Whats going on?
First watch this video:
It all started as a tool to help a man named Steve. Steve had a dream, a dream where he could play a tabletop space strategy game called StarFire on his computer. Steve was no ordinary mortal, so Steve wrote a game using Visual Basic 6 that has all of the design aesthetics of a second rate accounting software. But by god, did he fulfill his dream.
That game is Aurora. And while it looks like poo poo, it is the thing star dreams are made of.
... So what the gently caress is Aurora actually.
Aurora is what's known as a 'Space 4X', at its simplest level a kind of Civilisation game in space where you start on Earth or another planet and have to go out, explore, pacify and colonise the galaxy. What sets Aurora apart is its utterly insane depth and focus on what can only be described as 'logistical issues'. For those familiar with the term 'grognard game' its basically one of those in space.
The game 'map' is divided into solar systems projected onto a 2D plane like so:
Everything is rendered using minimal graphics and symbols like Command: Modern air-naval operations or Rule the waves (see screenshot below) and it has also been described as a kind of Dwarf Fortress in space due to the insane depth (and its free too). Everything from star/planet formation to commanders getting sick to crucial components on your spacecraft failing from wear and tear to untrained crews panicking and loving up poo poo is modelled. You also get to research and design your own space-boats in a similar way to Rule the Waves. Probably the closest 'mainstream' game is Distant worlds.
Aurora unfotunately looks a bit like this:
Ships and missiles etc move 'inertialessley' i.e. they scoot around between planets with max speeds like boats on the sea rather than using proper newtonian mechanics (thank god).
If that shot above didnt scare you off perhaps you prefer...
Designing missiles for your missile space-boats.
However Aurora's real charm is in its ability to generate interesting stories. The idea behind this LP is a much more combat focused game as the solar systems delicate balance of power breaks down and it all degenerates into war. Fear not I will do my best to insulate Goons from Aurora's complexites and absolutely no experience is needed to participate in the LP.
...Ultrabindu made a thing feat. our most prolific posters. Uh, you should watch it.
For those not familiar with Aurora I direct you to our very own BGreman's remarkable Coldest War LP. I can't stress enough how much anyone new to this with any interest needs to go read it right now (sadly it seems some of the early images are missing).
Onto the LP!
Welcome to the 'War of the Worlds'
The short version is, you are here:
More specifically, here:
Wait, how did we get here? A short history.
Things progressed about the same until the mid 1990's. At this point the discovery of Trans-Newtonian elements (or TNE's) with properties defying those accepted by pre-TN science upended things in almost unimaginable way. Ten years later the world was changing rapidly as single nations formed EU-like blocs to remain competitive, corporate entities with important transnewtonian patents and technologies were acquiring untold amounts of power and independence and the fledgling UN space program placed the first colonists on Mars and Luna.
Absolute poverty was down, life expectancy was hitting the 120's and everything seemed to be looking up as the seemingly unlimited ability of these new technologies allowed advance after advance but real power and wealth concentrated into the hands of ever fewer. As the frontiers of the solar system opened up with settlements reaching out to the gas giants and the numberless, lawless tumbling rocks of the asteriod belt the underpriveliged of Earth, denied may of the rights and opporunities of their luckier compatriots powered an enormous migration drive and by the current year of 2052 almost a sixth of humanity, over two billion people live offworld.
Even as the Earth underwent her troubled and sometimes bloody final stages of unification into a single (largely unaccountable) political entity her children began to splinter away. Mars became officially 'self governing' in 2018 but as with all of humanities colonies real power lay with Earth. However as a generation of Martians grew up who could not remember the open blue skies of Terra the separatist movement grew.
In 2029 a series of routine railgun launched 'resource deliveries' from Mars to earth suddenly ignited incredibly overpowered Nuclear drives and skimmed Earth's atmosphere at nearly 1% of the speed of light. The electromagnetic pulse from the resulting fireballs and explosions knocked out a good portion of Europe's power grid and killed tens of thousands as aircraft fell from the sky and the resulting blackouts disrupted essential services but the strike was clearly not targeted to cause massive civillian casualties and dumped most of its energy over Siberia and the arctic.
At the same time Mars declared the formation of a colonial Federation and complete independence. The UN navy, at the time little more than a solar system police force had no real ability to respond or even protect the Earth from further attacks. All either side could threaten the other with was destruction of their civillian populations so eventually a bitter peace with Mars gaining its independence but Earth controlling the rest of the system. Similar smaller movements on various scattered colonies were put down brutally, notably over 20,000 died when UN forces broke the strike lines and retook the ports of Ceres.
For over twenty years both sides have been engaging in a slow arms race and low level ecomnomic skirmishing but are unable to push the matter due to the stockpiles of interplanetary missiles they have both developed. Across this time period with Earth ever-focused on the inner system the power of the massive megacorporations in the outer planets grew and grew. They built their own shipyards and 'commerce patrols' but the almost immeasurable wealth flowing from the Sorium harvesting operations in the atmospheres of Jupiter and Saturn which provides the fuel for space travel meant the inner planets looked the other way as long the the
In 2046 the newly formed Interstellar Inc. simply announced it would no longer honor voting shares held by Earth-based individuals or entities and would use the money it was saving from no longer paying taxes to buy out those options as long as its territorial integrity was respected. After months of skirmishing between the UN navy and the Interstellar Corporate Commerce Protection Arm (definitely not a fleet) the UN (now United Terra or UT) fleet was forced to withdraw after the halted flow of fuel from the gas giants threatened economic collapse and no feasible way was found to retake the ciritical harvesting/refining fleets without their destruction. Holding the critical refining operations hostage allowed the Interstellar Corporates (IC) to have enough breathing room to use their hoarded technology to develop a smaller but very capable defense fleet.
This brings us to now, the year is 2052 and the Solar system is boiling over as tensions rise between the three major factions. Small independent settlements are being squeezed and many are resorting to piracy other and other less savory means of supporting themselves and everyone waits in dread for the spark that will ignite catastophe.
Goon participation and LP format.
I have spent more time than is sane or healthy developing the Sol system in Aurora to represent the scenario above.
The LP will be divided into two parts.
-Firstly, political votes by the thread between combat (ships can take weeks to get around the solar system at max speed especially as we are playing at a low tech level) which influence operations and the direction our faction will move politically.
-Secondly, combat simmed out in the Aurora scenario I have built. Goons will give orders on what they want to achieve and how and I will mash a bunch of ships together and see what happens.
You can sign up to be an naval officer by posting in the thread bolded or adding yourself to the spreadsheet (please indicate what sort of ship you wish to captain if you care and a preferred name) and you will be inserted into the game and will appear in the LP. Consider it space-dwarfing.
The system is divided roughly like so:
There are three factions to choose from in the (probable) upcoming conflict. The first political choice is which faction so please vote in the thread.
The current positions of the planets are as follows (they will orbit as the game progresses). The light blue tailed dots are comets, un-named ones are asteroids and the named bodies are planets/moons. The circles are the orbital paths of planets.
"Service guarantees citizenship"
Terra is the rightful heir to the Solar System and the Galaxy. Her wayward children must be brought back into line and humanities resources bent towards the single task of claiming the stars.
Earth, heaving home to almost 10 billion and the cradle of humanity. Accounting for over 80% of humanities population and 65% of its GDP Earth remains the Titan of the solar system and fields a vast fleet of large, rugged and dependable warships backed up by enormous number of long range missile silos and the unassailable fortress of the Earth-Luna system. Ruled over by the United Terran government ('successor' to the United Nations) she lays claim to the majority of the asteroid belt, Jupiters leading trojans and Venus and Mercury. Her fleet must deploy to protect all these assets and is generally considered more conservatively designed than those of Mars or the Corporates but any technical inferiority is more than made up by larger vessels and superior numbers. For the United Terran Feet the question is not whether she could best either of her foes but whether she could best them both while maintaining the safety of Terra and the loyal colonies.
+ Largest fleet by far including strong fighter wings
+ Rugged and tough ship designs
+ Enormous Earth-Luna fortifications and interplanetary missile silos
+ Largest shipyard and economic capability
-/+ Lack of exotic/advanced tech may be mitigated by whatever is found on Pluto (if it can be held!)
- Probaby slower less efficient ships on average (same tech level)
- Large number of colonies to cover
- Internal unrest
Martian Colonial Federation
"From dust to life"
We are the Sons and Daughters of Mars. Our purpose is clear and our destiny manifest. Now is our time, we will remake the desert into our new Eden and woe to any that stand in our way."
Over eight hundred million now call Mars home and the average life expectancy exceeds 150 years. The Martians are a fiercely patriotic people largely drawn from the global south but large contingents exist from old anglosphere colonial countries such as Canada, Australia and New Zealand. She boasts a fine fleet of warships and a strong defence grid around Mars herself. Traditionally her external territories are limited to outposts on some inner system asteroids, a section of the belt and Jupiters trailing Trojans. Recently however she laid claim to the Neptunian system and installed a large cloud-scooping fuel harvesting operation threatening the Corporates grip on the Sorium trade. Her warships operate much closer to theoretical design tolerances than Earth warships giving them greater speed and power for the same mass and her materials science and electronic warfare capabilities are somewhat more advanced but this comes at the cost of greater fragility and often lower overall firepower. Mars Fleet must protect Mars and her precious terraforming infrastructure in orbit and on the ground as well as trying to maintain a grip on Neptune to allow the flow of fuel to Mars.
+ Faster and more capable ships ton for ton than Earth.
+ Better Electronic warfare capabilities and Armor
+ Good stockpile of interplanetary missiles and okay Martian defense grid
- Smaller fleet and Neptune is a very long way away
- More fragile ships, prone to explosions
- Mars surface/orbital infrastructure is extremely vulnerable and beyond priceless
"Tomorrow is here"
With major colonies on the Jovian moons of Ganymede and Callisto, Saturns moon of Titan and smaller settlements on various comets and Uranus's moon of Titania the IC is dispersed throughout the outer solar system. The founders are almost exactly what one would imagine. Cabals of Libertarians, Tech-bro's, Transhumanists, Space-Communists and other riffraff who made it good and decided to move out where the government couldn't reach them. Their stranglehold on the Sorium trade has made them obscenely rich and funded advanced research into exotic technologies as well as many electronic improvements which then get applied to their fleet with incredibly short iteration times. They also have a large number of creative ship designs and a focus on specialised ships. However not everything new and shiny is necessarily better and their fleet is outnumbered by both their opponents and dispersed throughout three major settlements, one of which is a long long way from the other two. The IC needs to maintain its grip on the Sorium trade and ideally not fight a full scale war (how do you sell fuel to your enemies, should you even do that?). To further disrupt the balance of power IC explorers claim to have recently discovered what appears to be a Xenoarcheological site on 'Terran owned' Pluto and the various interests are scrambling to tilt this to their advantage. However the IC leaks like a sieve and it is likely the inners have picked up on this already even if they may not quite believe it yet.
+ Exotic tech and advanced electronics/sensors
+ Creative ship designs
+ Economic power, others will be loathe to disrupt the flow of Sorium
+/- Specialised ships
- Arrogance and piss poor intel/spying abilities
- Poor strategic position
-- Smallest fleet
If you want to join as an officer please post in the thread to let me know or simply add yourself to the spreadsheet below. If you want also include a preference for ship type and what you want it to be named. Adding yourself to the spreadsheet below will make sure you secure your place in line faster than waiting for me to do it.
Where am I? What is my purpose in life?
Aurora Concepts and Explanation posts:
General Aurora Discord channel
IC designs 1 and Microwaves
Reading ship statblocks
I can also be reached on discord, the channel for discussion about this LP will be : https://discord.gg/m94BjGY
-------------------------------EVERYTHING BELOW THIS LINE CONTAINS SPOILERS-------------------------------
Current Status of Xenological Diplomatic relations:
I'm from Nova Sol II and I say eat them all!
Do you know what else is a war crime? Nuking civilian populations
Don't listen to Gridlocked, focus on the real facts outlined in this accurate reflection on the Sol Sys
Important news for all.
Ultrabindu also made another thing:
Major events and updates:
Please note this does not capture all updates and you may miss some important stuff, for the full experience I recommend reading the whole thread or alternatively click the small ? in the bottom left of my post to see only posts by me and read that.
Chapter I - 2052 - The short victorious war
Chapter II - 2052 - One small step for man
Chapter III - 2054 - To boldly go
Chapter IV - 2054 -
Lunar Accords Pt 1; Sol Jump Points
Lunar Accords Pt 2; Extrasolar Territory
Extrasolar System Maps:
The Graveyard and The Pit
annnnd finally and updated sol system map as of June 2052.
I can also be reached on discord, the channel for discussion about this LP will be : https://discord.gg/m94BjGY
Saros fucked around with this message at Jan 14, 2018 around 20:22
|# ¿ May 30, 2017 00:17|
|# ¿ Jan 23, 2018 15:44|
Martian Federal Navy SHIPS:
Sadly due to character limits the old-fleet designs are moved offsite. please see here.
Thanks to Jack 2142 for the ship art.
Special ship - Jump Dreadnought
Non-combat Newfleet ships:
Now updated with real designs
Saros fucked around with this message at Dec 5, 2017 around 14:20
|# ¿ May 30, 2017 00:17|
You can pretty obviously draw parallels to the Expanse but really there is only so many ways to divvy up the solar system while pretending to maintain some sort of balance and keep the sides diverse within Aurora.
Besides who says we have to stay only in the solar system?
Saros fucked around with this message at May 30, 2017 around 00:43
|# ¿ May 30, 2017 00:37|
Interstellar Corporation and if you give me a bigger and faster ship than Crazycryodude I will say whatever you want me to in regards to whether or not this is Expanse related.
IC has bigger but sadly they tend to not be faster so you might have to pick one. I'm trying to avoid details about the sides ships yet so they can be a surprise when encountered.
|# ¿ May 30, 2017 00:50|
BGremans LP has space whales and space lemons and because I am extremely sensitive to insinuations of copying others work we might have to skip them both.
|# ¿ May 30, 2017 01:16|
I know you didn't say anything about administrators or scientists, but if it's an option, I'd love to have somebody surnamed Weismuller as an admin or scientist in the game.
Generally economic stuff will be abstracted out to save my sanity, keep the pace up and the game focused on combat so there isn't any spots for administrators or scientists.
Mars Needs Goons!
There are plenty of counter-revolutionaries on both sides. One interesting factoid is the elite of all factions tend to live in spin stations in orbit. For Earth it's to avoid the teeming masses and pollution and for the others largely to avoid the negative effects of a low-Gravity environment. Its a lot easier to put everyone up against a wall when they're all already nicely contained in spinning metal cylinders full of air.
Saros fucked around with this message at May 30, 2017 around 09:44
|# ¿ May 30, 2017 09:32|
So far voting is close with Mars 12, Interstellar Corporates 10 and Terra 2. Terran supporters are welcome to switch their votes or list a second priority as it looks like at this point they aren't strongly in the running.
Mars. Also, space-dorf me. I'd prefer a combat ship command... I think in bgreman's LP I was skipper of a collier or some other noncombat ship, so I'd like something a bit cooler.
Can I interest you in this delightful ex-Terran Navy Luxembourg class Fleet Support Vessel? While she's a bit old and creaky by now she provides enough fuel, maintenance supplies and ammunition to keep a small fleet in action for up to six months! The Captains accommodations are arguably the most luxurious ever designed in a Fleet Support Vessel and the rumors are crew has even turned one of the water supply tanks into a zero-G swimming pool!
|# ¿ May 30, 2017 12:45|
Depending on when she received her latest refit she should sport one of our sponsor Graham Precision Arm's sleek and efficient CIWS 80/120/160 models. However due to that unfortunate incident with the spaceliner full of
|# ¿ May 30, 2017 13:00|
The closest thing to a repair ship that will (hopefully, unless it all goes to poo poo really fast) be appearing for some time is the fleet support ships, they carry giant stashes of maintenance supplies which other ships can plunder them to repair themselves. I'll put you first in line for once we get mobile shipyards or tug-pulled repair bays involved.
|# ¿ May 30, 2017 16:19|
So the voting remains close at:
Mars takes an early lead but the IC is close behind. Poor boring Terra lags badly in last place.
|# ¿ May 30, 2017 16:36|
So Mars remains in the lead but it's getting closer. I'll let the vote run through until tomorrow afternoon then we can see about getting our first look at the chosen faction!
Saros fucked around with this message at May 30, 2017 around 23:37
|# ¿ May 30, 2017 23:28|
Macross me into an IC Ship Yes this is a vote for playing IC. And for playing "how many missile-missile-missile-missile..." and "counter-counter-counter..." stages we can fit into a ship. Seriously post a reminder of how crazy the missile design sub-menu can get.
Sadly work won't allow me to play aurora so anyone feel free to showcase the missile design screen. For those familiar with the 5.6 version it got worse after 6.0. You now design engines for your missiles with power levels and fuel efficiency similar to how ship engines are made instead of just selecting Missile/Drone/Buoy.
Anyway, if you want Maximum Macross then IC is a safe bet.
IC standard battle drill on a Marissa Mayer class
However if you want maximum drivebys with Lasers and Plasma cannons and like a whoooole lot of explosions then Mars is the way to go.
Basically all Mars all the time:
Saros fucked around with this message at Oct 3, 2017 around 09:34
|# ¿ May 31, 2017 09:40|
The count stands at:
Unless there is a last minute surge for IC it looks like we are going to be the stewards of Mars for the time being. Voting closes at around 1pm EST today.
Finally just a note to those requesting civilian administrators and scientists, there will be no civilian roles for Goons in this LP. The focus is on conflict and we wont be getting tied down with Aurora's economic system.
Saros fucked around with this message at May 31, 2017 around 12:52
|# ¿ May 31, 2017 09:57|
Technically most of the Corporate population lives on the Moons of Jupiter and Saturn so a nice medium ground between planet-bound and space-bound. United Terra with its dominion over the many colonies in the Asteroid belt and Trojans technically has the largest space-based population.
|# ¿ May 31, 2017 13:36|
Right now the solar system is considered to be thoroughly surveyed for TNE deposits (the only materiel of real strategic significance) so most of the great powers survey craft are decommissioned. With nowhere new to survey and the Kuiper belt largely too far to be economically viable the need for survey or science ships has fallen off.
Interstellar travel is considered impossible at this point, the fastest ships can push up to 1.5-2% of c but with absurd fuel expenditures and terrible engine reliability. Even at these speeds hundreds of years of travel would be required to even reach Alpha Centauri. It is somewhat of a Global obsession for Earth however, powered by the Director-General's daughter being one of its most vocal proponents pie-in-the-sky interstellar schemes have had access to extremely generous funding for most of the last decade. Stirring the pot further there are rumors of secret yards within shafts dug deep into the Luna bedrock and recently scientists have been scratching their heads over extremely odd Neutrino pulses from facilities in Mercury orbit.
FINAL VOTE TALLY:
United Terra limps to a participation trophy with only three votes. It's okay, Fascists are the best antagonists right?
The Martian Colonial Federation stands tall with twenty-four votes.
Strap in space Goons, something funny is going on around Tempel 1 and the ninth cruiser division of the Martian Federal Navy (MFN) is tasked to investigate.
Saros fucked around with this message at May 31, 2017 around 23:24
|# ¿ May 31, 2017 16:27|
I have added a bit to the OP to alleviate confusion
... So what the gently caress is Aurora actually.
Aurora is what's known as a 'Space 4X', at its simplest level a kind of Civilisation game in space where you start on Earth or another planet and have to go out, explore, pacify and colonise the galaxy. What sets Aurora apart is its utterly insane depth and focus on what can only be described as 'logistical issues'. For those familiar with the term 'grognard game' its most certainly one of them.
The game 'map' is divided into solar systems projected onto a 2D plane, everything is rendered using minimal graphics and symbols like Command: Modern air-naval operations or Rule the waves and it has also been described as a kind of Dwarf Fortress in space due to the insane depth (and its free too). Everything from star/planet formation to commanders getting sick to crucial components on your spacecraft failing from wear and tear to untrained crews panicking and loving up poo poo is modelled. You also get to research and design your own space-boats in a similar way to Rule the Waves. Probably the closest 'mainstream' game is Distant worlds.
Saros fucked around with this message at May 31, 2017 around 18:42
|# ¿ May 31, 2017 18:27|
High command is tired of the constant encroachment of the outer system ‘independent companies’ on asteroid belt orbital territory that is the rightful preserve of Mars. We have decided that enough is enough and it’s time to send a clear and firm message to the outer systems robber Barons.
Tempel 1 is a rapidly infalling Jupiter family comet. It completes an orbit of the Sun every 5.5 years and is home to the historical Deep Impact spacecraft site (2005).The only known presence there is a small "independent" IC mining outpost harvesting the TN element uridium which is used primarily for sensors and communication devices. The outpost mostly services independent prospectors and the small mining operations are largely automated.
Tempel 1 at the moment of Impact by the Deep Impact scientific mission.
Martian intelligence has noticed a significant uptick in radio chatter originating from the comet and the latest ‘routine supply run’ consisted of two large IC freighters accompanied by a pair of what are believed to be upgunned customs patrol corvettes, a much larger force than one would expect for a supply run to a tiny outpost. Intel suspects that due to the natural orbit of the comet bringing it into the inner system the IC wishes to occupy it and use it as a listening post and observation station. Outgassing beginning from the comet means it is hard to track activity around it giving perfect cover for construction operations.
You have been assigned 9th cruiser division including escorts as well as a pair of assault landing ships each carrying a batallion of marines. If you wish to request more resources do so through the usual channels.
The relevant part of the solar system. The Martian third fleet is conducting exercises in the highlighted zone. The dark blue dots with pale blue circles are friendly colonies on asteroids or planets.
A good portion of MFN third fleet will also be conducting exercises in the region of the asteroid belt between Mars and Tempel 1, should you require reinforcements contact Admiral Pretorius CO 3rd, he is authorised to come to your aid. This should also provide an explanation for your movements away from Mars if you are detected.
Exercise caution if encountering IC naval units. The IC’s main concentration of force is around Jupiter which is currently only around 200 million kilometers away from Tempel 1 so much closer than Mars and the Jovian moons have an extensive passive sensor tracking network which may spot your emissions if you burn hard or fire up active sensors.
Expected enemy combatants are only the two patrol corvettes and whatever was unloaded on Tempel 1. Reinforcements from Jupiter are possible if you are detected.
You are authorised to use force in the pursuit of your objectives.
Here is a link to the second post in the thread with all the detailed information about our ship classes.
Here are the goons given ships so far, I need names from you for your ship as you can see they are just hull numbers at this point.
What I need from you:
Goons are to propose a plan to complete the objectives as outlined above. If there are many competing plans and no consensus we can hold a vote to decide which gets precedence.
The important things to include in the plan are:
-Ship movements (courses are easier to understand with arrows!) and speed (slower = stealthier).
-Active sensing, when and whether to use.
-Rules of engagement, when to fire and when to bluster.
-Contingencies for if things all go to poo poo.
Here is a more detailed map of the operations area:
The tails behind dots indicate movement, i.e. Tempel 1 is moving towards the sun as its tail faces away.
And here is a link to the second post in the thread with all the information about our ships.
I will write up some posts explaining the basics of Aurora fleet combat, detection and movement but this is a lot of words already and I am getting this out there so those familiar with the system can start planning.
Requests to Fleet Intel about any information you feel you might require are welcome.
Saros fucked around with this message at Jun 2, 2017 around 15:20
|# ¿ May 31, 2017 21:48|
Whipple is an above-board IC mining outpost co-held with a Luna corporation. Estimated population of several hundred thousand. There are no detected units at present other than a regular supply run from Ganymede consisting of a single freighter. The dual nature of the outpost means any military activity would be very hard to conceal and there is no sign of deep space detection devices.
Encke is empty as far as everyone knows.
Pre-refit the Corvettes were around 1500T and mostly patrolled at around 2000kps.They were outfitted for long deployments and armed with a small laser well below military grade but our best information indicates they may have been refitted with previous generation missile launchers and systems pulled off scrapped destroyers.
@Intel: Do we have numbers on the deep space sensor strength of Earth or Jupiter?
Earth and Jupiter Deep Space Tracking Systems (DSTS) are estimated at around Strength 1000-1500 networks similar to Mars. They can just about see a 35kt Freighter or a 15kt Battleship at max burn departing Earth or Mars from Jupiter orbit.
Intels worst case guess at how far they can detect a strength 360 thermal emission from one of our cruisers at max burn is the following blue ring, note this is speculative as the information is a closely held secret. Detection range pretty much scales lineraly and smaller ships have smaller engines so emit less. The smaller ring around the comet is the same detection level if there is a DSTS set up on Tempel 1.
Saros fucked around with this message at Jun 1, 2017 around 10:05
|# ¿ May 31, 2017 22:53|
Sensors in Aurora are divided into two types, active and passive.
There are two types of emissions, thermal and electromagnetic (EM). Thermal is primarily generated by running engines and EM by having your active sensors switched on.
These pick up either thermal or EM signatures/emissions depending on the type. More powerful and closer emissions are easier to detect. Bigger sensors = more sensitive to emissions. The actual formula is (sensor sensitivity rating) * (signature strength) * 1000km so it drops off linearly.
Active sensors use ftl pulses to scan space for contacts. They have a range and resolution with range being the max detection range against ships massing equal or over the resolution tonnage value. Resolution is the size of ship (in tons) that the sensor is optimised against. For ships under this tonnage the detection range falls off exponentially but high resolution sensors get HUGE very quickly so you need to trade off between resolution, range and sensor size.
Lets look at an example:
This massive fucker is our primary long range sensor, mounted only on the very biggest ships and specialised smaller ships it weighs in at a whopping 600tons.
GPS = Emission strength when turned on, a 13440 EM emission is loving massive. You could be out at Pluto and you'd give a sensor operator on Mercury a hell of a fright when you turned this on.
Range = Fairly self explanatory, maximum range against ships 70 hull size (1 hull size = 50T so 3500T) or larger.
Resolution = Smallest designed size (in Hull size units) for the sensor for it to be effective out to max range. It falls off REALLY fast as the target gets smaller using the formula Sensor Strength x Sensor Size x SQRT(Sensor Resolution) x EM Sensitivity x 10,000 to be specific. See the Active Sensor page on the Wiki for examples but all you really need to know is that unless you specifically build a sensor to work against small gunboats/fighters/missiles by having a low resolution value you wont see smaller poo poo until its right on top of you.
Active sensors are VERY (EM) noisy with better range/resolution meaning more emissions. Turning on a sensor is like shining a flashlight at night, you might be able to see your immediate surroundings but everyone can now see you.
Finally active sensors are required to paint targets for firing weapons in combat but ships have datalinks so any ship can illuminate a target for any other.
Saros fucked around with this message at May 31, 2017 around 23:49
|# ¿ May 31, 2017 23:36|
Yes numbers and picture in the intel post is for the Planetary based 'DSTS' sensors. If I was to give every faction 20-30 installations they could easily watch every movement in the system so the numbers are limited.
|# ¿ Jun 1, 2017 01:37|
@Intel: what do we know of the general OOB of the IC forces stationed at Jupiter? Assuming 9th Cruiser Division is detected in its entirety by IC forces, how long can we expect reinforcements from Jupiter to arrive on-station?
The Jovian system holds the main concentration of IC forces. At least a dozen capital ships with an equal number of large cruisers and associated escorts and support vessels. There are also a large number of small 750-1000T Fast Attack Craft (FAC) of unknown capabilities. Obviously most of this force will not be able to rapidly redeploy thanks to the realities of military logistics but expect at least a FAC squadron and possibly an unknown number of cruisers on alert ready to react at short notice. Flight time to Tempel from Jupiter at 3000kps (max speed of our division) is about a day.
The planning going on so far is excellent work, well done Goons. However perhaps also consider contingencies such as what the rules of engagement are (should we fire first?) and what to do against an IC response and when to scream for help from 3rd fleet.
Generally Drone's read on the ship capablities is correct. One correction being that while they missile ships can can target out to 60m km the missiles they carry only reach about 42m km. I'll also note the Fleet scout has highly baffled engines so is quite sneaky when its not giving its sensor operators cancer by switching on its actives.
Current status of 9 CruDiv
All stores 100%, all captains reporting ready. Marine contingent reports they are 90% embarked and ready for combat drop.
Saros fucked around with this message at Jun 1, 2017 around 12:01
|# ¿ Jun 1, 2017 10:00|
@Saros: how big on the map is FSC WindHund's active sensor range? Or to put it another way: is it possible for FSC WindHund to remain within the 3rd Fleet's exercise area with her active sensor on, and still gather data on the comet? As long as she stays within the exercise area where possible, we could have some plausible deniability for activating actives -- especially if we could maybe convince some smaller elements of the 3rd Fleet to also start pinging as part of the "exercise".
Here is a realtime map of showing active sensor ranges from Third Fleet's current position. The largest ring is from a Gale class FSC like the WindHund .The White/Gray contacts are civillian IC ships detected by the Mars DSTS.
@Intel: What is the political feel at the moment? Is this just going to be a skirmish that both sides deny or is everyone jonesing for all out war?
@Intel: on the back of Pharnakes question, what's the Terran relationship with the IC like? Would they also see our neutralizing an IC listening post encroaching on the Inner System as an act of war, or as an Inner System power defending itself against an upjumped invader?
Intel reports that the political situation is tense but not quite on the brink of war. Comets are protected under various treaties and are supposed to be exempt from military use so if we have a firm hold on Tempel 1 and it can be proven that the IC was misbehaving they are likely to back down. Earth has many many climate and enviromental issues and is very touchy about disturbing the natural state of exotic bodies like comets. Furthermore the Terran Fleet doesnt want an IC listening station in the inner system any more than Mars does. The IC causing Tempel 1 to become a warzone would likely trigger Terran intervention on our side.
Could we secure assurances of Terran neutrality by selling them fuel from Neptune? The Terrans still have no fuel of their own right?
Terra has limited fuel refining capacity from her Luna and asteroid belt mining operations as well as a significant strategic reserve so completely cutting off their fuel would be very hard. Sanctions or disruption to IC trade would likely trigger economic disaster however (the same goes for the IC as Terra is their major market). An approach to guarantee flow of fuel from Neptune would be looked upon very favorably but the problem is the positioning of the planets, the IC is largely between the inner system and Neptune at the moment.
|# ¿ Jun 1, 2017 13:29|
I wouldnt worry about giving them too much warning, the listening post will involve a lot of large arrays and very expensive imaging equipment with a maximum of automation. Not the sort of thing to have rigged to explode at any moment.
|# ¿ Jun 1, 2017 20:00|
If at all possible can we have tweaks to the plan wrapped up tonight so I can run the op tomorrow morning. There seems to be a fair amount of consensus already.
|# ¿ Jun 1, 2017 23:30|
Im running the operation somewhat live over in the discord now.
|# ¿ Jun 2, 2017 10:34|
27 Jan, 0456hrs
9 CruDiv prepares to depart for the Asteroid belt at standard 2000kps cruising speed following the dogleg course laid out by Cimbri.
28 Jan, 0511hrs
After almost a day of cruising it reaches the edge of the asteroid belt. Throttling down to 1300kps to reduce its signature it turns solar SE and heads for its second waypoint.
30 Jan, 0441hrs
After two more days of slow cruising an irritable Leutnant-General is woken early as a facility in Luna Orbit points a low power coms laser at the division. No message just a gentle notice that they know they are there. Projections place the emissions below what should be picked up from Earth so the General is forced to surmise they have stumbled over a stealthy Terran ship or observation platform. Not wishing to give away his position to find the interlooper he orders actives to remain off.
1st Feb, 0629hrs
Reaching waypoint three the light section consisting of the four destroyers and FSV WindHund heads towards Tempel 1 at 1500kps while the Cruisers and Troopships lag behind at 1200kps.
1 Feb, 2259hrs
Closing to 130m km of Tempel 1 the light section begins to leave the asteroid belt behind. Still no sign of detection.
2 Feb, 1849hrs
Alerts ring out as a strength 400 thermal emission is detected by the WindHund. After some hurried work it turns out ot be an earth registered prospecting vessel running with its transponder off. It's heading for Ceres and is unlikely to pick up the fleet so is ignored.
3 Feb, 0109hrs
Tension mounts as the light detatchment closes with Tempel 1, a disbelieving General Fray watches as the range ticks down. 40 million... 30 million... 20 million.. Finally at 14.6million km and just after 1am the radio bursts into life as a sleepy and confused sounding IC officer hails the destroyers.
"Martian Navy vessels, we have detected you on approach to restricted space. A 20 million km exclusion zone is in place around the Tempel 1 comet, please acknowledge."
A minute later WindHund picks up an active sensor going live 39m km to solar NW.
Lt-Colonel Flamester responds from the Diehard to the source of the transmission on Tempel 1.
"The Martian navy does not acknowledge any such zone. Under the terms of the of the Luna accords all cometary bodies are declared protected free zones."
It goes on like this for several minutes with both sides getting more and more heated as the light detatchment continues to close at 1200kps.
Finally an exasperated Flamester orders the actives of Diehard and WindHund turned on.
PING! Everyone knows they're here now.
"Sir, we have a Surface to Space installation on the Comets surface!" his tactical officer reports, "classifying.... it looks like an Exxon beam base, our files report they have them scattered around the Jovian moons and they are predicted to house some sort of laser or particle weapons, no missile tubes as far as we know."
Flamester fires up the com and hails the installation directly "Corporate military installation you are in violation of the Luna accords, we will be pulling alongside to asess the area of Tempel 1 for further violations. Depower your weaponry and active sensors and stand down."
A much more authorative voice than previously responds.
"Martian Navy destroyers, you are in violation of restricted space and are painting us with agressive active emissions. Stand down and divert course or we will be forced to consider you hostile, this is your final warning."
The detatchment continues to close in silence as Flamester and Fray confer, the IC seems unaware of the rest of 9 CruDiv. Finally Fray orders a "demonstration of how serious we are".
"Savlo four, set for airburst at ten thousand kilometers from the comet surface."
Even at 16000kps it takes nearly 15 minutes for the missiles to arrive, Flamester nervously paces the bridge as they crawl over the vast distance.
3 Feb, 0148hrs
"Three hundred kiloton groundburst!" His weapons officer shouts shooting an alarmed look at Flamester.
"Analysis" snaps Flamester.
"Sir, it looks like the salvo was intercepted by some sort of point defence fire when it closed. After one misile was lost the others switched to automatic evasion and seeking and homed in on the PDC. Three were lost to enemy fire but one impacted adjacent the installation."
'Shiiit I hope that's not near the Deep Impact site' thinks Flamester picking up his com and placing a call to Leftnant-General Fray.
Saros fucked around with this message at Jun 2, 2017 around 13:06
|# ¿ Jun 2, 2017 12:36|
Lt-Colonel Flamester is requesting an update from high command about how to proceed.
There is no active lock on whatever is emitting to the NW, likely because the target is small and under the resolution of our sensors.
1: Force use
A: Bring in the cruisers to combat.
B: Bring in one cruiser - specify which.
C: Leave the cruisers in reserve.
2: The PDC
A: Engage with missiles (it has point defences and likely a large amount of armor but probably can't reply with its own missiles.)
B: Soften it up with missiles before engaging at close range.
C: Close and engage with Plasma weaponry.
3: The unknown active
A: Move to engage.
B: Ignore unless it makes hostile moves.
C: Engage after engaging the PDC.
Please vote! Alternative suggestions are also welcome! Fray and Flamester you guys are on point for this op so detailed instruction will be accepted also.
Saros fucked around with this message at Jun 2, 2017 around 13:18
|# ¿ Jun 2, 2017 12:51|
Yes it could be arranged, however it may have separate guns and fire controls for antimissile work and if it was disabled early by plasma fire any missiles in flight would be wasted.
|# ¿ Jun 2, 2017 13:36|
Shouldn't that be Martian Colonial Federation? instead of Martial?
Reason for the second C: missiles haven't worked on this target and may be needed for another, longer-distanced one.
Just a quick clarification missiles worked just fine, the issue is that the PDC has some sort of point defence weaponry that shot three of them down. Assuming 3 missiles/salvo is an average performance with both destroyers (4 tubes each) and the cruiser (10 tubes) salvoing together you should be easily able to saturate the point defence.
Saros fucked around with this message at Jun 2, 2017 around 14:00
|# ¿ Jun 2, 2017 13:48|
Here is the link to the spreadsheet I am using for space-dorfing. If you've posted in the thread and I missed it let me know and if you want to get a name for your ship in advance feel free to add it to the sheet in the notes section.
We have a large amount of distress signals coming on from the civillian installations on Tempel 1. They are screaming for help on every available band but are as of yet unaware of what is happening. It sounds like a major hab-dome was breached and the backups responded poorly (likely due to Corporate cost cutting!)
Saros fucked around with this message at Jun 2, 2017 around 15:03
|# ¿ Jun 2, 2017 14:41|
Kinda interesting to me that there are over 200,000 people on a secret comet base.
It's noted in the briefing that there is a civillian installation on the comet with some minor mining and resupply facilities with the associated population. Also Aurora is a bit weird with casualties in that you get a report of the potential max number but it may not have actually caused that many (the game never actually points this out as far as I know).
This game counts casualties in the millions?
These arent even that big or powerful missiles you can also optimise warheads for radiation damage and neutron bomb the gently caress out of populations while leaving the infrastructure intact :itisawarcrime:
Would it be possible Saros to put in a contingency order that if the unknown contact turns out to be either A) too powerful for our cruisers to defeat or B) Civilian or Terran they withhold from engaging but demand why it is in the vicinity?
Of course, I can pretty much do any orders within reason. It's definitely an IC contact, different factions have different signatures in their active emissions and the origin of the emitter can be ID'd from this.
|# ¿ Jun 2, 2017 15:28|
Yeah its gets a bit strange on the small scales, it meant for modelling strikes on populated planets so just substitute whatever numbers make sense in your head.
|# ¿ Jun 2, 2017 15:51|
Of note it seems that as of some update hitting civ mining stations and independent installations like DSTS or ground force training facilities now seems to cause casualties to 'ghost' civillian populations that don't appear on the main summary screen.
|# ¿ Jun 2, 2017 16:07|
Ground officers are in the game but generally don't have much to do. However I can put you in command of a Marine battalion involved in the operation easily enough! Consider it done.
|# ¿ Jun 2, 2017 19:13|
Short version, if the IC doesn't see it a seemingly proprotional response will be less but you may take more casualties or damage.
|# ¿ Jun 2, 2017 20:20|
Very well, the clear winners are 1A, 2B and 3C.
We will bring in the cruisers and engage the PDC after a preliminary bombardment. Afterwards we will pursue the unknown contact unless it decides discretion is the better part of valor and vacates the area.
|# ¿ Jun 3, 2017 12:20|
3 Feb, 0154hrs:
After conferring for a few minutes Jack2142's WindHund is dispatched to take a looping path around Tempel 1 and take up position between the comet and Jupiter while the destroyers fall back toward the heavier cruisers to prepare for an attack on Tempel 1.
Fray send a message to third fleet updating the situation so far. Admiral Mukaikubo responds in the affirmative and state he will be dispatching two squadrons of Deimos class fighters headded by commander Yooper to assist.
At the same time the source of the active emission kicks it up to over 2700kps heading directly for Tempel 1.
3 Feb 0418hrs
2.5 hours later 9 CruDiv meets and re-organises into two forces. The missile ships form CruDiv 9 and the direct fire ships form CruDiv 9/2. The transports split off to follow behind as the two cruiser sections proceed towards Tempel 1.
3 Feb 0425hrs
The missile ships fall into order and slow to allow the beam warships to pull ahead."Target the PDC and fire four" orders Lt-General Fray.
Off they go!
3 Feb 0450hrs
Fifteen minutes later the 18 missiles of the first salvo are 53k km out on final attack vectors when suddenly two are hit by high caliber laser fire from the surface and destroyed.
A further two are destroyed by last ditch fire just short of the target but another 14 impact.
"Ouch" thinks Fray.
Another three full salvoes come in. After the third set of impacts the defense base starts to vent atmosphere and after the final salvo it goes dark, its active emissions falling off to undetectable levels.
Good levels of ammunition remain on all ships.
A transmission comes in from the base, shaken looking officer wearing XO tags on his collar begs Fray to cease fire an accept their surrender, apparently the Captain is dead and all weapons are offline. Fray accepts and orders them to stand down all systems and wait to be boarded.
3 Feb 0542hrs
An hour later the CA Tharsis under command of HannibalBarca reaches range for its fine resolution missile detection sensor and switches it on to sweep the comet. It finds what appears to be ground empacements and infantry weapons dug in over the comets surface and picks up three small 1500T ships at the source of the active emissions (they were not detected by the other ships yet due to their small size.) All are speeding for the surface of Tempel 1. In response Fray increases speed to 2700kps.
Lt-General Fray hails the three corvettes and orders them to stand down and surrender but receives no response. He asks for firing solutions but a frustrated looking weapons officer explains that the resoultion of the missile fire controls on all three ships is too low resolution to target them at the present range, they will have to close within around 9 million km before a firing solution can be obtained.
3 Feb 0620hrs
Another half hour passes as all the ships converge on Tempel. After arrival the active sensor on the corvette winks off.
3 Feb 0623hrs
Five minutes later the sensors of the 2nd and 3rd corvettes turn on and they make directly for CruDiv 9. The first runs directly for Jupiter with active sensor off. Fray stares at the display intently in silence as if it will give up the reasoning behind this baffling behavior. The CA and two DD's of the forward element have closed within 5 million km of the corvettes but the CG and two DDG trailing by four million km are still not able to find firing solutions with their missile fire controls.
3 Feb 0628hrs
The two corvettes swerve at max speed and also head for Jupiter. Seconds later alarms shriek on CA Tharsis as her missile search sensor finds two incoming salvoes of six missiles each. HannibalBarca swears as the missiles close at an astonishing 20200kps.
"Maximum military power, make directly away from the missiles and prepare the point defence weapons" he orders, his crew reacting smoothly as CA Tharsis and the two destroyers scream into a punishing max rate turn heading back towards the rest of 9 CruDiv.
The detatchment flees as more and more missiles resolve on the sensors. 9 salvoes of twelve for an alarming 108 total contacts hurtling at the detatchment. The sensor track continues to refine and HannibalBarca orders the ships to separate temporarily in an attempt to determine the target. After a tense 30 seconds of manouvering it appears that all the missiles are targetted on the Tharsis.
"Its okay he thinks, we have four twin lasers on fast mounts and the close in weapons system for defence, we will make it through this."
In comes the first salvo, the Tharsis desperately weaving through space and spewing decoys and chaff to confuse the missiles sensors while her cannons tear at the salvo.
"Tharsis defends Tempel 1" (dramatised).
The ship shudders as missiles get through but no alarms shriek and the crew remains calm.
"Spashed six spoofed two!" his tactical officer yells. "Four one-hundred kiloton impacts, armor intact!"
With only ten seconds between missile waves the crew is mostly superfluous as the automatics do the fighting. Hannibal watches the damage control screen as armor sections fails across the ship. "Only four more salvoes" he thinks...
Alarms shriek and the ship shudders as the eighth salvo impacts...
"Breach in aft section!... Engines reporting okay, one casualty from shrapnel!"
The ship rolls away from the last salvo and takes the impacts on her opposite side.
This is the ship armor display, red squares are destroyed armor sections. The rows are the total ships area front to back (based upon tonnage) and the columns (four in this case) represent the layers of armor. Damage is applied from the top somewhat randomly dependent on weapon type and travels inwards as armor is destroyed. As you can see there is a burn through in the aft section (four red squares in a vertical line). Any further damage hitting that column will damage internal components of the ship.
Generally I wont do the combat is as much excruciating details as this but as it's our first time exchanging more than harsh words I wanted people to get a feel for how Aurora combat plays out. If you have any questions of things you want clarified please speak up.
Saros fucked around with this message at Jun 4, 2017 around 23:03
|# ¿ Jun 4, 2017 22:38|
3 Feb 0632hrs
The entirety of third fleet comes about and makes for Tempel 1 at around half thrust (1500kps) while the two fighter squadrons dash ahead at 5000kps. The admiral hopes to remain below the detection threshold of the IC's passive sensors.
The three Corvettes are fleeting outsystem while the 9th Cruiser division closes. The PDC remains quiet and presumably disabled. The Missile ships finally close the distance and acquire target locks on the corvettes, Fray's tactical officer shakes his head in bemusement as their ECM interferes with his solutions. "Sir" he ventures, "Ships that size should not be able to carry powerful enough ECM to baffle our targeting like this..." Fray's scowl shuts him up quickly.
"Destroyers, target one of the near corvettes each and hit it with three salvoes" he orders.
Off we go again!
"Impacts, three missed five hit Sir, no sign of defensive fire..."
The tactical and weapons officers quietly confer before sending a set of strange readings to the General's terminal. It appears that the missiles all detonated prematurely and a strange EM flare was detected on impact. Furthermore the ships appear to be undamaged...
Fortunately the second salvo blows massive chunks of armor off corvette number two, whatever strange interference previously present is now gone and the third set of impacts leaves both ships staggering and streaming atmosphere.
Fray comms the two corvettes again and this time receives a response. A very nervous looking officer with a Lt-Commanders tags acknowledges they cannot escape and asks for terms of surrender, guarantees of good treatment and medical assistance. In exchange he offers to hand over the corvettes intact and a final tidbit of information.
Fray furiously reminds them their actions have already cost the lives of one Martian today but accepts their surrender as the excitement in his intel officers face becomes apparent. The two ships power down their actives and coast to a halt, now only the final corvette is still fleeing Jupiter bound.
The information offered by the IC Lt-Commander is quite interesting. Apparently a VIP was touring Tempel 1 when the attack commenced, one of the sons of a board member of the main Jovian fuel refining company is aboard the final corvette. Apparently they were ordered to return to Tempel 1 and pick him up before providing cover for his escape instead of sensibly disengaging in the face of a far superior force. The Commander is obviously furious at this, no doubt considering him at fault for the loss of lives among his crew.
After some deliberation Fray orders the Tharsis and her destroyers to pursue and capture the final corvette, their 300kps edge in speed being more than enough to overtake well short of Jupiter and their PD armament being sufficient to ward off attacks from a single corvette. The Argyre and her missile destroyers will provide cover to the Marines landing on Tempel 1.
A strange contact appears briefly on the screen of Tharsis at maximum range for its high resolution missile sensor. It registers as only 400T and moving slightly over 2000kps and no thermal or EM signal is apparent. The returns are also very confusing with the sensors of the other ships just seeing an empty patch of space. Less than a minute later the contact winks out and is gone.
Transports Lightbringer and Hikane scream past Tempel 1 at 3000kps. Their marine landing pods flowering out and landing cleanly in a cluster spinward of the main settlement and PDC location.
Poor quality suit-cam footage from Marines landing on Tempel-1. Gas can still be seen boiling off from earlier missile impacts.
The defenders appear to be a dug in defensive batallion, largely drones and fixed fortifications General Autoshades estimates that the Marines will eventually clear them from the surface and occupy the PDC and settlement but it could take some time. Strikes from ships would probably be able to destroy the defenders but they are dug in relatively close to the Deep Impact historical site which has somehow survived the initial missile strikes. Any orbital attack would stand a good chance of destroying that with resultant PR troubles with Terra.
3 Feb 1357hrs
Several hours pass with the Marines slowly pushing forward against the Tempel 1 defenders and the Tharsis overhauling the fleeing corvette, FSV Windhund pacing them and keeping her active on to watch for any incoming threats.
Finally when Tharsis is on the brink of overhauling the corvette and bringing it into weapons range they detect an extremely powerful electromagnetic field seemingly wrapped around the corvette's hull.
Just as Captain Hannibal is reaching for the com to demand the surrender of the corvette or its destruction alerts sound and his attention is drawn to the main screen. WindHund has just picked up four vessels inbound from Jupiter at 2200kps. One ten thousand ton contact designated a 'Bill Gates' class and three 3800T destroyers intel has classified as missile destroyers.
Smaller ships may be also accompanying them but at this range the WindHund is not capable of tracking anything smaller than 3500T.
It looks like the IC response is on its way.
Saros fucked around with this message at Jun 5, 2017 around 00:44
|# ¿ Jun 5, 2017 00:16|
Little information is available about the incoming ships, the Bill Gates class in particular is almost completely unknown. Intel speculates it may be a cruiser-hunter or small battlecruiser style ship designed to run down commerce raiders.
Input from goons is requested!
The main choices are so:
1) Do we still continue to pursue the fleeing corvette and spend the time to take it intact while the IC navy is bearing down upon us?
A: Destroy ASAP
B: Attempt capture of VIP
C: Retreat immediately
2) Do we ask 3rd fleet to speed up and come to our aid. Its fighters will shortly arrive at Tempel but the main fleet is lagging behind to remain stealthy. It becoming visible could provoke an even greater IC response.
A: Request earlier help
B: Continue current course
3) Do we bombard the surface of Tempel 1 to assist the Marines, if we do not there is no guarantee the ground battle will be finished before IC reinforcements arrive.
B: Leave the Marines to it.
Finally I need orders for how to deploy the 9th Cruiser division and 3rd fleets fighters. The safest move is to hold at Tempel 1 and engage the IC if they come close but those missiles destroyers may be ordered to bombard the surface of Tempel 1 if they reach range destroying evidence and possibly our Marines as well.
Get voting and planning!
Saros fucked around with this message at Jun 5, 2017 around 00:47
|# ¿ Jun 5, 2017 00:27|
|# ¿ Jan 23, 2018 15:44|
Finally if you have registered an officer but not a preferred ship name feel free to go edit the spreadsheet and add your preferred ship name. When I get to adding personnel to third fleet slots will fill up quick and its easiler to add a captain and ship name at the same time than track it down later.
Third fleet order of Battle.
Also 4-6 of each of the destroyers we are using right now.
New ship designs (added to 2nd post)
|# ¿ Jun 5, 2017 00:52|