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sloshmonger
Mar 21, 2013
UT has definately noticed that we put out four ships of a new class. They will know that we've learned of the existence of jump points, but probably won't think we've developed jump tech that quickly. Since gravimetric sensors are revealed along with Jump Point Technology, any indication that we are surveying Sol will indicate that we've developed the ability to exploit jump points through ship-based jump engines. We have may have a potential bounty of TNE to be found and exploited in addition to the apparently plentiful near-ideal colonization candidates, and it won't take long to know. Right now, knowing what is on those planets is more important than finding new systems - and potentially an existential threat - next-door.

Therefore, we should pretend that the newly launched Tangaroa-class ships are a new type of destroyer or frigate, and dispatch it towards Triton base. At some point in transit, change directions and hit the new jump point. Once in system, perform a geo-survey of planets/moon. Such a maneuver is not likely to conceal our capabilities for long, but if we can delay our advancements being revealed it may bring an advantage down the line. As the captain of Dubious Distinction, I volunteer my ship to survey the fifth planet of -A star.

Same diversion should preferably be used for our jump-gate construction ship, but that may be too late, and not as likely to succeed due to larger Thermal signatures involved.

Also, let sleeping AI lie

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sloshmonger
Mar 21, 2013
Just a few quick work ups. Should cover most of the requirements for a fleet, and open to tweaking. I don't think multi-purpose ships are that useful -- if you're going to do something, do it all the way. Some of these are not as useful at this tech level -- like the missile escort cruiser -- but can get better easily with better missile tech, which requires 0 modifications to the ship.
We 100% need some fast fuel tenders to go along with these fleets to give them any sort of legs, but they fit the requirements.

code:
4500 Escort class Escort    4 500 tons     129 Crew     845 BP      TCS 90  TH 432  EM 0
4800 km/s     Armour 3-24     Shields 0-0     Sensors 18/1/0/0     Damage Control Rating 5     PPV 23.33
Maint Life 4.86 Years     MSP 587    AFR 32%    IFR 0.4%    1YR 41    5YR 615    Max Repair 216 MSP
Intended Deployment Time: 18 months    Spare Berths 0    

432 EP Ion Drive (1)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 250 000 Litres    Range 15.1 billion km   (36 days at full power)

Triple Gauss Cannon R3-100 Turret (1x9)    Range 30 000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S02 40-20000 (1)    Max Range: 80 000 km   TS: 20000 km/s     88 75 62 50 38 25 12 0 0 0

Active Search Sensor MR14-R1 (1)     GPS 105     Range 14.7m km    MCR 1.6m km    Resolution 1
Thermal Sensor TH1-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

ECM 20

This design is classed as a Military Vessel for maintenance purposes
code:
3000 Destroyer class Destroyer    3 000 tons     101 Crew     739 BP      TCS 60  TH 288  EM 0
4800 km/s     Armour 3-18     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 12
Maint Life 4.15 Years     MSP 308    AFR 36%    IFR 0.5%    1YR 29    5YR 430    Max Repair 180 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Cryogenic Berths 200    

288 EP Ion Drive (1)    Power 288    Fuel Use 75.72%    Signature 288    Exp 12%
Fuel Capacity 150 000 Litres    Range 11.9 billion km   (28 days at full power)

15cm C3 Far Ultraviolet Laser (3)    Range 300 000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Fire Control S03 160-7500 (1)    Max Range: 320 000 km   TS: 7500 km/s     97 94 91 88 84 81 78 75 72 69
Gas-Cooled Fast Reactor Technology PB-1 (2)     Total Power Output 9    Armour 0    Exp 5%

Active Search Sensor MR46-R10 (1)     GPS 1050     Range 46.5m km    Resolution 10

This design is classed as a Military Vessel for maintenance purposes
code:
3000 Jump Destroyer class Jump Destroyer    3 000 tons     84 Crew     579 BP      TCS 60  TH 288  EM 0
4800 km/s    JR 3-50     Armour 3-18     Shields 0-0     Sensors 36/7/0/0     Damage Control Rating 2     PPV 0
Maint Life 3.75 Years     MSP 241    AFR 36%    IFR 0.5%    1YR 27    5YR 402    Max Repair 144 MSP
Intended Deployment Time: 18 months    Spare Berths 1    
Cryogenic Berths 200    

J3000(3-50) Military Jump Drive     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
288 EP Ion Drive (1)    Power 288    Fuel Use 75.72%    Signature 288    Exp 12%
Fuel Capacity 150 000 Litres    Range 11.9 billion km   (28 days at full power)

Active Search Sensor MR46-R10 (1)     GPS 1050     Range 46.5m km    Resolution 10
Active Search Sensor MR147-R100 (1)     GPS 10500     Range 147.0m km    Resolution 100
Thermal Sensor TH2-36 (1)     Sensitivity 36     Detect Sig Strength 1000:  36m km
EM Detection Sensor EM0.5-7 (1)     Sensitivity 7     Detect Sig Strength 1000:  7m km

This design is classed as a Military Vessel for maintenance purposes
code:
4500 Missile Frigate class Missile Frigate    4 500 tons     109 Crew     755.2 BP      TCS 90  TH 432  EM 0
4800 km/s     Armour 3-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 15
Maint Life 5.13 Years     MSP 524    AFR 32%    IFR 0.4%    1YR 33    5YR 497    Max Repair 216 MSP
Intended Deployment Time: 18 months    Spare Berths 1    
Magazine 228    

432 EP Ion Drive (1)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 260 000 Litres    Range 15.7 billion km   (37 days at full power)

Size 6 Missile Launcher (50% Reduction) (5)    Missile Size 6    Rate of Fire 300
Missile Fire Control FC55-R10 (1)     Range 55.8m km    Resolution 10
Size 6 Anti-ship Missile (38)  Speed: 28 000 km/s   End: 29.2m    Range: 49m km   WH: 6    Size: 6    TH: 177/106/53

Active Search Sensor MR46-R10 (1)     GPS 1050     Range 46.5m km    Resolution 10

Compact ECCM-1 (1)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
code:
4500 Frigate class Frigate    4 500 tons     159 Crew     934 BP      TCS 90  TH 432  EM 0
4800 km/s     Armour 3-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 20
Maint Life 5.92 Years     MSP 649    AFR 32%    IFR 0.4%    1YR 32    5YR 474    Max Repair 216 MSP
Intended Deployment Time: 18 months    Spare Berths 1    

432 EP Ion Drive (1)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 350 000 Litres    Range 21.1 billion km   (50 days at full power)

15cm C3 Far Ultraviolet Laser (5)    Range 300 000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Fire Control S03 160-7500 (1)    Max Range: 320 000 km   TS: 7500 km/s     97 94 91 88 84 81 78 75 72 69
Gas-Cooled Fast Reactor Technology PB-1 (4)     Total Power Output 18    Armour 0    Exp 5%

Compact ECCM-1 (1)         ECM 20

This design is classed as a Military Vessel for maintenance purposes
code:
4500 Jump Missile Frigate class Jump Frigate    4 500 tons     124 Crew     709.6 BP      TCS 90  TH 432  EM 0
4800 km/s    JR 3-50     Armour 3-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 6
Maint Life 5.06 Years     MSP 493    AFR 32%    IFR 0.4%    1YR 32    5YR 481    Max Repair 216 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Magazine 111    

J4500(3-50) Military Jump Drive     Max Ship Size 4500 tons    Distance 50k km     Squadron Size 3
432 EP Ion Drive (1)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 260 000 Litres    Range 15.7 billion km   (37 days at full power)

Size 6 Missile Launcher (50% Reduction) (2)    Missile Size 6    Rate of Fire 300
Missile Fire Control FC55-R10 (1)     Range 55.8m km    Resolution 10
Size 6 Anti-ship Missile (18)  Speed: 28 000 km/s   End: 29.2m    Range: 49m km   WH: 6    Size: 6    TH: 177/106/53

Active Search Sensor MR46-R10 (1)     GPS 1050     Range 46.5m km    Resolution 10

Compact ECCM-1 (1)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
code:
9900 Jump Cruiser class Jump Cruiser    9 900 tons     312 Crew     1958 BP      TCS 198  TH 864  EM 60
4363 km/s    JR 3-50     Armour 4-41     Shields 2-300     Sensors 36/28/0/0     Damage Control Rating 6     PPV 22
Maint Life 2.47 Years     MSP 742    AFR 130%    IFR 1.8%    1YR 168    5YR 2519    Max Repair 216 MSP
Intended Deployment Time: 18 months    Spare Berths 0    

J9900(3-50) Military Jump Drive     Max Ship Size 9900 tons    Distance 50k km     Squadron Size 3
432 EP Ion Drive (2)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 750 000 Litres    Range 20.6 billion km   (54 days at full power)
Delta R300/360 Shields (1)   Total Fuel Cost  15 Litres per hour  (360 per day)

45cm C3 Far Ultraviolet Laser (1)    Range 320 000km     TS: 5000 km/s     Power 53-3     RM 5    ROF 90        53 53 53 53 53 44 37 33 29 26
15cm C3 Far Ultraviolet Laser (2)    Range 300 000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Fire Control S03 160-7500 (2)    Max Range: 320 000 km   TS: 7500 km/s     97 94 91 88 84 81 78 75 72 69
Gas-Cooled Fast Reactor Technology PB-1 (2)     Total Power Output 9    Armour 0    Exp 5%

Active Search Sensor MR46-R10 (1)     GPS 1050     Range 46.5m km    Resolution 10
Active Search Sensor MR147-R100 (1)     GPS 10500     Range 147.0m km    Resolution 100
Thermal Sensor TH2-36 (1)     Sensitivity 36     Detect Sig Strength 1000:  36m km
EM Detection Sensor EM2-28 (1)     Sensitivity 28     Detect Sig Strength 1000:  28m km

Compact ECCM-1 (2)         ECM 20

This design is classed as a Military Vessel for maintenance purposes
code:
9900 Battlecruiser class Battlecruiser    9 900 tons     304 Crew     2046 BP      TCS 198  TH 864  EM 360
4363 km/s     Armour 7-41     Shields 12-300     Sensors 18/14/0/0     Damage Control Rating 6     PPV 38
Maint Life 2.85 Years     MSP 775    AFR 130%    IFR 1.8%    1YR 140    5YR 2100    Max Repair 216 MSP
Intended Deployment Time: 18 months    Spare Berths 1    
Cryogenic Berths 200    

432 EP Ion Drive (2)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 750 000 Litres    Range 20.6 billion km   (54 days at full power)
Delta R300/360 Shields (5)   Total Fuel Cost  75 Litres per hour  (1 800 per day)

45cm C3 Far Ultraviolet Laser (1)    Range 320 000km     TS: 5000 km/s     Power 53-3     RM 5    ROF 90        53 53 53 53 53 44 37 33 29 26
15cm C3 Far Ultraviolet Laser (6)    Range 300 000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Fire Control S03 160-7500 (2)    Max Range: 320 000 km   TS: 7500 km/s     97 94 91 88 84 81 78 75 72 69
Gas-Cooled Fast Reactor Technology PB-1 (5)     Total Power Output 22.5    Armour 0    Exp 5%

Active Search Sensor MR46-R10 (1)     GPS 1050     Range 46.5m km    Resolution 10
Thermal Sensor TH1-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
EM Detection Sensor EM1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-2 (2)         ECM 20

This design is classed as a Military Vessel for maintenance purposes
code:
9900 Missile Cruiser class Missile Cruiser    9 900 tons     262 Crew     1510 BP      TCS 198  TH 864  EM 360
4363 km/s     Armour 5-41     Shields 12-300     Sensors 18/14/0/0     Damage Control Rating 6     PPV 36
Maint Life 2.71 Years     MSP 572    AFR 130%    IFR 1.8%    1YR 112    5YR 1677    Max Repair 216 MSP
Intended Deployment Time: 18 months    Spare Berths 1    
Magazine 543    Cryogenic Berths 200    

432 EP Ion Drive (2)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 750 000 Litres    Range 20.6 billion km   (54 days at full power)
Delta R300/360 Shields (5)   Total Fuel Cost  75 Litres per hour  (1 800 per day)

Size 6 Missile Launcher (75% Reduction) (8)    Missile Size 6    Rate of Fire 120
Missile Fire Control FC176-R100 (1)     Range 176.4m km    Resolution 100
Size 6 Anti-ship Missile (90)  Speed: 28 000 km/s   End: 29.2m    Range: 49m km   WH: 6    Size: 6    TH: 177/106/53

Active Search Sensor MR73-R100 (1)     GPS 5250     Range 73.5m km    Resolution 100
Thermal Sensor TH1-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
EM Detection Sensor EM1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
code:
9900 Escort Cruiser class Escort Cruiser    9 900 tons     222 Crew     1600.8 BP      TCS 198  TH 864  EM 360
4363 km/s     Armour 4-41     Shields 12-300     Sensors 36/1/0/0     Damage Control Rating 5     PPV 16
Maint Life 2.16 Years     MSP 556    AFR 142%    IFR 2%    1YR 160    5YR 2395    Max Repair 216 MSP
Intended Deployment Time: 18 months    Spare Berths 1    
Magazine 808    Cryogenic Berths 200    

432 EP Ion Drive (2)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 750 000 Litres    Range 20.6 billion km   (54 days at full power)
Delta R300/360 Shields (5)   Total Fuel Cost  75 Litres per hour  (1 800 per day)

Size 1 Missile Launcher (16)    Missile Size 1    Rate of Fire 10
Missile Fire Control FC17-R1 (4)     Range 17.6m km    Resolution 1
Size 1 Anti-missile Missile (808)  Speed: 31 200 km/s   End: 2m    Range: 3.7m km   WH: 1    Size: 1    TH: 197/118/59

Active Search Sensor MR14-R1 (1)     GPS 105     Range 14.7m km    MCR 1.6m km    Resolution 1
Thermal Sensor TH2-36 (1)     Sensitivity 36     Detect Sig Strength 1000:  36m km

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
code:
9900 Point Defense Cruiser class Escort Cruiser    9 900 tons     241 Crew     1740 BP      TCS 198  TH 864  EM 360
4363 km/s     Armour 5-41     Shields 12-300     Sensors 36/1/0/0     Damage Control Rating 6     PPV 62.31
Maint Life 2.36 Years     MSP 659    AFR 130%    IFR 1.8%    1YR 162    5YR 2423    Max Repair 216 MSP
Intended Deployment Time: 18 months    Spare Berths 1    
Cryogenic Berths 200    

432 EP Ion Drive (2)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 750 000 Litres    Range 20.6 billion km   (54 days at full power)
Delta R300/360 Shields (5)   Total Fuel Cost  75 Litres per hour  (1 800 per day)

Twin Gauss Cannon R3-100 Turret (1x6)    Range 30 000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Triple Gauss Cannon R3-100 Turret (2x9)    Range 30 000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S02 40-20000 (2)    Max Range: 80 000 km   TS: 20000 km/s     88 75 62 50 38 25 12 0 0 0

Size 6 Anti-ship Missile (90)  Speed: 28 000 km/s   End: 29.2m    Range: 49m km   WH: 6    Size: 6    TH: 177/106/53

Active Search Sensor MR14-R1 (1)     GPS 105     Range 14.7m km    MCR 1.6m km    Resolution 1
Thermal Sensor TH2-36 (1)     Sensitivity 36     Detect Sig Strength 1000:  36m km

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

sloshmonger
Mar 21, 2013

LLSix posted:

Overcrowding doesn't kick in for 5 days. I.e. until after the battle is over. If you really want to bring cryo, put them on support ships where they aren't degrading the effectiveness of combat vessels.

It's really fun when your combat occurs during that 5 day production cycle. And I think Saros has the production cycle set to a much shorter period, though I might be mistaken on that.

Your point still stands, though.

sloshmonger
Mar 21, 2013
I think I've come around to the hybrid approach, but with a kinda of Melissa Meyer twist. Using a crapton of box launchers, you can add a lot of missile capabilities while closing. Going to size 4 vs the size 6 I was anticipating changes the calculus also.
code:
9900 Hybrid - S4 Missiles class Cruiser    9 900 tons     263 Crew     1992.8 BP      TCS 198  TH 864  EM 0
4363 km/s     Armour 7-41     Shields 0-0     Sensors 18/1/0/0     Damage Control Rating 5     PPV 53.8
Maint Life 2.41 Years     MSP 629    AFR 156%    IFR 2.2%    1YR 149    5YR 2229    Max Repair 216 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Magazine 132    

432 EP Ion Drive (2)    Power 432    Fuel Use 66.25%    Signature 432    Exp 12%
Fuel Capacity 750 000 Litres    Range 20.6 billion km   (54 days at full power)

15cm C3 Far Ultraviolet Laser (5)    Range 300 000km     TS: 5000 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
45cm C3 Far Ultraviolet Laser (1)    Range 320 000km     TS: 5000 km/s     Power 53-3     RM 5    ROF 90        53 53 53 53 53 44 37 33 29 26
Fire Control S03 160-7500 (2)    Max Range: 320 000 km   TS: 7500 km/s     97 94 91 88 84 81 78 75 72 69
Gas-Cooled Fast Reactor Technology PB-1 (4)     Total Power Output 18    Armour 0    Exp 5%

Size 4 Box Launcher (33)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Missile Fire Control FC55-R10 (1)     Range 55.8m km    Resolution 10
Size 4 Anti-ship Missile (27)  Speed: 32 400 km/s   End: 34.8m    Range: 67.7m km   WH: 4    Size: 4    TH: 151/90/45

Active Search Sensor MR73-R100 (1)     GPS 5250     Range 73.5m km    Resolution 100
Thermal Sensor TH1-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Compact ECCM-1 (2)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Or one with faster closing speed in exchange for less armor and range
code:
9900 Fast Hybrid - S4 Missiles class Cruiser    9 900 tons     280 Crew     2010.2 BP      TCS 198  TH 1080  EM 0
5454 km/s     Armour 5-41     Shields 0-0     Sensors 9/1/0/0     Damage Control Rating 4     PPV 50.2
Maint Life 1.87 Years     MSP 508    AFR 196%    IFR 2.7%    1YR 185    5YR 2775    Max Repair 180 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Magazine 108    

360 EP Ion Drive (3)    Power 360    Fuel Use 70.98%    Signature 360    Exp 12%
Fuel Capacity 500 000 Litres    Range 12.8 billion km   (27 days at full power)

45cm C3 Far Ultraviolet Laser (1)    Range 320 000km     TS: 5454 km/s     Power 53-3     RM 5    ROF 90        53 53 53 53 53 44 37 33 29 26
15cm C3 Far Ultraviolet Laser (5)    Range 300 000km     TS: 5454 km/s     Power 6-3     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Fire Control S03 160-7500 (2)    Max Range: 320 000 km   TS: 7500 km/s     97 94 91 88 84 81 78 75 72 69
Gas-Cooled Fast Reactor Technology PB-1 (4)     Total Power Output 18    Armour 0    Exp 5%

Size 4 Box Launcher (27)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Missile Fire Control FC55-R10 (1)     Range 55.8m km    Resolution 10
Size 4 Anti-ship Missile (27)  Speed: 32 400 km/s   End: 34.8m    Range: 67.7m km   WH: 4    Size: 4    TH: 151/90/45

Active Search Sensor MR147-R100 (1)     GPS 10500     Range 147.0m km    Resolution 100
Thermal Sensor TH0.5-9 (1)     Sensitivity 9     Detect Sig Strength 1000:  9m km

Compact ECCM-1 (2)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Edited for deployment time fixes, dropping some sensor ranges.

sloshmonger fucked around with this message at 19:57 on Sep 25, 2017

sloshmonger
Mar 21, 2013
for those that are unfamiliar with how jumps work in Aurora, there are two kinds of jumps: standard and combat.

Standard jumps can be accomplished by a fleet with at least one jump engine and all ships under the size of that jump ship/engine. They drop you out exactly at the jump point on the other side and give jump delay 5 or so minutes. A ship with a jump drive may sit on either side of the jump point and allow fleets with appropriately sized ships to transit the jump point- such a ship is usually referred to as a tender. A jump point that has a jump gate built by a construction ship acts as a infinitely sized tender for the side that it is built on, allowing standard transits for everyone.

Combat jumps can carry a number of ships of appropriate size through up to the jump drive rating, with the default fir military drives being 3 ships, including the jump ship. These jumps drop the fleet out a distance away from the jump point - any where from 50k to 2.5m km depending on tech of the jump engine - and give ships a much smaller delay. Combat jumps require the fleet to have adequate jump capacity within it to cover all the ships.

sloshmonger
Mar 21, 2013
1C and I'll allow myself to be disappointed it's not the end of the world today.

sloshmonger
Mar 21, 2013

Crazycryodude posted:

Another problem that came up is our woeful lack of civilian shipyard capacity. The IC blew up all but 3 of our civvie yards, and those three need to go to 1) gatebuilders, 2) troop transports, and 3) tankers. You'll notice there's a distinct lack of freighters and colony ships, which are critical for both shipping as many Earthers as we can to Mars and as many Martians as we can to the colonies.

Lucky for us, the TFS has a shiny new civvie shipyard complex they got as reparations from the IC, and desperately want some work for it. I propose that we contact them about contracting as many of their slipways as they're willing to rent us to build 1) colony ships, 2) terraforming ships, and 3) freighters, all of which we're gonna need an approximate metric fuckton of to properly develop our colonies.


Just to tidy it all up in one line, Saros, can we contact Earth about opening immigration and contact the TFS about building civvie ships?

Here's a quick design for civilian ships. If a yard is tooled for either the colony ship, troop transport or tanker, it can also build the cargo ship
code:
Civilian Ship Cargo class Cargo Ship    82 150 tons     340 Crew     1398 BP      TCS 1643  TH 3600  EM 0
2191 km/s     Armour 1-168     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 11    Max Repair 75 MSP
Intended Deployment Time: 3 months    Spare Berths 6    
Cargo 50000    Cargo Handling Multiplier 20    

300 EP Commercial Ion Drive (12)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 500 000 Litres    Range 20.7 billion km   (109 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
code:
Civilian Ship Colonist class Colony Ship    82 450 tons     530 Crew     3352 BP      TCS 1649  TH 3600  EM 0
2183 km/s     Armour 1-168     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 25    Max Repair 75 MSP
Intended Deployment Time: 3 months    Spare Berths 0    
Cryogenic Berths 200000    Cargo Handling Multiplier 20    

300 EP Commercial Ion Drive (12)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 500 000 Litres    Range 20.6 billion km   (109 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
code:
Civilian Ship Troop Transport class Troop Transport    82 450 tons     530 Crew     2152 BP      TCS 1649  TH 3600  EM 0
2183 km/s     Armour 1-168     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 16    Max Repair 75 MSP
Intended Deployment Time: 3 months    Spare Berths 0    
Troop Capacity: 20 Battalions    Cargo Handling Multiplier 20    

300 EP Commercial Ion Drive (12)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 500 000 Litres    Range 20.6 billion km   (109 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
code:
Civilian Ship Fuel Tanker class Tanker    81 400 tons     310 Crew     3177 BP      TCS 1628  TH 3600  EM 0
2211 km/s     Armour 1-167     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 24    Max Repair 75 MSP
Intended Deployment Time: 3 months    Spare Berths 2    

300 EP Commercial Ion Drive (12)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 50 000 000 Litres    Range 2085.8 billion km   (10918 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

sloshmonger
Mar 21, 2013

LLSix posted:

What's the load/unloading times for those? You usually want to get under a day and I usually shoot for 8-10 hours.

12 hours for the troop transport, 1 day for cargo, 2 for colonists. Each has 2 Improved Cargo Handling Systems on it, can be increased to suite Mars' needs.

sloshmonger
Mar 21, 2013

Saros posted:

The lead scientist on the Dubious Distinction pens a report to his superiors on Mars simply titled "gently caress this system, its bad news and I hope we live long enough for me to say I told you so."

quote:

"It just feels like a bad idea right now" opines Sloshmonger, captain of the Dubious Distinction.

I'm so incredibly proud of my crew.

sloshmonger
Mar 21, 2013

Saros posted:


Oh and if you are on this list and not commanding the Farseeker I am going to need for someone to put their hand up to scout the far system if the vote goes that way.

B

As commander of the Dubious Distinction, I demand this honor.

sloshmonger
Mar 21, 2013
Colonel Sloshmonger points to the petty officer sitting at the navigator's station, "Let's see what's on the far side of this door, and don't bother knocking. Jump!"

Flashes of monstrous images fill his reality. Trying in terror to assure himself it wasn't real, he gripps his command chair and waits for it to be over.

From far away a mechanical voice shouts something urgent. Looking away from the pasta monster trying to eat his arm, Sloshmonger suddenly sees stars.


Nevets posted:

Farewell, brave Martians. You have the Dubious Distinction :v: of being the first ship lost outside the solar system.

missionaccomplished.jpg

sloshmonger
Mar 21, 2013

Synthbuttrange posted:

So.

I'm wondering if those Raks were all that was on the other side of the JP, if it's clear to explore. Or if there's more crabs on the way and now aware of humanity.

Well, if you do go, please remember to grab my corpse.

sloshmonger
Mar 21, 2013
1. Fleet Programme Supplement Alpha
2. Project Eden/Forges of Mars

sloshmonger
Mar 21, 2013
There's a chance that both of those large ships are civilian ships, right?

Right???

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sloshmonger
Mar 21, 2013
See if you see my corpse floating around out there...

Posting from a year ago

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