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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





Whats going on?

First watch this video:
https://www.youtube.com/watch?v=f9Rm17YdX5M

It all started as a tool to help a man named Steve. Steve had a dream, a dream where he could play a tabletop space strategy game called StarFire on his computer. Steve was no ordinary mortal, so Steve wrote a game using Visual Basic 6 that has all of the design aesthetics of a second rate accounting software. But by god, did he fulfill his dream.

That game is Aurora. And while it looks like poo poo, it is the thing star dreams are made of.


... So what the gently caress is Aurora actually.

Aurora is what's known as a 'Space 4X', at its simplest level a kind of Civilisation game in space where you start on Earth or another planet and have to go out, explore, pacify and colonise the galaxy. What sets Aurora apart is its utterly insane depth and focus on what can only be described as 'logistical issues'. For those familiar with the term 'grognard game' its basically one of those in space.

The game 'map' is divided into solar systems projected onto a 2D plane like so:

Everything is rendered using minimal graphics and symbols like Command: Modern air-naval operations or Rule the waves (see screenshot below) and it has also been described as a kind of Dwarf Fortress in space due to the insane depth (and its free too). Everything from star/planet formation to commanders getting sick to crucial components on your spacecraft failing from wear and tear to untrained crews panicking and loving up poo poo is modelled. You also get to research and design your own space-boats in a similar way to Rule the Waves. Probably the closest 'mainstream' game is Distant worlds.

Aurora unfotunately looks a bit like this:


Ships and missiles etc move 'inertialessley' i.e. they scoot around between planets with max speeds like boats on the sea rather than using proper newtonian mechanics (thank god).

If that shot above didnt scare you off perhaps you prefer...

Designing missiles for your missile space-boats.

However Aurora's real charm is in its ability to generate interesting stories. The idea behind this LP is a much more combat focused game as the solar systems delicate balance of power breaks down and it all degenerates into war. Fear not I will do my best to insulate Goons from Aurora's complexites and absolutely no experience is needed to participate in the LP.

...Ultrabindu made a thing feat. our most prolific posters. Uh, you should watch it.



For those not familiar with Aurora I direct you to our very own BGreman's remarkable Coldest War LP. I can't stress enough how much anyone new to this with any interest needs to go read it right now (sadly it seems some of the early images are missing).

-------------------------------------------------------

Onto the LP!


Welcome to the 'War of the Worlds'

The short version is, you are here:


More specifically, here:



Wait, how did we get here? A short history.

Things progressed about the same until the mid 1990's. At this point the discovery of Trans-Newtonian elements (or TNE's) with properties defying those accepted by pre-TN science upended things in almost unimaginable way. Ten years later the world was changing rapidly as single nations formed EU-like blocs to remain competitive, corporate entities with important transnewtonian patents and technologies were acquiring untold amounts of power and independence and the fledgling UN space program placed the first colonists on Mars and Luna.

Absolute poverty was down, life expectancy was hitting the 120's and everything seemed to be looking up as the seemingly unlimited ability of these new technologies allowed advance after advance but real power and wealth concentrated into the hands of ever fewer. As the frontiers of the solar system opened up with settlements reaching out to the gas giants and the numberless, lawless tumbling rocks of the asteriod belt the underpriveliged of Earth, denied may of the rights and opporunities of their luckier compatriots powered an enormous migration drive and by the current year of 2052 almost a sixth of humanity, over two billion people live offworld.

Even as the Earth underwent her troubled and sometimes bloody final stages of unification into a single (largely unaccountable) political entity her children began to splinter away. Mars became officially 'self governing' in 2018 but as with all of humanities colonies real power lay with Earth. However as a generation of Martians grew up who could not remember the open blue skies of Terra the separatist movement grew.



In 2029 a series of routine railgun launched 'resource deliveries' from Mars to earth suddenly ignited incredibly overpowered Nuclear drives and skimmed Earth's atmosphere at nearly 1% of the speed of light. The electromagnetic pulse from the resulting fireballs and explosions knocked out a good portion of Europe's power grid and killed tens of thousands as aircraft fell from the sky and the resulting blackouts disrupted essential services but the strike was clearly not targeted to cause massive civillian casualties and dumped most of its energy over Siberia and the arctic.



At the same time Mars declared the formation of a colonial Federation and complete independence. The UN navy, at the time little more than a solar system police force had no real ability to respond or even protect the Earth from further attacks. All either side could threaten the other with was destruction of their civillian populations so eventually a bitter peace with Mars gaining its independence but Earth controlling the rest of the system. Similar smaller movements on various scattered colonies were put down brutally, notably over 20,000 died when UN forces broke the strike lines and retook the ports of Ceres.

For over twenty years both sides have been engaging in a slow arms race and low level ecomnomic skirmishing but are unable to push the matter due to the stockpiles of interplanetary missiles they have both developed. Across this time period with Earth ever-focused on the inner system the power of the massive megacorporations in the outer planets grew and grew. They built their own shipyards and 'commerce patrols' but the almost immeasurable wealth flowing from the Sorium harvesting operations in the atmospheres of Jupiter and Saturn which provides the fuel for space travel meant the inner planets looked the other way as long the the Spice Sorium continued to flow.



In 2046 the newly formed Interstellar Inc. simply announced it would no longer honor voting shares held by Earth-based individuals or entities and would use the money it was saving from no longer paying taxes to buy out those options as long as its territorial integrity was respected. After months of skirmishing between the UN navy and the Interstellar Corporate Commerce Protection Arm (definitely not a fleet) the UN (now United Terra or UT) fleet was forced to withdraw after the halted flow of fuel from the gas giants threatened economic collapse and no feasible way was found to retake the ciritical harvesting/refining fleets without their destruction. Holding the critical refining operations hostage allowed the Interstellar Corporates (IC) to have enough breathing room to use their hoarded technology to develop a smaller but very capable defense fleet.

This brings us to now, the year is 2052 and the Solar system is boiling over as tensions rise between the three major factions. Small independent settlements are being squeezed and many are resorting to piracy other and other less savory means of supporting themselves and everyone waits in dread for the spark that will ignite catastophe.


------------------------------------------------------


Goon participation and LP format.

I have spent more time than is sane or healthy developing the Sol system in Aurora to represent the scenario above.

The LP will be divided into two parts.

-Firstly, political votes by the thread between combat (ships can take weeks to get around the solar system at max speed especially as we are playing at a low tech level) which influence operations and the direction our faction will move politically.

-Secondly, combat simmed out in the Aurora scenario I have built. Goons will give orders on what they want to achieve and how and I will mash a bunch of ships together and see what happens.

You can sign up to be an naval officer by posting in the thread bolded or adding yourself to the spreadsheet (please indicate what sort of ship you wish to captain if you care and a preferred name) and you will be inserted into the game and will appear in the LP. Consider it space-dwarfing.


The system is divided roughly like so:




There are three factions to choose from in the (probable) upcoming conflict. The first political choice is which faction so please vote in the thread.

The current positions of the planets are as follows (they will orbit as the game progresses). The light blue tailed dots are comets, un-named ones are asteroids and the named bodies are planets/moons. The circles are the orbital paths of planets.






United Terra


"Service guarantees citizenship"

Terra is the rightful heir to the Solar System and the Galaxy. Her wayward children must be brought back into line and humanities resources bent towards the single task of claiming the stars.


Earth, heaving home to almost 10 billion and the cradle of humanity. Accounting for over 80% of humanities population and 65% of its GDP Earth remains the Titan of the solar system and fields a vast fleet of large, rugged and dependable warships backed up by enormous number of long range missile silos and the unassailable fortress of the Earth-Luna system. Ruled over by the United Terran government ('successor' to the United Nations) she lays claim to the majority of the asteroid belt, Jupiters leading trojans and Venus and Mercury. Her fleet must deploy to protect all these assets and is generally considered more conservatively designed than those of Mars or the Corporates but any technical inferiority is more than made up by larger vessels and superior numbers. For the United Terran Feet the question is not whether she could best either of her foes but whether she could best them both while maintaining the safety of Terra and the loyal colonies.

+ Largest fleet by far including strong fighter wings
+ Rugged and tough ship designs
+ Enormous Earth-Luna fortifications and interplanetary missile silos
+ Largest shipyard and economic capability
-/+ Lack of exotic/advanced tech may be mitigated by whatever is found on Pluto (if it can be held!)
- Probaby slower less efficient ships on average (same tech level)
- Large number of colonies to cover
- Internal unrest


Martian Colonial Federation


"From dust to life"

We are the Sons and Daughters of Mars. Our purpose is clear and our destiny manifest. Now is our time, we will remake the desert into our new Eden and woe to any that stand in our way."


Over eight hundred million now call Mars home and the average life expectancy exceeds 150 years. The Martians are a fiercely patriotic people largely drawn from the global south but large contingents exist from old anglosphere colonial countries such as Canada, Australia and New Zealand. She boasts a fine fleet of warships and a strong defence grid around Mars herself. Traditionally her external territories are limited to outposts on some inner system asteroids, a section of the belt and Jupiters trailing Trojans. Recently however she laid claim to the Neptunian system and installed a large cloud-scooping fuel harvesting operation threatening the Corporates grip on the Sorium trade. Her warships operate much closer to theoretical design tolerances than Earth warships giving them greater speed and power for the same mass and her materials science and electronic warfare capabilities are somewhat more advanced but this comes at the cost of greater fragility and often lower overall firepower. Mars Fleet must protect Mars and her precious terraforming infrastructure in orbit and on the ground as well as trying to maintain a grip on Neptune to allow the flow of fuel to Mars.

+ Faster and more capable ships ton for ton than Earth.
+ Better Electronic warfare capabilities and Armor
+ Good stockpile of interplanetary missiles and okay Martian defense grid
+/- Fanatics
- Smaller fleet and Neptune is a very long way away
- More fragile ships, prone to explosions
- Mars surface/orbital infrastructure is extremely vulnerable and beyond priceless


Interstellar Corporation


"Tomorrow is here"

With major colonies on the Jovian moons of Ganymede and Callisto, Saturns moon of Titan and smaller settlements on various comets and Uranus's moon of Titania the IC is dispersed throughout the outer solar system. The founders are almost exactly what one would imagine. Cabals of Libertarians, Tech-bro's, Transhumanists, Space-Communists and other riffraff who made it good and decided to move out where the government couldn't reach them. Their stranglehold on the Sorium trade has made them obscenely rich and funded advanced research into exotic technologies as well as many electronic improvements which then get applied to their fleet with incredibly short iteration times. They also have a large number of creative ship designs and a focus on specialised ships. However not everything new and shiny is necessarily better and their fleet is outnumbered by both their opponents and dispersed throughout three major settlements, one of which is a long long way from the other two. The IC needs to maintain its grip on the Sorium trade and ideally not fight a full scale war (how do you sell fuel to your enemies, should you even do that?). To further disrupt the balance of power IC explorers claim to have recently discovered what appears to be a Xenoarcheological site on 'Terran owned' Pluto and the various interests are scrambling to tilt this to their advantage. However the IC leaks like a sieve and it is likely the inners have picked up on this already even if they may not quite believe it yet.


+ Exotic tech and advanced electronics/sensors
+ Creative ship designs
+ Economic power, others will be loathe to disrupt the flow of Sorium
+/- Specialised ships
- Arrogance and piss poor intel/spying abilities
- Poor strategic position
-- Smallest fleet


Get out there and Vote for a side! Voting is now closed so please have an image of the radical Martian fleet doing radical things.


-------------------------------SIGN UP!-------------------------------



If you want to join as an officer please post in the thread to let me know or simply add yourself to the spreadsheet below. If you want also include a preference for ship type and what you want it to be named. Adding yourself to the spreadsheet below will make sure you secure your place in line faster than waiting for me to do it.


Officers Spreadsheet:

Saros posted:

Where am I? What is my purpose in life?

Just to clear some confusion up as to how the roster is working. Luckily for you the Goon SPREADSHEET answers all these questions and more! Add your name to the list to join over ninety other goons willing to bravely fight for Mars. Every effort will be made to get you your specific desires for ships but sometimes its not that possible as bigger/flasher ships are in high demand!

I died:
Luckily for you we believe in sequels! Dead goons shall return when the list rolls around again. If you want to come back with a different ship name or type please go edit your preference in the 'wants' section of the spreadsheet otherwise you'll be Goon II or Junior or whatever I feel like at the time.

My ship exploded for reasons that are totally not my fault:
Good news! You also come around for another ship command and you don't even need to die to do it. Like above feel free to change your preference/shipname. Dispossessed officers also get first dibs on special events like taking command of captured ships.

My ships smells like feet and I want a new one:
Giving up a ship? Don't you know how long some goons have to wait for theirs! You can change your preferences as above and ask me to move you but you'll go to the end of the list and i'll swap in a new goon to your current command.

What are my career prospects like?
Terrible. Admiral attrition is a real thing as bigger ships tend to be primary targets so every promotion reduces your probable lifespan. I am going to introduce command roles who sit on the flag bridges of fleets rather than commanding ships directly so this will get even worse if anything!


Aurora Concepts and Explanation posts:

Aurora Wiki
General Aurora Discord channel
Aurora Forums

Sensors
Fire Controls
Weapon types
Missile chat
IC designs 1 and Microwaves
Reading ship statblocks
Jump Technology


I can also be reached on discord, the channel for discussion about this LP will be : https://discord.gg/m94BjGY


-------------------------------EVERYTHING BELOW THIS LINE CONTAINS SPOILERS-------------------------------

Current Status of Xenological Diplomatic relations:

Mikl posted:

I'm from Nova Sol II and I say eat them all!

punched my v-card at camp posted:

Do you know what else is a war crime? Nuking civilian populations

Eat 'em all!




--------------------------------------

Jack2142 posted:

Don't listen to Gridlocked, focus on the real facts outlined in this accurate reflection on the Sol Sys



Important news for all.

Ultrabindu also made another thing:

And another:





Major events and updates:
Please note this does not capture all updates and you may miss some important stuff, for the full experience I recommend reading the whole thread or alternatively click the small ? in the bottom left of my post to see only posts by me and read that.

Chapter I - 2052 - The short victorious war

Chapter II - 2052 - One small step for man

Chapter III - 2054 - To boldly go

Chapter IV - 2054 -



Diplomatic Agreements:

Lunar Accords Pt 1; Sol Jump Points
Lunar Accords Pt 2; Extrasolar Territory

Extrasolar System Maps:

Ranginui
Nova Sol
Moutere
Galileo
The Graveyard and The Pit

annnnd finally and updated sol system map as of June 2052.


Obvious spoilers.


I can also be reached on discord, the channel for discussion about this LP will be : https://discord.gg/m94BjGY

Saros fucked around with this message at Jan 14, 2018 around 20:22

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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Martian Federal Navy SHIPS:

Oldfleet


Sadly due to character limits the old-fleet designs are moved offsite. please see here.

Newfleet

Thanks to Jack 2142 for the ship art.


Fray posted:


This is a doctrine extrapolated from the TOE jack posted earlier. The goal here are to simplify deployments with modular, well rounded formations that can be easily mobilized for duty outside Sol.

1. Destroyer squadrons cover light guard duties for non-major stations, and support larger combat formations. Corvettes are also available for picket duty over colonies, backed by PDCs and weapon platforms, or for commerce raiding.

2. The basic combat force is 9,900 ton heavy cruisers supported by destroyers and light carriers.

3. Dreadnoughts will supplement the Home Fleet as well.

Formations

We have standard formations drawn up to simplify deployments. A basic tactical unit is a squadron of equally sized ships grouped with a tender. The tender isn't mandatory for all units; it is only needed for ones that need to be mobilized for extrasolar duty. Saros can let us know if there's something unrealistic about this; we don't have a firm idea of our total production rate or availability of large yards, after all.

code:
Destroyer Squadron - For light protection duty and supporting larger formations.
1x 4500 ton tender
2x Beam DD
1x DDG
1x AMM-PD DD
code:
Line Division - A workhorse line unit.
1x Fleet Scout

1x Cruiser squadron
	1x Jump Tender 9900 Tons
	1x Beam Cruiser (Line Division Flagship)
	2x Missile Cruisers
	1x PD Cruiser

1x Destroyer squadron
code:
Line Fleet - An expanded formation for major ops.

2x Line Division

Support Squadron
	2x Lockyer III Light carrier
	1x FSV
	1x Tanker
	1x Collier
	2x AMM-PD Destroyer
code:
Dreadnought Division - The heavy hitters. Almost exclusively used in Home Fleet.
1x Fleet Scout

1x Dreadnought Squadron
	4x Dreadnought
	2x PD Cruiser

2x Destroyer Squadron
Ship Classes

Fleet Scout
code:
Gale Mk II class Fleet Scout    3,000 tons     83 Crew     1067 BP      TCS 60  TH 69.12  EM 0
4800 km/s     Armour 3-18     Shields 0-0     Sensors 70/56/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.93 Years     MSP 445    AFR 36%    IFR 0.5%    1YR 77    5YR 1152    Max Repair 410 MSP
Intended Deployment Time: 18 months    Spare Berths 0    

SpaceX Baffled (25) 288 EP Ion Drive (1)    Power 288    Fuel Use 75.72%    Signature 69.12    Exp 12%
Fuel Capacity 250,000 Litres    Range 19.8 billion km   (47 days at full power)

Olympos Active Search Sensor MR296-R60 (50%) (1)     GPS 16380     Range 296.1m km    Resolution 60
Safran Thermal Sensor TH5-70 (50%) (1)     Sensitivity 70     Detect Sig Strength 1000:  70m km
Safran EM Detection Sensor EM4-56 (50%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

Commerce Raider

code:
Fang Mk.II class Gunboat    2,400 tons     81 Crew     692.5 BP      TCS 9.6  TH 43.2  EM 0
3750 km/s     Armour 5-15     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 6
Maint Life 0.31 Years     MSP 45    AFR 184%    IFR 2.6%    1YR 145    5YR 2175    Max Repair 180 MSP
Intended Deployment Time: 6 months    Spare Berths 1    

180 EP Baffled Ion Drive (1)    Power 180    Fuel Use 148.81%    Signature 43.2    Exp 15%
Fuel Capacity 115,000 Litres    Range 5.8 billion km   (17 days at full power)

Orion 20cm C3 Far Ultraviolet Laser (1)    Range 320,000km     TS: 5000 km/s     Power 10-3     RM 5    ROF 20        10 10 10 10 10 8 7 6 5 5
Bradshaw-Wright Limited Fire Control S02 160-5000 H50 (1)    Max Range: 320,000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
Gas-Cooled Fast Reactor Technology PB-1.2 (1)     Total Power Output 3.24    Armour 0    Exp 16%

Active Search Sensor MR7-R10 (50%) (1)     GPS 168     Range 7.4m km    Resolution 10
Cloaking Device: Class cross-section reduced to 20% of normal

Compact ECCM-1 (1)         ECM 10
Beam Destroyer
code:
Azrael class Destroyer    4,500 tons     131 Crew     1019 BP      TCS 90  TH 576  EM 600
6400 km/s     Armour 4-24     Shields 20-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 13
Maint Life 2.26 Years     MSP 283    AFR 81%    IFR 1.1%    1YR 75    5YR 1124    Max Repair 225 MSP
Intended Deployment Time: 12 months    Spare Berths 0    

SpaceX Outsystem 288 EP Ion Drive (2)    Power 288    Fuel Use 75.72%    Signature 288    Exp 12%
Fuel Capacity 150,000 Litres    Range 7.9 billion km   (14 days at full power)
Triton Yard Delta R300/360 Shields (8)   Total Fuel Cost  120 Litres per hour  (2,880 per day)

Orion 15cm C3 Far Ultraviolet Laser (1)    Range 300,000km     TS: 6400 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Orion 30cm C3 Far Ultraviolet Spinal Laser (1)    Range 320,000km     TS: 6400 km/s     Power 24-3     RM 5    ROF 40        24 24 24 24 24 20 17 15 13 12
Olympos Fire Control S02.5 160-6250 H50 (1)    Max Range: 320,000 km   TS: 6250 km/s     97 94 91 88 84 81 78 75 72 69
CSL Gas-Cooled Fast Reactor Technology PB-1.2 (2)     Total Power Output 6.48    Armour 0    Exp 16%

Olympos Active Search Sensor MR33-R50 (50%) (1)     GPS 1680     Range 33.3m km    Resolution 50

Compact ECCM-1 (1)         ECM 10
Missile destroyer
code:
Revolution class Missile Destroyer    4,450 tons     118 Crew     752.6 BP      TCS 89  TH 403  EM 240
4528 km/s     Armour 5-24     Shields 8-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 15
Maint Life 2.89 Years     MSP 211    AFR 79%    IFR 1.1%    1YR 37    5YR 558    Max Repair 100.8 MSP
Intended Deployment Time: 12 months    Spare Berths 2    
Magazine 241    

SpaceX Outsystem 201.6 EP Ion Drive (2)    Power 201.6    Fuel Use 81.39%    Signature 201.6    Exp 12%
Fuel Capacity 200,000 Litres    Range 9.9 billion km   (25 days at full power)
Triton Yard Delta R300/360 Shields (3)   Total Fuel Cost  45 Litres per hour  (1,080 per day)

Safran Size 4 Missile Launcher (75% Reduction) (5)    Missile Size 4    Rate of Fire 80
Meyer Ltd Missile Fire Control FC110-R80 (1)     Range 110.4m km    Resolution 80
Size 4 Ion Anti-ship Missile (55)  Speed: 24,000 km/s   End: 69.6m    Range: 100.3m km   WH: 5    Size: 4    TH: 136/81/40
Hellhammer Torpedo (5)  Speed: 24,000 km/s   End: 1.7m    Range: 2.5m km   WH: 9    Size: 4    TH: 104/62/31

Olympos Active Search Sensor MR97-R90 (70%) (1)     GPS 6615     Range 97.6m km    Resolution 90

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
AMM-PD Destroyer
code:
Hubble Mk III class Destroyer Escort    4,500 tons     123 Crew     978 BP      TCS 90  TH 390  EM 240
4333 km/s     Armour 3-24     Shields 8-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 8
Maint Life 2.01 Years     MSP 272    AFR 81%    IFR 1.1%    1YR 89    5YR 1342    Max Repair 315 MSP
Intended Deployment Time: 12 months    Spare Berths 1    
Magazine 297    

SpaceX Outsystem 390 EP Ion Drive (1)    Power 390    Fuel Use 77.56%    Signature 390    Exp 12%
Fuel Capacity 200,000 Litres    Range 10.3 billion km   (27 days at full power)
Triton Yard Delta R300/360 Shields (3)   Total Fuel Cost  45 Litres per hour  (1,080 per day)

Virgin Galactic Size 1 Missile Launcher (8)    Missile Size 1    Rate of Fire 10
North-Palmer Missile Fire Control FC35-R1 (70%) (1)     Range 35.3m km    Resolution 1
Size 1 Ion Anti-missile Missile (297)  Speed: 24,000 km/s   End: 2.7m    Range: 3.9m km   WH: 1    Size: 1    TH: 232/139/69

North-Palmer Active Search Sensor MR35-R1 (70%) (1)     GPS 252     Range 35.3m km    MCR 3.8m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
Beam Cruiser
code:
Pollux class Cruiser    9,900 tons     300 Crew     2242 BP      TCS 198  TH 864  EM 1350
4363 km/s     Armour 8-41     Shields 45-300     Sensors 14/14/0/0     Damage Control Rating 23     PPV 34
Maint Life 1.84 Years     MSP 495    AFR 224%    IFR 3.1%    1YR 185    5YR 2770    Max Repair 180 MSP
Intended Deployment Time: 12 months    Spare Berths 1    
Flag Bridge    

SpaceX Outsystem 288 EP Ion Drive (3)    Power 288    Fuel Use 75.72%    Signature 288    Exp 12%
Fuel Capacity 450,000 Litres    Range 10.8 billion km   (28 days at full power)
Triton Yard Delta R300/360 Shields (18)   Total Fuel Cost  270 Litres per hour  (6,480 per day)

Triton Yard 45cm C3 Far Ultraviolet Spinal Ion Cannon (1)    Range 320,000km     TS: 5000 km/s     Power 53-3     RM 5    ROF 90        53 53 53 53 53 44 37 33 29 26
Orion 15cm C3 Far Ultraviolet Laser (4)    Range 300,000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Triton Yard R9/C3 High Power Microwave (1)    Range 90,000km     TS: 5000 km/s     Power 6-3     RM 9    ROF 10        1 1 1 1 1 1 1 1 1 0
Olympos Fire Control S02 160-5000 H50 (2)    Max Range: 320,000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
CSL Gas-Cooled Fast Reactor Technology PB-1.2 (6)     Total Power Output 19.44    Armour 0    Exp 16%

Olympos Active Search Sensor MR45-R60 (50%) (1)     GPS 2520     Range 45.5m km    Resolution 60
Olympos Thermal Sensor TH1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
Olympos EM Detection Sensor EM1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-2 (1)         ECM 20
Hybrid-CG
code:
Taiaha class Missile Cruiser    9,900 tons     277 Crew     1735 BP      TCS 198  TH 864  EM 450
4363 km/s     Armour 6-41     Shields 15-300     Sensors 1/1/0/0     Damage Control Rating 4     PPV 38
Maint Life 2.17 Years     MSP 438    AFR 196%    IFR 2.7%    1YR 125    5YR 1870    Max Repair 180 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Magazine 601    

SpaceX Outsystem 288 EP Ion Drive (3)    Power 288    Fuel Use 75.72%    Signature 288    Exp 12%
Fuel Capacity 400,000 Litres    Range 9.6 billion km   (25 days at full power)
Triton Yard Delta R300/360 Shields (6)   Total Fuel Cost  90 Litres per hour  (2,160 per day)

Orion 15cm C3 Far Ultraviolet Laser (2)    Range 300,000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Olympos Fire Control S02 160-5000 H50 (1)    Max Range: 320,000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
CSL Gas-Cooled Fast Reactor Technology PB-1.2 (2)     Total Power Output 6.48    Armour 0    Exp 16%

Safran Size 4 Missile Launcher (75% Reduction) (10)    Missile Size 4    Rate of Fire 80
Meyer Ltd Missile Fire Control FC110-R80 (1)     Range 110.4m km    Resolution 80
Size 4 Ion Anti-ship Missile (140)  Speed: 24,000 km/s   End: 69.6m    Range: 100.3m km   WH: 5    Size: 4    TH: 136/81/40
Hellhammer Torpedo (10)  Speed: 24,000 km/s   End: 1.7m    Range: 2.5m km   WH: 9    Size: 4    TH: 104/62/31

Olympos Active Search Sensor MR105-R80 (1)     GPS 6720     Range 105.2m km    Resolution 80

Compact ECCM-1 (1)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
PD Cruiser
code:
Ark Royal class Escort Cruiser    9,900 tons     243 Crew     1968 BP      TCS 198  TH 864  EM 450
4363 km/s     Armour 6-41     Shields 15-300     Sensors 1/1/0/0     Damage Control Rating 4     PPV 69.99
Maint Life 1.61 Years     MSP 509    AFR 191%    IFR 2.7%    1YR 228    5YR 3425    Max Repair 180 MSP
Intended Deployment Time: 12 months    Spare Berths 1    

SpaceX Outsystem 288 EP Ion Drive (3)    Power 288    Fuel Use 75.72%    Signature 288    Exp 12%
Fuel Capacity 500,000 Litres    Range 12.0 billion km   (31 days at full power)
Triton Yard Delta R300/360 Shields (6)   Total Fuel Cost  90 Litres per hour  (2,160 per day)

Triple Orion Gauss Cannon R3-100 Turret (3x9)    Range 30,000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Olympos Fire Control S03 60-20000 (3)    Max Range: 120,000 km   TS: 20000 km/s     92 83 75 67 58 50 42 33 25 17

Olympos Active Search Sensor MR5-R1 (1)     GPS 42     Range 5.9m km    MCR 640k km    Resolution 1
Dreadnought
code:
Hellas class Dreadnought    17,000 tons     528 Crew     3363.2 BP      TCS 340  TH 1382  EM 1740
4064 km/s     Armour 9-58     Shields 58-300     Sensors 14/14/0/0     Damage Control Rating 27     PPV 78
Maint Life 1.43 Years     MSP 866    AFR 330%    IFR 4.6%    1YR 465    5YR 6976    Max Repair 345.6 MSP
Intended Deployment Time: 6 months    Spare Berths 0    
Flag Bridge    Magazine 372    

SpaceX Dreadnought 691.2 EP Ion Drive (2)    Power 691.2    Fuel Use 49.21%    Signature 691.2    Exp 12%
Fuel Capacity 500,000 Litres    Range 10.8 billion km   (30 days at full power)
Triton Yard Delta R300/360 Shields (23)   Total Fuel Cost  345 Litres per hour  (8,280 per day)

Orion 15cm C3 Far Ultraviolet Laser (8)    Range 300,000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Triton Yard 45cm C3 Far Ultraviolet Spinal Ion Cannon (1)    Range 320,000km     TS: 5000 km/s     Power 53-3     RM 5    ROF 90        53 53 53 53 53 44 37 33 29 26
Triton Yard R9/C3 High Power Microwave (2)    Range 90,000km     TS: 5000 km/s     Power 6-3     RM 9    ROF 10        1 1 1 1 1 1 1 1 1 0
Olympos Fire Control S02 160-5000 H50 (2)    Max Range: 320,000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
CSL Gas-Cooled Fast Reactor Technology PB-1.2 (11)     Total Power Output 35.64    Armour 0    Exp 16%

Safran Size 4 Missile Launcher (75% Reduction) (8)    Missile Size 4    Rate of Fire 80
Meyer Ltd Missile Fire Control FC110-R80 (1)     Range 110.4m km    Resolution 80
Size 4 Ion Anti-ship Missile (75)  Speed: 24,000 km/s   End: 69.6m    Range: 100.3m km   WH: 5    Size: 4    TH: 136/81/40
Hellhammer Torpedo (18)  Speed: 24,000 km/s   End: 1.7m    Range: 2.5m km   WH: 9    Size: 4    TH: 104/62/31

Olympos Active Search Sensor MR105-R80 (1)     GPS 6720     Range 105.2m km    Resolution 80
Olympos Thermal Sensor TH1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
Olympos EM Detection Sensor EM1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-2 (1)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
Light Carrier
code:
Lockyer Mk III class Light Carrier    9,900 tons     165 Crew     1232 BP      TCS 198  TH 864  EM 0
4363 km/s     Armour 3-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.83 Years     MSP 1194    AFR 313%    IFR 4.4%    1YR 217    5YR 3261    Max Repair 216 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 35    
Hangar Deck Capacity 4000 tons     Magazine 221    

SpaceX Outsystem 432 EP Ion Drive (2)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 550,000 Litres    Range 15.1 billion km   (40 days at full power)
Interceptor
code:
Mustang class Interceptor    497 tons     4 Crew     125.4 BP      TCS 9.94  TH 120  EM 0
12072 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 99%    IFR 1.4%    1YR 30    5YR 444    Max Repair 60 MSP
Intended Deployment Time: 0.1 months    Spare Berths 0    

Forestal 120 EP Ion Drive (1)    Power 120    Fuel Use 322.44%    Signature 120    Exp 20%
Fuel Capacity 5,000 Litres    Range 0.6 billion km   (12 hours at full power)

Forestal 10cm Railgun V3/C3 (1x4)    Range 30,000km     TS: 12072 km/s     Power 3-3     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Forestal Fire Control S00.5 40-5000 (FTR) (1)    Max Range: 80,000 km   TS: 20000 km/s     88 75 62 50 38 25 12 0 0 0
CSL Gas-Cooled Fast Reactor Technology PB-1.2 (1)     Total Power Output 3.24    Armour 0    Exp 16%

Forestal Active Search Sensor MR0-R7 (1)     GPS 15     Range 770k km    Resolution 7

Fighter-Bomber

code:
Phobos M2 class Fighter-bomber    472 tons     2 Crew     96.8 BP      TCS 9.44  TH 72  EM 0
7627 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3.6
Maint Life 0 Years     MSP 0    AFR 94%    IFR 1.3%    1YR 7    5YR 106    Max Repair 36 MSP
Intended Deployment Time: 0.1 months    Spare Berths 2    
Magazine 24    

72 EP Ion Drive 2.00 3HS (1)    Power 72    Fuel Use 329.23%    Signature 72    Exp 20%
Fuel Capacity 10 000 Litres    Range 1.2 billion km   (42 hours at full power)

Size 1 Box Launcher (8)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Size 2 Box Launcher (8)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
F-B Missile Fire Control FC30-R6 (1)     Range 30.2m km    Resolution 6

F-B Search Sensor MR0-R6 (1)     GPS 13     Range 720k km    Resolution 6

This design is classed as a Fighter for production, combat and maintenance purposes
AWACS
code:
Gallileo Mk II class Fighter-Scout    467 tons     3 Crew     155.4 BP      TCS 9.34  TH 72  EM 0
7708 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 2.13 Years     MSP 21    AFR 17%    IFR 0.2%    1YR 6    5YR 93    Max Repair 74 MSP
Intended Deployment Time: 0.1 months    Spare Berths 1    

Forestal 72 EP Ion Drive (1)    Power 72    Fuel Use 329.23%    Signature 72    Exp 20%
Fuel Capacity 10,000 Litres    Range 1.2 billion km   (42 hours at full power)

Forestal Active Search Sensor MR4-R1 (1)     GPS 30     Range 4.1m km    MCR 448k km    Resolution 1
Forestal Active Search Sensor MR27-R7 (1)     GPS 515     Range 27.2m km    Resolution 7
This design is classed as a Fighter for production, combat and maintenance purposes
Dropship Carrier
code:
Serene II class Dropship Carrier    9,900 tons     211 Crew     1655 BP      TCS 198  TH 207.36  EM 0
4363 km/s    JR 3-50     Armour 3-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 0
Maint Life 1.14 Years     MSP 470    AFR 174%    IFR 2.4%    1YR 368    5YR 5515    Max Repair 288 MSP
Intended Deployment Time: 9 months    Flight Crew Berths 0    
Hangar Deck Capacity 3000 tons     

J9900(3-50) Military Jump Drive     Max Ship Size 9900 tons    Distance 50k km     Squadron Size 3
288 EP Baffled Ion Drive (3)    Power 288    Fuel Use 75.72%    Signature 69.12    Exp 12%
Fuel Capacity 750,000 Litres    Range 18.0 billion km   (47 days at full power)

This design is classed as a Military Vessel for maintenance purposes
Marine Shuttle
code:
Meteor II class Dropship    500 tons     12 Crew     161 BP      TCS 10  TH 28.8  EM 0
12000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 60    5YR 900    Max Repair 120 MSP
Intended Deployment Time: 1 months    Spare Berths 3    
Cryo Drop Capacity: 1 Company    

Baffled 120 EP Ion Drive (1)    Power 120    Fuel Use 322.44%    Signature 28.8    Exp 20%
Fuel Capacity 5,000 Litres    Range 0.6 billion km   (12 hours at full power)
Ammo Collier
code:
Volcano class Collier    9,900 tons     188 Crew     1296 BP      TCS 198  TH 864  EM 300
4363 km/s     Armour 2-41     Shields 10-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.73 Years     MSP 1205    AFR 313%    IFR 4.4%    1YR 232    5YR 3483    Max Repair 216 MSP
Intended Deployment Time: 12 months    Spare Berths 2    
Magazine 1394    Cryogenic Berths 200    Tractor Beam     

SpaceX Outsystem 432 EP Ion Drive (2)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 750,000 Litres    Range 20.6 billion km   (54 days at full power)
Triton Yard Delta R300/360 Shields (4)   Total Fuel Cost  60 Litres per hour  (1,440 per day)

Size 4 Ion Anti-ship Missile (228)  Speed: 24,000 km/s   End: 69.6m    Range: 100.3m km   WH: 5    Size: 4    TH: 136/81/40
Size 1 Ion Anti-missile Missile (402)  Speed: 24,000 km/s   End: 2.7m    Range: 3.9m km   WH: 1    Size: 1    TH: 232/139/69
Hellhammer Torpedo (20)  Speed: 24,000 km/s   End: 1.7m    Range: 2.5m km   WH: 9    Size: 4    TH: 104/62/31
Maintenance/Tanker Vessel
code:
Eberswalde Mk II class Fleet Support Vessel    9,900 tons     118 Crew     1161 BP      TCS 198  TH 864  EM 360
4363 km/s     Armour 2-41     Shields 12-300     Sensors 1/1/0/0     Damage Control Rating 12     PPV 0
Maint Life 2.53 Years     MSP 2147    AFR 392%    IFR 5.4%    1YR 468    5YR 7015    Max Repair 216 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Cryogenic Berths 1000    Tractor Beam     

SpaceX Outsystem 432 EP Ion Drive (2)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 4,350,000 Litres    Range 119.4 billion km   (316 days at full power)
Triton Yard Delta R300/360 Shields (5)   Total Fuel Cost  75 Litres per hour  (1,800 per day)

This design is classed as a Military Vessel for maintenance purposes
4,500 Ton Tender
code:
Glorious class Jump Destroyer    4,500 tons     109 Crew     692.6 BP      TCS 90  TH 403  EM 240
4477 km/s    JR 5-250     Armour 5-24     Shields 8-300     Sensors 28/28/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.82 Years     MSP 240    AFR 64%    IFR 0.9%    1YR 44    5YR 659    Max Repair 100.8 MSP
Intended Deployment Time: 12 months    Spare Berths 0    

Mars Navy J4500(5-250) Military Jump Drive     Max Ship Size 4500 tons    Distance 250k km     Squadron Size 5
SpaceX Outsystem 201.6 EP Ion Drive (2)    Power 201.6    Fuel Use 81.39%    Signature 201.6    Exp 12%
Fuel Capacity 500,000 Litres    Range 24.6 billion km   (63 days at full power)
Triton Yard Delta R300/360 Shields (3)   Total Fuel Cost  45 Litres per hour  (1,080 per day)

Olympos Active Search Sensor MR105-R80 (1)     GPS 6720     Range 105.2m km    Resolution 80
Safran Thermal Sensor TH2-28 (1)     Sensitivity 28     Detect Sig Strength 1000:  28m km
Safran EM Detection Sensor EM2-28 (1)     Sensitivity 28     Detect Sig Strength 1000:  28m km

9,900 Ton Tender

code:
Resolution class Jump Cruiser    9,900 tons     267 Crew     1568 BP      TCS 198  TH 864  EM 0
4363 km/s    JR 5-250     Armour 4-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 46.66
Maint Life 1.22 Years     MSP 396    AFR 196%    IFR 2.7%    1YR 274    5YR 4112    Max Repair 227 MSP
Intended Deployment Time: 12 months    Spare Berths 1    

Mars Navy J9900(5-250) Military Jump Drive     Max Ship Size 9900 tons    Distance 250k km     Squadron Size 5
SpaceX Outsystem 288 EP Ion Drive (3)    Power 288    Fuel Use 75.72%    Signature 288    Exp 12%
Fuel Capacity 400,000 Litres    Range 9.6 billion km   (25 days at full power)

Triple Orion Gauss Cannon R3-100 Turret (2x9)    Range 30,000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Olympos Fire Control S03 60-20000 (1)    Max Range: 120,000 km   TS: 20000 km/s     92 83 75 67 58 50 42 33 25 17

Olympos Active Search Sensor MR5-R1 (1)     GPS 42     Range 5.9m km    MCR 640k km    Resolution 1

Special ship - Jump Dreadnought

code:
Ranginui class Jump Dreadnought    17,000 tons     520 Crew     3368.2 BP      TCS 340  TH 1382  EM 1260
4064 km/s    JR 3-50     Armour 10-58     Shields 42-300     Sensors 28/28/0/0     Damage Control Rating 28     PPV 54
Maint Life 1.54 Years     MSP 991    AFR 289%    IFR 4%    1YR 477    5YR 7155    Max Repair 345.6 MSP
Intended Deployment Time: 6 months    Spare Berths 2    
Flag Bridge    

J20000(3-50) Military Jump Drive     Max Ship Size 20000 tons    Distance 50k km     Squadron Size 3
SpaceX Dreadnought 691.2 EP Ion Drive (2)    Power 691.2    Fuel Use 49.21%    Signature 691.2    Exp 12%
Fuel Capacity 550,000 Litres    Range 11.8 billion km   (33 days at full power)
Triton Yard Delta R300/360 Shields (17)   Total Fuel Cost  255 Litres per hour  (6,120 per day)

Orion 15cm C3 Far Ultraviolet Laser (8)    Range 300,000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Triton Yard 45cm C3 Far Ultraviolet Spinal Ion Cannon (1)    Range 320,000km     TS: 5000 km/s     Power 53-3     RM 5    ROF 90        53 53 53 53 53 44 37 33 29 26
Triton Yard R9/C3 High Power Microwave (2)    Range 90,000km     TS: 5000 km/s     Power 6-3     RM 9    ROF 10        1 1 1 1 1 1 1 1 1 0
Olympos Fire Control S02 160-5000 H50 (2)    Max Range: 320,000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
CSL Gas-Cooled Fast Reactor Technology PB-1.2 (11)     Total Power Output 35.64    Armour 0    Exp 16%

Olympos Active Search Sensor MR5-R1 (1)     GPS 42     Range 5.9m km    MCR 640k km    Resolution 1
Olympos Active Search Sensor MR105-R80 (1)     GPS 6720     Range 105.2m km    Resolution 80
Safran Thermal Sensor TH2-28 (1)     Sensitivity 28     Detect Sig Strength 1000:  28m km
Safran EM Detection Sensor EM2-28 (1)     Sensitivity 28     Detect Sig Strength 1000:  28m km

ECCM-2 (1)         ECM 20
Non-combat Newfleet ships:
code:
Waka ama class Troop Transport    40,500 tons     271 Crew     1045 BP      TCS 810  TH 2100  EM 0
2592 km/s    JR 2-25(C)     Armour 1-105     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 16    Max Repair 75 MSP
Intended Deployment Time: 3 months    Spare Berths 6    
Troop Capacity: 5 Battalions    

Mariner JC40K Commercial Jump Drive     Max Ship Size 40500 tons    Distance 25k km     Squadron Size 2
Mariner 300 EP Commercial Ion Drive (7)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 450,000 Litres    Range 37.7 billion km   (168 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
code:
Tangaroa Mk II class Survey Ship    3,000 tons     85 Crew     700 BP      TCS 60  TH 288  EM 0
4800 km/s    JR 3-50     Armour 1-18     Shields 0-0     Sensors 1/56/2/2     Damage Control Rating 1     PPV 0
Maint Life 3.44 Years     MSP 219    AFR 48%    IFR 0.7%    1YR 28    5YR 423    Max Repair 150 MSP
Intended Deployment Time: 24 months    Spare Berths 1    

Mars Navy J3000(3-50) Military Jump Drive     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
SpaceX Outsystem 144 EP Ion Drive (2)    Power 144    Fuel Use 85.18%    Signature 144    Exp 12%
Fuel Capacity 300,000 Litres    Range 21.1 billion km   (50 days at full power)

Forestal Active Search Sensor MR0-R7 (1)     GPS 15     Range 770k km    Resolution 7
Safran EM Detection Sensor EM4-56 (50%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km
Improved Gravitational Sensors (1)   2 Survey Points Per Hour
Improved Geological Sensors (1)   2 Survey Points Per Hour
code:
Ka Kahupapa class Construction Ship    93,000 tons     474 Crew     2659 BP      TCS 1860  TH 2800  EM 0
1505 km/s     Armour 1-182     Shields 0-0     Sensors 11/8/0/0     Damage Control Rating 1     PPV 0
MSP 18    Max Repair 50 MSP
Intended Deployment Time: 24 months    Spare Berths 0    
Jump Gate Construction Ship: 120 days

Mariner 200 EP Commercial Nuclear Pulse Engine (14)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 500,000 Litres    Range 15.6 billion km   (120 days at full power)

Mao-Kowalski Thermal Sensor TH1-11 (70%) (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
Mao-Kowalski EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
Now updated with real designs

Missile specs:

code:
Hellhammer Torpedo
Missile Size: 4 MSP  (0.2 HS)     Warhead: 9    Armour: 0     Manoeuvre Rating: 13
Speed: 24000 km/s    Engine Endurance: 2 minutes   Range: 2.5m km
Cost Per Missile: 3.6932
Chance to Hit: 1k km/s 312%   3k km/s 104%   5k km/s 62.4%   10k km/s 31.2%
Materials Required:    2.25x Tritanium   1.4432x Gallicite   Fuel x25

Missile Size: 4 MSP  (0.2 HS)     Warhead: 5    Armour: 0     Manoeuvre Rating: 17
Speed: 24000 km/s    Engine Endurance: 70 minutes   Range: 100.3m km
Active Sensor Strength: 0.105   Sensitivity Modifier: 140%
Resolution: 50    Maximum Range vs 2500 ton object (or larger): 100,000 km
Cost Per Missile: 3.1387
Chance to Hit: 1k km/s 408%   3k km/s 136%   5k km/s 81.6%   10k km/s 40.8%
Materials Required:    1.25x Tritanium   0.0627x Boronide   0.105x Uridium   1.721x Gallicite   Fuel x1000

(1 Warhead, .4 Fuel, .407 Agility, .1 Active, .093 Reactor, 2 Engine) 

Missile Size: 1 MSP  (0.05 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 29
Speed: 24000 km/s    Engine Endurance: 3 minutes   Range: 3.9m km
Cost Per Missile: 0.9212
Chance to Hit: 1k km/s 696%   3k km/s 232%   5k km/s 139.2%   10k km/s 69.6%
Materials Required:    0.25x Tritanium   0.6712x Gallicite   Fuel x25

(.2 Warhead, .01 Fuel, .29 Agility, .5 Engine)

Saros fucked around with this message at Dec 5, 2017 around 14:20

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



You can pretty obviously draw parallels to the Expanse but really there is only so many ways to divvy up the solar system while pretending to maintain some sort of balance and keep the sides diverse within Aurora.

Besides who says we have to stay only in the solar system?

Saros fucked around with this message at May 30, 2017 around 00:43

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Cathode Raymond posted:

Interstellar Corporation and if you give me a bigger and faster ship than Crazycryodude I will say whatever you want me to in regards to whether or not this is Expanse related.

Also I like The Expanse it's my favorite sci fi show.

IC has bigger but sadly they tend to not be faster so you might have to pick one. I'm trying to avoid details about the sides ships yet so they can be a surprise when encountered.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



BGremans LP has space whales and space lemons and because I am extremely sensitive to insinuations of copying others work we might have to skip them both.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



nweismuller posted:

I know you didn't say anything about administrators or scientists, but if it's an option, I'd love to have somebody surnamed Weismuller as an admin or scientist in the game.

Generally economic stuff will be abstracted out to save my sanity, keep the pace up and the game focused on combat so there isn't any spots for administrators or scientists.

Yvonmukluk posted:

Mars Needs Goons!

All you people talking about Space Communism Now: Keep in mind the Interstellar Corporation also has a shitload of libertarians and techbros involved, all counterrevolutionaries to a man. You want Space Communism, come to the Red Planet!

There are plenty of counter-revolutionaries on both sides. One interesting factoid is the elite of all factions tend to live in spin stations in orbit. For Earth it's to avoid the teeming masses and pollution and for the others largely to avoid the negative effects of a low-Gravity environment. Its a lot easier to put everyone up against a wall when they're all already nicely contained in spinning metal cylinders full of air.

Saros fucked around with this message at May 30, 2017 around 09:44

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



So far voting is close with Mars 12, Interstellar Corporates 10 and Terra 2. Terran supporters are welcome to switch their votes or list a second priority as it looks like at this point they aren't strongly in the running.

Drone posted:

Mars. Also, space-dorf me. I'd prefer a combat ship command... I think in bgreman's LP I was skipper of a collier or some other noncombat ship, so I'd like something a bit cooler.



Can I interest you in this delightful ex-Terran Navy Luxembourg class Fleet Support Vessel? While she's a bit old and creaky by now she provides enough fuel, maintenance supplies and ammunition to keep a small fleet in action for up to six months! The Captains accommodations are arguably the most luxurious ever designed in a Fleet Support Vessel and the rumors are crew has even turned one of the water supply tanks into a zero-G swimming pool!

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





Depending on when she received her latest refit she should sport one of our sponsor Graham Precision Arm's sleek and efficient CIWS 80/120/160 models. However due to that unfortunate incident with the spaceliner full of political dissidents and union bosses tourists back in '48 all ships are required to have fully automatic control on self defensive weapons so they can't actually shoot their gun at other ships.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



The closest thing to a repair ship that will (hopefully, unless it all goes to poo poo really fast) be appearing for some time is the fleet support ships, they carry giant stashes of maintenance supplies which other ships can plunder them to repair themselves. I'll put you first in line for once we get mobile shipyards or tug-pulled repair bays involved.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



So the voting remains close at:

Terra: 2
Mars: 14
IC: 11

Mars takes an early lead but the IC is close behind. Poor boring Terra lags badly in last place.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



So Mars remains in the lead but it's getting closer. I'll let the vote run through until tomorrow afternoon then we can see about getting our first look at the chosen faction!

Saros fucked around with this message at May 30, 2017 around 23:37

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



habituallyred posted:

Macross me into an IC Ship Yes this is a vote for playing IC. And for playing "how many missile-missile-missile-missile..." and "counter-counter-counter..." stages we can fit into a ship. Seriously post a reminder of how crazy the missile design sub-menu can get.

Sadly work won't allow me to play aurora so anyone feel free to showcase the missile design screen. For those familiar with the 5.6 version it got worse after 6.0. You now design engines for your missiles with power levels and fuel efficiency similar to how ship engines are made instead of just selecting Missile/Drone/Buoy.

Anyway, if you want Maximum Macross then IC is a safe bet.

IC standard battle drill on a Marissa Mayer class hollow box full of missiles guided missile cruiser:


However if you want maximum drivebys with Lasers and Plasma cannons and like a whoooole lot of explosions then Mars is the way to go.

Basically all Mars all the time:

Saros fucked around with this message at Oct 3, 2017 around 09:34

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Vote tally:

The count stands at:

Terra: 3
Mars: 22
IC: 17

Unless there is a last minute surge for IC it looks like we are going to be the stewards of Mars for the time being. Voting closes at around 1pm EST today.

Finally just a note to those requesting civilian administrators and scientists, there will be no civilian roles for Goons in this LP. The focus is on conflict and we wont be getting tied down with Aurora's economic system.

Saros fucked around with this message at May 31, 2017 around 12:52

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Technically most of the Corporate population lives on the Moons of Jupiter and Saturn so a nice medium ground between planet-bound and space-bound. United Terra with its dominion over the many colonies in the Asteroid belt and Trojans technically has the largest space-based population.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Right now the solar system is considered to be thoroughly surveyed for TNE deposits (the only materiel of real strategic significance) so most of the great powers survey craft are decommissioned. With nowhere new to survey and the Kuiper belt largely too far to be economically viable the need for survey or science ships has fallen off.

Interstellar travel is considered impossible at this point, the fastest ships can push up to 1.5-2% of c but with absurd fuel expenditures and terrible engine reliability. Even at these speeds hundreds of years of travel would be required to even reach Alpha Centauri. It is somewhat of a Global obsession for Earth however, powered by the Director-General's daughter being one of its most vocal proponents pie-in-the-sky interstellar schemes have had access to extremely generous funding for most of the last decade. Stirring the pot further there are rumors of secret yards within shafts dug deep into the Luna bedrock and recently scientists have been scratching their heads over extremely odd Neutrino pulses from facilities in Mercury orbit.


FINAL VOTE TALLY:

United Terra limps to a participation trophy with only three votes. It's okay, Fascists are the best antagonists right?
The Interstellar communists transhumanists libertarians Culture fans Corporates put in a rousing performance with nineteen votes but didn't quite gather the necessary venture capital.


The Martian Colonial Federation stands tall with twenty-four votes.

Strap in space Goons, something funny is going on around Tempel 1 and the ninth cruiser division of the Martian Federal Navy (MFN) is tasked to investigate.

Saros fucked around with this message at May 31, 2017 around 23:24

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



I have added a bit to the OP to alleviate confusion

... So what the gently caress is Aurora actually.

Aurora is what's known as a 'Space 4X', at its simplest level a kind of Civilisation game in space where you start on Earth or another planet and have to go out, explore, pacify and colonise the galaxy. What sets Aurora apart is its utterly insane depth and focus on what can only be described as 'logistical issues'. For those familiar with the term 'grognard game' its most certainly one of them.

The game 'map' is divided into solar systems projected onto a 2D plane, everything is rendered using minimal graphics and symbols like Command: Modern air-naval operations or Rule the waves and it has also been described as a kind of Dwarf Fortress in space due to the insane depth (and its free too). Everything from star/planet formation to commanders getting sick to crucial components on your spacecraft failing from wear and tear to untrained crews panicking and loving up poo poo is modelled. You also get to research and design your own space-boats in a similar way to Rule the Waves. Probably the closest 'mainstream' game is Distant worlds.

Saros fucked around with this message at May 31, 2017 around 18:42

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





TOP SECRET

Leutnant-General Fray;


High command is tired of the constant encroachment of the outer system ‘independent companies’ on asteroid belt orbital territory that is the rightful preserve of Mars. We have decided that enough is enough and it’s time to send a clear and firm message to the outer systems robber Barons.

Tempel 1 is a rapidly infalling Jupiter family comet. It completes an orbit of the Sun every 5.5 years and is home to the historical Deep Impact spacecraft site (2005).The only known presence there is a small "independent" IC mining outpost harvesting the TN element uridium which is used primarily for sensors and communication devices. The outpost mostly services independent prospectors and the small mining operations are largely automated.

Tempel 1:

Tempel 1 at the moment of Impact by the Deep Impact scientific mission.

Martian intelligence has noticed a significant uptick in radio chatter originating from the comet and the latest ‘routine supply run’ consisted of two large IC freighters accompanied by a pair of what are believed to be upgunned customs patrol corvettes, a much larger force than one would expect for a supply run to a tiny outpost. Intel suspects that due to the natural orbit of the comet bringing it into the inner system the IC wishes to occupy it and use it as a listening post and observation station. Outgassing beginning from the comet means it is hard to track activity around it giving perfect cover for construction operations.

You have been assigned 9th cruiser division including escorts as well as a pair of assault landing ships each carrying a batallion of marines. If you wish to request more resources do so through the usual channels.

pre:
  • Scout and ascertain extent of IC presence on Tempel 1.
  • If it consists of military installations or a signals intelligence post, occupy the installation
  • Secure evidence of IC perfidy.
  • Hold the comet until independent observers can arrive to verify the situation.
  • Take care not disturb the Deep Impact historical site, negative PR must be avoided with Earth.


The relevant part of the solar system. The Martian third fleet is conducting exercises in the highlighted zone. The dark blue dots with pale blue circles are friendly colonies on asteroids or planets.

A good portion of MFN third fleet will also be conducting exercises in the region of the asteroid belt between Mars and Tempel 1, should you require reinforcements contact Admiral Pretorius CO 3rd, he is authorised to come to your aid. This should also provide an explanation for your movements away from Mars if you are detected.

Exercise caution if encountering IC naval units. The IC’s main concentration of force is around Jupiter which is currently only around 200 million kilometers away from Tempel 1 so much closer than Mars and the Jovian moons have an extensive passive sensor tracking network which may spot your emissions if you burn hard or fire up active sensors.

Expected enemy combatants are only the two patrol corvettes and whatever was unloaded on Tempel 1. Reinforcements from Jupiter are possible if you are detected.

You are authorised to use force in the pursuit of your objectives.

code:
9th CruDiv:     [Adhoc]
 
1x Ares class CLAA               (Antimissile Cruiser)
1x Argyre class CG               (Missile Cruiser)
2x Endurance class DDG           (Missile Destroyer)
2x Schiaparelli class DD         (Destroyer (Plasma))
 
Attached:
 
1x Gale class Fleet Scout
2x Zeus Marine Landing Ship
---2x Marine batallion
Here is a link to the second post in the thread with all the detailed information about our ship classes.


Here are the goons given ships so far, I need names from you for your ship as you can see they are just hull numbers at this point.

-------------------------------------------------------------------------------------------

What I need from you:

Goons are to propose a plan to complete the objectives as outlined above. If there are many competing plans and no consensus we can hold a vote to decide which gets precedence.

The important things to include in the plan are:

-Ship movements (courses are easier to understand with arrows!) and speed (slower = stealthier).
-Active sensing, when and whether to use.
-Rules of engagement, when to fire and when to bluster.
-Contingencies for if things all go to poo poo.

Here is a more detailed map of the operations area:

The tails behind dots indicate movement, i.e. Tempel 1 is moving towards the sun as its tail faces away.

And here is a link to the second post in the thread with all the information about our ships.

I will write up some posts explaining the basics of Aurora fleet combat, detection and movement but this is a lot of words already and I am getting this out there so those familiar with the system can start planning.

Get planning!

Requests to Fleet Intel about any information you feel you might require are welcome.

Saros fucked around with this message at Jun 2, 2017 around 15:20

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





LostCosmonaut posted:

@Intel

Do we have any information about presences on Encke and Whipple?

Whipple is an above-board IC mining outpost co-held with a Luna corporation. Estimated population of several hundred thousand. There are no detected units at present other than a regular supply run from Ganymede consisting of a single freighter. The dual nature of the outpost means any military activity would be very hard to conceal and there is no sign of deep space detection devices.

Encke is empty as far as everyone knows.

Coffeehitler posted:

@Intel:

What's our latest information on the stats for the IC Patrol Corvettes? Armament, speed, defences, etc.

Pre-refit the Corvettes were around 1500T and mostly patrolled at around 2000kps.They were outfitted for long deployments and armed with a small laser well below military grade but our best information indicates they may have been refitted with previous generation missile launchers and systems pulled off scrapped destroyers.

Added Space posted:

@Intel: Do we have numbers on the deep space sensor strength of Earth or Jupiter?

Earth and Jupiter Deep Space Tracking Systems (DSTS) are estimated at around Strength 1000-1500 networks similar to Mars. They can just about see a 35kt Freighter or a 15kt Battleship at max burn departing Earth or Mars from Jupiter orbit.

Intels worst case guess at how far they can detect a strength 360 thermal emission from one of our cruisers at max burn is the following blue ring, note this is speculative as the information is a closely held secret. Detection range pretty much scales lineraly and smaller ships have smaller engines so emit less. The smaller ring around the comet is the same detection level if there is a DSTS set up on Tempel 1.

Saros fucked around with this message at Jun 1, 2017 around 10:05

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





Sensors:

Sensors in Aurora are divided into two types, active and passive.

Emissions:
There are two types of emissions, thermal and electromagnetic (EM). Thermal is primarily generated by running engines and EM by having your active sensors switched on.

Passive sensors:
These pick up either thermal or EM signatures/emissions depending on the type. More powerful and closer emissions are easier to detect. Bigger sensors = more sensitive to emissions. The actual formula is (sensor sensitivity rating) * (signature strength) * 1000km so it drops off linearly.

Active sensors:
Active sensors use ftl pulses to scan space for contacts. They have a range and resolution with range being the max detection range against ships massing equal or over the resolution tonnage value. Resolution is the size of ship (in tons) that the sensor is optimised against. For ships under this tonnage the detection range falls off exponentially but high resolution sensors get HUGE very quickly so you need to trade off between resolution, range and sensor size.

Lets look at an example:
code:
Mao-Kowalski Active Search Sensor MR128-R70 (70%) (1)     GPS 13440     Range 128.5m km    Resolution 70
This massive fucker is our primary long range sensor, mounted only on the very biggest ships and specialised smaller ships it weighs in at a whopping 600tons.

GPS = Emission strength when turned on, a 13440 EM emission is loving massive. You could be out at Pluto and you'd give a sensor operator on Mercury a hell of a fright when you turned this on.
Range = Fairly self explanatory, maximum range against ships 70 hull size (1 hull size = 50T so 3500T) or larger.
Resolution = Smallest designed size (in Hull size units) for the sensor for it to be effective out to max range. It falls off REALLY fast as the target gets smaller using the formula Sensor Strength x Sensor Size x SQRT(Sensor Resolution) x EM Sensitivity x 10,000 to be specific. See the Active Sensor page on the Wiki for examples but all you really need to know is that unless you specifically build a sensor to work against small gunboats/fighters/missiles by having a low resolution value you wont see smaller poo poo until its right on top of you.

Active sensors are VERY (EM) noisy with better range/resolution meaning more emissions. Turning on a sensor is like shining a flashlight at night, you might be able to see your immediate surroundings but everyone can now see you.

Finally active sensors are required to paint targets for firing weapons in combat but ships have datalinks so any ship can illuminate a target for any other.

Saros fucked around with this message at May 31, 2017 around 23:49

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Yes numbers and picture in the intel post is for the Planetary based 'DSTS' sensors. If I was to give every faction 20-30 installations they could easily watch every movement in the system so the numbers are limited.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





Drone posted:

@Intel: what do we know of the general OOB of the IC forces stationed at Jupiter? Assuming 9th Cruiser Division is detected in its entirety by IC forces, how long can we expect reinforcements from Jupiter to arrive on-station?

The Jovian system holds the main concentration of IC forces. At least a dozen capital ships with an equal number of large cruisers and associated escorts and support vessels. There are also a large number of small 750-1000T Fast Attack Craft (FAC) of unknown capabilities. Obviously most of this force will not be able to rapidly redeploy thanks to the realities of military logistics but expect at least a FAC squadron and possibly an unknown number of cruisers on alert ready to react at short notice. Flight time to Tempel from Jupiter at 3000kps (max speed of our division) is about a day.

-------------------------------------------------

OOC:

The planning going on so far is excellent work, well done Goons. However perhaps also consider contingencies such as what the rules of engagement are (should we fire first?) and what to do against an IC response and when to scream for help from 3rd fleet.

Generally Drone's read on the ship capablities is correct. One correction being that while they missile ships can can target out to 60m km the missiles they carry only reach about 42m km. I'll also note the Fleet scout has highly baffled engines so is quite sneaky when its not giving its sensor operators cancer by switching on its actives.

Current status of 9 CruDiv

All stores 100%, all captains reporting ready. Marine contingent reports they are 90% embarked and ready for combat drop.

Saros fucked around with this message at Jun 1, 2017 around 12:01

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





Drone posted:

@Saros: how big on the map is FSC WindHund's active sensor range? Or to put it another way: is it possible for FSC WindHund to remain within the 3rd Fleet's exercise area with her active sensor on, and still gather data on the comet? As long as she stays within the exercise area where possible, we could have some plausible deniability for activating actives -- especially if we could maybe convince some smaller elements of the 3rd Fleet to also start pinging as part of the "exercise".

Here is a realtime map of showing active sensor ranges from Third Fleet's current position. The largest ring is from a Gale class FSC like the WindHund .The White/Gray contacts are civillian IC ships detected by the Mars DSTS.



Pharnakes posted:

@Intel: What is the political feel at the moment? Is this just going to be a skirmish that both sides deny or is everyone jonesing for all out war?

Drone posted:

@Intel: on the back of Pharnakes question, what's the Terran relationship with the IC like? Would they also see our neutralizing an IC listening post encroaching on the Inner System as an act of war, or as an Inner System power defending itself against an upjumped invader?

Intel reports that the political situation is tense but not quite on the brink of war. Comets are protected under various treaties and are supposed to be exempt from military use so if we have a firm hold on Tempel 1 and it can be proven that the IC was misbehaving they are likely to back down. Earth has many many climate and enviromental issues and is very touchy about disturbing the natural state of exotic bodies like comets. Furthermore the Terran Fleet doesnt want an IC listening station in the inner system any more than Mars does. The IC causing Tempel 1 to become a warzone would likely trigger Terran intervention on our side.

Pharnakes posted:

Could we secure assurances of Terran neutrality by selling them fuel from Neptune? The Terrans still have no fuel of their own right?

Terra has limited fuel refining capacity from her Luna and asteroid belt mining operations as well as a significant strategic reserve so completely cutting off their fuel would be very hard. Sanctions or disruption to IC trade would likely trigger economic disaster however (the same goes for the IC as Terra is their major market). An approach to guarantee flow of fuel from Neptune would be looked upon very favorably but the problem is the positioning of the planets, the IC is largely between the inner system and Neptune at the moment.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



I wouldnt worry about giving them too much warning, the listening post will involve a lot of large arrays and very expensive imaging equipment with a maximum of automation. Not the sort of thing to have rigged to explode at any moment.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



If at all possible can we have tweaks to the plan wrapped up tonight so I can run the op tomorrow morning. There seems to be a fair amount of consensus already.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Im running the operation somewhat live over in the discord now.

https://discord.gg/hKkwdK6

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





27 Jan, 0456hrs

9 CruDiv prepares to depart for the Asteroid belt at standard 2000kps cruising speed following the dogleg course laid out by Cimbri.

28 Jan, 0511hrs

After almost a day of cruising it reaches the edge of the asteroid belt. Throttling down to 1300kps to reduce its signature it turns solar SE and heads for its second waypoint.

30 Jan, 0441hrs

After two more days of slow cruising an irritable Leutnant-General is woken early as a facility in Luna Orbit points a low power coms laser at the division. No message just a gentle notice that they know they are there. Projections place the emissions below what should be picked up from Earth so the General is forced to surmise they have stumbled over a stealthy Terran ship or observation platform. Not wishing to give away his position to find the interlooper he orders actives to remain off.

1st Feb, 0629hrs

Reaching waypoint three the light section consisting of the four destroyers and FSV WindHund heads towards Tempel 1 at 1500kps while the Cruisers and Troopships lag behind at 1200kps.

1 Feb, 2259hrs

Closing to 130m km of Tempel 1 the light section begins to leave the asteroid belt behind. Still no sign of detection.

2 Feb, 1849hrs

Alerts ring out as a strength 400 thermal emission is detected by the WindHund. After some hurried work it turns out ot be an earth registered prospecting vessel running with its transponder off. It's heading for Ceres and is unlikely to pick up the fleet so is ignored.

3 Feb, 0109hrs

Tension mounts as the light detatchment closes with Tempel 1, a disbelieving General Fray watches as the range ticks down. 40 million... 30 million... 20 million.. Finally at 14.6million km and just after 1am the radio bursts into life as a sleepy and confused sounding IC officer hails the destroyers.

"Martian Navy vessels, we have detected you on approach to restricted space. A 20 million km exclusion zone is in place around the Tempel 1 comet, please acknowledge."

A minute later WindHund picks up an active sensor going live 39m km to solar NW.

Lt-Colonel Flamester responds from the Diehard to the source of the transmission on Tempel 1.

"The Martian navy does not acknowledge any such zone. Under the terms of the of the Luna accords all cometary bodies are declared protected free zones."

It goes on like this for several minutes with both sides getting more and more heated as the light detatchment continues to close at 1200kps.

Finally an exasperated Flamester orders the actives of Diehard and WindHund turned on.



PING! Everyone knows they're here now.



"Sir, we have a Surface to Space installation on the Comets surface!"
his tactical officer reports, "classifying.... it looks like an Exxon beam base, our files report they have them scattered around the Jovian moons and they are predicted to house some sort of laser or particle weapons, no missile tubes as far as we know."

Flamester fires up the com and hails the installation directly "Corporate military installation you are in violation of the Luna accords, we will be pulling alongside to asess the area of Tempel 1 for further violations. Depower your weaponry and active sensors and stand down."

A much more authorative voice than previously responds.

"Martian Navy destroyers, you are in violation of restricted space and are painting us with agressive active emissions. Stand down and divert course or we will be forced to consider you hostile, this is your final warning."

The detatchment continues to close in silence as Flamester and Fray confer, the IC seems unaware of the rest of 9 CruDiv. Finally Fray orders a "demonstration of how serious we are".


"Savlo four, set for airburst at ten thousand kilometers from the comet surface."


Even at 16000kps it takes nearly 15 minutes for the missiles to arrive, Flamester nervously paces the bridge as they crawl over the vast distance.

3 Feb, 0148hrs


"Three hundred kiloton groundburst!" His weapons officer shouts shooting an alarmed look at Flamester.

"Analysis" snaps Flamester.

"Sir, it looks like the salvo was intercepted by some sort of point defence fire when it closed. After one misile was lost the others switched to automatic evasion and seeking and homed in on the PDC. Three were lost to enemy fire but one impacted adjacent the installation."

'Shiiit I hope that's not near the Deep Impact site' thinks Flamester picking up his com and placing a call to Leftnant-General Fray.

Saros fucked around with this message at Jun 2, 2017 around 13:06

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





Lt-Colonel Flamester is requesting an update from high command about how to proceed.


There is no active lock on whatever is emitting to the NW, likely because the target is small and under the resolution of our sensors.

1: Force use
A: Bring in the cruisers to combat.
B: Bring in one cruiser - specify which.
C: Leave the cruisers in reserve.

2: The PDC
A: Engage with missiles (it has point defences and likely a large amount of armor but probably can't reply with its own missiles.)
B: Soften it up with missiles before engaging at close range.
C: Close and engage with Plasma weaponry.

3: The unknown active
A: Move to engage.
B: Ignore unless it makes hostile moves.
C: Engage after engaging the PDC.

Please vote! Alternative suggestions are also welcome! Fray and Flamester you guys are on point for this op so detailed instruction will be accepted also.

Saros fucked around with this message at Jun 2, 2017 around 13:18

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Drone posted:

A
B - would it be possible to do both at the same time? So the missiles could distract the PDC's lasers away from shooting the DD's?
B

Yes it could be arranged, however it may have separate guns and fire controls for antimissile work and if it was disabled early by plasma fire any missiles in flight would be wasted.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Baron-of-hell posted:

Shouldn't that be Martian Colonial Federation? instead of Martial?



GunnerJ posted:

Reason for the second C: missiles haven't worked on this target and may be needed for another, longer-distanced one.

Just a quick clarification missiles worked just fine, the issue is that the PDC has some sort of point defence weaponry that shot three of them down. Assuming 3 missiles/salvo is an average performance with both destroyers (4 tubes each) and the cruiser (10 tubes) salvoing together you should be easily able to saturate the point defence.

Saros fucked around with this message at Jun 2, 2017 around 14:00

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Here is the link to the spreadsheet I am using for space-dorfing. If you've posted in the thread and I missed it let me know and if you want to get a name for your ship in advance feel free to add it to the sheet in the notes section.

We have a large amount of distress signals coming on from the civillian installations on Tempel 1. They are screaming for help on every available band but are as of yet unaware of what is happening. It sounds like a major hab-dome was breached and the backups responded poorly (likely due to Corporate cost cutting!)

Saros fucked around with this message at Jun 2, 2017 around 15:03

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



GunnerJ posted:

Kinda interesting to me that there are over 200,000 people on a secret comet base.

It's noted in the briefing that there is a civillian installation on the comet with some minor mining and resupply facilities with the associated population. Also Aurora is a bit weird with casualties in that you get a report of the potential max number but it may not have actually caused that many (the game never actually points this out as far as I know).

sniper4625 posted:

This game counts casualties in the millions?

These arent even that big or powerful missiles you can also optimise warheads for radiation damage and neutron bomb the gently caress out of populations while leaving the infrastructure intact :itisawarcrime:


koolkevz666 posted:

Would it be possible Saros to put in a contingency order that if the unknown contact turns out to be either A) too powerful for our cruisers to defeat or B) Civilian or Terran they withhold from engaging but demand why it is in the vicinity?

Of course, I can pretty much do any orders within reason. It's definitely an IC contact, different factions have different signatures in their active emissions and the origin of the emitter can be ID'd from this.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Yeah its gets a bit strange on the small scales, it meant for modelling strikes on populated planets so just substitute whatever numbers make sense in your head.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Of note it seems that as of some update hitting civ mining stations and independent installations like DSTS or ground force training facilities now seems to cause casualties to 'ghost' civillian populations that don't appear on the main summary screen.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Ground officers are in the game but generally don't have much to do. However I can put you in command of a Marine battalion involved in the operation easily enough! Consider it done.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Short version, if the IC doesn't see it a seemingly proprotional response will be less but you may take more casualties or damage.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Very well, the clear winners are 1A, 2B and 3C.

We will bring in the cruisers and engage the PDC after a preliminary bombardment. Afterwards we will pursue the unknown contact unless it decides discretion is the better part of valor and vacates the area.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





3 Feb, 0154hrs:

After conferring for a few minutes Jack2142's WindHund is dispatched to take a looping path around Tempel 1 and take up position between the comet and Jupiter while the destroyers fall back toward the heavier cruisers to prepare for an attack on Tempel 1.


Fray send a message to third fleet updating the situation so far. Admiral Mukaikubo responds in the affirmative and state he will be dispatching two squadrons of Deimos class fighters headded by commander Yooper to assist.


At the same time the source of the active emission kicks it up to over 2700kps heading directly for Tempel 1.

3 Feb 0418hrs

2.5 hours later 9 CruDiv meets and re-organises into two forces. The missile ships form CruDiv 9 and the direct fire ships form CruDiv 9/2. The transports split off to follow behind as the two cruiser sections proceed towards Tempel 1.


3 Feb 0425hrs

The missile ships fall into order and slow to allow the beam warships to pull ahead."Target the PDC and fire four" orders Lt-General Fray.


Off they go!

3 Feb 0450hrs

Fifteen minutes later the 18 missiles of the first salvo are 53k km out on final attack vectors when suddenly two are hit by high caliber laser fire from the surface and destroyed.


A further two are destroyed by last ditch fire just short of the target but another 14 impact.


"Ouch" thinks Fray.

Another three full salvoes come in. After the third set of impacts the defense base starts to vent atmosphere and after the final salvo it goes dark, its active emissions falling off to undetectable levels.


Good levels of ammunition remain on all ships.

A transmission comes in from the base, shaken looking officer wearing XO tags on his collar begs Fray to cease fire an accept their surrender, apparently the Captain is dead and all weapons are offline. Fray accepts and orders them to stand down all systems and wait to be boarded.

3 Feb 0542hrs

An hour later the CA Tharsis under command of HannibalBarca reaches range for its fine resolution missile detection sensor and switches it on to sweep the comet. It finds what appears to be ground empacements and infantry weapons dug in over the comets surface and picks up three small 1500T ships at the source of the active emissions (they were not detected by the other ships yet due to their small size.) All are speeding for the surface of Tempel 1. In response Fray increases speed to 2700kps.

Lt-General Fray hails the three corvettes and orders them to stand down and surrender but receives no response. He asks for firing solutions but a frustrated looking weapons officer explains that the resoultion of the missile fire controls on all three ships is too low resolution to target them at the present range, they will have to close within around 9 million km before a firing solution can be obtained.

3 Feb 0620hrs

Another half hour passes as all the ships converge on Tempel. After arrival the active sensor on the corvette winks off.

3 Feb 0623hrs

Five minutes later the sensors of the 2nd and 3rd corvettes turn on and they make directly for CruDiv 9. The first runs directly for Jupiter with active sensor off. Fray stares at the display intently in silence as if it will give up the reasoning behind this baffling behavior. The CA and two DD's of the forward element have closed within 5 million km of the corvettes but the CG and two DDG trailing by four million km are still not able to find firing solutions with their missile fire controls.

3 Feb 0628hrs

The two corvettes swerve at max speed and also head for Jupiter. Seconds later alarms shriek on CA Tharsis as her missile search sensor finds two incoming salvoes of six missiles each. HannibalBarca swears as the missiles close at an astonishing 20200kps.

"Maximum military power, make directly away from the missiles and prepare the point defence weapons" he orders, his crew reacting smoothly as CA Tharsis and the two destroyers scream into a punishing max rate turn heading back towards the rest of 9 CruDiv.

0629hrs

The detatchment flees as more and more missiles resolve on the sensors. 9 salvoes of twelve for an alarming 108 total contacts hurtling at the detatchment. The sensor track continues to refine and HannibalBarca orders the ships to separate temporarily in an attempt to determine the target. After a tense 30 seconds of manouvering it appears that all the missiles are targetted on the Tharsis.

"Its okay he thinks, we have four twin lasers on fast mounts and the close in weapons system for defence, we will make it through this."

In comes the first salvo, the Tharsis desperately weaving through space and spewing decoys and chaff to confuse the missiles sensors while her cannons tear at the salvo.


"Tharsis defends Tempel 1" (dramatised).


The ship shudders as missiles get through but no alarms shriek and the crew remains calm.

"Spashed six spoofed two!" his tactical officer yells. "Four one-hundred kiloton impacts, armor intact!"


With only ten seconds between missile waves the crew is mostly superfluous as the automatics do the fighting. Hannibal watches the damage control screen as armor sections fails across the ship. "Only four more salvoes" he thinks...

Alarms shriek and the ship shudders as the eighth salvo impacts...

"Breach in aft section!... Engines reporting okay, one casualty from shrapnel!"


"One more..."

The ship rolls away from the last salvo and takes the impacts on her opposite side.


This is the ship armor display, red squares are destroyed armor sections. The rows are the total ships area front to back (based upon tonnage) and the columns (four in this case) represent the layers of armor. Damage is applied from the top somewhat randomly dependent on weapon type and travels inwards as armor is destroyed. As you can see there is a burn through in the aft section (four red squares in a vertical line). Any further damage hitting that column will damage internal components of the ship.

Editorial note:
Generally I wont do the combat is as much excruciating details as this but as it's our first time exchanging more than harsh words I wanted people to get a feel for how Aurora combat plays out. If you have any questions of things you want clarified please speak up.

Saros fucked around with this message at Jun 4, 2017 around 23:03

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





3 Feb 0632hrs

The entirety of third fleet comes about and makes for Tempel 1 at around half thrust (1500kps) while the two fighter squadrons dash ahead at 5000kps. The admiral hopes to remain below the detection threshold of the IC's passive sensors.

0639hrs

The three Corvettes are fleeting outsystem while the 9th Cruiser division closes. The PDC remains quiet and presumably disabled. The Missile ships finally close the distance and acquire target locks on the corvettes, Fray's tactical officer shakes his head in bemusement as their ECM interferes with his solutions. "Sir" he ventures, "Ships that size should not be able to carry powerful enough ECM to baffle our targeting like this..." Fray's scowl shuts him up quickly.

"Destroyers, target one of the near corvettes each and hit it with three salvoes" he orders.


Off we go again!

0649hrs



"Impacts, three missed five hit Sir, no sign of defensive fire..."

The tactical and weapons officers quietly confer before sending a set of strange readings to the General's terminal. It appears that the missiles all detonated prematurely and a strange EM flare was detected on impact. Furthermore the ships appear to be undamaged...


Fortunately the second salvo blows massive chunks of armor off corvette number two, whatever strange interference previously present is now gone and the third set of impacts leaves both ships staggering and streaming atmosphere.

0658hrs

Fray comms the two corvettes again and this time receives a response. A very nervous looking officer with a Lt-Commanders tags acknowledges they cannot escape and asks for terms of surrender, guarantees of good treatment and medical assistance. In exchange he offers to hand over the corvettes intact and a final tidbit of information.

Fray furiously reminds them their actions have already cost the lives of one Martian today but accepts their surrender as the excitement in his intel officers face becomes apparent. The two ships power down their actives and coast to a halt, now only the final corvette is still fleeing Jupiter bound.

The information offered by the IC Lt-Commander is quite interesting. Apparently a VIP was touring Tempel 1 when the attack commenced, one of the sons of a board member of the main Jovian fuel refining company is aboard the final corvette. Apparently they were ordered to return to Tempel 1 and pick him up before providing cover for his escape instead of sensibly disengaging in the face of a far superior force. The Commander is obviously furious at this, no doubt considering him at fault for the loss of lives among his crew.

After some deliberation Fray orders the Tharsis and her destroyers to pursue and capture the final corvette, their 300kps edge in speed being more than enough to overtake well short of Jupiter and their PD armament being sufficient to ward off attacks from a single corvette. The Argyre and her missile destroyers will provide cover to the Marines landing on Tempel 1.

0727hrs


A strange contact appears briefly on the screen of Tharsis at maximum range for its high resolution missile sensor. It registers as only 400T and moving slightly over 2000kps and no thermal or EM signal is apparent. The returns are also very confusing with the sensors of the other ships just seeing an empty patch of space. Less than a minute later the contact winks out and is gone.

0745hrs


Transports Lightbringer and Hikane scream past Tempel 1 at 3000kps. Their marine landing pods flowering out and landing cleanly in a cluster spinward of the main settlement and PDC location.


Poor quality suit-cam footage from Marines landing on Tempel-1. Gas can still be seen boiling off from earlier missile impacts.


The defenders appear to be a dug in defensive batallion, largely drones and fixed fortifications General Autoshades estimates that the Marines will eventually clear them from the surface and occupy the PDC and settlement but it could take some time. Strikes from ships would probably be able to destroy the defenders but they are dug in relatively close to the Deep Impact historical site which has somehow survived the initial missile strikes. Any orbital attack would stand a good chance of destroying that with resultant PR troubles with Terra.

3 Feb 1357hrs
Several hours pass with the Marines slowly pushing forward against the Tempel 1 defenders and the Tharsis overhauling the fleeing corvette, FSV Windhund pacing them and keeping her active on to watch for any incoming threats.


Finally when Tharsis is on the brink of overhauling the corvette and bringing it into weapons range they detect an extremely powerful electromagnetic field seemingly wrapped around the corvette's hull.

Just as Captain Hannibal is reaching for the com to demand the surrender of the corvette or its destruction alerts sound and his attention is drawn to the main screen. WindHund has just picked up four vessels inbound from Jupiter at 2200kps. One ten thousand ton contact designated a 'Bill Gates' class and three 3800T destroyers intel has classified as missile destroyers.


Smaller ships may be also accompanying them but at this range the WindHund is not capable of tracking anything smaller than 3500T.

It looks like the IC response is on its way.

Saros fucked around with this message at Jun 5, 2017 around 00:44

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!







Little information is available about the incoming ships, the Bill Gates class in particular is almost completely unknown. Intel speculates it may be a cruiser-hunter or small battlecruiser style ship designed to run down commerce raiders.



Input from goons is requested!

The main choices are so:

1) Do we still continue to pursue the fleeing corvette and spend the time to take it intact while the IC navy is bearing down upon us?
A: Destroy ASAP
B: Attempt capture of VIP
C: Retreat immediately

2) Do we ask 3rd fleet to speed up and come to our aid. Its fighters will shortly arrive at Tempel but the main fleet is lagging behind to remain stealthy. It becoming visible could provoke an even greater IC response.
A: Request earlier help
B: Continue current course

3) Do we bombard the surface of Tempel 1 to assist the Marines, if we do not there is no guarantee the ground battle will be finished before IC reinforcements arrive.
A: Bombard
B: Leave the Marines to it.

Finally I need orders for how to deploy the 9th Cruiser division and 3rd fleets fighters. The safest move is to hold at Tempel 1 and engage the IC if they come close but those missiles destroyers may be ordered to bombard the surface of Tempel 1 if they reach range destroying evidence and possibly our Marines as well.

Get voting and planning!

Saros fucked around with this message at Jun 5, 2017 around 00:47

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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Finally if you have registered an officer but not a preferred ship name feel free to go edit the spreadsheet and add your preferred ship name. When I get to adding personnel to third fleet slots will fill up quick and its easiler to add a captain and ship name at the same time than track it down later.

Third fleet order of Battle.


Also 4-6 of each of the destroyers we are using right now.

New ship designs (added to 2nd post)

code:
AO Eberswalde class Fleet Support Vessel    7,800 tons     119 Crew     873 BP      TCS 156  TH 360  EM 0
3076 km/s     Armour 1-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 11     PPV 0
Maint Life 2.07 Years     MSP 2070    AFR 486%    IFR 6.8%    1YR 646    5YR 9696    Max Repair 300 MSP
Intended Deployment Time: 18 months    Spare Berths 1    
Magazine 400    Cryogenic Berths 200    Tractor Beam     

SpaceX 480 EP Nuclear Pulse Engine (1)    Power 480    Fuel Use 55.21%    Signature 360    Exp 12%
Fuel Capacity 2,250,000 Litres    Range 94.0 billion km   (353 days at full power)

Size 2 Anti-ship Missile (100)  Speed: 16,000 km/s   End: 41.8m    Range: 40.2m km   WH: 3    Size: 2    TH: 64/38/19
Size 1 Anti-missile Missile (100)  Speed: 19,200 km/s   End: 9.8m    Range: 11.3m km   WH: 1    Size: 1    TH: 89/53/26
Size 1 Anti-Ship Missile (100)  Speed: 16,000 km/s   End: 45.1m    Range: 43.3m km   WH: 1    Size: 1    TH: 74/44/22

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
code:
BC Olympos Mons class Battlecruiser    14,150 tons     401 Crew     2177.8 BP      TCS 283  TH 720  EM 0
3392 km/s     Armour 6-52     Shields 0-0     Sensors 11/32/0/0     Damage Control Rating 17     PPV 48
Maint Life 2.5 Years     MSP 673    AFR 228%    IFR 3.2%    1YR 150    5YR 2246    Max Repair 150 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Flag Bridge    Magazine 260    Cryogenic Berths 200    

SpaceX 192 EP Nuclear Pulse Engine (5)    Power 192    Fuel Use 88.33%    Signature 144    Exp 12%
Fuel Capacity 350,000 Litres    Range 5.0 billion km   (17 days at full power)

Orion CIWS-160 (2x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Orion 30cm C2 Plasma Carronade (4)    Range 192,000km     TS: 4000 km/s     Power 24-2     RM 1    ROF 60        
Mao-Kowalski Fire Control S02 96-4000 H70 (2)    Max Range: 192,000 km   TS: 4000 km/s  
CSL Pebble Bed Reactor Technology PB-1.15 (6)     Total Power Output 12.42    Armour 0    Exp 12%

Virgin Galactic Size 2 Missile Launcher (6)    Missile Size 2    Rate of Fire 20
Mao-Kowalski Missile Fire Control FC61-R80 (70%) (1)     Range 61.8m km    Resolution 80
Size 2 Anti-ship Missile (130)  Speed: 16,000 km/s   End: 41.8m    Range: 40.2m km   WH: 3    Size: 2    TH: 64/38/19

Mao-Kowalski Active Search Sensor MR51-R80 (70%) (2)     GPS 5760     Range 51.5m km    Resolution 80
Mao-Kowalski Thermal Sensor TH1-11 (70%) (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
Mao-Kowalski EM Detection Sensor EM4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

ECCM-1 (1)         ECM 10
code:
CA Cassini class Cruiser    7,350 tons     246 Crew     1398 BP      TCS 147  TH 360  EM 0
3265 km/s     Armour 4-33     Shields 0-0     Sensors 1/8/0/0     Damage Control Rating 13     PPV 32.2
Maint Life 1.34 Years     MSP 357    AFR 144%    IFR 2%    1YR 212    5YR 3181    Max Repair 300 MSP
Intended Deployment Time: 18 months    Spare Berths 2    
Flag Bridge    

SpaceX 480 EP Nuclear Pulse Engine (1)    Power 480    Fuel Use 55.21%    Signature 360    Exp 12%
Fuel Capacity 100,000 Litres    Range 4.4 billion km   (15 days at full power)

Twin Orion 10cm C2 Ultraviolet Laser Turret (2x2)    Range 120,000km     TS: 15000 km/s     Power 6-4     RM 4    ROF 10      
Orion 15cm C2 Plasma Carronade (1)    Range 60,000km     TS: 4000 km/s     Power 6-2     RM 1    ROF 15 
Orion 30cm C2 Plasma Carronade (1)    Range 192,000km     TS: 4000 km/s     Power 24-2     RM 1    ROF 60 
Mao-Kowalski Fire Control S08 96-16000 H70 (1)    Max Range: 192,000 km   TS: 16000 km/s
CSL Pebble Bed Reactor Technology PB-1.15 (6)     Total Power Output 12.42    Armour 0    Exp 12%

Mao-Kowalski FC Sensor MR4-R10 (70%) (1)     GPS 160     Range 4.0m km    Resolution 10
Mao-Kowalski Active Search Sensor MR51-R80 (70%) (1)     GPS 5760     Range 51.5m km    Resolution 80
Mao-Kowalski EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

ECCM-1 (1)         ECM 10

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