radical things.


SIGN UP!



If you want to join as an officer please post in the thread to let me know or simply add yourself to the spreadsheet below. If you want also include a preference for ship type and what you want it to be named. Adding yourself to the spreadsheet below will make sure you secure your place in line faster than waiting for me to do it.


Officers Spreadsheet:

Saros posted:

Where am I? What is my purpose in life?

Just to clear some confusion up as to how the roster is working. Luckily for you the Goon SPREADSHEET answers all these questions and more! Add your name to the list to join over ninety other goons willing to bravely fight for Mars. Every effort will be made to get you your specific desires for ships but sometimes its not that possible as bigger/flasher ships are in high demand!

I died:
Luckily for you we believe in sequels! Dead goons shall return when the list rolls around again. If you want to come back with a different ship name or type please go edit your preference in the 'wants' section of the spreadsheet otherwise you'll be Goon II or Junior or whatever I feel like at the time.

My ship exploded for reasons that are totally not my fault:
Good news! You also come around for another ship command and you don't even need to die to do it. Like above feel free to change your preference/shipname. Dispossessed officers also get first dibs on special events like taking command of captured ships.

My ships smells like feet and I want a new one:
Giving up a ship? Don't you know how long some goons have to wait for theirs! You can change your preferences as above and ask me to move you but you'll go to the end of the list and i'll swap in a new goon to your current command.

What are my career prospects like?
Terrible. Admiral attrition is a real thing as bigger ships tend to be primary targets so every promotion reduces your probable lifespan. I am going to introduce command roles who sit on the flag bridges of fleets rather than commanding ships directly so this will get even worse if anything!


Aurora Concepts and Explanation posts:

Aurora Wiki
General Aurora Discord channel
Aurora Forums

Sensors
Fire Controls
Weapon types
Missile chat
IC designs 1 and Microwaves
Reading ship statblocks
Jump Technology


I can also be reached on discord, the channel for discussion about this LP will be : https://discord.gg/m94BjGY


-------------------------------EVERYTHING BELOW THIS LINE CONTAINS SPOILERS-------------------------------

Current Status of Xenological Diplomatic relations:

Mikl posted:

I'm from Nova Sol II and I say eat them all!

punched my v-card at camp posted:

Do you know what else is a war crime? Nuking civilian populations

Eat 'em all!




--------------------------------------

Jack2142 posted:

Don't listen to Gridlocked, focus on the real facts outlined in this accurate reflection on the Sol Sys



Important news for all.

Ultrabindu also made another thing:

And another:


Major events and updates:
Please note this does not capture all updates and you may miss some important stuff, for the full experience I recommend reading the whole thread or alternatively click the small ? in the bottom left of my post to see only posts by me and read that.

Chapter I - 2052 - The short victorious war

Chapter II - 2052 - The game has changed

Chapter III - 2054 - To boldly go

Chapter IV - 2054 -



Diplomatic Agreements:

Lunar Accords Pt 1; Sol Jump Points
Lunar Accords Pt 2; Extrasolar Territory

Extrasolar System Maps:

Ranginui
Nova Sol
Moutere
Galileo
The Graveyard and The Pit

annnnd finally and updated sol system map as of June 2052.


Obvious spoilers.


I can also be reached on discord, the channel for discussion about this LP will be : https://discord.gg/m94BjGY

Saros fucked around with this message at Dec 15, 2017 around 15:38

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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Martian Federal Navy SHIPS:

Oldfleet


Sadly due to character limits the old-fleet designs are moved offsite. please see here.

Newfleet

Thanks to Jack 2142 for the ship art.


Fray posted:


This is a doctrine extrapolated from the TOE jack posted earlier. The goal here are to simplify deployments with modular, well rounded formations that can be easily mobilized for duty outside Sol.

1. Destroyer squadrons cover light guard duties for non-major stations, and support larger combat formations. Corvettes are also available for picket duty over colonies, backed by PDCs and weapon platforms, or for commerce raiding.

2. The basic combat force is 9,900 ton heavy cruisers supported by destroyers and light carriers.

3. Dreadnoughts will supplement the Home Fleet as well.

Formations

We have standard formations drawn up to simplify deployments. A basic tactical unit is a squadron of equally sized ships grouped with a tender. The tender isn't mandatory for all units; it is only needed for ones that need to be mobilized for extrasolar duty. Saros can let us know if there's something unrealistic about this; we don't have a firm idea of our total production rate or availability of large yards, after all.

code:
Destroyer Squadron - For light protection duty and supporting larger formations.
1x 4500 ton tender
2x Beam DD
1x DDG
1x AMM-PD DD
code:
Line Division - A workhorse line unit.
1x Fleet Scout

1x Cruiser squadron
	1x Jump Tender 9900 Tons
	1x Beam Cruiser (Line Division Flagship)
	2x Missile Cruisers
	1x PD Cruiser

1x Destroyer squadron
code:
Line Fleet - An expanded formation for major ops.

2x Line Division

Support Squadron
	2x Lockyer III Light carrier
	1x FSV
	1x Tanker
	1x Collier
	2x AMM-PD Destroyer
code:
Dreadnought Division - The heavy hitters. Almost exclusively used in Home Fleet.
1x Fleet Scout

1x Dreadnought Squadron
	4x Dreadnought
	2x PD Cruiser

2x Destroyer Squadron
Ship Classes

Fleet Scout
code:
Gale Mk II class Fleet Scout    3,000 tons     83 Crew     1067 BP      TCS 60  TH 69.12  EM 0
4800 km/s     Armour 3-18     Shields 0-0     Sensors 70/56/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.93 Years     MSP 445    AFR 36%    IFR 0.5%    1YR 77    5YR 1152    Max Repair 410 MSP
Intended Deployment Time: 18 months    Spare Berths 0    

SpaceX Baffled (25) 288 EP Ion Drive (1)    Power 288    Fuel Use 75.72%    Signature 69.12    Exp 12%
Fuel Capacity 250,000 Litres    Range 19.8 billion km   (47 days at full power)

Olympos Active Search Sensor MR296-R60 (50%) (1)     GPS 16380     Range 296.1m km    Resolution 60
Safran Thermal Sensor TH5-70 (50%) (1)     Sensitivity 70     Detect Sig Strength 1000:  70m km
Safran EM Detection Sensor EM4-56 (50%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

Commerce Raider

code:
Fang Mk.II class Gunboat    2,400 tons     81 Crew     692.5 BP      TCS 9.6  TH 43.2  EM 0
3750 km/s     Armour 5-15     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 6
Maint Life 0.31 Years     MSP 45    AFR 184%    IFR 2.6%    1YR 145    5YR 2175    Max Repair 180 MSP
Intended Deployment Time: 6 months    Spare Berths 1    

180 EP Baffled Ion Drive (1)    Power 180    Fuel Use 148.81%    Signature 43.2    Exp 15%
Fuel Capacity 115,000 Litres    Range 5.8 billion km   (17 days at full power)

Orion 20cm C3 Far Ultraviolet Laser (1)    Range 320,000km     TS: 5000 km/s     Power 10-3     RM 5    ROF 20        10 10 10 10 10 8 7 6 5 5
Bradshaw-Wright Limited Fire Control S02 160-5000 H50 (1)    Max Range: 320,000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
Gas-Cooled Fast Reactor Technology PB-1.2 (1)     Total Power Output 3.24    Armour 0    Exp 16%

Active Search Sensor MR7-R10 (50%) (1)     GPS 168     Range 7.4m km    Resolution 10
Cloaking Device: Class cross-section reduced to 20% of normal

Compact ECCM-1 (1)         ECM 10
Beam Destroyer
code:
Azrael class Destroyer    4,500 tons     131 Crew     1019 BP      TCS 90  TH 576  EM 600
6400 km/s     Armour 4-24     Shields 20-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 13
Maint Life 2.26 Years     MSP 283    AFR 81%    IFR 1.1%    1YR 75    5YR 1124    Max Repair 225 MSP
Intended Deployment Time: 12 months    Spare Berths 0    

SpaceX Outsystem 288 EP Ion Drive (2)    Power 288    Fuel Use 75.72%    Signature 288    Exp 12%
Fuel Capacity 150,000 Litres    Range 7.9 billion km   (14 days at full power)
Triton Yard Delta R300/360 Shields (8)   Total Fuel Cost  120 Litres per hour  (2,880 per day)

Orion 15cm C3 Far Ultraviolet Laser (1)    Range 300,000km     TS: 6400 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Orion 30cm C3 Far Ultraviolet Spinal Laser (1)    Range 320,000km     TS: 6400 km/s     Power 24-3     RM 5    ROF 40        24 24 24 24 24 20 17 15 13 12
Olympos Fire Control S02.5 160-6250 H50 (1)    Max Range: 320,000 km   TS: 6250 km/s     97 94 91 88 84 81 78 75 72 69
CSL Gas-Cooled Fast Reactor Technology PB-1.2 (2)     Total Power Output 6.48    Armour 0    Exp 16%

Olympos Active Search Sensor MR33-R50 (50%) (1)     GPS 1680     Range 33.3m km    Resolution 50

Compact ECCM-1 (1)         ECM 10
Missile destroyer
code:
Revolution class Missile Destroyer    4,450 tons     118 Crew     752.6 BP      TCS 89  TH 403  EM 240
4528 km/s     Armour 5-24     Shields 8-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 15
Maint Life 2.89 Years     MSP 211    AFR 79%    IFR 1.1%    1YR 37    5YR 558    Max Repair 100.8 MSP
Intended Deployment Time: 12 months    Spare Berths 2    
Magazine 241    

SpaceX Outsystem 201.6 EP Ion Drive (2)    Power 201.6    Fuel Use 81.39%    Signature 201.6    Exp 12%
Fuel Capacity 200,000 Litres    Range 9.9 billion km   (25 days at full power)
Triton Yard Delta R300/360 Shields (3)   Total Fuel Cost  45 Litres per hour  (1,080 per day)

Safran Size 4 Missile Launcher (75% Reduction) (5)    Missile Size 4    Rate of Fire 80
Meyer Ltd Missile Fire Control FC110-R80 (1)     Range 110.4m km    Resolution 80
Size 4 Ion Anti-ship Missile (55)  Speed: 24,000 km/s   End: 69.6m    Range: 100.3m km   WH: 5    Size: 4    TH: 136/81/40
Hellhammer Torpedo (5)  Speed: 24,000 km/s   End: 1.7m    Range: 2.5m km   WH: 9    Size: 4    TH: 104/62/31

Olympos Active Search Sensor MR97-R90 (70%) (1)     GPS 6615     Range 97.6m km    Resolution 90

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
AMM-PD Destroyer
code:
Hubble Mk III class Destroyer Escort    4,500 tons     123 Crew     978 BP      TCS 90  TH 390  EM 240
4333 km/s     Armour 3-24     Shields 8-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 8
Maint Life 2.01 Years     MSP 272    AFR 81%    IFR 1.1%    1YR 89    5YR 1342    Max Repair 315 MSP
Intended Deployment Time: 12 months    Spare Berths 1    
Magazine 297    

SpaceX Outsystem 390 EP Ion Drive (1)    Power 390    Fuel Use 77.56%    Signature 390    Exp 12%
Fuel Capacity 200,000 Litres    Range 10.3 billion km   (27 days at full power)
Triton Yard Delta R300/360 Shields (3)   Total Fuel Cost  45 Litres per hour  (1,080 per day)

Virgin Galactic Size 1 Missile Launcher (8)    Missile Size 1    Rate of Fire 10
North-Palmer Missile Fire Control FC35-R1 (70%) (1)     Range 35.3m km    Resolution 1
Size 1 Ion Anti-missile Missile (297)  Speed: 24,000 km/s   End: 2.7m    Range: 3.9m km   WH: 1    Size: 1    TH: 232/139/69

North-Palmer Active Search Sensor MR35-R1 (70%) (1)     GPS 252     Range 35.3m km    MCR 3.8m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
Beam Cruiser
code:
Pollux class Cruiser    9,900 tons     300 Crew     2242 BP      TCS 198  TH 864  EM 1350
4363 km/s     Armour 8-41     Shields 45-300     Sensors 14/14/0/0     Damage Control Rating 23     PPV 34
Maint Life 1.84 Years     MSP 495    AFR 224%    IFR 3.1%    1YR 185    5YR 2770    Max Repair 180 MSP
Intended Deployment Time: 12 months    Spare Berths 1    
Flag Bridge    

SpaceX Outsystem 288 EP Ion Drive (3)    Power 288    Fuel Use 75.72%    Signature 288    Exp 12%
Fuel Capacity 450,000 Litres    Range 10.8 billion km   (28 days at full power)
Triton Yard Delta R300/360 Shields (18)   Total Fuel Cost  270 Litres per hour  (6,480 per day)

Triton Yard 45cm C3 Far Ultraviolet Spinal Ion Cannon (1)    Range 320,000km     TS: 5000 km/s     Power 53-3     RM 5    ROF 90        53 53 53 53 53 44 37 33 29 26
Orion 15cm C3 Far Ultraviolet Laser (4)    Range 300,000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Triton Yard R9/C3 High Power Microwave (1)    Range 90,000km     TS: 5000 km/s     Power 6-3     RM 9    ROF 10        1 1 1 1 1 1 1 1 1 0
Olympos Fire Control S02 160-5000 H50 (2)    Max Range: 320,000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
CSL Gas-Cooled Fast Reactor Technology PB-1.2 (6)     Total Power Output 19.44    Armour 0    Exp 16%

Olympos Active Search Sensor MR45-R60 (50%) (1)     GPS 2520     Range 45.5m km    Resolution 60
Olympos Thermal Sensor TH1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
Olympos EM Detection Sensor EM1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-2 (1)         ECM 20
Hybrid-CG
code:
Taiaha class Missile Cruiser    9,900 tons     277 Crew     1735 BP      TCS 198  TH 864  EM 450
4363 km/s     Armour 6-41     Shields 15-300     Sensors 1/1/0/0     Damage Control Rating 4     PPV 38
Maint Life 2.17 Years     MSP 438    AFR 196%    IFR 2.7%    1YR 125    5YR 1870    Max Repair 180 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Magazine 601    

SpaceX Outsystem 288 EP Ion Drive (3)    Power 288    Fuel Use 75.72%    Signature 288    Exp 12%
Fuel Capacity 400,000 Litres    Range 9.6 billion km   (25 days at full power)
Triton Yard Delta R300/360 Shields (6)   Total Fuel Cost  90 Litres per hour  (2,160 per day)

Orion 15cm C3 Far Ultraviolet Laser (2)    Range 300,000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Olympos Fire Control S02 160-5000 H50 (1)    Max Range: 320,000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
CSL Gas-Cooled Fast Reactor Technology PB-1.2 (2)     Total Power Output 6.48    Armour 0    Exp 16%

Safran Size 4 Missile Launcher (75% Reduction) (10)    Missile Size 4    Rate of Fire 80
Meyer Ltd Missile Fire Control FC110-R80 (1)     Range 110.4m km    Resolution 80
Size 4 Ion Anti-ship Missile (140)  Speed: 24,000 km/s   End: 69.6m    Range: 100.3m km   WH: 5    Size: 4    TH: 136/81/40
Hellhammer Torpedo (10)  Speed: 24,000 km/s   End: 1.7m    Range: 2.5m km   WH: 9    Size: 4    TH: 104/62/31

Olympos Active Search Sensor MR105-R80 (1)     GPS 6720     Range 105.2m km    Resolution 80

Compact ECCM-1 (1)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
PD Cruiser
code:
Ark Royal class Escort Cruiser    9,900 tons     243 Crew     1968 BP      TCS 198  TH 864  EM 450
4363 km/s     Armour 6-41     Shields 15-300     Sensors 1/1/0/0     Damage Control Rating 4     PPV 69.99
Maint Life 1.61 Years     MSP 509    AFR 191%    IFR 2.7%    1YR 228    5YR 3425    Max Repair 180 MSP
Intended Deployment Time: 12 months    Spare Berths 1    

SpaceX Outsystem 288 EP Ion Drive (3)    Power 288    Fuel Use 75.72%    Signature 288    Exp 12%
Fuel Capacity 500,000 Litres    Range 12.0 billion km   (31 days at full power)
Triton Yard Delta R300/360 Shields (6)   Total Fuel Cost  90 Litres per hour  (2,160 per day)

Triple Orion Gauss Cannon R3-100 Turret (3x9)    Range 30,000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Olympos Fire Control S03 60-20000 (3)    Max Range: 120,000 km   TS: 20000 km/s     92 83 75 67 58 50 42 33 25 17

Olympos Active Search Sensor MR5-R1 (1)     GPS 42     Range 5.9m km    MCR 640k km    Resolution 1
Dreadnought
code:
Hellas class Dreadnought    17,000 tons     528 Crew     3363.2 BP      TCS 340  TH 1382  EM 1740
4064 km/s     Armour 9-58     Shields 58-300     Sensors 14/14/0/0     Damage Control Rating 27     PPV 78
Maint Life 1.43 Years     MSP 866    AFR 330%    IFR 4.6%    1YR 465    5YR 6976    Max Repair 345.6 MSP
Intended Deployment Time: 6 months    Spare Berths 0    
Flag Bridge    Magazine 372    

SpaceX Dreadnought 691.2 EP Ion Drive (2)    Power 691.2    Fuel Use 49.21%    Signature 691.2    Exp 12%
Fuel Capacity 500,000 Litres    Range 10.8 billion km   (30 days at full power)
Triton Yard Delta R300/360 Shields (23)   Total Fuel Cost  345 Litres per hour  (8,280 per day)

Orion 15cm C3 Far Ultraviolet Laser (8)    Range 300,000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Triton Yard 45cm C3 Far Ultraviolet Spinal Ion Cannon (1)    Range 320,000km     TS: 5000 km/s     Power 53-3     RM 5    ROF 90        53 53 53 53 53 44 37 33 29 26
Triton Yard R9/C3 High Power Microwave (2)    Range 90,000km     TS: 5000 km/s     Power 6-3     RM 9    ROF 10        1 1 1 1 1 1 1 1 1 0
Olympos Fire Control S02 160-5000 H50 (2)    Max Range: 320,000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
CSL Gas-Cooled Fast Reactor Technology PB-1.2 (11)     Total Power Output 35.64    Armour 0    Exp 16%

Safran Size 4 Missile Launcher (75% Reduction) (8)    Missile Size 4    Rate of Fire 80
Meyer Ltd Missile Fire Control FC110-R80 (1)     Range 110.4m km    Resolution 80
Size 4 Ion Anti-ship Missile (75)  Speed: 24,000 km/s   End: 69.6m    Range: 100.3m km   WH: 5    Size: 4    TH: 136/81/40
Hellhammer Torpedo (18)  Speed: 24,000 km/s   End: 1.7m    Range: 2.5m km   WH: 9    Size: 4    TH: 104/62/31

Olympos Active Search Sensor MR105-R80 (1)     GPS 6720     Range 105.2m km    Resolution 80
Olympos Thermal Sensor TH1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
Olympos EM Detection Sensor EM1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-2 (1)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
Light Carrier
code:
Lockyer Mk III class Light Carrier    9,900 tons     165 Crew     1232 BP      TCS 198  TH 864  EM 0
4363 km/s     Armour 3-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.83 Years     MSP 1194    AFR 313%    IFR 4.4%    1YR 217    5YR 3261    Max Repair 216 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 35    
Hangar Deck Capacity 4000 tons     Magazine 221    

SpaceX Outsystem 432 EP Ion Drive (2)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 550,000 Litres    Range 15.1 billion km   (40 days at full power)
Interceptor
code:
Mustang class Interceptor    497 tons     4 Crew     125.4 BP      TCS 9.94  TH 120  EM 0
12072 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 99%    IFR 1.4%    1YR 30    5YR 444    Max Repair 60 MSP
Intended Deployment Time: 0.1 months    Spare Berths 0    

Forestal 120 EP Ion Drive (1)    Power 120    Fuel Use 322.44%    Signature 120    Exp 20%
Fuel Capacity 5,000 Litres    Range 0.6 billion km   (12 hours at full power)

Forestal 10cm Railgun V3/C3 (1x4)    Range 30,000km     TS: 12072 km/s     Power 3-3     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Forestal Fire Control S00.5 40-5000 (FTR) (1)    Max Range: 80,000 km   TS: 20000 km/s     88 75 62 50 38 25 12 0 0 0
CSL Gas-Cooled Fast Reactor Technology PB-1.2 (1)     Total Power Output 3.24    Armour 0    Exp 16%

Forestal Active Search Sensor MR0-R7 (1)     GPS 15     Range 770k km    Resolution 7

Fighter-Bomber

code:
Phobos M2 class Fighter-bomber    472 tons     2 Crew     96.8 BP      TCS 9.44  TH 72  EM 0
7627 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3.6
Maint Life 0 Years     MSP 0    AFR 94%    IFR 1.3%    1YR 7    5YR 106    Max Repair 36 MSP
Intended Deployment Time: 0.1 months    Spare Berths 2    
Magazine 24    

72 EP Ion Drive 2.00 3HS (1)    Power 72    Fuel Use 329.23%    Signature 72    Exp 20%
Fuel Capacity 10 000 Litres    Range 1.2 billion km   (42 hours at full power)

Size 1 Box Launcher (8)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Size 2 Box Launcher (8)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
F-B Missile Fire Control FC30-R6 (1)     Range 30.2m km    Resolution 6

F-B Search Sensor MR0-R6 (1)     GPS 13     Range 720k km    Resolution 6

This design is classed as a Fighter for production, combat and maintenance purposes
AWACS
code:
Gallileo Mk II class Fighter-Scout    467 tons     3 Crew     155.4 BP      TCS 9.34  TH 72  EM 0
7708 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 2.13 Years     MSP 21    AFR 17%    IFR 0.2%    1YR 6    5YR 93    Max Repair 74 MSP
Intended Deployment Time: 0.1 months    Spare Berths 1    

Forestal 72 EP Ion Drive (1)    Power 72    Fuel Use 329.23%    Signature 72    Exp 20%
Fuel Capacity 10,000 Litres    Range 1.2 billion km   (42 hours at full power)

Forestal Active Search Sensor MR4-R1 (1)     GPS 30     Range 4.1m km    MCR 448k km    Resolution 1
Forestal Active Search Sensor MR27-R7 (1)     GPS 515     Range 27.2m km    Resolution 7
This design is classed as a Fighter for production, combat and maintenance purposes
Dropship Carrier
code:
Serene II class Dropship Carrier    9,900 tons     211 Crew     1655 BP      TCS 198  TH 207.36  EM 0
4363 km/s    JR 3-50     Armour 3-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 0
Maint Life 1.14 Years     MSP 470    AFR 174%    IFR 2.4%    1YR 368    5YR 5515    Max Repair 288 MSP
Intended Deployment Time: 9 months    Flight Crew Berths 0    
Hangar Deck Capacity 3000 tons     

J9900(3-50) Military Jump Drive     Max Ship Size 9900 tons    Distance 50k km     Squadron Size 3
288 EP Baffled Ion Drive (3)    Power 288    Fuel Use 75.72%    Signature 69.12    Exp 12%
Fuel Capacity 750,000 Litres    Range 18.0 billion km   (47 days at full power)

This design is classed as a Military Vessel for maintenance purposes
Marine Shuttle
code:
Meteor II class Dropship    500 tons     12 Crew     161 BP      TCS 10  TH 28.8  EM 0
12000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 60    5YR 900    Max Repair 120 MSP
Intended Deployment Time: 1 months    Spare Berths 3    
Cryo Drop Capacity: 1 Company    

Baffled 120 EP Ion Drive (1)    Power 120    Fuel Use 322.44%    Signature 28.8    Exp 20%
Fuel Capacity 5,000 Litres    Range 0.6 billion km   (12 hours at full power)
Ammo Collier
code:
Volcano class Collier    9,900 tons     188 Crew     1296 BP      TCS 198  TH 864  EM 300
4363 km/s     Armour 2-41     Shields 10-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.73 Years     MSP 1205    AFR 313%    IFR 4.4%    1YR 232    5YR 3483    Max Repair 216 MSP
Intended Deployment Time: 12 months    Spare Berths 2    
Magazine 1394    Cryogenic Berths 200    Tractor Beam     

SpaceX Outsystem 432 EP Ion Drive (2)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 750,000 Litres    Range 20.6 billion km   (54 days at full power)
Triton Yard Delta R300/360 Shields (4)   Total Fuel Cost  60 Litres per hour  (1,440 per day)

Size 4 Ion Anti-ship Missile (228)  Speed: 24,000 km/s   End: 69.6m    Range: 100.3m km   WH: 5    Size: 4    TH: 136/81/40
Size 1 Ion Anti-missile Missile (402)  Speed: 24,000 km/s   End: 2.7m    Range: 3.9m km   WH: 1    Size: 1    TH: 232/139/69
Hellhammer Torpedo (20)  Speed: 24,000 km/s   End: 1.7m    Range: 2.5m km   WH: 9    Size: 4    TH: 104/62/31
Maintenance/Tanker Vessel
code:
Eberswalde Mk II class Fleet Support Vessel    9,900 tons     118 Crew     1161 BP      TCS 198  TH 864  EM 360
4363 km/s     Armour 2-41     Shields 12-300     Sensors 1/1/0/0     Damage Control Rating 12     PPV 0
Maint Life 2.53 Years     MSP 2147    AFR 392%    IFR 5.4%    1YR 468    5YR 7015    Max Repair 216 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Cryogenic Berths 1000    Tractor Beam     

SpaceX Outsystem 432 EP Ion Drive (2)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 4,350,000 Litres    Range 119.4 billion km   (316 days at full power)
Triton Yard Delta R300/360 Shields (5)   Total Fuel Cost  75 Litres per hour  (1,800 per day)

This design is classed as a Military Vessel for maintenance purposes
4,500 Ton Tender
code:
Glorious class Jump Destroyer    4,500 tons     109 Crew     692.6 BP      TCS 90  TH 403  EM 240
4477 km/s    JR 5-250     Armour 5-24     Shields 8-300     Sensors 28/28/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.82 Years     MSP 240    AFR 64%    IFR 0.9%    1YR 44    5YR 659    Max Repair 100.8 MSP
Intended Deployment Time: 12 months    Spare Berths 0    

Mars Navy J4500(5-250) Military Jump Drive     Max Ship Size 4500 tons    Distance 250k km     Squadron Size 5
SpaceX Outsystem 201.6 EP Ion Drive (2)    Power 201.6    Fuel Use 81.39%    Signature 201.6    Exp 12%
Fuel Capacity 500,000 Litres    Range 24.6 billion km   (63 days at full power)
Triton Yard Delta R300/360 Shields (3)   Total Fuel Cost  45 Litres per hour  (1,080 per day)

Olympos Active Search Sensor MR105-R80 (1)     GPS 6720     Range 105.2m km    Resolution 80
Safran Thermal Sensor TH2-28 (1)     Sensitivity 28     Detect Sig Strength 1000:  28m km
Safran EM Detection Sensor EM2-28 (1)     Sensitivity 28     Detect Sig Strength 1000:  28m km

9,900 Ton Tender

code:
Resolution class Jump Cruiser    9,900 tons     267 Crew     1568 BP      TCS 198  TH 864  EM 0
4363 km/s    JR 5-250     Armour 4-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 46.66
Maint Life 1.22 Years     MSP 396    AFR 196%    IFR 2.7%    1YR 274    5YR 4112    Max Repair 227 MSP
Intended Deployment Time: 12 months    Spare Berths 1    

Mars Navy J9900(5-250) Military Jump Drive     Max Ship Size 9900 tons    Distance 250k km     Squadron Size 5
SpaceX Outsystem 288 EP Ion Drive (3)    Power 288    Fuel Use 75.72%    Signature 288    Exp 12%
Fuel Capacity 400,000 Litres    Range 9.6 billion km   (25 days at full power)

Triple Orion Gauss Cannon R3-100 Turret (2x9)    Range 30,000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Olympos Fire Control S03 60-20000 (1)    Max Range: 120,000 km   TS: 20000 km/s     92 83 75 67 58 50 42 33 25 17

Olympos Active Search Sensor MR5-R1 (1)     GPS 42     Range 5.9m km    MCR 640k km    Resolution 1

Special ship - Jump Dreadnought

code:
Ranginui class Jump Dreadnought    17,000 tons     520 Crew     3368.2 BP      TCS 340  TH 1382  EM 1260
4064 km/s    JR 3-50     Armour 10-58     Shields 42-300     Sensors 28/28/0/0     Damage Control Rating 28     PPV 54
Maint Life 1.54 Years     MSP 991    AFR 289%    IFR 4%    1YR 477    5YR 7155    Max Repair 345.6 MSP
Intended Deployment Time: 6 months    Spare Berths 2    
Flag Bridge    

J20000(3-50) Military Jump Drive     Max Ship Size 20000 tons    Distance 50k km     Squadron Size 3
SpaceX Dreadnought 691.2 EP Ion Drive (2)    Power 691.2    Fuel Use 49.21%    Signature 691.2    Exp 12%
Fuel Capacity 550,000 Litres    Range 11.8 billion km   (33 days at full power)
Triton Yard Delta R300/360 Shields (17)   Total Fuel Cost  255 Litres per hour  (6,120 per day)

Orion 15cm C3 Far Ultraviolet Laser (8)    Range 300,000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Triton Yard 45cm C3 Far Ultraviolet Spinal Ion Cannon (1)    Range 320,000km     TS: 5000 km/s     Power 53-3     RM 5    ROF 90        53 53 53 53 53 44 37 33 29 26
Triton Yard R9/C3 High Power Microwave (2)    Range 90,000km     TS: 5000 km/s     Power 6-3     RM 9    ROF 10        1 1 1 1 1 1 1 1 1 0
Olympos Fire Control S02 160-5000 H50 (2)    Max Range: 320,000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
CSL Gas-Cooled Fast Reactor Technology PB-1.2 (11)     Total Power Output 35.64    Armour 0    Exp 16%

Olympos Active Search Sensor MR5-R1 (1)     GPS 42     Range 5.9m km    MCR 640k km    Resolution 1
Olympos Active Search Sensor MR105-R80 (1)     GPS 6720     Range 105.2m km    Resolution 80
Safran Thermal Sensor TH2-28 (1)     Sensitivity 28     Detect Sig Strength 1000:  28m km
Safran EM Detection Sensor EM2-28 (1)     Sensitivity 28     Detect Sig Strength 1000:  28m km

ECCM-2 (1)         ECM 20
Non-combat Newfleet ships:
code:
Waka ama class Troop Transport    40,500 tons     271 Crew     1045 BP      TCS 810  TH 2100  EM 0
2592 km/s    JR 2-25(C)     Armour 1-105     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 16    Max Repair 75 MSP
Intended Deployment Time: 3 months    Spare Berths 6    
Troop Capacity: 5 Battalions    

Mariner JC40K Commercial Jump Drive     Max Ship Size 40500 tons    Distance 25k km     Squadron Size 2
Mariner 300 EP Commercial Ion Drive (7)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 450,000 Litres    Range 37.7 billion km   (168 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
code:
Tangaroa Mk II class Survey Ship    3,000 tons     85 Crew     700 BP      TCS 60  TH 288  EM 0
4800 km/s    JR 3-50     Armour 1-18     Shields 0-0     Sensors 1/56/2/2     Damage Control Rating 1     PPV 0
Maint Life 3.44 Years     MSP 219    AFR 48%    IFR 0.7%    1YR 28    5YR 423    Max Repair 150 MSP
Intended Deployment Time: 24 months    Spare Berths 1    

Mars Navy J3000(3-50) Military Jump Drive     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
SpaceX Outsystem 144 EP Ion Drive (2)    Power 144    Fuel Use 85.18%    Signature 144    Exp 12%
Fuel Capacity 300,000 Litres    Range 21.1 billion km   (50 days at full power)

Forestal Active Search Sensor MR0-R7 (1)     GPS 15     Range 770k km    Resolution 7
Safran EM Detection Sensor EM4-56 (50%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km
Improved Gravitational Sensors (1)   2 Survey Points Per Hour
Improved Geological Sensors (1)   2 Survey Points Per Hour
code:
Ka Kahupapa class Construction Ship    93,000 tons     474 Crew     2659 BP      TCS 1860  TH 2800  EM 0
1505 km/s     Armour 1-182     Shields 0-0     Sensors 11/8/0/0     Damage Control Rating 1     PPV 0
MSP 18    Max Repair 50 MSP
Intended Deployment Time: 24 months    Spare Berths 0    
Jump Gate Construction Ship: 120 days

Mariner 200 EP Commercial Nuclear Pulse Engine (14)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 500,000 Litres    Range 15.6 billion km   (120 days at full power)

Mao-Kowalski Thermal Sensor TH1-11 (70%) (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
Mao-Kowalski EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
Now updated with real designs

Missile specs:

code:
Hellhammer Torpedo
Missile Size: 4 MSP  (0.2 HS)     Warhead: 9    Armour: 0     Manoeuvre Rating: 13
Speed: 24000 km/s    Engine Endurance: 2 minutes   Range: 2.5m km
Cost Per Missile: 3.6932
Chance to Hit: 1k km/s 312%   3k km/s 104%   5k km/s 62.4%   10k km/s 31.2%
Materials Required:    2.25x Tritanium   1.4432x Gallicite   Fuel x25

Missile Size: 4 MSP  (0.2 HS)     Warhead: 5    Armour: 0     Manoeuvre Rating: 17
Speed: 24000 km/s    Engine Endurance: 70 minutes   Range: 100.3m km
Active Sensor Strength: 0.105   Sensitivity Modifier: 140%
Resolution: 50    Maximum Range vs 2500 ton object (or larger): 100,000 km
Cost Per Missile: 3.1387
Chance to Hit: 1k km/s 408%   3k km/s 136%   5k km/s 81.6%   10k km/s 40.8%
Materials Required:    1.25x Tritanium   0.0627x Boronide   0.105x Uridium   1.721x Gallicite   Fuel x1000

(1 Warhead, .4 Fuel, .407 Agility, .1 Active, .093 Reactor, 2 Engine) 

Missile Size: 1 MSP  (0.05 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 29
Speed: 24000 km/s    Engine Endurance: 3 minutes   Range: 3.9m km
Cost Per Missile: 0.9212
Chance to Hit: 1k km/s 696%   3k km/s 232%   5k km/s 139.2%   10k km/s 69.6%
Materials Required:    0.25x Tritanium   0.6712x Gallicite   Fuel x25

(.2 Warhead, .01 Fuel, .29 Agility, .5 Engine)

Saros fucked around with this message at Dec 5, 2017 around 14:20

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?




Interstellar Corporation. Earth's time has passed, and Mars can be bros but the real future is out here on the bleeding edge. Also, sign me up for command of either something exotic or a main line combat ship.

Seconding the recommendation for everyone to go read BG's wondrous LP that's technically not even dead yet (no you can't convince me otherwise I'll still believe until the day it's archived ).

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment

This seems like a lot of effort for Expanse fan fiction.

I call it how I see it.

Also, Mars for the future of all humanity! Or something.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



You can pretty obviously draw parallels to the Expanse but really there is only so many ways to divvy up the solar system while pretending to maintain some sort of balance and keep the sides diverse within Aurora.

Besides who says we have to stay only in the solar system?

Saros fucked around with this message at May 30, 2017 around 00:43

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?




I mean, Expanse fanfic or not we get to shoot things up in Aurora and that's a good time in my book.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.


Soiled Meat

Interstellar Corporation and if you give me a bigger and faster ship than Crazycryodude I will say whatever you want me to in regards to whether or not this is Expanse related.

Also I like The Expanse it's my favorite sci fi show.

LostCosmonaut
Feb 15, 2014

I got a J79 and two square feet of wing area.

I really should reinstall this game.

Voting Mars.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Cathode Raymond posted:

Interstellar Corporation and if you give me a bigger and faster ship than Crazycryodude I will say whatever you want me to in regards to whether or not this is Expanse related.

Also I like The Expanse it's my favorite sci fi show.

IC has bigger but sadly they tend to not be faster so you might have to pick one. I'm trying to avoid details about the sides ships yet so they can be a surprise when encountered.

Tythas
Oct 3, 2013



Interstellar Corp Let's make Space communisim

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?




Give Cathode and I joint command of a ship and let us go on a crusade to save the Space Whales.

koolkevz666
Aug 21, 2015


Voting Mars It is my favorite planet in the solar system.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.


Soiled Meat

Crazycryodude posted:

Give Cathode and I joint command of a ship and let us go on a crusade to save the Space Whales.

This is a good idea!

What are our chances, roughly, of discovering aliens that might be approximately described as "Space Whales"? Will we find them on Pluto or will we have to go further? What is the current state of the non-space whales on earth?

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



BGremans LP has space whales and space lemons and because I am extremely sensitive to insinuations of copying others work we might have to skip them both.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Interstellar Corporation.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!

Mars

Hopefully this one doesn't immediately peter out.

Tythas
Oct 3, 2013



Sign me up as a Battleship Captain no matter what faction we choose

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."


Mars, and I nobly volunteer to be a fleet admiral.

Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia


An Aurora LP!? Hell yeah!

Voting Interstellar Corporation, I want to see some fun ship designs, the version of Aurora I'm used to, missile boats rule the day. Lets see some plasma and microwave emitter ships!

Yooper
Apr 30, 2012



Grimey Drawer

Interstellar Corp. Sign me up to fly an airplane.

HannibalBarca
Sep 11, 2016

MOOOOOOOOOOOOOOOOOOOK!


I'll give Terran Federation a shot. I'll take an officer spot, but I'd rather command a ship than a fleet. Gotta earn my way to the top!

Athaboros
Mar 11, 2007

Hundreds and Thousands!


Mars all the way! I'll be captain of a small destroyer, if there's one to be had.

Cimbri
Feb 6, 2015



Blah, all these groups rub me the wrong way, but I guess I'll try for Mars because gently caress the IC

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn


United Terra

Drone
Aug 22, 2003

How can you have a yellow alert in Spacedock?


Mars. Also, space-dorf me. I'd prefer a combat ship command... I think in bgreman's LP I was skipper of a collier or some other noncombat ship, so I'd like something a bit cooler.

Drone fucked around with this message at May 30, 2017 around 04:55

SlightlyMad
Jun 7, 2015


Okay, lets be transhuman space communists then. Interstellar Corporation.

You may place me in a spaceship of some sort also. No matter what kind of ship, I just want to fly in space or die trying.

Jack2142
Jul 17, 2014

Shitposting in Seattle


Interstellar Corporation, pretty much every Aurora game LP seems focused on Earth and Mars lets take the third option. Would be happy to be a Destroyer/Frigate/etc. captain of a light fleet ship.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

I know you didn't say anything about administrators or scientists, but if it's an option, I'd love to have somebody surnamed Weismuller as an admin or scientist in the game.

Yvonmukluk
Oct 10, 2012

Is he strong? Listen, bum!
He's got radioactive cum!
Shoots death in ropey threads!
Want throat cancer? Give him head!

In the chill of the night,
At the gentlemen's club,
This swinger will get
Atomic rub & tugs!





Mars Needs Goons!

All you people talking about Space Communism Now: Keep in mind the Interstellar Corporation also has a shitload of libertarians and techbros involved, all counterrevolutionaries to a man. You want Space Communism, come to the Red Planet!

Yvonmukluk fucked around with this message at May 30, 2017 around 08:46

Sylphosaurus
Sep 6, 2007


Go Mars!

Let's drain the entire solar system of resources in a vain attempt to breath some kind of life in our dusty shithole of a planet!

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



nweismuller posted:

I know you didn't say anything about administrators or scientists, but if it's an option, I'd love to have somebody surnamed Weismuller as an admin or scientist in the game.

Generally economic stuff will be abstracted out to save my sanity, keep the pace up and the game focused on combat so there isn't any spots for administrators or scientists.

Yvonmukluk posted:

Mars Needs Goons!

All you people talking about Space Communism Now: Keep in mind the Interstellar Corporation also has a shitload of libertarians and techbros involved, all counterrevolutionaries to a man. You want Space Communism, come to the Red Planet!

There are plenty of counter-revolutionaries on both sides. One interesting factoid is the elite of all factions tend to live in spin stations in orbit. For Earth it's to avoid the teeming masses and pollution and for the others largely to avoid the negative effects of a low-Gravity environment. Its a lot easier to put everyone up against a wall when they're all already nicely contained in spinning metal cylinders full of air.

Saros fucked around with this message at May 30, 2017 around 09:44

Flamester
Dec 30, 2012


Interstellar Corporation is the best choice obviously. And sign me up as a captain.

two_step
Sep 2, 2011


Interstellar Corporations sound way cooler to me. Sign me up for a ship captain as well, no preference on type.

NewMars
Mar 10, 2013


Mars

It's me!

Fray
Oct 22, 2010


Get your rear end to MARS!

I'll captain something medium sized I guess.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



So far voting is close with Mars 12, Interstellar Corporates 10 and Terra 2. Terran supporters are welcome to switch their votes or list a second priority as it looks like at this point they aren't strongly in the running.

Drone posted:

Mars. Also, space-dorf me. I'd prefer a combat ship command... I think in bgreman's LP I was skipper of a collier or some other noncombat ship, so I'd like something a bit cooler.



Can I interest you in this delightful ex-Terran Navy Luxembourg class Fleet Support Vessel? While she's a bit old and creaky by now she provides enough fuel, maintenance supplies and ammunition to keep a small fleet in action for up to six months! The Captains accommodations are arguably the most luxurious ever designed in a Fleet Support Vessel and the rumors are crew has even turned one of the water supply tanks into a zero-G swimming pool!

Drone
Aug 22, 2003

How can you have a yellow alert in Spacedock?


Does it have gun.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





Depending on when she received her latest refit she should sport one of our sponsor Graham Precision Arm's sleek and efficient CIWS 80/120/160 models. However due to that unfortunate incident with the spaceliner full of political dissidents and union bosses tourists back in '48 all ships are required to have fully automatic control on self defensive weapons so they can't actually shoot their gun at other ships.

HannibalBarca
Sep 11, 2016

MOOOOOOOOOOOOOOOOOOOK!


Vote switched from Terra to Mars

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Dagon
Apr 16, 2003



Mars, and space-dorf (squat?) me a ship, something fast.

Dagon fucked around with this message at May 30, 2017 around 16:30

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