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Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Cool, another LP of this game. Dorf me please, and make me the captain of a battlecruiser or other capital ship named 'The Fist of Mars'.

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Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
C: Retreat immediately. The VIP is not part of the mission parameters and pursuing his ship will lead to an escalation we might not be ready for.

B: Continue current course. See above. We have more than enough forces to take Tempel as it is.

A: Bombard. If we do this quickly we'll be in a better position if the IC does come calling.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Special Branch, Outer System, Inner System.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
I'm looking forward to hearing what Space Alex Jones has to say about alien ruins on Pluto, and what kind of oxygen filters we should buy to stop the Solarists from poisoning our hab domes.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Saros posted:

Your priorities are in order:
1) Protect Triton and our Neptunian harvesting operations.
2) Impede Corporate harvesting operations in any way possible including destruction/capture of harvesters, tanker convoy interdiction or capture of Corporate.
3) Draw the maximum of Corporate forces as far out-system as possible weakening their ability to respond to inner-system threats.

Just quoting this so folks remember that defending our current holdings is the number one priority this time around. Raiding convoys and assaulting the IC is all well and good, but we also need a comprehensive plan to protect our interests on Triton and Neptune in the event of the inevitable Corporate counterattack.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
It would also be nice to see what the Trident PDC is packing so we know how strong our ground defences are.

Edit: I'm an idiot, it's on the first page.

code:
Trident class Missile Defence Base    14,300 tons     383 Crew     2051 BP      TCS 286  TH 0  EM 0
Armour 9-52     Sensors 1/192     Damage Control Rating 10     PPV 80
Intended Deployment Time: 12 months    Spare Berths 1    
Magazine 1940    

Orion CIWS-160 (2x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Virgin Galactic PDC Size 4 Missile Launcher (20)    Missile Size 4    Rate of Fire 20
Meyer Limited Missile Fire Control FC130-R60 (70%) (1)     Range 130.1m km    Resolution 60
Anti-Fighter Missile Fire Control FC20-R10 (70%) (1)     Range 20.0m km    Resolution 10
Size 4 Anti-ship Missile (485)  Speed: 16,000 km/s   End: 111.5m    Range: 107.1m km   WH: 4    Size: 4   

Mao-Kowalski Active Search Sensor MR128-R70 (70%) (1)     GPS 13440     Range 128.5m km    Resolution 70
Anti-Fighter Active Search Sensor MR16-R10 (70%) (1)     GPS 480     Range 16.7m km    Resolution 10

ECCM-1 (1)

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Pink Elephant is the most sensible option.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
As interesting as helping out the Special Branch sounds, we're going to have to decline. We have our mission, and deviating from it to such a degree is a risk I don't think we can afford to take.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
I say wait unless we receive an official distress signal. Eye on the prize and all that.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Pharnakes posted:

Gibraltar

This is probably our last opportunity to move an asset like this while the IC lick their wounds. And once everything goes hot Neptune needs to be self sufficient until the IC are defeated.

This reasoning seems sound to me. Pitch in one more vote for Gibraltar.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Affi posted:

Listen to me. Swift-Tuttle is basically a worthless rock! We don't need it! It doesn't "guard" anything! Space is hugeeee anyone can sneak past anything!


We need to protect Neptune or Mars is truly hosed! (No fuel = not good)
We need to keep IC on the backfoot!


That means bring the heavy poo poo home and as they concentrate on our hardpoint we go after ALL of their soft points. Raid the gently caress out of their sorium harvesting.

This guy gets it. Swift-Tuttle has no strategic significance. Liberating it should be a long-term goal, preferably once we've beaten back the IC's response. Our immediate priority should be to protect our holdings around Neptune and disrupt the IC's harvesting operations as much as possible. We are officially at war now, so we can't afford to waste forces on a tiny rock like S-T, no matter how much we might like the people there.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Crazycryodude posted:

E: Saros do you have the exact specs of the Triton PDC on hand? I'm wondering how much armor, PD, and missile tubes it has.

It's on the first page:

code:
Trident class Missile Defence Base    14,300 tons     383 Crew     2051 BP      TCS 286  TH 0  EM 0
Armour 9-52     Sensors 1/192     Damage Control Rating 10     PPV 80
Intended Deployment Time: 12 months    Spare Berths 1    
Magazine 1940    

Orion CIWS-160 (2x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Virgin Galactic PDC Size 4 Missile Launcher (20)    Missile Size 4    Rate of Fire 20
Meyer Limited Missile Fire Control FC130-R60 (70%) (1)     Range 130.1m km    Resolution 60
Anti-Fighter Missile Fire Control FC20-R10 (70%) (1)     Range 20.0m km    Resolution 10
Size 4 Anti-ship Missile (485)  Speed: 16,000 km/s   End: 111.5m    Range: 107.1m km   WH: 4    Size: 4   

Mao-Kowalski Active Search Sensor MR128-R70 (70%) (1)     GPS 13440     Range 128.5m km    Resolution 70
Anti-Fighter Active Search Sensor MR16-R10 (70%) (1)     GPS 480     Range 16.7m km    Resolution 10

ECCM-1 (1)

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Crazycryodude posted:

You know, they're probably intentionally trying to provoke a massive warcrimes response to bring Earth in, so we should do minimal warcrimes. Don't get me wrong, we're still warcriming somebody but maybe don't glass Titania.

I think it was said in a previous update that the IC don't consider the Geneva Conventions to apply in space combat. I expect this war is going to become much uglier the more we pressure them.

Pash posted:

I vote for Uranus. If we win the battle we can siege their planet once the PDC is destoryed, without having to worry to much about strikes against Neptune. If we go around and hit Saturn we will have to leave some forces to defend in case the forces sent to help Uranus included another Musk.

This sounds like a good idea. Engaging their fleet assets means they won't be able to attack Neptune while our ships are out, and if we win the space battle we'll have smashed the vast majority of their outer system assets and can pick apart their remaining holdings at our leisure.

Scintilla fucked around with this message at 17:07 on Jul 18, 2017

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Pharnakes posted:

Bring the hammer down on the fuckers. Saturn

With the corollary that we make no attempts to capture anything. We just blow anything and everything that registers on our sensors to hell and get out. We have been very lucky with capturing things so far and I feel we are getting complacent and cocky. If we wipe out Saturn without taking losses the war is all but over, if we take casualties not shooting at 100% of our possible strength then get jumped trying to tow shipyards or harvesters or whatever back then it would be a disaster. Capturing stuff at Uranus might have been on the cards but it's just totaly impractical and dangerously reckless to attempt that at Saturn, however tempting. Kill them. For the Lord knows those that are His own

Changing my vote to this. Glass all non-civilian infrastructure and get out before reinforcements show up.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
I'm not an experienced Aurora player, so this may be terrible:

code:
Phobos class Fighter    455 tons     20 Crew     82 BP      TCS 9.1  TH 48  EM 0
5274 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3.5
Maint Life 4.53 Years     MSP 11    AFR 16%    IFR 0.2%    1YR 1    5YR 13    Max Repair 14 MSP
Intended Deployment Time: 3 months    Spare Berths 0    

SpaceX Fighter 16 EP Nuclear Pulse Engine (3)    Power 16    Fuel Use 392.02%    Signature 16    Exp 20%
Fuel Capacity 5,000 Litres    Range 0.5 billion km   (26 hours at full power)

Compact Orion 10cm C0.5 Ultraviolet Laser (1)    Range 72,000km     TS: 5274 km/s     Power 3-0.5     RM 4    ROF 30
Compact Orion Gauss Cannon R3-8 (3x3)    Range 30,000km     TS: 5274 km/s     Accuracy Modifier 8%     RM 3    ROF 5 
Fire Control S00.4 36-2000 H70 (FTR) (1)    Max Range: 72,000 km   TS: 8000 km/s 
CSL Pebble Bed Reactor Technology PB-1.25 (1)     Total Power Output 3    Armour 0    Exp 20%

Mao-Kowalski Fighter Search Sensor MR0-R8 (70%) (1)     GPS 13     Range 360k km    Resolution 8

This design is classed as a Fighter for production, combat and maintenance purposes
Fluff:

With the eruption of war against the Interstellar Corporation and the looming threat of a hostile intervention by Earth, it wasn't long before voices within Martian High Command began to call for increased research into weapons technology. One fruit of this research was the Phobos design, a radical overhaul of the Martian Navy's venerable Deimos fighter. While using the same engines as the original, the Phobos fighter manages to be marginally more maneuverable via the miniaturization of many of its components, including replacing the bulky Plasma Carronade with a compact Orion Ultraviolet Laser. The longer recharge rate and lower damage potential of the Laser is rounded out by its vastly superior range and precision. A backup armament of three compact Orion Gauss Cannons allows the Phobos to defend itself while the Laser recharges, and the massed fire can be devastating at point blank range.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Crazycryodude posted:

E: Wait whoa twenty crew?

Yeah, I'm not sure what's up with that. The Deimos has 4 crew, which seems far more reasonable. :shrug:

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Nevets posted:

Your deployment time is 3 months. Try changing it to 0.1 months.

Thanks. Here's the updated design:

code:
Phobos class Fighter    407 tons     4 Crew     71.4 BP      TCS 8.14  TH 48  EM 0
5896 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3.5
Maint Life 5.15 Years     MSP 11    AFR 13%    IFR 0.2%    1YR 1    5YR 10    Max Repair 14 MSP
Intended Deployment Time: 0.1 months    Spare Berths 0    

SpaceX Fighter 16 EP Nuclear Pulse Engine (3)    Power 16    Fuel Use 392.02%    Signature 16    Exp 20%
Fuel Capacity 5,000 Litres    Range 0.6 billion km   (26 hours at full power)

Compact Orion 10cm C0.5 Ultraviolet Laser (1)    Range 72,000km     TS: 5896 km/s     Power 3-0.5     RM 4    ROF 30
Compact Orion Gauss Cannon R3-8 (3x3)    Range 30,000km     TS: 5896 km/s     Accuracy Modifier 8%     RM 3    ROF 5
Fire Control S00.4 36-2000 H70 (FTR) (1)    Max Range: 72,000 km   TS: 8000 km/s
CSL Pebble Bed Reactor Technology PB-1.25 (1)     Total Power Output 1.5    Armour 0    Exp 20%

Mao-Kowalski Fighter Search Sensor MR0-R8 (70%) (1)     GPS 13     Range 360k km    Resolution 8

This design is classed as a Fighter for production, combat and maintenance purposes
Changed the deployment time and slimmed down the reactor a bit to save tonnage and increase speed. The power plant is still a bit bigger than it could be, but I didn't want to optimise it too much.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Assaulting the Saturn system was never going to be easy. Still, things haven't gone entirely south for us just yet. If the defenders are indeed out of missiles that gives us a chance to regroup and strike back without having to worry about our remaining ships being filled full of holes from a ridiculously long distance away.

Speaking of ridiculous things, here's another probably terrible design:

code:
Testament class Battleship    16,000 tons     474 Crew     2674 BP      TCS 320  TH 576  EM 0
2400 km/s     Armour 10-56     Shields 0-0     Sensors 11/32/0/0     Damage Control Rating 12     PPV 83.1
Maint Life 0.24 Years     MSP 209    AFR 1024%    IFR 14.2%    1YR 874    5YR 13116    Max Repair 216 MSP
Intended Deployment Time: 12 months    Spare Berths 2    
Flag Bridge    Cryogenic Berths 200    

SpaceX 192 EP Nuclear Pulse Engine (4)    Power 192    Fuel Use 88.33%    Signature 144    Exp 12%
Fuel Capacity 350,000 Litres    Range 4.5 billion km   (21 days at full power)

Triple Orion 20cm C2 Ultraviolet Laser Turret (2x3)    Range 192,000km     TS: 10000 km/s     Power 30-6     RM 4    ROF 25
Orion Superheavy 30cm C2 Ultraviolet Laser (1)    Range 192,000km     TS: 4000 km/s     Power 24-2     RM 4    ROF 60
Orion CIWS-160 (3x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Ares 15cm Railgun V3/C2 (4x4)    Range 90,000km     TS: 4000 km/s     Power 9-2     RM 3    ROF 25
Mao-Kowalski Fire Control S06 96-12000 H70 (2)    Max Range: 192,000 km   TS: 12000 km/s
CSL Enhanced Pebble Bed Reactor Technology PB-1 (3)     Total Power Output 27    Armour 0    Exp 5%

Mao-Kowalski Fighter Search Sensor MR0-R8 (70%) (1)     GPS 13     Range 360k km    Resolution 8
Mao-Kowalski Active Search Sensor MR51-R80 (70%) (1)     GPS 5760     Range 51.5m km    Resolution 80
Mao-Kowalski Thermal Sensor TH1-11 (70%) (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
Mao-Kowalski EM Detection Sensor EM4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

ECCM-1 (1)         ECM 10

This design is classed as a Military Vessel for maintenance purposes
Pros:
-Monstrous spinal-mounted doomsday laser.
-Triple laser turrets to melt lighter targets.
-Railguns to shred anything that manages to get close.
-Thick-arse armour and redundant fire controls.

Cons:
-Slower than most other Martian heavy ships.
-Expensive in terms of research/production.
-Vulnerable to fighters and massed missiles (but judging by recent events so is everything else).
-Probably a lot of other stuff I haven't thought of.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Crazyeyes24 posted:

But can we make the laser even bigger? Big enough to completely atomize these box launcher fetishists?

It's literally the biggest I could make it given our current tech. It's a 20cm Ultraviolet Laser boosted to 30cm by way of an Advanced Spinal Mount. This also boosts its maximum range to a ridiculous 960,000km, although our fire controls max out at 192,000km, and at its theoretical maximum it would only be doing 9 damage due to laser damage dropoff.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Neophyte posted:

Most of this is minor nits, though! I love our Biblical Battleship!

How about this:

code:
Testament class Battleship    16,000 tons     474 Crew     2710 BP      TCS 320  TH 720  EM 0
3000 km/s     Armour 10-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 14     PPV 93.42
Maint Life 0.89 Years     MSP 423    AFR 512%    IFR 7.1%    1YR 478    5YR 7163    Max Repair 216 MSP
Intended Deployment Time: 6 months    Spare Berths 2    
Flag Bridge    Cryogenic Berths 200    

SpaceX 192 EP Nuclear Pulse Engine (5)    Power 192    Fuel Use 88.33%    Signature 144    Exp 12%
Fuel Capacity 350,000 Litres    Range 4.5 billion km   (17 days at full power)

Triple Orion 20cm C2 Ultraviolet Laser Turret (2x3)    Range 192,000km     TS: 10000 km/s     Power 30-6     RM 4    ROF 25
Orion Superheavy 30cm C2 Ultraviolet Laser (1)    Range 192,000km     TS: 4000 km/s     Power 24-2     RM 4    ROF 60
Single Orion Gauss Cannon R3-100 Turret (3x3)    Range 30,000km     TS: 12000 km/s     Power 0-0     RM 3    ROF 5
Ares 10cm Railgun V3/C2 (4x4)    Range 30,000km     TS: 4000 km/s     Power 3-2     RM 3    ROF 10
Mao-Kowalski Fire Control S06 96-12000 H70 (2)    Max Range: 192,000 km   TS: 12000 km/s
CSL Enhanced Pebble Bed Reactor Technology PB-1 (3)     Total Power Output 27    Armour 0    Exp 5%

Mao-Kowalski Active Search Sensor MR51-R80 (70%) (1)     GPS 5760     Range 51.5m km    Resolution 80
Mao-Kowalski Fighter Search Sensor MR0-R8 (70%) (1)     GPS 13     Range 360k km    Resolution 8

ECCM-1 (1)         ECM 10

This design is classed as a Military Vessel for maintenance purposes
I stripped out the passive sensors, replaced the CIWS with Gauss turrets, added some more engineering spaces, downgraded the Railguns and added an extra engine.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
I suppose I should probably breakdown the new tech I've devised:

Testament

Triple Laser Turret:


Superheavy Spinal Laser:


10cm Railgun:


Single Gauss Turret:


CSL Enhanced Pebble Bed Reactor:


All other components should be standard. I'll get around to the Phobos later.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Pharnakes posted:

I suppose the logic is a BB that will never be unescorted doesn't need passives of its own?

This is basically the advice I was given. I could add them back, but it would take the ship to 16,300 tons.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
More tech:

Phobos

Compact Laser:


Compact Gauss Cannon:


Compact Reactor:


Fighter Fire Control:

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Kommando posted:

AFR 1024% IFR 14.2%

We're gonna need more spare parts.

I updated the design - check Saros's compilation post.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
I for one can't wait to shove some missiles up some corporate drone's jacksie.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Another pressing issue is just how many jump points exist in Sol. Did Facility say how many there were? Because right now the only ones we know about are A) under Earth's control and B) have Not Very Nice Things on the other side. As things stand it appears the best strategic option would be to absorb what's left of the IC, put their tech-bros to work researching and building a bunch of gravitational survey vessels while simultaneously doing everything possible to slow down and/or sabotage Terra's efforts at establishing extra-solar colonies.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Titan is a war zone. Nobody would be surprised if a Martian vessel happened to 'accidentally' fire on a bunch of Terran mercenaries. Purge Putin's stooges and pass it off as friendly fire.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Gauss Cannons have a special mechanic whereby you can make them smaller at the cost of accuracy. The R3-8 models on the Type-8 are the smallest possible variant, weighing in at a feathery 25 tons, but they also have an atrocious base accuracy of 8%. That really doesn't cut it against a horde of fast-moving missiles.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Coffeehitler posted:

Accept the Triumvir's surrender.

We need Titan to be over, like yesterday. We might be pretty sure what the IC has coming, but not 100%. We're also not sure how Terra is going to react when they get here, even with their extra-solar foray(s), so one more combat ship, more eyes, and at least the number of fighters that we already have are going to help our (and the TFS's) position come the Terran port call.

Yes, the TFS might want to put this rear end in a top hat's head on a space pike, but the realpolitik of it means that we need him alive for the best outcome for the moment.

100% this. Accept their surrender then get to work on Jump Theory / Surveys / Engines / Gates.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Probably survey vessels or jump ships. Or jump survey vessels.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Should've accepted the Triumvir's surrender.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Victory. But at what cost?

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Dr. Snark posted:

A few small ships, and in return we also get to press all of those IC vessels with their advanced tech into our service, including a bloody battlecruiser.

I call that one hell of a win right there.

It's only a win if we can hold onto it. That Terran battlefleet could rip us apart even with our incoming reinforcements. If this universe's Putin is as skilled at realpolitik as he is in real life we could well end up winning the war but losing the peace.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
No matter what else we agree to, we absolutely cannot allow Terra to harvest their own fuel.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

mcclay posted:

Brainworms are workers too. We should free them from their gribbly overlords and have them join the Revolution!

I think we're assuming a bit too much by preemptively labeling Azathoth a capitalist oppressor. For all we know the first words out of its thousand mouths could be the opening verse of the soviet national anthem.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Agreeing with the majority here. Have dinner with the nice commodore and see what information we can extract from him over a bottle of smooth Martian red wine.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
There have been some solid designs so far, but nothing too outlandish or experimental. Let's rectify that.

code:
Thunderchild class Torpedo Ram    9,250 tons     188 Crew     2333 BP      TCS 185  TH 259.2  EM 0
5837 km/s     Armour 8-39     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 23     PPV 78
Maint Life 1.37 Years     MSP 473    AFR 228%    IFR 3.2%    1YR 272    5YR 4082    Max Repair 360 MSP
Intended Deployment Time: 6 months    Spare Berths 4    
Magazine 360    

SpaceX Turbocharged 360 EP Ion Drive (3)    Power 360    Fuel Use 288.5%    Signature 86.4    Exp 20%
Fuel Capacity 500,000 Litres    Range 3.4 billion km   (6 days at full power)

Orion 40cm C3 Plasma Carronade (2)    Range 320,000km     TS: 5837 km/s     Power 40-3     RM 1    ROF 70        40 20 13 10 8 6 5 5 4 4
Fire Control S03 160-7500 H50 (1)    Max Range: 320,000 km   TS: 7500 km/s     97 94 91 88 84 81 78 75 72 69
CSL Gas-Cooled Fast Reactor Technology PB-1 (2)     Total Power Output 6.3    Armour 0    Exp 5%

Virgin Galactic Size 9 Box Launcher (40)    Missile Size 9    Hangar Reload 67.5 minutes    MF Reload 11.2 hours
Mao-Kowalski Missile Fire Control FC0-R1 (50%) (1)     Range 870k km    Resolution 1
Titanomachia Size 9 Anti-ship Missile (40)  Speed: 26,700 km/s   End: 0.3m    Range: 0.5m km   WH: 12    Size: 9    TH: 124/74/37

Compact ECCM-1 (1)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Yes. I am indeed going there. :unsmigghh:

The Thunderchild is an unproven, highly experimental design that combines the destructive power of the Olympus Mons Battlecruiser, the missile output of the IC's Marissa Mayer, the heavy armour of the Mariner Valley Battleship and the unparalleled speed of the latest generation SpaceX Ion Drives. Its primary purpose is to steam into close range and obliterate enemy capital ships, trusting in its speed and armour to protect it until then.

The enormous Titanomachia missiles carried by the Thunderchild are unlike any that Mars has ever produced. They are designed to be fired at knife-fighting range, and their massive warheads are protected by a layer of ablative armour that affords them a degree of protection against enemy anti-missile systems. Ships that survive the single barrage loaded into the Thunderchild's box launchers will find themselves staring down the barrels of two highly advanced Orion Plasma Carronades.

Weaknesses include a total lack of sensors and diminished combat capability once the initial volley has been fired. Also, you'd have to be suicidal to actually serve on the thing.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Nobody's designed a Microwave fighter yet, have they? Here's one from me:

code:
Pandora class Fighter    407 tons     4 Crew     117.4 BP      TCS 8.14  TH 72  EM 0
8845 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 8.67 Years     MSP 36    AFR 6%    IFR 0.1%    1YR 1    5YR 13    Max Repair 30 MSP
Intended Deployment Time: 0.1 months    Spare Berths 0    

24 EP Ion Drive (3)    Power 24    Fuel Use 336.02%    Signature 24    Exp 20%
Fuel Capacity 5,000 Litres    Range 0.7 billion km   (20 hours at full power)

Vector Works R4.5/C3 High Power Microwave (1)    Range 45,000km     TS: 8845 km/s     Power 3-3     RM 4.5    ROF 5        1 1 1 1 0 0 0 0 0 0
Fire Control S00.5 40-5000 (FTR) (1)    Max Range: 80,000 km   TS: 20000 km/s     88 75 62 50 38 25 12 0 0 0
CSL Gas-Cooled Fast Reactor Technology PB-1 (1)     Total Power Output 3.15    Armour 0    Exp 5%

Fighter Active Search Sensor MR2-R80 (50%) (1)     GPS 168     Range 2.6m km    Resolution 80

This design is classed as a Fighter for production, combat and maintenance purposes

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
A torpedo should look something like this:

code:
Titanomachia Anti-Ship Torpedo
Missile Size: 9 MSP  (0.45 HS)     Warhead: 12    Armour: 1     Manoeuvre Rating: 14
Speed: 26700 km/s    Engine Endurance: 0 minutes   Range: 0.5m km
Cost Per Missile: 7.0148
Chance to Hit: 1k km/s 373.8%   3k km/s 112%   5k km/s 74.8%   10k km/s 37.4%
Materials Required:    3.25x Tritanium   3.7648x Gallicite   Fuel x6.25

Development Cost for Project: 701RP
Short range, big warhead, high agility and possibly an armoured tip if you're worried about PD fire.

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Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Upgrades of existing designs are probably also a good idea:

code:
Olympus Mons II class Battlecruiser    14,900 tons     438 Crew     4053 BP      TCS 298  TH 345.6  EM 750
4832 km/s     Armour 6-53     Shields 25-300     Sensors 54/42/0/0     Damage Control Rating 28     PPV 86.1
Maint Life 2.11 Years     MSP 1360    AFR 222%    IFR 3.1%    1YR 410    5YR 6151    Max Repair 540 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Cryogenic Berths 200    

SpaceX 360 EP Ion Drive (4)    Power 360    Fuel Use 70.98%    Signature 86.4    Exp 12%
Fuel Capacity 400,000 Litres    Range 6.8 billion km   (16 days at full power)
Delta R300/360 Shields (10)   Total Fuel Cost  150 Litres per hour  (3,600 per day)

Orion 30cm C3 Far Ultraviolet Laser (1)    Range 320,000km     TS: 5000 km/s     Power 24-3     RM 5    ROF 40
Twin Orion Gauss Cannon R3-100 Turret (2x6)    Range 30,000km     TS: 14000 km/s     Power 0-0     RM 3    ROF 5 
Orion 40cm C3 Plasma Carronade (4)    Range 320,000km     TS: 5000 km/s     Power 40-3     RM 1    ROF 70 
Fire Control S06 160-15000 H50 (2)    Max Range: 320,000 km   TS: 15000 km/s    
Gas-Cooled Fast Reactor Technology PB-1 (2)     Total Power Output 18    Armour 0    Exp 5%

Active Search Sensor MR78-R80 (50%) (1)     GPS 5040     Range 78.9m km    Resolution 80
Thermal Sensor TH3-54 (50%) (1)     Sensitivity 54     Detect Sig Strength 1000:  54m km
EM Detection Sensor EM3-42 (50%) (1)     Sensitivity 42     Detect Sig Strength 1000:  42m km

ECM 20

This design is classed as a Military Vessel for maintenance purposes
An updated Olympus Mons. I stripped out the missile components to make room for component upgrades and shield generators. The 4000+ BP is pretty rough though.

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